实例介绍
【实例简介】用于同一台电脑两个人操作,可悔棋。有兴趣的可自行添加联机版本(socket协议)
【实例截图】

【核心代码】
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FiveConfucianists
{
public enum Player
{
无,
黑,
白
}
public enum Piece
{
无,
黑子,
白子
}
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
for (int row = 1; row <= 15; row )
{
for (int col = 1; col <= 15; col )
{
PieceAll[row, col] = Piece.无;
}
}
for (int i = 1; i <= 2; i )
{
Bitmaps[i ] = new Bitmap(((Piece)i).ToString() ".bmp");
}
}
private Point LeftPoint = new Point(30, 30);
private const int Wide = 60;
private const int Lenth = 60;
private Bitmap backGrand = new Bitmap("bck.bmp");
private Piece[,] PieceAll = new Piece[16, 16];
private Bitmap[] Bitmaps = new Bitmap[3];
private int pieceR = 20;
private Player Player = Player.无;
List<Step> StepAll = new List<Step>();
private void Form1_Paint(object sender, PaintEventArgs e)
{
PaintQP(e.Graphics);
PaintQz(e.Graphics);
}
private void PaintQP(Graphics g)
{
Pen thinPen = new Pen(Color.White, 2);
//Pen fatPen = new Pen(Color.Yellow, 3);
//g.DrawRectangle(fatPen, LeftPoint.X - 10, LeftPoint.Y - 10, Wide * 14 LeftPoint.X , Lenth * 14-6 LeftPoint.Y-6);
g.DrawImage(backGrand,new Point(0,0));
for (int i = 0; i < 15; i )
{
g.DrawLine(thinPen, LeftPoint.X , LeftPoint.Y i*Lenth, Wide * 14 LeftPoint.X , LeftPoint.Y i * Lenth);
}
for (int i = 0; i < 15; i )
{
g.DrawLine(thinPen, LeftPoint.X i * Wide, LeftPoint.Y , LeftPoint.X i * Wide, LeftPoint.Y Lenth*14);
}
}
private void PaintQz(Graphics g)
{
for (int row = 1; row <= 15; row )
{
for (int col = 1; col <=15; col )
{
if (PieceAll[row, col] != Piece.无)//(2,1)
{
g.DrawImage(Bitmaps[(int)PieceAll[row, col]], new Point(LeftPoint.X (col -1)*Wide-pieceR, LeftPoint.Y (row-1)*Lenth-pieceR));
}
}
}
}
bool IsStart = false;
private void 开始ToolStripMenuItem_Click(object sender, EventArgs e)
{
IsStart = true;
lbl_player.Text = "白";
StepAll.Clear();
for (int row = 1; row <= 15; row )
{
for (int col = 1; col <=15; col )
{
PieceAll[row, col] = Piece.无;
}
}
Player = Player.白;
Invalidate();
//默认白子优先
}
bool ConvertPointToRowCol(Point p, out int row, out int col)
{
row = (p.Y - LeftPoint.Y) / Lenth 1;
if (((p.Y - LeftPoint.Y) % Wide) >= Wide / 2)
row = row 1;
col = (p.X - LeftPoint.X) / Wide 1;
if (((p.X - LeftPoint.X) % Wide) >= Wide / 2)
col = col 1;
Point chessP = new Point();
chessP.X = LeftPoint.X Wide * (col - 1);
chessP.Y = LeftPoint.Y Wide * (row - 1);
double dist = Math.Sqrt(Math.Pow(p.X - chessP.X, 2) Math.Pow(p.Y - chessP.Y, 2));
if ((dist <= pieceR) && (row <= 15) && (row >= 1) && (col <= 15) && (col >= 1))
{
return true;
}
else
{
row = 0; col = 0;
return false;
}
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if (IsStart)
{
if (e.Button == MouseButtons.Left)
{
int row, col;
bool valid = ConvertPointToRowCol(new Point(e.X, e.Y), out row, out col);
if (valid)
{
if (PieceAll[row, col] == Piece.无)
{
if (Player == Player.白)
{
PieceAll[row, col] = Piece.白子;
}
else
{
PieceAll[row, col] = Piece.黑子;
}
//存储步数
Step step = new Step();
step.Player = Player;
step.DropRow = row;
step.DropCol = col;
StepAll.Add(step);
Invalidate();
if (IfWin())
{
MessageBox.Show("玩家:" Player " 胜!");
lbl_player.Text = "";
IsStart = false;
}
else
{
if (Player == Player.白)
{
Player = Player.黑;
lbl_player.Text = "黑";
}
else
{
Player = Player.白;
lbl_player.Text = "白";
}
}
}
}
}
}
}
private bool IfWin()
{
bool IsWin = false;
for(int row = 1; row <= 15; row )
{
for(int col = 1; col <= 11; col )
{
if (PieceAll[row, col] != Piece.无)
{
if(PieceAll[row, col] == PieceAll[row , col 1] && PieceAll[row, col] == PieceAll[row , col 2] &&
PieceAll[row, col] == PieceAll[row , col 3] && PieceAll[row, col] == PieceAll[row , col 4])
{
IsWin = true;
}
}
}
}
for (int col = 1; col <= 15; col )
{
for (int row = 1; row <= 11; row )
{
if (PieceAll[row, col] != Piece.无)
{
if (PieceAll[row, col] == PieceAll[row 1, col]&& PieceAll[row, col] == PieceAll[row 2, col]&&
PieceAll[row, col] == PieceAll[row 3, col]&& PieceAll[row, col] == PieceAll[row 4, col])
{
IsWin = true;
}
}
}
}
for (int col = 1; col <= 10; col )
{
for (int row = 1; row <= 10; row )
{
if (PieceAll[row, col] != Piece.无)
{
if (PieceAll[row, col] == PieceAll[row 1, col 1] && PieceAll[row, col] == PieceAll[row 2, col 2] &&
PieceAll[row, col] == PieceAll[row 3, col 3] && PieceAll[row, col] == PieceAll[row 4, col 4])
IsWin = true;
}
}
}
for (int row = 1; row <=11; row )
{
for (int col = 15; col >=5; col--)
{
if (PieceAll[row, col] != Piece.无)
{
if (PieceAll[row, col] == PieceAll[row 1, col - 1] && PieceAll[row, col] == PieceAll[row 2, col - 2] &&
PieceAll[row, col] == PieceAll[row 3, col - 3] && PieceAll[row, col] == PieceAll[row 4, col - 4])
IsWin = true;
}
}
}
return IsWin;
}
private void 悔棋ToolStripMenuItem_Click(object sender, EventArgs e)
{
if (IsStart)
{
if (StepAll.Count > 0)
{
Step step = StepAll.Last();
if (step.Player == Player.白)
{
Player = Player.白;
PieceAll[step.DropRow, step.DropCol] = Piece.无;
lbl_player.Text = "白";
}
else
{
Player = Player.黑;
PieceAll[step.DropRow, step.DropCol] = Piece.无;
lbl_player.Text = "黑";
}
StepAll.RemoveAt(StepAll.Count - 1);
Invalidate();
}
}
}
}
}
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