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python抓娃娃小游戏源码(pygame)

Python语言基础

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  • 开发语言:Python
  • 实例大小:60.21M
  • 下载次数:111
  • 浏览次数:1911
  • 发布时间:2020-02-26
  • 实例类别:Python语言基础
  • 发 布 人:371944728
  • 文件格式:.rar
  • 所需积分:2
 相关标签: 小游戏 游戏

实例介绍

【实例简介】

【实例截图】

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【核心代码】


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from PIL import Image
import math,pygame,sys,mod
from mod import Hook
from mod import Mine,Time_countdown
from mod import screen
 
clock = pygame.time.Clock()
 
#窗口设置
pygame.init()
pygame.display.set_caption("黄金矿工")
screen_size=(800,600)
screen=pygame.display.set_mode(screen_size)
backcolour=(255,255,255)
screen.fill(backcolour)
FPS=60
fclock=pygame.time.Clock()
 
#图标初始化
hook=Hook()
man=mod.Matchman(hook.rect.top-80,hook.rect.left hook.rect.width/2-50)
 
news_group=pygame.sprite.Group()
for i in range(3):
    news_group.add(mod.Button(i))
screens=0
goals=[100,150,300]
time_limited=[20,30,20]
 
#积分
scores=mod.Scores(0)
 
#clock=pygame.time.Clock()
 
pygame.mixer.init()
bgm=pygame.mixer.Sound("bgm.wav")
bgm.play()
while 1:
    screen.fill(backcolour)
    if screens==0:                            #开始界面
        mod.show_back(0)
        for spr in news_group:
            spr.show()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
                pygame.QUIT
            if event.type == pygame.MOUSEMOTION:
                for spr in news_group:
                    if spr.rect.collidepoint(event.pos):
                        spr.check = 0
                    else:
                        spr.check = 1
            if event.type == pygame.MOUSEBUTTONDOWN:
                for spr in news_group:
                    if spr.rect.collidepoint(event.pos):
                        if spr.index==0:                   #点击开始按钮
                            level = 0
                            first_draw = 1
                            timee = Time_countdown(time_limited[level])
                            event_count_time = pygame.USEREVENT   1
                            matchmen_change = pygame.USEREVENT   2
                            pygame.time.set_timer(event_count_time, 1000)
                            pygame.time.set_timer(matchmen_change, 200)
                            rotate = 1
                            run = 0
                            wait = 0
                            miner_back = 0
                            special_change_speed = 0
                            change_man = True
                            hook.reset()
                            screens=1
                            finish=0
                            scores.score=0
                        elif spr.index==1:
                            screens=2
                        elif spr.index==2:
                            sys.exit()
                            pygame.QUIT
    elif screens==1:               #游戏主界面
        mod.show_back(1)
        if first_draw:
            timee.reset(time_limited[level])
 
            first_draw=0
            miner_group = mod.set(level)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
                pygame.QUIT
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_DOWN:
                    run = 1
                    rotate = 0
            if event.type == event_count_time:
                timee.miner()
            if event.type == matchmen_change:
                if run:
                    man.change()
        #碰撞后物体与钩子衔接
        if pygame.sprite.spritecollide(hook, miner_group, False, pygame.sprite.collide_mask):
            miner = pygame.sprite.spritecollide(hook, miner_group, False, pygame.sprite.collide_mask)[0]
            if miner.first:
                miner.first = False
                ayis = (hook.rect.top   hook.rect.height / 2)   (miner.rect.height/2)* math.sin(math.radians(hook.angle))
                axis = (hook.rect.left   hook.rect.width / 2) - (miner.rect.height/2)* math.cos(math.radians(hook.angle))
                miner.rect.top = ayis - miner.rect.height / 2
                miner.rect.left = axis - miner.rect.width / 2
 
                hook.direction = [-hook.direction[0], -hook.direction[1]]
                miner.direction = hook.direction
                if miner.speed >= 1:
                    FPS *= miner.speed
                else:
                    special_change_speed = 1
                    hook.speed = miner.speed
                miner_back = 1
        if rotate:
            if hook.angle == 170:
                hook.turn_direct = -1
            elif hook.angle == 10:
                hook.turn_direct = 1
            hook.rotate(hook.turn_direct)
        if run:
            if hook.rect.left <= 0 or hook.rect.left   hook.rect.width >= screen_size[
                0] or hook.rect.top   hook.rect.height >= screen_size[1]:
                hook.direction = [-hook.direction[0], -hook.direction[1]]
            elif hook.rect.top < hook.ini_top:
                run = 0
                rotate = 1
                hook.reset()
                if miner_back:
                    miner_back = 0
                    scores.score  = int(miner.value)
                    miner_group.remove(miner)
                    FPS = 60
                    special_change_speed = 0
                    continue
            elif miner_back and special_change_speed:
                if (-hook.rect.left   hook.ini_left) != 0:
                    r = math.atan((hook.rect.top - hook.ini_top) / (-hook.rect.left   hook.ini_left))
                    hook.direction = [10 * math.cos(r), -10 * math.sin(r)]
                    if (r < 0):
                        hook.direction = [-hook.direction[0], -hook.direction[1]]
            hook.move()
            pygame.draw.line(screen, (0, 0, 0),
                             (hook.rect.left   hook.rect.width / 2, hook.rect.top   hook.rect.height / 2),
                             (hook.ini_left  hook.rect.width / 2,hook.ini_top  hook.rect.height / 2), 4)
        if miner_back:
            miner.direction = hook.direction
            miner.move(hook.speed)
            miner.rect = screen.blit(miner.img, miner.rect)
        for i in miner_group:
            if i.index!=4:
                break
        else:
            finish=1
        if len(miner_group) == 0 or timee.now==0 or finish:
            if scores.score >= goals[level] and level<=2:
                level  = 1
                screens = 4
                if level==3:
                    continue
            else:
                screens = 3
                timee.reset(time_limited[0])
            finish=0
        for spr in miner_group:
            spr.rect = screen.blit(spr.img, spr.rect)
        mod.show_txt(str(goals[level]),screen_size[0]/19*14,screen_size[1]/15)
        timee.show()
        #man.show()
        scores.show()
        hook.rect = screen.blit(hook.load, hook.rect)
        man.show()
 
    elif screens==2:            #规则界面
        mod.show_back(2)
        for event in pygame.event.get():
            if event.type == pygame.MOUSEBUTTONDOWN:
                screens = 0
            if event.type == pygame.QUIT:
                sys.exit()
                pygame.QUIT
    elif screens==3:            #失败界面
        mod.show_back(3)
        for event in pygame.event.get():
            if event.type == (pygame.MOUSEBUTTONDOWN or pygame.KEYDOWN):
                screens = 0
            if event.type == pygame.QUIT:
                sys.exit()
                pygame.QUIT
    if screens==4:            #成功界面
        mod.show_back(4)
        for event in pygame.event.get():
            if event.type == (pygame.MOUSEBUTTONDOWN or pygame.KEYDOWN):
                if level>=3:
                    screens=0
                else:
                    screens = 1
                    first_draw = 1
                    hook.reset()
                scores.score=0
            if event.type == pygame.QUIT:
                sys.exit()
                pygame.QUIT
    pygame.display.update()
    fclock.tick(FPS)
bgm.stop()


标签: 小游戏 游戏

实例下载地址

网友评论

第 1 楼 错他让我 发表于: 2021-06-16 01:01 18
有个bug,那个钩子图片不显示

支持(0) 盖楼(回复)

第 2 楼 erqw 发表于: 2022-03-26 20:02 27
钩子图片不显示

支持(0) 盖楼(回复)

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