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C#实现游戏外挂源码(血战上海滩等游)

C#游戏开发

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  • 开发语言:C#
  • 实例大小:0.21M
  • 下载次数:39
  • 浏览次数:571
  • 发布时间:2019-06-06
  • 实例类别:C#游戏开发
  • 发 布 人:66694077
  • 文件格式:.zip
  • 所需积分:20
 相关标签: C# 游戏 源码 外挂

实例介绍

【实例简介】

这里有两个是我用C#写的游戏外挂,一款是风靡一时的植物大战僵尸,另一款是高中时候喜欢玩的游戏血战上海滩,源码里所说的游戏基址,要通过工具来查询,这个工具需要我们的程序员懂得一点点汇编才能够真正的应用它,如果不懂,就看看汇编的资料,不要一看到汇编就说难,不要被困难而吓倒,其实到了最后,你会觉得很值得,不仅丰富了你的知识,而且又收获了玩游戏时开外

【实例截图】

from clipboard

from clipboard


【核心代码】

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace XZshanhai
{
    public partial class Form1 : Form
    {
        #region 属性
        private int baseAddress = 0x005DCFE4;           //游戏内存基址
        private string processName = "shanghai"; //游戏进程名字    
        #endregion

        public Form1()
        {
            InitializeComponent();
        }

        //读取制定内存中的值
        public int ReadMemoryValue(int baseAdd) //读取内存值
        {
            return Helper.ReadMemoryValue(baseAdd, processName);
        }

        //将值写入指定内存中
        public void WriteMemory(int baseAdd, int value) //写入内存值
        {
            Helper.WriteMemoryValue(baseAdd, processName, value);
        }

        #region 武器事件
        private void btLift_Click(object sender, EventArgs e) //生命
        {
            if (Helper.GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("请先运行游戏!");
                return;
            }
            if (btLift.Text.ToString() == "无限生命")
            {
                timer8.Enabled = true;
                btLift.Text = "关闭无限生命";
            }
            else
            {
                timer8.Enabled = false;
                btLift.Text = "无限生命";
            }
        }

        private void btPistol_Click(object sender, EventArgs e) //手枪
        {
            if (Helper.GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("请先运行游戏!");
                return;
            }
            if (btPistol.Text.ToString() == "手枪")
            {
                timer1.Enabled = true;
                btPistol.Text = "关闭手枪";
            }
            else
            {
                timer1.Enabled = false;
                btPistol.Text = "手枪";
            }
        }

        private void btRifle_Click(object sender, EventArgs e) //步枪
        {
            if (Helper.GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("请先运行游戏!");
                return;
            }
            if (btRifle.Text.ToString() == "步枪")
            {
                timer2.Enabled = true;
                btRifle.Text = "关闭步枪";
                //激活步枪
                int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
                address = address   0x108;                              //获取2级地址           
                WriteMemory(address, 0x1);                         //写入数据到地址
            }
            else
            {
                timer2.Enabled = false;
                btRifle.Text = "步枪";
            }
        }

        private void btSubmachine_Click(object sender, EventArgs e) //冲锋枪
        {
            if (Helper.GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("请先运行游戏!");
                return;
            }
            if (btSubmachine.Text.ToString() == "冲锋枪")
            {
                timer3.Enabled = true;
                btSubmachine.Text = "关闭冲锋枪";
                //激活冲锋枪
                int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
                address = address   0x128;                              //获取2级地址           
                WriteMemory(address, 0x1);                         //写入数据到地址
            }
            else
            {
                timer3.Enabled = false;
                btSubmachine.Text = "冲锋枪";
            }
        }

        private void btGrenade_Click(object sender, EventArgs e) //手榴弹
        {
            if (Helper.GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("请先运行游戏!");
                return;
            }
            if (btGrenade.Text.ToString() == "手榴弹")
            {
                timer4.Enabled = true;
                btGrenade.Text = "关闭手榴弹";
                //激活手榴弹
                int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
                address = address   0x118;                              //获取2级地址           
                WriteMemory(address, 0x1);                         //写入数据到地址
            }
            else
            {
                timer4.Enabled = false;
                btGrenade.Text = "手榴弹";
            }
        }

        private void btLMG_Click(object sender, EventArgs e) //轻机枪
        {
            if (Helper.GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("请先运行游戏!");
                return;
            }
            if (btLMG.Text.ToString() == "轻机枪")
            {
                timer5.Enabled = true;
                btLMG.Text = "关闭轻机枪";
                //激活轻机枪
                int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
                address = address   0x158;                              //获取2级地址           
                WriteMemory(address, 0x1);                         //写入数据到地址
            }
            else
            {
                timer5.Enabled = false;
                btLMG.Text = "轻机枪";
            }
        }

        private void btBazooka_Click(object sender, EventArgs e) //巴祖卡 
        {
            if (Helper.GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("请先运行游戏!");
                return;
            }
            if (btBazooka.Text.ToString() == "巴祖卡")
            {
                timer6.Enabled = true;
                btBazooka.Text = "关闭巴祖卡";
                //激活巴祖卡
                int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
                address = address   0x148;                              //获取2级地址           
                WriteMemory(address, 0x1);                         //写入数据到地址
            }
            else
            {
                timer6.Enabled = false;
                btBazooka.Text = "巴祖卡";
            }
        }

        private void btMaximgun_Click(object sender, EventArgs e) //马克沁 
        {
            if (Helper.GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("请先运行游戏!");
                return;
            }
            if (btMaximgun.Text.ToString() == "马克沁")
            {
                timer7.Enabled = true;
                btMaximgun.Text = "关闭马克沁";
                //激活马克沁
                int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
                address = address   0x138;                              //获取2级地址           
                WriteMemory(address, 0x1);                         //写入数据到地址
            }
            else
            {
                timer7.Enabled = false;
                btMaximgun.Text = "马克沁";
            }
        }
        #endregion

        #region 写入内存值
        private void timer8_Tick(object sender, EventArgs e) //生命
        {
            int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
            address = address   0x174;                              //获取2级地址           
            WriteMemory(address, 0x64);                         //写入数据到地址(0x1869F表示99999) 
        }

        private void timer1_Tick(object sender, EventArgs e) // 手枪
        {
            int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
            address = address   0xec;                              //获取2级地址           
            WriteMemory(address, 0xA);                         //写入数据到地址(0x1869F表示99999)  
        }

        private void timer2_Tick(object sender, EventArgs e) //步枪
        {
            int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
            address = address   0xec 0x10;                              //获取2级地址           
            WriteMemory(address, 0x5);                         //写入数据到地址(0x1869F表示99999)
        }

        private void timer3_Tick(object sender, EventArgs e) //冲锋枪
        {
            int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
            address = address   0xec   0x30;                              //获取2级地址           
            WriteMemory(address, 0x1E);                         //写入数据到地址(0x1869F表示99999)
        }

        private void timer4_Tick(object sender, EventArgs e) //手榴弹
        {
            int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
            address = address   0xec   0x20;                              //获取2级地址           
            WriteMemory(address, 0x5);                         //写入数据到地址(0x1869F表示99999)
        }

        private void timer5_Tick(object sender, EventArgs e) //机枪
        {
            int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
            address = address   0xec   0x60;                              //获取2级地址           
            WriteMemory(address, 0x1E);                         //写入数据到地址(0x1869F表示99999)
        }

        private void timer6_Tick(object sender, EventArgs e) //巴祖卡 
        {
            int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
            address = address   0xec   0x50;                              //获取2级地址           
            WriteMemory(address, 0x8);                         //写入数据到地址(0x1869F表示99999)
        }

        private void timer7_Tick(object sender, EventArgs e) //马克沁 
        {
            int address = ReadMemoryValue(baseAddress);           //读取基址(该地址不会改变)           
            address = address   0xec   0x40;                              //获取2级地址           
            WriteMemory(address, 0xC8);                         //写入数据到地址(0x1869F表示99999)
        }
        #endregion

        private void btClose_Click(object sender, EventArgs e) //关闭
        {
            this.Close();
        }

        #region 移动窗体
        private Point startPoint = new Point();      //鼠标起点位置
        private Point endPoint = new Point();        //鼠标移动后的位置
        private bool move = false;                    //窗体是否移动
        private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                move = true;
                startPoint.X = e.X;
                startPoint.Y = e.Y;
            }
            else move = false;
        }

        private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
        {
            if (move == true)
            {
                endPoint.X = e.X;
                endPoint.Y = e.Y;
                int moveX = endPoint.X - startPoint.X;
                int moveY = endPoint.Y - startPoint.Y;
                this.Location = new Point(this.Location.X   moveX, this.Location.Y   moveY);
            }
        }

        private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                move = false;
            }
            else
                move = true;
        }
        #endregion

        #region 键盘勾子
        //勾子管理类 
        private KeyboardHookLib _keyboardHook = null;
        private void Form1_Load(object sender, EventArgs e)
        {
            //安装勾子 
            _keyboardHook = new KeyboardHookLib();
            _keyboardHook.InstallHook(this.OnKeyPress);
        }

        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            //取消勾子 
            if (_keyboardHook != null) _keyboardHook.UninstallHook();
        }

        /// <summary> 
        /// 客户端键盘捕捉事件. 
        /// </summary> 
        /// <param name="hookStruct">由Hook程序发送的按键信息</param> 
        /// <param name="handle">是否拦截</param> 
        public void OnKeyPress(KeyboardHookLib.HookStruct hookStruct, out bool handle)
        {
            handle = false; //预设不拦截任何键 
            //截获F1 
            if (hookStruct.vkCode == (int)Keys.F1)
            {              
                handle = true;
                btPistol_Click(null, null);
            }
        }
        #endregion 
    }
}

标签: C# 游戏 源码 外挂

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C#实现游戏外挂源码(血战上海滩等游)

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