实例介绍
【实例简介】使用OpenNI开发的人体姿势跟踪,通过跟踪人的右手动作,转动一个3D立方体。
需要下载安装 http://www.openni.org/wp-content/uploads/2013/07/OpenNI-Windows-x86-2.2.zip
【实例截图】
【核心代码】
using System; using System.Collections.Generic; using System.Threading; using OpenNI; namespace WpfNIFullBodyTracking { // Track one user who posed Psi, because the Draw the User is a hard work, so track one // at first. internal class UserTracker { #region Constructor public UserTracker() { } ~UserTracker() { StopTracking(); } #endregion #region Properties public Dictionary<int, UserInfo> Users { get { return userDict; } } #endregion #region Public Methods public bool Initialize() { try { context = Context.CreateFromXmlFile(ConfigurationFile, out scriptNode); depthGenerator = (DepthGenerator)context.FindExistingNode(NodeType.Depth); userGenerator = new UserGenerator(context); } catch (Exception) { return false; } skeletonCap = userGenerator.SkeletonCapability; poseCap = userGenerator.PoseDetectionCapability; userGenerator.NewUser = new EventHandler<NewUserEventArgs>(userGenerator_NewUser); userGenerator.LostUser = new EventHandler<UserLostEventArgs>(userGenerator_LostUser); skeletonCap.CalibrationStart = new EventHandler<CalibrationStartEventArgs>(SkeletonCapability_CalibrationStart); skeletonCap.CalibrationComplete = new EventHandler<CalibrationProgressEventArgs>(SkeletonCapability_CalibrationComplete); skeletonCap.SetSkeletonProfile(SkeletonProfile.Upper); poseCap.PoseDetected = new EventHandler<PoseDetectedEventArgs>(poseCap_PoseDetected); skeletonWorker = new Thread(SkeletonThreadFunc); return true; } public void StartTracking() { if (!bRunning) { bRunning = true; context.StartGeneratingAll(); skeletonWorker.Start(); } } public void StopTracking() { if (bRunning) { bRunning = false; context.StopGeneratingAll(); skeletonWorker.Join(); context.Release(); } } #endregion #region Event Handlers void userGenerator_NewUser(object sender, NewUserEventArgs e) { UserInfo user = new UserInfo() { ID = e.ID }; userDict.Add(e.ID, user); //userGenerator.SkeletonCapability.StartTracking(e.ID); if(currentUser == -1) poseCap.StartPoseDetection("Psi", e.ID); } void userGenerator_LostUser(object sender, UserLostEventArgs e) { if (userGenerator.SkeletonCapability.IsCalibrating(e.ID)) { userGenerator.SkeletonCapability.AbortCalibration(e.ID); } userDict.Remove(e.ID); if (currentUser == e.ID) { currentUser = -1; } } void SkeletonCapability_CalibrationStart(object sender, CalibrationStartEventArgs e) { } void SkeletonCapability_CalibrationComplete(object sender, CalibrationProgressEventArgs e) { if (e.Status == CalibrationStatus.OK) { skeletonCap.StartTracking(e.ID); } else { poseCap.StartPoseDetection("Psi", e.ID); } } void poseCap_PoseDetected(object sender, PoseDetectedEventArgs e) { poseCap.StopPoseDetection(e.ID); if (currentUser == -1) { currentUser = e.ID; skeletonCap.RequestCalibration(e.ID, true); } } #endregion #region Private Helpers private void SkeletonThreadFunc() { while (bRunning) { try { context.WaitAndUpdateAll(); } catch (Exception) { } int[] userIDs = userGenerator.GetUsers(); foreach (int i in userIDs) { if (skeletonCap.IsTracking(i) && i == currentUser) { UpdateUser(i); } } } } private void UpdateUser(int i) { Point3D point = skeletonCap.GetSkeletonJointPosition(i, SkeletonJoint.Head).Position; userDict[i].Head = depthGenerator.ConvertRealWorldToProjective(point); point = skeletonCap.GetSkeletonJointPosition(i, SkeletonJoint.Neck).Position; userDict[i].Neck = depthGenerator.ConvertRealWorldToProjective(point); point = skeletonCap.GetSkeletonJointPosition(i, SkeletonJoint.LeftShoulder).Position; userDict[i].LeftShoulder = depthGenerator.ConvertRealWorldToProjective(point); point = skeletonCap.GetSkeletonJointPosition(i, SkeletonJoint.LeftElbow).Position; userDict[i].LeftElbow = depthGenerator.ConvertRealWorldToProjective(point); point = skeletonCap.GetSkeletonJointPosition(i, SkeletonJoint.LeftHand).Position; userDict[i].LeftHand = depthGenerator.ConvertRealWorldToProjective(point); point = skeletonCap.GetSkeletonJointPosition(i, SkeletonJoint.RightShoulder).Position; userDict[i].RightShoulder = depthGenerator.ConvertRealWorldToProjective(point); point = skeletonCap.GetSkeletonJointPosition(i, SkeletonJoint.RightElbow).Position; userDict[i].RightElbow = depthGenerator.ConvertRealWorldToProjective(point); point = skeletonCap.GetSkeletonJointPosition(i, SkeletonJoint.RightHand).Position; userDict[i].RightHand = depthGenerator.ConvertRealWorldToProjective(point); OnUpdateEvent(new UserUpdateEventArgs(userDict[i], UserState.Update)); } #endregion #region events public event EventHandler<UserUpdateEventArgs> Update; void OnUpdateEvent(UserUpdateEventArgs e) { if (Update != null) { Update.BeginInvoke(this, e, null, null); } } #endregion #region Fileds private Dictionary<int, UserInfo> userDict = new Dictionary<int, UserInfo>(); private ScriptNode scriptNode = null; private Context context = null; private UserGenerator userGenerator = null; private SkeletonCapability skeletonCap = null; private DepthGenerator depthGenerator = null; private bool bRunning = false; private Thread skeletonWorker = null; private const string ConfigurationFile = @"../../SamplesConfig.xml"; private PoseDetectionCapability poseCap = null; private int currentUser = -1; #endregion } }
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