实例介绍
【实例截图】
【核心代码】
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 | /* NeatUpload - an HttpModule and User Controls for uploading large files Copyright (C) 2005 Dean Brettle This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ using System; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.IO; namespace Brettle.Web.NeatUpload { public class MultipleBars : System.Web.UI.Page { protected HtmlForm form; protected InputFile inputFile1; protected Button submitButton1; protected Button cancelButton1; protected ProgressBar inlineProgressBar1; protected InputFile inputFile2; protected Button submitButton2; protected Button cancelButton2; protected ProgressBar inlineProgressBar2; protected Button submitButton3; protected HtmlGenericControl bodyPre; protected override void OnInit(EventArgs e) { InitializeComponent(); base .OnInit(e); } private void InitializeComponent() { this .Load = new System.EventHandler( this .Page_Load); } private void Page_Load( object sender, EventArgs e) { submitButton1.Click = new System.EventHandler( this .Button_Clicked); submitButton2.Click = new System.EventHandler( this .Button_Clicked); submitButton3.Click = new System.EventHandler( this .Button_Clicked); } private void Button_Clicked( object sender, EventArgs e) { if (! this .IsValid) { bodyPre.InnerText = "Page is not valid!" ; return ; } bodyPre.InnerText = "" ; if (inputFile1.HasFile) { /* In a real app, you'd do something like: inputFile.MoveTo(Path.Combine(Request.PhysicalApplicationPath, inputFile.FileName), MoveToOptions.Overwrite); */ bodyPre.InnerText = "File #1:\n" ; bodyPre.InnerText = " Name: " inputFile1.FileName "\n" ; bodyPre.InnerText = " Size: " inputFile1.ContentLength "\n" ; bodyPre.InnerText = " Content type: " inputFile1.ContentType "\n" ; } if (inputFile2.HasFile) { /* In a real app, you'd do something like: inputFile2.MoveTo(Path.Combine(Request.PhysicalApplicationPath, inputFile2.FileName), MoveToOptions.Overwrite); */ bodyPre.InnerText = "File #2:\n" ; bodyPre.InnerText = " Name: " inputFile2.FileName "\n" ; bodyPre.InnerText = " Size: " inputFile2.ContentLength "\n" ; bodyPre.InnerText = " Content type: " inputFile2.ContentType "\n" ; } } } } |
标签: NeatUpLoad
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