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暴打神经猫- 微信HTML5在线朋友圈游戏

Box Model

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  • 开发语言:CSS
  • 实例大小:0.11M
  • 下载次数:3
  • 浏览次数:49
  • 发布时间:2025-02-14
  • 实例类别:Box Model
  • 发 布 人:MySiO2
  • 文件格式:.zip
  • 所需积分:2
 相关标签: HTML5 HTML ML 在线 微信

实例介绍

【实例简介】暴打神经猫- 微信HTML5在线朋友圈游戏
【实例截图】from clipboardfrom clipboard
【核心代码】
<!DOCTYPE html>
<html>
<head>
    <title>暴打神经猫- 微信HTML5在线朋友圈游戏</title>
    <meta charset="utf-8"/>
    <meta name="viewport" content="initial-scale=1, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0, width=device-width,target-densitydpi=device-dpi"/>
      <script type="text/javascript" src="js/jquery.min.js"></script>
    <script type="text/javascript" src="js/createjs.js"></script>
    <script type="text/javascript">
    var i = new Date().getTime() % 5;
    var isDesktop = navigator['userAgent'].match(/(ipad|iphone|ipod|android|windows phone)/i) ? false : true;
        var fontunit        = isDesktop ? 20 : ((window.innerWidth>window.innerHeight?window.innerHeight:window.innerWidth)/320)*10;
        document.write('<style type="text/css">'
            'html,body {font-size:' (fontunit<30?fontunit:'30') 'px;}'
            (isDesktop?'#welcome,#GameTimeLayer,#GameLayerBG,#GameScoreLayer.SHADE{position: absolute;}':
            '#welcome,#GameTimeLayer,#GameLayerBG,#GameScoreLayer.SHADE{position:fixed;}@media screen and (orientation:landscape) {#landscape {display: box; display: -webkit-box; display: -moz-box; display: -ms-flexbox;}}')
            '</style>');
    </script>
    <style type="text/css">
    body {font-family: "Helvetica Neue", Helvetica, STHeiTi, sans-serif; margin: 0; padding: 0;}
    .loading {background-image: url("images/loding.gif");
        background-repeat: no-repeat;
        background-position: center center;
        background-size: auto 60%;
    }
    .SHADE {top: 0; left:0; width:100%; height: 100%; bottom:0; z-index: 11;}
    .BOX-V {box-orient: vertical;-webkit-box-orient: vertical; -moz-box-orient: vertical;-ms-flex-direction:column;}
    .BOX-D {box-align: end; box-pack: center -webkit-box-align: end; -webkit-box-pack: center; -ms-flex-align:end; -ms-flex-pack:center;}
    .BOX-M {box-align: center;box-pack: center; -webkit-box-align: center; -webkit-box-pack: center; -ms-flex-align:center; -ms-flex-pack:center;}
    .BOX-S {display:block; box-flex:1; -webkit-box-flex:1; -moz-box-flex:1;-ms-flex:1;}
    .BOX   ,.BOX-V,.BOX-D,.BOX-M, .FOOTER{display: box; display: -webkit-box; display: -moz-box; display: -ms-flexbox;}
    .BBOX  ,.BOX,.APP-STAGE,.INSET-STAGE,.STAGE,.PAGE-STAGE,.PAGE,.PAGE-BOX,.INSET-PAGE,.FOOTER{box-sizing:border-box; -webkit-box-sizing:border-box; -moz-box-sizing:border-box;}

    #welcome { background-color:rgba(0,0,0,.8); text-align: center; font-weight: bold;overflow: hidden;}
    .welcome-bg {position:absolute;top:0;left:0;right:0;bottom:0; background: url(images/bing.jpg) center center no-repeat; background-size:100% 100%; opacity: .4;overflow: hidden;}
    #GameTimeLayer {top:1em; left: 0; width:100%; text-align: center; color:#f00; font-size: 4em; text-shadow:0 0 3px #fff,0 0 3px #fff,0 0 3px #fff;overflow: hidden;}
    #GameLayerBG {top:0;left:0;right:0;bottom:0;overflow:hidden;background:#fff;}
    .GameLayer {position:absolute;bottom:0;left:0;}
    .block {position:absolute;border-top:1px solid #333; background-repeat: no-repeat; background-position: center;}

    .block{background-image:url(images/em.jpg);}
    .t1,.t2,.t3,.t4,.t5 { background-size:auto 98%;background-image:url(images/tt0.jpg);}
    
    .t3,.t4 {background-image:url(images/tt1.jpg);}
    .t5 {background-image:url(images/tt2.jpg);}
    
    .tt1,.tt2,.tt3,.tt4,.tt5 { background-size:auto 96%;background-image:url(images/jiao.jpg);}
    .tt1,.tt2{background-image:url(images/j1.jpg);}
    .tt3,.tt4{background-image:url(images/j2.jpg);}
    .bt{display:block;padding:20px;background:#999;color:#000;text-decoration:none;margin:25px;}
    a.bt{background:#FC0;}
    .bl {border-left:1px solid #333;}
    @-ms-keyframes flash {
        0% { opacity: 1; }
        50% { opacity: 0; }
        100% { opacity: 1; }
    }
    @-webkit-keyframes flash {
        0% { opacity: 1; }
        50% { opacity: 0; }
        100% { opacity: 1; }
    }
      .flash {-webkit-animation: flash .2s 3;animation: flash .2s 3;}
    .bad {background-color:#000;background-size:90%;background-image:url(images/bad.jpg); -webkit-animation: flash .2s 3;animation: flash .2s 3;}
    *    {-webkit-tap-highlight-color: rgba(0,0,0,0);-ms-tap-highlight-color: rgba(0,0,0,0); tap-highlight-color: rgba(0,0,0,0); -ms-user-select: none;}

    #GameScoreLayer {background-position:center .5em; background-size: auto 4em; padding-top:3em; font-size:2em; font-weight: bold; color:#fff; text-align: center;overflow: hidden;}
    .bgc1 { background-color: #23378B;}
    .bgc2 { background-color: #009FE3;}
    .bgc3 { background-color: #E42313;}
    .bgc4 { background-color: #FCBD1B;}
    .bgc5 { background-color: #34002A;}

    .share-icon {width:1.7em; background-repeat:no-repeat; background-size: auto 100%;}

    #GameScoreLayer-btn .btn,#GameScoreLayer-share .btn {text-align: center;font-size:1.1em; background-color: rgba(0,0,0,.3); height:2em; line-height:2em;}

    .btn:active {opacity: 0.2;}
    #landscape {display: none;}


    #gameBody {position: relative; width: 640px; margin: 0 auto; height: 100%;}
#share-wx {
background: rgba(0,0,0,0.8);
position: absolute;
top: 0px;
left: 0px;
width: 100%;
height: 100%;
z-index: 10000;
display: none;
}
    </style>
</head>
<body>
    <script type="text/javascript">
    window.shareData = {
      "imgUrl": "http://app.46465.com/html5/bdsjm/images/dbsjm.jpg",
      "timeLineLink": "http://app.46465.com/html5/bdsjm/",
      "tTitle": "暴打神经猫",
      "tContent": "朋友圈被神经猫刷屏?快来暴打神经猫!"
  };

    if (isDesktop)
        document.write('<div id="gameBody">');

    var body, blockSize, GameLayer = [], GameLayerBG, touchArea = [], GameTimeLayer;
    var transform, transitionDuration;

    function init (argument) {
        showWelcomeLayer();
        body = document.getElementById('gameBody') || document.body;
        body.style.height = window.innerHeight 'px';
        transform = typeof(body.style.webkitTransform) != 'undefined' ? 'webkitTransform' : (typeof(body.style.msTransform) != 'undefined'?'msTransform':'transform');
        transitionDuration = transform.replace(/ransform/g, 'ransitionDuration');

        GameTimeLayer = document.getElementById('GameTimeLayer');
        GameLayer.push( document.getElementById('GameLayer1') );
        GameLayer[0].children = GameLayer[0].querySelectorAll('div');
        GameLayer.push( document.getElementById( 'GameLayer2' ) );
        GameLayer[1].children = GameLayer[1].querySelectorAll('div');
        GameLayerBG = document.getElementById( 'GameLayerBG' );
        if( GameLayerBG.ontouchstart === null ){
            GameLayerBG.ontouchstart = gameTapEvent;
        }else{
            GameLayerBG.onmousedown = gameTapEvent;
            document.getElementById('landscape-text').innerHTML = '点我开始玩耍';
            document.getElementById('landscape').onclick = winOpen;
        }
        gameInit();
        window.addEventListener('resize', refreshSize, false);

        setTimeout(function(){
            var btn = document.getElementById('ready-btn');
            btn.className = 'btn';
            btn.innerHTML = ' 预备,上!'
            btn.style.backgroundColor = '#F00';
            btn.onclick = function(){
                closeWelcomeLayer();
            }

        }, 500);
    }
    function winOpen() {
        window.open(location.href '?r=' Math.random(), 'nWin', 'height=500,width=320,toolbar=no,menubar=no,scrollbars=no');
        var opened=window.open('about:blank','_self'); opened.opener=null; opened.close();
    }
    var refreshSizeTime;
    function refreshSize(){
        clearTimeout(refreshSizeTime);
        refreshSizeTime = setTimeout(_refreshSize, 200);
    }
    function _refreshSize(){
        countBlockSize();
        for( var i=0; i<GameLayer.length; i ){
            var box = GameLayer[i];
            for( var j=0; j<box.children.length; j ){
                var r = box.children[j],
                    rstyle = r.style;
                rstyle.left = (j%4)*blockSize 'px';
                rstyle.bottom = Math.floor(j/4)*blockSize 'px';
                rstyle.width = blockSize 'px';
                rstyle.height = blockSize 'px';
            }
        }
        var f, a;
        if( GameLayer[0].y > GameLayer[1].y ){
            f = GameLayer[0];
            a = GameLayer[1];
        }else{
            f = GameLayer[1];
            a = GameLayer[0];
        }
        var y = ((_gameBBListIndex)%10)*blockSize;
        f.y = y;
        f.style[transform] = 'translate3D(0,' f.y 'px,0)';

        a.y = -blockSize*Math.floor(f.children.length/4) y;
        a.style[transform] = 'translate3D(0,' a.y 'px,0)';

    }
    function countBlockSize(){
        blockSize = body.offsetWidth/4;
        body.style.height = window.innerHeight 'px';
        GameLayerBG.style.height = window.innerHeight 'px';
        touchArea[0] = window.innerHeight-blockSize*0;
        touchArea[1] = window.innerHeight-blockSize*3;
    }
    var _gameBBList = [], _gameBBListIndex = 0, _gameOver = false, _gameStart = false, _gameTime, _gameTimeNum, _gameScore;
    function gameInit(){
        createjs.Sound.registerSound( {src:"audio/nima.mp3", id:"err"} );
        createjs.Sound.registerSound( {src:"audio/end.mp3", id:"end"} );
        createjs.Sound.registerSound( {src:"audio/type.mp3", id:"tap"} );
        gameRestart();
    }
    function gameRestart(){
        console.log('gameRestart');
        _gameBBList = [];
        _gameBBListIndex = 0;
        _gameScore = 0;
        _gameOver = false;
        _gameStart = false;
        _gameTimeNum = 3000;
        GameTimeLayer.innerHTML = creatTimeText(_gameTimeNum);
        countBlockSize();
        refreshGameLayer(GameLayer[0]);
        refreshGameLayer(GameLayer[1], 1);
    }
    function gameStart(){
        _gameStart = true;
        _gameTime = setInterval(gameTime,30);
    }
    function gameOver(){
        _gameOver = true;
        clearInterval(_gameTime);
        setTimeout(function(){
            GameLayerBG.className = '';
            showGameScoreLayer();
        }, 1500);
    }
    function gameTime(){
        _gameTimeNum --;
        if( _gameTimeNum <= 0){
            GameTimeLayer.innerHTML = '&nbsp;&nbsp;&nbsp;&nbsp;时间到!';
            gameOver();
            GameLayerBG.className = ' flash';
            createjs.Sound.play("end");
        }else{
            GameTimeLayer.innerHTML = creatTimeText(_gameTimeNum);
        }
    }
    function creatTimeText( n ){
        var text = (100000 n '').substr(-4,4);
        text = '&nbsp;&nbsp;' text.substr(0,2) "'" text.substr(2) "''"
        return text;
    }
    var _ttreg = / t{1,2}(\d )/, _clearttClsReg = / t{1,2}\d | bad/;
    function refreshGameLayer( box, loop, offset ){
        var i = Math.floor(Math.random()*1000)%4 (loop?0:4);
        for( var j=0; j<box.children.length; j ){
            var r = box.children[j],
                rstyle = r.style;
            rstyle.left = (j%4)*blockSize 'px';
            rstyle.bottom = Math.floor(j/4)*blockSize 'px';
            rstyle.width = blockSize 'px';
            rstyle.height = blockSize 'px';
            r.className = r.className.replace(_clearttClsReg, '');
            if( i == j ){
                _gameBBList.push( {cell:i%4, id:r.id} );
                r.className = ' t' (Math.floor(Math.random()*1000)%5 1);
                r.notEmpty = true;
                i = ( Math.floor(j/4) 1)*4 Math.floor(Math.random()*1000 )%4;
            }else{
                r.notEmpty = false;
            }
        }
        if( loop ){
            box.style.webkitTransitionDuration = '0ms';
            box.style.display          = 'none';
            box.y                      = -blockSize*(Math.floor(box.children.length/4) (offset||0))*loop;
            setTimeout(function(){
                box.style[transform] = 'translate3D(0,' box.y 'px,0)';
                setTimeout( function(){
                    box.style.display     = 'block';
                }, 100 );
            }, 200 );
        } else {
            box.y = 0;
            box.style[transform] = 'translate3D(0,' box.y 'px,0)';
        }
        box.style[transitionDuration] = '150ms';
    }
    function gameLayerMoveNextRow(){
        for(var i=0; i<GameLayer.length; i ){
            var g = GameLayer[i];
            g.y = blockSize;
            if( g.y > blockSize*(Math.floor(g.children.length/4)) ){
                refreshGameLayer(g, 1, -1);
            }else{
                g.style[transform] = 'translate3D(0,' g.y 'px,0)';
            }
        }
    }
    function gameTapEvent(e){
        if (_gameOver) {
            return false;
        }
        var tar = e.target;
        var y = e.clientY || e.targetTouches[0].clientY,
            x = (e.clientX || e.targetTouches[0].clientX)-body.offsetLeft,
            p = _gameBBList[_gameBBListIndex];
        if ( y > touchArea[0] || y < touchArea[1] ) {
            return false;
        }
        if( (p.id==tar.id&&tar.notEmpty) || (p.cell==0&&x<blockSize) || (p.cell==1&&x>blockSize&&x<2*blockSize) || (p.cell==2&&x>2*blockSize&&x<3*blockSize) || (p.cell==3&&x>3*blockSize) ){
            if( !_gameStart ){
                gameStart();
            }
            createjs.Sound.play("tap");
            tar = document.getElementById(p.id);
            tar.className = tar.className.replace(_ttreg, ' tt$1');
            _gameBBListIndex ;
            _gameScore ;
            gameLayerMoveNextRow();
        }else if( _gameStart && !tar.notEmpty ){
            createjs.Sound.play("err");
            gameOver();
            tar.className = ' bad';
        }
        return false;
    }
    function createGameLayer(){
        var html = '<div id="GameLayerBG">';
        for(var i=1; i<=2; i ){
            var id = 'GameLayer' i;
            html = '<div id="' id '" class="GameLayer">';
            for(var j=0; j<10; j ){
                for(var k=0; k<4; k ){
                    html = '<div id="' id '-' (k j*4) '" num="' (k j*4) '" class="block' (k?' bl':'') '"></div>';
                }
            }
            html = '</div>';
        }
        html = '</div>';

        html = '<div id="GameTimeLayer"></div>';

        return html;
    }
    function closeWelcomeLayer(){
        var l = document.getElementById('welcome');
        l.style.display = 'none';
    }
    function showWelcomeLayer(){
        var l = document.getElementById('welcome');
        l.style.display = 'block';
    }
    function showGameScoreLayer(){
        var l = document.getElementById('GameScoreLayer');
        var c = document.getElementById(_gameBBList[_gameBBListIndex-1].id).className.match(_ttreg)[1];
        l.className = l.className.replace(/bgc\d/, 'bgc' c);
        document.getElementById('GameScoreLayer-text').innerHTML = shareText(_gameScore);
        document.getElementById('GameScoreLayer-score').innerHTML = '得分&nbsp;&nbsp;' _gameScore;
        var bast = cookie('bast-score');
        if( !bast || _gameScore > bast ){
            bast = _gameScore;
            cookie('bast-score', bast, 100);
        }
        document.getElementById('GameScoreLayer-bast').innerHTML = '最佳&nbsp;&nbsp;' bast;
        l.style.display = 'block';

    window.shareData.tTitle = '我打爆' _gameScore '只神经猫,不服来挑战!!!';
    
    var l = document.getElementById('adhtml').innerHTML;
    document.getElementById('ad').innerHTML = l;
    document.getElementById('ad1').innerHTML = l;
 
    }


    function showEnd(){
        var l = document.getElementById('GameScoreLayer-share');
        l.style.display = 'block';
        document.getElementById('share-wx').style.display = 'none';
    }
 
 
    function hideGameScoreLayer(){
        var l = document.getElementById('GameScoreLayer');
        l.style.display = 'none';
    }
    function replayBtn(){
        gameRestart();
        hideGameScoreLayer();
    }
    function backBtn(){
        gameRestart();
        hideGameScoreLayer();
        showWelcomeLayer();
    }
    var mebtnopenurl = 'http://game.apiwck.com/wxgame/';
    function shareText( score ){
    var num = parseInt(Math.random()*100) ;
    var percent = parseInt(score/1.2);
    if(percent > 100 ) percent = 99;
    
    var txt1 = "排名第" num "位,击败了" percent "% 的人";
        if( score <= 69 )
            return '呵呵!打爆' score '只神经猫!<br/>' txt1 '<br/>亲,得加油哦。朋友圈神经猫已经泛滥了!';
        if( score <= 269 )
            return '酷!打爆' score '只神经猫!<br/>' txt1 '<br/>亲,你好棒哦。';
        if( score <= 319 )
            return '帅呆了!打爆' score '只神经猫!<br/>' txt1 '<br/>爱死你了,朋友圈终于清净了!';
        if( score <= 400 )
            return '太牛了!打爆' score '只神经猫!<br/>' txt1 '<br/>你是我见过最棒的,你击败了全国百分之99的蛇精病,奥巴马和金正恩都惊呆了!';
        return '膜拜ing!打爆' score '只神经猫!<br/> 战胜了神经病院 99% 的人,全球排名第1 <br/>你是宇宙第一强人,再也没人能超越你了!';
    }
    
    function toStr(obj) {
        if ( typeof obj == 'object' ) {
            return JSON.stringify(obj);
        } else {
            return obj;
        }
        return '';
    }
    function cookie(name, value, time) {
        if (name) {
            if (value) {
                if (time) {
                    var date = new Date();
                    date.setTime(date.getTime() 864e5 * time), time = date.toGMTString();
                }
                return document.cookie = name "=" escape(toStr(value)) (time ? "; expires=" time (arguments[3] ? "; domain=" arguments[3] (arguments[4] ? "; path=" arguments[4] (arguments[5] ? "; secure" : "") : "") : "") : ""), !0;
            }
            return value = document.cookie.match("(?:^|;)\\s*" name.replace(/([-.* ?^${}()|[\]\/\\])/g, "\\$1") "=([^;]*)"), value = value && "string" == typeof value[1] ? unescape(value[1]) : !1, (/^(\{|\[). \}|\]$/.test(value) || /^[0-9] $/g.test(value)) && eval("value=" value), value;
        }
        var data = {};
        value = document.cookie.replace(/\s/g, "").split(";");
        for (var i = 0; value.length > i; i ) name = value[i].split("="), name[1] && (data[name[0]] = unescape(name[1]));
        return data;
    }
    document.write(createGameLayer());
    
    function share(){
        document.getElementById('share-wx').style.display = 'block';
        document.getElementById('share-wx').onclick = function(){
            this.style.display = 'none';
        };
    }
    
    document.addEventListener('WeixinJSBridgeReady', function onBridgeReady() {
        
        WeixinJSBridge.on('menu:share:appmessage', function(argv) {
            WeixinJSBridge.invoke('sendAppMessage', {
                "img_url": window.shareData.imgUrl,
                "link": window.shareData.timeLineLink,
                "desc": window.shareData.tContent,
                "title": window.shareData.tTitle
            }, function(res) {
                showEnd();
            })
        });

        WeixinJSBridge.on('menu:share:timeline', function(argv) {
            WeixinJSBridge.invoke('shareTimeline', {
                "img_url": window.shareData.imgUrl,
                "img_width": "640",
                "img_height": "640",
                "link": window.shareData.timeLineLink,
                "desc": window.shareData.tContent,
                "title": window.shareData.tTitle
            }, function(res) {     
          showEnd();
            });
        });
    }, false);
</script>

    <div id="GameScoreLayer" class="BBOX SHADE bgc1" style="display:none;">
        <div style="padding:0 5%;">
            <div id="GameScoreLayer-text"></div>
            <div> </div>
      <br /><div>
      <span id="GameScoreLayer-score" style="margin-bottom:1em;">得分</span>
            <span id="GameScoreLayer-bast">最佳</span>
            </div><br />
            <div id="GameScoreLayer-btn" class="BOX">
                <div class="btn BOX-S" onClick="replayBtn()">重来</div>&nbsp;
                <div class="btn BOX-S" onClick="share()">分享到朋友圈</div>&nbsp;
            </div>
            <br/>
      <a class="bt" href="http://app.46465.com/">更多游戏</a>
            <br/>
        <div style="clear:both;" id="ad" ></div>
        </div>
    </div>
  <div id="GameScoreLayer-share" class="BBOX SHADE" style="font-size: 30px;
font-weight: bold;display:none;z-index:100;position:absolute;background:#ccc;">

<div style="padding:40% 5%;text-align:center;">
    
    <a class="bt"  href="http://game.apiwck.com/">
      更多游戏..
    </a>    
    <br>

    </div>
    
    

     </div>
  </div>

    <div id="welcome" class="SHADE BOX-M">
        <div class="welcome-bg FILL"></div>
        <div class="FILL BOX-M" style="position:absolute;top:0;left:0;right:0;bottom:0;z-index:5;">
            <div style="margin:0 8% 0 9%;">
                <div style="font-size:2.6em; color:#FEF002;">暴打神经猫</div><br/>
                <div style="font-size:2.2em; color:#fff; line-height:1.5em;">被神经猫刷屏了吧<br/>30秒内看你能打爆几只神经猫</div><br/><br/>
                <div id="ready-btn" class="btn loading" style="display:inline-block; margin:0 auto; width:8em; height:1.7em; line-height:1.7em; font-size:2.2em; color:#fff;"></div>
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        <div class="welcome-bg FILL"></div>
        <div id="landscape-text" style="color:#fff;font-size:3em;">请竖屏玩耍</div>
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