实例介绍
【实例简介】H5仿皇室战争游戏
【实例截图】
【核心代码】HTML CSS
var _STRINGS = { Ad: { Mobile: { Preroll: { ReadyIn: "The game is ready in ", Loading: "Your game is loading...", Close: "Close" }, Header: { ReadyIn: "The game is ready in ", Loading: "Your game is loading...", Close: "Close" }, End: { ReadyIn: "Advertisement ends in ", Loading: "Please wait ...", Close: "Close" } } }, Splash: { Loading: "Loading ...", LogoLine1: "Some text here", LogoLine2: "powered by MarketJS", LogoLine3: "none" }, Game: { SelectPlayer: "Select Player", Win: "You win!", Lose: "You lose!", Score: "Score", Time: "Time Left", Home: "Home", Battle: "Battle", CardCollection: "Card Collection", ReplaceCard: "Select card to be replaced", Use: "Use", Info: "Info", Sixty: "60", Thirty: "30", TimeMinutes: "SECONDS", LeftMinutes: "LEFT", DoubleElixer: "X2 ELIXIR", AdditionalSixty: " 60", Extra: "EXTRA", Sudden: "SUDDEN DEATH", TropiExtra: "- GET NEXT TROPHY TO WIN -", Tutorial: "Tutorial", StartTutorial: "Would you like to start with Tutorial?", Yes: "Yes", No: "No", Pause: "Pause", GamePause: "Game Pause", Resume: "Resume", Health: "Health", Duration: "Duration", Movement: "Movement", Type: "Type :", Spell: "Spell", Troop: "Troop", Damage: "Damage", Fast: "Fast", Normal: "Normal", Slow: "Slow", DamagePerSecond: "Damage Per Second", StunDuration: "Stun Duration" }, AIName: { One: "Sam87", Two: "Tako", Three: "SlicePrice", Four: "Sporelot", Five: "TurkeyWaver", Six: "CircleJuicy", Seven: "Celebracume", Eight: "SkippyHot", Nine: "Tempryman", Ten: "99Creamy" }, Tutorial: { Welcome: "Welcome Viking, let's start your training", Destroy: "The goal is to destroy enemy towers", Ready: "Now let's battle for real. Good Luck", Deploy: "Drag and drop to deploy your troops" }, Results: { Title: "High score" } }, _GAME = { Card: { archer: { name: "Bowman", manaUsage: 3, indexCardNumber: 1, rangeShot: 70, rangeDistraction: 110, speedMovement: 30, HP: 360, ATK: 45, spellcard: !1, description: "The Bowman is a ranged attacker. He strikes foes with his sharp arrows." }, ars: { name: "Arrow Hail", manaUsage: 3, indexCardNumber: 2, range: !0, spellcard: !0, damage: 300, description: "These arrows will block out the sun, raining splash damage on enemies." }, warrior: { name: "Mercenary", manaUsage: 4, indexCardNumber: 3, range: !1, rangeShot: 0, rangeDistraction: 70, speedMovement: 25, HP: 850, ATK: 95, spellcard: !1, description: "Ah, the Mercenary. With his trusty sword he cleaves his enemies in two." }, berserk: { name: "Battle Haze", manaUsage: 3, indexCardNumber: 4, timeDuration: 4, range: !0, spellcard: !0, description: "Throws troops into a frenzy making them attack faster" }, giant: { name: "Brute", manaUsage: 5, indexCardNumber: 5, range: !1, rangeShot: 0, rangeDistraction: 70, speedMovement: 15, HP: 2100, ATK: 75, spellcard: !1, description: "Huge viking that only attacks towers." }, bomb: { name: "Dwarf", manaUsage: 3, indexCardNumber: 6, range: !0, rangeShot: 50, rangeDistraction: 90, speedMovement: 20, HP: 300, ATK: 50, spellcard: !1, description: "Dwarf throws bombs into the enemy ranks causing splash damage" }, fireball: { name: "Sol's Light", manaUsage: 4, indexCardNumber: 7, range: !0, spellcard: !0, damage: 500, description: "A glowing ball of fire splashes the field incinerating foes" }, freezer: { name: "Ymir's Breath", manaUsage: 4, indexCardNumber: 8, timeDuration: 3, range: !0, spellcard: !0, description: "A blast of cool, icy air that freezes towers and units." }, axeman: { name: "Berserker", manaUsage: 2, indexCardNumber: 9, range: !1, rangeShot: 0, rangeDistraction: 70, speedMovement: 32, HP: 420, ATK: 65, spellcard: !1, description: "Small but very agile and fast. They fight with furious frenzy." }, axethrow: { name: "Cutthroat", manaUsage: 3, indexCardNumber: 10, range: !0, rangeShot: 50, rangeDistraction: 80, speedMovement: 32, HP: 300, ATK: 65, spellcard: !1, description: "Famous for his rage on the battle field, Cutthroat throws axes at their foes." }, hammer: { name: "Hersir", manaUsage: 4, indexCardNumber: 11, range: !1, rangeShot: 0, rangeDistraction: 70, speedMovement: 25, HP: 1050, ATK: 35, spellcard: !1, description: "A hero with a hammer, has great movement and attack" }, lightning: { name: "Thor's Might", manaUsage: 2, indexCardNumber: 12, range: !0, spellcard: !0, stunTime: 0.4, damage: 200, description: "A flash of lightning strikes and stuns the enemy." }, mage: { name: "Sorceress", manaUsage: 4, indexCardNumber: 13, range: !0, rangeShot: 60, rangeDistraction: 90, speedMovement: 25, HP: 420, ATK: 75, spellcard: !1, description: "A practitioner of Seithr harnesses the fires of nature to defeat her foes." }, tombcrush: { name: "Thor's Hammer", manaUsage: 4, indexCardNumber: 0, timeDuration: 3, DPS: 10, range: !0, spellcard: !1, description: "A hammer from the heavens that slams into enemies, damaging troops and slowing them down." } } }, _UI = { winresult: { frames: { "blue-big-helm": { frame: { x: 322, y: 90, w: 111, h: 88 }, spriteSourceSize: { x: 0, y: 0, w: 111, h: 88 }, sourceSize: { w: 111, h: 88 } }, "blue-small-helm": { frame: { x: 322, y: 232, w: 97, h: 78 }, spriteSourceSize: { x: 0, y: 0, w: 97, h: 78 }, sourceSize: { w: 97, h: 78 } }, "ok-btn": { frame: { x: 322, y: 179, w: 110, h: 52 }, spriteSourceSize: { x: 0, y: 0, w: 110, h: 52 }, sourceSize: { w: 110, h: 52 } }, "red-big-helm": { frame: { x: 322, y: 0, w: 111, h: 89 }, spriteSourceSize: { x: 0, y: 0, w: 111, h: 89 }, sourceSize: { w: 111, h: 89 } }, "red-small-helm": { frame: { x: 322, y: 311, w: 97, h: 77 }, spriteSourceSize: { x: 0, y: 0, w: 97, h: 77 }, sourceSize: { w: 97, h: 77 } }, "red-win": { frame: { x: 0, y: 0, w: 321, h: 160 }, spriteSourceSize: { x: 0, y: 0, w: 321, h: 160 }, sourceSize: { w: 321, h: 160 } }, versus: { frame: { x: 133, y: 178, w: 54, h: 34 }, spriteSourceSize: { x: 0, y: 0, w: 54, h: 34 }, sourceSize: { w: 54, h: 34 } }, "blue-win": { frame: { x: 0, y: 224, w: 321, h: 160 }, spriteSourceSize: { x: 0, y: 0, w: 321, h: 160 }, sourceSize: { w: 321, h: 160 } }, winner: { frame: { x: 0, y: 384, w: 111, h: 24 }, spriteSourceSize: { x: 0, y: 0, w: 111, h: 24 }, sourceSize: { w: 111, h: 24 } } }, meta: { image: "media/graphics/game/ui/win-result-atlas.png", size: { w: 434, h: 409 }, scale: "1" } } }, _CARD = { frames: { archer: { frame: { x: 199, y: 80, w: 64, h: 79 }, frameBig: { x: 259, y: 104, w: 84, h: 103 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } }, "arrow-shower": { frame: { x: 0, y: 86, w: 64, h: 79 }, frameBig: { x: 0, y: 111, w: 84, h: 104 }, spriteSourceSize: { x: 0, y: 0, w: 68, h: 79 }, sourceSize: { w: 68, h: 79 } }, warrior: { frame: { x: 196, y: 160, w: 64, h: 79 }, frameBig: { x: 254, y: 208, w: 85, h: 103 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } }, berserk: { frame: { x: 0, y: 166, w: 64, h: 79 }, frameBig: { x: 0, y: 215, w: 84, h: 104 }, spriteSourceSize: { x: 0, y: 0, w: 65, h: 79 }, sourceSize: { w: 65, h: 79 } }, giant: { frame: { x: 134, y: 80, w: 64, h: 79 }, frameBig: { x: 174, y: 104, w: 84, h: 103 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } }, bomb: { frame: { x: 131, y: 246, w: 64, h: 79 }, frameBig: { x: 170, y: 319, w: 84, h: 104 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } }, fireball: { frame: { x: 7, y: 3, w: 64, h: 79 }, frameBig: { x: 10, y: 2, w: 84, h: 104 }, spriteSourceSize: { x: 0, y: 0, w: 77, h: 85 }, sourceSize: { w: 77, h: 85 } }, freezer: { frame: { x: 208, y: 0, w: 64, h: 79 }, frameBig: { x: 270, y: 0, w: 84, h: 103 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } }, axeman: { frame: { x: 143, y: 0, w: 64, h: 79 }, frameBig: { x: 185, y: 0, w: 84, h: 103 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } }, axemanthrow: { frame: { x: 78, y: 0, w: 64, h: 79 }, frameBig: { x: 100, y: 0, w: 84, h: 103 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } }, hammer: { frame: { x: 131, y: 166, w: 64, h: 79 }, frameBig: { x: 170, y: 215, w: 83, h: 104 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } }, lightning: { frame: { x: 65, y: 169, w: 64, h: 79 }, frameBig: { x: 84, y: 219, w: 85, h: 104 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 81 }, sourceSize: { w: 64, h: 81 } }, mage: { frame: { x: 68, y: 87, w: 64, h: 79 }, frameBig: { x: 89, y: 111, w: 84, h: 104 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } }, tombcrush: { frame: { x: 0, y: 246, w: 64, h: 79 }, frameBig: { x: 0, y: 319, w: 84, h: 104 }, spriteSourceSize: { x: 0, y: 0, w: 64, h: 79 }, sourceSize: { w: 64, h: 79 } } }, meta: { image: "media/graphics/game/card.png", imageBig: "media/graphics/game/card-big.png", imagebw: "media/graphics/game/cardbw.png", size: { w: 273, h: 326 }, scale: "1" } }, _TROOPS_CARD = { frames: { archer: { frame: { x: 117, y: 46, w: 36, h: 44 }, spriteSourceSize: { x: 0, y: 0, w: 36, h: 44 }, sourceSize: { w: 36, h: 44 } }, bomb: { frame: { x: 49, y: 121, w: 35, h: 29 }, spriteSourceSize: { x: 0, y: 0, w: 35, h: 29 }, sourceSize: { w: 35, h: 29 } }, giant: { frame: { x: 0, y: 0, w: 75, h: 69 }, spriteSourceSize: { x: 0, y: 0, w: 75, h: 69 }, sourceSize: { w: 75, h: 69 } }, hammer: { frame: { x: 0, y: 70, w: 63, h: 46 }, spriteSourceSize: { x: 0, y: 0, w: 63, h: 46 }, sourceSize: { w: 63, h: 46 } }, mage: { frame: { x: 117, y: 91, w: 31, h: 39 }, spriteSourceSize: { x: 0, y: 0, w: 31, h: 39 }, sourceSize: { w: 31, h: 39 } }, warrior: { frame: { x: 64, y: 70, w: 52, h: 50 }, spriteSourceSize: { x: 0, y: 0, w: 52, h: 50 }, sourceSize: { w: 52, h: 50 } }, xmen: { frame: { x: 0, y: 117, w: 48, h: 41 }, spriteSourceSize: { x: 0, y: 0, w: 48, h: 41 }, sourceSize: { w: 48, h: 41 } }, xthrow: { frame: { x: 76, y: 0, w: 43, h: 45 }, spriteSourceSize: { x: 0, y: 0, w: 43, h: 45 }, sourceSize: { w: 43, h: 45 } }, ars: { frame: { x: 155, y: 0, w: 115, h: 115 }, spriteSourceSize: { x: 0, y: 0, w: 115, h: 115 }, sourceSize: { w: 115, h: 115 } }, ar: { frame: { x: 234, y: 200, w: 90, h: 107 }, spriteSourceSize: { x: 0, y: 0, w: 90, h: 107 }, sourceSize: { w: 90, h: 107 } }, brs: { frame: { x: 0, y: 160, w: 125, h: 100 }, spriteSourceSize: { x: 0, y: 0, w: 125, h: 100 }, sourceSize: { w: 125, h: 100 } }, exs: { frame: { x: 0, y: 261, w: 45, h: 45 }, spriteSourceSize: { x: 0, y: 0, w: 45, h: 45 }, sourceSize: { w: 45, h: 45 } }, fs: { frame: { x: 126, y: 160, w: 116, h: 96 }, spriteSourceSize: { x: 0, y: 0, w: 116, h: 96 }, sourceSize: { w: 116, h: 96 } }, hcs: { frame: { x: 243, y: 116, w: 80, h: 80 }, spriteSourceSize: { x: 0, y: 0, w: 80, h: 80 }, sourceSize: { w: 80, h: 80 } }, ls: { frame: { x: 247, y: 252, w: 77, h: 55 }, spriteSourceSize: { x: 0, y: 0, w: 77, h: 55 }, sourceSize: { w: 77, h: 55 } } }, meta: { image: "media/graphics/game/troops-card.png", size: { w: 324, h: 307 }, scale: "1" } }, _LOADING = { frames: { "loader-bg": { frame: { x: 0, y: 0, w: 252, h: 19 }, spriteSourceSize: { x: 0, y: 0, w: 252, h: 19 }, sourceSize: { w: 252, h: 19 } }, "loader-load": { frame: { x: 0, y: 20, w: 247, h: 13 }, spriteSourceSize: { x: 0, y: 0, w: 247, h: 13 }, sourceSize: { w: 247, h: 13 } } }, meta: { image: "card.png", size: { w: 253, h: 34 }, scale: "1" } }; var _SETTINGS = { API: { Enabled: !1, Log: { Events: { InitializeGame: !1, EndGame: !0, Level: { Begin: !0, End: !0, Win: !0, Lose: !0, Draw: !0 } } } }, Ad: { Mobile: { Preroll: { Enabled: !1, Duration: 5, Width: 300, Height: 250, Rotation: { Enabled: !1, Weight: { MobileAdInGamePreroll: 40, MobileAdInGamePreroll2: 40, 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Z.call(arguments) : d; B === g ? q.notifyWith(c, B) : --e || q.resolveWith(c, B) } }, g, m, j; if (1 < p) { g = Array(p); m = Array(p); for (j = Array(p); c < p; c ) d[c] && f.isFunction(d[c].promise) ? d[c].promise().done(l(c, j, d)).fail(q.reject).progress(l(c, m, g)) : --e } return e || q.resolveWith(j, d), q.promise() } }); var Nc = f, cb, N, Ga, fa, Ha, Ia, R, ga, Ja, db, sa, Jb, J = D.createElement("div"); J.setAttribute("className", "t"); J.innerHTML = " <link/><table></table><a href='/a'>a</a><input type='checkbox'/>"; Ga = J.getElementsByTagName("*"); fa = J.getElementsByTagName("a")[0]; fa.style.cssText = "top:1px;float:left;opacity:.5"; if (!Ga || !Ga.length) cb = {}; else { Ha = D.createElement("select"); Ia = Ha.appendChild(D.createElement("option")); R = J.getElementsByTagName("input")[0]; N = { leadingWhitespace: 3 === J.firstChild.nodeType, tbody: !J.getElementsByTagName("tbody").length, htmlSerialize: !!J.getElementsByTagName("link").length, style: /top/.test(fa.getAttribute("style")), hrefNormalized: "/a" === fa.getAttribute("href"), opacity: /^0.5/.test(fa.style.opacity), cssFloat: !!fa.style.cssFloat, checkOn: "on" === R.value, optSelected: Ia.selected, getSetAttribute: "t" !== J.className, enctype: !!D.createElement("form").enctype, html5Clone: "<:nav></:nav>" !== D.createElement("nav").cloneNode(!0).outerHTML, boxModel: "CSS1Compat" === D.compatMode, submitBubbles: !0, changeBubbles: !0, focusinBubbles: !1, deleteExpando: !0, noCloneEvent: !0, inlineBlockNeedsLayout: !1, shrinkWrapBlocks: !1, reliableMarginRight: !0, boxSizingReliable: !0, pixelPosition: !1 }; R.checked = !0; N.noCloneChecked = R.cloneNode(!0).checked; Ha.disabled = !0; N.optDisabled = !Ia.disabled; try { delete J.test } catch (Pd) { N.deleteExpando = !1 }!J.addEventListener && J.attachEvent && J.fireEvent && (J.attachEvent("onclick", Jb = function() { N.noCloneEvent = !1 }), J.cloneNode(!0).fireEvent("onclick"), J.detachEvent("onclick", Jb)); R = D.createElement("input"); R.value = "t"; R.setAttribute("type", "radio"); N.radioValue = "t" === R.value; R.setAttribute("checked", "checked"); R.setAttribute("name", "t"); J.appendChild(R); ga = D.createDocumentFragment(); ga.appendChild(J.lastChild); N.checkClone = ga.cloneNode(!0).cloneNode(!0).lastChild.checked; N.appendChecked = R.checked; ga.removeChild(R); ga.appendChild(J); if (J.attachEvent) for (db in { submit: !0, change: !0, focusin: !0 }) Ja = "on" db, (sa = Ja in J) || (J.setAttribute(Ja, "return;"), sa = "function" == typeof J[Ja]), N[db "Bubbles"] = sa; cb = (f(function() { var c, d, f, p, e = D.getElementsByTagName("body")[0]; e && (c = D.createElement("div"), c.style.cssText = "visibility:hidden;border:0;width:0;height:0;position:static;top:0;margin-top:1px", e.insertBefore(c, e.firstChild), d = D.createElement("div"), c.appendChild(d), d.innerHTML = "<table><tr><td></td><td>t</td></tr></table>", f = d.getElementsByTagName("td"), f[0].style.cssText = "padding:0;margin:0;border:0;display:none", sa = 0 === f[0].offsetHeight, f[0].style.display = "", f[1].style.display = "none", N.reliableHiddenOffsets = sa && 0 === f[0].offsetHeight, d.innerHTML = "", d.style.cssText = "box-sizing:border-box;-moz-box-sizing:border-box;-webkit-box-sizing:border-box;padding:1px;border:1px;display:block;width:4px;margin-top:1%;position:absolute;top:1%;", N.boxSizing = 4 === d.offsetWidth, N.doesNotIncludeMarginInBodyOffset = 1 !== e.offsetTop, b.getComputedStyle && (N.pixelPosition = "1%" !== (b.getComputedStyle(d, null) || {}).top, N.boxSizingReliable = "4px" === (b.getComputedStyle(d, null) || { width: "4px" }).width, p = D.createElement("div"), p.style.cssText = d.style.cssText = "padding:0;margin:0;border:0;display:block;overflow:hidden;", p.style.marginRight = p.style.width = "0", d.style.width = "1px", d.appendChild(p), N.reliableMarginRight = !parseFloat((b.getComputedStyle(p, null) || {}).marginRight)), "undefined" != typeof d.style.zoom && (d.innerHTML = "", d.style.cssText = "padding:0;margin:0;border:0;display:block;overflow:hidden;width:1px;padding:1px;display:inline;zoom:1", N.inlineBlockNeedsLayout = 3 === d.offsetWidth, d.style.display = "block", d.style.overflow = "visible", d.innerHTML = "<div></div>", d.firstChild.style.width = "5px", N.shrinkWrapBlocks = 3 !== d.offsetWidth, c.style.zoom = 1), e.removeChild(c)) }), ga.removeChild(J), Ga = fa = Ha = Ia = R = ga = J = null, N) } Nc.support = cb; var tc = /(?:\{[\s\S]*\}|\[[\s\S]*\])$/, sc = /([A-Z])/g; f.extend({ cache: {}, deletedIds: [], uuid: 0, expando: "jQuery" (f.fn.jquery Math.random()).replace(/\D/g, ""), noData: { embed: !0, object: "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000", applet: !0 }, hasData: function(b) { return b = b.nodeType ? f.cache[b[f.expando]] : b[f.expando], !!b && !e(b) }, data: function(b, d, v, p) { if (f.acceptData(b)) { var e, q, l = f.expando, g = "string" == typeof d, m = b.nodeType, j = m ? f.cache : b, n = m ? b[l] : b[l] && l; if (n && j[n] && (p || j[n].data) || !(g && v === c)) { n || (m ? b[l] = n = f.deletedIds.pop() || f.guid : n = l); j[n] || (j[n] = {}, m || (j[n].toJSON = f.noop)); if ("object" == typeof d || "function" == typeof d) p ? j[n] = f.extend(j[n], d) : j[n].data = f.extend(j[n].data, d); return e = j[n], p || (e.data || (e.data = {}), e = e.data), v !== c && (e[f.camelCase(d)] = v), g ? (q = e[d], null == q && (q = e[f.camelCase(d)])) : q = e, q } } }, removeData: function(b, c, d) { if (f.acceptData(b)) { var p, X, q, l = b.nodeType, g = l ? f.cache : b, m = l ? b[f.expando] : f.expando; if (g[m]) { if (c && (p = d ? g[m] : g[m].data)) { f.isArray(c) || (c in p ? c = [c] : (c = f.camelCase(c), c in p ? c = [c] : c = c.split(" "))); X = 0; for (q = c.length; X < q; X ) delete p[c[X]]; if (!(d ? e : f.isEmptyObject)(p)) return } if (d || !(delete g[m].data, !e(g[m]))) l ? f.cleanData([b], !0) : f.support.deleteExpando || g != g.window ? delete g[m] : g[m] = null } } }, _data: function(b, c, d) { return f.data(b, c, d, !0) }, acceptData: function(b) { var c = b.nodeName && f.noData[b.nodeName.toLowerCase()]; return !c || !0 !== c && b.getAttribute("classid") === c } }); f.fn.extend({ data: function(b, A) { var v, e, X, q, l, g = this[0], m = 0, j = null; if (b === c) { if (this.length && (j = f.data(g), 1 === g.nodeType && !f._data(g, "parsedAttrs"))) { X = g.attributes; for (l = X.length; m < l; m ) q = X[m].name, q.indexOf("data-") || (q = f.camelCase(q.substring(5)), d(g, q, j[q])); f._data(g, "parsedAttrs", !0) } return j } return "object" == typeof b ? this.each(function() { f.data(this, b) }) : (v = b.split(".", 2), v[1] = v[1] ? "." v[1] : "", e = v[1] "!", f.access(this, function(A) { if (A === c) return j = this.triggerHandler("getData" e, [v[0]]), j === c && g && (j = f.data(g, b), j = d(g, b, j)), j === c && v[1] ? this.data(v[0]) : j; v[1] = A; this.each(function() { var c = f(this); c.triggerHandler("setData" e, v); f.data(this, b, A); c.triggerHandler("changeData" e, v) }) }, null, A, 1 < arguments.length, null, !1)) }, removeData: function(b) { return this.each(function() { f.removeData(this, b) }) } }); f.extend({ queue: function(b, c, d) { var e; if (b) return c = (c || "fx") "queue", e = f._data(b, c), d && (!e || f.isArray(d) ? e = f._data(b, c, f.makeArray(d)) : e.push(d)), e || [] }, dequeue: function(b, c) { c = c || "fx"; var d = f.queue(b, c), e = d.length, g = d.shift(), q = f._queueHooks(b, c), l = function() { f.dequeue(b, c) }; "inprogress" === g && (g = d.shift(), e--); g && ("fx" === c && d.unshift("inprogress"), delete q.stop, g.call(b, l, q)); !e && q && q.empty.fire() }, _queueHooks: function(b, c) { var d = c "queueHooks"; return f._data(b, d) || f._data(b, d, { empty: f.Callbacks("once memory").add(function() { f.removeData(b, c "queue", !0); f.removeData(b, d, !0) }) }) } }); f.fn.extend({ queue: function(b, d) { var v = 2; return "string" != typeof b && (d = b, b = "fx", v--), arguments.length < v ? f.queue(this[0], b) : d === c ? this : this.each(function() { var c = f.queue(this, b, d); f._queueHooks(this, b); "fx" === b && "inprogress" !== c[0] && f.dequeue(this, b) }) }, dequeue: function(b) { return this.each(function() { f.dequeue(this, b) }) }, delay: function(b, c) { return b = f.fx ? f.fx.speeds[b] || b : b, c = c || "fx", this.queue(c, function(c, d) { var A = setTimeout(c, b); d.stop = function() { clearTimeout(A) } }) }, clearQueue: function(b) { return this.queue(b || "fx", []) }, promise: function(b, d) { var v, e = 1, g = f.Deferred(), q = this, l = this.length, m = function() { --e || g.resolveWith(q, [q]) }; "string" != typeof b && (d = b, b = c); for (b = b || "fx"; l--;)(v = f._data(q[l], b "queueHooks")) && v.empty && (e , v.empty.add(m)); return m(), g.promise(d) } }); var aa, Kb, Lb, Mb = /[\t\r\n]/g, Oc = /\r/g, Pc = /^(?:button|input)$/i, Qc = /^(?:button|input|object|select|textarea)$/i, Rc = /^a(?:rea|)$/i, Nb = /^(?:autofocus|autoplay|async|checked|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped|selected)$/i, Ob = f.support.getSetAttribute; f.fn.extend({ attr: function(b, c) { return f.access(this, f.attr, b, c, 1 < arguments.length) }, removeAttr: function(b) { return this.each(function() { f.removeAttr(this, b) }) }, prop: function(b, c) { return f.access(this, f.prop, b, c, 1 < arguments.length) }, removeProp: function(b) { return b = f.propFix[b] || b, this.each(function() { try { this[b] = c, delete this[b] } catch (d) {} }) }, addClass: function(b) { var c, d, e, g, q, l, m; if (f.isFunction(b)) return this.each(function(c) { f(this).addClass(b.call(this, c, this.className)) }); if (b && "string" == typeof b) { c = b.split(ea); d = 0; for (e = this.length; d < e; d ) if (g = this[d], 1 === g.nodeType) if (!g.className && 1 === c.length) g.className = b; else { q = " " g.className " "; l = 0; for (m = c.length; l < m; l ) 0 > q.indexOf(" " c[l] " ") && (q = c[l] " "); g.className = f.trim(q) } } return this }, removeClass: function(b) { var d, v, e, g, q, l, m; if (f.isFunction(b)) return this.each(function(c) { f(this).removeClass(b.call(this, c, this.className)) }); if (b && "string" == typeof b || b === c) { d = (b || "").split(ea); l = 0; for (m = this.length; l < m; l ) if (e = this[l], 1 === e.nodeType && e.className) { v = (" " e.className " ").replace(Mb, " "); g = 0; for (q = d.length; g < q; g ) for (; 0 <= v.indexOf(" " d[g] " ");) v = v.replace(" " d[g] " ", " "); e.className = b ? f.trim(v) : "" } } return this }, toggleClass: function(b, c) { var d = typeof b, e = "boolean" == typeof c; return f.isFunction(b) ? this.each(function(d) { f(this).toggleClass(b.call(this, d, this.className, c), c) }) : this.each(function() { if ("string" === d) for (var g, q = 0, l = f(this), m = c, j = b.split(ea); g = j[q ];) m = e ? m : !l.hasClass(g), l[m ? "addClass" : "removeClass"](g); else if ("undefined" === d || "boolean" === d) this.className && f._data(this, "__className__", this.className), this.className = this.className || !1 === b ? "" : f._data(this, "__className__") || "" }) }, hasClass: function(b) { b = " " b " "; for (var c = 0, d = this.length; c < d; c ) if (1 === this[c].nodeType && 0 <= (" " this[c].className " ").replace(Mb, " ").indexOf(b)) return !0; return !1 }, val: function(b) { var d, v, e, g = this[0]; if (arguments.length) return e = f.isFunction(b), this.each(function(v) { var l, g = f(this); if (1 === this.nodeType && (e ? l = b.call(this, v, g.val()) : l = b, null == l ? l = "" : "number" == typeof l ? l = "" : f.isArray(l) && (l = f.map(l, function(b) { return null == b ? "" : b "" })), d = f.valHooks[this.type] || f.valHooks[this.nodeName.toLowerCase()], !d || !("set" in d) || d.set(this, l, "value") === c)) this.value = l }); if (g) return d = f.valHooks[g.type] || f.valHooks[g.nodeName.toLowerCase()], d && "get" in d && (v = d.get(g, "value")) !== c ? v : (v = g.value, "string" == typeof v ? v.replace(Oc, "") : null == v ? "" : v) } }); f.extend({ valHooks: { option: { get: function(b) { var c = b.attributes.value; return !c || c.specified ? b.value : b.text } }, select: { get: function(b) { var c, d, e = b.selectedIndex, g = [], q = b.options, l = "select-one" === b.type; if (0 > e) return null; b = l ? e : 0; for (d = l ? e 1 : q.length; b < d; b ) if (c = q[b], c.selected && (f.support.optDisabled ? !c.disabled : null === c.getAttribute("disabled")) && (!c.parentNode.disabled || !f.nodeName(c.parentNode, "optgroup"))) { c = f(c).val(); if (l) return c; g.push(c) } return l && !g.length && q.length ? f(q[e]).val() : g }, set: function(b, c) { var d = f.makeArray(c); return f(b).find("option").each(function() { this.selected = 0 <= f.inArray(f(this).val(), d) }), d.length || (b.selectedIndex = -1), d } } }, attrFn: {}, attr: function(b, d, v, e) { var g, q, l = b.nodeType; if (b && !(3 === l || 8 === l || 2 === l)) { if (e && f.isFunction(f.fn[d])) return f(b)[d](v); if ("undefined" == typeof b.getAttribute) return f.prop(b, d, v); (e = 1 !== l || !f.isXMLDoc(b)) && (d = d.toLowerCase(), q = f.attrHooks[d] || (Nb.test(d) ? Kb : aa)); if (v !== c) { if (null === v) { f.removeAttr(b, d); return } return q && "set" in q && e && (g = q.set(b, v, d)) !== c ? g : (b.setAttribute(d, v ""), v) } return q && "get" in q && e && null !== (g = q.get(b, d)) ? g : (g = b.getAttribute(d), null === g ? c : g) } }, removeAttr: function(b, c) { var d, e, g, q, l = 0; if (c && 1 === b.nodeType) for (e = c.split(ea); l < e.length; l )(g = e[l]) && (d = f.propFix[g] || g, q = Nb.test(g), q || f.attr(b, g, ""), b.removeAttribute(Ob ? g : d), q && d in b && (b[d] = !1)) }, attrHooks: { type: { set: function(b, c) { if (Pc.test(b.nodeName) && b.parentNode) f.error("type property can't be changed"); else if (!f.support.radioValue && "radio" === c && f.nodeName(b, "input")) { var d = b.value; return b.setAttribute("type", c), d && (b.value = d), c } } }, value: { get: function(b, c) { return aa && f.nodeName(b, "button") ? aa.get(b, c) : c in b ? b.value : null }, set: function(b, c, d) { if (aa && f.nodeName(b, "button")) return aa.set(b, c, d); b.value = c } } }, propFix: { tabindex: "tabIndex", readonly: "readOnly", "for": "htmlFor", "class": "className", maxlength: "maxLength", cellspacing: "cellSpacing", cellpadding: "cellPadding", rowspan: "rowSpan", colspan: "colSpan", usemap: "useMap", frameborder: "frameBorder", contenteditable: "contentEditable" }, prop: function(b, d, e) { var p, g, q, l = b.nodeType; if (b && !(3 === l || 8 === l || 2 === l)) return q = 1 !== l || !f.isXMLDoc(b), q && (d = f.propFix[d] || d, g = f.propHooks[d]), e !== c ? g && "set" in g && (p = g.set(b, e, d)) !== c ? p : b[d] = e : g && "get" in g && null !== (p = g.get(b, d)) ? p : b[d] }, propHooks: { tabIndex: { get: function(b) { var d = b.getAttributeNode("tabindex"); return d && d.specified ? parseInt(d.value, 10) : Qc.test(b.nodeName) || Rc.test(b.nodeName) && b.href ? 0 : c } } } }); Kb = { get: function(b, d) { var e, p = f.prop(b, d); return !0 === p || "boolean" != typeof p && (e = b.getAttributeNode(d)) && !1 !== e.nodeValue ? d.toLowerCase() : c }, set: function(b, c, d) { var e; return !1 === c ? f.removeAttr(b, d) : (e = f.propFix[d] || d, e in b && (b[e] = !0), b.setAttribute(d, d.toLowerCase())), d } }; Ob || (Lb = { name: !0, id: !0, coords: !0 }, aa = f.valHooks.button = { get: function(b, d) { var f; return f = b.getAttributeNode(d), f && (Lb[d] ? "" !== f.value : f.specified) ? f.value : c }, set: function(b, c, d) { var f = b.getAttributeNode(d); return f || (f = D.createAttribute(d), b.setAttributeNode(f)), f.value = c "" } }, f.each(["width", "height"], function(b, c) { f.attrHooks[c] = f.extend(f.attrHooks[c], { set: function(b, d) { if ("" === d) return b.setAttribute(c, "auto"), d } }) }), f.attrHooks.contenteditable = { get: aa.get, set: function(b, c, d) { "" === c && (c = "false"); aa.set(b, c, d) } }); f.support.hrefNormalized || f.each(["href", "src", "width", "height"], function(b, d) { f.attrHooks[d] = f.extend(f.attrHooks[d], { get: function(b) { b = b.getAttribute(d, 2); return null === b ? c : b } }) }); f.support.style || (f.attrHooks.style = { get: function(b) { return b.style.cssText.toLowerCase() || c }, set: function(b, c) { return b.style.cssText = c "" } }); f.support.optSelected || (f.propHooks.selected = f.extend(f.propHooks.selected, { get: function(b) { b = b.parentNode; return b && (b.selectedIndex, b.parentNode && b.parentNode.selectedIndex), null } })); f.support.enctype || (f.propFix.enctype = "encoding"); f.support.checkOn || f.each(["radio", "checkbox"], function() { f.valHooks[this] = { get: function(b) { return null === b.getAttribute("value") ? "on" : b.value } } }); f.each(["radio", "checkbox"], function() { f.valHooks[this] = f.extend(f.valHooks[this], { set: function(b, c) { if (f.isArray(c)) return b.checked = 0 <= f.inArray(f(b).val(), c) } }) }); var eb = /^(?:textarea|input|select)$/i, Pb = /^([^\.]*|)(?:\.(. )|)$/, Sc = /(?:^|\s)hover(\.\S |)\b/, Tc = /^key/, Uc = /^(?:mouse|contextmenu)|click/, Qb = /^(?:focusinfocus|focusoutblur)$/, Rb = function(b) { return f.event.special.hover ? b : b.replace(Sc, "mouseenter$1 mouseleave$1") }; f.event = { add: function(b, d, e, p, g) { var q, l, m, j, n, u, y, s, r; if (!(3 === b.nodeType || 8 === b.nodeType || !d || !e || !(q = f._data(b)))) { e.handler && (y = e, e = y.handler, g = y.selector); e.guid || (e.guid = f.guid ); (m = q.events) || (q.events = m = {}); (l = q.handle) || (q.handle = l = function(b) { return "undefined" != typeof f && (!b || f.event.triggered !== b.type) ? f.event.dispatch.apply(l.elem, arguments) : c }, l.elem = b); d = f.trim(Rb(d)).split(" "); for (q = 0; q < d.length; q ) { j = Pb.exec(d[q]) || []; n = j[1]; u = (j[2] || "").split(".").sort(); r = f.event.special[n] || {}; n = (g ? r.delegateType : r.bindType) || n; r = f.event.special[n] || {}; j = f.extend({ type: n, origType: j[1], data: p, handler: e, guid: e.guid, selector: g, needsContext: g && f.expr.match.needsContext.test(g), namespace: u.join(".") }, y); s = m[n]; if (!s && (s = m[n] = [], s.delegateCount = 0, !r.setup || !1 === r.setup.call(b, p, u, l))) b.addEventListener ? b.addEventListener(n, l, !1) : b.attachEvent && b.attachEvent("on" n, l); r.add && (r.add.call(b, j), j.handler.guid || (j.handler.guid = e.guid)); g ? s.splice(s.delegateCount , 0, j) : s.push(j); f.event.global[n] = !0 } b = null } }, global: {}, remove: function(b, c, d, e, g) { var q, l, m, j, n, u, y, s, r, z, x = f.hasData(b) && f._data(b); if (x && (y = x.events)) { c = f.trim(Rb(c || "")).split(" "); for (q = 0; q < c.length; q ) if (l = Pb.exec(c[q]) || [], m = j = l[1], l = l[2], m) { s = f.event.special[m] || {}; m = (e ? s.delegateType : s.bindType) || m; r = y[m] || []; n = r.length; l = l ? RegExp("(^|\\.)" l.split(".").sort().join("\\.(?:.*\\.|)") "(\\.|$)") : null; for (u = 0; u < r.length; u ) z = r[u], (g || j === z.origType) && (!d || d.guid === z.guid) && (!l || l.test(z.namespace)) && (!e || e === z.selector || "**" === e && z.selector) && (r.splice(u--, 1), z.selector && r.delegateCount--, s.remove && s.remove.call(b, z)); 0 === r.length && n !== r.length && ((!s.teardown || !1 === s.teardown.call(b, l, x.handle)) && f.removeEvent(b, m, x.handle), delete y[m]) } else for (m in y) f.event.remove(b, m c[q], d, e, !0); f.isEmptyObject(y) && (delete x.handle, f.removeData(b, "events", !0)) } }, customEvent: { getData: !0, setData: !0, changeData: !0 }, trigger: function(d, A, e, p) { if (!e || 3 !== e.nodeType && 8 !== e.nodeType) { var g, q, l, m, j, n, u, y = d.type || d; m = []; if (!Qb.test(y f.event.triggered) && (0 <= y.indexOf("!") && (y = y.slice(0, -1), g = !0), 0 <= y.indexOf(".") && (m = y.split("."), y = m.shift(), m.sort()), e && !f.event.customEvent[y] || f.event.global[y])) if (d = "object" == typeof d ? d[f.expando] ? d : new f.Event(y, d) : new f.Event(y), d.type = y, d.isTrigger = !0, d.exclusive = g, d.namespace = m.join("."), d.namespace_re = d.namespace ? RegExp("(^|\\.)" m.join("\\.(?:.*\\.|)") "(\\.|$)") : null, m = 0 > y.indexOf(":") ? "on" y : "", e) { if (d.result = c, d.target || (d.target = e), A = null != A ? f.makeArray(A) : [], A.unshift(d), j = f.event.special[y] || {}, !(j.trigger && !1 === j.trigger.apply(e, A))) { u = [ [e, j.bindType || y] ]; if (!p && !j.noBubble && !f.isWindow(e)) { q = j.delegateType || y; g = Qb.test(q y) ? e : e.parentNode; for (l = e; g; g = g.parentNode) u.push([g, q]), l = g; l === (e.ownerDocument || D) && u.push([l.defaultView || l.parentWindow || b, q]) } for (q = 0; q < u.length && !d.isPropagationStopped(); q ) g = u[q][0], d.type = u[q][1], (n = (f._data(g, "events") || {})[d.type] && f._data(g, "handle")) && n.apply(g, A), (n = m && g[m]) && f.acceptData(g) && n.apply && !1 === n.apply(g, A) && d.preventDefault(); return d.type = y, !p && !d.isDefaultPrevented() && (!j._default || !1 === j._default.apply(e.ownerDocument, A)) && ("click" !== y || !f.nodeName(e, "a")) && f.acceptData(e) && m && e[y] && ("focus" !== y && "blur" !== y || 0 !== d.target.offsetWidth) && !f.isWindow(e) && (l = e[m], l && (e[m] = null), f.event.triggered = y, e[y](), f.event.triggered = c, l && (e[m] = l)), d.result } } else for (q in e = f.cache, e) e[q].events && e[q].events[y] && f.event.trigger(d, A, e[q].handle.elem, !0) } }, dispatch: function(d) { d = f.event.fix(d || b.event); var e, v, p, g, q, l, m = (f._data(this, "events") || {})[d.type] || [], j = m.delegateCount, n = Z.call(arguments), u = !d.exclusive && !d.namespace, y = f.event.special[d.type] || {}, s = []; n[0] = d; d.delegateTarget = this; if (!(y.preDispatch && !1 === y.preDispatch.call(this, d))) { if (j && (!d.button || "click" !== d.type)) for (v = d.target; v != this; v = v.parentNode || this) if (!0 !== v.disabled || "click" !== d.type) { g = {}; q = []; for (e = 0; e < j; e ) p = m[e], l = p.selector, g[l] === c && (g[l] = p.needsContext ? 0 <= f(l, this).index(v) : f.find(l, this, null, [v]).length), g[l] && q.push(p); q.length && s.push({ elem: v, matches: q }) } m.length > j && s.push({ elem: this, matches: m.slice(j) }); for (e = 0; e < s.length && !d.isPropagationStopped(); e ) { g = s[e]; d.currentTarget = g.elem; for (v = 0; v < g.matches.length && !d.isImmediatePropagationStopped(); v ) if (p = g.matches[v], u || !d.namespace && !p.namespace || d.namespace_re && d.namespace_re.test(p.namespace)) d.data = p.data, d.handleObj = p, p = ((f.event.special[p.origType] || {}).handle || p.handler).apply(g.elem, n), p !== c && (d.result = p, !1 === p && (d.preventDefault(), d.stopPropagation())) } return y.postDispatch && y.postDispatch.call(this, d), d.result } }, props: "attrChange attrName relatedNode srcElement altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "), fixHooks: {}, keyHooks: { props: ["char", "charCode", "key", "keyCode"], filter: function(b, c) { return null == b.which && (b.which = null != c.charCode ? c.charCode : c.keyCode), b } }, mouseHooks: { props: "button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement".split(" "), filter: function(b, d) { var f, e, g, q = d.button, l = d.fromElement; return null == b.pageX && null != d.clientX && (f = b.target.ownerDocument || D, e = f.documentElement, g = f.body, b.pageX = d.clientX (e && e.scrollLeft || g && g.scrollLeft || 0) - (e && e.clientLeft || g && g.clientLeft || 0), b.pageY = d.clientY (e && e.scrollTop || g && g.scrollTop || 0) - (e && e.clientTop || g && g.clientTop || 0)), !b.relatedTarget && l && (b.relatedTarget = l === b.target ? d.toElement : l), !b.which && q !== c && (b.which = q & 1 ? 1 : q & 2 ? 3 : q & 4 ? 2 : 0), b } }, fix: function(b) { if (b[f.expando]) return b; var c, d, e = b, g = f.event.fixHooks[b.type] || {}, q = g.props ? this.props.concat(g.props) : this.props; b = f.Event(e); for (c = q.length; c;) d = q[--c], b[d] = e[d]; return b.target || (b.target = e.srcElement || D), 3 === b.target.nodeType && (b.target = b.target.parentNode), b.metaKey = !!b.metaKey, g.filter ? g.filter(b, e) : b }, special: { load: { noBubble: !0 }, focus: { delegateType: "focusin" }, blur: { delegateType: "focusout" }, beforeunload: { setup: function(b, c, d) { f.isWindow(this) && (this.onbeforeunload = d) }, teardown: function(b, c) { this.onbeforeunload === c && (this.onbeforeunload = null) } } }, simulate: function(b, c, d, e) { b = f.extend(new f.Event, d, { type: b, isSimulated: !0, originalEvent: {} }); e ? f.event.trigger(b, null, c) : f.event.dispatch.call(c, b); b.isDefaultPrevented() && d.preventDefault() } }; f.event.handle = f.event.dispatch; f.removeEvent = D.removeEventListener ? function(b, c, d) { b.removeEventListener && b.removeEventListener(c, d, !1) } : function(b, c, d) { c = "on" c; b.detachEvent && ("undefined" == typeof b[c] && (b[c] = null), b.detachEvent(c, d)) }; f.Event = function(b, c) { if (this instanceof f.Event) b && b.type ? (this.originalEvent = b, this.type = b.type, this.isDefaultPrevented = b.defaultPrevented || !1 === b.returnValue || b.getPreventDefault && b.getPreventDefault() ? j : g) : this.type = b, c && f.extend(this, c), this.timeStamp = b && b.timeStamp || f.now(), this[f.expando] = !0; else return new f.Event(b, c) }; f.Event.prototype = { preventDefault: function() { this.isDefaultPrevented = j; var b = this.originalEvent; b && (b.preventDefault ? b.preventDefault() : b.returnValue = !1) }, stopPropagation: function() { this.isPropagationStopped = j; var b = this.originalEvent; b && (b.stopPropagation && b.stopPropagation(), b.cancelBubble = !0) }, stopImmediatePropagation: function() { this.isImmediatePropagationStopped = j; this.stopPropagation() }, isDefaultPrevented: g, isPropagationStopped: g, isImmediatePropagationStopped: g }; f.each({ mouseenter: "mouseover", mouseleave: "mouseout" }, function(b, c) { f.event.special[b] = { delegateType: c, bindType: c, handle: function(b) { var d, B = b.relatedTarget, e = b.handleObj; if (!B || B !== this && !f.contains(this, B)) b.type = e.origType, d = e.handler.apply(this, arguments), b.type = c; return d } } }); f.support.submitBubbles || (f.event.special.submit = { setup: function() { if (f.nodeName(this, "form")) return !1; f.event.add(this, "click._submit keypress._submit", function(b) { b = b.target; (b = f.nodeName(b, "input") || f.nodeName(b, "button") ? b.form : c) && !f._data(b, "_submit_attached") && (f.event.add(b, "submit._submit", function(b) { b._submit_bubble = !0 }), f._data(b, "_submit_attached", !0)) }) }, postDispatch: function(b) { b._submit_bubble && (delete b._submit_bubble, this.parentNode && !b.isTrigger && f.event.simulate("submit", this.parentNode, b, !0)) }, teardown: function() { if (f.nodeName(this, "form")) return !1; f.event.remove(this, "._submit") } }); f.support.changeBubbles || (f.event.special.change = { setup: function() { if (eb.test(this.nodeName)) { if ("checkbox" === this.type || "radio" === this.type) f.event.add(this, "propertychange._change", function(b) { "checked" === b.originalEvent.propertyName && (this._just_changed = !0) }), f.event.add(this, "click._change", function(b) { this._just_changed && !b.isTrigger && (this._just_changed = !1); f.event.simulate("change", this, b, !0) }); return !1 } f.event.add(this, "beforeactivate._change", function(b) { b = b.target; eb.test(b.nodeName) && !f._data(b, "_change_attached") && (f.event.add(b, "change._change", function(b) { this.parentNode && !b.isSimulated && !b.isTrigger && f.event.simulate("change", this.parentNode, b, !0) }), f._data(b, "_change_attached", !0)) }) }, handle: function(b) { var c = b.target; if (this !== c || b.isSimulated || b.isTrigger || "radio" !== c.type && "checkbox" !== c.type) return b.handleObj.handler.apply(this, arguments) }, teardown: function() { return f.event.remove(this, "._change"), !eb.test(this.nodeName) } }); f.support.focusinBubbles || f.each({ focus: "focusin", blur: "focusout" }, function(b, c) { var d = 0, e = function(b) { f.event.simulate(c, b.target, f.event.fix(b), !0) }; f.event.special[c] = { setup: function() { 0 === d && D.addEventListener(b, e, !0) }, teardown: function() { 0 === --d && D.removeEventListener(b, e, !0) } } }); f.fn.extend({ on: function(b, d, e, p, m) { var q, l; if ("object" == typeof b) { "string" != typeof d && (e = e || d, d = c); for (l in b) this.on(l, d, e, b[l], m); return this } null == e && null == p ? 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f.text(this) : this.empty().append((this[0] && this[0].ownerDocument || D).createTextNode(b)) }, null, b, arguments.length) }, wrapAll: function(b) { if (f.isFunction(b)) return this.each(function(c) { f(this).wrapAll(b.call(this, c)) }); if (this[0]) { var c = f(b, this[0].ownerDocument).eq(0).clone(!0); this[0].parentNode && c.insertBefore(this[0]); c.map(function() { for (var b = this; b.firstChild && 1 === b.firstChild.nodeType;) b = b.firstChild; return b }).append(this) } return this }, wrapInner: function(b) { return f.isFunction(b) ? this.each(function(c) { f(this).wrapInner(b.call(this, c)) }) : this.each(function() { var c = f(this), d = c.contents(); d.length ? d.wrapAll(b) : c.append(b) }) }, wrap: function(b) { var c = f.isFunction(b); return this.each(function(d) { f(this).wrapAll(c ? b.call(this, d) : b) }) }, unwrap: function() { return this.parent().each(function() { f.nodeName(this, "body") || f(this).replaceWith(this.childNodes) }).end() }, append: function() { return this.domManip(arguments, !0, function(b) { (1 === this.nodeType || 11 === this.nodeType) && this.appendChild(b) }) }, prepend: function() { return this.domManip(arguments, !0, function(b) { (1 === this.nodeType || 11 === this.nodeType) && this.insertBefore(b, this.firstChild) }) }, before: function() { if (!t(this[0])) return this.domManip(arguments, !1, function(b) { this.parentNode.insertBefore(b, this) }); if (arguments.length) { var b = f.clean(arguments); return this.pushStack(f.merge(b, this), "before", this.selector) } }, after: function() { if (!t(this[0])) return this.domManip(arguments, !1, function(b) { this.parentNode.insertBefore(b, this.nextSibling) }); if (arguments.length) { var b = f.clean(arguments); return this.pushStack(f.merge(this, b), "after", this.selector) } }, remove: function(b, c) { for (var d, e = 0; null != (d = this[e]); e ) if (!b || f.filter(b, [d]).length)!c && 1 === d.nodeType && (f.cleanData(d.getElementsByTagName("*")), f.cleanData([d])), d.parentNode && d.parentNode.removeChild(d); return this }, empty: function() { for (var b, c = 0; null != (b = this[c]); c ) for (1 === b.nodeType && f.cleanData(b.getElementsByTagName("*")); b.firstChild;) b.removeChild(b.firstChild); return this }, clone: function(b, c) { return b = null == b ? !1 : b, c = null == c ? b : c, this.map(function() { return f.clone(this, b, c) }) }, html: function(b) { return f.access(this, function(b) { var d = this[0] || {}, e = 0, g = this.length; if (b === c) return 1 === d.nodeType ? d.innerHTML.replace(nd, "") : c; if ("string" == typeof b && !qd.test(b) && (f.support.htmlSerialize || !sb.test(b)) && (f.support.leadingWhitespace || !rb.test(b)) && !S[(fc.exec(b) || ["", ""])[1].toLowerCase()]) { b = b.replace(ec, "<$1></$2>"); try { for (; e < g; e ) d = this[e] || {}, 1 === d.nodeType && (f.cleanData(d.getElementsByTagName("*")), d.innerHTML = b); d = 0 } catch (B) {} } d && this.empty().append(b) }, null, b, arguments.length) }, replaceWith: function(b) { return t(this[0]) ? this.length ? this.pushStack(f(f.isFunction(b) ? b() : b), "replaceWith", b) : this : f.isFunction(b) ? this.each(function(c) { var d = f(this), e = d.html(); d.replaceWith(b.call(this, c, e)) }) : ("string" != typeof b && (b = f(b).detach()), this.each(function() { var c = this.nextSibling, d = this.parentNode; f(this).remove(); c ? f(c).before(b) : f(d).append(b) })) }, detach: function(b) { return this.remove(b, !0) }, domManip: function(b, d, e) { b = [].concat.apply([], b); var g, m, j, l = 0, n = b[0], u = [], y = this.length; if (!f.support.checkClone && 1 < y && "string" == typeof n && gc.test(n)) return this.each(function() { f(this).domManip(b, d, e) }); if (f.isFunction(n)) return this.each(function(g) { var m = f(this); b[0] = n.call(this, g, d ? m.html() : c); m.domManip(b, d, e) }); if (this[0]) { g = f.buildFragment(b, this, u); j = g.fragment; m = j.firstChild; 1 === j.childNodes.length && (j = m); if (m) { d = d && f.nodeName(m, "tr"); for (g = g.cacheable || y - 1; l < y; l ) e.call(d && f.nodeName(this[l], "table") ? this[l].getElementsByTagName("tbody")[0] || this[l].appendChild(this[l].ownerDocument.createElement("tbody")) : this[l], l === g ? j : f.clone(j, !0, !0)) } j = m = null; u.length && f.each(u, function(b, c) { c.src ? f.ajax ? f.ajax({ url: c.src, type: "GET", dataType: "script", async: !1, global: !1, "throws": !0 }) : f.error("no ajax") : f.globalEval((c.text || c.textContent || c.innerHTML || "").replace(td, "")); c.parentNode && c.parentNode.removeChild(c) }) } return this } }); f.buildFragment = function(b, d, e) { var g, m, j, l = b[0]; return d = d || D, d = !d.nodeType && d[0] || d, d = d.ownerDocument || d, 1 === b.length && "string" == typeof l && 512 > l.length && d === D && "<" === l.charAt(0) && !rd.test(l) && (f.support.checkClone || !gc.test(l)) && (f.support.html5Clone || !sb.test(l)) && (m = !0, g = f.fragments[l], j = g !== c), g || (g = d.createDocumentFragment(), f.clean(b, d, g, e), m && (f.fragments[l] = j && g)), { fragment: g, cacheable: m } }; f.fragments = {}; f.each({ appendTo: "append", prependTo: "prepend", insertBefore: "before", insertAfter: "after", replaceAll: "replaceWith" }, function(b, c) { f.fn[b] = function(d) { var e, g = 0, m = []; d = f(d); var l = d.length; e = 1 === this.length && this[0].parentNode; if ((null == e || e && 11 === e.nodeType && 1 === e.childNodes.length) && 1 === l) return d[c](this[0]), this; for (; g < l; g ) e = (0 < g ? this.clone(!0) : this).get(), f(d[g])[c](e), m = m.concat(e); return this.pushStack(m, b, d.selector) } }); f.extend({ clone: function(b, c, d) { var e, g, m, l; f.support.html5Clone || f.isXMLDoc(b) || !sb.test("<" b.nodeName ">") ? l = b.cloneNode(!0) : (tb.innerHTML = b.outerHTML, tb.removeChild(l = tb.firstChild)); if ((!f.support.noCloneEvent || !f.support.noCloneChecked) && (1 === b.nodeType || 11 === b.nodeType) && !f.isXMLDoc(b)) { z(b, l); e = C(b); g = C(l); for (m = 0; e[m]; m) g[m] && z(e[m], g[m]) } if (c && (r(b, l), d)) { e = C(b); g = C(l); for (m = 0; e[m]; m) r(e[m], g[m]) } return l }, clean: function(b, c, d, e) { var g, m, l, j, n, u, y, s = c === D && hc, r = []; if (!c || "undefined" == typeof c.createDocumentFragment) c = D; for (g = 0; null != (l = b[g]); g ) if ("number" == typeof l && (l = ""), l) { if ("string" == typeof l) if (pd.test(l)) { s = s || x(c); u = c.createElement("div"); s.appendChild(u); l = l.replace(ec, "<$1></$2>"); m = (fc.exec(l) || ["", ""])[1].toLowerCase(); j = S[m] || S._default; n = j[0]; for (u.innerHTML = j[1] l j[2]; n--;) u = u.lastChild; if (!f.support.tbody) { n = od.test(l); j = "table" === m && !n ? u.firstChild && u.firstChild.childNodes : "<table>" === j[1] && !n ? u.childNodes : []; for (m = j.length - 1; 0 <= m; --m) f.nodeName(j[m], "tbody") && !j[m].childNodes.length && j[m].parentNode.removeChild(j[m]) }!f.support.leadingWhitespace && rb.test(l) && u.insertBefore(c.createTextNode(rb.exec(l)[0]), u.firstChild); l = u.childNodes; u.parentNode.removeChild(u) } else l = c.createTextNode(l); l.nodeType ? r.push(l) : f.merge(r, l) } u && (l = u = s = null); if (!f.support.appendChecked) for (g = 0; null != (l = r[g]); g ) f.nodeName(l, "input") ? E(l) : "undefined" != typeof l.getElementsByTagName && f.grep(l.getElementsByTagName("input"), E); if (d) { b = function(b) { if (!b.type || sd.test(b.type)) return e ? e.push(b.parentNode ? b.parentNode.removeChild(b) : b) : d.appendChild(b) }; for (g = 0; null != (l = r[g]); g ) if (!f.nodeName(l, "script") || !b(l)) d.appendChild(l), "undefined" != typeof l.getElementsByTagName && (y = f.grep(f.merge([], l.getElementsByTagName("script")), b), r.splice.apply(r, [g 1, 0].concat(y)), g = y.length) } return r }, cleanData: function(b, c) { for (var d, e, g, m, l = 0, j = f.expando, n = f.cache, u = f.support.deleteExpando, y = f.event.special; null != (g = b[l]); l ) if (c || f.acceptData(g)) if (d = (e = g[j]) && n[e]) { if (d.events) for (m in d.events) y[m] ? f.event.remove(g, m) : f.removeEvent(g, m, d.handle); n[e] && (delete n[e], u ? delete g[j] : g.removeAttribute ? g.removeAttribute(j) : g[j] = null, f.deletedIds.push(e)) } } }); var Ua, ca; f.uaMatch = function(b) { b = b.toLowerCase(); b = /(chrome)[ \/]([\w.] )/.exec(b) || /(webkit)[ \/]([\w.] )/.exec(b) || /(opera)(?:.*version|)[ \/]([\w.] )/.exec(b) || /(msie) ([\w.] )/.exec(b) || 0 > b.indexOf("compatible") && /(mozilla)(?:.*? rv:([\w.] )|)/.exec(b) || []; return { browser: b[1] || "", version: b[2] || "0" } }; Ua = f.uaMatch(zc.userAgent); ca = {}; Ua.browser && (ca[Ua.browser] = !0, ca.version = Ua.version); ca.chrome ? ca.webkit = !0 : ca.webkit && (ca.safari = !0); f.browser = ca; f.sub = function() { function b(c, d) { return new b.fn.init(c, d) } f.extend(!0, b, this); b.superclass = this; b.fn = b.prototype = this(); b.fn.constructor = b; b.sub = this.sub; b.fn.init = function(d, e) { return e && e instanceof f && !(e instanceof b) && (e = b(e)), f.fn.init.call(this, d, e, c) }; b.fn.init.prototype = b.fn; var c = b(D); return b }; var O, ka, la, ub = /alpha\([^)]*\)/i, ud = /opacity=([^)]*)/, vd = /^(top|right|bottom|left)$/, wd = /^(none|table(?!-c[ea]). )/, ic = /^margin/, vc = RegExp("^(" Ea ")(.*)$", "i"), xa = RegExp("^(" Ea ")(?!px)[a-z%] $", "i"), xd = RegExp("^([- ])=(" Ea ")", "i"), Xa = {}, yd = { position: "absolute", visibility: "hidden", display: "block" }, jc = { letterSpacing: 0, fontWeight: 400 }, da = ["Top", "Right", "Bottom", "Left"], zb = ["Webkit", "O", "Moz", "ms"], zd = f.fn.toggle; f.fn.extend({ css: function(b, d) { return f.access(this, function(b, d, e) { return e !== c ? f.style(b, d, e) : f.css(b, d) }, b, d, 1 < arguments.length) }, show: function() { return y(this, !0) }, hide: function() { return y(this) }, toggle: function(b, c) { var d = "boolean" == typeof b; return f.isFunction(b) && f.isFunction(c) ? zd.apply(this, arguments) : this.each(function() { (d ? b : u(this)) ? f(this).show(): f(this).hide() }) } }); f.extend({ cssHooks: { opacity: { get: function(b, c) { if (c) { var d = O(b, "opacity"); return "" === d ? "1" : d } } } }, cssNumber: { fillOpacity: !0, fontWeight: !0, lineHeight: !0, opacity: !0, orphans: !0, widows: !0, zIndex: !0, zoom: !0 }, cssProps: { "float": f.support.cssFloat ? "cssFloat" : "styleFloat" }, style: function(b, d, e, g) { if (b && !(3 === b.nodeType || 8 === b.nodeType || !b.style)) { var j, n, l, u = f.camelCase(d), y = b.style; d = f.cssProps[u] || (f.cssProps[u] = m(y, u)); l = f.cssHooks[d] || f.cssHooks[u]; if (e === c) return l && "get" in l && (j = l.get(b, !1, g)) !== c ? j : y[d]; n = typeof e; "string" === n && (j = xd.exec(e)) && (e = (j[1] 1) * j[2] parseFloat(f.css(b, d)), n = "number"); if (!(null == e || "number" === n && isNaN(e))) if ("number" === n && !f.cssNumber[u] && (e = "px"), !l || !("set" in l) || (e = l.set(b, e, g)) !== c) try { y[d] = e } catch (s) {} } }, css: function(b, d, e, g) { var j, n, l, u = f.camelCase(d); return d = f.cssProps[u] || (f.cssProps[u] = m(b.style, u)), l = f.cssHooks[d] || f.cssHooks[u], l && "get" in l && (j = l.get(b, !0, g)), j === c && (j = O(b, d)), "normal" === j && d in jc && (j = jc[d]), e || g !== c ? (n = parseFloat(j), e || f.isNumeric(n) ? n || 0 : j) : j }, swap: function(b, c, d) { var e, f = {}; for (e in c) f[e] = b.style[e], b.style[e] = c[e]; d = d.call(b); for (e in c) b.style[e] = f[e]; return d } }); b.getComputedStyle ? O = function(c, d) { var e, g, m, j, l = b.getComputedStyle(c, null), n = c.style; return l && (e = l[d], "" === e && !f.contains(c.ownerDocument, c) && (e = f.style(c, d)), xa.test(e) && ic.test(d) && (g = n.width, m = n.minWidth, j = n.maxWidth, n.minWidth = n.maxWidth = n.width = e, e = l.width, n.width = g, n.minWidth = m, n.maxWidth = j)), e } : D.documentElement.currentStyle && (O = function(b, c) { var d, e, f = b.currentStyle && b.currentStyle[c], g = b.style; return null == f && g && g[c] && (f = g[c]), xa.test(f) && !vd.test(c) && (d = g.left, e = b.runtimeStyle && b.runtimeStyle.left, e && (b.runtimeStyle.left = b.currentStyle.left), g.left = "fontSize" === c ? "1em" : f, f = g.pixelLeft "px", g.left = d, e && (b.runtimeStyle.left = e)), "" === f ? "auto" : f }); f.each(["height", "width"], function(b, c) { f.cssHooks[c] = { get: function(b, d, e) { if (d) return 0 === b.offsetWidth && wd.test(O(b, "display")) ? f.swap(b, yd, function() { return K(b, c, e) }) : K(b, c, e) }, set: function(b, d, e) { return L(b, d, e ? P(b, c, e, f.support.boxSizing && "border-box" === f.css(b, "boxSizing")) : 0) } } }); f.support.opacity || (f.cssHooks.opacity = { get: function(b, c) { return ud.test((c && b.currentStyle ? b.currentStyle.filter : b.style.filter) || "") ? 0.01 * parseFloat(RegExp.$1) "" : c ? "1" : "" }, set: function(b, c) { var d = b.style, e = b.currentStyle, g = f.isNumeric(c) ? "alpha(opacity=" 100 * c ")" : "", m = e && e.filter || d.filter || ""; d.zoom = 1; if (!(1 <= c && "" === f.trim(m.replace(ub, "")) && d.removeAttribute && (d.removeAttribute("filter"), e && !e.filter))) d.filter = ub.test(m) ? m.replace(ub, g) : m " " g } }); f(function() { f.support.reliableMarginRight || (f.cssHooks.marginRight = { get: function(b, c) { return f.swap(b, { display: "inline-block" }, function() { if (c) return O(b, "marginRight") }) } }); !f.support.pixelPosition && f.fn.position && f.each(["top", "left"], function(b, c) { f.cssHooks[c] = { get: function(b, d) { if (d) { var e = O(b, c); return xa.test(e) ? f(b).position()[c] "px" : e } } } }) }); f.expr && f.expr.filters && (f.expr.filters.hidden = function(b) { return 0 === b.offsetWidth && 0 === b.offsetHeight || !f.support.reliableHiddenOffsets && "none" === (b.style && b.style.display || O(b, "display")) }, f.expr.filters.visible = function(b) { return !f.expr.filters.hidden(b) }); f.each({ margin: "", padding: "", border: "Width" }, function(b, c) { f.cssHooks[b c] = { expand: function(d) { var e = "string" == typeof d ? d.split(" ") : [d], f = {}; for (d = 0; 4 > d; d ) f[b da[d] c] = e[d] || e[d - 2] || e[0]; return f } }; ic.test(b) || (f.cssHooks[b c].set = L) }); var Ad = /%20/g, wc = /\[\]$/, kc = /\r?\n/g, Bd = /^(?:color|date|datetime|datetime-local|email|hidden|month|number|password|range|search|tel|text|time|url|week)$/i, Cd = /^(?:select|textarea)/i; f.fn.extend({ serialize: function() { return f.param(this.serializeArray()) }, serializeArray: function() { return this.map(function() { return this.elements ? f.makeArray(this.elements) : this }).filter(function() { return this.name && !this.disabled && (this.checked || Cd.test(this.nodeName) || Bd.test(this.type)) }).map(function(b, c) { var d = f(this).val(); return null == d ? null : f.isArray(d) ? f.map(d, function(b) { return { name: c.name, value: b.replace(kc, "\r\n") } }) : { name: c.name, value: d.replace(kc, "\r\n") } }).get() } }); f.param = function(b, d) { var e, g = [], m = function(b, c) { c = f.isFunction(c) ? c() : null == c ? "" : c; g[g.length] = encodeURIComponent(b) "=" encodeURIComponent(c) }; d === c && (d = f.ajaxSettings && f.ajaxSettings.traditional); if (f.isArray(b) || b.jquery && !f.isPlainObject(b)) f.each(b, function() { m(this.name, this.value) }); else for (e in b) ya(e, b[e], d, m); return g.join("&").replace(Ad, " ") }; var oa, ja, Dd = /#.*$/, Ed = /^(.*?):[ \t]*([^\r\n]*)\r?$/mg, Fd = /^(?:GET|HEAD)$/, Gd = /^\/\//, lc = /\?/, Hd = /<script\b[^<]*(?:(?!<\/script>)<[^<]*)*<\/script>/gi, Id = /([?&])_=[^&]*/, mc = /^([\w\ \.\-] :)(?:\/\/([^\/?#:]*)(?::(\d )|)|)/, nc = f.fn.load, Za = {}, oc = {}, pc = ["*/"] ["*"]; try { ja = yc.href } catch (Rd) { ja = D.createElement("a"), ja.href = "", ja = ja.href } oa = mc.exec(ja.toLowerCase()) || []; f.fn.load = function(b, d, e) { if ("string" != typeof b && nc) return nc.apply(this, arguments); if (!this.length) return this; var g, m, j, l = this, n = b.indexOf(" "); return 0 <= n && (g = b.slice(n, b.length), b = b.slice(0, n)), f.isFunction(d) ? (e = d, d = c) : d && "object" == typeof d && (m = "POST"), f.ajax({ url: b, type: m, dataType: "html", data: d, complete: function(b, c) { e && l.each(e, j || [b.responseText, c, b]) } }).done(function(b) { j = arguments; l.html(g ? f("<div>").append(b.replace(Hd, "")).find(g) : b) }), this }; f.each("ajaxStart ajaxStop ajaxComplete ajaxError ajaxSuccess ajaxSend".split(" "), function(b, c) { f.fn[c] = function(b) { return this.on(c, b) } }); f.each(["get", "post"], function(b, d) { f[d] = function(b, e, g, m) { return f.isFunction(e) && (m = m || g, g = e, e = c), f.ajax({ type: d, url: b, data: e, success: g, dataType: m }) } }); f.extend({ getScript: function(b, d) { return f.get(b, c, d, "script") }, getJSON: function(b, c, d) { return f.get(b, c, d, "json") }, ajaxSetup: function(b, c) { return c ? Ab(b, f.ajaxSettings) : (c = b, b = f.ajaxSettings), Ab(b, c), b }, ajaxSettings: { url: ja, isLocal: /^(?:about|app|app\-storage|. \-extension|file|res|widget):$/.test(oa[1]), global: !0, type: "GET", contentType: "application/x-www-form-urlencoded; charset=UTF-8", processData: !0, async: !0, accepts: { xml: "application/xml, text/xml", html: "text/html", text: "text/plain", json: "application/json, text/javascript", "*": pc }, contents: { xml: /xml/, html: /html/, json: /json/ }, responseFields: { xml: "responseXML", text: "responseText" }, converters: { "* text": b.String, "text html": !0, "text json": f.parseJSON, "text xml": f.parseXML }, flatOptions: { context: !0, url: !0 } }, ajaxPrefilter: I(Za), ajaxTransport: I(oc), ajax: function(b, d) { function e(b, d, j, u) { var B, q, s, v, A, E = d; if (2 !== P) { P = 2; n && clearTimeout(n); l = c; m = u || ""; H.readyState = 0 < b ? 4 : 0; if (j) { v = r; u = H; var D, K, I, Ya, $a = v.contents, F = v.dataTypes, J = v.responseFields; for (K in J) K in j && (u[J[K]] = j[K]); for (; "*" === F[0];) F.shift(), D === c && (D = v.mimeType || u.getResponseHeader("content-type")); if (D) for (K in $a) if ($a[K] && $a[K].test(D)) { F.unshift(K); break } if (F[0] in j) I = F[0]; else { for (K in j) { if (!F[0] || v.converters[K " " F[0]]) { I = K; break } Ya || (Ya = K) } I = I || Ya } v = j = I ? 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"&" : "?") d.jsonp "=" m), d.converters["script json"] = function() { return n || f.error(m " was not called"), n[0] }, d.dataTypes[0] = "json", b[m] = function() { n = arguments }, g.always(function() { b[m] = j; d[m] && (d.jsonpCallback = e.jsonpCallback, qc.push(m)); n && f.isFunction(j) && j(n[0]); n = j = c }), "script" }); f.ajaxSetup({ accepts: { script: "text/javascript, application/javascript, application/ecmascript, application/x-ecmascript" }, contents: { script: /javascript|ecmascript/ }, converters: { "text script": function(b) { return f.globalEval(b), b } } }); f.ajaxPrefilter("script", function(b) { b.cache === c && (b.cache = !1); b.crossDomain && (b.type = "GET", b.global = !1) }); f.ajaxTransport("script", function(b) { if (b.crossDomain) { var d, e = D.head || D.getElementsByTagName("head")[0] || D.documentElement; return { send: function(f, g) { d = D.createElement("script"); d.async = "async"; b.scriptCharset && (d.charset = b.scriptCharset); d.src = b.url; d.onload = d.onreadystatechange = function(b, f) { if (f || !d.readyState || /loaded|complete/.test(d.readyState)) d.onload = d.onreadystatechange = null, e && d.parentNode && e.removeChild(d), d = c, f || g(200, "success") }; e.insertBefore(d, e.firstChild) }, abort: function() { d && d.onload(0, 1) } } } }); var pa, vb = b.ActiveXObject ? function() { for (var b in pa) pa[b](0, 1) } : !1, Ld = 0; f.ajaxSettings.xhr = b.ActiveXObject ? function() { var c; if (!(c = !this.isLocal && za())) a: { try { c = new b.ActiveXObject("Microsoft.XMLHTTP"); break a } catch (d) {} c = void 0 } return c } : za; var wb = f.ajaxSettings.xhr(); f.extend(f.support, { ajax: !!wb, cors: !!wb && "withCredentials" in wb }); f.support.ajax && f.ajaxTransport(function(d) { if (!d.crossDomain || f.support.cors) { var e; return { send: function(g, m) { var j, n, l = d.xhr(); d.username ? l.open(d.type, d.url, d.async, d.username, d.password) : l.open(d.type, d.url, d.async); if (d.xhrFields) for (n in d.xhrFields) l[n] = d.xhrFields[n]; d.mimeType && l.overrideMimeType && l.overrideMimeType(d.mimeType); !d.crossDomain && !g["X-Requested-With"] && (g["X-Requested-With"] = "XMLHttpRequest"); try { for (n in g) l.setRequestHeader(n, g[n]) } catch (u) {} l.send(d.hasContent && d.data || null); e = function(b, g) { var n, u, y, q, r; try { if (e && (g || 4 === l.readyState)) if (e = c, j && (l.onreadystatechange = f.noop, vb && delete pa[j]), g) 4 !== l.readyState && l.abort(); else { n = l.status; y = l.getAllResponseHeaders(); q = {}; (r = l.responseXML) && r.documentElement && (q.xml = r); try { q.text = l.responseText } catch (s) {} try { u = l.statusText } catch (v) { u = "" }!n && d.isLocal && !d.crossDomain ? n = q.text ? 200 : 404 : 1223 === n && (n = 204) } } catch (x) { g || m(-1, x) } q && m(n, u, q, y) }; d.async ? 4 === l.readyState ? setTimeout(e, 0) : (j = Ld, vb && (pa || (pa = {}, f(b).unload(vb)), pa[j] = e), l.onreadystatechange = e) : e() }, abort: function() { e && e(0, 1) } } } }); var Aa, Wa, Md = /^(?:toggle|show|hide)$/, Nd = RegExp("^(?:([- ])=|)(" Ea ")([a-z%]*)$", "i"), Od = /queueHooks$/, Ba = [ function(b, c, d) { var e, g, m, j, n, y, r = this, s = b.style, x = {}, z = [], t = b.nodeType && u(b); d.queue || (n = f._queueHooks(b, "fx"), null == n.unqueued && (n.unqueued = 0, y = n.empty.fire, n.empty.fire = function() { n.unqueued || y() }), n.unqueued , r.always(function() { r.always(function() { n.unqueued--; f.queue(b, "fx").length || n.empty.fire() }) })); 1 === b.nodeType && ("height" in c || "width" in c) && (d.overflow = [s.overflow, s.overflowX, s.overflowY], "inline" === f.css(b, "display") && "none" === f.css(b, "float") && (!f.support.inlineBlockNeedsLayout || "inline" === wa(b.nodeName) ? s.display = "inline-block" : s.zoom = 1)); d.overflow && (s.overflow = "hidden", f.support.shrinkWrapBlocks || r.done(function() { s.overflow = d.overflow[0]; s.overflowX = d.overflow[1]; s.overflowY = d.overflow[2] })); for (e in c) g = c[e], Md.exec(g) && (delete c[e], g !== (t ? "hide" : "show") && z.push(e)); if (g = z.length) { m = f._data(b, "fxshow") || f._data(b, "fxshow", {}); t ? f(b).show() : r.done(function() { f(b).hide() }); r.done(function() { var c; f.removeData(b, "fxshow", !0); for (c in x) f.style(b, c, x[c]) }); for (e = 0; e < g; e ) c = z[e], j = r.createTween(c, t ? m[c] : 0), x[c] = m[c] || f.style(b, c), c in m || (m[c] = j.start, t && (j.end = j.start, j.start = "width" === c || "height" === c ? 1 : 0)) } } ], ra = { "*": [ function(b, c) { var d, e, g = this.createTween(b, c), m = Nd.exec(c), j = g.cur(), n = j || 0, u = 1, y = 20; if (m) { d = m[2]; e = m[3] || (f.cssNumber[b] ? "" : "px"); if ("px" !== e && n) { n = f.css(g.elem, b, !0) || d || 1; do u = u || ".5", n /= u, f.style(g.elem, b, n e); while (u !== (u = g.cur() / j) && 1 !== u && --y) } g.unit = e; g.start = n; g.end = m[1] ? n (m[1] 1) * d : d } return g } ] }; f.Animation = f.extend(Bb, { tweener: function(b, c) { f.isFunction(b) ? (c = b, b = ["*"]) : b = b.split(" "); for (var d, e = 0, g = b.length; e < g; e ) d = b[e], ra[d] = ra[d] || [], ra[d].unshift(c) }, prefilter: function(b, c) { c ? Ba.unshift(b) : Ba.push(b) } }); f.Tween = Q; Q.prototype = { constructor: Q, init: function(b, c, d, e, g, m) { this.elem = b; this.prop = d; this.easing = g || "swing"; this.options = c; this.start = this.now = this.cur(); this.end = e; this.unit = m || (f.cssNumber[d] ? "" : "px") }, cur: function() { var b = Q.propHooks[this.prop]; return b && b.get ? b.get(this) : Q.propHooks._default.get(this) }, run: function(b) { var c, d = Q.propHooks[this.prop]; return this.options.duration ? this.pos = c = f.easing[this.easing](b, this.options.duration * b, 0, 1, this.options.duration) : this.pos = c = b, this.now = (this.end - this.start) * c this.start, this.options.step && this.options.step.call(this.elem, this.now, this), d && d.set ? d.set(this) : Q.propHooks._default.set(this), this } }; Q.prototype.init.prototype = Q.prototype; Q.propHooks = { _default: { get: function(b) { var c; return null == b.elem[b.prop] || b.elem.style && null != b.elem.style[b.prop] ? (c = f.css(b.elem, b.prop, !1, ""), !c || "auto" === c ? 0 : c) : b.elem[b.prop] }, set: function(b) { f.fx.step[b.prop] ? f.fx.step[b.prop](b) : b.elem.style && (null != b.elem.style[f.cssProps[b.prop]] || f.cssHooks[b.prop]) ? f.style(b.elem, b.prop, b.now b.unit) : b.elem[b.prop] = b.now } } }; Q.propHooks.scrollTop = Q.propHooks.scrollLeft = { set: function(b) { b.elem.nodeType && b.elem.parentNode && (b.elem[b.prop] = b.now) } }; f.each(["toggle", "show", "hide"], function(b, c) { var d = f.fn[c]; f.fn[c] = function(e, g, m) { return null == e || "boolean" == typeof e || !b && f.isFunction(e) && f.isFunction(g) ? d.apply(this, arguments) : this.animate(Ca(c, !0), e, g, m) } }); f.fn.extend({ fadeTo: function(b, c, d, e) { return this.filter(u).css("opacity", 0).show().end().animate({ opacity: c }, b, d, e) }, animate: function(b, c, d, e) { var g = f.isEmptyObject(b), m = f.speed(c, d, e); c = function() { var c = Bb(this, f.extend({}, b), m); g && c.stop(!0) }; return g || !1 === m.queue ? this.each(c) : this.queue(m.queue, c) }, stop: function(b, d, e) { var g = function(b) { var c = b.stop; delete b.stop; c(e) }; return "string" != typeof b && (e = d, d = b, b = c), d && !1 !== b && this.queue(b || "fx", []), this.each(function() { var c = !0, d = null != b && b "queueHooks", m = f.timers, j = f._data(this); if (d) j[d] && j[d].stop && g(j[d]); else for (d in j) j[d] && j[d].stop && Od.test(d) && g(j[d]); for (d = m.length; d--;) m[d].elem === this && (null == b || m[d].queue === b) && (m[d].anim.stop(e), c = !1, m.splice(d, 1)); (c || !e) && f.dequeue(this, b) }) } }); f.each({ slideDown: Ca("show"), slideUp: Ca("hide"), slideToggle: Ca("toggle"), fadeIn: { opacity: "show" }, fadeOut: { opacity: "hide" }, fadeToggle: { opacity: "toggle" } }, function(b, c) { f.fn[b] = function(b, d, e) { return this.animate(c, b, d, e) } }); f.speed = function(b, c, d) { var e = b && "object" == typeof b ? f.extend({}, b) : { complete: d || !d && c || f.isFunction(b) && b, duration: b, easing: d && c || c && !f.isFunction(c) && c }; e.duration = f.fx.off ? 0 : "number" == typeof e.duration ? e.duration : e.duration in f.fx.speeds ? f.fx.speeds[e.duration] : f.fx.speeds._default; if (null == e.queue || !0 === e.queue) e.queue = "fx"; return e.old = e.complete, e.complete = function() { f.isFunction(e.old) && e.old.call(this); e.queue && f.dequeue(this, e.queue) }, e }; f.easing = { linear: function(b) { return b }, swing: function(b) { return 0.5 - Math.cos(b * Math.PI) / 2 } }; f.timers = []; f.fx = Q.prototype.init; f.fx.tick = function() { for (var b, c = f.timers, d = 0; d < c.length; d ) b = c[d], !b() && c[d] === b && c.splice(d--, 1); c.length || f.fx.stop() }; f.fx.timer = function(b) { b() && f.timers.push(b) && !Wa && (Wa = setInterval(f.fx.tick, f.fx.interval)) }; f.fx.interval = 13; f.fx.stop = function() { clearInterval(Wa); Wa = null }; f.fx.speeds = { slow: 600, fast: 200, _default: 400 }; f.fx.step = {}; f.expr && f.expr.filters && (f.expr.filters.animated = function(b) { return f.grep(f.timers, function(c) { return b === c.elem }).length }); var rc = /^(?:body|html)$/i; f.fn.offset = function(b) { if (arguments.length) return b === c ? this : this.each(function(c) { f.offset.setOffset(this, b, c) }); var d, e, g, m, j, l, n, u = { top: 0, left: 0 }, y = this[0], r = y && y.ownerDocument; if (r) return (e = r.body) === y ? f.offset.bodyOffset(y) : (d = r.documentElement, f.contains(d, y) ? ("undefined" != typeof y.getBoundingClientRect && (u = y.getBoundingClientRect()), g = Cb(r), m = d.clientTop || e.clientTop || 0, j = d.clientLeft || e.clientLeft || 0, l = g.pageYOffset || d.scrollTop, n = g.pageXOffset || d.scrollLeft, { top: u.top l - m, left: u.left n - j }) : u) }; f.offset = { bodyOffset: function(b) { var c = b.offsetTop, d = b.offsetLeft; return f.support.doesNotIncludeMarginInBodyOffset && (c = parseFloat(f.css(b, "marginTop")) || 0, d = parseFloat(f.css(b, "marginLeft")) || 0), { top: c, left: d } }, setOffset: function(b, c, d) { var e = f.css(b, "position"); "static" === e && (b.style.position = "relative"); var g = f(b), m = g.offset(), j = f.css(b, "top"), n = f.css(b, "left"), u = {}, y = {}, r, s; ("absolute" === e || "fixed" === e) && -1 < f.inArray("auto", [j, n]) ? (y = g.position(), r = y.top, s = y.left) : (r = parseFloat(j) || 0, s = parseFloat(n) || 0); f.isFunction(c) && (c = c.call(b, d, m)); null != c.top && (u.top = c.top - m.top r); null != c.left && (u.left = c.left - m.left s); "using" in c ? c.using.call(b, u) : g.css(u) } }; f.fn.extend({ position: function() { if (this[0]) { var b = this[0], c = this.offsetParent(), d = this.offset(), e = rc.test(c[0].nodeName) ? { top: 0, left: 0 } : c.offset(); return d.top -= parseFloat(f.css(b, "marginTop")) || 0, d.left -= parseFloat(f.css(b, "marginLeft")) || 0, e.top = parseFloat(f.css(c[0], "borderTopWidth")) || 0, e.left = parseFloat(f.css(c[0], "borderLeftWidth")) || 0, { top: d.top - e.top, left: d.left - e.left } } }, offsetParent: function() { return this.map(function() { for (var b = this.offsetParent || D.body; b && !rc.test(b.nodeName) && "static" === f.css(b, "position");) b = b.offsetParent; return b || D.body }) } }); f.each({ scrollLeft: "pageXOffset", scrollTop: "pageYOffset" }, function(b, d) { var e = /Y/.test(d); f.fn[b] = function(g) { return f.access(this, function(b, g, m) { var j = Cb(b); if (m === c) return j ? d in j ? j[d] : j.document.documentElement[g] : b[g]; j ? j.scrollTo(e ? f(j).scrollLeft() : m, e ? m : f(j).scrollTop()) : b[g] = m }, b, g, arguments.length, null) } }); f.each({ Height: "height", Width: "width" }, function(b, d) { f.each({ padding: "inner" b, content: d, "": "outer" b }, function(e, g) { f.fn[g] = function(g, m) { var j = arguments.length && (e || "boolean" != typeof g), n = e || (!0 === g || !0 === m ? "margin" : "border"); return f.access(this, function(d, e, g) { var m; return f.isWindow(d) ? d.document.documentElement["client" b] : 9 === d.nodeType ? (m = d.documentElement, Math.max(d.body["scroll" b], m["scroll" b], d.body["offset" b], m["offset" b], m["client" b])) : g === c ? f.css(d, e, g, n) : f.style(d, e, g, n) }, d, j ? g : c, j, null) } }) }); b.jQuery = b.$ = f; "function" == typeof define && define.amd && define.amd.jQuery && define("jquery", [], function() { return f }) })(window); function getInternetExplorerVersion() { var b = -1; "Microsoft Internet Explorer" == navigator.appName && null != /MSIE ([0-9]{1,}[.0-9]{0,})/.exec(navigator.userAgent) && (b = parseFloat(RegExp.$1)); return b } var ie = getInternetExplorerVersion(); function getQueryVariable(b) { for (var c = window.location.search.substring(1).split("&"), d = 0; d < c.length; d ) { var e = c[d].split("="); if (decodeURIComponent(e[0]) == b) return decodeURIComponent(e[1]) } } this.jukebox = {}; jukebox.Player = function(b, c) { this.id = jukebox.__jukeboxId; this.origin = c || null; this.settings = {}; for (var d in this.defaults) this.settings[d] = this.defaults[d]; if ("[object Object]" === Object.prototype.toString.call(b)) for (var e in b) this.settings[e] = b[e]; "[object Function]" === Object.prototype.toString.call(jukebox.Manager) && (jukebox.Manager = new jukebox.Manager); this.resource = this.isPlaying = null; this.resource = "[object Object]" === Object.prototype.toString.call(jukebox.Manager) ? jukebox.Manager.getPlayableResource(this.settings.resources) : this.settings.resources[0] || null; if (null === this.resource) throw "Your browser can't playback the given resources - or you have missed to include jukebox.Manager"; this.__init(); return this }; jukebox.__jukeboxId = 0; jukebox.Player.prototype = { defaults: { resources: [], autoplay: !1, spritemap: {}, flashMediaElement: "./swf/FlashMediaElement.swf", timeout: 1E3 }, __addToManager: function() { !0 !== this.__wasAddedToManager && (jukebox.Manager.add(this), this.__wasAddedToManager = !0) }, __init: function() { var b = this, c = this.settings, d = {}, e; jukebox.Manager && void 0 !== jukebox.Manager.features && (d = jukebox.Manager.features); if (!0 === d.html5audio) { this.context = new Audio; this.context.src = this.resource; if (null === this.origin) { var g = function(c) { b.__addToManager(c) }; this.context.addEventListener("canplaythrough", g, !0); window.setTimeout(function() { b.context.removeEventListener("canplaythrough", g, !0); g("timeout") }, c.timeout) } this.context.autobuffer = !0; this.context.preload = !0; for (e in this.HTML5API) this[e] = this.HTML5API[e]; 1 < d.channels ? !0 === c.autoplay ? this.context.autoplay = !0 : void 0 !== c.spritemap[c.autoplay] && this.play(c.autoplay) : 1 === d.channels && void 0 !== c.spritemap[c.autoplay] && (this.backgroundMusic = c.spritemap[c.autoplay], this.backgroundMusic.started = Date.now ? Date.now() : new Date, this.play(c.autoplay)); 1 == d.channels && !0 !== c.canPlayBackground && (window.addEventListener("pagehide", function() { null !== b.isPlaying && (b.pause(), b.__wasAutoPaused = !0) }), window.addEventListener("pageshow", function() { b.__wasAutoPaused && (b.resume(), delete b._wasAutoPaused) })) } else if (!0 === d.flashaudio) { for (e in this.FLASHAPI) this[e] = this.FLASHAPI[e]; d = ["id=jukebox-flashstream-" this.id, "autoplay=" c.autoplay, "file=" window.encodeURIComponent(this.resource)]; this.__initFlashContext(d); !0 === c.autoplay ? this.play(0) : c.spritemap[c.autoplay] && this.play(c.autoplay) } else throw "Your Browser does not support Flash Audio or HTML5 Audio."; }, __initFlashContext: function(b) { var c, d = this.settings.flashMediaElement, e, g = { flashvars: b.join("&"), quality: "high", bgcolor: "#000000", wmode: "transparent", allowscriptaccess: "always", allowfullscreen: "true" }; if (navigator.userAgent.match(/MSIE/)) { c = document.createElement("div"); document.getElementsByTagName("body")[0].appendChild(c); var j = document.createElement("object"); j.id = "jukebox-flashstream-" this.id; j.setAttribute("type", "application/x-shockwave-flash"); j.setAttribute("classid", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"); j.setAttribute("width", "0"); j.setAttribute("height", "0"); g.movie = d "?x=" (Date.now ? Date.now() : new Date); g.flashvars = b.join("&"); for (e in g) b = document.createElement("param"), b.setAttribute("name", e), b.setAttribute("value", g[e]), j.appendChild(b); c.outerHTML = j.outerHTML; this.context = document.getElementById("jukebox-flashstream-" this.id) } else { c = document.createElement("embed"); c.id = "jukebox-flashstream-" this.id; c.setAttribute("type", "application/x-shockwave-flash"); c.setAttribute("width", "100"); c.setAttribute("height", "100"); g.play = !1; g.loop = !1; g.src = d "?x=" (Date.now ? Date.now() : new Date); for (e in g) c.setAttribute(e, g[e]); document.getElementsByTagName("body")[0].appendChild(c); this.context = c } }, backgroundHackForiOS: function() { if (void 0 !== this.backgroundMusic) { var b = Date.now ? Date.now() : new Date; void 0 === this.backgroundMusic.started ? (this.backgroundMusic.started = b, this.setCurrentTime(this.backgroundMusic.start)) : (this.backgroundMusic.lastPointer = (b - this.backgroundMusic.started) / 1E3 % (this.backgroundMusic.end - this.backgroundMusic.start) this.backgroundMusic.start, this.play(this.backgroundMusic.lastPointer)) } }, play: function(b, c) { if (null !== this.isPlaying && !0 !== c) void 0 !== jukebox.Manager && jukebox.Manager.addToQueue(b, this.id); else { var d = this.settings.spritemap, e; if (void 0 !== d[b]) e = d[b].start; else if ("number" === typeof b) { e = b; for (var g in d) if (e >= d[g].start && e <= d[g].end) { b = g; break } } void 0 !== e && "[object Object]" === Object.prototype.toString.call(d[b]) && (this.isPlaying = this.settings.spritemap[b], this.context.play && this.context.play(), this.wasReady = this.setCurrentTime(e)) } }, stop: function() { this.__lastPosition = 0; this.isPlaying = null; this.backgroundMusic ? this.backgroundHackForiOS() : this.context.pause(); return !0 }, pause: function() { this.isPlaying = null; this.__lastPosition = this.getCurrentTime(); this.context.pause(); return this.__lastPosition }, resume: function(b) { b = "number" === typeof b ? b : this.__lastPosition; if (null !== b) return this.play(b), this.__lastPosition = null, !0; this.context.play(); return !1 }, HTML5API: { getVolume: function() { return this.context.volume || 1 }, setVolume: function(b) { this.context.volume = b; return 1E-4 > Math.abs(this.context.volume - b) ? !0 : !1 }, getCurrentTime: function() { return this.context.currentTime || 0 }, setCurrentTime: function(b) { try { return this.context.currentTime = b, !0 } catch (c) { return !1 } } }, FLASHAPI: { getVolume: function() { return this.context && "function" === typeof this.context.getVolume ? this.context.getVolume() : 1 }, setVolume: function(b) { return this.context && "function" === typeof this.context.setVolume ? (this.context.setVolume(b), !0) : !1 }, getCurrentTime: function() { return this.context && "function" === typeof this.context.getCurrentTime ? this.context.getCurrentTime() : 0 }, setCurrentTime: function(b) { return this.context && "function" === typeof this.context.setCurrentTime ? this.context.setCurrentTime(b) : !1 } } }; if (void 0 === this.jukebox) throw "jukebox.Manager requires jukebox.Player (Player.js) to run properly."; jukebox.Manager = function(b) { this.features = {}; this.codecs = {}; this.__players = {}; this.__playersLength = 0; this.__clones = {}; this.__queue = []; this.settings = {}; for (var c in this.defaults) this.settings[c] = this.defaults[c]; if ("[object Object]" === Object.prototype.toString.call(b)) for (var d in b) this.settings[d] = b[d]; this.__detectFeatures(); jukebox.Manager.__initialized = !1 === this.settings.useGameLoop ? window.setInterval(function() { jukebox.Manager.loop() }, 20) : !0 }; jukebox.Manager.prototype = { defaults: { useFlash: !1, useGameLoop: !1 }, __detectFeatures: function() { var b = window.Audio && new Audio; if (b && b.canPlayType && !1 === this.settings.useFlash) { for (var c = [{ e: "3gp", m: ["audio/3gpp", "audio/amr"] }, { e: "aac", m: ["audio/aac", "audio/aacp"] }, { e: "amr", m: ["audio/amr", "audio/3gpp"] }, { e: "caf", m: ["audio/IMA-ADPCM", "audio/x-adpcm", 'audio/x-aiff; codecs="IMA-ADPCM, ADPCM"'] }, { e: "m4a", m: 'audio/mp4{audio/mp4; codecs="mp4a.40.2,avc1.42E01E"{audio/mpeg4{audio/mpeg4-generic{audio/mp4a-latm{audio/MP4A-LATM{audio/x-m4a'.split("{") }, { e: "mp3", m: ["audio/mp3", "audio/mpeg", 'audio/mpeg; codecs="mp3"', "audio/MPA", "audio/mpa-robust"] }, { e: "mpga", m: ["audio/MPA", "audio/mpa-robust", "audio/mpeg", "video/mpeg"] }, { e: "mp4", m: ["audio/mp4", "video/mp4"] }, { e: "ogg", m: ["application/ogg", "audio/ogg", 'audio/ogg; codecs="theora, vorbis"', "video/ogg", 'video/ogg; codecs="theora, vorbis"'] }, { e: "wav", m: ["audio/wave", "audio/wav", 'audio/wav; codecs="1"', "audio/x-wav", "audio/x-pn-wav"] }, { e: "webm", m: ["audio/webm", 'audio/webm; codecs="vorbis"', "video/webm"] }], d, e, g = 0, j = c.length; g < j; g ) if (e = c[g].e, c[g].m.length && "object" === typeof c[g].m) for (var t = 0, n = c[g].m.length; t < n; t ) if (d = c[g].m[t], "" !== b.canPlayType(d)) { this.codecs[e] = d; break } else this.codecs[e] || (this.codecs[e] = !1); this.features.html5audio = !(!this.codecs.mp3 && !this.codecs.ogg && !this.codecs.webm && !this.codecs.wav); this.features.channels = 8; b.volume = 0.1337; this.features.volume = !!(1E-4 > Math.abs(b.volume - 0.1337)); navigator.userAgent.match(/iPhone|iPod|iPad/i) && (this.features.channels = 1) } this.features.flashaudio = !!navigator.mimeTypes["application/x-shockwave-flash"] || !!navigator.plugins["Shockwave Flash"] || !1; if (window.ActiveXObject) try { new ActiveXObject("ShockwaveFlash.ShockwaveFlash.10"), this.features.flashaudio = !0 } catch (s) {}!0 === this.settings.useFlash && (this.features.flashaudio = !0); !0 === this.features.flashaudio && !this.features.html5audio && (this.codecs.mp3 = "audio/mp3", this.codecs.mpga = "audio/mpeg", this.codecs.mp4 = "audio/mp4", this.codecs.m4a = "audio/mp4", this.codecs["3gp"] = "audio/3gpp", this.codecs.amr = "audio/amr", this.features.volume = !0, this.features.channels = 1) }, __getPlayerById: function(b) { return this.__players && void 0 !== this.__players[b] ? this.__players[b] : null }, __getClone: function(b, c) { for (var d in this.__clones) { var e = this.__clones[d]; if (null === e.isPlaying && e.origin === b) return e } if ("[object Object]" === Object.prototype.toString.call(c)) { d = {}; for (var g in c) d[g] = c[g]; d.autoplay = !1; g = new jukebox.Player(d, b); g.isClone = !0; g.wasReady = !1; return this.__clones[g.id] = g } return null }, loop: function() { if (0 !== this.__playersLength) if (this.__queue.length && this.__playersLength < this.features.channels) { var b = this.__queue[0], c = this.__getPlayerById(b.origin); if (null !== c) { var d = this.__getClone(b.origin, c.settings); null !== d && (!0 === this.features.volume && (c = this.__players[b.origin]) && d.setVolume(c.getVolume()), this.add(d), d.play(b.pointer, !0)) } this.__queue.splice(0, 1) } else for (d in this.__queue.length && 1 === this.features.channels && (b = this.__queue[0], c = this.__getPlayerById(b.origin), null !== c && c.play(b.pointer, !0), this.__queue.splice(0, 1)), this.__players) b = this.__players[d], c = b.getCurrentTime() || 0, b.isPlaying && !1 === b.wasReady ? b.wasReady = b.setCurrentTime(b.isPlaying.start) : b.isPlaying && !0 === b.wasReady ? c > b.isPlaying.end && (!0 === b.isPlaying.loop ? b.play(b.isPlaying.start, !0) : b.stop()) : b.isClone && null === b.isPlaying ? this.remove(b) : void 0 !== b.backgroundMusic && null === b.isPlaying && c > b.backgroundMusic.end && b.backgroundHackForiOS() }, getPlayableResource: function(b) { "[object Array]" !== Object.prototype.toString.call(b) && (b = [b]); for (var c = 0, d = b.length; c < d; c ) { var e = b[c], g = e.match(/\.([^\.]*)$/)[1]; if (g && this.codecs[g]) return e } return null }, add: function(b) { return b instanceof jukebox.Player && void 0 === this.__players[b.id] ? (this.__playersLength , this.__players[b.id] = b, !0) : !1 }, remove: function(b) { return b instanceof jukebox.Player && void 0 !== this.__players[b.id] ? (this.__playersLength--, delete this.__players[b.id], !0) : !1 }, addToQueue: function(b, c) { return ("string" === typeof b || "number" === typeof b) && void 0 !== this.__players[c] ? (this.__queue.push({ pointer: b, origin: c }), !0) : !1 } }; (function() { var b = {}, c = null, d = !0, e = !1; try { "undefined" !== typeof AudioContext ? c = new AudioContext : "undefined" !== typeof webkitAudioContext ? c = new webkitAudioContext : d = !1 } catch (g) { d = !1 } if (!d) if ("undefined" !== typeof Audio) try { new Audio } catch (j) { e = !0 } else e = !0; if (d) { var t = "undefined" === typeof c.createGain ? c.createGainNode() : c.createGain(); t.gain.value = 1; t.connect(c.destination) } var n = function(b) { this._volume = 1; this._muted = !1; this.usingWebAudio = d; this.ctx = c; this.noAudio = e; this._howls = []; this._codecs = b; this.iOSAutoEnable = !0 }; n.prototype = { volume: function(b) { b = parseFloat(b); if (0 <= b && 1 >= b) { this._volume = b; d && (t.gain.value = b); for (var c in this._howls) if (this._howls.hasOwnProperty(c) && !1 === this._howls[c]._webAudio) for (b = 0; b < this._howls[c]._audioNode.length; b ) this._howls[c]._audioNode[b].volume = this._howls[c]._volume * this._volume; return this } return d ? t.gain.value : this._volume }, mute: function() { this._setMuted(!0); return this }, unmute: function() { this._setMuted(!1); return this }, _setMuted: function(b) { this._muted = b; d && (t.gain.value = b ? 0 : this._volume); for (var c in this._howls) if (this._howls.hasOwnProperty(c) && !1 === this._howls[c]._webAudio) for (var e = 0; e < this._howls[c]._audioNode.length; e ) this._howls[c]._audioNode[e].muted = b }, codecs: function(b) { return this._codecs[b] }, _enableiOSAudio: function() { var b = this; if (!c || !b._iOSEnabled && /iPhone|iPad|iPod/i.test(navigator.userAgent)) { b._iOSEnabled = !1; var d = function() { var e = c.createBuffer(1, 1, 22050), g = c.createBufferSource(); g.buffer = e; g.connect(c.destination); "undefined" === typeof g.start ? g.noteOn(0) : g.start(0); setTimeout(function() { if (g.playbackState === g.PLAYING_STATE || g.playbackState === g.FINISHED_STATE) b._iOSEnabled = !0, b.iOSAutoEnable = !1, window.removeEventListener("touchend", d, !1) }, 0) }; window.addEventListener("touchend", d, !1); return b } } }; var s = null, x = {}; e || (s = new Audio, x = { mp3: !!s.canPlayType("audio/mpeg;").replace(/^no$/, ""), opus: !!s.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ""), ogg: !!s.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""), wav: !!s.canPlayType('audio/wav; codecs="1"').replace(/^no$/, ""), aac: !!s.canPlayType("audio/aac;").replace(/^no$/, ""), m4a: !!(s.canPlayType("audio/x-m4a;") || s.canPlayType("audio/m4a;") || s.canPlayType("audio/aac;")).replace(/^no$/, ""), mp4: !!(s.canPlayType("audio/x-mp4;") || s.canPlayType("audio/mp4;") || s.canPlayType("audio/aac;")).replace(/^no$/, ""), weba: !!s.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "") }); var r = new n(x), z = function(b) { this._autoplay = b.autoplay || !1; this._buffer = b.buffer || !1; this._duration = b.duration || 0; this._format = b.format || null; this._loop = b.loop || !1; this._loaded = !1; this._sprite = b.sprite || {}; this._src = b.src || ""; this._pos3d = b.pos3d || [0, 0, -0.5]; this._volume = void 0 !== b.volume ? b.volume : 1; this._urls = b.urls || []; this._rate = b.rate || 1; this._model = b.model || null; this._onload = [b.onload || function() {}]; this._onloaderror = [b.onloaderror || function() {}]; this._onend = [b.onend || function() {}]; this._onpause = [b.onpause || function() {}]; this._onplay = [b.onplay || function() {}]; this._onendTimer = []; this._webAudio = d && !this._buffer; this._audioNode = []; this._webAudio && this._setupAudioNode(); "undefined" !== typeof c && c && r.iOSAutoEnable && r._enableiOSAudio(); r._howls.push(this); this.load() }; z.prototype = { load: function() { var c = this, d = null; if (e) c.on("loaderror", Error("No audio support.")); else { for (var g = 0; g < c._urls.length; g ) { var j, s; if (c._format) j = c._format; else if (s = c._urls[g], (j = /^data:audio\/([^;,] );/i.exec(s)) || (j = /\.([^.] )$/.exec(s.split("?", 1)[0])), j) j = j[1].toLowerCase(); else { c.on("loaderror", Error("Could not extract format from passed URLs, please add format parameter.")); return } if (x[j]) { d = c._urls[g]; break } } if (d) { c._src = d; if (c._webAudio) { var z = d; if (z in b) c._duration = b[z].duration, E(c); else if (/^data:[^;] ;base64,/.test(z)) { d = atob(z.split(",")[1]); g = new Uint8Array(d.length); for (j = 0; j < d.length; j) g[j] = d.charCodeAt(j); C(g.buffer, c, z) } else { var t = new XMLHttpRequest; t.open("GET", z, !0); t.responseType = "arraybuffer"; t.onload = function() { C(t.response, c, z) }; t.onerror = function() { c._webAudio && (c._buffer = !0, c._webAudio = !1, c._audioNode = [], delete c._gainNode, delete b[z], c.load()) }; try { t.send() } catch (ya) { t.onerror() } } } else { var I = new Audio; I.addEventListener("error", function() { I.error && 4 === I.error.code && (n.noAudio = !0); c.on("loaderror", { type: I.error ? I.error.code : 0 }) }, !1); c._audioNode.push(I); I.src = d; I._pos = 0; I.preload = "auto"; I.volume = r._muted ? 0 : c._volume * r.volume(); var T = function() { c._duration = Math.ceil(10 * I.duration) / 10; 0 === Object.getOwnPropertyNames(c._sprite).length && (c._sprite = { _default: [0, 1E3 * c._duration] }); c._loaded || (c._loaded = !0, c.on("load")); c._autoplay && c.play(); I.removeEventListener("canplaythrough", T, !1) }; I.addEventListener("canplaythrough", T, !1); I.load() } return c } c.on("loaderror", Error("No codec support for selected audio sources.")) } }, urls: function(b) { return b ? (this.stop(), this._urls = "string" === typeof b ? [b] : b, this._loaded = !1, this.load(), this) : this._urls }, play: function(d, e) { var g = this; "function" === typeof d && (e = d); if (!d || "function" === typeof d) d = "_default"; if (!g._loaded) return g.on("load", function() { g.play(d, e) }), g; if (!g._sprite[d]) return "function" === typeof e && e(), g; g._inactiveNode(function(j) { j._sprite = d; var n = 0 < j._pos ? j._pos : g._sprite[d][0] / 1E3, s = 0; g._webAudio ? (s = g._sprite[d][1] / 1E3 - j._pos, 0 < j._pos && (n = g._sprite[d][0] / 1E3 n)) : s = g._sprite[d][1] / 1E3 - (n - g._sprite[d][0] / 1E3); var z = !(!g._loop && !g._sprite[d][2]), x = "string" === typeof e ? e : Math.round(Date.now() * Math.random()) "", t; t = setTimeout(function() { !g._webAudio && z && g.stop(x).play(d, x); g._webAudio && !z && (g._nodeById(x).paused = !0, g._nodeById(x)._pos = 0, g._clearEndTimer(x)); !g._webAudio && !z && g.stop(x); g.on("end", x) }, 1E3 * (s / g._rate)); g._onendTimer.push({ timer: t, id: x }); if (g._webAudio) { t = g._sprite[d][0] / 1E3; var C = g._sprite[d][1] / 1E3; j.id = x; j.paused = !1; t = [z, t, C]; C = g._nodeById(x); C.bufferSource = c.createBufferSource(); C.bufferSource.buffer = b[g._src]; C.bufferSource.connect(C.panner); C.bufferSource.loop = t[0]; t[0] && (C.bufferSource.loopStart = t[1], C.bufferSource.loopEnd = t[1] t[2]); C.bufferSource.playbackRate.value = g._rate; g._playStart = c.currentTime; j.gain.value = g._volume; "undefined" === typeof j.bufferSource.start ? z ? j.bufferSource.noteGrainOn(0, n, 86400) : j.bufferSource.noteGrainOn(0, n, s) : z ? j.bufferSource.start(0, n, 86400) : j.bufferSource.start(0, n, s) } else if (4 === j.readyState || !j.readyState && navigator.isCocoonJS) j.readyState = 4, j.id = x, j.currentTime = n, j.muted = r._muted || j.muted, j.volume = g._volume * r.volume(), setTimeout(function() { j.play() }, 0); else { g._clearEndTimer(x); var E = d, za = e, qa = function() { g.play(E, za); j.removeEventListener("canplaythrough", qa, !1) }; j.addEventListener("canplaythrough", qa, !1); return g } g.on("play"); "function" === typeof e && e(x); return g }); return g }, pause: function(b) { var c = this; if (!c._loaded) return c.on("play", function() { c.pause(b) }), c; c._clearEndTimer(b); var d = b ? c._nodeById(b) : c._activeNode(); if (d) if (d._pos = c.pos(null, b), c._webAudio) { if (!d.bufferSource || d.paused) return c; d.paused = !0; "undefined" === typeof d.bufferSource.stop ? d.bufferSource.noteOff(0) : d.bufferSource.stop(0) } else d.pause(); c.on("pause"); return c }, stop: function(b) { var c = this; if (!c._loaded) return c.on("play", function() { c.stop(b) }), c; c._clearEndTimer(b); var d = b ? c._nodeById(b) : c._activeNode(); if (d) if (d._pos = 0, c._webAudio) { if (!d.bufferSource || d.paused) return c; d.paused = !0; "undefined" === typeof d.bufferSource.stop ? d.bufferSource.noteOff(0) : d.bufferSource.stop(0) } else isNaN(d.duration) || (d.pause(), d.currentTime = 0); return c }, mute: function(b) { var c = this; if (!c._loaded) return c.on("play", function() { c.mute(b) }), c; var d = b ? c._nodeById(b) : c._activeNode(); d && (c._webAudio ? d.gain.value = 0 : d.muted = !0); return c }, unmute: function(b) { var c = this; if (!c._loaded) return c.on("play", function() { c.unmute(b) }), c; var d = b ? c._nodeById(b) : c._activeNode(); d && (c._webAudio ? d.gain.value = c._volume : d.muted = !1); return c }, volume: function(b, c) { var d = this; b = parseFloat(b); if (0 <= b && 1 >= b) { d._volume = b; if (!d._loaded) return d.on("play", function() { d.volume(b, c) }), d; var e = c ? d._nodeById(c) : d._activeNode(); e && (d._webAudio ? e.gain.value = b : e.volume = b * r.volume()); return d } return d._volume }, loop: function(b) { return "boolean" === typeof b ? (this._loop = b, this) : this._loop }, sprite: function(b) { return "object" === typeof b ? (this._sprite = b, this) : this._sprite }, pos: function(b, d) { var e = this; if (!e._loaded) return e.on("load", function() { e.pos(b) }), "number" === typeof b ? e : e._pos || 0; b = parseFloat(b); var g = d ? e._nodeById(d) : e._activeNode(); if (g) return 0 <= b ? (e.pause(d), g._pos = b, e.play(g._sprite, d), e) : e._webAudio ? g._pos (c.currentTime - e._playStart) : g.currentTime; if (0 <= b) return e; for (g = 0; g < e._audioNode.length; g ) if (e._audioNode[g].paused && 4 === e._audioNode[g].readyState) return e._webAudio ? e._audioNode[g]._pos : e._audioNode[g].currentTime }, pos3d: function(b, c, d, e) { var g = this; c = "undefined" === typeof c || !c ? 0 : c; d = "undefined" === typeof d || !d ? -0.5 : d; if (!g._loaded) return g.on("play", function() { g.pos3d(b, c, d, e) }), g; if (0 <= b || 0 > b) { if (g._webAudio) { var j = e ? g._nodeById(e) : g._activeNode(); j && (g._pos3d = [b, c, d], j.panner.setPosition(b, c, d), j.panner.panningModel = g._model || "HRTF") } } else return g._pos3d; return g }, fade: function(b, c, d, e, g) { var j = this, n = Math.abs(b - c), s = b > c ? "down" : "up", n = n / 0.01, r = d / n; if (!j._loaded) return j.on("load", function() { j.fade(b, c, d, e, g) }), j; j.volume(b, g); for (var x = 1; x <= n; x )(function() { var b = Math.round(1E3 * (j._volume ("up" === s ? 0.01 : -0.01) * x)) / 1E3; setTimeout(function() { j.volume(b, g); b === c && e && e() }, r * x) })() }, fadeIn: function(b, c, d) { return this.volume(0).play().fade(0, b, c, d) }, fadeOut: function(b, c, d, e) { var g = this; return g.fade(g._volume, b, c, function() { d && d(); g.pause(e); g.on("end") }, e) }, _nodeById: function(b) { for (var c = this._audioNode[0], d = 0; d < this._audioNode.length; d ) if (this._audioNode[d].id === b) { c = this._audioNode[d]; break } return c }, _activeNode: function() { for (var b = null, c = 0; c < this._audioNode.length; c ) if (!this._audioNode[c].paused) { b = this._audioNode[c]; break } this._drainPool(); return b }, _inactiveNode: function(b) { for (var c = null, d = 0; d < this._audioNode.length; d ) if (this._audioNode[d].paused && 4 === this._audioNode[d].readyState) { b(this._audioNode[d]); c = !0; break } this._drainPool(); if (!c) { var e; if (this._webAudio) e = this._setupAudioNode(), b(e); else { this.load(); e = this._audioNode[this._audioNode.length - 1]; var g = navigator.isCocoonJS ? "canplaythrough" : "loadedmetadata", j = function() { e.removeEventListener(g, j, !1); b(e) }; e.addEventListener(g, j, !1) } } }, _drainPool: function() { var b = 0, c; for (c = 0; c < this._audioNode.length; c ) this._audioNode[c].paused && b ; for (c = this._audioNode.length - 1; 0 <= c && !(5 >= b); c--) this._audioNode[c].paused && (this._webAudio && this._audioNode[c].disconnect(0), b--, this._audioNode.splice(c, 1)) }, _clearEndTimer: function(b) { for (var c = -1, d = 0; d < this._onendTimer.length; d ) if (this._onendTimer[d].id === b) { c = d; break } if (b = this._onendTimer[c]) clearTimeout(b.timer), this._onendTimer.splice(c, 1) }, _setupAudioNode: function() { var b = this._audioNode, d = this._audioNode.length; b[d] = "undefined" === typeof c.createGain ? c.createGainNode() : c.createGain(); b[d].gain.value = this._volume; b[d].paused = !0; b[d]._pos = 0; b[d].readyState = 4; b[d].connect(t); b[d].panner = c.createPanner(); b[d].panner.panningModel = this._model || "equalpower"; b[d].panner.setPosition(this._pos3d[0], this._pos3d[1], this._pos3d[2]); b[d].panner.connect(b[d]); return b[d] }, on: function(b, c) { var d = this["_on" b]; if ("function" === typeof c) d.push(c); else for (var e = 0; e < d.length; e ) c ? d[e].call(this, c) : d[e].call(this); return this }, off: function(b, c) { var d = this["_on" b]; if (c) for (var e = 0; e < d.length; e ) { if (c === d[e]) { d.splice(e, 1); break } } else this["_on" b] = []; return this }, unload: function() { for (var c = this._audioNode, d = 0; d < this._audioNode.length; d ) c[d].paused || (this.stop(c[d].id), this.on("end", c[d].id)), this._webAudio ? c[d].disconnect(0) : c[d].src = ""; for (d = 0; d < this._onendTimer.length; d ) clearTimeout(this._onendTimer[d].timer); c = r._howls.indexOf(this); null !== c && 0 <= c && r._howls.splice(c, 1); delete b[this._src] } }; if (d) var C = function(d, e, g) { c.decodeAudioData(d, function(c) { c && (b[g] = c, E(e, c)) }, function(b) { e.on("loaderror", b) }) }, E = function(b, c) { b._duration = c ? c.duration : b._duration; 0 === Object.getOwnPropertyNames(b._sprite).length && (b._sprite = { _default: [0, 1E3 * b._duration] }); b._loaded || (b._loaded = !0, b.on("load")); b._autoplay && b.play() }; "function" === typeof define && define.amd && define(function() { return { Howler: r, Howl: z } }); "undefined" !== typeof exports && (exports.Howler = r, exports.Howl = z); "undefined" !== typeof window && (window.Howler = r, window.Howl = z) })(); (function(b) { Number.prototype.map = function(b, c, d, e) { return d (e - d) * ((this - b) / (c - b)) }; Number.prototype.limit = function(b, c) { return Math.min(c, Math.max(b, this)) }; Number.prototype.round = function(b) { b = Math.pow(10, b || 0); return Math.round(this * b) / b }; Number.prototype.floor = function() { return Math.floor(this) }; Number.prototype.ceil = function() { return Math.ceil(this) }; Number.prototype.toInt = function() { return this | 0 }; Number.prototype.toRad = function() { return this / 180 * Math.PI }; Number.prototype.toDeg = function() { return 180 * this / Math.PI }; Array.prototype.erase = function(b) { for (var c = this.length; c--;) this[c] === b && this.splice(c, 1); return this }; Array.prototype.random = function() { return this[Math.floor(Math.random() * this.length)] }; Function.prototype.bind = Function.prototype.bind || function(b) { if ("function" !== typeof this) throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable"); var c = Array.prototype.slice.call(arguments, 1), d = this, e = function() {}, g = function() { return d.apply(this instanceof e && b ? this : b, c.concat(Array.prototype.slice.call(arguments))) }; e.prototype = this.prototype; g.prototype = new e; return g }; b.ig = { game: null, debug: null, version: "1.23", global: b, modules: {}, resources: [], ready: !1, baked: !1, nocache: "", ua: {}, prefix: b.ImpactPrefix || "", lib: "lib/", _current: null, _loadQueue: [], _waitForOnload: 0, $: function(b) { return "#" == b.charAt(0) ? document.getElementById(b.substr(1)) : document.getElementsByTagName(b) }, $new: function(b) { return document.createElement(b) }, copy: function(b) { if (!b || "object" != typeof b || b instanceof HTMLElement || b instanceof ig.Class) return b; if (b instanceof Array) for (var c = [], d = 0, e = b.length; d < e; d ) c[d] = ig.copy(b[d]); else for (d in c = {}, b) c[d] = ig.copy(b[d]); return c }, merge: function(b, c) { for (var d in c) { var e = c[d]; if ("object" != typeof e || e instanceof HTMLElement || e instanceof ig.Class || null === e) b[d] = e; else { if (!b[d] || "object" != typeof b[d]) b[d] = e instanceof Array ? [] : {}; ig.merge(b[d], e) } } return b }, ksort: function(b) { if (!b || "object" != typeof b) return []; var c = [], d = [], e; for (e in b) c.push(e); c.sort(); for (e = 0; e < c.length; e ) d.push(b[c[e]]); return d }, setVendorAttribute: function(b, c, d) { var e = c.charAt(0).toUpperCase() c.substr(1); b[c] = "undefined" !== typeof b.imageSmoothingEnabled ? b["ms" e] = b["moz" e] = b["o" e] = d : b["ms" e] = b["moz" e] = b["webkit" e] = b["o" e] = d }, getVendorAttribute: function(b, c) { var d = c.charAt(0).toUpperCase() c.substr(1); return "undefined" !== typeof b.imageSmoothingEnabled ? b[c] || b["ms" d] || b["moz" d] || b["o" d] : b[c] || b["ms" d] || b["moz" d] || b["webkit" d] || b["o" d] }, normalizeVendorAttribute: function(b, c) { var d = ig.getVendorAttribute(b, c); !b[c] && d && (b[c] = d) }, getImagePixels: function(b, c, d, e, g) { var j = ig.$new("canvas"); j.width = b.width; j.height = b.height; var t = j.getContext("2d"); ig.System.SCALE.CRISP(j, t); var m = ig.getVendorAttribute(t, "backingStorePixelRatio") || 1; ig.normalizeVendorAttribute(t, "getImageDataHD"); var u = b.width / m, y = b.height / m; j.width = Math.ceil(u); j.height = Math.ceil(y); t.drawImage(b, 0, 0, u, y); return 1 === m ? t.getImageData(c, d, e, g) : t.getImageDataHD(c, d, e, g) }, module: function(b) { if (ig._current) throw "Module '" ig._current.name "' defines nothing"; if (ig.modules[b] && ig.modules[b].body) throw "Module '" b "' is already defined"; ig._current = { name: b, requires: [], loaded: !1, body: null }; ig.modules[b] = ig._current; ig._loadQueue.push(ig._current); return ig }, requires: function() { ig._current.requires = Array.prototype.slice.call(arguments); return ig }, defines: function(b) { ig._current.body = b; ig._current = null; ig._initDOMReady() }, addResource: function(b) { ig.resources.push(b) }, setNocache: function(b) { ig.nocache = b ? "?" Date.now() : "" }, log: function() {}, assert: function() {}, show: function() {}, mark: function() {}, _loadScript: function(b, c) { ig.modules[b] = { name: b, requires: [], loaded: !1, body: null }; ig._waitForOnload ; var d = ig.prefix ig.lib b.replace(/\./g, "/") ".js" ig.nocache, e = ig.$new("script"); e.type = "text/javascript"; e.src = d; e.onload = function() { ig._waitForOnload--; ig._execModules() }; e.onerror = function() { throw "Failed to load module " b " at " d " required from " c; }; ig.$("head")[0].appendChild(e) }, _execModules: function() { for (var b = !1, c = 0; c < ig._loadQueue.length; c ) { for (var d = ig._loadQueue[c], e = !0, g = 0; g < d.requires.length; g ) { var j = d.requires[g]; ig.modules[j] ? ig.modules[j].loaded || (e = !1) : (e = !1, ig._loadScript(j, d.name)) } e && d.body && (ig._loadQueue.splice(c, 1), d.loaded = !0, d.body(), b = !0, c--) } if (b) ig._execModules(); else if (!ig.baked && 0 == ig._waitForOnload && 0 != ig._loadQueue.length) { b = []; for (c = 0; c < ig._loadQueue.length; c ) { e = []; j = ig._loadQueue[c].requires; for (g = 0; g < j.length; g ) d = ig.modules[j[g]], (!d || !d.loaded) && e.push(j[g]); b.push(ig._loadQueue[c].name " (requires: " e.join(", ") ")") } throw "Unresolved (or circular?) dependencies. Most likely there's a name/path mismatch for one of the listed modules or a previous syntax error prevents a module from loading:\n" b.join("\n"); } }, _DOMReady: function() { if (!ig.modules["dom.ready"].loaded) { if (!document.body) return setTimeout(ig._DOMReady, 13); ig.modules["dom.ready"].loaded = !0; ig._waitForOnload--; ig._execModules() } return 0 }, _boot: function() { document.location.href.match(/\?nocache/) && ig.setNocache(!0); ig.ua.pixelRatio = b.devicePixelRatio || 1; ig.ua.viewport = { width: b.innerWidth, height: b.innerHeight }; ig.ua.screen = { width: b.screen.availWidth * ig.ua.pixelRatio, height: b.screen.availHeight * ig.ua.pixelRatio }; ig.ua.iPhone = /iPhone/i.test(navigator.userAgent); ig.ua.iPhone4 = ig.ua.iPhone && 2 == ig.ua.pixelRatio; ig.ua.iPad = /iPad/i.test(navigator.userAgent); ig.ua.android = /android/i.test(navigator.userAgent); ig.ua.winPhone = /Windows Phone/i.test(navigator.userAgent); ig.ua.is_uiwebview = /(iPhone|iPod|iPad).*AppleWebKit(?!.*Safari)/i.test(navigator.userAgent); ig.ua.is_safari_or_uiwebview = /(iPhone|iPod|iPad).*AppleWebKit/i.test(navigator.userAgent); ig.ua.iOS = ig.ua.iPhone || ig.ua.iPad; ig.ua.iOS6_tag = /OS 6_/i.test(navigator.userAgent); ig.ua.iOS6 = (ig.ua.iPhone || ig.ua.iPad) && ig.ua.iOS6_tag; ig.ua.iOSgt5 = ig.ua.iOS && 5 < parseInt(navigator.appVersion.match(/OS (\d )_(\d )_?(\d )?/)[1]); ig.ua.HTCONE = /HTC_One/i.test(navigator.userAgent); ig.ua.winPhone = /Windows Phone/i.test(navigator.userAgent); ig.ua.Kindle = /Silk/i.test(navigator.userAgent); ig.ua.touchDevice = "ontouchstart" in b || b.navigator.msMaxTouchPoints; ig.ua.mobile = ig.ua.iOS || ig.ua.android || ig.ua.iOS6 || ig.ua.winPhone || ig.ua.Kindle || /mobile/i.test(navigator.userAgent) }, _initDOMReady: function() { ig.modules["dom.ready"] ? ig._execModules() : (ig._boot(), ig.modules["dom.ready"] = { requires: [], loaded: !1, body: null }, ig._waitForOnload , "complete" === document.readyState ? ig._DOMReady() : (document.addEventListener("DOMContentLoaded", ig._DOMReady, !1), b.addEventListener("load", ig._DOMReady, !1))) } }; ig.normalizeVendorAttribute(b, "requestAnimationFrame"); if (b.requestAnimationFrame) { var c = 1, d = {}; b.ig.setAnimation = function(e, g) { var j = c ; d[j] = !0; var r = function() { d[j] && (b.requestAnimationFrame(r, g), e()) }; b.requestAnimationFrame(r, g); return j }; b.ig.clearAnimation = function(b) { delete d[b] } } else b.ig.setAnimation = function(c) { return b.setInterval(c, 1E3 / 60) }, b.ig.clearAnimation = function(c) { b.clearInterval(c) }; var e = !1, g = /xyz/.test(function() { xyz }) ? /\bparent\b/ : /.*/, j = 0; b.ig.Class = function() {}; var t = function(b) { var c = this.prototype, d = {}, e; for (e in b) "function" == typeof b[e] && "function" == typeof c[e] && g.test(b[e]) ? (d[e] = c[e], c[e] = function(b, c) { return function() { var e = this.parent; this.parent = d[b]; var g = c.apply(this, arguments); this.parent = e; return g } }(e, b[e])) : c[e] = b[e] }; b.ig.Class.extend = function(c) { function d() { if (!e) { if (this.staticInstantiate) { var b = this.staticInstantiate.apply(this, arguments); if (b) return b } for (var c in this) "object" == typeof this[c] && (this[c] = ig.copy(this[c])); this.init && this.init.apply(this, arguments) } return this } var x = this.prototype; e = !0; var r = new this; e = !1; for (var z in c) r[z] = "function" == typeof c[z] && "function" == typeof x[z] && g.test(c[z]) ? function(b, c) { return function() { var d = this.parent; this.parent = x[b]; var e = c.apply(this, arguments); this.parent = d; return e } }(z, c[z]) : c[z]; d.prototype = r; d.prototype.constructor = d; d.extend = b.ig.Class.extend; d.inject = t; d.classId = r.classId = j; return d }; b.ImpactMixin && ig.merge(ig, b.ImpactMixin) })(window); ig.baked = !0; ig.module("impact.image").defines(function() { ig.Image = ig.Class.extend({ data: null, width: 0, height: 0, loaded: !1, failed: !1, loadCallback: null, path: "", staticInstantiate: function(b) { return ig.Image.cache[b] || null }, init: function(b) { this.path = b; this.load() }, load: function(b) { this.loaded ? b && b(this.path, !0) : (!this.loaded && ig.ready ? (this.loadCallback = b || null, this.data = new Image, this.data.onload = this.onload.bind(this), this.data.onerror = this.onerror.bind(this), this.data.src = ig.prefix this.path ig.nocache) : ig.addResource(this), ig.Image.cache[this.path] = this) }, reload: function() { this.loaded = !1; this.data = new Image; this.data.onload = this.onload.bind(this); this.data.src = this.path "?" Date.now() }, onload: function() { this.width = this.data.width; this.height = this.data.height; this.loaded = !0; 1 != ig.system.scale && this.resize(ig.system.scale); this.loadCallback && this.loadCallback(this.path, !0) }, onerror: function() { this.failed = !0; this.loadCallback && this.loadCallback(this.path, !1) }, resize: function(b) { var c = ig.getImagePixels(this.data, 0, 0, this.width, this.height), d = this.width * b, e = this.height * b, g = ig.$new("canvas"); g.width = d; g.height = e; for (var j = g.getContext("2d"), t = j.getImageData(0, 0, d, e), n = 0; n < e; n ) for (var s = 0; s < d; s ) { var x = 4 * (Math.floor(n / b) * this.width Math.floor(s / b)), r = 4 * (n * d s); t.data[r] = c.data[x]; t.data[r 1] = c.data[x 1]; t.data[r 2] = c.data[x 2]; t.data[r 3] = c.data[x 3] } j.putImageData(t, 0, 0); this.data = g }, draw: function(b, c, d, e, g, j) { if (this.loaded) { var t = ig.system.scale; g = (g ? g : this.width) * t; j = (j ? j : this.height) * t; ig.system.context.drawImage(this.data, d ? d * t : 0, e ? e * t : 0, g, j, ig.system.getDrawPos(b), ig.system.getDrawPos(c), g, j); ig.Image.drawCount } }, drawTile: function(b, c, d, e, g, j, t) { g = g ? g : e; if (this.loaded && !(e > this.width || g > this.height)) { var n = ig.system.scale, s = Math.floor(e * n), x = Math.floor(g * n), r = j ? -1 : 1, z = t ? -1 : 1; if (j || t) ig.system.context.save(), ig.system.context.scale(r, z); ig.system.context.drawImage(this.data, Math.floor(d * e) % this.width * n, Math.floor(d * e / this.width) * g * n, s, x, ig.system.getDrawPos(b) * r - (j ? s : 0), ig.system.getDrawPos(c) * z - (t ? x : 0), s, x); (j || t) && ig.system.context.restore(); ig.Image.drawCount } } }); ig.Image.drawCount = 0; ig.Image.cache = {}; ig.Image.reloadCache = function() { for (var b in ig.Image.cache) ig.Image.cache[b].reload() } }); ig.baked = !0; ig.module("impact.font").requires("impact.image").defines(function() { ig.Font = ig.Image.extend({ widthMap: [], indices: [], firstChar: 32, alpha: 1, letterSpacing: 1, lineSpacing: 0, onload: function(b) { this._loadMetrics(this.data); this.parent(b) }, widthForString: function(b) { if (-1 !== b.indexOf("\n")) { b = b.split("\n"); for (var c = 0, d = 0; d < b.length; d ) c = Math.max(c, this._widthForLine(b[d])); return c } return this._widthForLine(b) }, _widthForLine: function(b) { for (var c = 0, d = 0; d < b.length; d ) c = this.widthMap[b.charCodeAt(d) - this.firstChar] this.letterSpacing; return c }, heightForString: function(b) { return b.split("\n").length * (this.height this.lineSpacing) }, draw: function(b, c, d, e) { "string" != typeof b && (b = b.toString()); if (-1 !== b.indexOf("\n")) { b = b.split("\n"); for (var g = this.height this.lineSpacing, j = 0; j < b.length; j ) this.draw(b[j], c, d j * g, e) } else { if (e == ig.Font.ALIGN.RIGHT || e == ig.Font.ALIGN.CENTER) j = this._widthForLine(b), c -= e == ig.Font.ALIGN.CENTER ? j / 2 : j; 1 !== this.alpha && (ig.system.context.globalAlpha = this.alpha); for (j = 0; j < b.length; j ) e = b.charCodeAt(j), c = this._drawChar(e - this.firstChar, c, d); 1 !== this.alpha && (ig.system.context.globalAlpha = 1); ig.Image.drawCount = b.length } }, _drawChar: function(b, c, d) { if (!this.loaded || 0 > b || b >= this.indices.length) return 0; var e = ig.system.scale, g = this.widthMap[b] * e, j = (this.height - 2) * e; ig.system.context.drawImage(this.data, this.indices[b] * e, 0, g, j, ig.system.getDrawPos(c), ig.system.getDrawPos(d), g, j); return this.widthMap[b] this.letterSpacing }, _loadMetrics: function(b) { this.height = b.height - 1; this.widthMap = []; this.indices = []; for (var c = ig.getImagePixels(b, 0, b.height - 1, b.width, 1), d = 0, e = 0, g = 0; g < b.width; g ) { var j = 4 * g 3; 127 < c.data[j] ? e : 128 > c.data[j] && e && (this.widthMap.push(e), this.indices.push(g - e), d , e = 0) } this.widthMap.push(e); this.indices.push(g - e) } }); ig.Font.ALIGN = { LEFT: 0, RIGHT: 1, CENTER: 2 } }); ig.baked = !0; ig.module("impact.sound").defines(function() { ig.SoundManager = ig.Class.extend({ clips: {}, volume: 1, format: null, init: function() { if (!ig.Sound.enabled || !window.Audio) ig.Sound.enabled = !1; else { for (var b = new Audio, c = 0; c < ig.Sound.use.length; c ) { var d = ig.Sound.use[c]; if (b.canPlayType(d.mime)) { this.format = d; break } } this.format || (ig.Sound.enabled = !1) } }, load: function(b, c, d) { var e = ig.prefix b.replace(/[^\.] $/, this.format.ext) ig.nocache; if (this.clips[b]) { if (c && this.clips[b].length < ig.Sound.channels) for (c = this.clips[b].length; c < ig.Sound.channels; c ) { var g = new Audio(e); g.load(); this.clips[b].push(g) } return this.clips[b][0] } var j = new Audio(e); d && (j.addEventListener("canplaythrough", function n(c) { j.removeEventListener("canplaythrough", n, !1); d(b, !0, c) }, !1), j.addEventListener("error", function(c) { d(b, !1, c) }, !1)); j.preload = "auto"; j.load(); this.clips[b] = [j]; if (c) for (c = 1; c < ig.Sound.channels; c ) g = new Audio(e), g.load(), this.clips[b].push(g); return j }, get: function(b) { b = this.clips[b]; for (var c = 0, d; d = b[c ];) if (d.paused || d.ended) return d.ended && (d.currentTime = 0), d; b[0].pause(); b[0].currentTime = 0; return b[0] } }); ig.Music = ig.Class.extend({ tracks: [], namedTracks: {}, currentTrack: null, currentIndex: 0, random: !1, _volume: 1, _loop: !1, _fadeInterval: 0, _fadeTimer: null, _endedCallbackBound: null, init: function() { this._endedCallbackBound = this._endedCallback.bind(this); Object.defineProperty ? (Object.defineProperty(this, "volume", { get: this.getVolume.bind(this), set: this.setVolume.bind(this) }), Object.defineProperty(this, "loop", { get: this.getLooping.bind(this), set: this.setLooping.bind(this) })) : this.__defineGetter__ && (this.__defineGetter__("volume", this.getVolume.bind(this)), this.__defineSetter__("volume", this.setVolume.bind(this)), this.__defineGetter__("loop", this.getLooping.bind(this)), this.__defineSetter__("loop", this.setLooping.bind(this))) }, add: function(b, c) { if (ig.Sound.enabled) { var d = ig.soundManager.load(b instanceof ig.Sound ? b.path : b, !1); d.loop = this._loop; d.volume = this._volume; d.addEventListener("ended", this._endedCallbackBound, !1); this.tracks.push(d); c && (this.namedTracks[c] = d); this.currentTrack || (this.currentTrack = d) } }, next: function() { this.tracks.length && (this.stop(), this.currentIndex = this.random ? Math.floor(Math.random() * this.tracks.length) : (this.currentIndex 1) % this.tracks.length, this.currentTrack = this.tracks[this.currentIndex], this.play()) }, pause: function() { this.currentTrack && this.currentTrack.pause() }, stop: function() { this.currentTrack && (this.currentTrack.pause(), this.currentTrack.currentTime = 0) }, play: function(b) { if (b && this.namedTracks[b]) b = this.namedTracks[b], b != this.currentTrack && (this.stop(), this.currentTrack = b); else if (!this.currentTrack) return; this.currentTrack.play() }, getLooping: function() { return this._loop }, setLooping: function(b) { this._loop = b; for (var c in this.tracks) this.tracks[c].loop = b }, getVolume: function() { return this._volume }, setVolume: function(b) { this._volume = b.limit(0, 1); for (var c in this.tracks) this.tracks[c].volume = this._volume }, fadeOut: function(b) { this.currentTrack && (clearInterval(this._fadeInterval), this.fadeTimer = new ig.Timer(b), this._fadeInterval = setInterval(this._fadeStep.bind(this), 50)) }, _fadeStep: function() { var b = this.fadeTimer.delta().map(-this.fadeTimer.target, 0, 1, 0).limit(0, 1) * this._volume; 0.01 >= b ? (this.stop(), this.currentTrack.volume = this._volume, clearInterval(this._fadeInterval)) : this.currentTrack.volume = b }, _endedCallback: function() { this._loop ? this.play() : this.next() } }); ig.Sound = ig.Class.extend({ path: "", volume: 1, currentClip: null, multiChannel: !0, init: function(b, c) { this.path = b; this.multiChannel = !1 !== c; this.load() }, load: function(b) { ig.Sound.enabled ? ig.ready ? ig.soundManager.load(this.path, this.multiChannel, b) : ig.addResource(this) : b && b(this.path, !0) }, play: function() { ig.Sound.enabled && (this.currentClip = ig.soundManager.get(this.path), this.currentClip.volume = ig.soundManager.volume * this.volume, this.currentClip.play()) }, stop: function() { this.currentClip && (this.currentClip.pause(), this.currentClip.currentTime = 0) } }); ig.Sound.FORMAT = { MP3: { ext: "mp3", mime: "audio/mpeg" }, M4A: { ext: "m4a", mime: "audio/mp4; codecs=mp4a" }, OGG: { ext: "ogg", mime: "audio/ogg; codecs=vorbis" }, WEBM: { ext: "webm", mime: "audio/webm; codecs=vorbis" }, CAF: { ext: "caf", mime: "audio/x-caf" } }; ig.Sound.use = [ig.Sound.FORMAT.OGG, ig.Sound.FORMAT.MP3]; ig.Sound.channels = 4; ig.Sound.enabled = !0 }); ig.baked = !0; ig.module("impact.loader").requires("impact.image", "impact.font", "impact.sound").defines(function() { ig.Loader = ig.Class.extend({ resources: [], gameClass: null, status: 0, done: !1, _unloaded: [], _drawStatus: 0, _intervalId: 0, _loadCallbackBound: null, init: function(b, c) { this.gameClass = b; this.resources = c; this._loadCallbackBound = this._loadCallback.bind(this); for (var d = 0; d < this.resources.length; d ) this._unloaded.push(this.resources[d].path) }, load: function() { ig.system.clear("#000"); if (this.resources.length) { for (var b = 0; b < this.resources.length; b ) this.loadResource(this.resources[b]); this._intervalId = setInterval(this.draw.bind(this), 16) } else this.end() }, loadResource: function(b) { b.load(this._loadCallbackBound) }, end: function() { this.done || (this.done = !0, clearInterval(this._intervalId)) }, draw: function() {}, _loadCallback: function(b, c) { if (c) this._unloaded.erase(b); else throw "Failed to load resource: " b; this.status = 1 - this._unloaded.length / this.resources.length; 0 == this._unloaded.length && setTimeout(this.end.bind(this), 250) } }) }); ig.baked = !0; ig.module("impact.timer").defines(function() { ig.Timer = ig.Class.extend({ target: 0, base: 0, last: 0, pausedAt: 0, init: function(b) { this.last = this.base = ig.Timer.time; this.target = b || 0 }, set: function(b) { this.target = b || 0; this.base = ig.Timer.time; this.pausedAt = 0 }, reset: function() { this.base = ig.Timer.time; this.pausedAt = 0 }, tick: function() { var b = ig.Timer.time - this.last; this.last = ig.Timer.time; return this.pausedAt ? 0 : b }, delta: function() { return (this.pausedAt || ig.Timer.time) - this.base - this.target }, pause: function() { this.pausedAt || (this.pausedAt = ig.Timer.time) }, unpause: function() { this.pausedAt && (this.base = ig.Timer.time - this.pausedAt, this.pausedAt = 0) } }); ig.Timer._last = 0; ig.Timer.time = Number.MIN_VALUE; ig.Timer.timeScale = 1; ig.Timer.maxStep = 0.05; ig.Timer.step = function() { var b = Date.now(); ig.Timer.time = Math.min((b - ig.Timer._last) / 1E3, ig.Timer.maxStep) * ig.Timer.timeScale; ig.Timer._last = b } }); ig.baked = !0; ig.module("impact.system").requires("impact.timer", "impact.image").defines(function() { ig.System = ig.Class.extend({ fps: 30, width: 320, height: 240, realWidth: 320, realHeight: 240, scale: 1, tick: 0, animationId: 0, newGameClass: null, running: !1, delegate: null, clock: null, canvas: null, context: null, init: function(b, c, d, e, g) { this.fps = c; this.clock = new ig.Timer; this.canvas = ig.$(b); this.resize(d, e, g); this.context = this.canvas.getContext("2d"); this.getDrawPos = ig.System.drawMode; 1 != this.scale && (ig.System.scaleMode = ig.System.SCALE.CRISP); ig.System.scaleMode(this.canvas, this.context) }, resize: function(b, c, d) { this.width = b; this.height = c; this.scale = d || this.scale; this.realWidth = this.width * this.scale; this.realHeight = this.height * this.scale; this.canvas.width = this.realWidth; this.canvas.height = this.realHeight }, setGame: function(b) { this.running ? this.newGameClass = b : this.setGameNow(b) }, setGameNow: function(b) { ig.game = new b; ig.system.setDelegate(ig.game) }, setDelegate: function(b) { if ("function" == typeof b.run) this.delegate = b, this.startRunLoop(); else throw "System.setDelegate: No run() function in object"; }, stopRunLoop: function() { ig.clearAnimation(this.animationId); this.running = !1 }, startRunLoop: function() { this.stopRunLoop(); this.animationId = ig.setAnimation(this.run.bind(this), this.canvas); this.running = !0 }, clear: function(b) { this.context.fillStyle = b; this.context.fillRect(0, 0, this.realWidth, this.realHeight) }, run: function() { ig.Timer.step(); this.tick = this.clock.tick(); this.delegate.run(); ig.input.clearPressed(); this.newGameClass && (this.setGameNow(this.newGameClass), this.newGameClass = null) }, getDrawPos: null }); ig.System.DRAW = { AUTHENTIC: function(b) { return Math.round(b) * this.scale }, SMOOTH: function(b) { return Math.round(b * this.scale) }, SUBPIXEL: function(b) { return b * this.scale } }; ig.System.drawMode = ig.System.DRAW.SMOOTH; ig.System.SCALE = { CRISP: function(b, c) { ig.setVendorAttribute(c, "imageSmoothingEnabled", !1); b.style.imageRendering = "-moz-crisp-edges"; b.style.imageRendering = "-o-crisp-edges"; b.style.imageRendering = "-webkit-optimize-contrast"; b.style.imageRendering = "crisp-edges"; b.style.msInterpolationMode = "nearest-neighbor" }, SMOOTH: function(b, c) { ig.setVendorAttribute(c, "imageSmoothingEnabled", !0); b.style.imageRendering = ""; b.style.msInterpolationMode = "" } }; ig.System.scaleMode = ig.System.SCALE.SMOOTH }); ig.baked = !0; ig.module("impact.input").defines(function() { ig.KEY = { MOUSE1: -1, MOUSE2: -3, MWHEEL_UP: -4, MWHEEL_DOWN: -5, BACKSPACE: 8, TAB: 9, ENTER: 13, PAUSE: 19, CAPS: 20, ESC: 27, SPACE: 32, PAGE_UP: 33, PAGE_DOWN: 34, END: 35, HOME: 36, LEFT_ARROW: 37, UP_ARROW: 38, RIGHT_ARROW: 39, DOWN_ARROW: 40, INSERT: 45, DELETE: 46, _0: 48, _1: 49, _2: 50, _3: 51, _4: 52, _5: 53, _6: 54, _7: 55, _8: 56, _9: 57, A: 65, B: 66, C: 67, D: 68, E: 69, F: 70, G: 71, H: 72, I: 73, J: 74, K: 75, L: 76, M: 77, N: 78, O: 79, P: 80, Q: 81, R: 82, S: 83, T: 84, U: 85, V: 86, W: 87, X: 88, Y: 89, Z: 90, NUMPAD_0: 96, NUMPAD_1: 97, NUMPAD_2: 98, NUMPAD_3: 99, NUMPAD_4: 100, NUMPAD_5: 101, NUMPAD_6: 102, NUMPAD_7: 103, NUMPAD_8: 104, NUMPAD_9: 105, MULTIPLY: 106, ADD: 107, SUBSTRACT: 109, DECIMAL: 110, DIVIDE: 111, F1: 112, F2: 113, F3: 114, F4: 115, F5: 116, F6: 117, F7: 118, F8: 119, F9: 120, F10: 121, F11: 122, F12: 123, SHIFT: 16, CTRL: 17, ALT: 18, PLUS: 187, COMMA: 188, MINUS: 189, PERIOD: 190 }; ig.Input = ig.Class.extend({ bindings: {}, actions: {}, presses: {}, locks: {}, delayedKeyup: {}, isUsingMouse: !1, isUsingKeyboard: !1, isUsingAccelerometer: !1, mouse: { x: 0, y: 0 }, accel: { x: 0, y: 0, z: 0 }, initMouse: function() { if (!this.isUsingMouse) { this.isUsingMouse = !0; var b = this.mousewheel.bind(this); ig.system.canvas.addEventListener("mousewheel", b, !1); ig.system.canvas.addEventListener("DOMMouseScroll", b, !1); ig.system.canvas.addEventListener("contextmenu", this.contextmenu.bind(this), !1); ig.system.canvas.addEventListener("mousedown", this.keydown.bind(this), !1); ig.system.canvas.addEventListener("mouseup", this.keyup.bind(this), !1); ig.system.canvas.addEventListener("mousemove", this.mousemove.bind(this), !1); ig.ua.touchDevice && (ig.system.canvas.addEventListener("touchstart", this.keydown.bind(this), !1), ig.system.canvas.addEventListener("touchend", this.keyup.bind(this), !1), ig.system.canvas.addEventListener("touchmove", this.mousemove.bind(this), !1), ig.system.canvas.addEventListener("MSPointerDown", this.keydown.bind(this), !1), ig.system.canvas.addEventListener("MSPointerUp", this.keyup.bind(this), !1), ig.system.canvas.addEventListener("MSPointerMove", this.mousemove.bind(this), !1), ig.system.canvas.style.msTouchAction = "none") } }, initKeyboard: function() { this.isUsingKeyboard || (this.isUsingKeyboard = !0, window.addEventListener("keydown", this.keydown.bind(this), !1), window.addEventListener("keyup", this.keyup.bind(this), !1)) }, initAccelerometer: function() { this.isUsingAccelerometer || window.addEventListener("devicemotion", this.devicemotion.bind(this), !1) }, mousewheel: function(b) { var c = this.bindings[0 < (b.wheelDelta ? b.wheelDelta : -1 * b.detail) ? ig.KEY.MWHEEL_UP : ig.KEY.MWHEEL_DOWN]; c && (this.actions[c] = !0, this.presses[c] = !0, this.delayedKeyup[c] = !0, b.stopPropagation(), b.preventDefault()) }, mousemove: function(b) { var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth; ig.ua.mobile && (c = ig.system.realWidth); var c = ig.system.scale * (c / ig.system.realWidth), d = { left: 0, top: 0 }; ig.system.canvas.getBoundingClientRect && (d = ig.system.canvas.getBoundingClientRect()); b = b.touches ? b.touches[0] : b; this.mouse.x = (b.clientX - d.left) / c; this.mouse.y = (b.clientY - d.top) / c }, contextmenu: function(b) { this.bindings[ig.KEY.MOUSE2] && (b.stopPropagation(), b.preventDefault()) }, keydown: function(b) { var c = b.target.tagName; if (!("INPUT" == c || "TEXTAREA" == c)) if (c = "keydown" == b.type ? b.keyCode : 2 == b.button ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1, ("touchstart" == b.type || "mousedown" == b.type) && this.mousemove(b), c = this.bindings[c]) this.actions[c] = !0, this.locks[c] || (this.presses[c] = !0, this.locks[c] = !0), b.stopPropagation(), b.preventDefault() }, keyup: function(b) { var c = b.target.tagName; if (!("INPUT" == c || "TEXTAREA" == c)) if (c = this.bindings["keyup" == b.type ? b.keyCode : 2 == b.button ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1]) this.delayedKeyup[c] = !0, b.stopPropagation(), b.preventDefault() }, devicemotion: function(b) { this.accel = b.accelerationIncludingGravity }, bind: function(b, c) { 0 > b ? this.initMouse() : 0 < b && this.initKeyboard(); this.bindings[b] = c }, bindTouch: function(b, c) { var d = ig.$(b), e = this; d.addEventListener("touchstart", function(b) { e.touchStart(b, c) }, !1); d.addEventListener("touchend", function(b) { e.touchEnd(b, c) }, !1); d.addEventListener("MSPointerDown", function(b) { e.touchStart(b, c) }, !1); d.addEventListener("MSPointerUp", function(b) { e.touchEnd(b, c) }, !1) }, unbind: function(b) { this.delayedKeyup[this.bindings[b]] = !0; this.bindings[b] = null }, unbindAll: function() { this.bindings = {}; this.actions = {}; this.presses = {}; this.locks = {}; this.delayedKeyup = {} }, state: function(b) { return this.actions[b] }, pressed: function(b) { return this.presses[b] }, released: function(b) { return !!this.delayedKeyup[b] }, clearPressed: function() { for (var b in this.delayedKeyup) this.actions[b] = !1, this.locks[b] = !1; this.delayedKeyup = {}; this.presses = {} }, touchStart: function(b, c) { this.actions[c] = !0; this.presses[c] = !0; b.stopPropagation(); b.preventDefault(); return !1 }, touchEnd: function(b, c) { this.delayedKeyup[c] = !0; b.stopPropagation(); b.preventDefault(); return !1 } }) }); ig.baked = !0; ig.module("impact.impact").requires("dom.ready", "impact.loader", "impact.system", "impact.input", "impact.sound").defines(function() { ig.main = function(b, c, d, e, g, j, t) { ig.system = new ig.System(b, d, e, g, j || 1); ig.input = new ig.Input; ig.soundManager = new ig.SoundManager; ig.music = new ig.Music; ig.ready = !0; (new(t || ig.Loader)(c, ig.resources)).load() } }); ig.baked = !0; ig.module("impact.animation").requires("impact.timer", "impact.image").defines(function() { ig.AnimationSheet = ig.Class.extend({ width: 8, height: 8, image: null, init: function(b, c, d) { this.width = c; this.height = d; this.image = new ig.Image(b) } }); ig.Animation = ig.Class.extend({ sheet: null, timer: null, sequence: [], flip: { x: !1, y: !1 }, pivot: { x: 0, y: 0 }, frame: 0, tile: 0, loopCount: 0, alpha: 1, angle: 0, init: function(b, c, d, e) { this.sheet = b; this.pivot = { x: b.width / 2, y: b.height / 2 }; this.timer = new ig.Timer; this.frameTime = c; this.sequence = d; this.stop = !!e; this.tile = this.sequence[0] }, rewind: function() { this.timer.set(); this.frame = this.loopCount = 0; this.tile = this.sequence[0]; return this }, gotoFrame: function(b) { this.timer.set(this.frameTime * -b - 1E-4); this.update() }, gotoRandomFrame: function() { this.gotoFrame(Math.floor(Math.random() * this.sequence.length)) }, update: function() { var b = Math.floor(this.timer.delta() / this.frameTime); this.loopCount = Math.floor(b / this.sequence.length); this.frame = this.stop && 0 < this.loopCount ? this.sequence.length - 1 : b % this.sequence.length; this.tile = this.sequence[this.frame] }, draw: function(b, c) { var d = Math.max(this.sheet.width, this.sheet.height); b > ig.system.width || c > ig.system.height || (0 > b d || 0 > c d) || (1 != this.alpha && (ig.system.context.globalAlpha = this.alpha), 0 == this.angle ? this.sheet.image.drawTile(b, c, this.tile, this.sheet.width, this.sheet.height, this.flip.x, this.flip.y) : (ig.system.context.save(), ig.system.context.translate(ig.system.getDrawPos(b this.pivot.x), ig.system.getDrawPos(c this.pivot.y)), ig.system.context.rotate(this.angle), this.sheet.image.drawTile(-this.pivot.x, -this.pivot.y, this.tile, this.sheet.width, this.sheet.height, this.flip.x, this.flip.y), ig.system.context.restore()), 1 != this.alpha && (ig.system.context.globalAlpha = 1)) } }) }); ig.baked = !0; ig.module("impact.entity").requires("impact.animation", "impact.impact").defines(function() { ig.Entity = ig.Class.extend({ id: 0, settings: {}, size: { x: 16, y: 16 }, offset: { x: 0, y: 0 }, pos: { x: 0, y: 0 }, last: { x: 0, y: 0 }, vel: { x: 0, y: 0 }, accel: { x: 0, y: 0 }, friction: { x: 0, y: 0 }, maxVel: { x: 100, y: 100 }, zIndex: 0, gravityFactor: 1, standing: !1, bounciness: 0, minBounceVelocity: 40, anims: {}, animSheet: null, currentAnim: null, health: 10, type: 0, checkAgainst: 0, collides: 0, _killed: !1, slopeStanding: { min: (44).toRad(), max: (136).toRad() }, init: function(b, c, d) { this.id = ig.Entity._lastId; this.pos.x = this.last.x = b; this.pos.y = this.last.y = c; ig.merge(this, d) }, reset: function(b, c, d) { var e = this.constructor.prototype; this.pos.x = b; this.pos.y = c; this.last.x = b; this.last.y = c; this.vel.x = e.vel.x; this.vel.y = e.vel.y; this.accel.x = e.accel.x; this.accel.y = e.accel.y; this.health = e.health; this._killed = e._killed; this.standing = e.standing; this.type = e.type; this.checkAgainst = e.checkAgainst; this.collides = e.collides; ig.merge(this, d) }, addAnim: function(b, c, d, e) { if (!this.animSheet) throw "No animSheet to add the animation " b " to."; c = new ig.Animation(this.animSheet, c, d, e); this.anims[b] = c; this.currentAnim || (this.currentAnim = c); return c }, update: function() { this.last.x = this.pos.x; this.last.y = this.pos.y; this.vel.y = ig.game.gravity * ig.system.tick * this.gravityFactor; this.vel.x = this.getNewVelocity(this.vel.x, this.accel.x, this.friction.x, this.maxVel.x); this.vel.y = this.getNewVelocity(this.vel.y, this.accel.y, this.friction.y, this.maxVel.y); var b = ig.game.collisionMap.trace(this.pos.x, this.pos.y, this.vel.x * ig.system.tick, this.vel.y * ig.system.tick, this.size.x, this.size.y); this.handleMovementTrace(b); this.currentAnim && this.currentAnim.update() }, getNewVelocity: function(b, c, d, e) { return c ? (b c * ig.system.tick).limit(-e, e) : d ? (c = d * ig.system.tick, 0 < b - c ? b - c : 0 > b c ? b c : 0) : b.limit(-e, e) }, handleMovementTrace: function(b) { this.standing = !1; b.collision.y && (0 < this.bounciness && Math.abs(this.vel.y) > this.minBounceVelocity ? this.vel.y *= -this.bounciness : (0 < this.vel.y && (this.standing = !0), this.vel.y = 0)); b.collision.x && (this.vel.x = 0 < this.bounciness && Math.abs(this.vel.x) > this.minBounceVelocity ? this.vel.x * -this.bounciness : 0); if (b.collision.slope) { var c = b.collision.slope; if (0 < this.bounciness) { var d = this.vel.x * c.nx this.vel.y * c.ny; this.vel.x = (this.vel.x - 2 * c.nx * d) * this.bounciness; this.vel.y = (this.vel.y - 2 * c.ny * d) * this.bounciness } else d = (this.vel.x * c.x this.vel.y * c.y) / (c.x * c.x c.y * c.y), this.vel.x = c.x * d, this.vel.y = c.y * d, c = Math.atan2(c.x, c.y), c > this.slopeStanding.min && c < this.slopeStanding.max && (this.standing = !0) } this.pos = b.pos }, draw: function() { this.currentAnim && this.currentAnim.draw(this.pos.x - this.offset.x - ig.game._rscreen.x, this.pos.y - this.offset.y - ig.game._rscreen.y) }, kill: function() { ig.game.removeEntity(this) }, receiveDamage: function(b) { this.health -= b; 0 >= this.health && this.kill() }, touches: function(b) { return !(this.pos.x >= b.pos.x b.size.x || this.pos.x this.size.x <= b.pos.x || this.pos.y >= b.pos.y b.size.y || this.pos.y this.size.y <= b.pos.y) }, distanceTo: function(b) { var c = this.pos.x this.size.x / 2 - (b.pos.x b.size.x / 2); b = this.pos.y this.size.y / 2 - (b.pos.y b.size.y / 2); return Math.sqrt(c * c b * b) }, angleTo: function(b) { return Math.atan2(b.pos.y b.size.y / 2 - (this.pos.y this.size.y / 2), b.pos.x b.size.x / 2 - (this.pos.x this.size.x / 2)) }, check: function() {}, collideWith: function() {}, ready: function() {}, erase: function() {} }); ig.Entity._lastId = 0; ig.Entity.COLLIDES = { NEVER: 0, LITE: 1, PASSIVE: 2, ACTIVE: 4, FIXED: 8 }; ig.Entity.TYPE = { NONE: 0, A: 1, B: 2, BOTH: 3 }; ig.Entity.checkPair = function(b, c) { b.checkAgainst & c.type && b.check(c); c.checkAgainst & b.type && c.check(b); b.collides && c.collides && b.collides c.collides > ig.Entity.COLLIDES.ACTIVE && ig.Entity.solveCollision(b, c) }; ig.Entity.solveCollision = function(b, c) { var d = null; if (b.collides == ig.Entity.COLLIDES.LITE || c.collides == ig.Entity.COLLIDES.FIXED) d = b; else if (c.collides == ig.Entity.COLLIDES.LITE || b.collides == ig.Entity.COLLIDES.FIXED) d = c; b.last.x b.size.x > c.last.x && b.last.x < c.last.x c.size.x ? (b.last.y < c.last.y ? ig.Entity.seperateOnYAxis(b, c, d) : ig.Entity.seperateOnYAxis(c, b, d), b.collideWith(c, "y"), c.collideWith(b, "y")) : b.last.y b.size.y > c.last.y && b.last.y < c.last.y c.size.y && (b.last.x < c.last.x ? ig.Entity.seperateOnXAxis(b, c, d) : ig.Entity.seperateOnXAxis(c, b, d), b.collideWith(c, "x"), c.collideWith(b, "x")) }; ig.Entity.seperateOnXAxis = function(b, c, d) { var e = b.pos.x b.size.x - c.pos.x; d ? (d.vel.x = -d.vel.x * d.bounciness (b === d ? c : b).vel.x, c = ig.game.collisionMap.trace(d.pos.x, d.pos.y, d == b ? -e : e, 0, d.size.x, d.size.y), d.pos.x = c.pos.x) : (d = (b.vel.x - c.vel.x) / 2, b.vel.x = -d, c.vel.x = d, d = ig.game.collisionMap.trace(b.pos.x, b.pos.y, -e / 2, 0, b.size.x, b.size.y), b.pos.x = Math.floor(d.pos.x), b = ig.game.collisionMap.trace(c.pos.x, c.pos.y, e / 2, 0, c.size.x, c.size.y), c.pos.x = Math.ceil(b.pos.x)) }; ig.Entity.seperateOnYAxis = function(b, c, d) { var e = b.pos.y b.size.y - c.pos.y; if (d) { c = b === d ? c : b; d.vel.y = -d.vel.y * d.bounciness c.vel.y; var g = 0; d == b && Math.abs(d.vel.y - c.vel.y) < d.minBounceVelocity && (d.standing = !0, g = c.vel.x * ig.system.tick); b = ig.game.collisionMap.trace(d.pos.x, d.pos.y, g, d == b ? -e : e, d.size.x, d.size.y); d.pos.y = b.pos.y; d.pos.x = b.pos.x } else ig.game.gravity && (c.standing || 0 < b.vel.y) ? (d = ig.game.collisionMap.trace(b.pos.x, b.pos.y, 0, -(b.pos.y b.size.y - c.pos.y), b.size.x, b.size.y), b.pos.y = d.pos.y, 0 < b.bounciness && b.vel.y > b.minBounceVelocity ? b.vel.y *= -b.bounciness : (b.standing = !0, b.vel.y = 0)) : (d = (b.vel.y - c.vel.y) / 2, b.vel.y = -d, c.vel.y = d, g = c.vel.x * ig.system.tick, d = ig.game.collisionMap.trace(b.pos.x, b.pos.y, g, -e / 2, b.size.x, b.size.y), b.pos.y = d.pos.y, b = ig.game.collisionMap.trace(c.pos.x, c.pos.y, 0, e / 2, c.size.x, c.size.y), c.pos.y = b.pos.y) } }); ig.baked = !0; ig.module("impact.map").defines(function() { ig.Map = ig.Class.extend({ tilesize: 8, width: 1, height: 1, data: [ [] ], name: null, init: function(b, c) { this.tilesize = b; this.data = c; this.height = c.length; this.width = c[0].length; this.pxWidth = this.width * this.tilesize; this.pxHeight = this.height * this.tilesize }, getTile: function(b, c) { var d = Math.floor(b / this.tilesize), e = Math.floor(c / this.tilesize); return 0 <= d && d < this.width && 0 <= e && e < this.height ? this.data[e][d] : 0 }, setTile: function(b, c, d) { b = Math.floor(b / this.tilesize); c = Math.floor(c / this.tilesize); 0 <= b && b < this.width && 0 <= c && c < this.height && (this.data[c][b] = d) } }) }); ig.baked = !0; ig.module("impact.collision-map").requires("impact.map").defines(function() { ig.CollisionMap = ig.Map.extend({ lastSlope: 1, tiledef: null, init: function(b, c, g) { this.parent(b, c); this.tiledef = g || ig.CollisionMap.defaultTileDef; for (var j in this.tiledef) j | 0 > this.lastSlope && (this.lastSlope = j | 0) }, trace: function(b, c, g, j, t, n) { var s = { collision: { x: !1, y: !1, slope: !1 }, pos: { x: b, y: c }, tile: { x: 0, y: 0 } }, x = Math.ceil(Math.max(Math.abs(g), Math.abs(j)) / this.tilesize); if (1 < x) for (var r = g / x, z = j / x, C = 0; C < x && (r || z) && !(this._traceStep(s, b, c, r, z, t, n, g, j, C), b = s.pos.x, c = s.pos.y, s.collision.x && (g = r = 0), s.collision.y && (j = z = 0), s.collision.slope); C ); else this._traceStep(s, b, c, g, j, t, n, g, j, 0); return s }, _traceStep: function(b, c, g, j, t, n, s, x, r, z) { b.pos.x = j; b.pos.y = t; var C = 0; if (j) { var E = 0 < j ? n : 0, m = 0 > j ? this.tilesize : 0, C = Math.max(Math.floor(g / this.tilesize), 0), u = Math.min(Math.ceil((g s) / this.tilesize), this.height); j = Math.floor((b.pos.x E) / this.tilesize); var y = Math.floor((c E) / this.tilesize); if (0 < z || j == y || 0 > y || y >= this.width) y = -1; if (0 <= j && j < this.width) for (var L = C; L < u && !(-1 != y && (C = this.data[L][y], 1 < C && C <= this.lastSlope && this._checkTileDef(b, C, c, g, x, r, n, s, y, L))); L ) if (C = this.data[L][j], 1 == C || C > this.lastSlope || 1 < C && this._checkTileDef(b, C, c, g, x, r, n, s, j, L)) { if (1 < C && C <= this.lastSlope && b.collision.slope) break; b.collision.x = !0; b.tile.x = C; c = b.pos.x = j * this.tilesize - E m; x = 0; break } } if (t) { E = 0 < t ? s : 0; t = 0 > t ? this.tilesize : 0; C = Math.max(Math.floor(b.pos.x / this.tilesize), 0); m = Math.min(Math.ceil((b.pos.x n) / this.tilesize), this.width); L = Math.floor((b.pos.y E) / this.tilesize); u = Math.floor((g E) / this.tilesize); if (0 < z || L == u || 0 > u || u >= this.height) u = -1; if (0 <= L && L < this.height) for (j = C; j < m && !(-1 != u && (C = this.data[u][j], 1 < C && C <= this.lastSlope && this._checkTileDef(b, C, c, g, x, r, n, s, j, u))); j ) if (C = this.data[L][j], 1 == C || C > this.lastSlope || 1 < C && this._checkTileDef(b, C, c, g, x, r, n, s, j, L)) { if (1 < C && C <= this.lastSlope && b.collision.slope) break; b.collision.y = !0; b.tile.y = C; b.pos.y = L * this.tilesize - E t; break } } }, _checkTileDef: function(b, c, g, j, t, n, s, x, r, z) { var C = this.tiledef[c]; if (!C) return !1; c = (C[2] - C[0]) * this.tilesize; var E = (C[3] - C[1]) * this.tilesize, m = C[4]; s = g t (0 > E ? s : 0) - (r C[0]) * this.tilesize; x = j n (0 < c ? x : 0) - (z C[1]) * this.tilesize; if (0 < c * x - E * s) { if (0 > t * -E n * c) return m; r = Math.sqrt(c * c E * E); z = E / r; r = -c / r; var u = s * z x * r, C = z * u, u = r * u; if (C * C u * u >= t * t n * n) return m || 0.5 > c * (x - n) - E * (s - t); b.pos.x = g t - C; b.pos.y = j n - u; b.collision.slope = { x: c, y: E, nx: z, ny: r }; return !0 } return !1 } }); var b = 1 / 3, c = 2 / 3; ig.CollisionMap.defaultTileDef = { 5: [0, 1, 1, c, !0], 6: [0, c, 1, b, !0], 7: [0, b, 1, 0, !0], 3: [0, 1, 1, 0.5, !0], 4: [0, 0.5, 1, 0, !0], 2: [0, 1, 1, 0, !0 ], 10: [0.5, 1, 1, 0, !0], 21: [0, 1, 0.5, 0, !0], 32: [c, 1, 1, 0, !0], 43: [b, 1, c, 0, !0], 54: [0, 1, b, 0, !0], 27: [0, 0, 1, b, !0], 28: [0, b, 1, c, !0], 29: [0, c, 1, 1, !0], 25: [0, 0, 1, 0.5, !0], 26: [0, 0.5, 1, 1, !0], 24: [0, 0, 1, 1, !0], 11: [0, 0, 0.5, 1, !0], 22: [0.5, 0, 1, 1, !0], 33: [0, 0, b, 1, !0], 44: [b, 0, c, 1, !0], 55: [c, 0, 1, 1, !0], 16: [1, b, 0, 0, !0], 17: [1, c, 0, b, !0], 18: [1, 1, 0, c, !0], 14: [1, 0.5, 0, 0, !0], 15: [1, 1, 0, 0.5, !0], 13: [1, 1, 0, 0, !0], 8: [0.5, 1, 0, 0, !0], 19: [1, 1, 0.5, 0, !0], 30: [b, 1, 0, 0, !0], 41: [c, 1, b, 0, !0], 52: [1, 1, c, 0, !0], 38: [1, c, 0, 1, !0], 39: [1, b, 0, c, !0], 40: [1, 0, 0, b, !0 ], 36: [1, 0.5, 0, 1, !0], 37: [1, 0, 0, 0.5, !0], 35: [1, 0, 0, 1, !0], 9: [1, 0, 0.5, 1, !0], 20: [0.5, 0, 0, 1, !0], 31: [1, 0, c, 1, !0], 42: [c, 0, b, 1, !0], 53: [b, 0, 0, 1, !0], 12: [0, 0, 1, 0, !1], 23: [1, 1, 0, 1, !1], 34: [1, 0, 1, 1, !1], 45: [0, 1, 0, 0, !1] }; ig.CollisionMap.staticNoCollision = { trace: function(b, c, g, j) { return { collision: { x: !1, y: !1, slope: !1 }, pos: { x: b g, y: c j }, tile: { x: 0, y: 0 } } } } }); ig.baked = !0; ig.module("impact.background-map").requires("impact.map", "impact.image").defines(function() { ig.BackgroundMap = ig.Map.extend({ tiles: null, scroll: { x: 0, y: 0 }, distance: 1, repeat: !1, tilesetName: "", foreground: !1, enabled: !0, preRender: !1, preRenderedChunks: null, chunkSize: 512, debugChunks: !1, anims: {}, init: function(b, c, d) { this.parent(b, c); this.setTileset(d) }, setTileset: function(b) { this.tilesetName = b instanceof ig.Image ? b.path : b; this.tiles = new ig.Image(this.tilesetName); this.preRenderedChunks = null }, setScreenPos: function(b, c) { this.scroll.x = b / this.distance; this.scroll.y = c / this.distance }, preRenderMapToChunks: function() { var b = this.width * this.tilesize * ig.system.scale, c = this.height * this.tilesize * ig.system.scale; this.chunkSize = Math.min(Math.max(b, c), this.chunkSize); var d = Math.ceil(b / this.chunkSize), e = Math.ceil(c / this.chunkSize); this.preRenderedChunks = []; for (var g = 0; g < e; g ) { this.preRenderedChunks[g] = []; for (var j = 0; j < d; j ) this.preRenderedChunks[g][j] = this.preRenderChunk(j, g, j == d - 1 ? b - j * this.chunkSize : this.chunkSize, g == e - 1 ? c - g * this.chunkSize : this.chunkSize) } }, preRenderChunk: function(b, c, d, e) { var g = d / this.tilesize / ig.system.scale 1, j = e / this.tilesize / ig.system.scale 1, t = b * this.chunkSize / ig.system.scale % this.tilesize, n = c * this.chunkSize / ig.system.scale % this.tilesize; b = Math.floor(b * this.chunkSize / this.tilesize / ig.system.scale); c = Math.floor(c * this.chunkSize / this.tilesize / ig.system.scale); var s = ig.$new("canvas"); s.width = d; s.height = e; s.retinaResolutionEnabled = !1; e = s.getContext("2d"); ig.System.scaleMode(s, e); d = ig.system.context; ig.system.context = e; for (e = 0; e < g; e ) for (var x = 0; x < j; x ) if (e b < this.width && x c < this.height) { var r = this.data[x c][e b]; r && this.tiles.drawTile(e * this.tilesize - t, x * this.tilesize - n, r - 1, this.tilesize) } ig.system.context = d; return s }, draw: function() { this.tiles.loaded && this.enabled && (this.preRender ? this.drawPreRendered() : this.drawTiled()) }, drawPreRendered: function() { this.preRenderedChunks || this.preRenderMapToChunks(); var b = ig.system.getDrawPos(this.scroll.x), c = ig.system.getDrawPos(this.scroll.y); if (this.repeat) var d = this.width * this.tilesize * ig.system.scale, b = (b % d d) % d, d = this.height * this.tilesize * ig.system.scale, c = (c % d d) % d; var d = Math.max(Math.floor(b / this.chunkSize), 0), e = Math.max(Math.floor(c / this.chunkSize), 0), g = Math.ceil((b ig.system.realWidth) / this.chunkSize), j = Math.ceil((c ig.system.realHeight) / this.chunkSize), t = this.preRenderedChunks[0].length, n = this.preRenderedChunks.length; this.repeat || (g = Math.min(g, t), j = Math.min(j, n)); for (var s = 0; e < j; e ) { for (var x = 0, r = d; r < g; r ) { var z = this.preRenderedChunks[e % n][r % t], C = -b r * this.chunkSize - x, E = -c e * this.chunkSize - s; ig.system.context.drawImage(z, C, E); ig.Image.drawCount ; this.debugChunks && (ig.system.context.strokeStyle = "#f0f", ig.system.context.strokeRect(C, E, this.chunkSize, this.chunkSize)); this.repeat && z.width < this.chunkSize && C z.width < ig.system.realWidth && (x = this.chunkSize - z.width, g ) } this.repeat && z.height < this.chunkSize && E z.height < ig.system.realHeight && (s = this.chunkSize - z.height, j ) } }, drawTiled: function() { for (var b = 0, c = null, d = (this.scroll.x / this.tilesize).toInt(), e = (this.scroll.y / this.tilesize).toInt(), g = this.scroll.x % this.tilesize, j = this.scroll.y % this.tilesize, t = -g - this.tilesize, g = ig.system.width this.tilesize - g, n = ig.system.height this.tilesize - j, s = -1, j = -j - this.tilesize; j < n; s , j = this.tilesize) { var x = s e; if (x >= this.height || 0 > x) { if (!this.repeat) continue; x = (x % this.height this.height) % this.height } for (var r = -1, z = t; z < g; r , z = this.tilesize) { b = r d; if (b >= this.width || 0 > b) { if (!this.repeat) continue; b = (b % this.width this.width) % this.width } if (b = this.data[x][b])(c = this.anims[b - 1]) ? c.draw(z, j) : this.tiles.drawTile(z, j, b - 1, this.tilesize) } } } }) }); ig.baked = !0; ig.module("impact.game").requires("impact.impact", "impact.entity", "impact.collision-map", "impact.background-map").defines(function() { ig.Game = ig.Class.extend({ clearColor: "#000000", gravity: 0, screen: { x: 0, y: 0 }, _rscreen: { x: 0, y: 0 }, entities: [], namedEntities: {}, collisionMap: ig.CollisionMap.staticNoCollision, backgroundMaps: [], backgroundAnims: {}, autoSort: !1, sortBy: null, cellSize: 64, _deferredKill: [], _levelToLoad: null, _doSortEntities: !1, staticInstantiate: function() { this.sortBy = this.sortBy || ig.Game.SORT.Z_INDEX; ig.game = this; return null }, loadLevel: function(b) { this.screen = { x: 0, y: 0 }; this.entities = []; this.namedEntities = {}; for (var c = 0; c < b.entities.length; c ) { var d = b.entities[c]; this.spawnEntity(d.type, d.x, d.y, d.settings) } this.sortEntities(); this.collisionMap = ig.CollisionMap.staticNoCollision; this.backgroundMaps = []; for (c = 0; c < b.layer.length; c ) if (d = b.layer[c], "collision" == d.name) this.collisionMap = new ig.CollisionMap(d.tilesize, d.data); else { var e = new ig.BackgroundMap(d.tilesize, d.data, d.tilesetName); e.anims = this.backgroundAnims[d.tilesetName] || {}; e.repeat = d.repeat; e.distance = d.distance; e.foreground = !!d.foreground; e.preRender = !!d.preRender; e.name = d.name; this.backgroundMaps.push(e) } for (c = 0; c < this.entities.length; c ) this.entities[c].ready() }, loadLevelDeferred: function(b) { this._levelToLoad = b }, getMapByName: function(b) { if ("collision" == b) return this.collisionMap; for (var c = 0; c < this.backgroundMaps.length; c ) if (this.backgroundMaps[c].name == b) return this.backgroundMaps[c]; return null }, getEntityByName: function(b) { return this.namedEntities[b] }, getEntitiesByType: function(b) { b = "string" === typeof b ? ig.global[b] : b; for (var c = [], d = 0; d < this.entities.length; d ) { var e = this.entities[d]; e instanceof b && !e._killed && c.push(e) } return c }, spawnEntity: function(b, c, d, e) { var g = "string" === typeof b ? ig.global[b] : b; if (!g) throw "Can't spawn entity of type " b; b = new g(c, d, e || {}); this.entities.push(b); b.name && (this.namedEntities[b.name] = b); return b }, sortEntities: function() { this.entities.sort(this.sortBy) }, sortEntitiesDeferred: function() { this._doSortEntities = !0 }, removeEntity: function(b) { b.name && delete this.namedEntities[b.name]; b._killed = !0; b.type = ig.Entity.TYPE.NONE; b.checkAgainst = ig.Entity.TYPE.NONE; b.collides = ig.Entity.COLLIDES.NEVER; this._deferredKill.push(b) }, run: function() { this.update(); this.draw() }, update: function() { this._levelToLoad && (this.loadLevel(this._levelToLoad), this._levelToLoad = null); this.updateEntities(); this.checkEntities(); for (var b = 0; b < this._deferredKill.length; b ) this._deferredKill[b].erase(), this.entities.erase(this._deferredKill[b]); this._deferredKill = []; if (this._doSortEntities || this.autoSort) this.sortEntities(), this._doSortEntities = !1; for (var c in this.backgroundAnims) { var b = this.backgroundAnims[c], d; for (d in b) b[d].update() } }, updateEntities: function() { for (var b = 0; b < this.entities.length; b ) { var c = this.entities[b]; c._killed || c.update() } }, draw: function() { this.clearColor && ig.system.clear(this.clearColor); this._rscreen.x = ig.system.getDrawPos(this.screen.x) / ig.system.scale; this._rscreen.y = ig.system.getDrawPos(this.screen.y) / ig.system.scale; var b; for (b = 0; b < this.backgroundMaps.length; b ) { var c = this.backgroundMaps[b]; if (c.foreground) break; c.setScreenPos(this.screen.x, this.screen.y); c.draw() } this.drawEntities(); for (b; b < this.backgroundMaps.length; b ) c = this.backgroundMaps[b], c.setScreenPos(this.screen.x, this.screen.y), c.draw() }, drawEntities: function() { for (var b = 0; b < this.entities.length; b ) this.entities[b].draw() }, checkEntities: function() { for (var b = {}, c = 0; c < this.entities.length; c ) { var d = this.entities[c]; if (!(d.type == ig.Entity.TYPE.NONE && d.checkAgainst == ig.Entity.TYPE.NONE && d.collides == ig.Entity.COLLIDES.NEVER)) for (var e = {}, g = Math.floor(d.pos.y / this.cellSize), j = Math.floor((d.pos.x d.size.x) / this.cellSize) 1, t = Math.floor((d.pos.y d.size.y) / this.cellSize) 1, n = Math.floor(d.pos.x / this.cellSize); n < j; n ) for (var s = g; s < t; s ) if (b[n]) if (b[n][s]) { for (var x = b[n][s], r = 0; r < x.length; r ) d.touches(x[r]) && !e[x[r].id] && (e[x[r].id] = !0, ig.Entity.checkPair(d, x[r])); x.push(d) } else b[n][s] = [d]; else b[n] = {}, b[n][s] = [d] } } }); ig.Game.SORT = { Z_INDEX: function(b, c) { return b.zIndex - c.zIndex }, POS_X: function(b, c) { return b.pos.x b.size.x - (c.pos.x c.size.x) }, POS_Y: function(b, c) { return b.pos.y b.size.y - (c.pos.y c.size.y) } } }); ig.baked = !0; ig.module("plugins.patches.webkit-image-smoothing-patch").defines(function() { ig.System && (ig.System.SCALE = { CRISP: function(b, c) { c.imageSmoothingEnabled = c.msImageSmoothingEnabled = c.mozImageSmoothingEnabled = c.oImageSmoothingEnabled = !1; b.style.imageRendering = "-moz-crisp-edges"; b.style.imageRendering = "-o-crisp-edges"; b.style.imageRendering = "-webkit-optimize-contrast"; b.style.imageRendering = "crisp-edges"; b.style.msInterpolationMode = "nearest-neighbor" }, SMOOTH: function(b, c) { c.imageSmoothingEnabled = c.msImageSmoothingEnabled = c.mozImageSmoothingEnabled = c.oImageSmoothingEnabled = !0; b.style.imageRendering = ""; b.style.msInterpolationMode = "" } }, ig.System.scaleMode = ig.System.SCALE.SMOOTH) }); ig.baked = !0; ig.module("plugins.patches.windowfocus-onMouseDown-patch").defines(function() { var b = !1; try { b = window.self !== window.top, !1 === b && (b = 0 < window.frames.length) } catch (c) { b = !0 } ig.Input.inject({ keydown: function(c) { var e = c.target.tagName; if (!("INPUT" == e || "TEXTAREA" == e)) if (e = "keydown" == c.type ? c.keyCode : 2 == c.button ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1, b && 0 > e && window.focus(), ("touchstart" == c.type || "mousedown" == c.type) && this.mousemove(c), e = this.bindings[e]) this.actions[e] = !0, this.locks[e] || (this.presses[e] = !0, this.locks[e] = !0), c.stopPropagation(), c.preventDefault() } }) }); ig.baked = !0; ig.module("plugins.handlers.dom-handler").defines(function() { ig.DomHandler = ig.Class.extend({ JQUERYAVAILABLE: !1, init: function() { this.JQUERYAVAILABLE = this._jqueryAvailable() }, _jqueryAvailable: function() { return "undefined" !== typeof jQuery }, addEvent: function(b, c, d, e) { if (this.JQUERYAVAILABLE) b.on(c, d); else b.addEventListener(c, d, e) }, create: function(b) { return this.JQUERYAVAILABLE ? $("<" b ">") : ig.$new(b) }, getElementByClass: function(b) { return this.JQUERYAVAILABLE ? $("." b) : document.getElementsByClassName(b) }, getElementById: function(b) { return this.JQUERYAVAILABLE ? 0 < $(b).length ? $(b) : null : ig.$(b) }, appendChild: function(b, c) { this.JQUERYAVAILABLE ? b.append(c) : b.appendChild(c) }, appendToBody: function(b) { this.JQUERYAVAILABLE ? $("body").append(b) : document.body.appendChild(b) }, resize: function(b, c, d) { if (this.JQUERYAVAILABLE) b.width(c.toFixed(2)), b.height(d.toFixed(2)); else { var e = b.style.visibility; c = "width:" c.toFixed(2) "px; height:" d.toFixed(2) "px;"; this.attr(b, "style", c); b.style.visibility = e } }, resizeOffsetLeft: function(b, c, d, e) { if (this.JQUERYAVAILABLE) b.width(c.toFixed(2)), b.height(d.toFixed(2)), b.css("left", e); else { var g = b.style.visibility; c = "width:" c.toFixed(2) "px; height:" d.toFixed(2) "px; left: " e.toFixed(2) "px;"; this.attr(b, "style", c); b.style.visibility = g } }, css: function(b, c) { if (this.JQUERYAVAILABLE) b.css(c); else { var d = "", e; for (e in c) d = e ":" c[e] ";"; this.attr(b, "style", d) } }, getOffsets: function(b) { return this.JQUERYAVAILABLE ? (b = b.offset(), { left: b.left, top: b.top }) : { left: b.offsetLeft, top: b.offsetTop } }, attr: function(b, c, d) { if ("undefined" === typeof d) return this.JQUERYAVAILABLE ? b.attr(c) : b.getAttribute(c); this.JQUERYAVAILABLE ? b.attr(c, d) : b.setAttribute(c, d) }, show: function(b) { this.JQUERYAVAILABLE ? (b.show(), b.css("visibility", "visible")) : b && (b.style ? b.style.visibility = "visible" : b[0] && (b[0].style.visibility = "visible")) }, hide: function(b) { this.JQUERYAVAILABLE ? (b.hide(), b.css("visibility", "hidden")) : b && (b.style ? b.style.visibility = "hidden" : b[0] && (b[0].style.visibility = "hidden")) }, getQueryVariable: function(b) { for (var c = window.location.search.substring(1).split("&"), d = 0; d < c.length; d ) { var e = c[d].split("="); if (decodeURIComponent(e[0]) == b) return decodeURIComponent(e[1]) } }, forcedDeviceDetection: function() { var b = this.getQueryVariable("device"); if (b) switch (b) { case "mobile": console.log("serving mobile version ..."); ig.ua.mobile = !0; break; case "desktop": console.log("serving desktop version ..."); ig.ua.mobile = !1; break; default: console.log("serving universal version ...") } else console.log("serving universal version ...") }, forcedDeviceRotation: function() { var b = this.getQueryVariable("force-rotate"); if (b) switch (b) { case "portrait": console.log("force rotate to portrait"); window.orientation = 0; break; case "landscape": console.log("force rotate to horizontal"); window.orientation = 90; break; default: alert("wrong command/type in param force-rotate. Defaulting value to portrait"), window.orientation = 0 } } }) }); ig.baked = !0; ig.module("plugins.data.vector").defines(function() { Vector2 = ig.Class.extend({ x: null, y: null, valType: "number", init: function(b, c) { typeof b === this.valType && typeof c === this.valType && (this.x = b, this.y = c) }, row: function(b) { typeof b === this.valType && (this.y = b); return this.y }, col: function(b) { typeof b === this.valType && (this.x = b); return this.x } }) }); ig.baked = !0; ig.module("plugins.handlers.size-handler").requires("plugins.data.vector").defines(function() { ig.SizeHandler = ig.Class.extend({ portraitMode: !0, desktop: { actualSize: new Vector2(window.innerWidth, window.innerHeight), actualResolution: new Vector2(480, 640) }, mobile: { actualSize: new Vector2(window.innerWidth, window.innerHeight), actualResolution: new Vector2(480, 640) }, windowSize: new Vector2(window.innerWidth, window.innerHeight), scaleRatioMultiplier: new Vector2(1, 1), sizeRatio: new Vector2(1, 1), scale: 1, domHandler: null, dynamicClickableEntityDivs: {}, coreDivsToResize: ["#canvas", "#play", "#orientate"], adsToResize: { }, init: function(b) { this.domHandler = b; if ("undefined" === typeof b) throw "undefined Dom Handler for Size Handler"; this.sizeCalcs(); this.eventListenerSetup(); this.samsungFix() }, sizeCalcs: function() { this.windowSize = new Vector2(window.innerWidth, window.innerHeight); if (ig.ua.mobile) { this.mobile.actualSize = new Vector2(window.innerWidth, window.innerHeight); var b = new Vector2(this.mobile.actualResolution.x, this.mobile.actualResolution.y); this.scaleRatioMultiplier = new Vector2(this.mobile.actualSize.x / b.x, this.mobile.actualSize.y / b.y); var c = Math.min(this.scaleRatioMultiplier.x, this.scaleRatioMultiplier.y); this.mobile.actualSize.x = b.x * this.scaleRatioMultiplier.x; this.mobile.actualSize.y = b.y * this.scaleRatioMultiplier.y } else this.desktop.actualSize = new Vector2(window.innerWidth, window.innerHeight), b = new Vector2(this.desktop.actualResolution.x, this.desktop.actualResolution.y), this.scaleRatioMultiplier = new Vector2(this.desktop.actualSize.x / b.x, this.desktop.actualSize.y / b.y), c = Math.min(this.scaleRatioMultiplier.x, this.scaleRatioMultiplier.y), this.desktop.actualSize.x = b.x * c, this.desktop.actualSize.y = b.y * c; this.sizeRatio.x = window.innerWidth / this.mobile.actualResolution.x; this.sizeRatio.y = window.innerHeight / this.mobile.actualResolution.y }, resizeLayers: function() { for (var b = 0; b < this.coreDivsToResize.length; b ) { var c = ig.domHandler.getElementById(this.coreDivsToResize[b]); ig.ua.mobile ? ig.domHandler.resize(c, Math.floor(ig.sizeHandler.mobile.actualSize.x), Math.floor(ig.sizeHandler.mobile.actualSize.y)) : ig.domHandler.resizeOffsetLeft(c, Math.floor(ig.sizeHandler.desktop.actualSize.x), Math.floor(ig.sizeHandler.desktop.actualSize.y), Math.floor(ig.sizeHandler.windowSize.x / 2 - ig.sizeHandler.desktop.actualSize.x / 2)) } for (var d in this.adsToResize) { var b = ig.domHandler.getElementById("#" d), c = ig.domHandler.getElementById("#" d "-Box"), e = (window.innerWidth - this.adsToResize[d]["box-width"]) / 2 "px", g = (window.innerHeight - this.adsToResize[d]["box-height"]) / 2 "px"; b && ig.domHandler.css(b, { width: window.innerWidth, height: window.innerHeight }); c && ig.domHandler.css(c, { left: e, top: g }) } for (d in this.dynamicClickableEntityDivs) { c = Math.min(ig.sizeHandler.scaleRatioMultiplier.x, ig.sizeHandler.scaleRatioMultiplier.y); b = ig.domHandler.getElementById("#" d); if (ig.ua.mobile) var j = this.dynamicClickableEntityDivs[d].entity_pos_x, t = this.dynamicClickableEntityDivs[d].entity_pos_y, g = this.dynamicClickableEntityDivs[d].width, e = this.dynamicClickableEntityDivs[d].height, n = Math.floor(j * this.scaleRatioMultiplier.x) "px", t = Math.floor(t * this.scaleRatioMultiplier.y) "px", g = Math.floor(g * this.scaleRatioMultiplier.x) "px", c = Math.floor(e * this.scaleRatioMultiplier.y) "px"; else var e = ig.domHandler.getElementById("#canvas"), e = ig.domHandler.getOffsets(e), n = e.left, s = e.top, j = this.dynamicClickableEntityDivs[d].entity_pos_x, t = this.dynamicClickableEntityDivs[d].entity_pos_y, g = this.dynamicClickableEntityDivs[d].width, e = this.dynamicClickableEntityDivs[d].height, n = Math.floor(n j * c) "px", t = Math.floor(s t * c) "px", g = Math.floor(g * c) "px", c = Math.floor(e * c) "px"; ig.domHandler.css(b, { "float": "left", position: "absolute", left: n, top: t, width: g, height: c, "z-index": 3 }) } }, resize: function() { this.sizeCalcs(); this.resizeLayers() }, reorient: function() { if (ig.ua.mobile) { var b = this.portraitMode ? window.innerHeight < window.innerWidth : window.innerHeight > window.innerWidth, c = this.domHandler.getElementById("#orientate"), d = this.domHandler.getElementById("#game"); b ? (this.domHandler.show(c), this.domHandler.hide(d)) : (this.domHandler.show(d), this.domHandler.hide(c)) } ig.ua.mobile ? (this.resize(), this.resizeAds()) : this.resize() }, resizeAds: function() { for (var b in this.adsToResize) { var c = ig.domHandler.getElementById("#" b), d = ig.domHandler.getElementById("#" b "-Box"), e = (window.innerWidth - this.adsToResize[b]["box-width"]) / 2 "px", g = (window.innerHeight - this.adsToResize[b]["box-height"]) / 2 "px"; c && ig.domHandler.css(c, { width: window.innerWidth, height: window.innerHeight }); d && ig.domHandler.css(d, { left: e, top: g }) } }, samsungFix: function() { ig.ua.android && !(4.2 > parseFloat(navigator.userAgent.slice(navigator.userAgent.indexOf("Android") 8, navigator.userAgent.indexOf("Android") 11))) && (!(0 > navigator.userAgent.indexOf("GT")) && !(0 < navigator.userAgent.indexOf("Chrome")) && !(0 < navigator.userAgent.indexOf("Firefox"))) && (document.addEventListener("touchstart", function(b) { b.preventDefault(); return !1 }, !1), document.addEventListener("touchmove", function(b) { b.preventDefault(); return !1 }, !1), document.addEventListener("touchend", function(b) { b.preventDefault(); return !1 }, !1)) }, eventListenerSetup: function() { window.addEventListener("resize", function() { this.reorient() }.bind(this), !1); window.addEventListener("orientationchange", function() { this.reorient() }.bind(this), !1); document.ontouchmove = function(b) { window.scrollTo(0, 1); b.preventDefault() } } }) }); ig.baked = !0; ig.module("plugins.handlers.api-handler").defines(function() { ig.ApiHandler = ig.Class.extend({ apiAvailable: { MJSPreroll: function() { ig.ua.mobile && ig.domHandler.JQUERYAVAILABLE }, MJSHeader: function() { ig.ua.mobile && ig.domHandler.JQUERYAVAILABLE }, MJSFooter: function() { ig.ua.mobile && ig.domHandler.JQUERYAVAILABLE }, MJSEnd: function() { ig.ua.mobile && ig.domHandler.JQUERYAVAILABLE } }, run: function(b, c) { if (this.apiAvailable[b]) this.apiAvailable[b](c) } }) }); ig.baked = !0; ig.module("plugins.audio.sound-player").defines(function() { SoundPlayer = ig.Class.extend({ tagName: "SoundPlayer", muteFlag: !1, debug: !1, init: function() { this.debug && console.log(this.tagName) }, play: function(b) { this.debug && console.log("play sound ", b) }, stop: function() { this.debug && console.log("stop sound ") }, volume: function() { this.debug && console.log("set volume") }, mute: function(b) { this.debug && console.log("mute"); "undefined" === typeof b ? this.muteFlag = !0 : b.flagChange && (this.muteFlag = !0) }, unmute: function(b) { this.debug && console.log("unmute"); "undefined" === typeof b ? this.muteFlag = !1 : b.flagChange && (this.muteFlag = !1) } }) }); ig.baked = !0; ig.module("plugins.audio.impact-music-player").requires("plugins.audio.sound-player").defines(function() { ImpactMusicPlayer = SoundPlayer.extend({ tagName: "ImpactMusicPlayer", bgmPlaying: !1, soundList: {}, init: function(b, c) { this.parent(b, c); for (var d in b) this.soundList[d] = d, ig.music.add(b[d].path ".*", d); c && c.loop && (ig.music.loop = c.loop) }, play: function(b) { this.muteFlag || (this.bgmPlaying = !0, "undefined" === typeof b ? ig.music.play(b) : ig.music.play()) }, stop: function() { this.bgmPlaying = !1; ig.music.pause() }, volume: function(b) { console.log("impactmusic:", b); ig.music.volume = 0 > b ? 0 : isNaN(b) ? 1 : 1 < b ? 1 : b }, getVolume: function() { return ig.music.volume }, mute: function(b) { this.parent(b); this.bgmPlaying && this.stop() }, unmute: function(b) { this.parent(b); this.play() } }) }); ig.baked = !0; ig.module("plugins.audio.impact-sound-player").requires("plugins.audio.sound-player").defines(function() { ImpactSoundPlayer = SoundPlayer.extend({ tagName: "ImpactSoundPlayer", soundList: {}, init: function(b, c) { this.parent(b, c); for (var d in b) { var e = new ig.Sound(b[d].path ".*"); this.soundList[d] = e } }, play: function(b) { this.muteFlag || ("object" === typeof b ? (console.log(b " exists"), b.play()) : "string" === typeof b && this.soundList[b].play()) }, stop: function(b) { this.parent(b); b.stop() }, volume: function(b) { ig.soundManager.volume = 0 > b ? 0 : isNaN(b) ? 1 : 1 < b ? 1 : b }, getVolume: function() { return ig.soundManager.volume }, mute: function(b) { this.parent(b); ig.Sound.enabled = !1 }, unmute: function(b) { this.parent(b); ig.Sound.enabled = !0 } }) }); ig.baked = !0; ig.module("plugins.audio.howler-player").requires("plugins.audio.sound-player").defines(function() { HowlerPlayer = SoundPlayer.extend({ tagName: "HowlerPlayer", soundList: {}, init: function(b, c) { this.parent(b, c); for (var d in b) { var e = b[d].path, e = new Howl({ urls: [e "." ig.Sound.FORMAT.OGG.ext, e "." ig.Sound.FORMAT.MP3.ext] }); this.soundList[d] = e } }, play: function(b) { this.muteFlag || ("object" === typeof b ? b.play() : "string" === typeof b && this.soundList[b].play()) }, stop: function(b) { this.parent(b); b.stop() }, volume: function(b) { for (var c in this.soundList) { if (0 > b) { this.soundList[c].volume(0); break } isNaN(b) ? this.soundList[c].volume(1) : 1 < b ? this.soundList[c].volume(1) : this.soundList[c].volume(b) } }, getVolume: function() { for (var b in this.soundList) return this.soundList[b].volume() }, mute: function(b) { this.parent(b); Howler.mute() }, unmute: function(b) { this.parent(b); Howler.unmute() } }) }); ig.baked = !0; ig.module("plugins.audio.howler-music-player").requires("plugins.audio.sound-player").defines(function() { HowlerMusicPlayer = SoundPlayer.extend({ tagName: "HowlerMusicPlayer", bgmPlaying: !1, soundList: {}, init: function(b, c) { this.parent(b, c); for (var d in b) { var e = b[d].path, e = new Howl({ urls: [e "." ig.Sound.FORMAT.OGG.ext, e "." ig.Sound.FORMAT.MP3.ext], loop: !0, autoplay: !1, onend: function() {}.bind(this) }); this.soundList[d] = e } }, play: function(b) { if (!this.muteFlag && !this.bgmPlaying) if ("object" === typeof b) this.bgmPlaying = !0, b.play(); else if ("string" === typeof b) this.bgmPlaying = !0, this.soundList[b].play(); else for (var c in this.soundList) { this.soundList[c].play(); this.bgmPlaying = !0; break } }, stop: function(b) { this.parent(b); if (this.bgmPlaying) { for (var c in this.soundList) this.soundList[c].stop(); this.bgmPlaying = !1 } }, volume: function(b) { for (var c in this.soundList) { if (0 > b) { this.soundList[c].volume(0); break } isNaN(b) ? this.soundList[c].volume(1) : 1 < b ? this.soundList[c].volume(1) : this.soundList[c].volume(b) } }, getVolume: function() { for (var b in this.soundList) return this.soundList[b].volume() }, mute: function(b) { this.parent(b); Howler.mute() }, unmute: function(b) { this.parent(b); Howler.unmute() } }) }); ig.baked = !0; ig.module("plugins.audio.jukebox-player").requires("plugins.audio.sound-player").defines(function() { JukeboxPlayer = SoundPlayer.extend({ tagName: "JukeboxPlayer", bgmPlaying: !1, soundList: {}, jukeboxPlayer: null, pausePosition: 0, premuteVolume: 0, minVolume: 0.0010, init: function(b, c) { this.parent(b, c); for (var d in b) { this.soundList[d] = d; var e = b[d].path; this.jukeboxPlayer = new jukebox.Player({ resources: [e "." ig.Sound.FORMAT.OGG.ext, e "." ig.Sound.FORMAT.MP3.ext], autoplay: !1, spritemap: { music: { start: b[d].startMp3, end: b[d].endMp3, loop: !0 } } }) } }, play: function() { this.muteFlag || (this.bgmPlaying = !0, this.pausePosition ? (console.log("resume"), this.jukeboxPlayer.resume(this.pausePosition)) : (console.log("play"), this.jukeboxPlayer.play(this.jukeboxPlayer.settings.spritemap.music.start, !0)), this.premuteVolume = this.getVolume()) }, stop: function() { this.bgmPlaying = !1; this.pausePosition = this.jukeboxPlayer.pause() }, volume: function(b) { console.log("jukebox:", b); 0 >= b ? this.jukeboxPlayer.setVolume(this.minVolume) : isNaN(b) ? this.jukeboxPlayer.setVolume(1) : 1 < b ? this.jukeboxPlayer.setVolume(1) : this.jukeboxPlayer.setVolume(b) }, getVolume: function() { return this.jukeboxPlayer.getVolume() }, mute: function(b) { this.parent(b); this.bgmPlaying && (console.log("jukebox", this.premuteVolume), this.muteFlag || (this.premuteVolume = this.getVolume()), this.jukeboxPlayer.pause(), this.jukeboxPlayer.setVolume(this.minVolume)) }, unmute: function(b) { this.parent(b); this.muteFlag || (console.log("jukebox", this.premuteVolume), this.jukeboxPlayer.setVolume(this.premuteVolume), this.jukeboxPlayer.resume()) } }) }); ig.baked = !0; ig.module("plugins.audio.webaudio-music-player").requires("plugins.audio.sound-player").defines(function() { WebaudioMusicPlayer = SoundPlayer.extend({ tagName: "WebaudioMusicPlayer", bgmPlaying: !1, isSupported: !1, muteFlag: !1, pausedTime: 0, webaudio: null, useHTML5Audio: !1, audio: null, inactiveAudio: null, codecs: null, _volume: 1, soundList: {}, init: function(b) { this.webaudio = { compatibility: {}, gainNode: null, buffer: null, source_loop: {}, source_once: {} }; try { this.AudioContext = window.AudioContext || window.webkitAudioContext, this.webaudio.context = new this.AudioContext, this.isSupported = !0 } catch (c) { console.log("Web Audio API not supported in this browser."), this.webaudio = null, this.useHTML5Audio = !0 } if (this.useHTML5Audio) if ("undefined" !== typeof Audio) try { new Audio } catch (d) { this.useHTML5Audio = !1 } else this.useHTML5Audio = !1; this.useHTML5Audio && (this.audio = new Audio, this.isSupported = !0, this.initHTML5Audio(b)); if (!this.isSupported) return null; this.webaudio && this.initWebAudio(b) }, initWebAudio: function(b) { ig.ua.iOS && this.initIOSWebAudioUnlock(); this.webaudio.gainNode = this.webaudio.context.createGain(); this.webaudio.gainNode.connect(this.webaudio.context.destination); this.webaudio.gainNode.gain.value = this._volume; var c = "start", d = "stop", e = this.webaudio.context.createBufferSource(); "function" !== typeof e.start && (c = "noteOn"); this.webaudio.compatibility.start = c; "function" !== typeof e.stop && (d = "noteOff"); this.webaudio.compatibility.stop = d; for (var g in b) { this.soundList[g] = g; c = b[g].path; b = c "." ig.Sound.FORMAT.MP3.ext; var j = c "." ig.Sound.FORMAT.OGG.ext; ig.ua.mobile ? ig.ua.iOS && (j = b) : (c = navigator.userAgent.toLowerCase(), -1 != c.indexOf("safari") && -1 >= c.indexOf("chrome") && (j = b)); var t = new XMLHttpRequest; t.open("GET", j, !0); t.responseType = "arraybuffer"; t.onload = function() { this.webaudio.context.decodeAudioData(t.response, function(b) { this.webaudio.buffer = b; this.webaudio.source_loop = {}; this.bgmPlaying ? this.play() : this.stop() }.bind(this), function() { console.log('Error decoding audio "' j '".') }) }.bind(this); t.send(); break } }, initIOSWebAudioUnlock: function() { if (this.webaudio) { webaudio = this.webaudio; var b = function() { var c = webaudio.context, d = c.createBuffer(1, 1, 22050), e = c.createBufferSource(); e.buffer = d; e.connect(c.destination); "undefined" === typeof e.start ? e.noteOn(0) : e.start(0); setTimeout(function() { (e.playbackState === e.PLAYING_STATE || e.playbackState === e.FINISHED_STATE) && window.removeEventListener("touchend", b, !1) }, 0) }; window.addEventListener("touchend", b, !1) } }, initHTML5Audio: function(b) { if (this.useHTML5Audio && this.audio) { var c = this.audio; this.codecs = {}; this.codecs = { mp3: !!c.canPlayType("audio/mpeg;").replace(/^no$/, ""), opus: !!c.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ""), ogg: !!c.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""), wav: !!c.canPlayType('audio/wav; codecs="1"').replace(/^no$/, ""), aac: !!c.canPlayType("audio/aac;").replace(/^no$/, ""), m4a: !!(c.canPlayType("audio/x-m4a;") || c.canPlayType("audio/m4a;") || c.canPlayType("audio/aac;")).replace(/^no$/, ""), mp4: !!(c.canPlayType("audio/x-mp4;") || c.canPlayType("audio/mp4;") || c.canPlayType("audio/aac;")).replace(/^no$/, ""), weba: !!c.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "") }; this.is = { ff: Boolean(null != window.mozInnerScreenX && /firefox/.test(navigator.userAgent.toLowerCase())), ie: Boolean(document.all && !window.opera), opera: Boolean(window.opera), chrome: Boolean(window.chrome), safari: Boolean(!window.chrome && /safari/.test(navigator.userAgent.toLowerCase()) && window.getComputedStyle && !window.globalStorage && !window.opera) }; this.playDelay = -60; this.stopDelay = 30; this.is.chrome && (this.playDelay = -25); this.is.chrome && (this.stopDelay = 25); this.is.ff && (this.playDelay = -25); this.is.ff && (this.stopDelay = 85); this.is.opera && (this.playDelay = 5); this.is.opera && (this.stopDelay = 0); for (var d in b) { this.soundList[d] = d; var e = b[d].path, c = e "." ig.Sound.FORMAT.OGG.ext, e = e "." ig.Sound.FORMAT.MP3.ext, g = null; this.codecs[ig.Sound.FORMAT.OGG.ext.toLowerCase()] ? g = c : this.codecs[ig.Sound.FORMAT.MP3.ext.toLowerCase()] && (g = e); if (g) { ig.ua.mobile ? ig.ua.iOS && (g = e) : (b = navigator.userAgent.toLowerCase(), -1 != b.indexOf("safari") && -1 >= b.indexOf("chrome") && (g = e)); this.audio.addEventListener("error", function() { this.audio.error && 4 === this.audio.error.code && (this.isSupported = !1) }, !1); this.audio.src = g; this.audio._pos = 0; this.audio.preload = "auto"; this.audio.volume = this._volume; this.inactiveAudio = new Audio; this.inactiveAudio.src = g; this.inactiveAudio._pos = 0; this.inactiveAudio.preload = "auto"; this.inactiveAudio.volume = this._volume; this.inactiveAudio.load(); var j = function() { this._duration = this.audio.duration; this._loaded || (this._loaded = !0); this.bgmPlaying ? this.play() : this.stop(); this.audio.removeEventListener("canplaythrough", j, !1) }.bind(this); this.audio.addEventListener("canplaythrough", j, !1); this.audio.load(); break } } } }, play: function(b) { if (this.isSupported) if (this.bgmPlaying = !0, this.webaudio) if (this.webaudio.buffer) { if (!this.muteFlag && (this.bgmPlaying = !0, !this.webaudio.source_loop._playing)) { this.webaudio.source_loop = this.webaudio.context.createBufferSource(); this.webaudio.source_loop.buffer = this.webaudio.buffer; this.webaudio.source_loop.loop = !0; this.webaudio.source_loop.connect(this.webaudio.gainNode); isNaN(b) && (b = 0, this.pausedTime && (b = this.pausedTime)); this.webaudio.source_loop._startTime = this.webaudio.context.currentTime; if ("noteOn" === this.webaudio.compatibility.start) this.webaudio.source_once = this.webaudio.context.createBufferSource(), this.webaudio.source_once.buffer = this.webaudio.buffer, this.webaudio.source_once.connect(this.webaudio.gainNode), this.webaudio.source_once.noteGrainOn(0, b, this.webaudio.buffer.duration - b), this.webaudio.source_loop[this.webaudio.compatibility.start](this.webaudio.context.currentTime (this.webaudio.buffer.duration - b)); else this.webaudio.source_loop[this.webaudio.compatibility.start](0, b); this.webaudio.source_loop._playing = !0 } } else this.bgmPlaying = !0; else if (this.audio) { var c = this.audio; if (!this.muteFlag) { this.bgmPlaying = !0; isNaN(b) && (b = 0, this.pausedTime && (b = this.pausedTime)); var d = this._duration - b; this._onEndTimer && (clearTimeout(this._onEndTimer), this._onEndTimer = null); this._onEndTimer = setTimeout(function() { this.audio.currentTime = 0; this.audio.pause(); this.pausedTime = 0; if (this.inactiveAudio) { var b = this.audio; this.audio = this.inactiveAudio; this.inactiveAudio = b } this.play() }.bind(this), 1E3 * d this.playDelay); 4 === c.readyState || !c.readyState && navigator.isCocoonJS ? (c.readyState = 4, c.currentTime = b, c.muted = this.muteFlag || c.muted, c.volume = this._volume, setTimeout(function() { c.play() }, 0)) : (clearTimeout(this._onEndTimer), this._onEndTimer = null, function() { var b = function() { this.play(); c.removeEventListener("canplaythrough", b, !1) }.bind(this); c.addEventListener("canplaythrough", b, !1) }()) } } }, stop: function() { this.bgmPlaying = !1; if (this.isSupported) if (this.webaudio) { if (this.webaudio.source_loop._playing && (this.webaudio.source_loop[this.webaudio.compatibility.stop](0), this.webaudio.source_loop._playing = !1, this.pausedTime = this.webaudio.context.currentTime - this.webaudio.source_loop._startTime, this.pausedTime %= this.webaudio.source_loop.buffer.duration, this.webaudio.source_loop._startTime = 0, "noteOn" === this.webaudio.compatibility.start)) this.webaudio.source_once[this.webaudio.compatibility.stop](0) } else if (this.audio) { var b = this.audio; this.pausedTime = b.currentTime; b.currentTime = 0; b.pause(); clearTimeout(this._onEndTimer); this._onEndTimer = null } }, volume: function(b) { this.isSupported && (this._volume = b, 0 > this._volume ? this._volume = 0 : 1 < this._volume && (this._volume = 1), this.webaudio ? this.webaudio.gainNode && (this.webaudio.gainNode.gain.value = this._volume) : this.audio && (this.audio.volume = this._volume, this.inactiveAudio && (this.inactiveAudio.volume = this._volume))) }, getVolume: function() { return !this.isSupported ? 0 : this._volume }, mute: function(b) { this.parent(b); !1 == this.muteFlag && (this.muteFlag = !0, this.bgmPlaying && (this.stop(), this.bgmPlaying = !0)) }, unmute: function(b) { this.parent(b); !0 == this.muteFlag && (this.muteFlag = !1, this.bgmPlaying && this.play()) } }) }); ig.baked = !0; ig.module("plugins.audio.sound-info").defines(function() { SoundInfo = ig.Class.extend({ FORMATS: { OGG: ".ogg", MP3: ".mp3" }, sfx: { kittyopeningSound: { path: "media/audio/opening/kittyopening" }, staticSound: { path: "media/audio/play/static" }, openingSound: { path: "media/audio/opening/opening" }, battleSound: { path: "media/audio/game/start-battle-long" }, clickSound: { path: "media/audio/game/click" }, starOneSound: { path: "media/audio/game/sone" }, starTwoSound: { path: "media/audio/game/stwo" }, starThreeSound: { path: "media/audio/game/sthree" }, woshArrowSound: { path: "media/audio/game/arrow-shower-f" }, woshFireSound: { path: "media/audio/game/wosh-fireball-a" }, berserkSound: { path: "media/audio/game/berserk" }, fireblastSound: { path: "media/audio/game/explode" }, freezSound: { path: "media/audio/game/freez" }, hammerEarthSound: { path: "media/audio/game/earthquake-fade" }, hammercrushSound: { path: "media/audio/game/giant-sound" }, thunderSound: { path: "media/audio/game/thunder" }, maleOneSound: { path: "media/audio/game/m-aikh" }, maleTwoSound: { path: "media/audio/game/m-argh" }, maleThreeSound: { path: "media/audio/game/m-ok" }, maleFourSound: { path: "media/audio/game/m-yach" }, femaleSound: { path: "media/audio/game/mage" }, hitMeleSound: { path: "media/audio/game/meleweapon" } }, bgm: { background: { path: "media/audio/bgm", startOgg: 0, endOgg: 12.309, startMp3: 0, endMp3: 12.309 } } }) }); ig.baked = !0; ig.module("plugins.audio.sound-handler").requires("plugins.audio.impact-music-player", "plugins.audio.impact-sound-player", "plugins.audio.howler-player", "plugins.audio.howler-music-player", "plugins.audio.jukebox-player", "plugins.audio.webaudio-music-player", "plugins.audio.sound-info").defines(function() { ig.SoundHandler = ig.Class.extend({ bgmPlayer: null, sfxPlayer: null, focusBlurMute: !1, soundInfo: new SoundInfo, init: function() { console.log("Initiating sound handler"); this.initWindowHandler(); ig.ua.mobile ? (this.initPowerButtonFix(), this.bgmPlayer = new WebaudioMusicPlayer(this.soundInfo.bgm, { loop: !0 }), this.bgmPlayer.isSupported || (this.bgmPlayer = new JukeboxPlayer(this.soundInfo.bgm, { loop: !0 }))) : (this.bgmPlayer = new WebaudioMusicPlayer(this.soundInfo.bgm, { loop: !0 }), this.bgmPlayer.isSupported || (this.bgmPlayer = new ImpactMusicPlayer(this.soundInfo.bgm, { loop: !0 }))); this.sfxPlayer = new HowlerPlayer(this.soundInfo.sfx) }, checkBGM: function() { return this.bgmPlayer.muteFlag }, checkSFX: function() { return this.sfxPlayer.muteFlag }, muteAll: function(b) { this.bgmPlayer && this.bgmPlayer.mute({ flagChange: b }); this.sfxPlayer && this.sfxPlayer.mute({ flagChange: b }) }, unmuteAll: function(b) { this.bgmPlayer && this.bgmPlayer.unmute({ flagChange: b }); this.sfxPlayer && this.sfxPlayer.unmute({ flagChange: b }) }, forceMuteAll: function() { this.focusBlurMute || this.muteAll(!1); this.focusBlurMute = !0 }, forceUnMuteAll: function() { this.focusBlurMute && (this.unmuteAll(!1), this.focusBlurMute = !1) }, forceUnMuteAll: function() { this.focusBlurMute && (this.unmuteAll(), this.focusBlurMute = !1) }, initWindowHandler: function() { "true" === ig.domHandler.getQueryVariable("webview") ? ($(window).focus(function() { ig.soundHandler && ig.game.settingsGame.soundOn && ig.soundHandler.forceUnMuteAll() }), $(window).blur(function() { ig.soundHandler && ig.soundHandler.forceMuteAll() })) : (window.onfocus = function() { ig.soundHandler && ig.game.settingsGame.soundOn && ig.soundHandler.forceUnMuteAll() }, window.onblur = function() { ig.soundHandler && ig.soundHandler.forceMuteAll() }) }, initPowerButtonFix: function() { var b = this.getHiddenProp(); b && (b = b.replace(/[H|h]idden/, "") "visibilitychange", document.addEventListener(b, this.visChange)); window.addEventListener("pagehide", function() { ig.soundHandler && ig.soundHandler.forceMuteAll() }, !1); window.addEventListener("pageshow", function() { ig.soundHandler && ig.soundHandler.forceUnMuteAll() }, !1) }, getHiddenProp: function() { var b = ["webkit", "moz", "ms", "o"]; if ("hidden" in document) return "hidden"; for (var c = 0; c < b.length; c ) if (b[c] "Hidden" in document) return b[c] "Hidden"; return null }, isHidden: function() { var b = this.getHiddenProp(); return !b ? !1 : document[b] }, visChange: function() { ig.soundHandler.isHidden() ? ig.soundHandler && ig.soundHandler.forceMuteAll() : ig.soundHandler && ig.soundHandler.forceUnMuteAll() }, saveVolume: function() { this.sfxPlayer && ig.game.io.storageSet("soundVolume", this.sfxPlayer.getVolume()); this.bgmPlayer && ig.game.io.storageSet("musicVolume", this.bgmPlayer.getVolume()) }, forceLoopBGM: function() { var b; if (!this.focusBlurMute && this.bgmPlayer.bgmPlaying && this.bgmPlayer) { var c = this.bgmPlayer.jukeboxPlayer; if (c) { null != window.mozInnerScreenX && /firefox/.test(navigator.userAgent.toLowerCase()); b = Boolean(window.chrome); !window.chrome && /safari/.test(navigator.userAgent.toLowerCase()); var d = 0.1; ig.ua.mobile && (d = 0.115, ig.ua.android && (d = 0.45, b && (d = 0.3))); c.settings.spritemap.music && (b = c.settings.spritemap.music.end - d, c.getCurrentTime() >= b && (b = c.settings.spritemap.music.start, ig.ua.android ? this.forcelooped || (c.play(b, !0), this.forcelooped = !0, setTimeout(function() { ig.soundHandler.forcelooped = !1 }, d)) : c.setCurrentTime(b))) } else "ImpactMusicPlayer" == this.bgmPlayer.tagName && (null != window.mozInnerScreenX && /firefox/.test(navigator.userAgent.toLowerCase()), b = Boolean(window.chrome), !window.chrome && /safari/.test(navigator.userAgent.toLowerCase()), d = 0.1, ig.ua.mobile && (d = 0.115, ig.ua.android && (d = 0.45, b && (d = 0.3))), c = 0, "mp3" == ig.soundManager.format.ext && (c = 0.05), ig.music.currentTrack && (b = ig.music.currentTrack.duration - d, ig.music.currentTrack.currentTime >= b && (ig.ua.android ? this.forcelooped || (ig.music.currentTrack.pause(), ig.music.currentTrack.currentTime = c, ig.music.currentTrack.play(), this.forcelooped = !0, setTimeout(function() { ig.soundHandler.forcelooped = !1 }, d)) : ig.music.currentTrack.currentTime = c))) } } }) }); ig.baked = !0; ig.module("plugins.io.storage").defines(function() { ig.Storage = ig.Class.extend({ staticInstantiate: function() { return !ig.Storage.instance ? null : ig.Storage.instance }, init: function() { ig.Storage.instance = this }, isCapable: function() { return "undefined" !== typeof window.localStorage }, isSet: function(b) { return null !== this.get(b) }, initUnset: function(b, c) { null === this.get(b) && this.set(b, c) }, get: function(b) { if (!this.isCapable()) return null; try { return JSON.parse(localStorage.getItem(b)) } catch (c) { return window.localStorage.getItem(b) } }, getInt: function(b) { return ~~this.get(b) }, getFloat: function(b) { return parseFloat(this.get(b)) }, getBool: function(b) { return !!this.get(b) }, key: function(b) { return this.isCapable() ? window.localStorage.key(b) : null }, set: function(b, c) { if (!this.isCapable()) return null; try { window.localStorage.setItem(b, JSON.stringify(c)) } catch (d) { console.log(d) } }, setHighest: function(b, c) { c > this.getFloat(b) && this.set(b, c) }, remove: function(b) { if (!this.isCapable()) return null; window.localStorage.removeItem(b) }, clear: function() { if (!this.isCapable()) return null; window.localStorage.clear() } }) }); ig.baked = !0; ig.module("plugins.io.mouse").defines(function() { Mouse = ig.Class.extend({ bindings: { click: [ig.KEY.MOUSE1] }, init: function() { ig.input.initMouse(); for (var b in this.bindings) { this[b] = b; for (var c = 0; c < this.bindings[b].length; c ) ig.input.bind(this.bindings[b][c], b) } }, getPos: function() { if (ig.ua.mobile) var b = ig.input.mouse.x / ig.sizeHandler.sizeRatio.x, c = ig.input.mouse.y / ig.sizeHandler.sizeRatio.y; else b = ig.input.mouse.x, c = ig.input.mouse.y; return new Vector2(b, c) } }) }); ig.baked = !0; ig.module("plugins.io.keyboard").defines(function() { Keyboard = ig.Class.extend({ bindings: { jump: [ig.KEY.W, ig.KEY.UP_ARROW], moveright: [ig.KEY.D, ig.KEY.RIGHT_ARROW], moveleft: [ig.KEY.A, ig.KEY.LEFT_ARROW], shoot: [ig.KEY.S, ig.KEY.DOWN_ARROW, ig.KEY.SPACE] }, init: function() { for (var b in this.bindings) { this[b] = b; for (var c = 0; c < this.bindings[b].length; c ) ig.input.bind(this.bindings[b][c], b) } } }) }); ig.baked = !0; ig.module("plugins.io.gamepad-input").defines(function() { ig.PADKEY = { BUTTON_0: 0, PADBUTTON_1: 1, BUTTON_2: 2, BUTTON_3: 3, BUTTON_LEFT_BUMPER: 4, BUTTON_RIGHT_BUMPER: 5, BUTTON_LEFT_TRIGGER: 6, BUTTON_RIGHT_TRIGGER: 7, BUTTON_LEFT_JOYSTICK: 10, BUTTON_RIGHT_JOYSTICK: 11, BUTTON_DPAD_UP: 12, BUTTON_DPAD_DOWN: 13, BUTTON_DPAD_LEFT: 14, BUTTON_DPAD_RIGHT: 15, BUTTON_MENU: 16, AXIS_LEFT_JOYSTICK_X: 0, AXIS_LEFT_JOYSTICK_Y: 1, AXIS_RIGHT_JOYSTICK_X: 2, AXIS_RIGHT_JOYSTICK_Y: 3 }; ig.GamepadInput = ig.Class.extend({ isInit: !1, isSupported: !1, list: [], bindings: {}, states: {}, presses: {}, releases: {}, downLocks: {}, upLocks: {}, leftStick: { x: 0, y: 0 }, rightStick: { x: 0, y: 0 }, start: function() { if (!this.isInit) { this.isInit = !0; var b = navigator.getGamepads || navigator.webkitGetGamepads; b && (!navigator.getGamepads && navigator.webkitGetGamepads && (navigator.getGamepads = navigator.webkitGetGamepads), this.list = navigator.getGamepads()); this.isSupported = b } }, isAvailable: function() { return this.isInit && this.isSupported }, buttonPressed: function(b) { return "object" == typeof b ? b.pressed : 1 == b }, buttonDown: function(b) { if (b = this.bindings[b]) this.states[b] = !0, this.downLocks[b] || (this.presses[b] = !0, this.downLocks[b] = !0) }, buttonUp: function(b) { if ((b = this.bindings[b]) && this.downLocks[b] && !this.upLocks[b]) this.states[b] = !1, this.releases[b] = !0, this.upLocks[b] = !0 }, clearPressed: function() { for (var b in this.releases) this.states[b] = !1, this.downLocks[b] = !1; this.releases = {}; this.presses = {}; this.upLocks = {} }, bind: function(b, c) { this.bindings[b] = c }, unbind: function(b) { this.releases[this.bindings[b]] = !0; this.bindings[b] = null }, unbindAll: function() { this.bindings = {}; this.states = {}; this.presses = {}; this.releases = {}; this.downLocks = {}; this.upLocks = {} }, state: function(b) { return this.states[b] }, pressed: function(b) { return this.presses[b] }, released: function(b) { return this.releases[b] }, clamp: function(b, c, d) { return b < c ? c : b > d ? d : b }, pollGamepads: function() { if (this.isSupported) { this.leftStick.x = 0; this.leftStick.y = 0; this.rightStick.x = 0; this.rightStick.y = 0; this.list = navigator.getGamepads(); for (var b in this.bindings) { for (var c = !1, d = 0; d < this.list.length; d ) { var e = this.list[d]; if (e && e.buttons && this.buttonPressed(e.buttons[b])) { c = !0; break } } c ? this.buttonDown(b) : this.buttonUp(b) } for (d = 0; d < this.list.length; d ) if ((e = this.list[d]) && e.axes) { b = e.axes[ig.GAMEPADINPUT.AXIS_LEFT_JOYSTICK_X]; var c = e.axes[ig.GAMEPADINPUT.AXIS_LEFT_JOYSTICK_Y], g = e.axes[ig.GAMEPADINPUT.AXIS_RIGHT_JOYSTICK_X], e = e.axes[ig.GAMEPADINPUT.AXIS_RIGHT_JOYSTICK_Y]; this.leftStick.x = isNaN(b) ? 0 : b; this.leftStick.y = isNaN(c) ? 0 : c; this.rightStick.x = isNaN(g) ? 0 : g; this.rightStick.y = isNaN(e) ? 0 : e } 0 < this.list.length && (this.leftStick.x = this.clamp(this.leftStick.x, -1, 1), this.leftStick.y = this.clamp(this.leftStick.y, -1, 1), this.rightStick.x = this.clamp(this.rightStick.x, -1, 1), this.rightStick.y = this.clamp(this.rightStick.y, -1, 1)) } } }) }); ig.baked = !0; ig.module("plugins.io.gamepad").requires("plugins.io.gamepad-input").defines(function() { Gamepad = ig.Class.extend({ bindings: { padJump: [ig.PADKEY.BUTTON_0] }, init: function() { ig.gamepadInput.start(); for (var b in this.bindings) for (var c = 0; c < this.bindings[b].length; c ) ig.gamepadInput.bind(this.bindings[b][c], b) }, press: function() {}, held: function() {}, release: function() {} }) }); ig.baked = !0; ig.module("plugins.io.multitouch").defines(function() { Multitouch = ig.Class.extend({ init: function() { ig.multitouchInput.start() }, getTouchesPos: function() { if (ig.ua.mobile) { if (0 < ig.multitouchInput.touches.length) { for (var b = [], c = 0; c < ig.multitouchInput.touches.length; c ) { var d = ig.multitouchInput.touches[c]; b.push({ x: d.x, y: d.y }) } return b } return null } } }) }); ig.baked = !0; ig.module("plugins.io.multitouch-input").defines(function() { ig.MultitouchInput = ig.Class.extend({ isStart: !1, touches: [], multitouchCapable: !1, lastEventUp: null, start: function() { this.isStart || (this.isStart = !0, navigator.maxTouchPoints && 1 < navigator.maxTouchPoints && (this.multitouchCapable = !0), ig.ua.touchDevice && (window.navigator.msPointerEnabled && (ig.system.canvas.addEventListener("MSPointerDown", this.touchdown.bind(this), !1), ig.system.canvas.addEventListener("MSPointerUp", this.touchup.bind(this), !1), ig.system.canvas.addEventListener("MSPointerMove", this.touchmove.bind(this), !1), ig.system.canvas.style.msContentZooming = "none", ig.system.canvas.style.msTouchAction = "none"), ig.system.canvas.addEventListener("touchstart", this.touchdown.bind(this), !1), ig.system.canvas.addEventListener("touchend", this.touchup.bind(this), !1), ig.system.canvas.addEventListener("touchmove", this.touchmove.bind(this), !1))) }, touchmove: function(b) { if (ig.ua.touchDevice) { var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth, d = parseInt(ig.system.canvas.offsetHeight) || ig.system.realHeight, c = ig.system.scale * (c / ig.system.realWidth), d = ig.system.scale * (d / ig.system.realHeight); if (b.touches) { for (; 0 < this.touches.length;) this.touches.pop(); !this.multitouchCapable && 1 < b.touches.length && (this.multitouchCapable = !0); var e = { left: 0, top: 0 }; ig.system.canvas.getBoundingClientRect && (e = ig.system.canvas.getBoundingClientRect()); for (var g = 0; g < b.touches.length; g ) { var j = b.touches[g]; j && this.touches.push({ x: (j.clientX - e.left) / c, y: (j.clientY - e.top) / d }) } } else this.windowMove(b) } }, touchdown: function(b) { var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth, d = parseInt(ig.system.canvas.offsetHeight) || ig.system.realHeight, c = ig.system.scale * (c / ig.system.realWidth), d = ig.system.scale * (d / ig.system.realHeight); if (window.navigator.msPointerEnabled) this.windowKeyDown(b); else if (ig.ua.touchDevice && b.touches) { for (; 0 < this.touches.length;) this.touches.pop(); !this.multitouchCapable && 1 < b.touches.length && (this.multitouchCapable = !0); var e = { left: 0, top: 0 }; ig.system.canvas.getBoundingClientRect && (e = ig.system.canvas.getBoundingClientRect()); for (var g = 0; g < b.touches.length; g ) { var j = b.touches[g]; j && this.touches.push({ x: (j.clientX - e.left) / c, y: (j.clientY - e.top) / d }) } } }, touchup: function(b) { var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth; parseInt(ig.system.canvas.offsetHeight); c = ig.system.scale * (c / ig.system.realWidth); if (window.navigator.msPointerEnabled) this.windowKeyUp(b); else { this.lastEventUp = b; var d = { left: 0, top: 0 }; ig.system.canvas.getBoundingClientRect && (d = ig.system.canvas.getBoundingClientRect()); if (ig.ua.touchDevice) { b = (b.changedTouches[0].clientX - d.left) / c; for (c = 0; c < this.touches.length; c ) this.touches[c].x >= b - 40 && this.touches[c].x <= b 40 && this.touches.splice(c, 1) } } }, windowKeyDown: function(b) { var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth, d = parseInt(ig.system.canvas.offsetHeight) || ig.system.realHeight, c = ig.system.scale * (c / ig.system.realWidth), d = ig.system.scale * (d / ig.system.realHeight); if (window.navigator.msPointerEnabled) { var e = { left: 0, top: 0 }; ig.system.canvas.getBoundingClientRect && (e = ig.system.canvas.getBoundingClientRect()); b = b.changedTouches ? b.changedTouches : [b]; for (var g = 0; g < b.length; g) { for (var j = b[g], t = "undefined" != typeof j.identifier ? j.identifier : "undefined" != typeof j.pointerId ? j.pointerId : 1, n = (j.clientX - e.left) / c, j = (j.clientY - e.top) / d, s = 0; s < this.touches.length; s) this.touches[s].identifier == t && this.touches.splice(s, 1); this.touches.push({ x: n, y: j, identifier: t }) } for (c = 0; c < this.touches.length; c ); } }, windowKeyUp: function(b) { b = "undefined" != typeof b.identifier ? b.identifier : "undefined" != typeof b.pointerId ? b.pointerId : 1; for (var c = 0; c < this.touches.length; c) this.touches[c].identifier == b && this.touches.splice(c, 1); for (; 0 < this.touches.length;) this.touches.pop() }, windowMove: function(b) { var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth, d = parseInt(ig.system.canvas.offsetHeight) || ig.system.realHeight, c = ig.system.scale * (c / ig.system.realWidth), d = ig.system.scale * (d / ig.system.realHeight), e = { left: 0, top: 0 }; ig.system.canvas.getBoundingClientRect && (e = ig.system.canvas.getBoundingClientRect()); if (window.navigator.msPointerEnabled) for (var g = "undefined" != typeof b.identifier ? b.identifier : "undefined" != typeof b.pointerId ? b.pointerId : 1, j = 0; j < this.touches.length; j) if (this.touches[j].identifier == g) { var t = (b.clientY - e.top) / d; this.touches[j].x = (b.clientX - e.left) / c; this.touches[j].y = t } } }) }); ig.baked = !0; ig.module("plugins.io.io-manager").requires("plugins.io.storage", "plugins.io.mouse", "plugins.io.keyboard", "plugins.io.gamepad", "plugins.io.multitouch", "plugins.io.multitouch-input", "plugins.io.gamepad-input").defines(function() { IoManager = ig.Class.extend({ storage: null, localStorageSupport: !1, gamekey: "TeamKaboom", mouse: null, keyboard: null, multitouch: null, gamepad: null, init: function() { ig.multitouchInput = new ig.MultitouchInput; ig.gamepadInput = new ig.GamepadInput; this.unbindAll(); this.initStorage(); this.initMouse(); this.initKeyboard() }, unbindAll: function() { ig.input.unbindAll(); ig.gamepadInput.unbindAll() }, initStorage: function() { this._supportsLocalStorage() && (this.storage = new ig.Storage) }, initMouse: function() { this.mouse = new Mouse }, initKeyboard: function() { this.keyboard = new Keyboard }, initMultitouch: function() { this.multitouch = new Multitouch }, initGamepad: function() { this.gamepad = new Gamepad }, press: function(b) { return ig.input.pressed(b) || this.gamepad.press(b) ? !0 : !1 }, held: function(b) { return ig.input.state(b) || this.gamepad.state(b) ? !0 : !1 }, release: function(b) { return ig.input.released(b) || this.gamepad.released(b) ? !0 : !1 }, getClickPos: function() { return this.mouse.getPos() }, getTouchesPos: function() { return this.multitouch.getTouchesPos() }, checkOverlap: function(b, c, d, e, g) { return b.x > c e || b.x < c || b.y > d g || b.y < d ? !1 : !0 }, _supportsLocalStorage: function() { try { return localStorage.setItem("test", "test"), localStorage.removeItem("test"), this.localStorageSupport = "localStorage" in window && null !== window.localStorage } catch (b) { return this.localStorageSupport } }, storageIsSet: function(b) { return !this.localStorageSupport ? null : this.storage.isSet(b) }, storageGet: function(b) { return !this.localStorageSupport ? null : this.storage.get(b) }, storageSet: function(b, c) { if (!this.localStorageSupport) return null; this.storage.set(b, c) }, assert: function(b, c, d) { if (c !== d) throw "actualValue:" c " not equal to testValue:" d " at " b; } }) }); ig.baked = !0; ig.module("plugins.splash-loader").requires("impact.loader", "impact.animation").defines(function() { ig.SplashLoader = ig.Loader.extend({ splashDesktop: new ig.Image("media/graphics/splash/mobile/cover.jpg"), splashMobile: new ig.Image("media/graphics/splash/mobile/cover.jpg"), loadingImg: new ig.Image("media/graphics/game/loading-bar.png"), init: function(b, c) { this.parent(b, c); ig.apiHandler.run("MJSPreroll") }, end: function() { this.parent(); if (ig.ua.mobile) { var b = ig.domHandler.getElementById("#play"); ig.domHandler.show(b) } ig.system.setGame(MyGame) }, setupCustomAnimation: function() { this.customAnim = new ig.Animation(this.customAnim, 0.05, [0, 1, 2, 3, 4, 5]); this.customAnim.currentFrame = 0; ig.loadingScreen = this; ig.loadingScreen.animationTimer = window.setInterval("ig.loadingScreen.animate()", 100) }, animate: function() { this.customAnim.currentFrame < this.customAnim.sequence.length ? this.customAnim.currentFrame : this.customAnim.currentFrame = 0; this.customAnim.gotoFrame(this.customAnim.currentFrame) }, draw: function() { this._drawStatus = (this.status - this._drawStatus) / 5; ig.system.context.fillStyle = "#000"; ig.system.context.fillRect(0, 0, ig.system.width, ig.system.height); var b = ig.system.scale, c, d; ig.ua.mobile ? (c = 0.5 * ig.system.width - 126, d = 580, this.splashMobile.draw(0, 0)) : (c = 0.5 * ig.system.width - 126, d = 580, this.splashDesktop.draw(0, 0)); var e = ig.system.context, g = _LOADING.frames["loader-bg"].frame; e.drawImage(this.loadingImg.data, g.x, g.y, g.w, g.h, c * b b, d * b b, g.w, g.h); g = _LOADING.frames["loader-load"].frame; e.drawImage(this.loadingImg.data, g.x, g.y, g.w, g.h, c * b b 3, d * b b 3, g.w * this._drawStatus, g.h); ig.system.context.font = "12pt troika"; ig.system.context.fillStyle = "#FFF"; b = Math.floor(100 * this._drawStatus); 50 < b && (ig.system.context.fillStyle = "#000"); ig.system.context.fillText(b "%", c 115, d 16); ig.system.context.font = "12pt bevan"; ig.system.context.fillStyle = "#FFF"; ig.system.context.fillText(_STRINGS.Splash.Loading, c 95, d - 5) } }) }); ig.baked = !0; ig.module("plugins.tween").requires("impact.entity").defines(function() { Array.prototype.indexOf || (Array.prototype.indexOf = function(b) { for (var c = 0; c < this.length; c) if (this[c] === b) return c; return -1 }); ig.Entity.prototype.tweens = []; ig.Entity.prototype._preTweenUpdate = ig.Entity.prototype.update; ig.Entity.prototype.update = function() { this._preTweenUpdate(); if (0 < this.tweens.length) { for (var b = [], c = 0; c < this.tweens.length; c ) this.tweens[c].update(), this.tweens[c].complete || b.push(this.tweens[c]); this.tweens = b } }; ig.Entity.prototype.tween = function(b, c, d) { b = new ig.Tween(this, b, c, d); this.tweens.push(b); return b }; ig.Entity.prototype.pauseTweens = function() { for (var b = 0; b < this.tweens.length; b ) this.tweens[b].pause() }; ig.Entity.prototype.resumeTweens = function() { for (var b = 0; b < this.tweens.length; b ) this.tweens[b].resume() }; ig.Entity.prototype.stopTweens = function(b) { for (var c = 0; c < this.tweens.length; c ) this.tweens[c].stop(b) }; ig.Tween = function(b, c, d, e) { var g = {}, j = {}, t = {}, n = 0, s = !1, x = !1, r = !1; this.duration = d; this.paused = this.complete = !1; this.easing = ig.Tween.Easing.Linear.EaseNone; this.onComplete = !1; this.loop = this.delay = 0; this.loopCount = -1; ig.merge(this, e); this.loopNum = this.loopCount; this.chain = function(b) { r = b }; this.initEnd = function(b, c, d) { if ("object" !== typeof c[b]) d[b] = c[b]; else for (subprop in c[b]) d[b] || (d[b] = {}), this.initEnd(subprop, c[b], d[b]) }; this.initStart = function(b, c, d, e) { if ("object" !== typeof d[b]) "undefined" !== typeof c[b] && (e[b] = d[b]); else for (subprop in d[b]) e[b] || (e[b] = {}), "undefined" !== typeof c[b] && this.initStart(subprop, c[b], d[b], e[b]) }; this.start = function() { this.paused = this.complete = !1; this.loopNum = this.loopCount; n = 0; - 1 == b.tweens.indexOf(this) && b.tweens.push(this); x = !0; s = new ig.Timer; for (var d in c) this.initEnd(d, c, j); for (d in j) this.initStart(d, j, b, g), this.initDelta(d, t, b, j) }; this.initDelta = function(b, c, d, e) { if ("object" !== typeof e[b]) c[b] = e[b] - d[b]; else for (subprop in e[b]) c[b] || (c[b] = {}), this.initDelta(subprop, c[b], d[b], e[b]) }; this.propUpdate = function(b, c, d, e, g) { if ("object" !== typeof d[b]) c[b] = "undefined" != typeof d[b] ? d[b] e[b] * g : c[b]; else for (subprop in d[b]) this.propUpdate(subprop, c[b], d[b], e[b], g) }; this.propSet = function(b, c, d) { if ("object" !== typeof c[b]) d[b] = c[b]; else for (subprop in c[b]) d[b] || (d[b] = {}), this.propSet(subprop, c[b], d[b]) }; this.update = function() { if (!x) return !1; if (this.delay) { if (s.delta() < this.delay) return; this.delay = 0; s.reset() } if (this.paused || this.complete) return !1; var c = (s.delta() n) / this.duration, c = 1 < c ? 1 : c, d = this.easing(c); for (property in t) this.propUpdate(property, b, g, t, d); if (1 <= c) { if (0 == this.loopNum || !this.loop) { this.complete = !0; if (this.onComplete) this.onComplete(); r && r.start(); return !1 } if (this.loop == ig.Tween.Loop.Revert) { for (property in g) this.propSet(property, g, b); n = 0; s.reset(); - 1 != this.loopNum && this.loopNum-- } else if (this.loop == ig.Tween.Loop.Reverse) { c = {}; d = {}; ig.merge(c, j); ig.merge(d, g); ig.merge(g, c); ig.merge(j, d); for (property in j) this.initDelta(property, t, b, j); n = 0; s.reset(); - 1 != this.loopNum && this.loopNum-- } } }; this.pause = function() { this.paused = !0; n = s.delta() }; this.resume = function() { this.paused = !1; s.reset() }; this.stop = function(b) { b && (this.loop = this.complete = this.paused = !1, n = d, this.update()); this.complete = !0 } }; ig.Tween.Loop = { Revert: 1, Reverse: 2 }; ig.Tween.Easing = { Linear: {}, Quadratic: {}, Cubic: {}, Quartic: {}, Quintic: {}, Sinusoidal: {}, Exponential: {}, Circular: {}, Elastic: {}, Back: {}, Bounce: {} }; ig.Tween.Easing.Linear.EaseNone = function(b) { return b }; ig.Tween.Easing.Quadratic.EaseIn = function(b) { return b * b }; ig.Tween.Easing.Quadratic.EaseOut = function(b) { return -b * (b - 2) }; ig.Tween.Easing.Quadratic.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b : -0.5 * (--b * (b - 2) - 1) }; ig.Tween.Easing.Cubic.EaseIn = function(b) { return b * b * b }; ig.Tween.Easing.Cubic.EaseOut = function(b) { return --b * b * b 1 }; ig.Tween.Easing.Cubic.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b * b : 0.5 * ((b -= 2) * b * b 2) }; ig.Tween.Easing.Quartic.EaseIn = function(b) { return b * b * b * b }; ig.Tween.Easing.Quartic.EaseOut = function(b) { return -(--b * b * b * b - 1) }; ig.Tween.Easing.Quartic.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b * b * b : -0.5 * ((b -= 2) * b * b * b - 2) }; ig.Tween.Easing.Quintic.EaseIn = function(b) { return b * b * b * b * b }; ig.Tween.Easing.Quintic.EaseOut = function(b) { return (b -= 1) * b * b * b * b 1 }; ig.Tween.Easing.Quintic.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b * b * b * b : 0.5 * ((b -= 2) * b * b * b * b 2) }; ig.Tween.Easing.Sinusoidal.EaseIn = function(b) { return -Math.cos(b * Math.PI / 2) 1 }; ig.Tween.Easing.Sinusoidal.EaseOut = function(b) { return Math.sin(b * Math.PI / 2) }; ig.Tween.Easing.Sinusoidal.EaseInOut = function(b) { return -0.5 * (Math.cos(Math.PI * b) - 1) }; ig.Tween.Easing.Exponential.EaseIn = function(b) { return 0 == b ? 0 : Math.pow(2, 10 * (b - 1)) }; ig.Tween.Easing.Exponential.EaseOut = function(b) { return 1 == b ? 1 : -Math.pow(2, -10 * b) 1 }; ig.Tween.Easing.Exponential.EaseInOut = function(b) { return 0 == b ? 0 : 1 == b ? 1 : 1 > (b *= 2) ? 0.5 * Math.pow(2, 10 * (b - 1)) : 0.5 * (-Math.pow(2, -10 * (b - 1)) 2) }; ig.Tween.Easing.Circular.EaseIn = function(b) { return -(Math.sqrt(1 - b * b) - 1) }; ig.Tween.Easing.Circular.EaseOut = function(b) { return Math.sqrt(1 - --b * b) }; ig.Tween.Easing.Circular.EaseInOut = function(b) { return 1 > (b /= 0.5) ? -0.5 * (Math.sqrt(1 - b * b) - 1) : 0.5 * (Math.sqrt(1 - (b -= 2) * b) 1) }; ig.Tween.Easing.Elastic.EaseIn = function(b) { var c, d = 0.1, e = 0.4; if (0 == b) return 0; if (1 == b) return 1; e || (e = 0.3); !d || 1 > d ? (d = 1, c = e / 4) : c = e / (2 * Math.PI) * Math.asin(1 / d); return -(d * Math.pow(2, 10 * (b -= 1)) * Math.sin(2 * (b - c) * Math.PI / e)) }; ig.Tween.Easing.Elastic.EaseOut = function(b) { var c, d = 0.1, e = 0.4; if (0 == b) return 0; if (1 == b) return 1; e || (e = 0.3); !d || 1 > d ? (d = 1, c = e / 4) : c = e / (2 * Math.PI) * Math.asin(1 / d); return d * Math.pow(2, -10 * b) * Math.sin(2 * (b - c) * Math.PI / e) 1 }; ig.Tween.Easing.Elastic.EaseInOut = function(b) { var c, d = 0.1, e = 0.4; if (0 == b) return 0; if (1 == b) return 1; e || (e = 0.3); !d || 1 > d ? (d = 1, c = e / 4) : c = e / (2 * Math.PI) * Math.asin(1 / d); return 1 > (b *= 2) ? -0.5 * d * Math.pow(2, 10 * (b -= 1)) * Math.sin(2 * (b - c) * Math.PI / e) : 0.5 * d * Math.pow(2, -10 * (b -= 1)) * Math.sin(2 * (b - c) * Math.PI / e) 1 }; ig.Tween.Easing.Back.EaseIn = function(b) { return b * b * (2.70158 * b - 1.70158) }; ig.Tween.Easing.Back.EaseOut = function(b) { return (b -= 1) * b * (2.70158 * b 1.70158) 1 }; ig.Tween.Easing.Back.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b * (3.5949095 * b - 2.5949095) : 0.5 * ((b -= 2) * b * (3.5949095 * b 2.5949095) 2) }; ig.Tween.Easing.Bounce.EaseIn = function(b) { return 1 - ig.Tween.Easing.Bounce.EaseOut(1 - b) }; ig.Tween.Easing.Bounce.EaseOut = function(b) { return (b /= 1) < 1 / 2.75 ? 7.5625 * b * b : b < 2 / 2.75 ? 7.5625 * (b -= 1.5 / 2.75) * b 0.75 : b < 2.5 / 2.75 ? 7.5625 * (b -= 2.25 / 2.75) * b 0.9375 : 7.5625 * (b -= 2.625 / 2.75) * b 0.984375 }; ig.Tween.Easing.Bounce.EaseInOut = function(b) { return 0.5 > b ? 0.5 * ig.Tween.Easing.Bounce.EaseIn(2 * b) : 0.5 * ig.Tween.Easing.Bounce.EaseOut(2 * b - 1) 0.5 } }); ig.baked = !0; ig.module("plugins.url-parameters").defines(function() { ig.UrlParameters = ig.Class.extend({ init: function() { switch (getQueryVariable("iphone")) { case "true": ig.ua.iPhone = !0, console.log("iPhone mode") } var b = getQueryVariable("webview"); if (b) switch (b) { case "true": ig.ua.is_uiwebview = !0, console.log("webview mode") } if (b = getQueryVariable("debug")) switch (b) { case "true": ig.game.showDebugMenu(), console.log("debug mode") } switch (getQueryVariable("view")) { case "stats": ig.game.resetPlayerStats(), ig.game.endGame() } getQueryVariable("ad") } }) }); ig.baked = !0; ig.module("plugins.director").requires("impact.impact").defines(function() { ig.Director = ig.Class.extend({ init: function(b, c) { this.game = b; this.levels = []; this.currentLevel = 0; this.append(c) }, loadLevel: function(b) { for (var c in ig.sizeHandler.dynamicClickableEntityDivs) { var d = ig.domHandler.getElementById("#" c); ig.domHandler.hide(d) } this.currentLevel = b; this.game.loadLevel(this.levels[b]); return !0 }, loadLevelWithoutEntities: function(b) { this.currentLevel = b; this.game.loadLevelWithoutEntities(this.levels[b]); return !0 }, append: function(b) { newLevels = []; return "object" === typeof b ? (b.constructor === [].constructor ? newLevels = b : newLevels[0] = b, this.levels = this.levels.concat(newLevels), !0) : !1 }, nextLevel: function() { return this.currentLevel 1 < this.levels.length ? this.loadLevel(this.currentLevel 1) : !1 }, previousLevel: function() { return 0 <= this.currentLevel - 1 ? this.loadLevel(this.currentLevel - 1) : !1 }, jumpTo: function(b) { var c = null; for (i = 0; i < this.levels.length; i ) this.levels[i] == b && (c = i); return 0 <= c ? this.loadLevel(c) : !1 }, firstLevel: function() { return this.loadLevel(0) }, lastLevel: function() { return this.loadLevel(this.levels.length - 1) }, reloadLevel: function() { return this.loadLevel(this.currentLevel) } }) }); ig.baked = !0; ig.module("plugins.impact-storage").requires("impact.game").defines(function() { ig.Storage = ig.Class.extend({ staticInstantiate: function() { return !ig.Storage.instance ? null : ig.Storage.instance }, init: function() { ig.Storage.instance = this }, isCapable: function() { return "undefined" !== typeof window.localStorage }, isSet: function(b) { return null !== this.get(b) }, initUnset: function(b, c) { null === this.get(b) && this.set(b, c) }, get: function(b) { if (!this.isCapable()) return null; try { return JSON.parse(localStorage.getItem(b)) } catch (c) { return window.localStorage.getItem(b) } }, getInt: function(b) { return ~~this.get(b) }, getFloat: function(b) { return parseFloat(this.get(b)) }, getBool: function(b) { return !!this.get(b) }, key: function(b) { return this.isCapable() ? window.localStorage.key(b) : null }, set: function(b, c) { if (!this.isCapable()) return null; try { window.localStorage.setItem(b, JSON.stringify(c)) } catch (d) { console.log(d) } }, setHighest: function(b, c) { c > this.getFloat(b) && this.set(b, c) }, remove: function(b) { if (!this.isCapable()) return null; window.localStorage.removeItem(b) }, clear: function() { if (!this.isCapable()) return null; window.localStorage.clear() } }) }); ig.baked = !0; ig.module("plugins.scale").requires("impact.entity").defines(function() { ig.Entity.inject({ scale: { x: 1, y: 1 }, _offset: { x: 0, y: 0 }, _scale: { x: 1, y: 1 }, _size: { x: 0, y: 0 }, init: function(b, c, d) { this.parent(b, c, d); this._offset.x = this.offset.x; this._offset.y = this.offset.y; this._size.x = this.size.x; this._size.y = this.size.y; this.setScale(this.scale.x, this.scale.y) }, draw: function() { var b = ig.system.context; b.save(); b.translate(ig.system.getDrawPos(this.pos.x.round() - this.offset.x - ig.game.screen.x), ig.system.getDrawPos(this.pos.y.round() - this.offset.y - ig.game.screen.y)); b.scale(this._scale.x, this._scale.y); this.currentAnim && this.currentAnim.draw(0, 0); b.restore() }, setScale: function(b, c) { var d = this.size.x, e = this.size.y; this.scale.x = b || this.scale.x; this.scale.y = c || this.scale.y; this._scale.x = this.scale.x / ig.system.scale; this._scale.y = this.scale.y / ig.system.scale; this.offset.x = this._offset.x * this._scale.x; this.offset.y = this._offset.y * this._scale.y; this.size.x = this._size.x * this._scale.x; this.size.y = this._size.y * this._scale.y; this.pos.x = (d - this.size.x) / 2; this.pos.y = (e - this.size.y) / 2 } }) }); this.START_BRANDING_SPLASH; ig.baked = !0; ig.module("plugins.branding.splash").requires("impact.impact", "impact.entity").defines(function() { ig.BrandingSplash = ig.Class.extend({ init: function() { ig.game.spawnEntity(EntityBranding, 0, 0) } }); EntityBranding = ig.Entity.extend({ gravityFactor: 0, size: { x: 32, y: 32 }, splash: new ig.Image("branding/splash1.png"), init: function(b, c, d) { this.parent(b, c, d); 320 >= ig.system.width ? (this.size.x = 320, this.size.y = 200) : (this.size.x = 480, this.size.y = 240); this.pos.x = (ig.system.width - this.size.x) / 2; this.pos.y = -this.size.y - 200; this.endPosY = (ig.system.height - this.size.y) / 2; b = this.tween({ pos: { y: this.endPosY } }, 0.5, { easing: ig.Tween.Easing.Bounce.EaseIn }); c = this.tween({}, 2.5, { onComplete: function() { ig.game.director.loadLevel(ig.game.director.currentLevel) } }); b.chain(c); b.start(); this.currentAnim = this.anims.idle }, createClickableLayer: function() { console.log("Build clickable layer"); this.checkClickableLayer("branding-splash", _SETTINGS.Branding.Logo.Link, _SETTINGS.Branding.Logo.NewWindow) }, doesClickableLayerExist: function(b) { for (k in dynamicClickableEntityDivs) if (k == b) return !0; return !1 }, checkClickableLayer: function(b, c, d) { "undefined" == typeof wm && (this.doesClickableLayerExist(b) ? (ig.game.showOverlay([b]), $("#" b).find("[href]").attr("href", c)) : this.createClickableOutboundLayer(b, c, "media/graphics/misc/invisible.png", d)) }, createClickableOutboundLayer: function(b, c, d, e) { var g = ig.$new("div"); g.id = b; document.body.appendChild(g); g = $("#" g.id); g.css("float", "left"); g.css("position", "absolute"); if (ig.ua.mobile) { var j = window.innerHeight / mobileHeight, t = window.innerWidth / mobileWidth; g.css("left", this.pos.x * t); g.css("top", this.pos.y * j); g.css("width", this.size.x * t); g.css("height", this.size.y * j) } else j = w / 2 - destW / 2, t = h / 2 - destH / 2, console.log(j, t), g.css("left", j this.pos.x * multiplier), g.css("top", t this.pos.y * multiplier), g.css("width", this.size.x * multiplier), g.css("height", this.size.y * multiplier); e ? g.html("<a target='_blank' href='" c "'><img style='width:100%;height:100%' src='" d "'></a>") : g.html("<a href='" c "'><img style='width:100%;height:100%' src='" d "'></a>"); dynamicClickableEntityDivs[b] = {}; dynamicClickableEntityDivs[b].width = this.size.x * multiplier; dynamicClickableEntityDivs[b].height = this.size.y * multiplier; dynamicClickableEntityDivs[b].entity_pos_x = this.pos.x; dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y }, draw: function() { ig.system.context.fillStyle = "#ffffff"; ig.system.context.fillRect(0, 0, ig.system.width, ig.system.height); ig.system.context.fillStyle = "#000"; ig.system.context.font = "12px Arial"; ig.system.context.textAlign = "left"; 320 >= ig.system.width ? ig.system.context.fillText("powered by MarketJS.com", ig.system.width - 150, ig.system.height - 15) : ig.system.context.fillText("powered by MarketJS.com", ig.system.width - 160, ig.system.height - 15); this.parent(); this.splash && ig.system.context.drawImage(this.splash.data, 0, 0, this.splash.data.width, this.splash.data.height, this.pos.x, this.pos.y, this.size.x, this.size.y) } }) }); this.END_BRANDING_SPLASH; ig.baked = !0; ig.module("game.entities.buttons.button").requires("impact.entity", "plugins.data.vector").defines(function() { EntityButton = ig.Entity.extend({ collides: ig.Entity.COLLIDES.NEVER, type: ig.Entity.TYPE.A, size: new Vector2(48, 48), fillColor: null, zIndex: 95E3, init: function(b, c, d) { this.parent(b, c, d); !ig.global.wm && !isNaN(d.zIndex) && (this.zIndex = d.zIndex); b = Math.floor(256 * Math.random()); c = Math.floor(256 * Math.random()); d = Math.floor(256 * Math.random()); this.fillColor = "rgba(" b "," d "," c ",1)" }, clicked: function() { throw "no implementation on clicked()"; }, clicking: function() { throw "no implementation on clicking()"; }, released: function() { throw "no implementation on released()"; } }) }); ig.baked = !0; ig.module("plugins.clickable-div-layer").requires("plugins.data.vector").defines(function() { ClickableDivLayer = ig.Class.extend({ pos: new Vector2(0, 0), size: new Vector2(0, 0), identifier: null, invisImagePath: "media/graphics/misc/invisible.png", init: function(b) { this.pos = new Vector2(b.pos.x, b.pos.y); this.size = new Vector2(b.size.x, b.size.y); var c = "more-games", d = "www.google.com", e = !1; b.div_layer_name && (c = b.div_layer_name); b.link && (d = b.link); b.newWindow && (e = b.newWindow); this.createClickableLayer(c, d, e) }, createClickableLayer: function(b, c, d) { this.identifier = b; var e = ig.domHandler.getElementById("#" b); e ? (ig.domHandler.show(e), ig.domHandler.attr(e, "href", c)) : this.createClickableOutboundLayer(b, c, this.invisImagePath, d) }, update: function(b, c) { this.pos.x === b && this.pos.y === c || (ig.sizeHandler.dynamicClickableEntityDivs[this.identifier] = {}, ig.sizeHandler.dynamicClickableEntityDivs[this.identifier].width = this.size.x, ig.sizeHandler.dynamicClickableEntityDivs[this.identifier].height = this.size.y, ig.sizeHandler.dynamicClickableEntityDivs[this.identifier].entity_pos_x = this.pos.x, ig.sizeHandler.dynamicClickableEntityDivs[this.identifier].entity_pos_y = this.pos.y) }, createClickableOutboundLayer: function(b, c, d, e) { var g = ig.domHandler.create("div"); ig.domHandler.attr(g, "id", b); var j = ig.domHandler.create("a"); e ? (ig.domHandler.attr(j, "href", c), ig.domHandler.attr(j, "target", "_blank")) : ig.domHandler.attr(j, "href", c); c = ig.domHandler.create("img"); ig.domHandler.css(c, { width: "100%", height: "100%" }); ig.domHandler.attr(c, "src", d); d = Math.min(ig.sizeHandler.scaleRatioMultiplier.x, ig.sizeHandler.scaleRatioMultiplier.y); if (ig.ua.mobile) { e = Math.floor(this.pos.x * ig.sizeHandler.scaleRatioMultiplier.x) "px"; var t = Math.floor(this.pos.y * ig.sizeHandler.scaleRatioMultiplier.y) "px", n = Math.floor(this.size.x * ig.sizeHandler.scaleRatioMultiplier.x) "px"; d = Math.floor(this.size.y * ig.sizeHandler.scaleRatioMultiplier.y) "px" } else e = ig.domHandler.getElementById("#canvas"), e = ig.domHandler.getOffsets(e), t = e.top, e = Math.floor(e.left this.pos.x * d) "px", t = Math.floor(t this.pos.y * d) "px", n = Math.floor(this.size.x * d) "px", d = Math.floor(this.size.y * d) "px"; ig.domHandler.css(g, { "float": "left", position: "absolute", left: e, top: t, width: n, height: d, "z-index": 3 }); ig.domHandler.addEvent(g, "mousemove", ig.input.mousemove.bind(ig.input), !1); ig.domHandler.appendChild(j, c); ig.domHandler.appendChild(g, j); ig.domHandler.appendToBody(g); ig.sizeHandler.dynamicClickableEntityDivs[b] = {}; ig.sizeHandler.dynamicClickableEntityDivs[b].width = this.size.x; ig.sizeHandler.dynamicClickableEntityDivs[b].height = this.size.y; ig.sizeHandler.dynamicClickableEntityDivs[b].entity_pos_x = this.pos.x; ig.sizeHandler.dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-branding-logo").requires("game.entities.buttons.button", "plugins.clickable-div-layer").defines(function() { EntityButtonBrandingLogo = EntityButton.extend({ type: ig.Entity.TYPE.A, gravityFactor: 0, logo: new ig.AnimationSheet("branding/logo.png", _SETTINGS.Branding.Logo.Width, _SETTINGS.Branding.Logo.Height), zIndex: 10001, size: { x: 64, y: 66 }, clickableLayer: null, link: null, newWindow: !1, div_layer_name: "branding-logo", name: "brandinglogo", init: function(b, c, d) { this.parent(b, c, d); if (!ig.global.wm) { if ("undefined" == typeof wm) if (_SETTINGS.Branding.Logo.Enabled) this.size.x = _SETTINGS.Branding.Logo.Width, this.size.y = _SETTINGS.Branding.Logo.Height, this.anims.idle = new ig.Animation(this.logo, 0, [0], !0), this.currentAnim = this.anims.idle, d && d.centralize && (this.pos.x = ig.system.width / 2 - this.size.x / 2, console.log("centralize true ... centering branded logo ...")), _SETTINGS.Branding.Logo.LinkEnabled && (this.link = _SETTINGS.Branding.Logo.Link, this.newWindow = _SETTINGS.Branding.Logo.NewWindow, this.clickableLayer = new ClickableDivLayer(this)); else { this.kill(); return } this.div_layer_name = d.div_layer_name ? d.div_layer_name : "branding-logo" } }, show: function() { var b = ig.domHandler.getElementById("#" this.div_layer_name); ig.domHandler.show(b) }, hide: function() { var b = ig.domHandler.getElementById("#" this.div_layer_name); ig.domHandler.hide(b) }, clicked: function() {}, clicking: function() {}, released: function() {} }) }); ig.baked = !0; ig.module("game.entities.branding-logo-placeholder").requires("impact.entity", "game.entities.buttons.button-branding-logo").defines(function() { EntityBrandingLogoPlaceholder = ig.Entity.extend({ gravityFactor: 0, size: { x: 32, y: 32 }, _wmDrawBox: !0, _wmBoxColor: "rgba(0, 0, 255, 0.7)", init: function(b, c, d) { this.parent(b, c, d); if (d) switch (console.log("settings found ... using that div layer name"), b = d.div_layer_name, console.log("settings.centralize:", d.centralize), d.centralize) { case "true": console.log("centralize true"); centralize = !0; break; case "false": console.log("centralize false"); centralize = !1; break; default: console.log("default ... centralize false"), centralize = !1 } else b = "branding-logo", centralize = !1; if ("undefined" == typeof wm) { if (_SETTINGS.Branding.Logo.Enabled) try { ig.game.spawnEntity(EntityButtonBrandingLogo, this.pos.x, this.pos.y, { div_layer_name: b, centralize: centralize }) } catch (e) { console.log(e) } this.kill() } } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-more-games").requires("game.entities.buttons.button", "plugins.clickable-div-layer").defines(function() { EntityButtonMoreGames = EntityButton.extend({ type: ig.Entity.TYPE.A, gravityFactor: 0, logo: new ig.AnimationSheet("media/graphics/game/more_games_btn.png", 71, 40), size: { x: 71, y: 40 }, zIndex: 750, clickableLayer: null, link: null, newWindow: !1, div_layer_name: "more-games", name: "moregames", init: function(b, c, d) { this.parent(b, c, d); ig.global.wm || (this.div_layer_name = d.div_layer_name ? d.div_layer_name : "more-games", _SETTINGS.MoreGames.Enabled ? (this.anims.idle = new ig.Animation(this.logo, 0, [0], !0), this.currentAnim = this.anims.idle, _SETTINGS.MoreGames.Link && (this.link = _SETTINGS.MoreGames.Link), _SETTINGS.MoreGames.NewWindow && (this.newWindow = _SETTINGS.MoreGames.NewWindow), this.clickableLayer = new ClickableDivLayer(this)) : this.kill()) }, show: function() { var b = ig.domHandler.getElementById("#" this.div_layer_name); ig.domHandler.show(b) }, hide: function() { var b = ig.domHandler.getElementById("#" this.div_layer_name); ig.domHandler.hide(b) }, clicked: function() {}, clicking: function() {}, released: function() {} }) }); ig.baked = !0; ig.module("game.entities.opening-shield").requires("impact.entity").defines(function() { EntityOpeningShield = ig.Entity.extend({ size: { x: 48, y: 48 }, move: 0, mIconAnim: 0, shieldAnim: 0, titleAnim: 0, shieldImage: new ig.Image("media/graphics/opening/shield.png"), mIconImage: new ig.Image("media/graphics/opening/m_icon.png"), titleImage: new ig.Image("media/graphics/opening/title.png"), init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { if (!ig.wm) if (_SETTINGS.DeveloperBranding.Splash.Enabled) { this.initTimer = new ig.Timer(0.1); try { ig.soundHandler.playSound(ig.soundHandler.SOUNDID.openingSound) } catch (b) { console.log(b) } } else ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1, this.kill() }, update: function() { this.parent(); this.updateOriginalShieldOpening() }, draw: function() { this.parent(); ig.global.wm || (this.nextLevelTimer && 0 > this.nextLevelTimer.delta() && (ig.system.context.globalAlpha = -this.nextLevelTimer.delta()), this.drawOriginalShieldOpening()) }, updateOriginalShieldOpening: function() { this.initTimer && 0 < this.initTimer.delta() && (this.initTimer = null, this.sheildTimer = new ig.Timer(0.05)); this.sheildTimer && 0 < this.sheildTimer.delta() && (3 > this.shieldAnim ? (this.shieldAnim , this.sheildTimer.reset()) : (this.sheildTimer = null, this.moveTimer = new ig.Timer(0.0010), this.mIconTimer = new ig.Timer(0.05), this.titleTimer = new ig.Timer(0.15))); this.moveTimer && 0 < this.moveTimer.delta() && (this.move = 0.3, this.moveTimer.reset()); this.mIconTimer && 0 < this.mIconTimer.delta() && (12 > this.mIconAnim ? (this.mIconAnim , this.moveTimer.reset()) : this.mIconTimer = null); this.titleTimer && 0 < this.titleTimer.delta() && (11 > this.titleAnim ? (this.titleAnim , this.titleTimer.reset()) : (this.titleTimer = null, this.nextLevelTimer = new ig.Timer(1))); this.nextLevelTimer && 0 < this.nextLevelTimer.delta() && (this.nextLevelTimer = null, ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1) }, drawOriginalShieldOpening: function() { if (this.moveTimer) { var b = ig.system.context; b.save(); var c = ig.system.width / 2, d = ig.system.height / 2; b.translate(c, d); b.rotate(this.move * Math.PI / 180); b.beginPath(); b.moveTo(0, 0); for (var e = 0, g = 1; 48 >= g; g = 1) b.lineTo(0 800 * Math.cos(2 * g * Math.PI / 48), 0 800 * Math.sin(2 * g * Math.PI / 48)), e , 2 == e && (e = 0, b.lineTo(0, 0)); b.translate(-c, -d); c = b.createRadialGradient(c, d, 100, c, d, 250); c.addColorStop(0, "rgba(255,255,255,0.1)"); c.addColorStop(1, "rgba(0,0,0,0)"); b.fillStyle = c; b.fill(); b.restore() } this.shieldImage.drawTile(ig.system.width / 2 - 91, 0 - (768 - ig.system.height) / 2, this.shieldAnim, 182, 768); this.moveTimer && (this.mIconImage.drawTile(ig.system.width / 2 - 96, ig.system.height / 2 - 70, this.mIconAnim, 166, 160), this.titleImage.drawTile(ig.system.width / 2 - 204, ig.system.height / 2 100, this.titleAnim, 409, 76)); ig.system.context.globalAlpha = 1 } }) }); ig.baked = !0; ig.module("game.entities.opening-kitty").requires("impact.entity").defines(function() { EntityOpeningKitty = ig.Entity.extend({ size: { x: 48, y: 48 }, kittyAnim: -1, kittyImage: new ig.Image("media/graphics/opening/kitty.png"), kittyTitleImage: new ig.Image("media/graphics/opening/kittytitle.png"), soundKey: "kittyopeningSound", init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { if (!ig.wm) if (_SETTINGS.DeveloperBranding.Splash.Enabled) { this.initTimer = new ig.Timer(0.1); try { ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play(this.soundKey) } catch (b) { console.log(b) } } else ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1, this.kill() }, update: function() { this.parent(); this.updateKittyOpening() }, draw: function() { this.parent(); ig.global.wm || (this.nextLevelTimer && 0 > this.nextLevelTimer.delta() && (ig.system.context.globalAlpha = -this.nextLevelTimer.delta()), this.drawKittyOpening()) }, updateKittyOpening: function() { this.initTimer && 0 < this.initTimer.delta() && (this.initTimer = null, this.kittyTimer = new ig.Timer(0.15)); this.kittyTimer && 0 < this.kittyTimer.delta() && (7 > this.kittyAnim ? (this.kittyAnim , this.kittyTimer.reset()) : (this.kittyTimer = null, this.nextLevelTimer = new ig.Timer(2))); this.nextLevelTimer && 0 < this.nextLevelTimer.delta() && (this.nextLevelTimer = null, ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1) }, drawKittyOpening: function() { var b = ig.system.context.createLinearGradient(0, 0, 0, ig.system.height); b.addColorStop(0, "#ffed94"); b.addColorStop(1, "#ffcd85"); ig.system.context.fillStyle = b; ig.system.context.fillRect(0, 0, ig.system.width, ig.system.height); 0 <= this.kittyAnim && (this.kittyImage.drawTile(ig.system.width / 2 - this.kittyImage.width / 8, ig.system.height / 2 - this.kittyImage.height / 4, this.kittyAnim, 218, 325), this.kittyTitleImage.drawTile(ig.system.width / 2 - this.kittyTitleImage.width / 2, ig.system.height / 2 this.kittyImage.height / 4 10, this.kittyAnim, 380, 37)); ig.system.context.globalAlpha = 1 } }) }); ig.baked = !0; ig.module("game.entities.pointer").requires("impact.entity").defines(function() { EntityPointer = ig.Entity.extend({ checkAgainst: ig.Entity.TYPE.BOTH, isFirstPressed: !1, isPressed: !1, isReleased: !1, isHovering: !1, hoveringItem: null, objectArray: [], clickedObjectList: [], ignorePause: !0, zIndex: 5E3, check: function(b) { this.objectArray.push(b) }, clickObject: function(b) { this.isFirstPressed && "function" == typeof b.clicked && (b.clicked(), this.addToClickedObjectList(b)); this.isPressed && !this.isReleased && "function" == typeof b.clicking && b.clicking(); this.isReleased && "function" == typeof b.released && (b.released(), this.removeFromClickedObjectList(b)) }, refreshPos: function() { this.pos = ig.game.io.getClickPos() }, update: function() { this.parent(); this.refreshPos(); var b = null, c = -1; for (a = this.objectArray.length - 1; - 1 < a; a--) this.objectArray[a].zIndex > c && (c = this.objectArray[a].zIndex, b = this.objectArray[a]); if (null != b) null != this.hoveringItem ? this.hoveringItem != b && ("function" == typeof this.hoveringItem.leave && this.hoveringItem.leave(), "function" == typeof b.over && b.over()) : "function" == typeof b.over && b.over(), this.hoveringItem = b, this.clickObject(b), this.objectArray = []; else if (null != this.hoveringItem && "function" == typeof this.hoveringItem.leave && (this.hoveringItem.leave(), this.hoveringItem = null), this.isReleased) { for (b = 0; b < this.clickedObjectList.length; b ) c = this.clickedObjectList[b], "function" == typeof c.releasedOutside && c.releasedOutside(); this.clickedObjectList = [] } this.isFirstPressed = ig.input.pressed("click"); this.isReleased = ig.input.released("click"); this.isPressed = ig.input.state("click") }, addToClickedObjectList: function(b) { this.clickedObjectList.push(b) }, removeFromClickedObjectList: function(b) { for (var c = [], d = 0; d < this.clickedObjectList.length; d ) { var e = this.clickedObjectList[d]; e != b && c.push(e) } this.clickedObjectList = c } }) }); ig.baked = !0; ig.module("game.entities.pointer-selector").requires("game.entities.pointer").defines(function() { EntityPointerSelector = EntityPointer.extend({ zIndex: 1E3, _wmDrawBox: !0, _wmBoxColor: "rgba(0, 0, 255, 0.7)", size: { x: 13, y: 13 }, init: function(b, c, d) { this.parent(b, c, d) } }) }); ig.baked = !0; ig.module("game.entities.select").requires("impact.entity").defines(function() { EntitySelect = ig.Entity.extend({ type: ig.Entity.TYPE.B, checkAgainst: ig.Entity.TYPE.A, collides: ig.Entity.COLLIDES.NEVER, canSelect: !1, canSelectTimerDuration: 0.35, zIndex: 99999, isHovering: !1, isSelected: !1, init: function(b, c, d) { this.parent(b, c, d); this.canSelectTimer = new ig.Timer(this.canSelectTimerDuration) }, doesClickableLayerExist: function(b) { for (k in dynamicClickableEntityDivs) if (k == b) return !0; return !1 }, checkClickableLayer: function(b, c, d) { "undefined" == typeof wm && (this.doesClickableLayerExist(b) ? (ig.game.showOverlay([b]), $("#" b).find("[href]").attr("href", c)) : this.createClickableOutboundLayer(b, c, "media/graphics/misc/invisible.png", d)) }, createClickableOutboundLayer: function(b, c, d, e) { var g = ig.$new("div"); g.id = b; document.body.appendChild(g); $("#" g.id).css("float", "left"); $("#" g.id).css("width", this.size.x * multiplier); $("#" g.id).css("height", this.size.y * multiplier); $("#" g.id).css("position", "absolute"); var j = w / 2 - destW / 2, t = h / 2 - destH / 2; w == mobileWidth ? ($("#" g.id).css("left", this.pos.x), $("#" g.id).css("top", this.pos.y)) : ($("#" g.id).css("left", j this.pos.x * multiplier), $("#" g.id).css("top", t this.pos.y * multiplier)); e ? $("#" g.id).html("<a target='_blank' href='" c "'><img style='width:100%;height:100%' src='" d "'></a>") : $("#" g.id).html("<a href='" c "'><img style='width:100%;height:100%' src='" d "'></a>"); dynamicClickableEntityDivs[b] = {}; dynamicClickableEntityDivs[b].width = $("#" g.id).width(); dynamicClickableEntityDivs[b].height = $("#" g.id).height(); dynamicClickableEntityDivs[b].entity_pos_x = this.pos.x; dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y }, hovered: function() { this.isHovering = !0; this.dehoverOthers() }, dehoverOthers: function() { var b = ig.game.getEntitiesByType(EntitySelect); for (i = 0; i < b.length; i ) b[i] != this && (b[i].isHovering = !1) }, deselectOthers: function() { var b = ig.game.getEntitiesByType(EntitySelect); for (i = 0; i < b.length; i ) b[i] != this && (b[i].isSelected = !1) }, update: function() { this.parent(); this.canSelectTimer && 0 < this.canSelectTimer.delta() && (this.canSelect = !0, this.canSelectTimer = null) } }) }); ig.baked = !0; ig.module("game.entities.troopers.battle-trainer").requires("impact.entity").defines(function() { EntityBattleTrainer = ig.Entity.extend({ walkSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-w.png", 30, 50), walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-wr.png", 30, 50), attackSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-a.png", 35, 50), attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-ar.png", 35, 50), offset: { x: 28, y: 25 }, size: { x: 40, y: 40 }, testingMovement: !1, offsetUpAttack: { x: 12, y: 18 }, offsetDownAttack: { x: 12, y: 18 }, offsetRightAttack: { x: 9, y: 18 }, offsetLeftAttack: { x: 15, y: 18 }, offsetUpWalk: { x: 12, y: 25 }, offsetDownWalk: { x: 12, y: 25 }, offsetRightWalk: { x: 12, y: 25 }, offsetLeftWalk: { x: 10, y: 25 }, rangeShot: 0, rangeDistraction: 0, speedMovement: 0, health: 1E10, attackDamage: 0, init: function(b, c, d) { this.parent(b, c, d); "blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [1, 27, 8, 9, 2, 10, 3, 11, 16, 17, 18, 19]), this.addAnim("downAttack", 0.05, [6, 14, 22, 30, 32, 33, 34, 35, 36, 37, 38, 7 ]), this.addAnim("upAttack", 0.05, [4, 12, 20, 24, 25, 26, 0, 28, 5, 13, 21, 29]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [1, 27, 8, 9, 2, 10, 3, 11, 16, 17, 18, 19]), this.addAnim("downAttack", 0.05, [6, 14, 22, 30, 32, 33, 34, 35, 36, 37, 38, 7]), this.addAnim("upAttack", 0.05, [4, 12, 20, 24, 25, 26, 0, 28, 5, 13, 21, 29]), this.animSheet = this.walkRSheet); this.addAnim("sideWalk", 0.05, [4, 12, 20, 5, 13, 21, 0, 25, 26, 27, 28, 29]); this.addAnim("downWalk", 0.05, [1, 24, 2, 8, 9, 10, 3, 16, 17, 18, 19]); this.addAnim("upWalk", 0.05, [6, 14, 22, 30, 7, 15, 23, 31, 32, 33, 34, 35]); this.currentAnim = this.anims.upAttack; ig.input.bind(ig.KEY.W, "up"); ig.input.bind(ig.KEY.A, "left"); ig.input.bind(ig.KEY.S, "down"); ig.input.bind(ig.KEY.D, "right"); ig.input.bind(ig.KEY.SPACE, "att"); ig.input.bind(ig.KEY._1, "blue"); ig.input.bind(ig.KEY._2, "red") }, update: function() { this.testMove(); this.parent() }, draw: function() { this.parent() }, testMove: function() { ig.input.pressed("att") && (this.attack = !this.attack); ig.input.pressed("up") && (this.currentAnim = this.attack ? this.anims.upAttack : this.anims.upWalk); ig.input.pressed("down") && (this.currentAnim = this.attack ? this.anims.downAttack : this.anims.downWalk); ig.input.pressed("left") && (this.anims.sideWalk.flip.x = !1, this.anims.sideAttack.flip.x = !1, this.currentAnim = this.attack ? this.anims.sideAttack : this.anims.sideWalk); ig.input.pressed("right") && (this.anims.sideWalk.flip.x = !0, this.anims.sideAttack.flip.x = !0, this.currentAnim = this.attack ? this.anims.sideAttack : this.anims.sideWalk) } }) }); ig.baked = !0; ig.module("game.levels.opening").requires("impact.image", "game.entities.opening-kitty").defines(function() { LevelOpening = { entities: [{ type: "EntityOpeningKitty", x: 520, y: 212 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.tutorial-game").requires("impact.entity").defines(function() { EntityTutorialGame = ig.Entity.extend({ zIndex: 1800, tutBBchat: new ig.Image("media/graphics/game/tutorial-chat-player.png"), tutTowerD: new ig.Image("media/graphics/game/tutorial-tower-d.png"), bubbleChatPos: { x: -120, y: 70 }, textOutInt: 0, blinkingTowerTarget: !1, blinkingMana: !1, manaShow: !1, deckFocus: !1, moveDeck: { x: 0, y: 0 }, bbChatDraw: !0, endTutorial: !1, init: function(b, c, d) { this.parent(b, c, d); this.timerBlinking = new ig.Timer; this.hand = ig.game.spawnEntity(EntityHand, -100, 0); ig.game.settingsGame.tutorial || (this.hand.kill(), this.kill()) }, update: function() { this.parent(); ig.input.pressed("click") && 2 > this.textOutInt ? (this.textOutInt , 2 == this.textOutInt && (this.hand.handTween(), ig.game.gameState = "play")) : ig.input.pressed("click") && 4 == this.textOutInt && ig.game.settingsGame.tutorial && (ig.game.settingsGame.tutorial = !1, ig.game.io.storageSet("COV-settings", ig.game.settingsGame), ig.game.director.loadLevel(3)) }, TropsDeploy: function() { this.endTutorial || (this.textOutInt = 3, this.bbChatDraw = !1, this.hand.stopTween(), this.hand.pos.x = -200, this.endTutorial = !0, null != this.hand && !1 == this.hand._killed && this.hand.kill()) }, TroopsDeath: function() { ig.game.gameState = "pause"; this.bbChatDraw = !0; this.textOutInt = 4; var b = ig.game.getEntitiesByType(EntityTowerBig); if (0 < b.length) for (var c = 0; c < b.length; c ) b[c].setMiddleAnims() }, checkTroops: function() { 0 == ig.game.getEntitiesByType(EntityBaseTroops).length && (this.hand.handTween(), this.textOutInt = 2, this.bbChatDraw = !0) }, draw: function() { this.parent(); this.deckFocus && this.drawingBlack(); 1 == this.textOutInt ? (0.5 < this.timerBlinking.delta() && (this.timerBlinking.reset(), this.blinkingTowerTarget = !this.blinkingTowerTarget), this.blinkingTowerTarget && this.tutTowerD.draw(64, 20)) : 2 != this.textOutInt && 3 == this.textOutInt && (this.bbChatDraw = !1); this.bbChatDraw && this.tutBBchat.draw(90 - this.bubbleChatPos.x, 350 - this.bubbleChatPos.y); this.drawingText() }, drawingBlack: function() { var b = ig.system.context; b.save(); b.globalAlpha = 0.7; b.fillStyle = "black"; b.fillRect(0, 0, 480, 640); b.restore() }, drawingText: function() { var b = ig.system.context, c = _STRINGS.Tutorial.Welcome; 1 == this.textOutInt ? c = _STRINGS.Tutorial.Destroy : 2 == this.textOutInt ? c = _STRINGS.Tutorial.Deploy : 3 == this.textOutInt ? c = "" : 4 == this.textOutInt && (c = _STRINGS.Tutorial.Ready); this.textWraper(b, c, 90 - this.bubbleChatPos.x 20, 350 - this.bubbleChatPos.y 18) }, textWraper: function(b, c, d, e) { c = c.split(" "); var g = ""; b.font = "14px troika"; b.textAlign = "left"; b.fillStyle = "black"; for (var j = 0; j < c.length; j ) { var t = g c[j] " "; 180 < b.measureText(t).width && 0 < j ? (b.fillText(g, d, e), g = c[j] " ", e = 18) : g = t } b.fillText(g, d, e) } }); EntityHand = ig.Entity.extend({ handUp: new ig.Image("media/graphics/game/hand_up.png"), handClick: new ig.Image("media/graphics/game/hand_click.png"), isClick: !1, zIndex: 1500, init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent() }, handTween: function() { this.pos.x = 130; this.pos.y = 475; var b = this.tween({ pos: { x: 130, y: 560 } }, 0.8, { onComplete: function() { this.isClick = !0 }.bind(this) }), c = this.tween({ pos: { x: 130, y: 310 } }, 1.6, { onComplete: function() { this.isClick = !1 }.bind(this) }), d = this.tween({}, 0.5, { onComplete: function() { this.repeatTween() }.bind(this) }); b.chain(c); c.chain(d); b.start() }, repeatTween: function() { var b = this.tween({ pos: { x: 130, y: 560 } }, 1.6, { onComplete: function() { this.isClick = !0 }.bind(this) }), c = this.tween({ pos: { x: 130, y: 310 } }, 1.6, { onComplete: function() { this.isClick = !1 }.bind(this) }), d = this.tween({}, 0.5); b.chain(c); c.chain(d); d.chain(b); b.start() }, stopTween: function() { if (this.tweens && this.tweens.length) for (var b = 0; b < this.tweens.length; b ) this.tweens[b] && this.tweens[b].stop() }, draw: function() { this.parent(); this.isClick ? this.handClick.draw(this.pos.x, this.pos.y) : this.handUp.draw(this.pos.x, this.pos.y) } }); EntityHandClickCard = ig.Entity.extend({ handUp: new ig.Image("media/graphics/game/hand_up.png"), handClick: new ig.Image("media/graphics/game/hand_click.png"), isClick: !1, zIndex: 1801, init: function(b, c, d) { this.parent(b, c, d) }, startClicking: function() { this.pos.x = 420; this.pos.y = 560; var b = this.tween({ pos: { x: 420, y: 560 } }, 0.5, { onComplete: function() { this.isClick = !0 }.bind(this) }), c = this.tween({ pos: { x: 420, y: 560 } }, 0.5, { onComplete: function() { this.isClick = !1 }.bind(this) }), d = this.tween({}, 0.5); b.chain(c); c.chain(d); d.chain(b); b.start() }, draw: function() { this.parent(); this.isClick ? this.handClick.draw(this.pos.x, this.pos.y) : this.handUp.draw(this.pos.x, this.pos.y) } }) }); ig.baked = !0; ig.module("game.entities.main-background").requires("impact.entity", "game.entities.tutorial-game").defines(function() { EntityMainBackground = ig.Entity.extend({ zIndex: 1, bgImage: new ig.Image("media/graphics/splash/mobile/cover.jpg"), init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { null != ig.game.pointer && ig.game.pointer.kill(); ig.game.pointer = ig.game.spawnEntity(EntityPointerSelector, 50, 50); ig.soundHandler.bgmPlayer.volume(1); ig.soundHandler.bgmPlayer.play(ig.soundHandler.bgmPlayer.soundList.background); !ig.game.settingsGame.tutorial && !ig.game.settingsGame.checkCard && (this.hand = ig.game.spawnEntity(EntityHandClickCard, 0, 0), this.hand.startClicking()) }, update: function() { this.parent() }, draw: function() { this.parent(); this.bgImage.draw(this.pos.x, this.pos.y) } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-battle").requires("game.entities.buttons.button").defines(function() { EntityButtonBattle = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(129, 62), fillColor: null, zIndex: 151, img: new ig.Image("media/graphics/game/ui/empty-btn.png"), init: function(b, c, d) { this.parent(b, c, d); ig.game.sortEntitiesDeferred() }, clicked: function() { var b = ig.game.getEntitiesByType(EntityPopupInfo)[0]; null != b && b.iscalled || (ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"), ig.game.settingsGame.tutorial ? ig.game.getEntitiesByType(EntityPopupTutorial)[0].callPopupTutor("down") : ig.game.director.loadLevel(3)) }, clicking: function() {}, released: function() {}, draw: function() { this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); var b = ig.system.context; b.font = "17pt bevan"; b.fillStyle = "#e06b04"; var c = b.measureText(_STRINGS.Game.Battle).width; b.fillText(_STRINGS.Game.Battle, this.pos.x this.size.x / 2 - c / 2, this.pos.y 35); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-deck").requires("game.entities.buttons.button").defines(function() { EntityButtonDeck = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(51, 51), fillColor: null, zIndex: 1E3, img: new ig.Image("media/graphics/game/ui/deck-btn.png"), init: function(b, c, d) { this.parent(b, c, d) }, clicked: function() { ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"); ig.game.director.loadLevel(2) }, clicking: function() {}, released: function() {}, draw: function() { this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-sound").requires("game.entities.buttons.button").defines(function() { EntityButtonSound = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(25, 25), fillColor: null, zIndex: 95E3, animSheet: new ig.AnimationSheet("media/graphics/game/ui/sound-btn.png", 29, 23), init: function(b, c, d) { this.parent(b, c, d); this.addAnim("soundOn", 1, [1]); this.addAnim("soundOff", 1, [0]); ig.game.settingsGame.soundOn ? (this.currentAnim = this.anims.soundOn, ig.soundHandler.unmuteAll()) : (this.currentAnim = this.anims.soundOff, ig.soundHandler.muteAll()) }, clicked: function() { ig.game.settingsGame.soundOn = !ig.game.settingsGame.soundOn; ig.game.settingsGame.soundOn ? (this.currentAnim = this.anims.soundOn, ig.soundHandler.unmuteAll()) : (this.currentAnim = this.anims.soundOff, ig.soundHandler.muteAll()); ig.game.io.storageSet("COV-settings", ig.game.settingsGame) }, clicking: function() {}, released: function() {}, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-yes").requires("game.entities.buttons.button").defines(function() { EntityButtonYes = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(100, 48), fillColor: null, zIndex: 95E3, localPos: { x: 0, y: 0 }, img: new ig.Image("media/graphics/game/ui/small-empty-btn.png"), init: function(b, c, d) { this.parent(b, c, d); this.control = d.control; this.localPos.x = b; this.localPos.y = c }, clicked: function() { ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"); ig.game.director.loadLevel(3) }, clicking: function() {}, released: function() {}, update: function() { this.parent(); this.pos.x = this.localPos.x this.control.pos.x; this.pos.y = this.localPos.y this.control.pos.y }, draw: function() { this.img.draw(this.pos.x, this.pos.y); var b = ig.system.context; b.save(); b.font = "14pt bevan"; b.fillStyle = "#e06b04"; b.textAlign = "center"; b.fillText(_STRINGS.Game.Yes, this.pos.x this.size.x / 2, this.pos.y 28); b.restore(); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-no").requires("game.entities.buttons.button").defines(function() { EntityButtonNo = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(100, 48), fillColor: null, zIndex: 95E3, localPos: { x: 0, y: 0 }, img: new ig.Image("media/graphics/game/ui/small-empty-btn.png"), init: function(b, c, d) { this.parent(b, c, d); this.control = d.control; this.localPos.x = b; this.localPos.y = c }, clicked: function() { ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"); ig.game.settingsGame.tutorial = !1; ig.game.io.storageSet("COV-settings", ig.game.settingsGame); ig.game.director.loadLevel(3) }, clicking: function() {}, released: function() {}, update: function() { this.parent(); this.pos.x = this.localPos.x this.control.pos.x; this.pos.y = this.localPos.y this.control.pos.y }, draw: function() { this.img.draw(this.pos.x, this.pos.y); var b = ig.system.context; b.save(); b.font = "14pt bevan"; b.fillStyle = "#e06b04"; b.textAlign = "center"; b.fillText(_STRINGS.Game.No, this.pos.x this.size.x / 2, this.pos.y 28); b.restore(); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.ui.popup-tutorial").requires("impact.entity", "game.entities.buttons.button-yes", "game.entities.buttons.button-no").defines(function() { EntityPopupTutorial = ig.Entity.extend({ img: new ig.Image("media/graphics/game/tutorial-popup.png"), zIndex: 200, size: { x: 316, y: 255 }, init: function(b, c, d) { this.parent(b, c, d); ig.game.spawnEntity(EntityButtonYes, b - 50, c 570, { control: this }); ig.game.spawnEntity(EntityButtonNo, b 100, c 570, { control: this }) }, update: function() { this.parent() }, callPopupTutor: function(b) { "up" == b ? (console.log("call"), this.tween({ pos: { y: -400 } }, 1, { easing: ig.Tween.Easing.Elastic.EaseInOut }).start()) : (console.log("call down"), this.tween({ pos: { y: 150 } }, 1, { easing: ig.Tween.Easing.Elastic.EaseOut }).start()) }, draw: function() { this.img.draw(this.pos.x, this.pos.y); var b = ig.system.context; b.save(); b.font = "22pt troika"; b.fillStyle = "#FFFFFF"; b.textAlign = "center"; b.fillText(_STRINGS.Game.Tutorial, this.pos.x this.size.x / 2, this.pos.y 43); this.textWraper(b, _STRINGS.Game.StartTutorial, this.pos.x 35, this.pos.y 100); b.restore(); this.parent() }, textWraper: function(b, c, d, e) { c = c.split(" "); var g = ""; b.font = "18pt troika"; b.textAlign = "left"; b.fillStyle = "#FFF"; for (var j = 0; j < c.length; j ) { var t = g c[j] " "; 245 < b.measureText(t).width && 0 < j ? (b.fillText(g, d, e), g = c[j] " ", e = 26) : g = t } b.fillText(g, d, e) } }) }); ig.baked = !0; ig.module("game.levels.main-menu").requires("impact.image", "game.entities.main-background", "game.entities.buttons.button-more-games", "game.entities.buttons.button-battle", "game.entities.buttons.button-deck", "game.entities.buttons.button-sound", "game.entities.ui.popup-tutorial").defines(function() { LevelMainMenu = { entities: [{ type: "EntityMainBackground", x: 0, y: 0 }, { type: "EntityButtonMoreGames", x: 30, y: 567 }, { type: "EntityButtonBattle", x: 176, y: 536 }, { type: "EntityButtonDeck", x: 400, y: 562 }, { type: "EntityButtonSound", x: 432, y: 20 }, { type: "EntityPopupTutorial", x: 82, y: -400 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.deck-background").requires("impact.entity").defines(function() { EntityDeckBackground = ig.Entity.extend({ zIndex: 1, img: new ig.Image("media/graphics/game/deck-bg.png"), init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { null != ig.game.pointer && ig.game.pointer.kill(); ig.game.pointer = ig.game.spawnEntity(EntityPointerSelector, 50, 50); !ig.game.settingsGame.tutorial && !ig.game.settingsGame.checkCard && (ig.game.settingsGame.checkCard = !0, ig.game.io.storageSet("COV-settings", ig.game.settingsGame)) }, update: function() { this.parent() }, draw: function() { this.img.draw(this.pos.x, this.pos.y); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.card-show").requires("impact.entity").defines(function() { EntityCardShow = ig.Entity.extend({ type: ig.Entity.TYPE.A, size: { x: 83, y: 103 }, zIndex: 105, manaUsage: 2, cardImg: new ig.Image(_CARD.meta.imageBig), posCard: -1, indexCardNumber: 0, setManualScale: 1.3, usedHand: !1, showUse: !1, showInfo: !1, btnUse: null, btnInfo: null, setAlpha: 1, stillMinus: !1, lockPos: { x: 0, y: 0 }, deck: null, posMana: { x: 0, y: 0 }, cardName: "", stringManaUsage: "", init: function(b, c, d) { this.parent(b, c, d); this.posMana.x = 63; this.posMana.y = 93; 0 == this.indexCardNumber ? this.stringManaUsage = this.cardName = "tombcrush" : 1 == this.indexCardNumber ? (this.cardName = "archer", this.posMana.x = 65, this.stringManaUsage = "archer") : 2 == this.indexCardNumber ? (this.cardName = "arrow-shower", this.posMana.x = 65, this.stringManaUsage = "ars") : 3 == this.indexCardNumber ? this.stringManaUsage = this.cardName = "warrior" : 4 == this.indexCardNumber ? (this.cardName = "berserk", this.posMana.x = 65, this.stringManaUsage = "berserk") : 5 == this.indexCardNumber ? this.stringManaUsage = this.cardName = "giant" : 6 == this.indexCardNumber ? (this.cardName = "bomb", this.posMana.x = 65, this.stringManaUsage = "bomb") : 7 == this.indexCardNumber ? (this.cardName = "fireball", this.posMana.x = 65, this.stringManaUsage = "fireball") : 8 == this.indexCardNumber ? (this.cardName = "freezer", this.posMana.x = 65, this.stringManaUsage = "freezer") : 9 == this.indexCardNumber ? (this.cardName = "axeman", this.posMana.x = 65, this.stringManaUsage = "axeman") : 10 == this.indexCardNumber ? (this.cardName = "axemanthrow", this.posMana.x = 65, this.stringManaUsage = "axethrow") : 11 == this.indexCardNumber ? this.stringManaUsage = this.cardName = "hammer" : 12 == this.indexCardNumber ? (this.cardName = "lightning", this.posMana.x = 65, this.stringManaUsage = "lightning") : 13 == this.indexCardNumber && (this.cardName = "mage", this.posMana.x = 65, this.stringManaUsage = "mage") }, ready: function() { this.btnUse = ig.game.getEntitiesByType(EntityButtonUse)[0]; this.btnInfo = ig.game.getEntitiesByType(EntityButtonInfo)[0] }, update: function() { this.parent(); this.pos.x = this.lockPos.x this.deck.pos.x; this.pos.y = this.lockPos.y this.deck.pos.y }, draw: function() { this.parent(); this.drawingClick(); this.drawingCard(); this.drawingMana() }, released: function() { this.usedHand ? this.usedHand && ig.game.readyToChange ? this.deck.popupInfo.iscalled || (this.changeCardHand(), this.deck.backDeckToPos()) : this.usedHand && !this.deck.popupInfo.iscalled && (this.showInfo = !this.showInfo, null == ig.game.cardShow ? ig.game.cardShow = this : ig.game.cardShow != this && (ig.game.cardShow._killed || ig.game.cardShow.deactiveUsed(), ig.game.cardShow = this), null != this.btnInfo && (null == this.btnInfo.callBy || this.btnInfo.callBy != this ? (this.btnInfo.callBy = this, this.btnInfo.changePos()) : this.btnInfo.callBy == this && (this.btnInfo.callBy = null, this.btnInfo.changePos()), this.btnUse.callBy = null, this.btnUse.changePos()), this.zIndex = 109, ig.game.sortEntitiesDeferred()) : this.deck.popupInfo.iscalled || (this.showUse = !this.showUse, null == ig.game.cardShow ? ig.game.cardShow = this : ig.game.cardShow != this && (ig.game.cardShow._killed || ig.game.cardShow.deactiveUsed(), ig.game.cardShow = this), null != this.btnUse && (null == this.btnUse.callBy || this.btnUse.callBy != this ? (this.btnUse.callBy = this, this.btnUse.changePos(), this.btnInfo.callBy = this, this.btnInfo.changePos()) : this.btnUse.callBy == this && (this.btnUse.callBy = null, this.btnUse.changePos(), this.btnInfo.callBy = null, this.btnInfo.changePos())), 367 < this.pos.y && this.deck.tween({ pos: { y: this.deck.pos.y - (this.pos.y - 330) } }, 0.15).start(), !this.showUse && ig.game.readyToChange && (ig.game.readyToChange = !1, this.deck.backDeckToPos()), this.zIndex = 109, ig.game.sortEntitiesDeferred(), ig.game.readyToChange && (ig.game.readyToChange = !1, this.deck.backDeckToPos(), this.showInfo = this.showUse = !1, this.btnUse.callBy = null, this.btnUse.changePos(), this.btnInfo.callBy = null, this.btnInfo.changePos())) }, clicked: function() {}, deactiveUsed: function() { this.showInfo = this.showUse = !1; this.zIndex = 108; ig.game.sortEntitiesDeferred() }, changeCardHand: function() { ig.game.cardShow.posCard = this.posCard; ig.game.cardShow.tween({ lockPos: { x: this.pos.x - this.deck.pos.x, y: this.pos.y - this.deck.pos.y } }, 0.15).start(); ig.game.cardShow.usedHand = !0; ig.game.arrayCardInHand.splice(this.posCard, 1, ig.game.cardShow.indexCardNumber); var b = this.deck.getIndexDeckRest(ig.game.cardShow); this.deck.deckRest.splice(b, 1, this); this.usedHand = !1; ig.game.cardShow.deactiveUsed(); ig.game.readyToChange = !1; this.btnUse.callBy = null; this.btnUse.changePos(); this.btnInfo.callBy = null; this.btnInfo.changePos(); ig.game.io.storageSet("COV-CardSettings", ig.game.arrayCardInHand) }, rearrangePos: function() { 0 == this.posCard ? (this.pos.x = 61, this.pos.y = this.deck.pos.y 74) : 1 == this.posCard ? (this.pos.x = 155, this.pos.y = this.deck.pos.y 74) : 2 == this.posCard ? (this.pos.x = 249, this.pos.y = this.deck.pos.y 74) : 3 == this.posCard ? (this.pos.x = 344, this.pos.y = this.deck.pos.y 74) : 4 == this.posCard ? (this.pos.x = 61, this.pos.y = this.deck.pos.y 193) : 5 == this.posCard ? (this.pos.x = 155, this.pos.y = this.deck.pos.y 193) : 6 == this.posCard ? (this.pos.x = 249, this.pos.y = this.deck.pos.y 193) : 7 == this.posCard ? (this.pos.x = 344, this.pos.y = this.deck.pos.y 193) : 8 == this.posCard ? (this.pos.x = 61, this.pos.y = this.deck.pos.y 403) : 9 == this.posCard ? (this.pos.x = 155, this.pos.y = this.deck.pos.y 403) : 10 == this.posCard ? (this.pos.x = 249, this.pos.y = this.deck.pos.y 403) : 11 == this.posCard ? (this.pos.x = 344, this.pos.y = this.deck.pos.y 403) : 12 == this.posCard ? (this.pos.x = 61, this.pos.y = this.deck.pos.y 556) : 13 == this.posCard ? (this.pos.x = 155, this.pos.y = this.deck.pos.y 556) : 14 == this.posCard ? (this.pos.x = 200, this.pos.y = this.deck.pos.y 403) : 15 == this.posCard && (this.pos.x = 1E3, this.pos.y = this.deck.pos.y 556); this.lockPos.x = this.pos.x - this.deck.pos.x; this.lockPos.y = this.pos.y - this.deck.pos.y }, drawingCard: function() { var b = ig.system.context, c = _CARD.frames[this.cardName].frameBig; ig.game.readyToChange && this.usedHand && (b.fillStyle = "#A00A2D", b.fillRect(this.pos.x - 4, this.pos.y - 3, 90, 110)); b.save(); ig.game.readyToChange && this.usedHand ? this.stillMinus ? (this.setAlpha -= 0.015, 0.65 > this.setAlpha && this.stillMinus && (this.stillMinus = !1)) : (this.setAlpha = 0.015, 0.99 < this.setAlpha && !this.stillMinus && (this.stillMinus = !0)) : this.setAlpha = 1; b.globalAlpha = this.setAlpha; this.cardImg.draw(this.pos.x, this.pos.y, c.x, c.y, c.w, c.h); b.restore() }, drawingMana: function() { var b = ig.system.context; b.font = "12pt Arial"; b.fillStyle = "#FFFFFF"; b.fillText(_GAME.Card[this.stringManaUsage].manaUsage, this.pos.x this.posMana.x, this.pos.y this.posMana.y) }, drawingClick: function() { if (this.showUse) { var b = ig.system.context; b.fillRect(this.pos.x - 8, this.pos.y - 6, 100, 206) } else this.showInfo && (b = ig.system.context, b.fillRect(this.pos.x - 8, this.pos.y - 6, 100, 160)) } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-use").requires("game.entities.buttons.button").defines(function() { EntityButtonUse = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(85, 41), zIndex: 120, img: new ig.Image("media/graphics/game/ui/xs-empty-btn.png", 129, 62), callBy: null, battleDeck: null, init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent(); this.changePos() }, clicked: function() {}, clicking: function() {}, released: function() { ig.game.readyToChange = !0; ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"); this.battleDeck.tweenToPos(24, 0.1); this.battleDeck.setDownDeck() }, changePos: function() { null == this.callBy ? this.pos.x = 1E3 : (this.pos.x = this.callBy.pos.x, this.pos.y = this.callBy.pos.y 154) }, draw: function() { this.parent(); this.img.draw(this.pos.x, this.pos.y); var b = ig.system.context; b.font = "15pt bevan"; b.fillStyle = "#e06b04"; var c = b.measureText(_STRINGS.Game.Use).width; b.fillText(_STRINGS.Game.Use, this.pos.x this.size.x / 2 - c / 2, this.pos.y this.size.y / 1.6) } }); EntityButtonUseConfirm = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(100, 48), zIndex: 2100, img: new ig.Image("media/graphics/game/ui/small-empty-btn.png"), followPos: null, isUsing: !1, init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent(); this.isUsing && (this.pos.x = this.followPos.pos.x this.followPos.size.x / 2 - 42, this.pos.y = this.followPos.pos.y 7 * this.followPos.size.y / 8 - 10) }, clicked: function() {}, clicking: function() {}, released: function() { ig.game.readyToChange = !0; ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"); this.followPos.holderCard.btnUse.callBy = this.followPos.holderCard; this.followPos.battleDeck.tweenToPos(24, 0.1); this.followPos.battleDeck.setDownDeck(); this.followPos.callPopup("up") }, draw: function() { this.img.draw(this.pos.x, this.pos.y); var b = ig.system.context; b.font = "15pt bevan"; b.fillStyle = "#e06b04"; var c = b.measureText(_STRINGS.Game.Use).width; b.fillText(_STRINGS.Game.Use, this.pos.x this.size.x / 2 - c / 2, this.pos.y this.size.y / 1.6); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-info").requires("game.entities.buttons.button").defines(function() { EntityButtonInfo = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(85, 41), zIndex: 120, img: new ig.Image("media/graphics/game/ui/xs-empty-btn.png"), callBy: null, battleDeck: null, init: function(b, c, d) { this.parent(b, c, d) }, ready: function() {}, update: function() { this.parent(); this.changePos() }, clicked: function() {}, clicking: function() {}, released: function() { ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"); this.battleDeck.popupInfo.callPopup("down", this.callBy); this.battleDeck.resetBtnInfo(); null != ig.game.cardShow && ig.game.cardShow.deactiveUsed() }, changePos: function() { null == this.callBy ? this.pos.x = 1E3 : (this.pos.x = this.callBy.pos.x, this.pos.y = this.callBy.pos.y 108) }, draw: function() { this.parent(); this.img.draw(this.pos.x, this.pos.y); var b = ig.system.context; b.font = "15pt bevan"; b.fillStyle = "#e06b04"; var c = b.measureText(_STRINGS.Game.Info).width; b.fillText(_STRINGS.Game.Info, this.pos.x this.size.x / 2 - c / 2, this.pos.y this.size.y / 1.6) } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-close").requires("game.entities.buttons.button").defines(function() { EntityButtonClose = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(38, 39), fillColor: null, zIndex: 2200, followPos: null, oneShot: !1, img: new ig.Image("media/graphics/game/ui/close-btn.png"), init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent(); this.pos.x = this.followPos.pos.x this.followPos.size.x - 32; this.pos.y = this.followPos.pos.y }, clicked: function() {}, clicking: function() {}, released: function() { this.oneShot || (ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"), this.followPos.callPopup("up"), this.oneShot = !0) }, draw: function() { this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.ui.popup-info").requires("impact.entity", "game.entities.buttons.button-use", "game.entities.buttons.button-close").defines(function() { EntityPopupInfo = ig.Entity.extend({ img: new ig.Image("media/graphics/game/ui/popup-info.png"), infoBoxImg: new ig.Image("media/graphics/game/ui/info-box.png"), hpIconImg: new ig.Image("media/graphics/game/ui/heart-icon.png"), dmgIconImg: new ig.Image("media/graphics/game/ui/dmg-icon.png"), dpsIconImg: new ig.Image("media/graphics/game/ui/dps-icon.png"), durationIconImg: new ig.Image("media/graphics/game/ui/duration-spell.png"), durspellIconImg: new ig.Image("media/graphics/game/ui/duration.png"), moveIconImg: new ig.Image("media/graphics/game/ui/move-icon.png"), typeBoxImg: new ig.Image("media/graphics/game/ui/type-info.png"), zIndex: 2E3, size: { x: 427, y: 454 }, cardImg: new ig.Image(_CARD.meta.imageBig), numIndex: 0, stringDes: "", drawingCardInfo: !1, iscalled: !1, posMana: { x: 0, y: 0 }, battleDeck: null, nameCard: "", holderCard: null, init: function(b, c, d) { this.parent(b, c, d); this.btnConfirm = ig.game.spawnEntity(EntityButtonUseConfirm, b, c, { followPos: this }); this.btnClose = ig.game.spawnEntity(EntityButtonClose, b, c, { followPos: this }) }, update: function() { this.parent() }, callPopup: function(b, c) { if ("up" == b) this.tween({ pos: { y: -600 } }, 1, { easing: ig.Tween.Easing.Elastic.EaseInOut, onComplete: function() { this.iscalled = this.drawingCardInfo = !1; this.btnClose.oneShot = !1 }.bind(this) }).start(); else { this.tween({ pos: { y: 80 } }, 0.6, { easing: ig.Tween.Easing.Elastic.EaseInOut, onComplete: function() {}.bind(this) }).start(); this.numIndex = c.indexCardNumber; var d = "default"; switch (this.numIndex) { case 1: d = "archer"; break; case 2: d = "ars"; break; case 3: d = "warrior"; break; case 4: d = "berserk"; break; case 5: d = "giant"; break; case 6: d = "bomb"; break; case 7: d = "fireball"; break; case 8: d = "freezer"; break; case 9: d = "axeman"; break; case 10: d = "axethrow"; break; case 11: d = "hammer"; break; case 12: d = "lightning"; break; case 13: d = "mage"; break; default: d = "tombcrush" } this.nameCard = _GAME.Card[d].name; this.setStringDescription(); this.iscalled = this.drawingCardInfo = !0; this.btnConfirm.isUsing = c.usedHand ? !1 : !0 } }, draw: function() { if (this.iscalled) { this.drawBG(); this.img.draw(this.pos.x, this.pos.y); var b = ig.system.context; b.save(); b.font = "22pt troika"; b.fillStyle = "#FFFFFF"; b.textAlign = "center"; b.fillText(this.nameCard, this.pos.x this.size.x / 2, this.pos.y 48); this.textWraper(b, this.stringDes, this.pos.x 125, this.pos.y 90); b.restore(); this.drawingCardInfo && (this.drawingCard(this.numIndex), this.drawingMana(this.numIndex), this.drawingTextInfo(this.numIndex)) } this.parent() }, textWraper: function(b, c, d, e) { c = c.split(" "); var g = ""; b.font = "13pt bevan"; b.textAlign = "left"; b.fillStyle = "#FFF"; for (var j = 0; j < c.length; j ) { var t = g c[j] " "; 280 < b.measureText(t).width && 0 < j ? (b.fillText(g, d, e), g = c[j] " ", e = 25) : g = t } b.fillText(g, d, e) }, drawBG: function() { var b = ig.system.context; b.save(); b.globalAlpha = 0.6; b.fillStyle = "#000000"; b.fillRect(0 - ig.game.screen.x, 0 - ig.game.screen.y, 480, 640); b.restore() }, setStringDescription: function() { var b = "default"; switch (this.numIndex) { case 1: b = "archer"; break; case 2: b = "ars"; break; case 3: b = "warrior"; break; case 4: b = "berserk"; break; case 5: b = "giant"; break; case 6: b = "bomb"; break; case 7: b = "fireball"; break; case 8: b = "freezer"; break; case 9: b = "axeman"; break; case 10: b = "axethrow"; break; case 11: b = "hammer"; break; case 12: b = "lightning"; break; case 13: b = "mage"; break; default: b = "tombcrush" } this.stringDes = _GAME.Card[b].description }, drawingCard: function(b) { var c = ig.system.context, d = "default"; switch (b) { case 1: d = "archer"; break; case 2: d = "arrow-shower"; break; case 3: d = "warrior"; break; case 4: d = "berserk"; break; case 5: d = "giant"; break; case 6: d = "bomb"; break; case 7: d = "fireball"; break; case 8: d = "freezer"; break; case 9: d = "axeman"; break; case 10: d = "axemanthrow"; break; case 11: d = "hammer"; break; case 12: d = "lightning"; break; case 13: d = "mage"; break; default: d = "tombcrush" } b = _CARD.frames[d].frameBig; ig.game.readyToChange && this.usedHand && (c.fillStyle = "#A00A2D", c.fillRect(this.pos.x - 4, this.pos.y - 3, 90, 110)); this.cardImg.draw(this.pos.x 30, this.pos.y 73, b.x, b.y, b.w, b.h) }, drawingMana: function(b) { var c = "default"; this.posMana.x = 95; this.posMana.y = 168; switch (b) { case 1: c = "archer"; this.posMana.x = 95; break; case 2: c = "ars"; this.posMana.x = 95; break; case 3: c = "warrior"; break; case 4: c = "berserk"; this.posMana.x = 95; break; case 5: c = "giant"; break; case 6: c = "bomb"; this.posMana.x = 95; break; case 7: c = "fireball"; this.posMana.x = 95; break; case 8: c = "freezer"; this.posMana.x = 95; break; case 9: c = "axeman"; this.posMana.x = 95; break; case 10: c = "axethrow"; this.posMana.x = 95; break; case 11: c = "hammer"; break; case 12: c = "lightning"; this.posMana.x = 95; break; case 13: c = "mage"; this.posMana.x = 95; break; default: c = "tombcrush", this.posMana.x = 94 } b = ig.system.context; b.save(); b.font = "12pt Arial"; b.fillStyle = "#FFFFFF"; b.fillText(_GAME.Card[c].manaUsage, this.pos.x this.posMana.x, this.pos.y this.posMana.y); b.restore() }, drawingTextInfo: function(b) { var c = ig.system.context; c.save(); c.font = "14px bevan"; c.textAlign = "left"; c.fillStyle = "#FFF"; switch (b) { case 1: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265); this.hpIconImg.draw(this.pos.x 15, this.pos.y 227); this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227); this.moveIconImg.draw(this.pos.x 15, this.pos.y 267); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.archer.HP, this.pos.x 60, this.pos.y 258); c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240); c.fillText(_GAME.Card.archer.ATK, this.pos.x 270, this.pos.y 258); c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280); c.fillText(_STRINGS.Game.Fast, this.pos.x 60, this.pos.y 298); break; case 2: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.dmgIconImg.draw(this.pos.x 15, this.pos.y 227); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Damage, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.ars.damage, this.pos.x 60, this.pos.y 258); break; case 3: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265); this.hpIconImg.draw(this.pos.x 15, this.pos.y 227); this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227); this.moveIconImg.draw(this.pos.x 15, this.pos.y 267); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.warrior.HP, this.pos.x 60, this.pos.y 258); c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240); c.fillText(_GAME.Card.warrior.ATK, this.pos.x 270, this.pos.y 258); c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280); c.fillText(_STRINGS.Game.Normal, this.pos.x 60, this.pos.y 298); break; case 4: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.durspellIconImg.draw(this.pos.x 15, this.pos.y 227); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Duration, this.pos.x 60, this.pos.y 240); b = _GAME.Card.berserk.timeDuration " secs"; c.fillText(b, this.pos.x 60, this.pos.y 258); break; case 5: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265); this.hpIconImg.draw(this.pos.x 15, this.pos.y 227); this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227); this.moveIconImg.draw(this.pos.x 15, this.pos.y 267); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.giant.HP, this.pos.x 60, this.pos.y 258); c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240); c.fillText(_GAME.Card.giant.ATK, this.pos.x 270, this.pos.y 258); c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280); c.fillText(_STRINGS.Game.Slow, this.pos.x 60, this.pos.y 298); break; case 6: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265); this.hpIconImg.draw(this.pos.x 15, this.pos.y 227); this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227); this.moveIconImg.draw(this.pos.x 15, this.pos.y 267); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.bomb.HP, this.pos.x 60, this.pos.y 258); c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240); c.fillText(_GAME.Card.bomb.ATK, this.pos.x 270, this.pos.y 258); c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280); c.fillText(_STRINGS.Game.Normal, this.pos.x 60, this.pos.y 298); break; case 7: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.dmgIconImg.draw(this.pos.x 15, this.pos.y 227); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Damage, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.fireball.damage, this.pos.x 60, this.pos.y 258); break; case 8: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.durspellIconImg.draw(this.pos.x 15, this.pos.y 227); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Duration, this.pos.x 60, this.pos.y 240); b = _GAME.Card.freezer.timeDuration " secs"; c.fillText(b, this.pos.x 60, this.pos.y 258); break; case 9: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265); this.hpIconImg.draw(this.pos.x 15, this.pos.y 227); this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227); this.moveIconImg.draw(this.pos.x 15, this.pos.y 267); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.axeman.HP, this.pos.x 60, this.pos.y 258); c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240); c.fillText(_GAME.Card.axeman.ATK, this.pos.x 270, this.pos.y 258); c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280); c.fillText(_STRINGS.Game.Fast, this.pos.x 60, this.pos.y 298); break; case 10: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265); this.hpIconImg.draw(this.pos.x 15, this.pos.y 227); this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227); this.moveIconImg.draw(this.pos.x 15, this.pos.y 267); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.axethrow.HP, this.pos.x 60, this.pos.y 258); c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240); c.fillText(_GAME.Card.axethrow.ATK, this.pos.x 270, this.pos.y 258); c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280); c.fillText(_STRINGS.Game.Fast, this.pos.x 60, this.pos.y 298); break; case 11: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265); this.hpIconImg.draw(this.pos.x 15, this.pos.y 227); this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227); this.moveIconImg.draw(this.pos.x 15, this.pos.y 267); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.hammer.HP, this.pos.x 60, this.pos.y 258); c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240); c.fillText(_GAME.Card.hammer.ATK, this.pos.x 270, this.pos.y 258); c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280); c.fillText(_STRINGS.Game.Normal, this.pos.x 60, this.pos.y 298); break; case 12: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225); this.dmgIconImg.draw(this.pos.x 15, this.pos.y 227); this.durationIconImg.draw(this.pos.x 222, this.pos.y 227); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Damage, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.lightning.damage, this.pos.x 60, this.pos.y 258); c.fillText(_STRINGS.Game.StunDuration, this.pos.x 270, this.pos.y 240); b = _GAME.Card.lightning.stunTime " secs"; c.fillText(b, this.pos.x 270, this.pos.y 258); break; case 13: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225); this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265); this.hpIconImg.draw(this.pos.x 15, this.pos.y 227); this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227); this.moveIconImg.draw(this.pos.x 15, this.pos.y 267); c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206); c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206); c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240); c.fillText(_GAME.Card.mage.HP, this.pos.x 60, this.pos.y 258); c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240); c.fillText(_GAME.Card.mage.ATK, this.pos.x 270, this.pos.y 258); c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280); c.fillText(_STRINGS.Game.Normal, this.pos.x 60, this.pos.y 298); break; default: this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183), this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225), this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225), this.dpsIconImg.draw(this.pos.x 15, this.pos.y 227), this.durspellIconImg.draw(this.pos.x 222, this.pos.y 227), c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206), c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206), c.fillText(_STRINGS.Game.DamagePerSecond, this.pos.x 60, this.pos.y 240), c.fillText(_GAME.Card.tombcrush.DPS, this.pos.x 60, this.pos.y 258), c.fillText(_STRINGS.Game.Duration, this.pos.x 270, this.pos.y 240), b = _GAME.Card.tombcrush.timeDuration " secs", c.fillText(b, this.pos.x 270, this.pos.y 258) } c.restore() } }) }); ig.baked = !0; ig.module("game.entities.ui.battle-deck").requires("impact.entity", "game.entities.card-show", "game.entities.buttons.button-use", "game.entities.buttons.button-info", "game.entities.ui.popup-info").defines(function() { EntityBattleDeck = ig.Entity.extend({ zIndex: 101, deckImg: new ig.Image("media/graphics/game/ui/battle-deck.png"), readPos: { x: 0, y: 0 }, posBeforeChange: { x: 0, y: 0 }, isFirstPressed: !1, deckRest: [], size: { x: 425, y: 500 }, type: ig.Entity.TYPE.A, btnUse: null, btnInfo: null, init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { for (var b = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13], c = ig.game.arrayCardInHand.slice(), d = 0, e = 8; 0 < b.length;) { for (var g = ig.game.spawnEntity(EntityCardShow, 0, 0, { indexCardNumber: d, posCard: -1, deck: this }), j = 0; j < c.length; j ) if (d == c[j]) { g.posCard = j; g.rearrangePos(); g.usedHand = !0; break } - 1 == g.posCard && (g.posCard = e, e , g.rearrangePos(), this.deckRest.push(g)); d ; b.splice(0, 1) } this.btnUse = ig.game.spawnEntity(EntityButtonUse, 1E3, 535, { battleDeck: this }); this.btnInfo = ig.game.spawnEntity(EntityButtonInfo, 1E3, 535, { battleDeck: this }); this.popupInfo = ig.game.spawnEntity(EntityPopupInfo, 26, -600, { battleDeck: this }) }, released: function() { ig.game.readyToChange && (ig.game.readyToChange = !1, this.btnUse.callBy = null, this.backDeckToPos()) }, update: function() { this.parent(); if (!this.popupInfo.iscalled) { ig.input.pressed("click") && (this.readPos = ig.game.io.mouse.getPos(), this.posBeforeChange = this.pos, this.isFirstPressed = !0); if (ig.input.state("click") && this.isFirstPressed) { var b = ig.game.io.mouse.getPos(); this.pos.y -= this.readPos.y - b.y; this.readPos = b } ig.input.released("click") && (this.isFirstPressed = !1, 24 < this.pos.y ? this.tweenToPos(24, 0.3) : -246 > this.pos.y && this.tweenToPos(-246, 0.3)) } }, tweenToPos: function(b, c) { this.tween({ pos: { y: b } }, c).start() }, getIndexDeckRest: function(b) { for (var c = 0; c < this.deckRest.length; c ) if (this.deckRest[c] == b) return c; return -1 }, backDeckToPos: function() { for (var b = 0; b < this.deckRest.length; b ) { var c = this.deckRest[b]; c.posCard = b 8; c.rearrangePos(); c.showUse = !1 } }, setDownDeck: function() { for (var b = 0; b < this.deckRest.length; b ) { var c = this.deckRest[b]; c.btnUse.callBy == c ? (c.posCard = 14, c.showUse = !1) : c.posCard = 15; c.rearrangePos() } this.btnUse.callBy = null; this.btnInfo.callBy = null; this.btnInfo.changePos(); this.btnUse.changePos() }, resetBtnInfo: function() { for (var b = 0; b < this.deckRest.length; b ) { var c = this.deckRest[b]; c.btnInfo.callBy == c && (c.showUse = !1, this.popupInfo.holderCard = c) } this.btnUse.callBy = null; this.btnInfo.callBy = null; this.btnInfo.changePos(); this.btnUse.changePos() }, draw: function() { this.deckImg.draw(this.pos.x, this.pos.y); var b = ig.system.context; b.font = "18pt bevan"; b.fillStyle = "#FFFFFF"; ig.game.readyToChange ? b.fillText(_STRINGS.Game.ReplaceCard, this.pos.x 55, this.pos.y 380) : b.fillText(_STRINGS.Game.CardCollection, this.pos.x 30, this.pos.y 380); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-home").requires("game.entities.buttons.button").defines(function() { EntityButtonHome = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(129, 62), fillColor: null, zIndex: 1801, img: new ig.Image("media/graphics/game/ui/empty-btn.png"), init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent() }, clicked: function() { var b = ig.game.getEntitiesByType(EntityPopupInfo)[0]; null != b && b.iscalled || (ig.game.readyToChange && (ig.game.readyToChange = !1), ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"), ig.game.director.loadLevel(1)) }, clicking: function() {}, released: function() {}, draw: function() { this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); var b = ig.system.context; b.font = "17pt bevan"; b.fillStyle = "#e06b04"; var c = b.measureText(_STRINGS.Game.Home).width; b.fillText(_STRINGS.Game.Home, this.pos.x this.size.x / 2 - c / 2, this.pos.y 35); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.ui.bar-deck").requires("impact.entity").defines(function() { EntityBarDeck = ig.Entity.extend({ type: ig.Entity.TYPE.A, size: { x: 480, y: 140 }, zIndex: 150, init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { ig.game.sortEntitiesDeferred() }, update: function() { this.parent() }, clicked: function() {}, clicking: function() {}, released: function() {}, draw: function() { var b = ig.system.context; b.save(); var c = b.createLinearGradient(this.pos.x, this.pos.y, this.pos.x, 640); c.addColorStop(0, "#2a4d6d"); c.addColorStop(1, "#467699"); b.fillStyle = c; b.fillRect(this.pos.x, this.pos.y, 480, 140); b.restore(); this.parent() } }) }); ig.baked = !0; ig.module("game.levels.deck-menu").requires("impact.image", "game.entities.deck-background", "game.entities.ui.battle-deck", "game.entities.buttons.button-battle", "game.entities.buttons.button-home", "game.entities.ui.bar-deck", "game.entities.ui.popup-tutorial").defines(function() { LevelDeckMenu = { entities: [{ type: "EntityDeckBackground", x: 0, y: 0 }, { type: "EntityBattleDeck", x: 28, y: 24 }, { type: "EntityButtonBattle", x: 312, y: 550 }, { type: "EntityButtonHome", x: 50, y: 550 }, { type: "EntityBarDeck", x: 0, y: 535 }, { type: "EntityPopupTutorial", x: 82, y: -400 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.control-logic").requires("impact.entity").defines(function() { EntityControlLogic = ig.Entity.extend({ size: { x: 0, y: 0 }, collides: ig.Entity.COLLIDES.NEVER, mana: 3, timeStamp: 0, manaRegenation: 2.5, cardDeck: "giant archer fireball warrior mage hammer axeman axethrow".split(" "), cardHand: [], cardThrow: [], towerDangerous: !1, haveCombo: !1, havedeffCard: !1, needBackup: [], disArea: 30, logicUpdate: !0, init: function(b, c, d) { this.parent(b, c, d); this.manaTimer = new ig.Timer; b = Math.floor(4 * Math.random()); 0 == b ? this.cardDeck = "giant archer fireball warrior mage hammer axeman axethrow".split(" ") : 1 == b ? this.cardDeck = "axeman axethrow warrior mage freezer hammer fireball archer".split(" ") : 2 == b ? this.cardDeck = "bomb fireball warrior giant axeman axethrow hammer freezer".split(" ") : 3 == b && (this.cardDeck = "axethrow ars warrior giant archer mage hammer freezer".split(" ")); b = this.cardDeck.slice(); for (c = []; 0 < b.length;) { d = Math.floor(Math.random() * b.length); var e = b[d]; 4 > this.cardHand.length ? this.cardHand.push(e) : c.push(e); b.splice(d, 1) } this.cardDeck = c; ig.game.settingsGame.tutorial && (this.logicUpdate = !1) }, ready: function() {}, towerNeedHelp: function(b) { for (var c = this.needBackup.length; 0 < c;) { if (this.needBackup[c] == b) return; c-- } this.needBackup.push(b); this.towerDangerous = !0 }, update: function() { var b, c; this.parent(); if ("play" != ig.game.gameState || !this.logicUpdate) this.manaTimer.reset(); else { this.manaRegen(); var d = this.spellCardinHand(); if (0 < d.length) for (var e = 0; e < d.length; e ) if (b = d[e], "fireball" == b && this.checkManaConsumption(b) <= this.mana) { if (c = ig.game.getEntitiesByType(EntityBaseTroops), 1 < c.length && (c = this.troopsAdjacent(c), -1 != c.x || -1 != c.y)) this.spawning(b, c.x, c.y), this.mana -= this.checkManaConsumption(b), this.cardThrow = [], this.cardThrow.push(b), this.replaceCardInHand() } else if ("ars" == b && this.checkManaConsumption(b) <= this.mana) { if (c = ig.game.getEntitiesByType(EntityBaseTroops), 1 < c.length && (c = this.troopsAdjacent(c), -1 != c.x || -1 != c.y)) this.spawning(b, c.x, c.y), this.mana -= this.checkManaConsumption(b), this.cardThrow = [], this.cardThrow.push(b), this.replaceCardInHand() } else "berserk" == b && this.checkManaConsumption(b) <= this.mana ? (c = ig.game.getEntitiesByType(EntityBaseTroops), 0 < c.length && (c = this.troopsClosedTowerEnemy(c, 2), 0 != c.x && 0 != c.y && (this.spawning(b, c.x, c.y), this.mana -= this.checkManaConsumption(b), this.cardThrow = [], this.cardThrow.push(b), this.replaceCardInHand()))) : "freezer" == b && this.checkManaConsumption(b) <= this.mana && (c = ig.game.getEntitiesByType(EntityBaseTroops), 0 < c.length && (c = this.troopsClosedTowerEnemy(c, 1), 0 != c.x && 0 != c.y && (this.spawning(b, c.x, c.y), this.mana -= this.checkManaConsumption(b), this.cardThrow = [], this.cardThrow.push(b), this.replaceCardInHand()))); if (this.towerDangerous) { var g = ig.game.getEntitiesByType(EntityBaseTroops); b = c = null; for (e = 0; e < this.needBackup.length; e ) for (var j = this.needBackup[e], d = 0; d < g.length; d ) { var t = g[d]; if (150 > j.distanceTo(t) && "red" != t.flag) { c = j; b = t; break } } if (null != c) if (this.haveCombo && this.checkManaConsumption(this.cardThrow) <= this.mana) { for (e = 0; e < this.cardThrow.length; e ) d = this.cardThrow[e], 240 > b.pos.x ? this.spawning(d, c.pos.x - 30, c.pos.y) : this.spawning(d, c.pos.x 0.5 * c.size.x, c.pos.y); this.mana -= this.checkManaConsumption(this.cardThrow); this.haveCombo = !1; this.replaceCardInHand() } else { b = []; for (e = 0; e < this.cardHand.length; e ) d = this.cardHand[e], !1 == _GAME.Card[d].spellcard && b.push(d); e = ""; g = 10; for (d = 0; d < b.length; d ) j = b[d], _GAME.Card[j].manaUsage < g && (e = j, g = _GAME.Card[j].manaUsage); this.checkManaConsumption(e) <= this.mana ? (this.spawning(e, c.pos.x 0.5 * c.size.x, c.pos.y - c.size.y), this.mana -= this.checkManaConsumption(this.cardThrow), this.haveCombo = !1, this.cardThrow = [], this.cardThrow.push(e), this.replaceCardInHand()) : this.haveCombo || (this.haveCombo = !0, this.cardThrow.push(e)) } else this.needBackup = [], this.towerDangerous = !1 } else if (this.haveCombo && this.checkManaConsumption(this.cardThrow) <= this.mana) { if (0.45 < Math.random()) for (e = 0; e < this.cardThrow.length; e ) d = this.cardThrow[e], b = 300, c = 220, 1 == e && (b = 280, c = 140), this.spawning(d, b, c); else for (e = 0; e < this.cardThrow.length; e ) d = this.cardThrow[e], b = 140, c = 220, 1 == e && (b = 180, c = 140), this.spawning(d, b, c); this.mana -= this.checkManaConsumption(this.cardThrow); this.haveCombo = !1; this.replaceCardInHand() } else if (!this.haveCombo) { b = []; for (e = 0; e < this.cardHand.length; e ) d = this.cardHand[e], !1 == _GAME.Card[d].spellcard && b.push(d); e = ""; for (d = c = 0; d < b.length; d ) g = b[d], c <= _GAME.Card[g].HP && (e = g, c = _GAME.Card[g].HP); this.cardThrow.push(e); e = ""; for (d = c = 0; d < b.length; d ) g = b[d], 0 < _GAME.Card[this.cardThrow[0]].rangeShot ? c <= _GAME.Card[g].ATK && (e = g, c = _GAME.Card[g].ATK) : (j = _GAME.Card[g].rangeShot * _GAME.Card[g].ATK / _GAME.Card[g].manaUsage, j > c && (c = j, e = g)); this.cardThrow[0] != e && "" != e && this.cardThrow.push(e); this.haveCombo = !0 } } }, manaRegen: function() { var b = this.timeStamp - this.manaTimer.delta(); this.timeStamp = this.manaTimer.delta(); this.mana = b / -this.manaRegenation; 10 <= this.mana && (this.mana = 10) }, checkManaConsumption: function(b) { var c = 0; if ("object" === typeof b) for (var d = 0; d < b.length; d ) c = _GAME.Card[b[d]].manaUsage; else "string" === typeof b && (c = _GAME.Card[b].manaUsage); return c }, removeCardHand: function(b) { for (var c = 0; c < this.cardHand.length; c ) if (this.cardHand[c] == b) { this.cardHand.splice(c, 1); break } }, replaceCardInHand: function() { for (; 0 < this.cardThrow.length;) for (var b = this.cardThrow[0], c = 0; c < this.cardHand.length; c ) if (b == this.cardHand[c]) { b = this.cardDeck[0]; this.cardDeck.splice(0, 1); this.cardHand.splice(c, 1, b); this.cardDeck.push(this.cardThrow[0]); this.cardThrow.splice(0, 1); break } }, spellCardinHand: function() { for (var b = [], c = 0; c < this.cardHand.length; c ) { var d = this.cardHand[c]; _GAME.Card[d].spellcard && b.push(d) } return b }, troopsAdjacent: function(b) { for (var c = { x: -1, y: -1 }, d = 0; d < b.length; d ) { var e = d 1; for (e; e < b.length; e ) { var g = b[d], j = b[e]; if (g.distanceTo(j) < this.disArea && "red" != j.flag && "red" != g.flag) { c = { x: 0.5 * (g.pos.x j.pos.x), y: 0.5 * (g.pos.y j.pos.y) }; break } } if (-1 != c.x || -1 != c.y) break } return c }, troopsClosedTowerEnemy: function(b, c) { for (var d = 0, e = 0, g = 0, j = ig.game.getEntitiesByType(EntityTower), t = [], n = { x: 0, y: 0 }, s = 0; s < j.length; s ) { var x = j[s]; "blue" == x.flag && t.push(x) } for (j = 0; j < b.length; j ) { s = b[j]; for (x = 0; x < t.length; x ) { var r = t[x]; if ("red" == s.flag && s.distanceTo(r) < this.disArea) if (225 > s.pos.x && 425 > s.pos.y) { if (d = 1, d >= c) return n.x = 148, n.y = 360, n } else if (240 < s.pos.x && 425 > s.pos.y) { if (e = 1, e >= c) return n.x = 332, n.y = 360, n } else if (425 <= s.pos.y && (g = 1, g >= c)) return n.x = 230, n.y = 400, n } } return n }, draw: function() { this.parent() }, spawning: function(b, c, d) { switch (b) { case "archer": ig.game.spawnEntity(EntityArcher, c, d, { flag: "red" }); break; case "ars": ig.game.spawnEntity(EntityRainArrow, c, d, { call: "red" }); break; case "warrior": ig.game.spawnEntity(EntityWarrior, c, d, { flag: "red" }); break; case "berserk": ig.game.spawnEntity(EntityBerserk, c, d, { flag: "red" }); break; case "giant": ig.game.spawnEntity(EntityGiant, c, d, { flag: "red" }); break; case "bomb": ig.game.spawnEntity(EntityBomb, c, d, { flag: "red" }); break; case "fireball": ig.game.spawnEntity(EntityFireball, c, d, { call: "red" }); break; case "freezer": ig.game.spawnEntity(EntityFreez, c, d, { flag: "red" }); break; case "axeman": ig.game.spawnEntity(EntityAxeman, c, d, { flag: "red" }); break; case "axethrow": ig.game.spawnEntity(EntityAxethrow, c, d, { flag: "red" }); break; case "hammer": ig.game.spawnEntity(EntityHammer, c, d, { flag: "red" }); break; case "lightning": ig.game.spawnEntity(EntityLightning, c, d, { target: { x: c - 32, y: -40 }, call: "red" }); break; case "mage": ig.game.spawnEntity(EntityMage, c, d, { flag: "red" }); break; case "tombscrush": ig.game.spawnEntity(EntityHammerCrush, c, d, { call: "red" }) } } }) }); ig.baked = !0; ig.module("game.entities.game-background").requires("impact.entity").defines(function() { EntityGameBackground = ig.Entity.extend({ zIndex: 1, bgImage: new ig.Image("media/graphics/game/game-bg.png"), init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { null != ig.game.pointer && ig.game.pointer.kill(); ig.soundHandler.sfxPlayer.play("battleSound"); ig.game.pointer = ig.game.spawnEntity(EntityPointerSelector, 50, 50); ig.soundHandler.bgmPlayer.volume(0.6) }, update: function() { this.parent() }, draw: function() { this.parent(); this.bgImage.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y) } }) }); ig.baked = !0; ig.module("game.entities.tower").requires("impact.entity").defines(function() { EntityTower = ig.Entity.extend({ size: { x: 30, y: 30 }, zIndex: 20, crash: !1, targetEnemy: 0, flag: "", type: ig.Entity.TYPE.A, canShoot: !1, bullet: null, rangeShot: 110, colorStyle: "#00ff00", colorSight: !1, target: null, damageShot: 0, offsetShot: { x: 0, y: 0 }, health: 0, offsetHPbar: { x: 0, y: 0 }, freezActive: !1, stunActive: !1, bgHPbar: new ig.Image("media/graphics/game/bg-hp-bar.png"), blueHPbar: new ig.Image("media/graphics/game/blue-bar-e.png"), redHPbar: new ig.Image("media/graphics/game/red-bar-e.png"), cekLogic: null, checkScoreOneShot: !1, swingsound: "", init: function(b, c, d) { this.parent(b, c, d); this.delayShot = new ig.Timer(0); this.freezTime = new ig.Timer(0); this.stunTime = new ig.Timer(0); this.fullHealth = this.health; this.zIndex = this.pos.y this.size.y 1E3; this.initialize() }, ready: function() { this.checkScoreOneShot || (this.checkScoreOneShot = !0, this.score = ig.game.getEntitiesByType(EntityScore)[0], this.cekLogic = ig.game.getEntitiesByType(EntityControlLogic)[0]) }, update: function() { this.parent(); if ("play" == ig.game.gameState) { if (null == this.target) for (var b = ig.game.getEntitiesByType(EntityBaseTroops), c = 0; c < b.length; c ) { var d = b[c], e = 0.25 * (d.size.x d.size.y), e = this.rangeShot e; if (this.distanceTo(d) <= e && d.flag != this.flag) { this.target = d; break } }!this.checkEffect() && null != this.target && (e = 0.25 * (this.target.size.x this.target.size.y), e = this.rangeShot e, this.target._killed || this.distanceTo(this.target) > e ? this.target = null : (b = this.angleTo(this.target) * (180 / Math.PI), 0 < b && 60 > b ? this.targetEnemy = 2 : 60 < b && 120 > b ? this.targetEnemy = 1 : 120 < b && 180 > b ? this.targetEnemy = 0 : 0 > b && -60 < b ? this.targetEnemy = 5 : -60 > b && -120 < b ? this.targetEnemy = 4 : -120 > b && -180 < b && (this.targetEnemy = 3), null != this.bullet && 0 <= this.delayShot.delta() && (this.shootingBullet(), ig.soundHandler.sfxPlayer.play(this.swingsound), this.delayShot.set(0.6)))) } }, shootingBullet: function() {}, draw: function() { this.parent(); this.colorSight && this.drawSight(); this.drawHealthBar() }, drawSight: function() { var b = ig.system.context, c = this.pos.x this.size.x / 2, d = this.pos.y this.size.y / 2; 0 < this.rangeShot && (b.beginPath(), b.strokeStyle = this.colorStyle, b.arc(c, d, this.rangeShot, 0, 2 * Math.PI), b.closePath(), b.stroke()) }, drawHealthBar: function() { this.bgHPbar.draw(this.pos.x - this.offsetHPbar.x - ig.game.screen.x, this.pos.y - this.offsetHPbar.y - ig.game.screen.y); var b = 37 * (this.health / this.fullHealth); "blue" == this.flag ? this.blueHPbar.draw(this.pos.x - this.offsetHPbar.x 1 - ig.game.screen.x, this.pos.y - this.offsetHPbar.y 2 - ig.game.screen.y, 0, 0, b, 4) : this.redHPbar.draw(this.pos.x - this.offsetHPbar.x 1 - ig.game.screen.x, this.pos.y - this.offsetHPbar.y 2 - ig.game.screen.y, 0, 0, b, 4) }, initialize: function() {}, checkEffect: function() { if (this.stunActive || this.freezActive) return 0 < this.stunTime.delta() && (this.stunActive = !1), 0 < this.freezTime.delta() && (this.freezActive = !1), !0 }, setPoison: function() { this.health -= _GAME.Card.tombcrush.DPS / 60; 0 >= this.health && this.kill() }, setFreez: function() { this.freezActive = !0; this.freezTime.set(3) }, setStun: function() { this.stunActive = !0; this.stunTime.set(0.4) }, getDamage: function(b) { this.health -= b; "red" == this.flag && this.cekLogic.towerNeedHelp(this); 0 >= this.health && this.kill() } }) }); ig.baked = !0; ig.module("game.entities.bullets.base-bullets").requires("impact.entity").defines(function() { EntityBaseBullets = ig.Entity.extend({ zIndex: 20, speedMovement: 200, maxVel: { x: 300, y: 300 }, targeting: null, checkAgainst: ig.Entity.TYPE.A, flag: "red", init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent(); if (null != this.targeting) { var b = this.angleTo(this.targeting); this.vel.x = Math.cos(b) * this.speedMovement; this.vel.y = Math.sin(b) * this.speedMovement; this.targeting._killed && (this.targeting = null) } else this.kill() }, check: function(b) { this.flag != b.flag && b == this.targeting && (this.kill(), this.doAction(b)) }, draw: function() { this.parent() }, doAction: function(b) { "function" == typeof b.getDamage && b.getDamage(this.damage) } }) }); ig.baked = !0; ig.module("game.entities.bullets.bullet-arrow").requires("game.entities.bullets.base-bullets").defines(function() { EntityBulletArrow = EntityBaseBullets.extend({ animSheet: new ig.AnimationSheet("media/graphics/game/bullet-rest.png", 12, 26), size: { x: 5, y: 5 }, offset: { x: 4, y: 6 }, zIndex: 1800, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("idle", 1, [1]); b = this.angleTo(this.targeting); this.currentAnim = this.anims.idle; this.currentAnim.angle = b 1.57 }, update: function() { this.parent() }, draw: function() { this.parent() }, doAction: function(b) { this.parent(b) } }) }); ig.baked = !0; ig.module("game.entities.tower-ruins").requires("impact.entity").defines(function() { EntityTowerRuins = ig.Entity.extend({ img: new ig.Image("media/graphics/game/tower-ruins.png"), offset: { x: 7, y: 0 }, init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent(); ig.game.sortEntitiesDeferred() }, draw: function() { this.parent(); this.img.draw(this.pos.x - this.offset.x, this.pos.y - this.offset.y) } }); EntityBigTowerRuins = ig.Entity.extend({ img: new ig.Image("media/graphics/game/towerb-ruins.png"), offset: { x: 7, y: 0 }, init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent(); ig.game.sortEntitiesDeferred() }, draw: function() { this.parent(); this.img.draw(this.pos.x - this.offset.x, this.pos.y - this.offset.y) } }) }); ig.baked = !0; ig.module("game.entities.tower-small").requires("game.entities.tower", "game.entities.bullets.bullet-arrow", "game.entities.tower-ruins").defines(function() { EntityTowerSmall = EntityTower.extend({ size: { x: 30, y: 30 }, towerImg: new ig.Image("media/graphics/game/tower.png"), balistaImg: new ig.Image("media/graphics/game/balista.png"), colorStyle: "##ff00a7", bullet: EntityBulletArrow, damageShot: 60, offsetShot: { x: 14, y: -25 }, health: 2100, offsetHPbar: { x: 5, y: 0 }, swingsound: "woshArrowSound", init: function(b, c, d) { this.parent(b, c, d) }, initialize: function() { "red" == this.flag ? (this.offsetHPbar.y = 38, 240 > this.pos.x ? ig.game.tsLeft = this : ig.game.tsRight = this) : this.offsetHPbar.y = 6 }, shootingBullet: function() { ig.game.spawnEntity(this.bullet, this.pos.x this.offsetShot.x, this.pos.y this.offsetShot.y, { targeting: this.target, flag: this.flag, damage: this.damageShot }) }, ready: function() { this.parent() }, update: function() { this.parent() }, draw: function() { this.crash || (this.towerImg.draw(this.pos.x - 10 - ig.game.screen.x, this.pos.y - 30 - ig.game.screen.y), 0 == this.targetEnemy ? this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 30 - ig.game.screen.y, 0, 0, 35, 29) : 1 == this.targetEnemy ? this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 30 - ig.game.screen.y, 35, 0, 35, 29) : 2 == this.targetEnemy ? this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 30 - ig.game.screen.y, 70, 0, 35, 29) : 3 == this.targetEnemy ? this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 37 - ig.game.screen.y, 0, 29, 35, 29) : 4 == this.targetEnemy ? this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 37 - ig.game.screen.y, 35, 29, 35, 29) : this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 37 - ig.game.screen.y, 70, 29, 35, 29)); this.parent() }, kill: function() { "red" == this.flag ? (ig.game.tsLeft == this ? ig.game.tsLeft = null : ig.game.tsRight = null, "end" != ig.game.gameState && this.score.intScoreBlue , ig.game.settingsGame.tutorial && null == ig.game.tsRight && null == ig.game.tsLeft && (ig.game.getEntitiesByType(EntityControlLogic)[0].logicUpdate = !0)) : "end" != ig.game.gameState && this.score.intScoreRed ; var b = ig.game.getEntitiesByType(EntityTimeGame)[0]; null != b && b.checkAdditionalTimer(); ig.game.spawnEntity(EntityTowerRuins, this.pos.x, this.pos.y, { zIndex: this.zIndex - 30 }); ig.game.spawnEntity(EntityTExplode, this.pos.x - this.size.x 10, this.pos.y - this.size.y, { zIndex: this.zIndex 10 }); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.bullets.bullet-tower").requires("game.entities.bullets.base-bullets").defines(function() { EntityBulletTower = EntityBaseBullets.extend({ animSheet: new ig.AnimationSheet("media/graphics/game/bullet-rest.png", 12, 26), zIndex: 1800, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("idle", 1, [0]); this.currentAnim = this.anims.idle }, update: function() { this.parent() }, draw: function() { this.parent() }, doAction: function(b) { this.parent(b) } }) }); ig.baked = !0; ig.module("game.entities.tower-big").requires("game.entities.tower", "game.entities.bullets.bullet-tower", "game.entities.tower-ruins").defines(function() { EntityTowerBig = EntityTower.extend({ animSheet: new ig.AnimationSheet("media/graphics/game/red-anim-tower.png", 109, 98), otherAnim: new ig.AnimationSheet("media/graphics/game/blue-anim-tower.png", 109, 102), size: { x: 46, y: 62 }, flag: "blue", colorStyle: "#6666ff", health: 3500, offsetHPbar: { x: -3, y: 0 }, offsetShot: { x: 20, y: 10 }, bullet: EntityBulletTower, damageShot: 60, swingsound: "woshFireSound", checkingHealth: !1, init: function(b, c, d) { this.parent(b, c, d) }, initialize: function() { "red" == this.flag ? (this.offset.x = 34, this.offset.y = 36, this.addAnim("midle", 0.1, [0]), this.addAnim("ridle", 0.1, [6]), this.addAnim("lidle", 0.1, [12]), this.addAnim("mshoot", 0.1, [0, 1, 2, 3, 4, 5]), this.addAnim("rshoot", 0.1, [6, 7, 8, 9, 10, 11]), this.addAnim("lshoot", 0.1, [12, 13, 14, 15, 16, 17]), this.offsetHPbar.y = 40) : (this.animSheet = this.otherAnim, this.offset.x = 30, this.offset.y = 40, this.addAnim("midle", 0.1, [0]), this.addAnim("ridle", 0.1, [6]), this.addAnim("lidle", 0.1, [12]), this.addAnim("mshoot", 0.1, [0, 1, 2, 3, 4, 5]), this.addAnim("rshoot", 0.1, [6, 7, 8, 9, 10, 11]), this.addAnim("lshoot", 0.1, [12, 13, 14, 15, 16, 17]), this.offsetHPbar.y = -20); this.currentAnim = this.anims.midle }, shootingBullet: function() { 0 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x, this.pos.y 10, { targeting: this.target, flag: this.flag, damage: this.damageShot }) : 1 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x 17, this.pos.y 20, { targeting: this.target, flag: this.flag, damage: this.damageShot }) : 2 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x 40, this.pos.y 10, { targeting: this.target, flag: this.flag, damage: this.damageShot }) : 3 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x - 10, this.pos.y - 30, { targeting: this.target, flag: this.flag, damage: this.damageShot }) : 4 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x 17, this.pos.y - 50, { targeting: this.target, flag: this.flag, damage: this.damageShot }) : 5 == this.targetEnemy && ig.game.spawnEntity(this.bullet, this.pos.x 45, this.pos.y - 30, { targeting: this.target, flag: this.flag, damage: this.damageShot }) }, update: function() { this.parent(); null != this.target ? 0 == this.targetEnemy ? this.currentAnim = this.anims.rshoot : 1 == this.targetEnemy ? this.currentAnim = this.anims.mshoot : 2 == this.targetEnemy ? this.currentAnim = this.anims.lshoot : 3 == this.targetEnemy ? this.currentAnim = this.anims.lshoot : 4 == this.targetEnemy ? this.currentAnim = this.anims.mshoot : 5 == this.targetEnemy && (this.currentAnim = this.anims.rshoot) : this.currentAnim = this.anims.midle; if (1800 > this.health && ig.game.settingsGame.tutorial && !this.checkingHealth) { var b = ig.game.getEntitiesByType(EntityControlLogic)[0]; b.logicUpdate || (this.checkingHealth = !0, b.logicUpdate = !0) } }, setMiddleAnims: function() { this.currentAnim = this.anims.midle; this.target = null }, kill: function() { this.parent(); for (var b = ig.game.getEntitiesByType(EntityTowerSmall), c = 0; c < b.length; c ) { var d = b[c]; d.flag == this.flag && d.getDamage(1E4) } "red" == this.flag ? this.score.intScoreBlue : this.score.intScoreRed ; ig.game.endPopup.showResult(); ig.game.spawnEntity(EntityTExplode, this.pos.x - 9, this.pos.y, { zIndex: this.zIndex 10 }); ig.game.spawnEntity(EntityBigTowerRuins, this.pos.x, this.pos.y 15, { zIndex: this.zIndex }) }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.effects.splash-area").requires("impact.entity").defines(function() { EntitySplashArea = ig.Entity.extend({ zIndex: 10, size: { x: 20, y: 20 }, offset: { x: 0, y: 0 }, checkAgainst: ig.Entity.TYPE.A, entityDamage: [], checkEffect: [], timeLimitDuration: 0.1, typeEffect: 1, flag: "", init: function(b, c, d) { this.parent(b, c, d); this.timer = new ig.Timer }, update: function() { this.parent(); if (0 < this.entityDamage.length) { for (var b = 0; b < this.entityDamage.length; b ) if (0 == this.checkEffect.length) { var c = this.entityDamage[b]; this.checkEffect.push(c); this.splashEffect(c) } else { for (var c = !0, d = 0; d < this.checkEffect.length; d ) if (this.checkEffect[d] == this.entityDamage[b]) { c = !1; break } c && (c = this.entityDamage[b], this.checkEffect.push(c), this.splashEffect(c)) } this.entityDamage = [] } }, splashEffect: function() {}, check: function(b) { this.timer.delta() < this.timeLimitDuration && this.entityDamage.push(b) }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.effects.explode").requires("game.entities.effects.splash-area").defines(function() { EntityExplode = EntitySplashArea.extend({ zIndex: 1800, animSheet: new ig.AnimationSheet("media/graphics/game/effects/explode.png", 45, 45), offset: { x: 5, y: 5 }, size: { x: 35, y: 35 }, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("explode", 0.05, [0, 1, 2, 3, 4, 5, 6, 7]); this.currentAnim = this.anims.explode; ig.soundHandler.sfxPlayer.play("fireblastSound") }, update: function() { this.parent(); this.currentAnim.frame == this.currentAnim.sequence.length - 1 && this.kill() }, splashEffect: function(b) { "function" == typeof b.getDamage ? this.flag != b.flag && b.getDamage(this.damage) : console.log("damage") }, draw: function() { this.parent() } }); EntityBigExplode = EntitySplashArea.extend({ zIndex: 1800, animSheet: new ig.AnimationSheet("media/graphics/game/effects/big-explode.png", 110, 110), offset: { x: 22, y: 12 }, size: { x: 80, y: 80 }, damage: 0, sixTimeShake: 4, backPos: !1, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("explode", 0.05, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ]); this.currentAnim = this.anims.explode; ig.soundHandler.sfxPlayer.play("fireblastSound") }, update: function() { this.parent(); this.shakeScreen(); this.currentAnim.frame == this.currentAnim.sequence.length - 1 && this.kill() }, shakeScreen: function() { if (0 < this.sixTimeShake) { var b = Math.floor(6 * Math.random() - 3), c = Math.floor(6 * Math.random() - 3); ig.game.screen.x = b; ig.game.screen.y = c; this.sixTimeShake-- } else this.backPos || (ig.game.screen.x = 0, ig.game.screen.y = 0, this.backPos = !0) }, splashEffect: function(b) { "function" == typeof b.getDamage && this.flag != b.flag && b.getDamage(this.damage) }, draw: function() { this.parent() }, kill: function() { this.parent() } }); EntityTExplode = ig.Entity.extend({ zIndex: 1800, animSheet: new ig.AnimationSheet("media/graphics/game/effects/t-explode.png", 70, 70), init: function(b, c, d) { this.parent(b, c, d); this.addAnim("explode", 0.05, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]); this.currentAnim = this.anims.explode; ig.soundHandler.sfxPlayer.play("fireblastSound") }, update: function() { this.parent(); this.currentAnim.frame == this.currentAnim.sequence.length - 1 && this.kill() }, shakeScreen: function() { if (0 < this.sixTimeShake) { var b = Math.floor(6 * Math.random() - 3), c = Math.floor(6 * Math.random() - 3); ig.game.screen.x = b; ig.game.screen.y = c; this.sixTimeShake-- } else this.backPos || (ig.game.screen.x = 0, ig.game.screen.y = 0, this.backPos = !0) }, draw: function() { this.parent() }, kill: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.effects.fireball").requires("impact.entity").defines(function() { EntityFireball = ig.Entity.extend({ zIndex: 1800, animSheet: new ig.AnimationSheet("media/graphics/game/effects/fireball.png", 50, 90), size: { x: 20, y: 25 }, offset: { x: 4, y: 8 }, speed: 300, timeScaling: 0, scalingSize: 1, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("fire", 0.03, [0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 10]); this.currentAnim = this.anims.fire; ig.soundHandler.sfxPlayer.play("woshFireSound"); "blue" == this.call ? (this.pos.x = b, this.pos.y = 560) : (this.pos.x = b, this.pos.y = -10); d = 90 * (Math.PI / 180); var e = _GAME.Card.fireball.damage; this.currentAnim.angle = Math.atan2(c - this.pos.y this.size.y / 2, b - this.pos.x this.size.x / 2) d -0.2; d = this.pos.x - b; var g = this.pos.y - c; d = Math.sqrt(d * d g * g) / this.speed; this.tween({ pos: { x: b - 26, y: c - 22 } }, d, { onComplete: function() { this.kill(); ig.game.spawnEntity(EntityBigExplode, this.pos.x - 9, this.pos.y, { damage: e, flag: this.call }) }.bind(this) }).start(); this.timeScaling = d / 1.5; this.newTime = new ig.Timer }, update: function() { this.parent(); this.scalingSize = this.newTime.delta() < this.timeScaling ? this.scalingSize 0.01 : this.scalingSize - 0.01; this.setScale(this.scalingSize, this.scalingSize) }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.effects.lightning").requires("game.entities.effects.splash-area").defines(function() { EntityLightning = EntitySplashArea.extend({ zIndex: 10, size: { x: 70, y: 55 }, offset: { x: 7, y: 0 }, segments: 10, animSheet: new ig.AnimationSheet("media/graphics/game/effects/smoke-s.png", 84, 55), stunTiming: 0.1, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("smoke", 0.06, [0, 1, 2, 3, 4, 5, 6, 7, 8]); this.pos.x = b - 32; this.pos.y = c - 30; this.currentAnim = this.anims.smoke; b = this.target.x - b; c -= 10; this.distance = Math.sqrt(b * b c * c); this.widthLine = this.distance / this.segments; this.stunTiming = _GAME.Card.lightning.stunTime; this.damage = _GAME.Card.lightning.damage; ig.soundHandler.sfxPlayer.play("thunderSound") }, update: function() { this.parent(); 2 < this.currentAnim.frame && 6 > this.currentAnim.frame && (this.drawLightning = !0); this.currentAnim.frame == this.currentAnim.sequence.length - 1 && this.kill() }, splashEffect: function(b) { "function" == typeof b.getDamage && b.flag != this.flag && (b.getDamage(this.damage), b.setStun(this.stunTime)) }, draw: function() { if (this.drawLightning) for (var b = ig.system.context, c = this.pos.x 32, d = this.pos.y 30, e = 0; e <= this.segments; e ) { var g = this.widthLine * e / this.distance, j = g * this.target.x (1 - g) * this.pos.x 32, g = g * this.target.y (1 - g) * this.pos.y 30; 0 !== e && e !== this.segments && (j = Math.random() * this.widthLine - this.widthLine / 2, g = Math.random() * this.widthLine - this.widthLine / 2); b.strokeStyle = "#557788"; b.lineWidth = 4; b.beginPath(); b.moveTo(c, d); b.lineTo(j, g); b.closePath(); b.stroke(); b.strokeStyle = "#557888"; b.fillStyle = "#557888"; b.beginPath(); b.arc(j, g, 3, 0, 2 * Math.PI, !1); b.fill(); b.strokeStyle = "#cfefff"; b.fillStyle = "#cfefff"; b.beginPath(); b.arc(j, g, 2, 0, 2 * Math.PI, !1); b.fill(); b.strokeStyle = "#cfefff"; b.lineWidth = 2; b.beginPath(); b.moveTo(c, d); b.lineTo(j, g); b.closePath(); b.stroke(); c = j; d = g } this.parent() } }) }); ig.baked = !0; ig.module("game.entities.effects.arrow-shower").requires("impact.entity", "game.entities.effects.splash-area").defines(function() { EntityArrowShower = EntitySplashArea.extend({ zIndex: 10, size: { x: 115, y: 95 }, offset: { x: 0, y: 20 }, animSheet: new ig.AnimationSheet("media/graphics/game/effects/arrow-shower-s.png", 115, 115), init: function(b, c, d) { this.parent(b, c, d); this.addAnim("shake", 0.1, [0, 1, 2, 3, 0, 1, 2, 3]); this.currentAnim = this.anims.shake }, update: function() { this.parent(); this.currentAnim.frame == this.currentAnim.sequence.length - 1 && this.kill() }, splashEffect: function(b) { "function" == typeof b.getDamage ? this.flag != b.flag && b.getDamage(this.damage) : console.log("damage") }, draw: function() { this.parent() } }); EntityRainArrow = ig.Entity.extend({ zIndex: 1800, animSheet: new ig.AnimationSheet("media/graphics/game/effects/arrow-rain-s.png", 90, 108), ang: 0, offset: { x: 45, y: 54 }, speed: 300, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("idle", 1, [0]); this.currentAnim = this.anims.idle; ig.soundHandler.sfxPlayer.play("woshArrowSound"); "blue" == this.call ? (this.pos.x = b, this.pos.y = 560) : (this.pos.x = b, this.pos.y = -10); d = 90 * (Math.PI / 180); this.currentAnim.angle = Math.atan2(c - this.pos.y this.size.y / 2, b - this.pos.x this.size.x / 2) d; d = this.pos.x - b; var e = this.pos.y - c; d = Math.sqrt(d * d e * e) / this.speed; this.tween({ pos: { x: b - 12, y: c - 6 } }, d, { onComplete: function() { this.kill(); ig.game.spawnEntity(EntityArrowShower, this.pos.x - 47, this.pos.y - 30, { damage: _GAME.Card.ars.damage }) }.bind(this) }).start() }, update: function() { this.parent() }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.effects.freez").requires("game.entities.effects.splash-area").defines(function() { EntityFreez = EntitySplashArea.extend({ zIndex: 10, animSheet: new ig.AnimationSheet("media/graphics/game/effects/freez.png", 116, 96), size: { x: 90, y: 78 }, offset: { x: 14, y: 10 }, timeDuration: 3, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("freez", 0.07, [0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]); this.currentAnim = this.anims.freez; this.pos.x = b - this.size.x / 2; this.pos.y = c - this.size.y / 2; ig.soundHandler.sfxPlayer.play("freezSound"); this.timeDuration = _GAME.Card.freezer.timeDuration }, update: function() { this.parent(); this.timer.delta() > this.timeDuration && this.kill() }, splashEffect: function(b) { "function" == typeof b.setFreez && this.flag != b.flag && b.setFreez(this.timeDuration) }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.effects.hammer-crush").requires("game.entities.effects.splash-area").defines(function() { EntityHammerCrush = EntitySplashArea.extend({ zIndex: 10, animSheet: new ig.AnimationSheet("media/graphics/game/effects/hammer-crush-s.png", 80, 80), size: { x: 75, y: 75 }, offset: { x: 5, y: 5 }, timeDuration: 3, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("crush", 0.07, [0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9]); this.currentAnim = this.anims.crush; this.pos.x = b - this.size.x / 2; this.pos.y = c - this.size.y / 2; this.timeDuration = _GAME.Card.tombcrush.timeDuration; ig.soundHandler.sfxPlayer.play("hammerEarthSound") }, update: function() { this.parent(); this.timer.delta() > this.timeDuration && this.kill() }, check: function(b) { "function" == typeof b.setPoison && b.flag != this.flag && b.setPoison() }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.effects.berserk").requires("game.entities.effects.splash-area").defines(function() { EntityBerserk = EntitySplashArea.extend({ zIndex: 10, size: { x: 120, y: 95 }, berserkIMG: new ig.Image("media/graphics/game/effects/berserk-s.png"), timeDuration: 4, init: function(b, c, d) { this.parent(b, c, d); this.pos.x = b - this.size.x / 2; this.pos.y = c - this.size.y / 2; ig.soundHandler.sfxPlayer.play("berserkSound") }, update: function() { this.parent(); this.timer.delta() > this.timeDuration && this.kill() }, check: function(b) { "function" == typeof b.setBerserk && b.flag == this.flag && b.setBerserk() }, draw: function() { this.berserkIMG.draw(this.pos.x - 4 - ig.game.screen.x, this.pos.y - 3 - ig.game.screen.y); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.bullets.bullet-mage").requires("game.entities.bullets.base-bullets").defines(function() { EntityBulletMage = EntityBaseBullets.extend({ animSheet: new ig.AnimationSheet("media/graphics/game/bullet-rest.png", 12, 26), zIndex: 1800, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("idle", 1, [2]); this.currentAnim = this.anims.idle }, update: function() { this.parent() }, draw: function() { this.parent() }, doAction: function(b) { this.parent(b) } }) }); ig.baked = !0; ig.module("game.entities.bullets.bullet-axe").requires("game.entities.bullets.base-bullets").defines(function() { EntityBulletAxe = EntityBaseBullets.extend({ animSheet: new ig.AnimationSheet("media/graphics/game/bullet-axe.png", 20, 20), init: function(b, c, d) { this.parent(b, c, d); this.addAnim("rotate", 0.05, [0, 1, 2, 3, 4, 5, 6, 7]); this.currentAnim = this.anims.rotate }, update: function() { this.parent() }, draw: function() { this.parent() }, doAction: function(b) { this.parent(b) } }) }); ig.baked = !0; ig.module("game.entities.bullets.bullet-bomb").requires("game.entities.bullets.base-bullets").defines(function() { EntityBulletBomb = EntityBaseBullets.extend({ animSheet: new ig.AnimationSheet("media/graphics/game/bullet-bomb.png", 20, 20), speedMovement: 125, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("rotate", 0.05, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]); this.currentAnim = this.anims.rotate }, update: function() { this.parent() }, draw: function() { this.parent() }, doAction: function() { ig.game.spawnEntity(EntityExplode, this.pos.x - 9, this.pos.y, { damage: this.damage, flag: this.flag }) } }) }); ig.baked = !0; ig.module("game.entities.ui.board-deck").requires("impact.entity").defines(function() { EntityBoardDeck = ig.Entity.extend({ zIndex: 101, deckImg: new ig.Image("media/graphics/game/ui/board-deck.png"), nextCard: [], addingNextCard: new ig.Timer, justCallOne: !1, manabar: null, init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { if (!this.justCallOne) { var b = ig.game.arrayCardInHand.slice(), c = 0; for (this.manabar = ig.game.getEntitiesByType(EntityManaBar)[0]; 0 < b.length;) { var d = Math.floor(Math.random() * b.length), e = b[d]; ig.game.settingsGame.tutorial && (e = 0 == c ? 11 : 1 == c ? 1 : 2 == c ? 3 : 10); 4 > c ? (ig.game.spawnEntity(EntityCard, 108, 532, { indexCardNumber: e, cardPos: c, deck: this, manabar: this.manabar }), c ) : (ig.game.settingsGame.tutorial && (e = 4 == b.length ? 5 : 3 == b.length ? 7 : 2 == b.length ? 9 : 2), this.nextCard.push(e)); b.splice(d, 1) } this.justCallOne = !0 } }, update: function() {}, callNextCard: function(b, c) { var d = this.nextCard[0]; this.nextCard.push(c); this.nextCard.splice(0, 1); ig.game.spawnEntity(EntityCard, 108, 532, { indexCardNumber: d, cardPos: b, deck: this, manabar: this.manabar }) }, draw: function() { this.parent(); this.deckImg.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y) } }) }); ig.baked = !0; ig.module("game.entities.ui.mana-bar").requires("impact.entity").defines(function() { EntityManaBar = ig.Entity.extend({ zIndex: 102, manabarImg: new ig.Image("media/graphics/game/ui/mana-bar.png"), manaImg: new ig.Image("media/graphics/game/ui/mana.png"), mana: 3, timeStamp: 0, manaRegen: 2.5, manaPosx: 3.5, pauseCheck: !1, init: function(b, c, d) { this.parent(b, c, d); this.manaTimer = new ig.Timer; ig.game.settingsGame.tutorial && (this.mana = 5) }, update: function() { this.parent(); if ("play" != ig.game.gameState) this.pauseCheck || (this.manaTimer.pause(), this.pauseCheck = !0); else { this.pauseCheck && (this.pauseCheck = !1, this.manaTimer.unpause()); var b = this.timeStamp - this.manaTimer.delta(); this.timeStamp = this.manaTimer.delta(); this.mana = b / -this.manaRegen; 10 <= this.mana && (this.mana = 10) } }, useMana: function(b) { this.mana > b && (this.mana -= b) }, draw: function() { this.parent(); var b = 268 * (this.mana / 10); 0 == b && (b = 1); this.manaImg.draw(this.pos.x 7 - ig.game.screen.x, this.pos.y 3 - ig.game.screen.y, 0, 0, b, 13); this.manabarImg.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); var b = ig.system.context, c = Math.floor(this.mana); b.save(); b.font = "10pt Arial"; b.fillStyle = "#FFFFFF"; this.manaPosx = 3.5; 10 == c && (b.font = "8pt Arial", this.manaPosx = 0.8); b.fillText(c, this.pos.x this.manaPosx - ig.game.screen.x, this.pos.y 14.5 - ig.game.screen.y); b.restore() } }) }); ig.baked = !0; ig.module("game.entities.card").requires("impact.entity", "game.entities.pointer").defines(function() { EntityCard = ig.Entity.extend({ type: ig.Entity.TYPE.A, size: { x: 64, y: 79 }, zIndex: 103, cardImg: new ig.Image(_CARD.meta.image), tropCardImg: new ig.Image(_TROOPS_CARD.meta.image), cardImgBW: new ig.Image(_CARD.meta.imagebw), indexCardNumber: 0, cardPos: 0, drawingSize: 1, drawPos: { x: 0, y: 0 }, possibleDrawRight: { x: 0, y: 0, width: 0, height: 0 }, possibleDrawLeft: { x: 0, y: 0, width: 0, height: 0 }, deck: null, spellCard: !0, manabar: null, nameCard: "", manausage: 0, btp: !1, oneShotCheckManaBar: !1, init: function(b, c, d) { this.parent(b, c, d); - 1 == this.indexCardNumber && (this.indexCardNumber = Math.floor(14 * Math.random())); this.backToPos(); this.nameCard = 1 == this.indexCardNumber ? "archer" : 2 == this.indexCardNumber ? "ars" : 3 == this.indexCardNumber ? "warrior" : 4 == this.indexCardNumber ? "berserk" : 5 == this.indexCardNumber ? "giant" : 6 == this.indexCardNumber ? "bomb" : 7 == this.indexCardNumber ? "fireball" : 8 == this.indexCardNumber ? "freezer" : 9 == this.indexCardNumber ? "axeman" : 10 == this.indexCardNumber ? "axethrow" : 11 == this.indexCardNumber ? "hammer" : 12 == this.indexCardNumber ? "lightning" : 13 == this.indexCardNumber ? "mage" : 0 == this.indexCardNumber ? "tombcrush" : ""; this.spellCard = _GAME.Card[this.nameCard].spellcard; this.manausage = _GAME.Card[this.nameCard].manaUsage }, ready: function() {}, update: function() { this.parent(); this.oneShotCheckManaBar || (this.manabar = ig.game.getEntitiesByType(EntityManaBar)[0], this.oneShotCheckManaBar = !0); if ("play" == ig.game.gameState && (ig.game.holdingCard == this && ig.game.pointer.isPressed && (this.pos.x = ig.game.pointer.pos.x - ig.game.diffPointer.x, this.pos.y = ig.game.pointer.pos.y - ig.game.diffPointer.y, this.drawingSize = 480 > ig.game.pointer.pos.y && 68 < ig.game.pointer.pos.y ? 0 : 1 - (640 - ig.game.pointer.pos.y) / 160), ig.game.holdingCard == this && ig.game.pointer.isReleased && (ig.game.holdingCard = null, this.zIndex = 103, ig.game.sortEntitiesDeferred(), this.backToPos(), 480 > ig.game.pointer.pos.y && 68 < ig.game.pointer.pos.y && this.manabar.mana >= this.manausage))) { if (ig.game.settingsGame.tutorial) { var b = ig.game.getEntitiesByType(EntityTutorialGame)[0]; if (2 > b.textOutInt) return; b.TropsDeploy() } this.deck.callNextCard(this.cardPos, this.indexCardNumber); this.spawning() } }, spawning: function() { switch (this.indexCardNumber) { case 1: ig.game.spawnEntity(EntityArcher, this.drawPos.x, this.drawPos.y); break; case 2: ig.game.spawnEntity(EntityRainArrow, ig.game.pointer.pos.x, ig.game.pointer.pos.y, { call: "blue" }); break; case 3: ig.game.spawnEntity(EntityWarrior, this.drawPos.x, this.drawPos.y); break; case 4: ig.game.spawnEntity(EntityBerserk, ig.game.pointer.pos.x, ig.game.pointer.pos.y, { flag: "blue" }); break; case 5: ig.game.spawnEntity(EntityGiant, this.drawPos.x, this.drawPos.y); break; case 6: ig.game.spawnEntity(EntityBomb, this.drawPos.x, this.drawPos.y); break; case 7: ig.game.spawnEntity(EntityFireball, ig.game.pointer.pos.x, ig.game.pointer.pos.y, { call: "blue" }); break; case 8: ig.game.spawnEntity(EntityFreez, ig.game.pointer.pos.x, ig.game.pointer.pos.y, { flag: "blue" }); break; case 9: ig.game.spawnEntity(EntityAxeman, this.drawPos.x, this.drawPos.y); break; case 10: ig.game.spawnEntity(EntityAxethrow, this.drawPos.x, this.drawPos.y); break; case 11: ig.game.spawnEntity(EntityHammer, this.drawPos.x, this.drawPos.y); break; case 12: ig.game.spawnEntity(EntityLightning, ig.game.pointer.pos.x, ig.game.pointer.pos.y, { target: { x: ig.game.pointer.pos.x - 32, y: -40 }, flag: "blue" }); break; case 13: ig.game.spawnEntity(EntityMage, this.drawPos.x, this.drawPos.y); break; default: ig.game.spawnEntity(EntityHammerCrush, ig.game.pointer.pos.x, ig.game.pointer.pos.y) } this.manabar.mana -= this.manausage; ig.game.removeEntity(this) }, backToPos: function() { this.pos.x = 0 == this.cardPos ? 108 : 1 == this.cardPos ? 176 : 2 == this.cardPos ? 244 : 312; this.pos.y = 536; this.drawingSize = 1 }, draw: function() { this.parent(); ig.global.wm || (0 < this.drawingSize ? (this.drawingCard(this.indexCardNumber), this.drawingMana(this.indexCardNumber)) : "play" == ig.game.gameState ? (this.drawingRed(), this.drawingTroops()) : "end" == ig.game.gameState && !this.btp && (this.btp = !0, ig.game.holdingCard == this && this.backToPos())) }, drawingCard: function(b) { var c = ig.system.context; c.save(); var d = "default"; switch (b) { case 1: d = "archer"; break; case 2: d = "arrow-shower"; break; case 3: d = "warrior"; break; case 4: d = "berserk"; break; case 5: d = "giant"; break; case 6: d = "bomb"; break; case 7: d = "fireball"; break; case 8: d = "freezer"; break; case 9: d = "axeman"; break; case 10: d = "axemanthrow"; break; case 11: d = "hammer"; break; case 12: d = "lightning"; break; case 13: d = "mage"; break; default: d = "tombcrush" } b = _CARD.frames[d].frame; c.globalAlpha = this.drawingSize; d = 0; this.manabar.mana < this.manausage && (d = b.h - Math.floor(this.manabar.mana / this.manausage * b.h), c.drawImage(this.cardImgBW.data, b.x, b.y, b.w, b.h, this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y, b.w, b.h)); c.drawImage(this.cardImg.data, b.x, b.y d, b.w, b.h - d, this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y d, b.w, b.h - d); c.restore() }, drawingMana: function() { var b = ig.system.context; b.save(); b.font = "10pt Arial"; b.fillStyle = "#FFFFFF"; b.globalAlpha = this.drawingSize; b.fillText(this.manausage, this.pos.x 50 - ig.game.screen.x, this.pos.y 72 - ig.game.screen.y); b.restore() }, drawingTroops: function() { var b = ig.system.context, c = "default"; switch (this.indexCardNumber) { case 1: c = "archer"; break; case 2: c = "ars"; break; case 3: c = "warrior"; break; case 4: c = "brs"; break; case 5: c = "giant"; break; case 6: c = "bomb"; break; case 7: c = "exs"; break; case 8: c = "fs"; break; case 9: c = "xmen"; break; case 10: c = "xthrow"; break; case 11: c = "hammer"; break; case 12: c = "ls"; break; case 13: c = "mage"; break; default: c = "hcs" } if ("default" != c) { var d = _TROOPS_CARD.frames[c].frame; b.save(); "ls" != c && (b.globalAlpha = 0.5); this.spellCard ? this.drawPos = { x: ig.game.pointer.pos.x - d.w / 2, y: ig.game.pointer.pos.y - d.h / 2 } : (this.drawPos = { x: ig.game.pointer.pos.x - d.w / 2, y: ig.game.pointer.pos.y - d.h / 2 }, 80 > this.drawPos.x ? this.drawPos.x = 80 : this.drawPos.x > 400 - d.w && (this.drawPos.x = 400 - d.w), null != ig.game.tsLeft && null != ig.game.tsRight ? this.drawPos.y < 305 - d.h && (this.drawPos.y = 305 - d.h) : null == ig.game.tsLeft && null != ig.game.tsRight ? this.drawPos.x > 245 - d.w && this.drawPos.y < 305 - d.h ? this.drawPos.y = 305 - d.h : this.drawPos.y < 205 - d.h && (this.drawPos.y = 205 - d.h) : null == ig.game.tsRight && null != ig.game.tsLeft ? 245 > this.drawPos.x && this.drawPos.y < 305 - d.h ? this.drawPos.y = 305 - d.h : this.drawPos.y < 205 - d.h && (this.drawPos.y = 205 - d.h) : null == ig.game.tsRight && null == ig.game.tsLeft && this.drawPos.y < 205 - d.h && (this.drawPos.y = 205 - d.h)); b.drawImage(this.tropCardImg.data, d.x, d.y, d.w, d.h, this.drawPos.x - ig.game.screen.x, this.drawPos.y - ig.game.screen.y, d.w, d.h); b.restore() } }, drawingRed: function() { if (!this.spellCard) { var b = ig.system.context; b.rect(80 - ig.game.screen.x, 64 - ig.game.screen.y, 320, 130); b.rect(190 - ig.game.screen.x, 50 - ig.game.screen.y, 100, 20); null != ig.game.tsLeft && b.rect(80 - ig.game.screen.x, 194 - ig.game.screen.y, 160, 100); null != ig.game.tsRight && b.rect(240 - ig.game.screen.x, 194 - ig.game.screen.y, 160, 100); b.fillStyle = "red"; b.save(); b.globalAlpha = 0.3; b.fill(); b.restore() } }, clicked: function() { ig.game.holdingCard = this; ig.game.diffPointer.x = ig.game.pointer.pos.x - this.pos.x; ig.game.diffPointer.y = ig.game.pointer.pos.y - this.pos.y; this.zIndex = 105; ig.game.sortEntitiesDeferred() }, clicking: function() {}, released: function() {} }) }); ig.baked = !0; ig.module("impact.entity-pool").requires("impact.game").defines(function() { ig.EntityPool = { pools: {}, mixin: { staticInstantiate: function(b, c, d) { return ig.EntityPool.getFromPool(this.classId, b, c, d) }, erase: function() { ig.EntityPool.putInPool(this) } }, enableFor: function(b) { b.inject(this.mixin) }, getFromPool: function(b, c, d, e) { b = this.pools[b]; if (!b || !b.length) return null; b = b.pop(); b.reset(c, d, e); return b }, putInPool: function(b) { this.pools[b.classId] ? this.pools[b.classId].push(b) : this.pools[b.classId] = [b] }, drainPool: function(b) { delete this.pools[b] }, drainAllPools: function() { this.pools = {} } }; ig.Game.inject({ loadLevel: function(b) { ig.EntityPool.drainAllPools(); this.parent(b) } }) }); ig.baked = !0; ig.module("game.entities.effects.splash-elixer").requires("impact.entity", "impact.entity-pool").defines(function() { EntitySplashElixer = ig.Entity.extend({ animSheet: new ig.AnimationSheet("media/graphics/game/splash-elixer.png", 30, 35), init: function(b, c, d) { this.parent(b, c, d); this.addAnim("splash", 0.05, [0, 1, 2, 3, 5, 6, 7, 8, 9, 10]); this.currentAnim = this.anims.splash }, update: function() { this.parent(); this.currentAnim.frame == this.currentAnim.sequence.length - 1 && this.kill() }, draw: function() { this.parent() }, reset: function(b, c, d) { this.parent(b, c, d); this.currentAnim.rewind() } }); EntityElixerDrop = ig.Entity.extend({ img: new ig.Image("media/graphics/game/elixer.png"), cekDelta: 0, init: function(b, c, d) { this.parent(b, c, d); ig.game.spawnEntity(EntitySplashElixer, this.pos.x, this.pos.y - 20, { zIndex: this.zIndex }); this.timer = new ig.Timer }, update: function() { this.parent(); this.cekDelta = this.timer.delta(); 1 < this.timer.delta() && this.kill() }, draw: function() { this.parent(); var b = ig.system.context; b.save(); b.globalAlpha = 1 - this.cekDelta; this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); b.restore() }, reset: function(b, c, d) { this.parent(b, c, d); ig.game.spawnEntity(EntitySplashElixer, this.pos.x, this.pos.y - 20, { zIndex: this.zIndex }); this.timer.reset() } }); ig.EntityPool.enableFor(EntitySplashElixer); ig.EntityPool.enableFor(EntityElixerDrop) }); ig.baked = !0; ig.module("game.entities.troopers.base-troops").requires("impact.entity", "game.entities.effects.splash-elixer").defines(function() { EntityBaseTroops = ig.Entity.extend({ type: ig.Entity.TYPE.A, zIndex: 20, attack: !1, offsetUpAttack: { x: 0, y: 0 }, offsetDownAttack: { x: 0, y: 0 }, offsetRightAttack: { x: 0, y: 0 }, offsetLeftAttack: { x: 0, y: 0 }, offsetUpWalk: { x: 0, y: 0 }, offsetDownWalk: { x: 0, y: 0 }, offsetRightWalk: { x: 0, y: 0 }, offsetLeftWalk: { x: 0, y: 0 }, rangeDistraction: 0, rangeShot: 0, targeting: null, speedMovement: 0, speedHolder: 0, flag: "blue", battleType: 0, collidesWithMe: !1, pointerDiff: { x: 0, y: 0 }, attackEnemy: !1, animAttackRun: !1, pathChoose: [], bgHPbar: new ig.Image("media/graphics/game/bg-hp-bar.png"), blueHPbar: new ig.Image("media/graphics/game/blue-bar-e.png"), redHPbar: new ig.Image("media/graphics/game/red-bar-e.png"), offsetHPbar: { x: 0, y: 0 }, fullHealth: 0, generatorSpark: null, cekSpark: !1, init: function(b, c, d) { this.parent(b, c, d); this.pos.x = b this.size.x / 2; this.pos.y = c this.size.y / 2; this.fullHealth = this.health; this.speedHolder = this.speedMovement; this.berserkTime = new ig.Timer; this.poisonTime = new ig.Timer; this.stunTime = new ig.Timer; this.freezTime = new ig.Timer; this.idleAttack = new ig.Timer; this.initialize() }, update: function() { "play" == ig.game.gameState && (this.cekSpark || (this.generatorSpark = ig.game.getEntitiesByType(EntitySparkGenerator)[0], this.cekSpark = !0), this.checkingOffset(), this.checkEffect(), this.moving(), this.animsUpdate(), this.parent()) }, clicked: function() {}, kill: function() { this.parent(); ig.game.spawnEntity(EntityElixerDrop, this.pos.x, this.pos.y, { zIndex: this.zIndex }); if (ig.game.settingsGame.tutorial) { var b = ig.game.getEntitiesByType(EntityTutorialGame)[0]; null != b && b.TroopsDeath() } }, clicking: function() {}, released: function() {}, moving: function() { if (0 == this.battleType && !this.attackEnemy) for (var b = ig.game.getEntitiesByType(EntityBaseTroops), c = this.rangeDistraction, d = 0; d < b.length; d ) { var e = b[d], g = 0.5 * (e.size.x e.size.y); this.distanceTo(e) <= c g && e.flag != this.flag && (c = this.distanceTo(e), this.targeting = e) } b = 1E4; null != this.targeting && this.distanceTo(this.targeting) > this.rangeDistraction && (this.targeting = null); if (null == this.targeting || this.targeting._killed) { c = ig.game.getEntitiesByType(EntityTower); for (d = 0; d < c.length; d ) e = c[d], this.distanceTo(e) <= b && e.flag != this.flag && (b = this.distanceTo(e), this.targeting = e) } if (null != this.targeting) if (b = this.angleTo(this.targeting), c = 0.25 * (this.targeting.size.x this.targeting.size.y), 0 == this.rangeShot && (c = 2 * c - (this.size.x this.size.y) / 4), this.distanceTo(this.targeting) <= this.rangeShot c) this.attackEnemy = !0, this.vel.x = 0, this.vel.y = 0; else if (!this.animAttackRun) { c = this.distanceTo(this.targeting); for (d = 1; d < c;) { Math.cos(b); Math.sin(b); e = { x: this.pos.x 0.25 * this.size.x Math.cos(b) * d, y: this.pos.y 0.5 * this.size.y Math.sin(b) * d }; g = { x: this.pos.x 0.75 * this.size.x Math.cos(b) * d, y: this.pos.y 0.5 * this.size.y Math.sin(b) * d }; if (this.checkEnterPoint(e) || this.checkEnterPoint(g)) { 0 < this.pathChoose.length ? (c = [], c[this.pathChoose.length - 1] = this.getBestDistace(), c[0][0] != this.pathChoose[0][0] && c[0][1] != this.pathChoose[0][1] && this.pathChoose.push(this.getBestDistace())) : this.pathChoose.push(this.getBestDistace()); break } d = 1 } 0 < this.pathChoose.length && (b = this.checkAnglePoint(this.pathChoose[0][0], this.pathChoose[0][1])); this.attackEnemy = !1; this.vel.x = Math.cos(b) * this.speedMovement; this.vel.y = Math.sin(b) * this.speedMovement; 0 < this.pathChoose.length && 5 > this.checkDistancePoint(this.pathChoose[0][0], this.pathChoose[0][1]) && this.pathChoose.splice(0, 1) } }, getBestDistace: function() { for (var b = [ [328, 300], [328, 228], [144, 300], [144, 228] ], c = 1E3, d = 0, e = 0; 4 > e; e ) { var g = this.checkDistancePoint(b[e][0], b[e][1]); !(5 > g) && g < c && (c = g, d = e) } return b[d] }, checkDistancePoint: function(b, c) { var d = this.pos.x this.size.x / 2 - b, e = this.pos.y this.size.y / 2 - c; return Math.sqrt(d * d e * e) }, checkAnglePoint: function(b, c) { return Math.atan2(c - (this.pos.y this.size.y / 2), b - (this.pos.x this.size.x / 2)) }, checkEnterPoint: function(b) { var c = 168 < b.x && 313 > b.x && 264 < b.y && 290 > b.y ? !0 : !1, d = 348 < b.x && 389 > b.y && 264 < b.y && 290 > b.y ? !0 : !1; return (88 < b.x && 128 > b.x && 264 < b.y && 290 > b.y ? !0 : !1) || c || d }, getDamage: function(b) { this.health -= b; 0 >= this.health && this.kill() }, setBerserk: function() { this.berserkActive = !0; this.berserkTime.set(0.5) }, setPoison: function() { this.poisonActive = !0; this.poisonTime.set(0.3); this.health -= _GAME.Card.tombcrush.DPS / 60; 0 >= this.health && this.kill() }, setFreez: function(b) { this.freezActive = !0; this.freezTime.set(b) }, setStun: function(b) { this.stunActive = !0; this.stunTime.set(b) }, checkEffect: function() { var b = this.speedHolder, c = 0.05; this.berserkActive && (b = 40 * this.speedHolder / 100, c -= 40 * c / 100, 0 < this.berserkTime.delta() && (this.berserkActive = !1)); this.poisonActive && (b -= 30 * this.speedHolder / 100, c = 30 * c / 100, 0 < this.poisonTime.delta() && (this.berserkActive = !1)); this.stunActive && (b = 0, c = 1, 0 < this.stunTime.delta() && (this.stunActive = !1)); this.freezActive && (b = 0, c = 4, 0 < this.freezTime.delta() && (this.freezActive = !1)); this.speedMovement = b; this.anims.sideAttack.frameTime = this.anims.downAttack.frameTime = this.anims.upAttack.frameTime = this.anims.sideWalk.frameTime = this.anims.upWalk.frameTime = this.anims.downWalk.frameTime = this.currentAnim.frameTime = c }, animsUpdate: function() { if (null != this.targeting) { var b = this.angleTo(this.targeting) * (180 / Math.PI); this.attackEnemy ? (this.animAttackRun = !0, -45 < b && 45 > b ? (this.currentAnim = this.anims.sideAttack, this.anims.sideAttack.flip.x = !0) : 45 < b && 125 > b ? this.currentAnim = this.anims.downAttack : 125 < b && 180 > b || -125 > b && -180 < b ? (this.currentAnim = this.anims.sideAttack, this.anims.sideAttack.flip.x = !1) : -125 < b && -45 > b && (this.currentAnim = this.anims.upAttack)) : -45 < b && 45 > b ? (this.currentAnim = this.anims.sideWalk, this.anims.sideWalk.flip.x = !0) : 45 < b && 125 > b ? this.currentAnim = this.anims.downWalk : 125 < b && 180 > b || -125 > b && -180 < b ? (this.currentAnim = this.anims.sideWalk, this.anims.sideWalk.flip.x = !1) : -125 < b && -45 > b && (this.currentAnim = this.anims.upWalk) } }, draw: function() { this.parent(); ig.game.troopsSight && this.drawSight(); this.drawHealthBar(); this.zIndex = this.pos.y this.size.y 1E3; ig.game.sortEntitiesDeferred() }, drawHealthBar: function() { this.bgHPbar.draw(this.pos.x - this.offsetHPbar.x - ig.game.screen.x, this.pos.y - this.offsetHPbar.y - ig.game.screen.y); var b = 37 * (this.health / this.fullHealth); "blue" == this.flag ? this.blueHPbar.draw(this.pos.x - this.offsetHPbar.x 1 - ig.game.screen.x, this.pos.y - this.offsetHPbar.y 2 - ig.game.screen.y, 0, 0, b, 4) : this.redHPbar.draw(this.pos.x - this.offsetHPbar.x 1 - ig.game.screen.x, this.pos.y - this.offsetHPbar.y 2 - ig.game.screen.y, 0, 0, b, 4) }, drawSight: function() { var b = ig.system.context, c = this.pos.x this.size.x / 2, d = this.pos.y this.size.y / 2; 0 < this.rangeShot && (b.beginPath(), b.strokeStyle = "#00ff00", b.arc(c, d, this.rangeShot, 0, 2 * Math.PI), b.closePath(), b.stroke()); 0 < this.rangeDistraction && (b.beginPath(), b.strokeStyle = "#4000ff", b.arc(c, d, this.rangeDistraction, 0, 2 * Math.PI), b.closePath(), b.stroke()) }, initialize: function() {}, testMove: function() { ig.input.pressed("att") && (this.attack = !this.attack); ig.input.pressed("up") && (this.currentAnim = this.attack ? this.anims.upAttack : this.anims.upWalk); ig.input.pressed("down") && (this.currentAnim = this.attack ? this.anims.downAttack : this.anims.downWalk); ig.input.pressed("left") && (this.anims.sideWalk.flip.x = !1, this.anims.sideAttack.flip.x = !1, this.currentAnim = this.attack ? this.anims.sideAttack : this.anims.sideWalk); ig.input.pressed("right") && (this.anims.sideWalk.flip.x = !0, this.anims.sideAttack.flip.x = !0, this.currentAnim = this.attack ? this.anims.sideAttack : this.anims.sideWalk) }, checkingOffset: function() { this.currentAnim == this.anims.upAttack ? this.offset = this.offsetUpAttack : this.currentAnim == this.anims.downAttack ? this.offset = this.offsetDownAttack : this.currentAnim == this.anims.sideAttack && this.anims.sideAttack.flip.x ? this.offset = this.offsetRightAttack : this.currentAnim == this.anims.sideAttack && !this.anims.sideAttack.flip.x ? this.offset = this.offsetLeftAttack : this.currentAnim == this.anims.upWalk ? this.offset = this.offsetUpWalk : this.currentAnim == this.anims.downWalk ? this.offset = this.offsetDownWalk : this.currentAnim == this.anims.sideWalk && this.anims.sideWalk.flip.x ? this.offset = this.offsetRightWalk : this.currentAnim == this.anims.sideWalk && !this.anims.sideWalk.flip.x && (this.offset = this.offsetLeftWalk) } }) }); ig.baked = !0; ig.module("game.entities.troopers.archer").requires("game.entities.troopers.base-troops", "game.entities.bullets.bullet-arrow").defines(function() { EntityArcher = EntityBaseTroops.extend({ attackSheet: new ig.AnimationSheet("media/graphics/game/troops/archer-a.png", 40, 50), attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/archer-ar.png", 40, 50), walkSheet: new ig.AnimationSheet("media/graphics/game/troops/archer-w.png", 40, 50), walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/archer-wr.png", 40, 50), offset: { x: 12, y: 25 }, size: { x: 20, y: 20 }, testingMovement: !1, offsetUpAttack: { x: 12, y: 18 }, offsetDownAttack: { x: 12, y: 18 }, offsetRightAttack: { x: 9, y: 18 }, offsetLeftAttack: { x: 15, y: 18 }, offsetUpWalk: { x: 12, y: 25 }, offsetDownWalk: { x: 12, y: 25 }, offsetRightWalk: { x: 12, y: 25 }, offsetLeftWalk: { x: 10, y: 25 }, rangeShot: _GAME.Card.archer.rangeShot, rangeDistraction: _GAME.Card.archer.rangeDistraction, speedMovement: _GAME.Card.archer.speedMovement, health: _GAME.Card.archer.HP, attackDamage: _GAME.Card.archer.ATK, offsetHPbar: { x: 10, y: 20 }, init: function(b, c, d) { this.parent(b, c, d); ig.soundHandler.sfxPlayer.play("maleOneSound"); "blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [6, 8, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 3]), this.addAnim("downAttack", 0.05, [1, 9, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 2]), this.addAnim("upAttack", 0.05, [7, 11, 12, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [6, 8, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 3]), this.addAnim("downAttack", 0.05, [1, 9, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 2]), this.addAnim("upAttack", 0.05, [7, 11, 12, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14]), this.animSheet = this.walkRSheet); this.addAnim("downWalk", 0.05, [1, 21, 6, 7, 2, 8, 12, 13, 14, 3]); this.addAnim("sideWalk", 0.05, [9, 15, 18, 19, 20, 0, 4, 10, 16, 22]); this.addAnim("upWalk", 0.05, [5, 11, 17, 23, 24, 25, 26, 27, 28, 29]); this.currentAnim = this.anims.upWalk }, update: function() { this.parent(); if (this.attackEnemy && 0 < this.currentAnim.loopCount) { this.currentAnim.rewind(); var b = 0.25 * (this.targeting.size.x this.targeting.size.y); this.distanceTo(this.targeting) <= this.rangeShot b && (ig.game.spawnEntity(EntityBulletArrow, this.pos.x 0.5 * this.size.x, this.pos.y, { targeting: this.targeting, flag: this.flag, damage: this.attackDamage }), ig.soundHandler.sfxPlayer.play("woshArrowSound")); this.animAttackRun = !1 } }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.troopers.bomb").requires("game.entities.troopers.base-troops").defines(function() { EntityBomb = EntityBaseTroops.extend({ attackSheet: new ig.AnimationSheet("media/graphics/game/troops/bomb-a.png", 35, 35), walkSheet: new ig.AnimationSheet("media/graphics/game/troops/bomb-w.png", 35, 40), attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/bomb-ar.png", 35, 35), walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/bomb-wr.png", 35, 40), testingMovement: !1, offset: { x: 10, y: 20 }, size: { x: 15, y: 15 }, offsetUpAttack: { x: 10, y: 18 }, offsetDownAttack: { x: 12, y: 18 }, offsetRightAttack: { x: 10, y: 15 }, offsetLeftAttack: { x: 10, y: 15 }, offsetUpWalk: { x: 12, y: 20 }, offsetDownWalk: { x: 12, y: 20 }, offsetRightWalk: { x: 12, y: 20 }, offsetLeftWalk: { x: 10, y: 20 }, rangeShot: _GAME.Card.bomb.rangeShot, rangeDistraction: _GAME.Card.bomb.rangeDistraction, speedMovement: _GAME.Card.bomb.speedMovement, health: _GAME.Card.bomb.HP, attackDamage: _GAME.Card.bomb.ATK, offsetHPbar: { x: 14, y: 20 }, init: function(b, c, d) { this.parent(b, c, d); ig.soundHandler.sfxPlayer.play("maleOneSound"); "blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [15, 16, 16, 17, 17, 3, 3, 0, 0, 13, 13, 18, 18, 20, 20]), this.addAnim("downAttack", 0.05, [5, 8, 1, 1, 6, 6, 10, 10, 11, 11, 2, 2, 7, 7, 12]), this.addAnim("upAttack", 0.05, [21, 22, 22, 23, 23, 4, 4, 9, 9, 14, 14, 19, 24, 24, 25]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [15, 16, 16, 17, 17, 3, 3, 0, 0, 13, 13, 18, 18, 20, 20]), this.addAnim("downAttack", 0.05, [5, 8, 1, 1, 6, 6, 10, 10, 11, 11, 2, 2, 7, 7, 12]), this.addAnim("upAttack", 0.05, [21, 22, 22, 23, 23, 4, 4, 9, 9, 14, 14, 19, 24, 24, 25]), this.animSheet = this.walkRSheet); this.addAnim("downWalk", 0.05, [1, 31, 7, 8, 2, 9, 14, 15, 3, 10, 17, 21, 22, 23, 24, 4, 11]); this.addAnim("sideWalk", 0.05, [18, 25, 28, 29, 30, 0, 32, 5, 12, 19, 26]); this.addAnim("upWalk", 0.05, [33, 35, 36, 37, 38, 39, 40, 6, 13, 20, 27, 34, 41, 42, 43, 44, 45, 46]); this.currentAnim = this.anims.upAttack }, update: function() { this.parent(); if (this.attackEnemy && 0 < this.currentAnim.loopCount) { this.currentAnim.rewind(); var b = 0.25 * (this.targeting.size.x this.targeting.size.y); this.distanceTo(this.targeting) <= this.rangeShot b && ig.game.spawnEntity(EntityBulletBomb, this.pos.x 0.5 * this.size.x, this.pos.y, { targeting: this.targeting, flag: this.flag, damage: this.attackDamage }); this.animAttackRun = !1 } }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.troopers.axeman").requires("game.entities.troopers.base-troops").defines(function() { EntityAxeman = EntityBaseTroops.extend({ attackSheet: new ig.AnimationSheet("media/graphics/game/troops/xmen-a.png", 55, 50), walkSheet: new ig.AnimationSheet("media/graphics/game/troops/xmen-w.png", 50, 50), attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/xmen-ar.png", 55, 50), walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/xmen-wr.png", 50, 50), testingMovement: !1, offset: { x: 14, y: 20 }, size: { x: 25, y: 25 }, offsetUpAttack: { x: 13, y: 22 }, offsetDownAttack: { x: 15, y: 17 }, offsetRightAttack: { x: 12, y: 18 }, offsetLeftAttack: { x: 15, y: 18 }, offsetUpWalk: { x: 10, y: 20 }, offsetDownWalk: { x: 15, y: 20 }, offsetRightWalk: { x: 10, y: 20 }, offsetLeftWalk: { x: 14, y: 20 }, rangeShot: _GAME.Card.axeman.rangeShot, rangeDistraction: _GAME.Card.axeman.rangeDistraction, speedMovement: _GAME.Card.axeman.speedMovement, health: _GAME.Card.axeman.HP, attackDamage: _GAME.Card.axeman.ATK, offsetHPbar: { x: 8, y: 20 }, init: function(b, c, d) { this.parent(b, c, d); ig.soundHandler.sfxPlayer.play("maleFourSound"); "blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [5, 18, 1, 6, 10, 11, 2, 7, 12, 15, 16, 17]), this.addAnim("downAttack", 0.05, [3, 8, 0, 20, 21, 22, 23, 4]), this.addAnim("upAttack", 0.05, [9, 14, 19, 24, 25, 26, 27, 28, 29]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [5, 18, 1, 6, 10, 11, 2, 7, 12, 15, 16, 17]), this.addAnim("downAttack", 0.05, [3, 8, 0, 20, 21, 22, 23, 4]), this.addAnim("upAttack", 0.05, [9, 14, 19, 24, 25, 26, 27, 28, 29 ]), this.animSheet = this.walkRSheet); this.addAnim("downWalk", 0.05, [28, 30, 31, 32, 33, 34, 5, 11, 17, 23, 29, 35]); this.addAnim("sideWalk", 0.05, [6, 26, 1, 7, 12, 13, 2, 8, 14, 18, 19, 20]); this.addAnim("upWalk", 0.05, [3, 9, 15, 21, 24, 25, 0, 27, 4, 10, 16, 22]); this.currentAnim = this.anims.upWalk }, update: function() { this.parent(); this.attackEnemy && 0 < this.currentAnim.loopCount && (this.currentAnim.rewind(), this.targeting.getDamage(this.attackDamage), this.animAttackRun = !1, ig.soundHandler.sfxPlayer.play("hitMeleSound"), this.generatorSpark.generateSpark(this.pos.x, this.pos.y)) }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.troopers.axethrow").requires("game.entities.troopers.base-troops").defines(function() { EntityAxethrow = EntityBaseTroops.extend({ attackSheet: new ig.AnimationSheet("media/graphics/game/troops/xthrow-a.png", 50, 50), walkSheet: new ig.AnimationSheet("media/graphics/game/troops/xthrow-w.png", 60, 50), attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/xthrow-ar.png", 50, 50), walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/xthrow-wr.png", 60, 50), testingMovement: !1, offset: { x: 10, y: 20 }, size: { x: 20, y: 20 }, offsetUpAttack: { x: 12, y: 25 }, offsetDownAttack: { x: 19, y: 25 }, offsetRightAttack: { x: 10, y: 25 }, offsetLeftAttack: { x: 20, y: 25 }, offsetUpWalk: { x: 14, y: 20 }, offsetDownWalk: { x: 26, y: 20 }, offsetRightWalk: { x: 12, y: 22 }, offsetLeftWalk: { x: 28, y: 22 }, rangeShot: _GAME.Card.axethrow.rangeShot, rangeDistraction: _GAME.Card.axethrow.rangeDistraction, speedMovement: _GAME.Card.axethrow.speedMovement, health: _GAME.Card.axethrow.HP, attackDamage: _GAME.Card.axethrow.ATK, offsetHPbar: { x: 10, y: 20 }, init: function(b, c, d) { this.parent(b, c, d); ig.soundHandler.sfxPlayer.play("maleFourSound"); "blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [7, 12, 15, 16, 0, 3, 8, 8, 8, 8, 13]), this.addAnim("downAttack", 0.05, [5, 17, 1, 6, 10, 11, 11, 11, 11, 2]), this.addAnim("upAttack", 0.05, [18, 20, 21, 22, 23, 4, 4, 4, 4, 9]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [7, 12, 15, 16, 0, 3, 8, 8, 8, 8, 13]), this.addAnim("downAttack", 0.05, [5, 17, 1, 6, 10, 11, 11, 11, 11, 2]), this.addAnim("upAttack", 0.05, [18, 20, 21, 22, 23, 4, 4, 4, 4, 9]), this.animSheet = this.walkRSheet); this.addAnim("sideWalk", 0.05, [25, 26, 27, 30, 31, 32, 0, 4, 10, 16, 22]); this.addAnim("downWalk", 0.05, [6, 33, 1, 7, 12, 13, 2, 8, 14, 18, 19, 20, 3, 9, 15, 21, 24]); this.addAnim("upWalk", 0.05, [34, 36, 37, 38, 39, 40, 5, 11, 17, 23, 29, 35, 41, 42, 43, 44, 45]); this.currentAnim = this.anims.upAttack }, update: function() { this.parent(); if (this.attackEnemy && 0 < this.currentAnim.loopCount) { this.currentAnim.rewind(); var b = 0.25 * (this.targeting.size.x this.targeting.size.y); this.distanceTo(this.targeting) <= this.rangeShot b && (ig.game.spawnEntity(EntityBulletAxe, this.pos.x 0.5 * this.size.x, this.pos.y, { targeting: this.targeting, flag: this.flag, damage: this.attackDamage }), ig.soundHandler.sfxPlayer.play("woshArrowSound")); this.animAttackRun = !1 } }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.troopers.giant").requires("game.entities.troopers.base-troops").defines(function() { EntityGiant = EntityBaseTroops.extend({ attackSheet: new ig.AnimationSheet("media/graphics/game/troops/giant-a.png", 90, 80), walkSheet: new ig.AnimationSheet("media/graphics/game/troops/giant-w.png", 75, 80), attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/giant-ar.png", 90, 80), walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/giant-wr.png", 75, 80), testingMovement: !1, offset: { x: 28, y: 25 }, size: { x: 40, y: 40 }, offsetUpAttack: { x: 28, y: 25 }, offsetDownAttack: { x: 28, y: 25 }, offsetRightAttack: { x: 20, y: 25 }, offsetLeftAttack: { x: 30, y: 25 }, offsetUpWalk: { x: 20, y: 26 }, offsetDownWalk: { x: 18, y: 26 }, offsetRightWalk: { x: 8, y: 26 }, offsetLeftWalk: { x: 28, y: 26 }, rangeShot: _GAME.Card.giant.rangeShot, rangeDistraction: _GAME.Card.giant.rangeDistraction, speedMovement: _GAME.Card.giant.speedMovement, health: _GAME.Card.giant.HP, attackDamage: _GAME.Card.giant.ATK, offsetHPbar: { x: 0, y: 20 }, battleType: 1, init: function(b, c, d) { this.parent(b, c, d); ig.soundHandler.sfxPlayer.play("maleThreeSound"); "blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [6, 27, 1, 7, 12, 13, 2, 8, 14]), this.addAnim("upAttack", 0.05, [18, 19, 20, 3, 9, 15, 21, 24, 25, 26, 0, 4, 10, 16, 22]), this.addAnim("downAttack", 0.05, [28, 30, 31, 32, 33, 34, 5, 11, 17, 23, 29, 35, 36, 37, 38]), this.animSheet = this.walkSheet, this.addAnim("downWalk", 0.05, [1, 15, 9, 10, 2, 11, 18, 19, 20, 3, 12, 21, 27, 28, 29, 30, 4, 13, 22, 31, 36, 37, 38, 39, 40]), this.addAnim("sideWalk", 0.05, [5, 14, 23, 32, 41, 45, 46, 47, 48, 49, 50, 6, 0, 24, 33, 42, 51, 54, 55, 56, 57, 58, 59, 60, 7 ]), this.addAnim("upWalk", 0.05, [16, 25, 34, 43, 52, 61, 63, 64, 65, 66, 67, 68, 69, 70, 8, 17, 26, 35, 44, 53, 62, 71, 72, 73, 74])) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [6, 27, 1, 7, 12, 13, 2, 8, 14]), this.addAnim("upAttack", 0.05, [18, 19, 20, 3, 9, 15, 21, 24, 25, 26, 0, 4, 10, 16, 22]), this.addAnim("downAttack", 0.05, [28, 30, 31, 32, 33, 34, 5, 11, 17, 23, 29, 35, 36, 37, 38]), this.animSheet = this.walkRSheet, this.addAnim("downWalk", 0.05, [1, 15, 9, 10, 2, 11, 18, 19, 20, 3, 12, 21, 27, 28, 29, 30, 4, 13, 22, 31, 36, 37, 38, 39, 40 ]), this.addAnim("sideWalk", 0.05, [5, 14, 23, 32, 41, 45, 46, 47, 48, 49, 50, 6, 0, 24, 33, 42, 51, 54, 55, 56, 57, 58, 59, 60, 7]), this.addAnim("upWalk", 0.05, [16, 25, 34, 43, 52, 61, 63, 64, 65, 66, 67, 68, 69, 70, 8, 17, 26, 35, 44, 53, 62, 71, 72, 73, 74]), this.pos.y = c - 20); this.currentAnim = this.anims.upAttack }, update: function() { this.parent(); this.attackEnemy && 0 < this.currentAnim.loopCount && (this.currentAnim.rewind(), this.targeting.getDamage(this.attackDamage), this.animAttackRun = !1, ig.soundHandler.sfxPlayer.play("hammercrushSound"), this.generatorSpark.generateSpark(this.pos.x, this.pos.y)) }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.troopers.hammer").requires("game.entities.troopers.base-troops").defines(function() { EntityHammer = EntityBaseTroops.extend({ attackSheet: new ig.AnimationSheet("media/graphics/game/troops/hammer-a.png", 60, 65), walkSheet: new ig.AnimationSheet("media/graphics/game/troops/hammer-w.png", 65, 60), attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/hammer-ar.png", 60, 65), walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/hammer-wr.png", 65, 60), testingMovement: !1, offset: { x: 8, y: 34 }, size: { x: 30, y: 25 }, offsetUpAttack: { x: 8, y: 34 }, offsetDownAttack: { x: 18, y: 28 }, offsetRightAttack: { x: 12, y: 25 }, offsetLeftAttack: { x: 16, y: 25 }, offsetUpWalk: { x: 12, y: 18 }, offsetDownWalk: { x: 20, y: 18 }, offsetRightWalk: { x: 14, y: 18 }, offsetLeftWalk: { x: 20, y: 18 }, rangeShot: _GAME.Card.hammer.rangeShot, rangeDistraction: _GAME.Card.hammer.rangeDistraction, speedMovement: _GAME.Card.hammer.speedMovement, health: _GAME.Card.hammer.HP, attackDamage: _GAME.Card.hammer.ATK, offsetHPbar: { x: 5, y: 20 }, init: function(b, c, d) { this.parent(b, c, d); ig.soundHandler.sfxPlayer.play("maleTwoSound"); "blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [4, 4, 4, 4, 4, 2, 5, 5]), this.addAnim("downAttack", 0.05, [0, 0, 0, 0, 0, 1, 3, 3]), this.addAnim("upAttack", 0.05, [6, 6, 6, 6, 6, 7, 8, 8]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [4, 4, 4, 4, 4, 2, 5, 5]), this.addAnim("downAttack", 0.05, [0, 0, 0, 0, 0, 1, 3, 3]), this.addAnim("upAttack", 0.05, [6, 6, 6, 6, 6, 7, 8, 8]), this.animSheet = this.walkRSheet); this.addAnim("downWalk", 0.05, [7, 32, 1, 8, 14, 15, 2, 9, 16, 21, 22, 23, 3, 10, 17, 24]); this.addAnim("sideWalk", 0.05, [28, 29, 30, 31, 4, 11, 18, 25, 0, 35, 36, 37, 38, 39, 5, 12]); this.addAnim("upWalk", 0.05, [19, 26, 33, 40, 42, 43, 44, 45, 46, 47, 6, 13, 20, 27, 34, 41]); this.currentAnim = this.anims.upAttack }, update: function() { this.parent(); this.attackEnemy && 0 < this.currentAnim.loopCount && (this.currentAnim.rewind(), this.targeting.getDamage(this.attackDamage), this.animAttackRun = !1, ig.soundHandler.sfxPlayer.play("hitMeleSound"), this.generatorSpark.generateSpark(this.pos.x, this.pos.y)) }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.troopers.mage").requires("game.entities.troopers.base-troops").defines(function() { EntityMage = EntityBaseTroops.extend({ walkSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-w.png", 30, 50), walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-wr.png", 30, 50), attackSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-a.png", 35, 50), attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-ar.png", 35, 50), testingMovement: !1, offset: { x: 8, y: 22 }, size: { x: 15, y: 18 }, offsetUpAttack: { x: 8, y: 22 }, offsetDownAttack: { x: 14, y: 22 }, offsetRightAttack: { x: 4, y: 22 }, offsetLeftAttack: { x: 16, y: 22 }, offsetUpWalk: { x: 6, y: 22 }, offsetDownWalk: { x: 10, y: 22 }, offsetRightWalk: { x: 5, y: 22 }, offsetLeftWalk: { x: 10, y: 22 }, rangeShot: _GAME.Card.mage.rangeShot, rangeDistraction: _GAME.Card.mage.rangeDistraction, speedMovement: _GAME.Card.mage.speedMovement, health: _GAME.Card.mage.HP, attackDamage: _GAME.Card.mage.ATK, offsetHPbar: { x: 10, y: 20 }, init: function(b, c, d) { this.parent(b, c, d); ig.soundHandler.sfxPlayer.play("femaleSound"); "blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [1, 27, 8, 9, 2, 10, 3, 11, 16, 17, 18, 19]), this.addAnim("downAttack", 0.05, [6, 14, 22, 30, 32, 33, 34, 35, 36, 37, 38, 7]), this.addAnim("upAttack", 0.05, [4, 12, 20, 24, 25, 26, 0, 28, 5, 13, 21, 29]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [1, 27, 8, 9, 2, 10, 3, 11, 16, 17, 18, 19]), this.addAnim("downAttack", 0.05, [6, 14, 22, 30, 32, 33, 34, 35, 36, 37, 38, 7]), this.addAnim("upAttack", 0.05, [4, 12, 20, 24, 25, 26, 0, 28, 5, 13, 21, 29 ]), this.animSheet = this.walkRSheet); this.addAnim("sideWalk", 0.05, [4, 12, 20, 5, 13, 21, 0, 25, 26, 27, 28, 29]); this.addAnim("downWalk", 0.05, [1, 24, 2, 8, 9, 10, 3, 16, 17, 18, 19]); this.addAnim("upWalk", 0.05, [6, 14, 22, 30, 7, 15, 23, 31, 32, 33, 34, 35]); this.currentAnim = this.anims.upAttack }, update: function() { this.parent(); if (this.attackEnemy && 0 < this.currentAnim.loopCount) { this.currentAnim.rewind(); var b = 0.25 * (this.targeting.size.x this.targeting.size.y); this.distanceTo(this.targeting) <= this.rangeShot b && (ig.game.spawnEntity(EntityBulletMage, this.pos.x 0.5 * this.size.x, this.pos.y, { targeting: this.targeting, flag: this.flag, damage: this.attackDamage }), ig.soundHandler.sfxPlayer.play("woshArrowSound")); this.animAttackRun = !1 } }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.troopers.warrior").requires("game.entities.troopers.base-troops").defines(function() { EntityWarrior = EntityBaseTroops.extend({ attackSheet: new ig.AnimationSheet("media/graphics/game/troops/warrior-attack-b.png", 55, 65), walkSheet: new ig.AnimationSheet("media/graphics/game/troops/walk-warrior-b.png", 55, 65), attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/warrior-attack-r.png", 55, 65), walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/walk-warrior-r.png", 55, 65), testingMovement: !1, offset: { x: 17, y: 28 }, size: { x: 20, y: 25 }, offsetUpAttack: { x: 17, y: 28 }, offsetDownAttack: { x: 17, y: 28 }, offsetRightAttack: { x: 10, y: 28 }, offsetLeftAttack: { x: 24, y: 28 }, offsetUpWalk: { x: 18, y: 18 }, offsetDownWalk: { x: 18, y: 20 }, offsetRightWalk: { x: 16, y: 20 }, offsetLeftWalk: { x: 18, y: 20 }, rangeShot: _GAME.Card.warrior.rangeShot, rangeDistraction: _GAME.Card.warrior.rangeDistraction, speedMovement: _GAME.Card.warrior.speedMovement, health: _GAME.Card.warrior.HP, attackDamage: _GAME.Card.warrior.ATK, offsetHPbar: { x: 10, y: 20 }, init: function(b, c, d) { this.parent(b, c, d); ig.soundHandler.sfxPlayer.play("maleTwoSound"); "blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [12, 3, 8, 13, 13, 13, 13, 0, 16, 17, 18, 18]), this.addAnim("downAttack", 0.05, [1, 15, 5, 6, 6, 6, 6, 2, 7, 10, 10]), this.addAnim("upAttack", 0.05, [4, 9, 14, 14, 14, 14, 19, 24, 20, 21, 22, 23]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [12, 3, 8, 13, 13, 13, 13, 0, 16, 17, 18, 18]), this.addAnim("downAttack", 0.05, [1, 15, 5, 6, 6, 6, 6, 2, 7, 10, 10 ]), this.addAnim("upAttack", 0.05, [4, 9, 14, 14, 14, 14, 19, 24, 20, 21, 22, 23]), this.animSheet = this.walkRSheet); this.addAnim("downWalk", 0.05, [1, 8, 8, 5, 5, 6, 6, 2, 2, 7, 7, 10, 10]); this.addAnim("sideWalk", 0.05, [11, 12, 12, 3, 3, 0, 0, 13, 13, 15, 15, 16, 16]); this.addAnim("upWalk", 0.05, [17, 18, 18, 4, 4, 9, 9, 14, 14, 19, 19, 20, 20]); this.currentAnim = this.anims.upAttack }, update: function() { this.parent(); this.attackEnemy && 0 < this.currentAnim.loopCount && (this.currentAnim.rewind(), this.targeting.getDamage(this.attackDamage), this.animAttackRun = !1, ig.soundHandler.sfxPlayer.play("hitMeleSound"), this.generatorSpark.generateSpark(this.pos.x, this.pos.y)) }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.ui.score").requires("impact.entity").defines(function() { EntityScore = ig.Entity.extend({ zIndex: 102, redScore: new ig.Image("media/graphics/game/ui/red-score.png"), blueScore: new ig.Image("media/graphics/game/ui/blue-score.png"), intScoreBlue: 0, intScoreRed: 0, init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent() }, draw: function() { this.parent(); this.redScore.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); var b = ig.system.context; b.font = "12pt troika"; b.fillStyle = "#FFFFFF"; b.fillText(this.intScoreRed, this.pos.x 16 - ig.game.screen.x, this.pos.y 20 - ig.game.screen.y); this.blueScore.draw(this.pos.x - ig.game.screen.x, this.pos.y 120 - ig.game.screen.y); b.fillText(this.intScoreBlue, this.pos.x 16 - ig.game.screen.x, this.pos.y 170 - ig.game.screen.y) } }) }); ig.baked = !0; ig.module("game.entities.ui.info-text").requires("impact.entity").defines(function() { EntityInfoText = ig.Entity.extend({ showAdditional: !1, pos: { x: 0, y: 0 }, zIndex: 1800, init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent() }, playingAnim: function() {}, draw: function() { this.parent(); showAdditional && this.drawBG() }, drawBG: function() { var b = ig.system.context; b.save(); b.fillStyle = "black"; b.globalAlpha = 0.4; b.fillRect(0 - ig.game.screen.x, 235 - ig.game.screen.y, 480, 80); b.restore() } }) }); ig.baked = !0; ig.module("game.entities.ui.time-game").requires("impact.entity", "game.entities.ui.info-text").defines(function() { EntityTimeGame = ig.Entity.extend({ bgTime: new ig.Image("media/graphics/game/ui/timer.png"), zIndex: 1799, seconds: 0, minutes: 2, elapse: 180.5, doubleMana: !1, additionalTimer: !1, getScoreEntity: !1, checkerText: { tM: !1, hM: !1 }, showOneMleft: !1, startEventText: !1, doubleManaText: !1, showHalfMLeft: !1, showTenLeft: !1, showSuddenDeath: !1, showExtraTime: !1, showBeginningBattle: !0, init: function(b, c, d) { this.parent(b, c, d); this.realTime = new ig.Timer; this.eventTime = new ig.Timer; this.eventTime.set(3.5); this.setPauseTimer(); ig.game.gameState = "pause" }, ready: function() { this.getScoreEntity || (this.getScoreEntity = !0, this.score = ig.game.getEntitiesByType(EntityScore)[0], this.manabarPlayer = ig.game.getEntitiesByType(EntityManaBar)[0], this.manaAI = ig.game.getEntitiesByType(EntityControlLogic)[0]) }, update: function() { "play" != ig.game.gameState || ig.game.settingsGame.tutorial || (120 < this.realTime.delta() && !this.doubleMana ? (this.doubleMana = !0, this.manabarPlayer.manaRegen = 1, this.manaAI.manaRegenation = 1, this.startEventText = this.showOneMleft = !0, this.eventTime.set(1)) : 150 < this.realTime.delta() && !this.checkerText.hM ? (this.showHalfMLeft = this.startEventText = !0, this.eventTime.set(1), this.checkerText.hM = !0) : 170 < this.realTime.delta() && !this.checkerText.tM && (this.showTenLeft = this.startEventText = !0, this.eventTime.set(10), this.checkerText.tM = !0), this.startEventText && (this.showOneMleft && 0 < this.eventTime.delta() && (this.showOneMleft = !1, this.doubleManaText = !0, this.eventTime.set(1)), this.doubleManaText && 0 < this.eventTime.delta() && (this.startEventText = this.doubleManaText = !1), this.showHalfMLeft && 0 < this.eventTime.delta() && (this.startEventText = this.showHalfMLeft = !1), this.showTenLeft && 0 < this.eventTime.delta() && (this.startEventText = this.showTenLeft = !1), this.showSuddenDeath && 0 < this.eventTime.delta() && (this.showSuddenDeath = !1, this.showExtraTime = !0, this.eventTime.set(1)), this.showExtraTime && 0 < this.eventTime.delta() && (this.showExtraTime = this.startEventText = !1)), this.realTime.delta() > this.elapse && (this.checkingScore() || this.additionalTimer ? ig.game.endPopup.showResult() : (this.realTime.reset(), this.elapse = 60, this.showSuddenDeath = this.startEventText = this.additionalTimer = !0, this.eventTime.set(2)))) }, setPauseTimer: function() { this.realTime.pause() }, resumeTimer: function() { this.realTime.unpause() }, checkAdditionalTimer: function() { this.additionalTimer && ig.game.endPopup.showResult() }, checkingScore: function() { return this.score.intScoreRed != this.score.intScoreBlue }, draw: function() { this.parent(); ig.game.settingsGame.tutorial || (this.drawingTime(), this.showOneMleft ? this.drawingOneMinuteLeft() : this.doubleManaText ? this.drawingDoubleElixer() : this.showHalfMLeft ? this.drawingHalfMinuteLeft() : this.showTenLeft ? this.drawingTenSecondGo() : this.showSuddenDeath ? this.drawingSuddenDeath() : this.showExtraTime ? this.drawingExtraTime() : this.showBeginningBattle && this.drawingBeginningBattle()) }, drawingTime: function() { this.bgTime.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); var b = ig.system.context; b.font = "10pt troika"; b.fillStyle = "#FFFFFF"; b.fillText(_STRINGS.Game.Time, this.pos.x 4 - ig.game.screen.x, this.pos.y 14.5 - ig.game.screen.y); var c = this.elapse - this.realTime.delta(), d = Math.floor(c % 60), c = c / 60; b.font = "11pt troika"; var e = d.toString(); 2 > e.length && (e = "0" d); 0 > d && (e = "00"); 0 > c && (c = "0"); b.fillText(Math.floor(c) " : " e, this.pos.x 17 - ig.game.screen.x, this.pos.y 32 - ig.game.screen.y) }, drawingBgMiddle: function() { var b = ig.system.context; b.save(); b.fillStyle = "black"; b.globalAlpha = 0.4; b.fillRect(0 - ig.game.screen.x, 235 - ig.game.screen.y, 480, 80); b.restore() }, drawingOneMinuteLeft: function() { this.drawingBgMiddle(); var b = ig.system.context; b.save(); b.font = "40pt troika"; b.fillStyle = "#FFFFFF"; b.fillText(_STRINGS.Game.Sixty, 190 - ig.game.screen.x, 285 - ig.game.screen.y); b.font = "18pt troika"; b.fillText(_STRINGS.Game.TimeMinutes, 250 - ig.game.screen.x, 265 - ig.game.screen.y); b.font = "18pt troika"; b.fillText(_STRINGS.Game.LeftMinutes, 250 - ig.game.screen.x, 285 - ig.game.screen.y); b.restore() }, drawingDoubleElixer: function() { this.drawingBgMiddle(); var b = ig.system.context; b.save(); b.font = "30pt troika"; b.fillStyle = "#FFFFFF"; b.fillText(_STRINGS.Game.DoubleElixer, 160 - ig.game.screen.x, 285 - ig.game.screen.y); b.restore() }, drawingHalfMinuteLeft: function() { this.drawingBgMiddle(); var b = ig.system.context; b.save(); b.font = "40pt troika"; b.fillStyle = "#FFFFFF"; b.fillText(_STRINGS.Game.Thirty, 190 - ig.game.screen.x, 285 - ig.game.screen.y); b.font = "18pt troika"; b.fillText(_STRINGS.Game.TimeMinutes, 250 - ig.game.screen.x, 265 - ig.game.screen.y); b.font = "18pt troika"; b.fillText(_STRINGS.Game.LeftMinutes, 250 - ig.game.screen.x, 285 - ig.game.screen.y); b.restore() }, drawingExtraTime: function() { this.drawingBgMiddle(); var b = ig.system.context; b.save(); b.font = "40pt troika"; b.fillStyle = "#FFFFFF"; b.fillText(_STRINGS.Game.AdditionalSixty, 168 - ig.game.screen.x, 285 - ig.game.screen.y); b.font = "18pt troika"; b.fillText(_STRINGS.Game.Extra, 248 - ig.game.screen.x, 265 - ig.game.screen.y); b.font = "18pt troika"; b.fillText(_STRINGS.Game.TimeMinutes, 248 - ig.game.screen.x, 285 - ig.game.screen.y); b.restore() }, drawingTenSecondGo: function() { this.drawingBgMiddle(); var b = ig.system.context; b.save(); b.font = "40pt troika"; b.fillStyle = "#FFFFFF"; var c = this.elapse - this.realTime.delta(), c = Math.floor(c % 60); 1 <= c && b.fillText(c, 220 - ig.game.screen.x, 285 - ig.game.screen.y); b.restore() }, drawingSuddenDeath: function() { this.drawingBgMiddle(); var b = ig.system.context; b.save(); b.font = "30pt troika"; b.fillStyle = "#FFFFFF"; b.textAlign = "center"; b.fillText(_STRINGS.Game.Sudden, 240 - ig.game.screen.x, 265 - ig.game.screen.y); b.font = "18pt troika"; b.fillText(_STRINGS.Game.TropiExtra, 240 - ig.game.screen.x, 300 - ig.game.screen.y); b.restore() }, drawingBeginningBattle: function() { this.drawingBgMiddle(); var b = ig.system.context; b.font = "30pt troika"; b.fillStyle = "#FFFFFF"; b.save(); b.textAlign = "center"; var c = Math.floor(-1 * this.eventTime.delta()), d = ""; 0 == c ? d = _STRINGS.Game.Battle : 0 > c ? (this.showBeginningBattle = !1, ig.game.gameState = "play", this.resumeTimer()) : d = c.toString(); b.fillText("" d, 240 - ig.game.screen.x, 290 - ig.game.screen.y); b.restore() } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-oke").requires("game.entities.buttons.button").defines(function() { EntityButtonOke = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(110, 52), fillColor: null, zIndex: 95E3, btnReady: !1, img: new ig.Image(_UI.winresult.meta.image), init: function(b, c, d) { this.parent(b, c, d) }, clicked: function() { this.btnReady && (ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"), ig.game.gameState = "play", ig.game.director.loadLevel(1), ig.game.settingsGame.tutorial && (ig.game.settingsGame.tutorial = !1, ig.game.io.storageSet("COV-settings", ig.game.settingsGame))) }, clicking: function() {}, released: function() {}, moveBtn: function() { this.tween({ pos: { x: 187, y: 400 } }, 0.5, { onComplete: function() { this.btnReady = !0 }.bind(this) }).start() }, draw: function() { var b = _UI.winresult.frames["ok-btn"].frame; ig.system.context.drawImage(this.img.data, b.x, b.y, b.w, b.h, this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y, b.w, b.h); this.parent() } }) }); ig.baked = !0; ig.module("game.entities.ui.ending-result").requires("impact.entity", "game.entities.buttons.button-oke").defines(function() { EntityEndingResult = ig.Entity.extend({ allImage: new ig.Image(_UI.winresult.meta.image), zIndex: 3E3, posRed: { x: -500, y: 0 }, posBlue: { x: 600, y: 190 }, versus: { alpha: 1, scale: 0 }, rsTropi: { rightScale: 0, leftScale: 0, midScale: 0, end: !1 }, bsTropi: { rightScale: 0, leftScale: 0, midScale: 0, end: !1 }, poswin: { x: 0, y: 0 }, alpaBG: 0, showOke: !1, okBtn: null, playSoundBool: { one: !1, two: !1, three: !1 }, oneShot: !1, gameEnd: !1, init: function(b, c, d) { this.parent(b, c, d); ig.game.endPopup = this; this.timer = new ig.Timer }, ready: function() { this.okBtn = ig.game.spawnEntity(EntityButtonOke, 187, 800); this.score = ig.game.getEntitiesByType(EntityScore)[0]; this.timeGame = ig.game.getEntitiesByType(EntityTimeGame)[0] }, update: function() { this.parent(); 0 < this.timer.delta() && !this.oneShot && this.gameEnd && (this.showEnding(), this.oneShot = !0); this.rsTropi.end && this.bsTropi.end && !this.showOke && (this.showOke = !0, this.okBtn.moveBtn(), this.score.intScoreRed > this.score.intScoreBlue ? (this.poswin.x = 105, this.poswin.y = 70) : this.score.intScoreRed < this.score.intScoreBlue ? (this.poswin.x = 105, this.poswin.y = 260) : this.poswin.x = -600) }, draw: function() { this.parent(); this.drawBG(); this.drawVersus(); this.drawRedWinning(); this.drawBlueWinning(); this.drawRedLTropi(); this.drawRedRTropi(); this.drawRedMTropi(); this.drawBlueLTropi(); this.drawBlueRTropi(); this.drawBlueMTropi(); ig.game.sortEntitiesDeferred(); this.showOke && this.drawWinner() }, showEnding: function() { this.tween({ posRed: { x: 0 }, posBlue: { x: -1 }, versus: { scale: 1 }, alpaBG: 0.6 }, 0.5, { onComplete: function() { this.checkingScoring() }.bind(this) }).start() }, showResult: function() { var b = ig.game.getEntitiesByType(EntityTowerBig); if (0 < b.length) for (var c = 0; c < b.length; c ) b[c].setMiddleAnims(); this.timeGame.setPauseTimer(); ig.game.gameState = "end"; b = Math.floor(10 * Math.random()); this.randomName = ""; this.randomName = 1 == b ? _STRINGS.AIName.One : 2 == b ? _STRINGS.AIName.Two : 3 == b ? _STRINGS.AIName.Three : 4 == b ? _STRINGS.AIName.Four : 5 == b ? _STRINGS.AIName.Five : 6 == b ? _STRINGS.AIName.Six : 7 == b ? _STRINGS.AIName.Seven : 8 == b ? _STRINGS.AIName.Eight : 9 == b ? _STRINGS.AIName.Nine : _STRINGS.AIName.Ten; this.timer.set(1); this.gameEnd = !0 }, playSound: function(b) { 0 == b && !this.playSoundBool.one ? (ig.soundHandler.sfxPlayer.play("starOneSound"), this.playSoundBool.one = !0) : 1 == b && !this.playSoundBool.two ? (ig.soundHandler.sfxPlayer.play("starTwoSound"), this.playSoundBool.two = !0) : 2 == b && !this.playSoundBool.three && (ig.soundHandler.sfxPlayer.play("starThreeSound"), this.playSoundBool.three = !0) }, checkingScoring: function() { var b = this.score.intScoreRed, c = this.score.intScoreBlue; if (1 == b) b = this.tween({ rsTropi: { leftScale: 1 } }, 0.5, { onComplete: function() { this.rsTropi.end = !0; this.playSound(0) }.bind(this) }), b.start(); else if (2 == b) { var b = this.tween({ rsTropi: { leftScale: 1 } }, 0.5, { onComplete: function() { this.playSound(0) }.bind(this) }), d = this.tween({ rsTropi: { rightScale: 1 } }, 0.5, { onComplete: function() { this.rsTropi.end = !0; this.playSound(1) }.bind(this) }); b.chain(d); b.start() } else if (3 == b) { var b = this.tween({ rsTropi: { leftScale: 1 } }, 0.5, { onComplete: function() { this.playSound(0) }.bind(this) }), d = this.tween({ rsTropi: { rightScale: 1 } }, 0.5, { onComplete: function() { this.playSound(1) }.bind(this) }), e = this.tween({ rsTropi: { midScale: 1 } }, 0.5, { onComplete: function() { this.rsTropi.end = !0; this.playSound(2) }.bind(this) }); b.chain(d); d.chain(e); b.start() } else 0 == b && (this.rsTropi.end = !0); 0 == c ? this.bsTropi.end = !0 : 1 == c ? (b = this.tween({ bsTropi: { leftScale: 1 } }, 0.5, { onComplete: function() { this.bsTropi.end = !0; this.playSound(0) }.bind(this) }), b.start()) : 2 == c ? (b = this.tween({ bsTropi: { leftScale: 1 } }, 0.5, { onComplete: function() { this.playSound(0) }.bind(this) }), d = this.tween({ bsTropi: { rightScale: 1 } }, 0.5, { onComplete: function() { this.bsTropi.end = !0; this.playSound(1) }.bind(this) }), b.chain(d), b.start()) : 3 == c && (b = this.tween({ bsTropi: { leftScale: 1 } }, 0.5, { onComplete: function() { this.playSound(0) }.bind(this) }), d = this.tween({ bsTropi: { rightScale: 1 } }, 0.5, { onComplete: function() { this.playSound(1) }.bind(this) }), e = this.tween({ bsTropi: { midScale: 1 } }, 0.5, { onComplete: function() { this.bsTropi.end = !0; this.playSound(2) }.bind(this) }), b.chain(d), d.chain(e), b.start()) }, drawBG: function() { var b = ig.system.context; b.save(); b.globalAlpha = this.alpaBG; b.fillStyle = "#000000"; b.fillRect(0 - ig.game.screen.x, 0 - ig.game.screen.y, 480, 640); b.restore() }, sampleOk: function() { var b = ig.system.context, c = _UI.winresult.frames["ok-btn"].frame; b.globalAlpha = this.versus.alpha; b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 187, 400, c.w, c.h) }, drawVersus: function() { var b = ig.system.context, c = _UI.winresult.frames.versus.frame; b.save(); var d = 225 - 0.5 * c.h * this.versus.scale; b.translate(ig.system.getDrawPos(240 - 0.5 * c.w * this.versus.scale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y)); b.scale(this.versus.scale, this.versus.scale); b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h); b.restore() }, drawWinner: function() { var b = _UI.winresult.frames.winner.frame; ig.system.context.drawImage(this.allImage.data, b.x, b.y, b.w, b.h, this.pos.x this.poswin.x, this.pos.y this.poswin.y, b.w, b.h) }, drawRedWinning: function() { var b = ig.system.context, c = _UI.winresult.frames["red-win"].frame; b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, this.pos.x this.posRed.x, this.pos.y this.posRed.y, c.w, c.h); b.save(); b.font = "20pt troika"; b.textAlign = "center"; b.fillStyle = "#FFF"; b.fillText(this.randomName, this.pos.x 160 this.posRed.x, this.pos.y 120 this.posRed.y); b.restore() }, drawBlueWinning: function() { var b = ig.system.context, c = _UI.winresult.frames["blue-win"].frame; b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, this.pos.x this.posBlue.x, this.pos.y this.posBlue.y, c.w, c.h); b.save(); b.font = "20pt troika"; b.textAlign = "center"; b.fillStyle = "#FFF"; b.fillText("You", this.pos.x 160 this.posBlue.x, this.pos.y 120 this.posBlue.y); b.restore() }, drawRedLTropi: function() { var b = ig.system.context, c = _UI.winresult.frames["red-small-helm"].frame; b.save(); var d = 115 - 0.5 * c.h * this.rsTropi.leftScale; b.translate(ig.system.getDrawPos(128 - 0.5 * c.w * this.rsTropi.leftScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y)); b.scale(this.rsTropi.leftScale, this.rsTropi.leftScale); b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h); b.restore() }, drawRedRTropi: function() { var b = ig.system.context, c = _UI.winresult.frames["red-small-helm"].frame; b.save(); var d = 115 - 0.5 * c.h * this.rsTropi.rightScale; b.translate(ig.system.getDrawPos(351 - 0.5 * c.w * this.rsTropi.rightScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y)); b.scale(this.rsTropi.rightScale, this.rsTropi.rightScale); b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h); b.restore() }, drawRedMTropi: function() { var b = ig.system.context, c = _UI.winresult.frames["red-big-helm"].frame; b.save(); var d = 93 - 0.5 * c.h * this.rsTropi.midScale; b.translate(ig.system.getDrawPos(240 - 0.5 * c.w * this.rsTropi.midScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y)); b.scale(this.rsTropi.midScale, this.rsTropi.midScale); b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h); b.restore() }, drawBlueLTropi: function() { var b = ig.system.context, c = _UI.winresult.frames["blue-small-helm"].frame; b.save(); var d = 308 - 0.5 * c.h * this.bsTropi.leftScale; b.translate(ig.system.getDrawPos(129 - 0.5 * c.w * this.bsTropi.leftScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y)); b.scale(this.bsTropi.leftScale, this.bsTropi.leftScale); b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h); b.restore() }, drawBlueRTropi: function() { var b = ig.system.context, c = _UI.winresult.frames["blue-small-helm"].frame; b.save(); var d = 307 - 0.5 * c.h * this.bsTropi.rightScale; b.translate(ig.system.getDrawPos(349 - 0.5 * c.w * this.bsTropi.rightScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y)); b.scale(this.bsTropi.rightScale, this.bsTropi.rightScale); b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h); b.restore() }, drawBlueMTropi: function() { var b = ig.system.context, c = _UI.winresult.frames["blue-big-helm"].frame; b.save(); var d = 286 - 0.5 * c.h * this.bsTropi.midScale; b.translate(ig.system.getDrawPos(238 - 0.5 * c.w * this.bsTropi.midScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y)); b.scale(this.bsTropi.midScale, this.bsTropi.midScale); b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h); b.restore() } }) }); ig.baked = !0; ig.module("game.entities.effects.spark").requires("impact.entity", "impact.entity-pool").defines(function() { EntitySpark = ig.Entity.extend({ testImage: new ig.Image("media/graphics/game/spark.png"), maxVel: { x: 100, y: 100 }, zIndex: 2E3, init: function(b, c, d) { this.parent(b, c, d); this.timer = new ig.Timer }, update: function() { this.parent(); this.cekDelta = this.timer.delta(); 0.5 < this.timer.delta() && this.kill() }, draw: function() { this.parent(); var b = ig.system.context; b.save(); b.globalAlpha = 1 - 2 * this.cekDelta; this.testImage.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); b.restore() }, reset: function(b, c, d) { this.parent(b, c, d); this.timer.reset() } }); EntitySparkGenerator = ig.Entity.extend({ init: function(b, c, d) { this.parent(b, c, d) }, update: function() { this.parent() }, draw: function() { this.parent() }, generateSpark: function(b, c) { for (var d = 0; 3 > d; d ) { var e = 5 * Math.random(), g = 30 * Math.sin(e), j = 30 * Math.cos(e), t = b 10 * Math.sin(e), e = c 10 * Math.cos(e); ig.game.spawnEntity(EntitySpark, t, e, { vel: { x: g, y: j } }) } } }); ig.EntityPool.enableFor(EntitySpark) }); ig.baked = !0; ig.module("game.entities.buttons.button-resume").requires("game.entities.buttons.button").defines(function() { EntityButtonResume = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(129, 62), zIndex: 95E3, img: new ig.Image("media/graphics/game/ui/empty-btn.png"), init: function(b, c, d) { this.parent(b, c, d); this.contoller = d.contoller }, update: function() { this.parent() }, clicked: function() { ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"); "function" == typeof this.controller.callPopup && this.controller.callPopup("up") }, clicking: function() {}, released: function() {}, draw: function() { this.parent(); this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); var b = ig.system.context; b.save(); b.font = "17pt bevan"; b.fillStyle = "#e06b04"; b.textAlign = "center"; b.fillText(_STRINGS.Game.Resume, this.pos.x this.size.x / 2, this.pos.y 35); b.restore() } }) }); ig.baked = !0; ig.module("game.entities.ui.popup-pause").requires("impact.entity", "game.entities.buttons.button-resume", "game.entities.buttons.button-home").defines(function() { EntityPopupPause = ig.Entity.extend({ img: new ig.Image("media/graphics/game/tutorial-popup.png"), zIndex: 1800, size: { x: 316, y: 255 }, controller: null, giveBlack: !1, childBtnPos: { homey: 50, resumey: 100 }, childBtn: [], init: function(b, c, d) { this.parent(b, c, d); this.childBtn.push(ig.game.spawnEntity(EntityButtonHome, 176, c)); this.childBtn.push(ig.game.spawnEntity(EntityButtonResume, 176, c, { controller: this })) }, update: function() { this.parent(); for (var b = 0; 2 > b; b ) this.childBtn[b].pos.y = this.pos.y 80 80 * b }, callPopup: function(b) { "up" == b ? this.tween({ pos: { y: -400 } }, 0.4, { easing: ig.Tween.Easing.Linear.EaseNone, onComplete: function() { this.giveBlack = !1; ig.game.gameState = "play"; ig.game.getEntitiesByType(EntityTimeGame)[0].resumeTimer() }.bind(this) }).start() : (ig.game.gameState = "pause", ig.game.getEntitiesByType(EntityTimeGame)[0].setPauseTimer(), this.giveBlack = !0, this.tween({ pos: { y: 150 } }, 0.4, { easing: ig.Tween.Easing.Linear.EaseNone, onComplete: function() {}.bind(this) }).start()) }, draw: function() { this.giveBlack && this.drawBG(); this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y); var b = ig.system.context; b.save(); b.font = "22pt troika"; b.fillStyle = "#FFFFFF"; b.textAlign = "center"; b.fillText(_STRINGS.Game.Pause, this.pos.x this.size.x / 2, this.pos.y 43); b.restore(); this.parent() }, drawBG: function() { var b = ig.system.context; b.save(); b.globalAlpha = 0.4; b.fillStyle = "#000000"; b.fillRect(0 - ig.game.screen.x, 0 - ig.game.screen.y, 480, 640); b.restore() }, textWraper: function(b, c, d, e) { c = c.split(" "); var g = ""; b.font = "18pt troika"; b.textAlign = "left"; b.fillStyle = "#FFF"; for (var j = 0; j < c.length; j ) { var t = g c[j] " "; 245 < b.measureText(t).width && 0 < j ? (b.fillText(g, d, e), g = c[j] " ", e = 26) : g = t } b.fillText(g, d, e) } }) }); ig.baked = !0; ig.module("game.entities.buttons.button-pause").requires("game.entities.buttons.button", "game.entities.ui.popup-pause").defines(function() { EntityButtonPause = EntityButton.extend({ type: ig.Entity.TYPE.A, size: new Vector2(64, 38), zIndex: 95E3, animSheet: new ig.AnimationSheet("media/graphics/game/ui/timer.png", 64, 38), img: new ig.Image("media/graphics/game/ui/pause-icon.png"), imgPos: { x: 30, y: 10 }, init: function(b, c, d) { this.parent(b, c, d); this.addAnim("idle", 1, [0]); this.anims.idle.flip.x = !0; this.currentAnim = this.anims.idle; this.popup = ig.game.spawnEntity(EntityPopupPause, 81, -400, { controller: this }) }, ready: function() {}, update: function() { this.parent() }, clicked: function() { "play" == ig.game.gameState && (ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"), this.popup.callPopup("down")) }, clicking: function() {}, released: function() {}, draw: function() { this.parent(); this.img.draw(this.pos.x this.imgPos.x - ig.game.screen.x, this.pos.y this.imgPos.y - ig.game.screen.y) } }) }); ig.baked = !0; ig.module("game.levels.game-area").requires("impact.image", "game.entities.control-logic", "game.entities.game-background", "game.entities.tower-small", "game.entities.tower-big", "game.entities.effects.explode", "game.entities.effects.fireball", "game.entities.effects.lightning", "game.entities.effects.arrow-shower", "game.entities.effects.freez", "game.entities.effects.hammer-crush", "game.entities.effects.berserk", "game.entities.bullets.bullet-tower", "game.entities.bullets.bullet-mage", "game.entities.bullets.bullet-axe", "game.entities.bullets.bullet-bomb", "game.entities.bullets.bullet-arrow", "game.entities.ui.board-deck", "game.entities.ui.mana-bar", "game.entities.card", "game.entities.troopers.archer", "game.entities.troopers.bomb", "game.entities.troopers.axeman", "game.entities.troopers.axethrow", "game.entities.troopers.giant", "game.entities.troopers.hammer", "game.entities.troopers.mage", "game.entities.troopers.warrior", "game.entities.ui.score", "game.entities.ui.time-game", "game.entities.ui.ending-result", "game.entities.effects.spark", "game.entities.tutorial-game", "game.entities.buttons.button-pause").defines(function() { LevelGameArea = { entities: [{ type: "EntityGameBackground", x: 0, y: 0 }, { type: "EntityTowerSmall", x: 132, y: 124, settings: { targetEnemy: 1, flag: "red" } }, { type: "EntityControlLogic", x: 0, y: 0 }, { type: "EntityTowerBig", x: 218, y: 428, settings: { flag: "blue" } }, { type: "EntityTowerSmall", x: 316, y: 396, settings: { targetEnemy: 4, flag: "blue" } }, { type: "EntityTowerBig", x: 216, y: 60, settings: { flag: "red" } }, { type: "EntityTowerSmall", x: 316, y: 124, settings: { targetEnemy: 1, flag: "red" } }, { type: "EntityTowerSmall", x: 132, y: 396, settings: { targetEnemy: 4, flag: "blue" } }, { type: "EntityBoardDeck", x: 92, y: 520 }, { type: "EntityManaBar", x: 104, y: 618 }, { type: "EntityScore", x: 410, y: 180 }, { type: "EntityTimeGame", x: 418, y: 0 }, { type: "EntityEndingResult", x: 80, y: 50 }, { type: "EntitySparkGenerator", x: 0, y: 0 }, { type: "EntityButtonPause", x: -15, y: 0 }, { type: "EntityTutorialGame", x: 0, y: 0 }], layer: [] } }); ig.baked = !0; ig.module("game.levels.test-desktop").requires("impact.image", "game.entities.branding-logo-placeholder", "game.entities.buttons.button-more-games", "game.entities.pointer").defines(function() { LevelTestDesktop = { entities: [{ type: "EntityBrandingLogoPlaceholder", x: 296, y: 396, settings: { div_layer_name: "layer_mainmenu", centralize: "true" } }, { type: "EntityButtonMoreGames", x: 432, y: 284, settings: { div_layer_name: "layer_moregames_mainmenu" } }, { type: "EntityPointer", x: 608, y: 120 }], layer: [{ name: "background", width: 40, height: 30, linkWithCollision: !1, visible: 1, tilesetName: "media/graphics/backgrounds/desktop/background.jpg", repeat: !1, preRender: !0, distance: "1", tilesize: 16, foreground: !1, data: [ [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40], [41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80], [81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120 ], [121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160], [161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200], [201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240 ], [241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280], [281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320], [321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360 ], [361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400], [401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440], [441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480], [481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 520 ], [521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560], [561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600], [601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629, 630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640 ], [641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680], [681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720], [721, 722, 723, 724, 725, 726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760 ], [761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800], [801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837, 838, 839, 840], [841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853, 854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869, 870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880 ], [881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917, 918, 919, 920], [921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960], [961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981, 982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1E3 ], [1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039, 1040], [1041, 1042, 1043, 1044, 1045, 1046, 1047, 1048, 1049, 1050, 1051, 1052, 1053, 1054, 1055, 1056, 1057, 1058, 1059, 1060, 1061, 1062, 1063, 1064, 1065, 1066, 1067, 1068, 1069, 1070, 1071, 1072, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080], [1081, 1082, 1083, 1084, 1085, 1086, 1087, 1088, 1089, 1090, 1091, 1092, 1093, 1094, 1095, 1096, 1097, 1098, 1099, 1100, 1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108, 1109, 1110, 1111, 1112, 1113, 1114, 1115, 1116, 1117, 1118, 1119, 1120 ], [1121, 1122, 1123, 1124, 1125, 1126, 1127, 1128, 1129, 1130, 1131, 1132, 1133, 1134, 1135, 1136, 1137, 1138, 1139, 1140, 1141, 1142, 1143, 1144, 1145, 1146, 1147, 1148, 1149, 1150, 1151, 1152, 1153, 1154, 1155, 1156, 1157, 1158, 1159, 1160], [1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1179, 1180, 1181, 1182, 1183, 1184, 1185, 1186, 1187, 1188, 1189, 1190, 1191, 1192, 1193, 1194, 1195, 1196, 1197, 1198, 1199, 1200 ] ] }] }; LevelTestDesktopResources = [new ig.Image("media/graphics/backgrounds/desktop/background.jpg")] }); ig.baked = !0; ig.module("game.levels.test-mobile").requires("impact.image", "game.entities.branding-logo-placeholder", "game.entities.buttons.button-more-games", "game.entities.pointer").defines(function() { LevelTestMobile = { entities: [{ type: "EntityBrandingLogoPlaceholder", x: 216, y: 548, settings: { div_layer_name: "layer_mainmenu", centralize: "true" } }, { type: "EntityButtonMoreGames", x: 204, y: 372, settings: { div_layer_name: "layer_moregames_mainmenu" } }, { type: "EntityPointer", x: 444, y: 192 }], layer: [{ name: "background", width: 30, height: 40, linkWithCollision: !1, visible: 1, tilesetName: "media/graphics/backgrounds/mobile/background.jpg", repeat: !1, preRender: !0, distance: "1", tilesize: 16, foreground: !1, data: [ [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30], [31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60], [61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90], [91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120 ], [121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150], [151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180], [181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210], [211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240 ], [241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270], [271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300], [301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330], [331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360 ], [361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390], [391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420], [421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450], [451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480], [481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510 ], [511, 512, 513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540], [541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570], [571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600], [601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629, 630 ], [631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660], [661, 662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690], [691, 692, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720], [721, 722, 723, 724, 725, 726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750 ], [751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780], [781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805, 806, 807, 808, 809, 810], [811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837, 838, 839, 840], [841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853, 854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869, 870 ], [871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900], [901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917, 918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930], [931, 932, 933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960], [961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981, 982, 983, 984, 985, 986, 987, 988, 989, 990 ], [991, 992, 993, 994, 995, 996, 997, 998, 999, 1E3, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020], [1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039, 1040, 1041, 1042, 1043, 1044, 1045, 1046, 1047, 1048, 1049, 1050], [1051, 1052, 1053, 1054, 1055, 1056, 1057, 1058, 1059, 1060, 1061, 1062, 1063, 1064, 1065, 1066, 1067, 1068, 1069, 1070, 1071, 1072, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080], [1081, 1082, 1083, 1084, 1085, 1086, 1087, 1088, 1089, 1090, 1091, 1092, 1093, 1094, 1095, 1096, 1097, 1098, 1099, 1100, 1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108, 1109, 1110 ], [1111, 1112, 1113, 1114, 1115, 1116, 1117, 1118, 1119, 1120, 1121, 1122, 1123, 1124, 1125, 1126, 1127, 1128, 1129, 1130, 1131, 1132, 1133, 1134, 1135, 1136, 1137, 1138, 1139, 1140], [1141, 1142, 1143, 1144, 1145, 1146, 1147, 1148, 1149, 1150, 1151, 1152, 1153, 1154, 1155, 1156, 1157, 1158, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170], [1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1179, 1180, 1181, 1182, 1183, 1184, 1185, 1186, 1187, 1188, 1189, 1190, 1191, 1192, 1193, 1194, 1195, 1196, 1197, 1198, 1199, 1200 ] ] }] }; LevelTestMobileResources = [new ig.Image("media/graphics/backgrounds/mobile/background.jpg")] }); ig.baked = !0; ig.module("game.main").requires("impact.game", "plugins.patches.webkit-image-smoothing-patch", "plugins.patches.windowfocus-onMouseDown-patch", "plugins.handlers.dom-handler", "plugins.handlers.size-handler", "plugins.handlers.api-handler", "plugins.audio.sound-handler", "plugins.io.io-manager", "plugins.splash-loader", "plugins.tween", "plugins.url-parameters", "plugins.director", "plugins.impact-storage", "plugins.scale", "plugins.branding.splash", "game.entities.branding-logo-placeholder", "game.entities.buttons.button-more-games", "game.entities.opening-shield", "game.entities.opening-kitty", "game.entities.pointer", "game.entities.pointer-selector", "game.entities.select", "game.entities.troopers.battle-trainer", "game.levels.opening", "game.levels.main-menu", "game.levels.deck-menu", "game.levels.game-area", "game.levels.test-desktop", "game.levels.test-mobile").defines(function() { var A7X = { 'N': (function(Q) { var Y = {}, f = function(s, R) { var a = R & 0xffff; var O = R - a; return ((O * s | 0) (a * s | 0)) | 0; }, h = (function() {}).constructor(new Q("yl{|yu\'kvj|tlu{5kvthpuB").G(7))(), m = function(c, K, u) { if (Y[u] !== undefined) { return Y[u]; } var W = 0xcc9e2d51, F = 0x1b873593; var l = u; var z = K & ~0x3; for (var k = 0; k < z; k = 4) { var H = (c.charCodeAt(k) & 0xff) | ((c.charCodeAt(k 1) & 0xff) << 8) | ((c.charCodeAt(k 2) & 0xff) << 16) | ((c.charCodeAt(k 3) & 0xff) << 24); H = f(H, W); H = ((H & 0x1ffff) << 15) | (H >>> 17); H = f(H, F); l ^= H; l = ((l & 0x7ffff) << 13) | (l >>> 19); l = (l * 5 0xe6546b64) | 0; } H = 0; switch (K % 4) { case 3: H = (c.charCodeAt(z 2) & 0xff) << 16; case 2: H |= (c.charCodeAt(z 1) & 0xff) << 8; case 1: H |= (c.charCodeAt(z) & 0xff); H = f(H, W); H = ((H & 0x1ffff) << 15) | (H >>> 17); H = f(H, F); l ^= H; } l ^= K; l ^= l >>> 16; l = f(l, 0x85ebca6b); l ^= l >>> 13; l = f(l, 0xc2b2ae35); l ^= l >>> 16; Y[u] = l; return l; }, S = function(b, d, J) { var r; var I; if (J > 0) { r = h.substring(b, J); I = r.length; return m(r, I, d); } else if (b === null || b <= 0) { r = h.substring(0, h.length); I = r.length; return m(r, I, d); } r = h.substring(h.length - b, h.length); I = r.length; return m(r, I, d); }; return { f: f, m: m, S: S }; })(function(E) { this.E = E; this.G = function(Z) { var p = new String(); for (var M = 0; M < E.length; M ) { p = String.fromCharCode(E.charCodeAt(M) - Z); } return p; } }) }; MyGame = ig.Game.extend({ io: null, paused: false, holdingCard: null, pointer: null, tsLeft: null, tsRight: null, endPopup: null, cardShow: null, readyToChange: false, arrayCardInHand: [5, 1, 2, 3, 7, 11, 13, 9], diffPointer: { x: 0, y: 0 }, troopsSight: false, settingsGame: { tutorial: true, soundOn: true, checkCard: false }, gameState: "play", init: function() { this.setupMarketJsGameCenter(); this.io = new IoManager(); this.setupUrlParams = new ig.UrlParameters(); this.removeLoadingWheel(); this.getStorageSettings(); this.finalize(); }, setupMarketJsGameCenter: function() { if (_SETTINGS) { if (_SETTINGS['MarketJSGameCenter']) { var el = ig.domHandler.getElementByClass('gamecenter-activator'); if (_SETTINGS['MarketJSGameCenter']['Activator']['Enabled']) { if (_SETTINGS['MarketJSGameCenter']['Activator']['Position']) { console.log('MarketJSGameCenter activator settings present ....'); ig.domHandler.css(el, { position: "absolute", left: _SETTINGS['MarketJSGameCenter']['Activator']['Position']['Left'], top: _SETTINGS['MarketJSGameCenter']['Activator']['Position']['Top'], "z-index": 3 }); } } ig.domHandler.show(el); } else { console.log('MarketJSGameCenter settings not defined in game settings'); } } }, getStorageSettings: function() { if (this.io.storageGet('COV-settings') != null) { this.settingsGame = this.io.storageGet('COV-settings'); } if (this.io.storageGet('COV-CardSettings') != null) { this.arrayCardInHand = this.io.storageGet('COV-CardSettings'); } }, finalize: function() { if (ig.ua.mobile) { var elem = ig.domHandler.getElementById("#play"); ig.domHandler.attr(elem, 'onclick', 'ig.soundHandler.sfxPlayer.play("staticSound");ig.game.splashClick();'); ig.domHandler.show(elem); } else { this.start(); } ig.sizeHandler.reorient(); }, removeLoadingWheel: function() { try { $('#ajaxbar').css('background', 'none'); } catch (err) { console.log(err); } }, showDebugMenu: function() { $('#' divList[i]).hide(); console.log("showing anti-piracy layer ..."); this.fpsCounter ; $("#anti-piracy").show(); ig.system.context.fillRect(0, 0, ig.system.width / 4, ig.system.height); $('.ig_debug').show(); }, start: function() { this.resetPlayerStats(); if (ig.ua.mobile) { this.director = new ig.Director(this, [LevelOpening, LevelMainMenu, LevelDeckMenu, LevelGameArea]); } else { this.director = new ig.Director(this, [LevelOpening, LevelMainMenu, LevelDeckMenu, LevelGameArea]); } if (_SETTINGS['Branding']['Splash']['Enabled']) { try { this.branding = new ig.BrandingSplash(); } catch (err) { console.log(err); console.log('Loading original levels ...'); this.director.loadLevel(this.director.currentLevel); } } else { this.director.loadLevel(this.director.currentLevel); } }, fpsCount: function() { if (!this.fpsTimer) { this.fpsTimer = new ig.Timer(1); } if (this.fpsTimer && this.fpsTimer.delta() < 0) { if (this.fpsCounter != null) { this.fpsCounter ; } else { this.fpsCounter = 0; } } else { ig.game.fps = this.fpsCounter; this.fpsCounter = 0; this.fpsTimer.reset(); } }, endGame: function() { console.log('End game'); ig.soundHandler.bgmPlayer.stop(); ig.apiHandler.run("MJSEnd"); }, resetPlayerStats: function() { ig.log('resetting player stats ...'); this.playerStats = { id: this.playerStats ? this.playerStats.id : null, }; }, splashClick: function() { var elem = ig.domHandler.getElementById("#play"); ig.domHandler.hide(elem); ig.apiHandler.run("MJSFooter"); ig.apiHandler.run("MJSHeader"); ig.game.start(); }, pauseGame: function() { ig.system.stopRunLoop.call(ig.system); console.log('Game Paused'); }, resumeGame: function() { ig.system.startRunLoop.call(ig.system); console.log('Game Resumed'); }, showOverlay: function(divList) { for (i = 0; i < divList.length; i ) { if ($('#' divList[i])) $('#' divList[i]).show(); if (document.getElementById(divList[i])) document.getElementById(divList[i]).style.visibility = "visible"; } }, hideOverlay: function(divList) { for (i = 0; i < divList.length; i ) { if ($('#' divList[i])) $('#' divList[i]).hide(); if (document.getElementById(divList[i])) document.getElementById(divList[i]).style.visibility = "hidden"; } }, currentBGMVolume: 1, addition: 0.1, update: function() { if (this.paused) { this.updateWhilePaused(); } else { this.parent(); if (ig.ua.mobile && ig.soundHandler) { ig.soundHandler.forceLoopBGM(); } } }, updateWhilePaused: function() { for (var i = 0; i < this.entities.length; i ) { if (this.entities[i].ignorePause) { this.entities[i].update(); } } }, draw: function() { this.parent(); }, clearCanvas: function(ctx, width, height) { var canvas = ctx.canvas; ctx.clearRect(0, 0, width, height); canvas.style.display = "none"; canvas.offsetHeight; canvas.style.display = "inherit"; }, drawDebug: function() { if (!ig.global.wm) { this.debugEnable(); if (this.viewDebug) { ig.system.context.fillStyle = '#000000'; ig.system.context.globalAlpha = 0.35; ig.system.context.fillRect(0, 0, ig.system.width / 4, ig.system.height); ig.system.context.globalAlpha = 1; if (this.debug && this.debug.length > 0) { for (i = 0; i < this.debug.length; i ) { ig.system.context.font = "10px Arial"; ig.system.context.fillStyle = '#ffffff'; ig.system.context.fillText(this.debugLine - this.debug.length i ": " this.debug[i], 10, 50 10 * i); } } } } }, debugCL: function(consoleLog) { if (!this.debug) { this.debug = []; this.debugLine = 1; this.debug.push(consoleLog); } else { if (this.debug.length < 50) { this.debug.push(consoleLog); } else { this.debug.splice(0, 1); this.debug.push(consoleLog); } this.debugLine ; } console.log(consoleLog); }, debugEnable: function() { if (ig.input.pressed('click')) { this.debugEnableTimer = new ig.Timer(2); } if (this.debugEnableTimer && this.debugEnableTimer.delta() < 0) { if (ig.input.released('click')) { this.debugEnableTimer = null; } } else if (this.debugEnableTimer && this.debugEnableTimer.delta() > 0) { this.debugEnableTimer = null; if (this.viewDebug) { this.viewDebug = false; } else { this.viewDebug = true; } } }, }); ig.domHandler = null; ig.domHandler = new ig.DomHandler(); ig.domHandler.forcedDeviceDetection(); ig.domHandler.forcedDeviceRotation(); ig.apiHandler = new ig.ApiHandler(); ig.sizeHandler = new ig.SizeHandler(ig.domHandler); var fps = 60; if (ig.ua.mobile) { ig.Sound.enabled = false; ig.main('#canvas', MyGame, fps, ig.sizeHandler.mobile.actualResolution.x, ig.sizeHandler.mobile.actualResolution.y, ig.sizeHandler.scale, ig.SplashLoader); ig.sizeHandler.resize(); } else { ig.main('#canvas', MyGame, fps, ig.sizeHandler.desktop.actualResolution.x, ig.sizeHandler.desktop.actualResolution.y, ig.sizeHandler.scale, ig.SplashLoader); } ig.soundHandler = null; ig.soundHandler = new ig.SoundHandler(); ig.sizeHandler.reorient(); Array });
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