实例介绍
【实例简介】H5仿皇室战争游戏
【实例截图】
【核心代码】HTML CSS
var _STRINGS = {
Ad: {
Mobile: {
Preroll: {
ReadyIn: "The game is ready in ",
Loading: "Your game is loading...",
Close: "Close"
},
Header: {
ReadyIn: "The game is ready in ",
Loading: "Your game is loading...",
Close: "Close"
},
End: {
ReadyIn: "Advertisement ends in ",
Loading: "Please wait ...",
Close: "Close"
}
}
},
Splash: {
Loading: "Loading ...",
LogoLine1: "Some text here",
LogoLine2: "powered by MarketJS",
LogoLine3: "none"
},
Game: {
SelectPlayer: "Select Player",
Win: "You win!",
Lose: "You lose!",
Score: "Score",
Time: "Time Left",
Home: "Home",
Battle: "Battle",
CardCollection: "Card Collection",
ReplaceCard: "Select card to be replaced",
Use: "Use",
Info: "Info",
Sixty: "60",
Thirty: "30",
TimeMinutes: "SECONDS",
LeftMinutes: "LEFT",
DoubleElixer: "X2 ELIXIR",
AdditionalSixty: " 60",
Extra: "EXTRA",
Sudden: "SUDDEN DEATH",
TropiExtra: "- GET NEXT TROPHY TO WIN -",
Tutorial: "Tutorial",
StartTutorial: "Would you like to start with Tutorial?",
Yes: "Yes",
No: "No",
Pause: "Pause",
GamePause: "Game Pause",
Resume: "Resume",
Health: "Health",
Duration: "Duration",
Movement: "Movement",
Type: "Type :",
Spell: "Spell",
Troop: "Troop",
Damage: "Damage",
Fast: "Fast",
Normal: "Normal",
Slow: "Slow",
DamagePerSecond: "Damage Per Second",
StunDuration: "Stun Duration"
},
AIName: {
One: "Sam87",
Two: "Tako",
Three: "SlicePrice",
Four: "Sporelot",
Five: "TurkeyWaver",
Six: "CircleJuicy",
Seven: "Celebracume",
Eight: "SkippyHot",
Nine: "Tempryman",
Ten: "99Creamy"
},
Tutorial: {
Welcome: "Welcome Viking, let's start your training",
Destroy: "The goal is to destroy enemy towers",
Ready: "Now let's battle for real. Good Luck",
Deploy: "Drag and drop to deploy your troops"
},
Results: {
Title: "High score"
}
},
_GAME = {
Card: {
archer: {
name: "Bowman",
manaUsage: 3,
indexCardNumber: 1,
rangeShot: 70,
rangeDistraction: 110,
speedMovement: 30,
HP: 360,
ATK: 45,
spellcard: !1,
description: "The Bowman is a ranged attacker. He strikes foes with his sharp arrows."
},
ars: {
name: "Arrow Hail",
manaUsage: 3,
indexCardNumber: 2,
range: !0,
spellcard: !0,
damage: 300,
description: "These arrows will block out the sun, raining splash damage on enemies."
},
warrior: {
name: "Mercenary",
manaUsage: 4,
indexCardNumber: 3,
range: !1,
rangeShot: 0,
rangeDistraction: 70,
speedMovement: 25,
HP: 850,
ATK: 95,
spellcard: !1,
description: "Ah, the Mercenary. With his trusty sword he cleaves his enemies in two."
},
berserk: {
name: "Battle Haze",
manaUsage: 3,
indexCardNumber: 4,
timeDuration: 4,
range: !0,
spellcard: !0,
description: "Throws troops into a frenzy making them attack faster"
},
giant: {
name: "Brute",
manaUsage: 5,
indexCardNumber: 5,
range: !1,
rangeShot: 0,
rangeDistraction: 70,
speedMovement: 15,
HP: 2100,
ATK: 75,
spellcard: !1,
description: "Huge viking that only attacks towers."
},
bomb: {
name: "Dwarf",
manaUsage: 3,
indexCardNumber: 6,
range: !0,
rangeShot: 50,
rangeDistraction: 90,
speedMovement: 20,
HP: 300,
ATK: 50,
spellcard: !1,
description: "Dwarf throws bombs into the enemy ranks causing splash damage"
},
fireball: {
name: "Sol's Light",
manaUsage: 4,
indexCardNumber: 7,
range: !0,
spellcard: !0,
damage: 500,
description: "A glowing ball of fire splashes the field incinerating foes"
},
freezer: {
name: "Ymir's Breath",
manaUsage: 4,
indexCardNumber: 8,
timeDuration: 3,
range: !0,
spellcard: !0,
description: "A blast of cool, icy air that freezes towers and units."
},
axeman: {
name: "Berserker",
manaUsage: 2,
indexCardNumber: 9,
range: !1,
rangeShot: 0,
rangeDistraction: 70,
speedMovement: 32,
HP: 420,
ATK: 65,
spellcard: !1,
description: "Small but very agile and fast. They fight with furious frenzy."
},
axethrow: {
name: "Cutthroat",
manaUsage: 3,
indexCardNumber: 10,
range: !0,
rangeShot: 50,
rangeDistraction: 80,
speedMovement: 32,
HP: 300,
ATK: 65,
spellcard: !1,
description: "Famous for his rage on the battle field, Cutthroat throws axes at their foes."
},
hammer: {
name: "Hersir",
manaUsage: 4,
indexCardNumber: 11,
range: !1,
rangeShot: 0,
rangeDistraction: 70,
speedMovement: 25,
HP: 1050,
ATK: 35,
spellcard: !1,
description: "A hero with a hammer, has great movement and attack"
},
lightning: {
name: "Thor's Might",
manaUsage: 2,
indexCardNumber: 12,
range: !0,
spellcard: !0,
stunTime: 0.4,
damage: 200,
description: "A flash of lightning strikes and stuns the enemy."
},
mage: {
name: "Sorceress",
manaUsage: 4,
indexCardNumber: 13,
range: !0,
rangeShot: 60,
rangeDistraction: 90,
speedMovement: 25,
HP: 420,
ATK: 75,
spellcard: !1,
description: "A practitioner of Seithr harnesses the fires of nature to defeat her foes."
},
tombcrush: {
name: "Thor's Hammer",
manaUsage: 4,
indexCardNumber: 0,
timeDuration: 3,
DPS: 10,
range: !0,
spellcard: !1,
description: "A hammer from the heavens that slams into enemies, damaging troops and slowing them down."
}
}
},
_UI = {
winresult: {
frames: {
"blue-big-helm": {
frame: {
x: 322,
y: 90,
w: 111,
h: 88
},
spriteSourceSize: {
x: 0,
y: 0,
w: 111,
h: 88
},
sourceSize: {
w: 111,
h: 88
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},
"blue-small-helm": {
frame: {
x: 322,
y: 232,
w: 97,
h: 78
},
spriteSourceSize: {
x: 0,
y: 0,
w: 97,
h: 78
},
sourceSize: {
w: 97,
h: 78
}
},
"ok-btn": {
frame: {
x: 322,
y: 179,
w: 110,
h: 52
},
spriteSourceSize: {
x: 0,
y: 0,
w: 110,
h: 52
},
sourceSize: {
w: 110,
h: 52
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"red-big-helm": {
frame: {
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y: 0,
w: 111,
h: 89
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spriteSourceSize: {
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w: 111,
h: 89
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sourceSize: {
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h: 89
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"red-small-helm": {
frame: {
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y: 311,
w: 97,
h: 77
},
spriteSourceSize: {
x: 0,
y: 0,
w: 97,
h: 77
},
sourceSize: {
w: 97,
h: 77
}
},
"red-win": {
frame: {
x: 0,
y: 0,
w: 321,
h: 160
},
spriteSourceSize: {
x: 0,
y: 0,
w: 321,
h: 160
},
sourceSize: {
w: 321,
h: 160
}
},
versus: {
frame: {
x: 133,
y: 178,
w: 54,
h: 34
},
spriteSourceSize: {
x: 0,
y: 0,
w: 54,
h: 34
},
sourceSize: {
w: 54,
h: 34
}
},
"blue-win": {
frame: {
x: 0,
y: 224,
w: 321,
h: 160
},
spriteSourceSize: {
x: 0,
y: 0,
w: 321,
h: 160
},
sourceSize: {
w: 321,
h: 160
}
},
winner: {
frame: {
x: 0,
y: 384,
w: 111,
h: 24
},
spriteSourceSize: {
x: 0,
y: 0,
w: 111,
h: 24
},
sourceSize: {
w: 111,
h: 24
}
}
},
meta: {
image: "media/graphics/game/ui/win-result-atlas.png",
size: {
w: 434,
h: 409
},
scale: "1"
}
}
},
_CARD = {
frames: {
archer: {
frame: {
x: 199,
y: 80,
w: 64,
h: 79
},
frameBig: {
x: 259,
y: 104,
w: 84,
h: 103
},
spriteSourceSize: {
x: 0,
y: 0,
w: 64,
h: 79
},
sourceSize: {
w: 64,
h: 79
}
},
"arrow-shower": {
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y: 86,
w: 64,
h: 79
},
frameBig: {
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y: 111,
w: 84,
h: 104
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spriteSourceSize: {
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y: 0,
w: 68,
h: 79
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sourceSize: {
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h: 79
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},
warrior: {
frame: {
x: 196,
y: 160,
w: 64,
h: 79
},
frameBig: {
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y: 208,
w: 85,
h: 103
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spriteSourceSize: {
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y: 0,
w: 64,
h: 79
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sourceSize: {
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berserk: {
frame: {
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y: 166,
w: 64,
h: 79
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frameBig: {
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w: 84,
h: 104
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spriteSourceSize: {
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w: 65,
h: 79
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sourceSize: {
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giant: {
frame: {
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y: 80,
w: 64,
h: 79
},
frameBig: {
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h: 103
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spriteSourceSize: {
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h: 79
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sourceSize: {
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bomb: {
frame: {
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y: 246,
w: 64,
h: 79
},
frameBig: {
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w: 84,
h: 104
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spriteSourceSize: {
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h: 79
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sourceSize: {
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fireball: {
frame: {
x: 7,
y: 3,
w: 64,
h: 79
},
frameBig: {
x: 10,
y: 2,
w: 84,
h: 104
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spriteSourceSize: {
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y: 0,
w: 77,
h: 85
},
sourceSize: {
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freezer: {
frame: {
x: 208,
y: 0,
w: 64,
h: 79
},
frameBig: {
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y: 0,
w: 84,
h: 103
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spriteSourceSize: {
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y: 0,
w: 64,
h: 79
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sourceSize: {
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},
axeman: {
frame: {
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y: 0,
w: 64,
h: 79
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frameBig: {
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h: 103
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spriteSourceSize: {
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w: 64,
h: 79
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sourceSize: {
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},
axemanthrow: {
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y: 0,
w: 64,
h: 79
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frameBig: {
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w: 84,
h: 103
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spriteSourceSize: {
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h: 79
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sourceSize: {
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hammer: {
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y: 166,
w: 64,
h: 79
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frameBig: {
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w: 83,
h: 104
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spriteSourceSize: {
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w: 64,
h: 79
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sourceSize: {
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},
lightning: {
frame: {
x: 65,
y: 169,
w: 64,
h: 79
},
frameBig: {
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y: 219,
w: 85,
h: 104
},
spriteSourceSize: {
x: 0,
y: 0,
w: 64,
h: 81
},
sourceSize: {
w: 64,
h: 81
}
},
mage: {
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y: 87,
w: 64,
h: 79
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frameBig: {
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w: 84,
h: 104
},
spriteSourceSize: {
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y: 0,
w: 64,
h: 79
},
sourceSize: {
w: 64,
h: 79
}
},
tombcrush: {
frame: {
x: 0,
y: 246,
w: 64,
h: 79
},
frameBig: {
x: 0,
y: 319,
w: 84,
h: 104
},
spriteSourceSize: {
x: 0,
y: 0,
w: 64,
h: 79
},
sourceSize: {
w: 64,
h: 79
}
}
},
meta: {
image: "media/graphics/game/card.png",
imageBig: "media/graphics/game/card-big.png",
imagebw: "media/graphics/game/cardbw.png",
size: {
w: 273,
h: 326
},
scale: "1"
}
},
_TROOPS_CARD = {
frames: {
archer: {
frame: {
x: 117,
y: 46,
w: 36,
h: 44
},
spriteSourceSize: {
x: 0,
y: 0,
w: 36,
h: 44
},
sourceSize: {
w: 36,
h: 44
}
},
bomb: {
frame: {
x: 49,
y: 121,
w: 35,
h: 29
},
spriteSourceSize: {
x: 0,
y: 0,
w: 35,
h: 29
},
sourceSize: {
w: 35,
h: 29
}
},
giant: {
frame: {
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y: 0,
w: 75,
h: 69
},
spriteSourceSize: {
x: 0,
y: 0,
w: 75,
h: 69
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sourceSize: {
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h: 69
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hammer: {
frame: {
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y: 70,
w: 63,
h: 46
},
spriteSourceSize: {
x: 0,
y: 0,
w: 63,
h: 46
},
sourceSize: {
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h: 46
}
},
mage: {
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y: 91,
w: 31,
h: 39
},
spriteSourceSize: {
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y: 0,
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h: 39
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sourceSize: {
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h: 39
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},
warrior: {
frame: {
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y: 70,
w: 52,
h: 50
},
spriteSourceSize: {
x: 0,
y: 0,
w: 52,
h: 50
},
sourceSize: {
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h: 50
}
},
xmen: {
frame: {
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y: 117,
w: 48,
h: 41
},
spriteSourceSize: {
x: 0,
y: 0,
w: 48,
h: 41
},
sourceSize: {
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h: 41
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},
xthrow: {
frame: {
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y: 0,
w: 43,
h: 45
},
spriteSourceSize: {
x: 0,
y: 0,
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h: 45
},
sourceSize: {
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h: 45
}
},
ars: {
frame: {
x: 155,
y: 0,
w: 115,
h: 115
},
spriteSourceSize: {
x: 0,
y: 0,
w: 115,
h: 115
},
sourceSize: {
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h: 115
}
},
ar: {
frame: {
x: 234,
y: 200,
w: 90,
h: 107
},
spriteSourceSize: {
x: 0,
y: 0,
w: 90,
h: 107
},
sourceSize: {
w: 90,
h: 107
}
},
brs: {
frame: {
x: 0,
y: 160,
w: 125,
h: 100
},
spriteSourceSize: {
x: 0,
y: 0,
w: 125,
h: 100
},
sourceSize: {
w: 125,
h: 100
}
},
exs: {
frame: {
x: 0,
y: 261,
w: 45,
h: 45
},
spriteSourceSize: {
x: 0,
y: 0,
w: 45,
h: 45
},
sourceSize: {
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h: 45
}
},
fs: {
frame: {
x: 126,
y: 160,
w: 116,
h: 96
},
spriteSourceSize: {
x: 0,
y: 0,
w: 116,
h: 96
},
sourceSize: {
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h: 96
}
},
hcs: {
frame: {
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y: 116,
w: 80,
h: 80
},
spriteSourceSize: {
x: 0,
y: 0,
w: 80,
h: 80
},
sourceSize: {
w: 80,
h: 80
}
},
ls: {
frame: {
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y: 252,
w: 77,
h: 55
},
spriteSourceSize: {
x: 0,
y: 0,
w: 77,
h: 55
},
sourceSize: {
w: 77,
h: 55
}
}
},
meta: {
image: "media/graphics/game/troops-card.png",
size: {
w: 324,
h: 307
},
scale: "1"
}
},
_LOADING = {
frames: {
"loader-bg": {
frame: {
x: 0,
y: 0,
w: 252,
h: 19
},
spriteSourceSize: {
x: 0,
y: 0,
w: 252,
h: 19
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sourceSize: {
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},
"loader-load": {
frame: {
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y: 20,
w: 247,
h: 13
},
spriteSourceSize: {
x: 0,
y: 0,
w: 247,
h: 13
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sourceSize: {
w: 247,
h: 13
}
}
},
meta: {
image: "card.png",
size: {
w: 253,
h: 34
},
scale: "1"
}
};
var _SETTINGS = {
API: {
Enabled: !1,
Log: {
Events: {
InitializeGame: !1,
EndGame: !0,
Level: {
Begin: !0,
End: !0,
Win: !0,
Lose: !0,
Draw: !0
}
}
}
},
Ad: {
Mobile: {
Preroll: {
Enabled: !1,
Duration: 5,
Width: 300,
Height: 250,
Rotation: {
Enabled: !1,
Weight: {
MobileAdInGamePreroll: 40,
MobileAdInGamePreroll2: 40,
MobileAdInGamePreroll3: 20
}
}
},
Header: {
Enabled: !1,
Duration: 5,
Width: 320,
Height: 50,
Rotation: {
Enabled: !1,
Weight: {
MobileAdInGameHeader: 40,
MobileAdInGameHeader2: 40,
MobileAdInGameHeader3: 20
}
}
},
Footer: {
Enabled: !1,
Duration: 5,
Width: 320,
Height: 50,
Rotation: {
Enabled: !1,
Weight: {
MobileAdInGameFooter: 40,
MobileAdInGameFooter2: 40,
MobileAdInGameFooter3: 20
}
}
},
End: {
Enabled: !1,
Duration: 1,
Width: 300,
Height: 250,
Rotation: {
Enabled: !1,
Weight: {
MobileAdInGameEnd: 40,
MobileAdInGameEnd2: 40,
MobileAdInGameEnd3: 20
}
}
}
}
},
Language: {
Default: "en"
},
DeveloperBranding: {
Splash: {
Enabled: !1
},
Logo: {
Enabled: !1,
Link: "http://marketjs.com",
LinkEnabled: !1,
NewWindow: !0,
Width: 166,
Height: 61
}
},
Branding: {
Splash: {
Enabled: !1
},
Logo: {
Enabled: !1,
Link: "http://google.com",
LinkEnabled: !0,
NewWindow: !0,
Width: 280,
Height: 34
}
},
MoreGames: {
Enabled: !1,
Link: "http://www.marketjs.com/game/links/mobile",
NewWindow: !0
},
Gamecenter: {
Enabled: !1
}
};
var MobileAdInGamePreroll = {
};
var MobileAdInGameHeader = {
};
var MobileAdInGameFooter = {
};
var MobileAdInGameEnd = {
};
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Deferred: function(b) {
var c = [
["resolve", "done", f.Callbacks("once memory"), "resolved"],
["reject", "fail", f.Callbacks("once memory"), "rejected"],
["notify", "progress", f.Callbacks("memory")]
],
d = "pending",
p = {
state: function() {
return d
},
always: function() {
return e.done(arguments).fail(arguments), this
},
then: function() {
var b = arguments;
return f.Deferred(function(B) {
f.each(c, function(c,
d) {
var A = d[0],
v = b[c];
e[d[1]](f.isFunction(v) ? function() {
var b = v.apply(this, arguments);
b && f.isFunction(b.promise) ? b.promise().done(B.resolve).fail(B.reject).progress(B.notify) : B[A "With"](this === e ? B : this, [b])
} : B[A])
});
b = null
}).promise()
},
promise: function(b) {
return null != b ? f.extend(b, p) : p
}
},
e = {};
return p.pipe = p.then, f.each(c, function(b, B) {
var f = B[2],
g = B[3];
p[B[1]] = f.add;
g && f.add(function() {
d = g
}, c[b ^ 1][2].disable, c[2][2].lock);
e[B[0]] = f.fire;
e[B[0] "With"] = f.fireWith
}), p.promise(e), b && b.call(e, e), e
},
when: function(b) {
var c = 0,
d = Z.call(arguments),
p = d.length,
e = 1 !== p || b && f.isFunction(b.promise) ? p : 0,
q = 1 === e ? b : f.Deferred(),
l = function(b, c, B) {
return function(d) {
c[b] = this;
B[b] = 1 < arguments.length ? Z.call(arguments) : d;
B === g ? q.notifyWith(c, B) : --e || q.resolveWith(c, B)
}
},
g, m, j;
if (1 < p) {
g = Array(p);
m = Array(p);
for (j = Array(p); c < p; c ) d[c] && f.isFunction(d[c].promise) ? d[c].promise().done(l(c, j, d)).fail(q.reject).progress(l(c, m, g)) : --e
}
return e || q.resolveWith(j, d), q.promise()
}
});
var Nc = f,
cb, N, Ga, fa, Ha, Ia, R, ga, Ja, db,
sa, Jb, J = D.createElement("div");
J.setAttribute("className", "t");
J.innerHTML = " <link/><table></table><a href='/a'>a</a><input type='checkbox'/>";
Ga = J.getElementsByTagName("*");
fa = J.getElementsByTagName("a")[0];
fa.style.cssText = "top:1px;float:left;opacity:.5";
if (!Ga || !Ga.length) cb = {};
else {
Ha = D.createElement("select");
Ia = Ha.appendChild(D.createElement("option"));
R = J.getElementsByTagName("input")[0];
N = {
leadingWhitespace: 3 === J.firstChild.nodeType,
tbody: !J.getElementsByTagName("tbody").length,
htmlSerialize: !!J.getElementsByTagName("link").length,
style: /top/.test(fa.getAttribute("style")),
hrefNormalized: "/a" === fa.getAttribute("href"),
opacity: /^0.5/.test(fa.style.opacity),
cssFloat: !!fa.style.cssFloat,
checkOn: "on" === R.value,
optSelected: Ia.selected,
getSetAttribute: "t" !== J.className,
enctype: !!D.createElement("form").enctype,
html5Clone: "<:nav></:nav>" !== D.createElement("nav").cloneNode(!0).outerHTML,
boxModel: "CSS1Compat" === D.compatMode,
submitBubbles: !0,
changeBubbles: !0,
focusinBubbles: !1,
deleteExpando: !0,
noCloneEvent: !0,
inlineBlockNeedsLayout: !1,
shrinkWrapBlocks: !1,
reliableMarginRight: !0,
boxSizingReliable: !0,
pixelPosition: !1
};
R.checked = !0;
N.noCloneChecked = R.cloneNode(!0).checked;
Ha.disabled = !0;
N.optDisabled = !Ia.disabled;
try {
delete J.test
} catch (Pd) {
N.deleteExpando = !1
}!J.addEventListener && J.attachEvent && J.fireEvent && (J.attachEvent("onclick", Jb = function() {
N.noCloneEvent = !1
}), J.cloneNode(!0).fireEvent("onclick"), J.detachEvent("onclick", Jb));
R = D.createElement("input");
R.value = "t";
R.setAttribute("type", "radio");
N.radioValue = "t" === R.value;
R.setAttribute("checked",
"checked");
R.setAttribute("name", "t");
J.appendChild(R);
ga = D.createDocumentFragment();
ga.appendChild(J.lastChild);
N.checkClone = ga.cloneNode(!0).cloneNode(!0).lastChild.checked;
N.appendChecked = R.checked;
ga.removeChild(R);
ga.appendChild(J);
if (J.attachEvent)
for (db in {
submit: !0,
change: !0,
focusin: !0
}) Ja = "on" db, (sa = Ja in J) || (J.setAttribute(Ja, "return;"), sa = "function" == typeof J[Ja]), N[db "Bubbles"] = sa;
cb = (f(function() {
var c, d, f, p, e = D.getElementsByTagName("body")[0];
e && (c = D.createElement("div"), c.style.cssText =
"visibility:hidden;border:0;width:0;height:0;position:static;top:0;margin-top:1px", e.insertBefore(c, e.firstChild), d = D.createElement("div"), c.appendChild(d), d.innerHTML = "<table><tr><td></td><td>t</td></tr></table>", f = d.getElementsByTagName("td"), f[0].style.cssText = "padding:0;margin:0;border:0;display:none", sa = 0 === f[0].offsetHeight, f[0].style.display = "", f[1].style.display = "none", N.reliableHiddenOffsets = sa && 0 === f[0].offsetHeight, d.innerHTML = "", d.style.cssText = "box-sizing:border-box;-moz-box-sizing:border-box;-webkit-box-sizing:border-box;padding:1px;border:1px;display:block;width:4px;margin-top:1%;position:absolute;top:1%;",
N.boxSizing = 4 === d.offsetWidth, N.doesNotIncludeMarginInBodyOffset = 1 !== e.offsetTop, b.getComputedStyle && (N.pixelPosition = "1%" !== (b.getComputedStyle(d, null) || {}).top, N.boxSizingReliable = "4px" === (b.getComputedStyle(d, null) || {
width: "4px"
}).width, p = D.createElement("div"), p.style.cssText = d.style.cssText = "padding:0;margin:0;border:0;display:block;overflow:hidden;", p.style.marginRight = p.style.width = "0", d.style.width = "1px", d.appendChild(p), N.reliableMarginRight = !parseFloat((b.getComputedStyle(p, null) || {}).marginRight)),
"undefined" != typeof d.style.zoom && (d.innerHTML = "", d.style.cssText = "padding:0;margin:0;border:0;display:block;overflow:hidden;width:1px;padding:1px;display:inline;zoom:1", N.inlineBlockNeedsLayout = 3 === d.offsetWidth, d.style.display = "block", d.style.overflow = "visible", d.innerHTML = "<div></div>", d.firstChild.style.width = "5px", N.shrinkWrapBlocks = 3 !== d.offsetWidth, c.style.zoom = 1), e.removeChild(c))
}), ga.removeChild(J), Ga = fa = Ha = Ia = R = ga = J = null, N)
}
Nc.support = cb;
var tc = /(?:\{[\s\S]*\}|\[[\s\S]*\])$/,
sc = /([A-Z])/g;
f.extend({
cache: {},
deletedIds: [],
uuid: 0,
expando: "jQuery" (f.fn.jquery Math.random()).replace(/\D/g, ""),
noData: {
embed: !0,
object: "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000",
applet: !0
},
hasData: function(b) {
return b = b.nodeType ? f.cache[b[f.expando]] : b[f.expando], !!b && !e(b)
},
data: function(b, d, v, p) {
if (f.acceptData(b)) {
var e, q, l = f.expando,
g = "string" == typeof d,
m = b.nodeType,
j = m ? f.cache : b,
n = m ? b[l] : b[l] && l;
if (n && j[n] && (p || j[n].data) || !(g && v === c)) {
n || (m ? b[l] = n = f.deletedIds.pop() || f.guid : n = l);
j[n] || (j[n] = {},
m || (j[n].toJSON = f.noop));
if ("object" == typeof d || "function" == typeof d) p ? j[n] = f.extend(j[n], d) : j[n].data = f.extend(j[n].data, d);
return e = j[n], p || (e.data || (e.data = {}), e = e.data), v !== c && (e[f.camelCase(d)] = v), g ? (q = e[d], null == q && (q = e[f.camelCase(d)])) : q = e, q
}
}
},
removeData: function(b, c, d) {
if (f.acceptData(b)) {
var p, X, q, l = b.nodeType,
g = l ? f.cache : b,
m = l ? b[f.expando] : f.expando;
if (g[m]) {
if (c && (p = d ? g[m] : g[m].data)) {
f.isArray(c) || (c in p ? c = [c] : (c = f.camelCase(c), c in p ? c = [c] : c = c.split(" ")));
X = 0;
for (q = c.length; X < q; X ) delete p[c[X]];
if (!(d ? e : f.isEmptyObject)(p)) return
}
if (d || !(delete g[m].data, !e(g[m]))) l ? f.cleanData([b], !0) : f.support.deleteExpando || g != g.window ? delete g[m] : g[m] = null
}
}
},
_data: function(b, c, d) {
return f.data(b, c, d, !0)
},
acceptData: function(b) {
var c = b.nodeName && f.noData[b.nodeName.toLowerCase()];
return !c || !0 !== c && b.getAttribute("classid") === c
}
});
f.fn.extend({
data: function(b, A) {
var v, e, X, q, l, g = this[0],
m = 0,
j = null;
if (b === c) {
if (this.length && (j = f.data(g), 1 === g.nodeType && !f._data(g, "parsedAttrs"))) {
X = g.attributes;
for (l = X.length; m <
l; m ) q = X[m].name, q.indexOf("data-") || (q = f.camelCase(q.substring(5)), d(g, q, j[q]));
f._data(g, "parsedAttrs", !0)
}
return j
}
return "object" == typeof b ? this.each(function() {
f.data(this, b)
}) : (v = b.split(".", 2), v[1] = v[1] ? "." v[1] : "", e = v[1] "!", f.access(this, function(A) {
if (A === c) return j = this.triggerHandler("getData" e, [v[0]]), j === c && g && (j = f.data(g, b), j = d(g, b, j)), j === c && v[1] ? this.data(v[0]) : j;
v[1] = A;
this.each(function() {
var c = f(this);
c.triggerHandler("setData" e, v);
f.data(this, b, A);
c.triggerHandler("changeData"
e, v)
})
}, null, A, 1 < arguments.length, null, !1))
},
removeData: function(b) {
return this.each(function() {
f.removeData(this, b)
})
}
});
f.extend({
queue: function(b, c, d) {
var e;
if (b) return c = (c || "fx") "queue", e = f._data(b, c), d && (!e || f.isArray(d) ? e = f._data(b, c, f.makeArray(d)) : e.push(d)), e || []
},
dequeue: function(b, c) {
c = c || "fx";
var d = f.queue(b, c),
e = d.length,
g = d.shift(),
q = f._queueHooks(b, c),
l = function() {
f.dequeue(b, c)
};
"inprogress" === g && (g = d.shift(), e--);
g && ("fx" === c && d.unshift("inprogress"), delete q.stop, g.call(b, l, q));
!e && q && q.empty.fire()
},
_queueHooks: function(b, c) {
var d = c "queueHooks";
return f._data(b, d) || f._data(b, d, {
empty: f.Callbacks("once memory").add(function() {
f.removeData(b, c "queue", !0);
f.removeData(b, d, !0)
})
})
}
});
f.fn.extend({
queue: function(b, d) {
var v = 2;
return "string" != typeof b && (d = b, b = "fx", v--), arguments.length < v ? f.queue(this[0], b) : d === c ? this : this.each(function() {
var c = f.queue(this, b, d);
f._queueHooks(this, b);
"fx" === b && "inprogress" !== c[0] && f.dequeue(this, b)
})
},
dequeue: function(b) {
return this.each(function() {
f.dequeue(this,
b)
})
},
delay: function(b, c) {
return b = f.fx ? f.fx.speeds[b] || b : b, c = c || "fx", this.queue(c, function(c, d) {
var A = setTimeout(c, b);
d.stop = function() {
clearTimeout(A)
}
})
},
clearQueue: function(b) {
return this.queue(b || "fx", [])
},
promise: function(b, d) {
var v, e = 1,
g = f.Deferred(),
q = this,
l = this.length,
m = function() {
--e || g.resolveWith(q, [q])
};
"string" != typeof b && (d = b, b = c);
for (b = b || "fx"; l--;)(v = f._data(q[l], b "queueHooks")) && v.empty && (e , v.empty.add(m));
return m(), g.promise(d)
}
});
var aa, Kb, Lb, Mb = /[\t\r\n]/g,
Oc = /\r/g,
Pc = /^(?:button|input)$/i,
Qc = /^(?:button|input|object|select|textarea)$/i,
Rc = /^a(?:rea|)$/i,
Nb = /^(?:autofocus|autoplay|async|checked|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped|selected)$/i,
Ob = f.support.getSetAttribute;
f.fn.extend({
attr: function(b, c) {
return f.access(this, f.attr, b, c, 1 < arguments.length)
},
removeAttr: function(b) {
return this.each(function() {
f.removeAttr(this, b)
})
},
prop: function(b, c) {
return f.access(this, f.prop, b, c, 1 < arguments.length)
},
removeProp: function(b) {
return b = f.propFix[b] ||
b, this.each(function() {
try {
this[b] = c, delete this[b]
} catch (d) {}
})
},
addClass: function(b) {
var c, d, e, g, q, l, m;
if (f.isFunction(b)) return this.each(function(c) {
f(this).addClass(b.call(this, c, this.className))
});
if (b && "string" == typeof b) {
c = b.split(ea);
d = 0;
for (e = this.length; d < e; d )
if (g = this[d], 1 === g.nodeType)
if (!g.className && 1 === c.length) g.className = b;
else {
q = " " g.className " ";
l = 0;
for (m = c.length; l < m; l ) 0 > q.indexOf(" " c[l] " ") && (q = c[l] " ");
g.className = f.trim(q)
}
}
return this
},
removeClass: function(b) {
var d,
v, e, g, q, l, m;
if (f.isFunction(b)) return this.each(function(c) {
f(this).removeClass(b.call(this, c, this.className))
});
if (b && "string" == typeof b || b === c) {
d = (b || "").split(ea);
l = 0;
for (m = this.length; l < m; l )
if (e = this[l], 1 === e.nodeType && e.className) {
v = (" " e.className " ").replace(Mb, " ");
g = 0;
for (q = d.length; g < q; g )
for (; 0 <= v.indexOf(" " d[g] " ");) v = v.replace(" " d[g] " ", " ");
e.className = b ? f.trim(v) : ""
}
}
return this
},
toggleClass: function(b, c) {
var d = typeof b,
e = "boolean" == typeof c;
return f.isFunction(b) ? this.each(function(d) {
f(this).toggleClass(b.call(this,
d, this.className, c), c)
}) : this.each(function() {
if ("string" === d)
for (var g, q = 0, l = f(this), m = c, j = b.split(ea); g = j[q ];) m = e ? m : !l.hasClass(g), l[m ? "addClass" : "removeClass"](g);
else if ("undefined" === d || "boolean" === d) this.className && f._data(this, "__className__", this.className), this.className = this.className || !1 === b ? "" : f._data(this, "__className__") || ""
})
},
hasClass: function(b) {
b = " " b " ";
for (var c = 0, d = this.length; c < d; c )
if (1 === this[c].nodeType && 0 <= (" " this[c].className " ").replace(Mb, " ").indexOf(b)) return !0;
return !1
},
val: function(b) {
var d, v, e, g = this[0];
if (arguments.length) return e = f.isFunction(b), this.each(function(v) {
var l, g = f(this);
if (1 === this.nodeType && (e ? l = b.call(this, v, g.val()) : l = b, null == l ? l = "" : "number" == typeof l ? l = "" : f.isArray(l) && (l = f.map(l, function(b) {
return null == b ? "" : b ""
})), d = f.valHooks[this.type] || f.valHooks[this.nodeName.toLowerCase()], !d || !("set" in d) || d.set(this, l, "value") === c)) this.value = l
});
if (g) return d = f.valHooks[g.type] || f.valHooks[g.nodeName.toLowerCase()], d && "get" in d && (v = d.get(g,
"value")) !== c ? v : (v = g.value, "string" == typeof v ? v.replace(Oc, "") : null == v ? "" : v)
}
});
f.extend({
valHooks: {
option: {
get: function(b) {
var c = b.attributes.value;
return !c || c.specified ? b.value : b.text
}
},
select: {
get: function(b) {
var c, d, e = b.selectedIndex,
g = [],
q = b.options,
l = "select-one" === b.type;
if (0 > e) return null;
b = l ? e : 0;
for (d = l ? e 1 : q.length; b < d; b )
if (c = q[b], c.selected && (f.support.optDisabled ? !c.disabled : null === c.getAttribute("disabled")) && (!c.parentNode.disabled || !f.nodeName(c.parentNode, "optgroup"))) {
c = f(c).val();
if (l) return c;
g.push(c)
}
return l && !g.length && q.length ? f(q[e]).val() : g
},
set: function(b, c) {
var d = f.makeArray(c);
return f(b).find("option").each(function() {
this.selected = 0 <= f.inArray(f(this).val(), d)
}), d.length || (b.selectedIndex = -1), d
}
}
},
attrFn: {},
attr: function(b, d, v, e) {
var g, q, l = b.nodeType;
if (b && !(3 === l || 8 === l || 2 === l)) {
if (e && f.isFunction(f.fn[d])) return f(b)[d](v);
if ("undefined" == typeof b.getAttribute) return f.prop(b, d, v);
(e = 1 !== l || !f.isXMLDoc(b)) && (d = d.toLowerCase(), q = f.attrHooks[d] || (Nb.test(d) ? Kb :
aa));
if (v !== c) {
if (null === v) {
f.removeAttr(b, d);
return
}
return q && "set" in q && e && (g = q.set(b, v, d)) !== c ? g : (b.setAttribute(d, v ""), v)
}
return q && "get" in q && e && null !== (g = q.get(b, d)) ? g : (g = b.getAttribute(d), null === g ? c : g)
}
},
removeAttr: function(b, c) {
var d, e, g, q, l = 0;
if (c && 1 === b.nodeType)
for (e = c.split(ea); l < e.length; l )(g = e[l]) && (d = f.propFix[g] || g, q = Nb.test(g), q || f.attr(b, g, ""), b.removeAttribute(Ob ? g : d), q && d in b && (b[d] = !1))
},
attrHooks: {
type: {
set: function(b, c) {
if (Pc.test(b.nodeName) && b.parentNode) f.error("type property can't be changed");
else if (!f.support.radioValue && "radio" === c && f.nodeName(b, "input")) {
var d = b.value;
return b.setAttribute("type", c), d && (b.value = d), c
}
}
},
value: {
get: function(b, c) {
return aa && f.nodeName(b, "button") ? aa.get(b, c) : c in b ? b.value : null
},
set: function(b, c, d) {
if (aa && f.nodeName(b, "button")) return aa.set(b, c, d);
b.value = c
}
}
},
propFix: {
tabindex: "tabIndex",
readonly: "readOnly",
"for": "htmlFor",
"class": "className",
maxlength: "maxLength",
cellspacing: "cellSpacing",
cellpadding: "cellPadding",
rowspan: "rowSpan",
colspan: "colSpan",
usemap: "useMap",
frameborder: "frameBorder",
contenteditable: "contentEditable"
},
prop: function(b, d, e) {
var p, g, q, l = b.nodeType;
if (b && !(3 === l || 8 === l || 2 === l)) return q = 1 !== l || !f.isXMLDoc(b), q && (d = f.propFix[d] || d, g = f.propHooks[d]), e !== c ? g && "set" in g && (p = g.set(b, e, d)) !== c ? p : b[d] = e : g && "get" in g && null !== (p = g.get(b, d)) ? p : b[d]
},
propHooks: {
tabIndex: {
get: function(b) {
var d = b.getAttributeNode("tabindex");
return d && d.specified ? parseInt(d.value, 10) : Qc.test(b.nodeName) || Rc.test(b.nodeName) && b.href ? 0 : c
}
}
}
});
Kb = {
get: function(b,
d) {
var e, p = f.prop(b, d);
return !0 === p || "boolean" != typeof p && (e = b.getAttributeNode(d)) && !1 !== e.nodeValue ? d.toLowerCase() : c
},
set: function(b, c, d) {
var e;
return !1 === c ? f.removeAttr(b, d) : (e = f.propFix[d] || d, e in b && (b[e] = !0), b.setAttribute(d, d.toLowerCase())), d
}
};
Ob || (Lb = {
name: !0,
id: !0,
coords: !0
}, aa = f.valHooks.button = {
get: function(b, d) {
var f;
return f = b.getAttributeNode(d), f && (Lb[d] ? "" !== f.value : f.specified) ? f.value : c
},
set: function(b, c, d) {
var f = b.getAttributeNode(d);
return f || (f = D.createAttribute(d), b.setAttributeNode(f)),
f.value = c ""
}
}, f.each(["width", "height"], function(b, c) {
f.attrHooks[c] = f.extend(f.attrHooks[c], {
set: function(b, d) {
if ("" === d) return b.setAttribute(c, "auto"), d
}
})
}), f.attrHooks.contenteditable = {
get: aa.get,
set: function(b, c, d) {
"" === c && (c = "false");
aa.set(b, c, d)
}
});
f.support.hrefNormalized || f.each(["href", "src", "width", "height"], function(b, d) {
f.attrHooks[d] = f.extend(f.attrHooks[d], {
get: function(b) {
b = b.getAttribute(d, 2);
return null === b ? c : b
}
})
});
f.support.style || (f.attrHooks.style = {
get: function(b) {
return b.style.cssText.toLowerCase() ||
c
},
set: function(b, c) {
return b.style.cssText = c ""
}
});
f.support.optSelected || (f.propHooks.selected = f.extend(f.propHooks.selected, {
get: function(b) {
b = b.parentNode;
return b && (b.selectedIndex, b.parentNode && b.parentNode.selectedIndex), null
}
}));
f.support.enctype || (f.propFix.enctype = "encoding");
f.support.checkOn || f.each(["radio", "checkbox"], function() {
f.valHooks[this] = {
get: function(b) {
return null === b.getAttribute("value") ? "on" : b.value
}
}
});
f.each(["radio", "checkbox"], function() {
f.valHooks[this] = f.extend(f.valHooks[this], {
set: function(b, c) {
if (f.isArray(c)) return b.checked = 0 <= f.inArray(f(b).val(), c)
}
})
});
var eb = /^(?:textarea|input|select)$/i,
Pb = /^([^\.]*|)(?:\.(. )|)$/,
Sc = /(?:^|\s)hover(\.\S |)\b/,
Tc = /^key/,
Uc = /^(?:mouse|contextmenu)|click/,
Qb = /^(?:focusinfocus|focusoutblur)$/,
Rb = function(b) {
return f.event.special.hover ? b : b.replace(Sc, "mouseenter$1 mouseleave$1")
};
f.event = {
add: function(b, d, e, p, g) {
var q, l, m, j, n, u, y, s, r;
if (!(3 === b.nodeType || 8 === b.nodeType || !d || !e || !(q = f._data(b)))) {
e.handler && (y = e, e = y.handler, g = y.selector);
e.guid || (e.guid = f.guid );
(m = q.events) || (q.events = m = {});
(l = q.handle) || (q.handle = l = function(b) {
return "undefined" != typeof f && (!b || f.event.triggered !== b.type) ? f.event.dispatch.apply(l.elem, arguments) : c
}, l.elem = b);
d = f.trim(Rb(d)).split(" ");
for (q = 0; q < d.length; q ) {
j = Pb.exec(d[q]) || [];
n = j[1];
u = (j[2] || "").split(".").sort();
r = f.event.special[n] || {};
n = (g ? r.delegateType : r.bindType) || n;
r = f.event.special[n] || {};
j = f.extend({
type: n,
origType: j[1],
data: p,
handler: e,
guid: e.guid,
selector: g,
needsContext: g && f.expr.match.needsContext.test(g),
namespace: u.join(".")
}, y);
s = m[n];
if (!s && (s = m[n] = [], s.delegateCount = 0, !r.setup || !1 === r.setup.call(b, p, u, l))) b.addEventListener ? b.addEventListener(n, l, !1) : b.attachEvent && b.attachEvent("on" n, l);
r.add && (r.add.call(b, j), j.handler.guid || (j.handler.guid = e.guid));
g ? s.splice(s.delegateCount , 0, j) : s.push(j);
f.event.global[n] = !0
}
b = null
}
},
global: {},
remove: function(b, c, d, e, g) {
var q, l, m, j, n, u, y, s, r, z, x = f.hasData(b) && f._data(b);
if (x && (y = x.events)) {
c = f.trim(Rb(c || "")).split(" ");
for (q = 0; q < c.length; q )
if (l = Pb.exec(c[q]) || [], m = j = l[1], l = l[2], m) {
s = f.event.special[m] || {};
m = (e ? s.delegateType : s.bindType) || m;
r = y[m] || [];
n = r.length;
l = l ? RegExp("(^|\\.)" l.split(".").sort().join("\\.(?:.*\\.|)") "(\\.|$)") : null;
for (u = 0; u < r.length; u ) z = r[u], (g || j === z.origType) && (!d || d.guid === z.guid) && (!l || l.test(z.namespace)) && (!e || e === z.selector || "**" === e && z.selector) && (r.splice(u--, 1), z.selector && r.delegateCount--, s.remove && s.remove.call(b, z));
0 === r.length && n !== r.length && ((!s.teardown || !1 === s.teardown.call(b, l, x.handle)) && f.removeEvent(b,
m, x.handle), delete y[m])
} else
for (m in y) f.event.remove(b, m c[q], d, e, !0);
f.isEmptyObject(y) && (delete x.handle, f.removeData(b, "events", !0))
}
},
customEvent: {
getData: !0,
setData: !0,
changeData: !0
},
trigger: function(d, A, e, p) {
if (!e || 3 !== e.nodeType && 8 !== e.nodeType) {
var g, q, l, m, j, n, u, y = d.type || d;
m = [];
if (!Qb.test(y f.event.triggered) && (0 <= y.indexOf("!") && (y = y.slice(0, -1), g = !0), 0 <= y.indexOf(".") && (m = y.split("."), y = m.shift(), m.sort()), e && !f.event.customEvent[y] || f.event.global[y]))
if (d = "object" == typeof d ? d[f.expando] ?
d : new f.Event(y, d) : new f.Event(y), d.type = y, d.isTrigger = !0, d.exclusive = g, d.namespace = m.join("."), d.namespace_re = d.namespace ? RegExp("(^|\\.)" m.join("\\.(?:.*\\.|)") "(\\.|$)") : null, m = 0 > y.indexOf(":") ? "on" y : "", e) {
if (d.result = c, d.target || (d.target = e), A = null != A ? f.makeArray(A) : [], A.unshift(d), j = f.event.special[y] || {}, !(j.trigger && !1 === j.trigger.apply(e, A))) {
u = [
[e, j.bindType || y]
];
if (!p && !j.noBubble && !f.isWindow(e)) {
q = j.delegateType || y;
g = Qb.test(q y) ? e : e.parentNode;
for (l = e; g; g = g.parentNode) u.push([g, q]),
l = g;
l === (e.ownerDocument || D) && u.push([l.defaultView || l.parentWindow || b, q])
}
for (q = 0; q < u.length && !d.isPropagationStopped(); q ) g = u[q][0], d.type = u[q][1], (n = (f._data(g, "events") || {})[d.type] && f._data(g, "handle")) && n.apply(g, A), (n = m && g[m]) && f.acceptData(g) && n.apply && !1 === n.apply(g, A) && d.preventDefault();
return d.type = y, !p && !d.isDefaultPrevented() && (!j._default || !1 === j._default.apply(e.ownerDocument, A)) && ("click" !== y || !f.nodeName(e, "a")) && f.acceptData(e) && m && e[y] && ("focus" !== y && "blur" !== y || 0 !== d.target.offsetWidth) &&
!f.isWindow(e) && (l = e[m], l && (e[m] = null), f.event.triggered = y, e[y](), f.event.triggered = c, l && (e[m] = l)), d.result
}
} else
for (q in e = f.cache, e) e[q].events && e[q].events[y] && f.event.trigger(d, A, e[q].handle.elem, !0)
}
},
dispatch: function(d) {
d = f.event.fix(d || b.event);
var e, v, p, g, q, l, m = (f._data(this, "events") || {})[d.type] || [],
j = m.delegateCount,
n = Z.call(arguments),
u = !d.exclusive && !d.namespace,
y = f.event.special[d.type] || {},
s = [];
n[0] = d;
d.delegateTarget = this;
if (!(y.preDispatch && !1 === y.preDispatch.call(this, d))) {
if (j &&
(!d.button || "click" !== d.type))
for (v = d.target; v != this; v = v.parentNode || this)
if (!0 !== v.disabled || "click" !== d.type) {
g = {};
q = [];
for (e = 0; e < j; e ) p = m[e], l = p.selector, g[l] === c && (g[l] = p.needsContext ? 0 <= f(l, this).index(v) : f.find(l, this, null, [v]).length), g[l] && q.push(p);
q.length && s.push({
elem: v,
matches: q
})
}
m.length > j && s.push({
elem: this,
matches: m.slice(j)
});
for (e = 0; e < s.length && !d.isPropagationStopped(); e ) {
g = s[e];
d.currentTarget = g.elem;
for (v = 0; v < g.matches.length && !d.isImmediatePropagationStopped(); v )
if (p = g.matches[v],
u || !d.namespace && !p.namespace || d.namespace_re && d.namespace_re.test(p.namespace)) d.data = p.data, d.handleObj = p, p = ((f.event.special[p.origType] || {}).handle || p.handler).apply(g.elem, n), p !== c && (d.result = p, !1 === p && (d.preventDefault(), d.stopPropagation()))
}
return y.postDispatch && y.postDispatch.call(this, d), d.result
}
},
props: "attrChange attrName relatedNode srcElement altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "),
fixHooks: {},
keyHooks: {
props: ["char", "charCode", "key", "keyCode"],
filter: function(b, c) {
return null == b.which && (b.which = null != c.charCode ? c.charCode : c.keyCode), b
}
},
mouseHooks: {
props: "button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement".split(" "),
filter: function(b, d) {
var f, e, g, q = d.button,
l = d.fromElement;
return null == b.pageX && null != d.clientX && (f = b.target.ownerDocument || D, e = f.documentElement, g = f.body, b.pageX = d.clientX (e && e.scrollLeft || g && g.scrollLeft || 0) - (e && e.clientLeft ||
g && g.clientLeft || 0), b.pageY = d.clientY (e && e.scrollTop || g && g.scrollTop || 0) - (e && e.clientTop || g && g.clientTop || 0)), !b.relatedTarget && l && (b.relatedTarget = l === b.target ? d.toElement : l), !b.which && q !== c && (b.which = q & 1 ? 1 : q & 2 ? 3 : q & 4 ? 2 : 0), b
}
},
fix: function(b) {
if (b[f.expando]) return b;
var c, d, e = b,
g = f.event.fixHooks[b.type] || {},
q = g.props ? this.props.concat(g.props) : this.props;
b = f.Event(e);
for (c = q.length; c;) d = q[--c], b[d] = e[d];
return b.target || (b.target = e.srcElement || D), 3 === b.target.nodeType && (b.target = b.target.parentNode),
b.metaKey = !!b.metaKey, g.filter ? g.filter(b, e) : b
},
special: {
load: {
noBubble: !0
},
focus: {
delegateType: "focusin"
},
blur: {
delegateType: "focusout"
},
beforeunload: {
setup: function(b, c, d) {
f.isWindow(this) && (this.onbeforeunload = d)
},
teardown: function(b, c) {
this.onbeforeunload === c && (this.onbeforeunload = null)
}
}
},
simulate: function(b, c, d, e) {
b = f.extend(new f.Event, d, {
type: b,
isSimulated: !0,
originalEvent: {}
});
e ? f.event.trigger(b, null, c) : f.event.dispatch.call(c, b);
b.isDefaultPrevented() && d.preventDefault()
}
};
f.event.handle =
f.event.dispatch;
f.removeEvent = D.removeEventListener ? function(b, c, d) {
b.removeEventListener && b.removeEventListener(c, d, !1)
} : function(b, c, d) {
c = "on" c;
b.detachEvent && ("undefined" == typeof b[c] && (b[c] = null), b.detachEvent(c, d))
};
f.Event = function(b, c) {
if (this instanceof f.Event) b && b.type ? (this.originalEvent = b, this.type = b.type, this.isDefaultPrevented = b.defaultPrevented || !1 === b.returnValue || b.getPreventDefault && b.getPreventDefault() ? j : g) : this.type = b, c && f.extend(this, c), this.timeStamp = b && b.timeStamp || f.now(),
this[f.expando] = !0;
else return new f.Event(b, c)
};
f.Event.prototype = {
preventDefault: function() {
this.isDefaultPrevented = j;
var b = this.originalEvent;
b && (b.preventDefault ? b.preventDefault() : b.returnValue = !1)
},
stopPropagation: function() {
this.isPropagationStopped = j;
var b = this.originalEvent;
b && (b.stopPropagation && b.stopPropagation(), b.cancelBubble = !0)
},
stopImmediatePropagation: function() {
this.isImmediatePropagationStopped = j;
this.stopPropagation()
},
isDefaultPrevented: g,
isPropagationStopped: g,
isImmediatePropagationStopped: g
};
f.each({
mouseenter: "mouseover",
mouseleave: "mouseout"
}, function(b, c) {
f.event.special[b] = {
delegateType: c,
bindType: c,
handle: function(b) {
var d, B = b.relatedTarget,
e = b.handleObj;
if (!B || B !== this && !f.contains(this, B)) b.type = e.origType, d = e.handler.apply(this, arguments), b.type = c;
return d
}
}
});
f.support.submitBubbles || (f.event.special.submit = {
setup: function() {
if (f.nodeName(this, "form")) return !1;
f.event.add(this, "click._submit keypress._submit", function(b) {
b = b.target;
(b = f.nodeName(b, "input") || f.nodeName(b, "button") ?
b.form : c) && !f._data(b, "_submit_attached") && (f.event.add(b, "submit._submit", function(b) {
b._submit_bubble = !0
}), f._data(b, "_submit_attached", !0))
})
},
postDispatch: function(b) {
b._submit_bubble && (delete b._submit_bubble, this.parentNode && !b.isTrigger && f.event.simulate("submit", this.parentNode, b, !0))
},
teardown: function() {
if (f.nodeName(this, "form")) return !1;
f.event.remove(this, "._submit")
}
});
f.support.changeBubbles || (f.event.special.change = {
setup: function() {
if (eb.test(this.nodeName)) {
if ("checkbox" === this.type ||
"radio" === this.type) f.event.add(this, "propertychange._change", function(b) {
"checked" === b.originalEvent.propertyName && (this._just_changed = !0)
}), f.event.add(this, "click._change", function(b) {
this._just_changed && !b.isTrigger && (this._just_changed = !1);
f.event.simulate("change", this, b, !0)
});
return !1
}
f.event.add(this, "beforeactivate._change", function(b) {
b = b.target;
eb.test(b.nodeName) && !f._data(b, "_change_attached") && (f.event.add(b, "change._change", function(b) {
this.parentNode && !b.isSimulated && !b.isTrigger &&
f.event.simulate("change", this.parentNode, b, !0)
}), f._data(b, "_change_attached", !0))
})
},
handle: function(b) {
var c = b.target;
if (this !== c || b.isSimulated || b.isTrigger || "radio" !== c.type && "checkbox" !== c.type) return b.handleObj.handler.apply(this, arguments)
},
teardown: function() {
return f.event.remove(this, "._change"), !eb.test(this.nodeName)
}
});
f.support.focusinBubbles || f.each({
focus: "focusin",
blur: "focusout"
}, function(b, c) {
var d = 0,
e = function(b) {
f.event.simulate(c, b.target, f.event.fix(b), !0)
};
f.event.special[c] = {
setup: function() {
0 === d && D.addEventListener(b, e, !0)
},
teardown: function() {
0 === --d && D.removeEventListener(b, e, !0)
}
}
});
f.fn.extend({
on: function(b, d, e, p, m) {
var q, l;
if ("object" == typeof b) {
"string" != typeof d && (e = e || d, d = c);
for (l in b) this.on(l, d, e, b[l], m);
return this
}
null == e && null == p ? (p = d, e = d = c) : null == p && ("string" == typeof d ? (p = e, e = c) : (p = e, e = d, d = c));
if (!1 === p) p = g;
else if (!p) return this;
return 1 === m && (q = p, p = function(b) {
return f().off(b), q.apply(this, arguments)
}, p.guid = q.guid || (q.guid = f.guid )), this.each(function() {
f.event.add(this,
b, p, e, d)
})
},
one: function(b, c, d, f) {
return this.on(b, c, d, f, 1)
},
off: function(b, d, e) {
var p, m;
if (b && b.preventDefault && b.handleObj) return p = b.handleObj, f(b.delegateTarget).off(p.namespace ? p.origType "." p.namespace : p.origType, p.selector, p.handler), this;
if ("object" == typeof b) {
for (m in b) this.off(m, d, b[m]);
return this
}
if (!1 === d || "function" == typeof d) e = d, d = c;
return !1 === e && (e = g), this.each(function() {
f.event.remove(this, b, e, d)
})
},
bind: function(b, c, d) {
return this.on(b, null, c, d)
},
unbind: function(b, c) {
return this.off(b,
null, c)
},
live: function(b, c, d) {
return f(this.context).on(b, this.selector, c, d), this
},
die: function(b, c) {
return f(this.context).off(b, this.selector || "**", c), this
},
delegate: function(b, c, d, f) {
return this.on(c, b, d, f)
},
undelegate: function(b, c, d) {
return 1 === arguments.length ? this.off(b, "**") : this.off(c, b || "**", d)
},
trigger: function(b, c) {
return this.each(function() {
f.event.trigger(b, c, this)
})
},
triggerHandler: function(b, c) {
if (this[0]) return f.event.trigger(b, c, this[0], !0)
},
toggle: function(b) {
var c = arguments,
d =
b.guid || f.guid ,
e = 0,
g = function(d) {
var v = (f._data(this, "lastToggle" b.guid) || 0) % e;
return f._data(this, "lastToggle" b.guid, v 1), d.preventDefault(), c[v].apply(this, arguments) || !1
};
for (g.guid = d; e < c.length;) c[e ].guid = d;
return this.click(g)
},
hover: function(b, c) {
return this.mouseenter(b).mouseleave(c || b)
}
});
f.each("blur focus focusin focusout load resize scroll unload click dblclick mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave change select submit keydown keypress keyup error contextmenu".split(" "),
function(b, c) {
f.fn[c] = function(b, d) {
return null == d && (d = b, b = null), 0 < arguments.length ? this.on(c, null, b, d) : this.trigger(c)
};
Tc.test(c) && (f.event.fixHooks[c] = f.event.keyHooks);
Uc.test(c) && (f.event.fixHooks[c] = f.event.mouseHooks)
});
var Vc = b,
F = function(b, c, d, f) {
d = d || [];
c = c || V;
var e, g, l, m, j = c.nodeType;
if (!b || "string" != typeof b) return d;
if (1 !== j && 9 !== j) return [];
l = Ka(c);
if (!l && !f && (e = Wc.exec(b)))
if (m = e[1])
if (9 === j) {
g = c.getElementById(m);
if (!g || !g.parentNode) return d;
if (g.id === m) return d.push(g), d
} else {
if (c.ownerDocument &&
(g = c.ownerDocument.getElementById(m)) && Sb(c, g) && g.id === m) return d.push(g), d
} else {
if (e[2]) return ma.apply(d, na.call(c.getElementsByTagName(b), 0)), d;
if ((m = e[3]) && Tb && c.getElementsByClassName) return ma.apply(d, na.call(c.getElementsByClassName(m), 0)), d
}
return fb(b.replace(La, "$1"), c, d, f, l)
},
ta = function(b) {
return function(c) {
return "input" === c.nodeName.toLowerCase() && c.type === b
}
},
Ub = function(b) {
return function(c) {
var d = c.nodeName.toLowerCase();
return ("input" === d || "button" === d) && c.type === b
}
},
ha = function(b) {
return W(function(c) {
return c = c, W(function(d, f) {
for (var e, g = b([], d.length, c), l = g.length; l--;) d[e = g[l]] && (d[e] = !(f[e] = d[e]))
})
})
},
Ma = function(b, c, d) {
if (b === c) return d;
for (b = b.nextSibling; b;) {
if (b === c) return -1;
b = b.nextSibling
}
return 1
},
Oa = function(b, c) {
var d, f, e, g, l, m, j;
if (l = Vb[M][b]) return c ? 0 : l.slice(0);
l = b;
m = [];
for (j = G.preFilter; l;) {
if (!d || (f = Xc.exec(l))) f && (l = l.slice(f[0].length)), m.push(e = []);
d = !1;
if (f = Yc.exec(l)) e.push(d = new Wb(f.shift())), l = l.slice(d.length), d.type = f[0].replace(La, " ");
for (g in G.filter)(f = Na[g].exec(l)) &&
(!j[g] || (f = j[g](f, V, !0))) && (e.push(d = new Wb(f.shift())), l = l.slice(d.length), d.type = g, d.matches = f);
if (!d) break
}
return c ? l.length : l ? F.error(b) : Vb(b, m).slice(0)
},
hb = function(b, c, d) {
var f = c.dir,
e = d && "parentNode" === c.dir,
g = Zc ;
return c.first ? function(c, d, A) {
for (; c = c[f];)
if (e || 1 === c.nodeType) return b(c, d, A)
} : function(c, d, A) {
if (A)
for (; c = c[f];) {
if ((e || 1 === c.nodeType) && b(c, d, A)) return c
} else
for (var v, m = ua " " g " ", j = m gb; c = c[f];)
if (e || 1 === c.nodeType) {
if ((v = c[M]) === j) return c.sizset;
if ("string" == typeof v &&
0 === v.indexOf(m)) {
if (c.sizset) return c
} else {
c[M] = j;
if (b(c, d, A)) return c.sizset = !0, c;
c.sizset = !1
}
}
}
},
ib = function(b) {
return 1 < b.length ? function(c, d, f) {
for (var e = b.length; e--;)
if (!b[e](c, d, f)) return !1;
return !0
} : b[0]
},
Pa = function(b, c, d, f, e) {
for (var g, l = [], m = 0, j = b.length, n = null != c; m < j; m )
if (g = b[m])
if (!d || d(g, f, e)) l.push(g), n && c.push(m);
return l
},
jb = function(b, c, d, f, e, g) {
return f && !f[M] && (f = jb(f)), e && !e[M] && (e = jb(e, g)), W(function(g, q, m, j) {
if (!g || !e) {
var n, u, y = [],
s = [],
r = q.length;
if (!(u = g)) {
u = c || "*";
var z =
m.nodeType ? [m] : m,
x = [];
n = 0;
for (var t = z.length; n < t; n ) F(u, z[n], x, g);
u = x
}
z = b && (g || !c) ? Pa(u, y, b, m, j) : u;
x = d ? e || (g ? b : r || f) ? [] : q : z;
d && d(z, x, m, j);
if (f) {
u = Pa(x, s);
f(u, [], m, j);
for (m = u.length; m--;)
if (n = u[m]) x[s[m]] = !(z[s[m]] = n)
}
if (g)
for (m = b && x.length; m--;) {
if (n = x[m]) g[y[m]] = !(q[y[m]] = n)
} else x = Pa(x === q ? x.splice(r, x.length) : x), e ? e(null, q, x, j) : ma.apply(q, x)
}
})
},
kb = function(b) {
var c, d, f, e = b.length,
g = G.relative[b[0].type];
d = g || G.relative[" "];
for (var l = g ? 1 : 0, m = hb(function(b) {
return b === c
}, d, !0), j = hb(function(b) {
return -1 <
Xb.call(c, b)
}, d, !0), n = [
function(b, d, f) {
return !g && (f || d !== Qa) || ((c = d).nodeType ? m(b, d, f) : j(b, d, f))
}
]; l < e; l )
if (d = G.relative[b[l].type]) n = [hb(ib(n), d)];
else {
d = G.filter[b[l].type].apply(null, b[l].matches);
if (d[M]) {
for (f = l; f < e && !G.relative[b[f].type]; f );
return jb(1 < l && ib(n), 1 < l && b.slice(0, l - 1).join("").replace(La, "$1"), d, l < f && kb(b.slice(l, f)), f < e && kb(b = b.slice(f)), f < e && b.join(""))
}
n.push(d)
}
return ib(n)
},
fb = function(b, c, d, f, e) {
var g, l, m, j, n = Oa(b);
if (!f && 1 === n.length) {
l = n[0] = n[0].slice(0);
if (2 < l.length &&
"ID" === (m = l[0]).type && 9 === c.nodeType && !e && G.relative[l[1].type]) {
c = G.find.ID(m.matches[0].replace(ia, ""), c, e)[0];
if (!c) return d;
b = b.slice(l.shift().length)
}
for (g = Na.POS.test(b) ? -1 : l.length - 1; 0 <= g; g--) {
m = l[g];
if (G.relative[j = m.type]) break;
if (j = G.find[j])
if (f = j(m.matches[0].replace(ia, ""), lb.test(l[0].type) && c.parentNode || c, e)) {
l.splice(g, 1);
b = f.length && l.join("");
if (!b) return ma.apply(d, na.call(f, 0)), d;
break
}
}
}
return mb(b, n)(f, c, e, d, lb.test(b)), d
},
Yb = function() {},
gb, nb, G, Ra, Ka, Sb, mb, ob, va, Qa, Zb = !0,
M = ("sizcache" Math.random()).replace(".", ""),
Wb = String,
V = Vc.document,
U = V.documentElement,
ua = 0,
Zc = 0,
$c = [].pop,
ma = [].push,
na = [].slice,
Xb = [].indexOf || function(b) {
for (var c = 0, d = this.length; c < d; c )
if (this[c] === b) return c;
return -1
},
W = function(b, c) {
return b[M] = null == c || c, b
},
pb = function() {
var b = {},
c = [];
return W(function(d, f) {
return c.push(d) > G.cacheLength && delete b[c.shift()], b[d] = f
}, b)
},
$b = pb(),
Vb = pb(),
ac = pb(),
bc = "\\[[\\x20\\t\\r\\n\\f]*((?:\\\\.|[-\\w]|[^\\x00-\\xa0]) )[\\x20\\t\\r\\n\\f]*(?:([*^$|!~]?=)[\\x20\\t\\r\\n\\f]*(?:(['\"])((?:\\\\.|[^\\\\])*?)\\3|("
"(?:\\\\.|[-\\w]|[^\\x00-\\xa0]) ".replace("w", "w#") ")|)|)[\\x20\\t\\r\\n\\f]*\\]",
qb = ":((?:\\\\.|[-\\w]|[^\\x00-\\xa0]) )(?:\\((?:(['\"])((?:\\\\.|[^\\\\])*?)\\2|([^()[\\]]*|(?:(?:" bc ")|[^:]|\\\\.)*|.*))\\)|)",
La = /^[\x20\t\r\n\f] |((?:^|[^\\])(?:\\.)*)[\x20\t\r\n\f] $/g,
Xc = /^[\x20\t\r\n\f]*,[\x20\t\r\n\f]*/,
Yc = /^[\x20\t\r\n\f]*([\x20\t\r\n\f> ~])[\x20\t\r\n\f]*/,
ad = RegExp(qb),
Wc = /^(?:#([\w\-] )|(\w )|\.([\w\-] ))$/,
lb = /[\x20\t\r\n\f]*[ ~]/,
bd = /h\d/i,
cd = /input|select|textarea|button/i,
ia = /\\(?!\\)/g,
Na = {
ID: /^#((?:\\.|[-\w]|[^\x00-\xa0]) )/,
CLASS: /^\.((?:\\.|[-\w]|[^\x00-\xa0]) )/,
NAME: /^\[name=['"]?((?:\\.|[-\w]|[^\x00-\xa0]) )['"]?\]/,
TAG: RegExp("^(" "(?:\\\\.|[-\\w]|[^\\x00-\\xa0]) ".replace("w", "w*") ")"),
ATTR: RegExp("^" bc),
PSEUDO: RegExp("^" qb),
POS: /:(even|odd|eq|gt|lt|nth|first|last)(?:\([\x20\t\r\n\f]*((?:-\d)?\d*)[\x20\t\r\n\f]*\)|)(?=[^-]|$)/i,
CHILD: RegExp("^:(only|nth|first|last)-child(?:\\([\\x20\\t\\r\\n\\f]*(even|odd|(([ -]|)(\\d*)n|)[\\x20\\t\\r\\n\\f]*(?:([ -]|)[\\x20\\t\\r\\n\\f]*(\\d )|))[\\x20\\t\\r\\n\\f]*\\)|)",
"i"),
needsContext: RegExp("^[\\x20\\t\\r\\n\\f]*[> ~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\([\\x20\\t\\r\\n\\f]*((?:-\\d)?\\d*)[\\x20\\t\\r\\n\\f]*\\)|)(?=[^-]|$)", "i")
},
ba = function(b) {
var c = V.createElement("div");
try {
return b(c)
} catch (d) {
return !1
} finally {}
},
dd = ba(function(b) {
return b.appendChild(V.createComment("")), !b.getElementsByTagName("*").length
}),
ed = ba(function(b) {
return b.innerHTML = "<a href='#'></a>", b.firstChild && "undefined" !== typeof b.firstChild.getAttribute && "#" === b.firstChild.getAttribute("href")
}),
fd = ba(function(b) {
b.innerHTML = "<select></select>";
b = typeof b.lastChild.getAttribute("multiple");
return "boolean" !== b && "string" !== b
}),
Tb = ba(function(b) {
return b.innerHTML = "<div class='hidden e'></div><div class='hidden'></div>", !b.getElementsByClassName || !b.getElementsByClassName("e").length ? !1 : (b.lastChild.className = "e", 2 === b.getElementsByClassName("e").length)
}),
gd = ba(function(b) {
b.id = M 0;
b.innerHTML = "<a name='" M "'></a><div name='" M "'></div>";
U.insertBefore(b, U.firstChild);
var c = V.getElementsByName &&
V.getElementsByName(M).length === 2 V.getElementsByName(M 0).length;
return nb = !V.getElementById(M), U.removeChild(b), c
});
try {
na.call(U.childNodes, 0)[0].nodeType
} catch (Qd) {
na = function(b) {
for (var c, d = []; c = this[b]; b ) d.push(c);
return d
}
}
F.matches = function(b, c) {
return F(b, null, null, c)
};
F.matchesSelector = function(b, c) {
return 0 < F(c, null, null, [b]).length
};
Ra = F.getText = function(b) {
var c, d = "",
f = 0;
if (c = b.nodeType)
if (1 === c || 9 === c || 11 === c) {
if ("string" == typeof b.textContent) return b.textContent;
for (b = b.firstChild; b; b =
b.nextSibling) d = Ra(b)
} else {
if (3 === c || 4 === c) return b.nodeValue
} else
for (; c = b[f]; f ) d = Ra(c);
return d
};
Ka = F.isXML = function(b) {
return (b = b && (b.ownerDocument || b).documentElement) ? "HTML" !== b.nodeName : !1
};
Sb = F.contains = U.contains ? function(b, c) {
var d = 9 === b.nodeType ? b.documentElement : b,
f = c && c.parentNode;
return b === f || !(!f || !(1 === f.nodeType && d.contains && d.contains(f)))
} : U.compareDocumentPosition ? function(b, c) {
return c && !!(b.compareDocumentPosition(c) & 16)
} : function(b, c) {
for (; c = c.parentNode;)
if (c === b) return !0;
return !1
};
F.attr = function(b, c) {
var d, f = Ka(b);
return f || (c = c.toLowerCase()), (d = G.attrHandle[c]) ? d(b) : f || fd ? b.getAttribute(c) : (d = b.getAttributeNode(c), d ? "boolean" == typeof b[c] ? b[c] ? c : null : d.specified ? d.value : null : null)
};
G = F.selectors = {
cacheLength: 50,
createPseudo: W,
match: Na,
attrHandle: ed ? {} : {
href: function(b) {
return b.getAttribute("href", 2)
},
type: function(b) {
return b.getAttribute("type")
}
},
find: {
ID: nb ? function(b, c, d) {
if ("undefined" !== typeof c.getElementById && !d) return (b = c.getElementById(b)) && b.parentNode ? [b] : []
} : function(b, c, d) {
if ("undefined" !== typeof c.getElementById && !d) return (c = c.getElementById(b)) ? c.id === b || "undefined" !== typeof c.getAttributeNode && c.getAttributeNode("id").value === b ? [c] : void 0 : []
},
TAG: dd ? function(b, c) {
if ("undefined" !== typeof c.getElementsByTagName) return c.getElementsByTagName(b)
} : function(b, c) {
var d = c.getElementsByTagName(b);
if ("*" === b) {
for (var f, e = [], g = 0; f = d[g]; g ) 1 === f.nodeType && e.push(f);
return e
}
return d
},
NAME: gd && function(b, c) {
if ("undefined" !== typeof c.getElementsByName) return c.getElementsByName(name)
},
CLASS: Tb && function(b, c, d) {
if ("undefined" !== typeof c.getElementsByClassName && !d) return c.getElementsByClassName(b)
}
},
relative: {
">": {
dir: "parentNode",
first: !0
},
" ": {
dir: "parentNode"
},
" ": {
dir: "previousSibling",
first: !0
},
"~": {
dir: "previousSibling"
}
},
preFilter: {
ATTR: function(b) {
return b[1] = b[1].replace(ia, ""), b[3] = (b[4] || b[5] || "").replace(ia, ""), "~=" === b[2] && (b[3] = " " b[3] " "), b.slice(0, 4)
},
CHILD: function(b) {
return b[1] = b[1].toLowerCase(), "nth" === b[1] ? (b[2] || F.error(b[0]), b[3] = (b[3] ? b[4] (b[5] || 1) :
2 * ("even" === b[2] || "odd" === b[2])), b[4] = (b[6] b[7] || "odd" === b[2])) : b[2] && F.error(b[0]), b
},
PSEUDO: function(b) {
var c, d;
if (Na.CHILD.test(b[0])) return null;
if (b[3]) b[2] = b[3];
else if (c = b[4]) ad.test(c) && (d = Oa(c, !0)) && (d = c.indexOf(")", c.length - d) - c.length) && (c = c.slice(0, d), b[0] = b[0].slice(0, d)), b[2] = c;
return b.slice(0, 3)
}
},
filter: {
ID: nb ? function(b) {
return b = b.replace(ia, ""),
function(c) {
return c.getAttribute("id") === b
}
} : function(b) {
return b = b.replace(ia, ""),
function(c) {
return (c = "undefined" !== typeof c.getAttributeNode &&
c.getAttributeNode("id")) && c.value === b
}
},
TAG: function(b) {
return "*" === b ? function() {
return !0
} : (b = b.replace(ia, "").toLowerCase(), function(c) {
return c.nodeName && c.nodeName.toLowerCase() === b
})
},
CLASS: function(b) {
var c = $b[M][b];
return c || (c = $b(b, RegExp("(^|[\\x20\\t\\r\\n\\f])" b "([\\x20\\t\\r\\n\\f]|$)"))),
function(b) {
return c.test(b.className || "undefined" !== typeof b.getAttribute && b.getAttribute("class") || "")
}
},
ATTR: function(b, c, d) {
return function(f) {
f = F.attr(f, b);
return null == f ? "!=" === c : c ? (f = "", "=" ===
c ? f === d : "!=" === c ? f !== d : "^=" === c ? d && 0 === f.indexOf(d) : "*=" === c ? d && -1 < f.indexOf(d) : "$=" === c ? d && f.substr(f.length - d.length) === d : "~=" === c ? -1 < (" " f " ").indexOf(d) : "|=" === c ? f === d || f.substr(0, d.length 1) === d "-" : !1) : !0
}
},
CHILD: function(b, c, d, f) {
return "nth" === b ? function(b) {
var c, e;
c = b.parentNode;
if (1 === d && 0 === f) return !0;
if (c) {
e = 0;
for (c = c.firstChild; c && !(1 === c.nodeType && (e , b === c)); c = c.nextSibling);
}
return e -= f, e === d || 0 === e % d && 0 <= e / d
} : function(c) {
var d = c;
switch (b) {
case "only":
case "first":
for (; d = d.previousSibling;)
if (1 ===
d.nodeType) return !1;
if ("first" === b) return !0;
d = c;
case "last":
for (; d = d.nextSibling;)
if (1 === d.nodeType) return !1;
return !0
}
}
},
PSEUDO: function(b, c) {
var d, f = G.pseudos[b] || G.setFilters[b.toLowerCase()] || F.error("unsupported pseudo: " b);
return f[M] ? f(c) : 1 < f.length ? (d = [b, b, "", c], G.setFilters.hasOwnProperty(b.toLowerCase()) ? W(function(b, d) {
for (var e, B = f(b, c), g = B.length; g--;) e = Xb.call(b, B[g]), b[e] = !(d[e] = B[g])
}) : function(b) {
return f(b, 0, d)
}) : f
}
},
pseudos: {
not: W(function(b) {
var c = [],
d = [],
f = mb(b.replace(La, "$1"));
return f[M] ? W(function(b, c, d, e) {
e = f(b, null, e, []);
for (var B = b.length; B--;)
if (d = e[B]) b[B] = !(c[B] = d)
}) : function(b, e, B) {
return c[0] = b, f(c, null, B, d), !d.pop()
}
}),
has: W(function(b) {
return function(c) {
return 0 < F(b, c).length
}
}),
contains: W(function(b) {
return function(c) {
return -1 < (c.textContent || c.innerText || Ra(c)).indexOf(b)
}
}),
enabled: function(b) {
return !1 === b.disabled
},
disabled: function(b) {
return !0 === b.disabled
},
checked: function(b) {
var c = b.nodeName.toLowerCase();
return "input" === c && !!b.checked || "option" ===
c && !!b.selected
},
selected: function(b) {
return b.parentNode && b.parentNode.selectedIndex, !0 === b.selected
},
parent: function(b) {
return !G.pseudos.empty(b)
},
empty: function(b) {
var c;
for (b = b.firstChild; b;) {
if ("@" < b.nodeName || 3 === (c = b.nodeType) || 4 === c) return !1;
b = b.nextSibling
}
return !0
},
header: function(b) {
return bd.test(b.nodeName)
},
text: function(b) {
var c, d;
return "input" === b.nodeName.toLowerCase() && "text" === (c = b.type) && (null == (d = b.getAttribute("type")) || d.toLowerCase() === c)
},
radio: ta("radio"),
checkbox: ta("checkbox"),
file: ta("file"),
password: ta("password"),
image: ta("image"),
submit: Ub("submit"),
reset: Ub("reset"),
button: function(b) {
var c = b.nodeName.toLowerCase();
return "input" === c && "button" === b.type || "button" === c
},
input: function(b) {
return cd.test(b.nodeName)
},
focus: function(b) {
var c = b.ownerDocument;
return b === c.activeElement && (!c.hasFocus || c.hasFocus()) && (!!b.type || !!b.href)
},
active: function(b) {
return b === b.ownerDocument.activeElement
},
first: ha(function() {
return [0]
}),
last: ha(function(b, c) {
return [c - 1]
}),
eq: ha(function(b,
c, d) {
return [0 > d ? d c : d]
}),
even: ha(function(b, c) {
for (var d = 0; d < c; d = 2) b.push(d);
return b
}),
odd: ha(function(b, c) {
for (var d = 1; d < c; d = 2) b.push(d);
return b
}),
lt: ha(function(b, c, d) {
for (c = 0 > d ? d c : d; 0 <= --c;) b.push(c);
return b
}),
gt: ha(function(b, c, d) {
for (d = 0 > d ? d c : d; d < c;) b.push(d);
return b
})
}
};
ob = U.compareDocumentPosition ? function(b, c) {
return b === c ? (va = !0, 0) : (!b.compareDocumentPosition || !c.compareDocumentPosition ? b.compareDocumentPosition : b.compareDocumentPosition(c) & 4) ? -1 : 1
} : function(b, c) {
if (b === c) return va = !0, 0;
if (b.sourceIndex && c.sourceIndex) return b.sourceIndex - c.sourceIndex;
var d, f, e = [],
g = [];
d = b.parentNode;
f = c.parentNode;
var l = d;
if (d === f) return Ma(b, c);
if (!d) return -1;
if (!f) return 1;
for (; l;) e.unshift(l), l = l.parentNode;
for (l = f; l;) g.unshift(l), l = l.parentNode;
d = e.length;
f = g.length;
for (l = 0; l < d && l < f; l )
if (e[l] !== g[l]) return Ma(e[l], g[l]);
return l === d ? Ma(b, g[l], -1) : Ma(e[l], c, 1)
};
[0, 0].sort(ob);
Zb = !va;
F.uniqueSort = function(b) {
var c, d = 1;
va = Zb;
b.sort(ob);
if (va)
for (; c = b[d]; d ) c === b[d - 1] && b.splice(d--, 1);
return b
};
F.error = function(b) {
throw Error("Syntax error, unrecognized expression: " b);
};
mb = F.compile = function(b, c) {
var d, f = [],
e = [],
g = ac[M][b];
if (!g) {
c || (c = Oa(b));
for (d = c.length; d--;) g = kb(c[d]), g[M] ? f.push(g) : e.push(g);
var l = 0 < f.length,
m = 0 < e.length,
j = function(b, c, d, B, g) {
var A, v, q = [],
n = 0,
u = "0",
y = b && [],
s = null != g,
r = Qa,
x = b || m && G.find.TAG("*", g && c.parentNode || c),
z = ua = null == r ? 1 : Math.E;
for (s && (Qa = c !== V && c, gb = j.el); null != (g = x[u]); u ) {
if (m && g) {
for (A = 0; v = e[A]; A )
if (v(g, c, d)) {
B.push(g);
break
}
s && (ua = z, gb =
j.el)
}
l && ((g = !v && g) && n--, b && y.push(g))
}
n = u;
if (l && u !== n) {
for (A = 0; v = f[A]; A ) v(y, q, c, d);
if (b) {
if (0 < n)
for (; u--;)!y[u] && !q[u] && (q[u] = $c.call(B));
q = Pa(q)
}
ma.apply(B, q);
s && !b && 0 < q.length && 1 < n f.length && F.uniqueSort(B)
}
return s && (ua = z, Qa = r), y
};
d = (j.el = 0, l ? W(j) : j);
g = ac(b, d)
}
return g
};
if (V.querySelectorAll) {
var cc, hd = fb,
id = /'|\\/g,
jd = /\=[\x20\t\r\n\f]*([^'"\]]*)[\x20\t\r\n\f]*\]/g,
Y = [":focus"],
Sa = [":active", ":focus"],
Ta = U.matchesSelector || U.mozMatchesSelector || U.webkitMatchesSelector || U.oMatchesSelector ||
U.msMatchesSelector;
ba(function(b) {
b.innerHTML = "<select><option selected=''></option></select>";
b.querySelectorAll("[selected]").length || Y.push("\\[[\\x20\\t\\r\\n\\f]*(?:checked|disabled|ismap|multiple|readonly|selected|value)");
b.querySelectorAll(":checked").length || Y.push(":checked")
});
ba(function(b) {
b.innerHTML = "<p test=''></p>";
b.querySelectorAll("[test^='']").length && Y.push("[*^$]=[\\x20\\t\\r\\n\\f]*(?:\"\"|'')");
b.innerHTML = "<input type='hidden'/>";
b.querySelectorAll(":enabled").length || Y.push(":enabled",
":disabled")
});
Y = RegExp(Y.join("|"));
fb = function(b, c, d, f, e) {
if (!f && !e && (!Y || !Y.test(b))) {
var g, l, m = !0,
j = M;
l = c;
g = 9 === c.nodeType && b;
if (1 === c.nodeType && "object" !== c.nodeName.toLowerCase()) {
g = Oa(b);
(m = c.getAttribute("id")) ? j = m.replace(id, "\\$&"): c.setAttribute("id", j);
j = "[id='" j "'] ";
for (l = g.length; l--;) g[l] = j g[l].join("");
l = lb.test(b) && c.parentNode || c;
g = g.join(",")
}
if (g) try {
return ma.apply(d, na.call(l.querySelectorAll(g), 0)), d
} catch (n) {} finally {
m || c.removeAttribute("id")
}
}
return hd(b, c, d, f, e)
};
Ta &&
(ba(function(b) {
cc = Ta.call(b, "div");
try {
Ta.call(b, "[test!='']:sizzle"), Sa.push("!=", qb)
} catch (c) {}
}), Sa = RegExp(Sa.join("|")), F.matchesSelector = function(b, c) {
c = c.replace(jd, "='$1']");
if (!Ka(b) && !Sa.test(c) && (!Y || !Y.test(c))) try {
var d = Ta.call(b, c);
if (d || cc || b.document && 11 !== b.document.nodeType) return d
} catch (f) {}
return 0 < F(c, null, null, [b]).length
})
}
G.pseudos.nth = G.pseudos.eq;
G.filters = Yb.prototype = G.pseudos;
G.setFilters = new Yb;
F.attr = f.attr;
f.find = F;
f.expr = F.selectors;
f.expr[":"] = f.expr.pseudos;
f.unique =
F.uniqueSort;
f.text = F.getText;
f.isXMLDoc = F.isXML;
f.contains = F.contains;
var kd = /Until$/,
ld = /^(?:parents|prev(?:Until|All))/,
uc = /^.[^:#\[\.,]*$/,
dc = f.expr.match.needsContext,
md = {
children: !0,
contents: !0,
next: !0,
prev: !0
};
f.fn.extend({
find: function(b) {
var c, d, e, g, m, l, j = this;
if ("string" != typeof b) return f(b).filter(function() {
c = 0;
for (d = j.length; c < d; c )
if (f.contains(j[c], this)) return !0
});
l = this.pushStack("", "find", b);
c = 0;
for (d = this.length; c < d; c )
if (e = l.length, f.find(b, this[c], l), 0 < c)
for (g = e; g < l.length; g )
for (m =
0; m < e; m )
if (l[m] === l[g]) {
l.splice(g--, 1);
break
}
return l
},
has: function(b) {
var c, d = f(b, this),
e = d.length;
return this.filter(function() {
for (c = 0; c < e; c )
if (f.contains(this, d[c])) return !0
})
},
not: function(b) {
return this.pushStack(s(this, b, !1), "not", b)
},
filter: function(b) {
return this.pushStack(s(this, b, !0), "filter", b)
},
is: function(b) {
return !!b && ("string" == typeof b ? dc.test(b) ? 0 <= f(b, this.context).index(this[0]) : 0 < f.filter(b, this).length : 0 < this.filter(b).length)
},
closest: function(b, c) {
for (var d, e = 0, g = this.length,
m = [], l = dc.test(b) || "string" != typeof b ? f(b, c || this.context) : 0; e < g; e )
for (d = this[e]; d && d.ownerDocument && d !== c && 11 !== d.nodeType;) {
if (l ? -1 < l.index(d) : f.find.matchesSelector(d, b)) {
m.push(d);
break
}
d = d.parentNode
}
return m = 1 < m.length ? f.unique(m) : m, this.pushStack(m, "closest", b)
},
index: function(b) {
return b ? "string" == typeof b ? f.inArray(this[0], f(b)) : f.inArray(b.jquery ? b[0] : b, this) : this[0] && this[0].parentNode ? this.prevAll().length : -1
},
add: function(b, c) {
var d = "string" == typeof b ? f(b, c) : f.makeArray(b && b.nodeType ? [b] : b),
e = f.merge(this.get(), d);
return this.pushStack(t(d[0]) || t(e[0]) ? e : f.unique(e))
},
addBack: function(b) {
return this.add(null == b ? this.prevObject : this.prevObject.filter(b))
}
});
f.fn.andSelf = f.fn.addBack;
f.each({
parent: function(b) {
return (b = b.parentNode) && 11 !== b.nodeType ? b : null
},
parents: function(b) {
return f.dir(b, "parentNode")
},
parentsUntil: function(b, c, d) {
return f.dir(b, "parentNode", d)
},
next: function(b) {
return n(b, "nextSibling")
},
prev: function(b) {
return n(b, "previousSibling")
},
nextAll: function(b) {
return f.dir(b,
"nextSibling")
},
prevAll: function(b) {
return f.dir(b, "previousSibling")
},
nextUntil: function(b, c, d) {
return f.dir(b, "nextSibling", d)
},
prevUntil: function(b, c, d) {
return f.dir(b, "previousSibling", d)
},
siblings: function(b) {
return f.sibling((b.parentNode || {}).firstChild, b)
},
children: function(b) {
return f.sibling(b.firstChild)
},
contents: function(b) {
return f.nodeName(b, "iframe") ? b.contentDocument || b.contentWindow.document : f.merge([], b.childNodes)
}
}, function(b, c) {
f.fn[b] = function(d, e) {
var g = f.map(this, c, d);
return kd.test(b) ||
(e = d), e && "string" == typeof e && (g = f.filter(e, g)), g = 1 < this.length && !md[b] ? f.unique(g) : g, 1 < this.length && ld.test(b) && (g = g.reverse()), this.pushStack(g, b, Z.call(arguments).join(","))
}
});
f.extend({
filter: function(b, c, d) {
return d && (b = ":not(" b ")"), 1 === c.length ? f.find.matchesSelector(c[0], b) ? [c[0]] : [] : f.find.matches(b, c)
},
dir: function(b, d, e) {
var g = [];
for (b = b[d]; b && 9 !== b.nodeType && (e === c || 1 !== b.nodeType || !f(b).is(e));) 1 === b.nodeType && g.push(b), b = b[d];
return g
},
sibling: function(b, c) {
for (var d = []; b; b = b.nextSibling) 1 ===
b.nodeType && b !== c && d.push(b);
return d
}
});
var xb = "abbr|article|aside|audio|bdi|canvas|data|datalist|details|figcaption|figure|footer|header|hgroup|mark|meter|nav|output|progress|section|summary|time|video",
nd = / jQuery\d ="(?:null|\d )"/g,
rb = /^\s /,
ec = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:] )[^>]*)\/>/gi,
fc = /<([\w:] )/,
od = /<tbody/i,
pd = /<|&#?\w ;/,
qd = /<(?:script|style|link)/i,
rd = /<(?:script|object|embed|option|style)/i,
sb = RegExp("<(?:" xb ")[\\s/>]", "i"),
yb = /^(?:checkbox|radio)$/,
gc = /checked\s*(?:[^=]|=\s*.checked.)/i,
sd = /\/(java|ecma)script/i,
td = /^\s*<!(?:\[CDATA\[|\-\-)|[\]\-]{2}>\s*$/g,
S = {
option: [1, "<select multiple='multiple'>", "</select>"],
legend: [1, "<fieldset>", "</fieldset>"],
thead: [1, "<table>", "</table>"],
tr: [2, "<table><tbody>", "</tbody></table>"],
td: [3, "<table><tbody><tr>", "</tr></tbody></table>"],
col: [2, "<table><tbody></tbody><colgroup>", "</colgroup></table>"],
area: [1, "<map>", "</map>"],
_default: [0, "", ""]
},
hc = x(D),
tb = hc.appendChild(D.createElement("div"));
S.optgroup =
S.option;
S.tbody = S.tfoot = S.colgroup = S.caption = S.thead;
S.th = S.td;
f.support.htmlSerialize || (S._default = [1, "X<div>", "</div>"]);
f.fn.extend({
text: function(b) {
return f.access(this, function(b) {
return b === c ? f.text(this) : this.empty().append((this[0] && this[0].ownerDocument || D).createTextNode(b))
}, null, b, arguments.length)
},
wrapAll: function(b) {
if (f.isFunction(b)) return this.each(function(c) {
f(this).wrapAll(b.call(this, c))
});
if (this[0]) {
var c = f(b, this[0].ownerDocument).eq(0).clone(!0);
this[0].parentNode && c.insertBefore(this[0]);
c.map(function() {
for (var b = this; b.firstChild && 1 === b.firstChild.nodeType;) b = b.firstChild;
return b
}).append(this)
}
return this
},
wrapInner: function(b) {
return f.isFunction(b) ? this.each(function(c) {
f(this).wrapInner(b.call(this, c))
}) : this.each(function() {
var c = f(this),
d = c.contents();
d.length ? d.wrapAll(b) : c.append(b)
})
},
wrap: function(b) {
var c = f.isFunction(b);
return this.each(function(d) {
f(this).wrapAll(c ? b.call(this, d) : b)
})
},
unwrap: function() {
return this.parent().each(function() {
f.nodeName(this, "body") ||
f(this).replaceWith(this.childNodes)
}).end()
},
append: function() {
return this.domManip(arguments, !0, function(b) {
(1 === this.nodeType || 11 === this.nodeType) && this.appendChild(b)
})
},
prepend: function() {
return this.domManip(arguments, !0, function(b) {
(1 === this.nodeType || 11 === this.nodeType) && this.insertBefore(b, this.firstChild)
})
},
before: function() {
if (!t(this[0])) return this.domManip(arguments, !1, function(b) {
this.parentNode.insertBefore(b, this)
});
if (arguments.length) {
var b = f.clean(arguments);
return this.pushStack(f.merge(b,
this), "before", this.selector)
}
},
after: function() {
if (!t(this[0])) return this.domManip(arguments, !1, function(b) {
this.parentNode.insertBefore(b, this.nextSibling)
});
if (arguments.length) {
var b = f.clean(arguments);
return this.pushStack(f.merge(this, b), "after", this.selector)
}
},
remove: function(b, c) {
for (var d, e = 0; null != (d = this[e]); e )
if (!b || f.filter(b, [d]).length)!c && 1 === d.nodeType && (f.cleanData(d.getElementsByTagName("*")), f.cleanData([d])), d.parentNode && d.parentNode.removeChild(d);
return this
},
empty: function() {
for (var b,
c = 0; null != (b = this[c]); c )
for (1 === b.nodeType && f.cleanData(b.getElementsByTagName("*")); b.firstChild;) b.removeChild(b.firstChild);
return this
},
clone: function(b, c) {
return b = null == b ? !1 : b, c = null == c ? b : c, this.map(function() {
return f.clone(this, b, c)
})
},
html: function(b) {
return f.access(this, function(b) {
var d = this[0] || {},
e = 0,
g = this.length;
if (b === c) return 1 === d.nodeType ? d.innerHTML.replace(nd, "") : c;
if ("string" == typeof b && !qd.test(b) && (f.support.htmlSerialize || !sb.test(b)) && (f.support.leadingWhitespace || !rb.test(b)) &&
!S[(fc.exec(b) || ["", ""])[1].toLowerCase()]) {
b = b.replace(ec, "<$1></$2>");
try {
for (; e < g; e ) d = this[e] || {}, 1 === d.nodeType && (f.cleanData(d.getElementsByTagName("*")), d.innerHTML = b);
d = 0
} catch (B) {}
}
d && this.empty().append(b)
}, null, b, arguments.length)
},
replaceWith: function(b) {
return t(this[0]) ? this.length ? this.pushStack(f(f.isFunction(b) ? b() : b), "replaceWith", b) : this : f.isFunction(b) ? this.each(function(c) {
var d = f(this),
e = d.html();
d.replaceWith(b.call(this, c, e))
}) : ("string" != typeof b && (b = f(b).detach()), this.each(function() {
var c =
this.nextSibling,
d = this.parentNode;
f(this).remove();
c ? f(c).before(b) : f(d).append(b)
}))
},
detach: function(b) {
return this.remove(b, !0)
},
domManip: function(b, d, e) {
b = [].concat.apply([], b);
var g, m, j, l = 0,
n = b[0],
u = [],
y = this.length;
if (!f.support.checkClone && 1 < y && "string" == typeof n && gc.test(n)) return this.each(function() {
f(this).domManip(b, d, e)
});
if (f.isFunction(n)) return this.each(function(g) {
var m = f(this);
b[0] = n.call(this, g, d ? m.html() : c);
m.domManip(b, d, e)
});
if (this[0]) {
g = f.buildFragment(b, this, u);
j = g.fragment;
m = j.firstChild;
1 === j.childNodes.length && (j = m);
if (m) {
d = d && f.nodeName(m, "tr");
for (g = g.cacheable || y - 1; l < y; l ) e.call(d && f.nodeName(this[l], "table") ? this[l].getElementsByTagName("tbody")[0] || this[l].appendChild(this[l].ownerDocument.createElement("tbody")) : this[l], l === g ? j : f.clone(j, !0, !0))
}
j = m = null;
u.length && f.each(u, function(b, c) {
c.src ? f.ajax ? f.ajax({
url: c.src,
type: "GET",
dataType: "script",
async: !1,
global: !1,
"throws": !0
}) : f.error("no ajax") : f.globalEval((c.text || c.textContent || c.innerHTML || "").replace(td,
""));
c.parentNode && c.parentNode.removeChild(c)
})
}
return this
}
});
f.buildFragment = function(b, d, e) {
var g, m, j, l = b[0];
return d = d || D, d = !d.nodeType && d[0] || d, d = d.ownerDocument || d, 1 === b.length && "string" == typeof l && 512 > l.length && d === D && "<" === l.charAt(0) && !rd.test(l) && (f.support.checkClone || !gc.test(l)) && (f.support.html5Clone || !sb.test(l)) && (m = !0, g = f.fragments[l], j = g !== c), g || (g = d.createDocumentFragment(), f.clean(b, d, g, e), m && (f.fragments[l] = j && g)), {
fragment: g,
cacheable: m
}
};
f.fragments = {};
f.each({
appendTo: "append",
prependTo: "prepend",
insertBefore: "before",
insertAfter: "after",
replaceAll: "replaceWith"
}, function(b, c) {
f.fn[b] = function(d) {
var e, g = 0,
m = [];
d = f(d);
var l = d.length;
e = 1 === this.length && this[0].parentNode;
if ((null == e || e && 11 === e.nodeType && 1 === e.childNodes.length) && 1 === l) return d[c](this[0]), this;
for (; g < l; g ) e = (0 < g ? this.clone(!0) : this).get(), f(d[g])[c](e), m = m.concat(e);
return this.pushStack(m, b, d.selector)
}
});
f.extend({
clone: function(b, c, d) {
var e, g, m, l;
f.support.html5Clone || f.isXMLDoc(b) || !sb.test("<" b.nodeName
">") ? l = b.cloneNode(!0) : (tb.innerHTML = b.outerHTML, tb.removeChild(l = tb.firstChild));
if ((!f.support.noCloneEvent || !f.support.noCloneChecked) && (1 === b.nodeType || 11 === b.nodeType) && !f.isXMLDoc(b)) {
z(b, l);
e = C(b);
g = C(l);
for (m = 0; e[m]; m) g[m] && z(e[m], g[m])
}
if (c && (r(b, l), d)) {
e = C(b);
g = C(l);
for (m = 0; e[m]; m) r(e[m], g[m])
}
return l
},
clean: function(b, c, d, e) {
var g, m, l, j, n, u, y, s = c === D && hc,
r = [];
if (!c || "undefined" == typeof c.createDocumentFragment) c = D;
for (g = 0; null != (l = b[g]); g )
if ("number" == typeof l && (l = ""), l) {
if ("string" ==
typeof l)
if (pd.test(l)) {
s = s || x(c);
u = c.createElement("div");
s.appendChild(u);
l = l.replace(ec, "<$1></$2>");
m = (fc.exec(l) || ["", ""])[1].toLowerCase();
j = S[m] || S._default;
n = j[0];
for (u.innerHTML = j[1] l j[2]; n--;) u = u.lastChild;
if (!f.support.tbody) {
n = od.test(l);
j = "table" === m && !n ? u.firstChild && u.firstChild.childNodes : "<table>" === j[1] && !n ? u.childNodes : [];
for (m = j.length - 1; 0 <= m; --m) f.nodeName(j[m], "tbody") && !j[m].childNodes.length && j[m].parentNode.removeChild(j[m])
}!f.support.leadingWhitespace && rb.test(l) && u.insertBefore(c.createTextNode(rb.exec(l)[0]),
u.firstChild);
l = u.childNodes;
u.parentNode.removeChild(u)
} else l = c.createTextNode(l);
l.nodeType ? r.push(l) : f.merge(r, l)
}
u && (l = u = s = null);
if (!f.support.appendChecked)
for (g = 0; null != (l = r[g]); g ) f.nodeName(l, "input") ? E(l) : "undefined" != typeof l.getElementsByTagName && f.grep(l.getElementsByTagName("input"), E);
if (d) {
b = function(b) {
if (!b.type || sd.test(b.type)) return e ? e.push(b.parentNode ? b.parentNode.removeChild(b) : b) : d.appendChild(b)
};
for (g = 0; null != (l = r[g]); g )
if (!f.nodeName(l, "script") || !b(l)) d.appendChild(l),
"undefined" != typeof l.getElementsByTagName && (y = f.grep(f.merge([], l.getElementsByTagName("script")), b), r.splice.apply(r, [g 1, 0].concat(y)), g = y.length)
}
return r
},
cleanData: function(b, c) {
for (var d, e, g, m, l = 0, j = f.expando, n = f.cache, u = f.support.deleteExpando, y = f.event.special; null != (g = b[l]); l )
if (c || f.acceptData(g))
if (d = (e = g[j]) && n[e]) {
if (d.events)
for (m in d.events) y[m] ? f.event.remove(g, m) : f.removeEvent(g, m, d.handle);
n[e] && (delete n[e], u ? delete g[j] : g.removeAttribute ? g.removeAttribute(j) : g[j] = null, f.deletedIds.push(e))
}
}
});
var Ua, ca;
f.uaMatch = function(b) {
b = b.toLowerCase();
b = /(chrome)[ \/]([\w.] )/.exec(b) || /(webkit)[ \/]([\w.] )/.exec(b) || /(opera)(?:.*version|)[ \/]([\w.] )/.exec(b) || /(msie) ([\w.] )/.exec(b) || 0 > b.indexOf("compatible") && /(mozilla)(?:.*? rv:([\w.] )|)/.exec(b) || [];
return {
browser: b[1] || "",
version: b[2] || "0"
}
};
Ua = f.uaMatch(zc.userAgent);
ca = {};
Ua.browser && (ca[Ua.browser] = !0, ca.version = Ua.version);
ca.chrome ? ca.webkit = !0 : ca.webkit && (ca.safari = !0);
f.browser = ca;
f.sub = function() {
function b(c, d) {
return new b.fn.init(c,
d)
}
f.extend(!0, b, this);
b.superclass = this;
b.fn = b.prototype = this();
b.fn.constructor = b;
b.sub = this.sub;
b.fn.init = function(d, e) {
return e && e instanceof f && !(e instanceof b) && (e = b(e)), f.fn.init.call(this, d, e, c)
};
b.fn.init.prototype = b.fn;
var c = b(D);
return b
};
var O, ka, la, ub = /alpha\([^)]*\)/i,
ud = /opacity=([^)]*)/,
vd = /^(top|right|bottom|left)$/,
wd = /^(none|table(?!-c[ea]). )/,
ic = /^margin/,
vc = RegExp("^(" Ea ")(.*)$", "i"),
xa = RegExp("^(" Ea ")(?!px)[a-z%] $", "i"),
xd = RegExp("^([- ])=(" Ea ")", "i"),
Xa = {},
yd = {
position: "absolute",
visibility: "hidden",
display: "block"
},
jc = {
letterSpacing: 0,
fontWeight: 400
},
da = ["Top", "Right", "Bottom", "Left"],
zb = ["Webkit", "O", "Moz", "ms"],
zd = f.fn.toggle;
f.fn.extend({
css: function(b, d) {
return f.access(this, function(b, d, e) {
return e !== c ? f.style(b, d, e) : f.css(b, d)
}, b, d, 1 < arguments.length)
},
show: function() {
return y(this, !0)
},
hide: function() {
return y(this)
},
toggle: function(b, c) {
var d = "boolean" == typeof b;
return f.isFunction(b) && f.isFunction(c) ? zd.apply(this, arguments) : this.each(function() {
(d ? b : u(this)) ? f(this).show():
f(this).hide()
})
}
});
f.extend({
cssHooks: {
opacity: {
get: function(b, c) {
if (c) {
var d = O(b, "opacity");
return "" === d ? "1" : d
}
}
}
},
cssNumber: {
fillOpacity: !0,
fontWeight: !0,
lineHeight: !0,
opacity: !0,
orphans: !0,
widows: !0,
zIndex: !0,
zoom: !0
},
cssProps: {
"float": f.support.cssFloat ? "cssFloat" : "styleFloat"
},
style: function(b, d, e, g) {
if (b && !(3 === b.nodeType || 8 === b.nodeType || !b.style)) {
var j, n, l, u = f.camelCase(d),
y = b.style;
d = f.cssProps[u] || (f.cssProps[u] = m(y, u));
l = f.cssHooks[d] || f.cssHooks[u];
if (e === c) return l && "get" in l && (j = l.get(b, !1, g)) !== c ? j : y[d];
n = typeof e;
"string" === n && (j = xd.exec(e)) && (e = (j[1] 1) * j[2] parseFloat(f.css(b, d)), n = "number");
if (!(null == e || "number" === n && isNaN(e)))
if ("number" === n && !f.cssNumber[u] && (e = "px"), !l || !("set" in l) || (e = l.set(b, e, g)) !== c) try {
y[d] = e
} catch (s) {}
}
},
css: function(b, d, e, g) {
var j, n, l, u = f.camelCase(d);
return d = f.cssProps[u] || (f.cssProps[u] = m(b.style, u)), l = f.cssHooks[d] || f.cssHooks[u], l && "get" in l && (j = l.get(b, !0, g)), j === c && (j = O(b, d)), "normal" === j && d in jc && (j = jc[d]), e || g !== c ? (n = parseFloat(j), e ||
f.isNumeric(n) ? n || 0 : j) : j
},
swap: function(b, c, d) {
var e, f = {};
for (e in c) f[e] = b.style[e], b.style[e] = c[e];
d = d.call(b);
for (e in c) b.style[e] = f[e];
return d
}
});
b.getComputedStyle ? O = function(c, d) {
var e, g, m, j, l = b.getComputedStyle(c, null),
n = c.style;
return l && (e = l[d], "" === e && !f.contains(c.ownerDocument, c) && (e = f.style(c, d)), xa.test(e) && ic.test(d) && (g = n.width, m = n.minWidth, j = n.maxWidth, n.minWidth = n.maxWidth = n.width = e, e = l.width, n.width = g, n.minWidth = m, n.maxWidth = j)), e
} : D.documentElement.currentStyle && (O = function(b,
c) {
var d, e, f = b.currentStyle && b.currentStyle[c],
g = b.style;
return null == f && g && g[c] && (f = g[c]), xa.test(f) && !vd.test(c) && (d = g.left, e = b.runtimeStyle && b.runtimeStyle.left, e && (b.runtimeStyle.left = b.currentStyle.left), g.left = "fontSize" === c ? "1em" : f, f = g.pixelLeft "px", g.left = d, e && (b.runtimeStyle.left = e)), "" === f ? "auto" : f
});
f.each(["height", "width"], function(b, c) {
f.cssHooks[c] = {
get: function(b, d, e) {
if (d) return 0 === b.offsetWidth && wd.test(O(b, "display")) ? f.swap(b, yd, function() {
return K(b, c, e)
}) : K(b, c, e)
},
set: function(b,
d, e) {
return L(b, d, e ? P(b, c, e, f.support.boxSizing && "border-box" === f.css(b, "boxSizing")) : 0)
}
}
});
f.support.opacity || (f.cssHooks.opacity = {
get: function(b, c) {
return ud.test((c && b.currentStyle ? b.currentStyle.filter : b.style.filter) || "") ? 0.01 * parseFloat(RegExp.$1) "" : c ? "1" : ""
},
set: function(b, c) {
var d = b.style,
e = b.currentStyle,
g = f.isNumeric(c) ? "alpha(opacity=" 100 * c ")" : "",
m = e && e.filter || d.filter || "";
d.zoom = 1;
if (!(1 <= c && "" === f.trim(m.replace(ub, "")) && d.removeAttribute && (d.removeAttribute("filter"), e && !e.filter))) d.filter =
ub.test(m) ? m.replace(ub, g) : m " " g
}
});
f(function() {
f.support.reliableMarginRight || (f.cssHooks.marginRight = {
get: function(b, c) {
return f.swap(b, {
display: "inline-block"
}, function() {
if (c) return O(b, "marginRight")
})
}
});
!f.support.pixelPosition && f.fn.position && f.each(["top", "left"], function(b, c) {
f.cssHooks[c] = {
get: function(b, d) {
if (d) {
var e = O(b, c);
return xa.test(e) ? f(b).position()[c] "px" : e
}
}
}
})
});
f.expr && f.expr.filters && (f.expr.filters.hidden = function(b) {
return 0 === b.offsetWidth && 0 === b.offsetHeight || !f.support.reliableHiddenOffsets &&
"none" === (b.style && b.style.display || O(b, "display"))
}, f.expr.filters.visible = function(b) {
return !f.expr.filters.hidden(b)
});
f.each({
margin: "",
padding: "",
border: "Width"
}, function(b, c) {
f.cssHooks[b c] = {
expand: function(d) {
var e = "string" == typeof d ? d.split(" ") : [d],
f = {};
for (d = 0; 4 > d; d ) f[b da[d] c] = e[d] || e[d - 2] || e[0];
return f
}
};
ic.test(b) || (f.cssHooks[b c].set = L)
});
var Ad = /%20/g,
wc = /\[\]$/,
kc = /\r?\n/g,
Bd = /^(?:color|date|datetime|datetime-local|email|hidden|month|number|password|range|search|tel|text|time|url|week)$/i,
Cd = /^(?:select|textarea)/i;
f.fn.extend({
serialize: function() {
return f.param(this.serializeArray())
},
serializeArray: function() {
return this.map(function() {
return this.elements ? f.makeArray(this.elements) : this
}).filter(function() {
return this.name && !this.disabled && (this.checked || Cd.test(this.nodeName) || Bd.test(this.type))
}).map(function(b, c) {
var d = f(this).val();
return null == d ? null : f.isArray(d) ? f.map(d, function(b) {
return {
name: c.name,
value: b.replace(kc, "\r\n")
}
}) : {
name: c.name,
value: d.replace(kc, "\r\n")
}
}).get()
}
});
f.param = function(b, d) {
var e, g = [],
m = function(b, c) {
c = f.isFunction(c) ? c() : null == c ? "" : c;
g[g.length] = encodeURIComponent(b) "=" encodeURIComponent(c)
};
d === c && (d = f.ajaxSettings && f.ajaxSettings.traditional);
if (f.isArray(b) || b.jquery && !f.isPlainObject(b)) f.each(b, function() {
m(this.name, this.value)
});
else
for (e in b) ya(e, b[e], d, m);
return g.join("&").replace(Ad, " ")
};
var oa, ja, Dd = /#.*$/,
Ed = /^(.*?):[ \t]*([^\r\n]*)\r?$/mg,
Fd = /^(?:GET|HEAD)$/,
Gd = /^\/\//,
lc = /\?/,
Hd = /<script\b[^<]*(?:(?!<\/script>)<[^<]*)*<\/script>/gi,
Id = /([?&])_=[^&]*/,
mc = /^([\w\ \.\-] :)(?:\/\/([^\/?#:]*)(?::(\d )|)|)/,
nc = f.fn.load,
Za = {},
oc = {},
pc = ["*/"] ["*"];
try {
ja = yc.href
} catch (Rd) {
ja = D.createElement("a"), ja.href = "", ja = ja.href
}
oa = mc.exec(ja.toLowerCase()) || [];
f.fn.load = function(b, d, e) {
if ("string" != typeof b && nc) return nc.apply(this, arguments);
if (!this.length) return this;
var g, m, j, l = this,
n = b.indexOf(" ");
return 0 <= n && (g = b.slice(n, b.length), b = b.slice(0, n)), f.isFunction(d) ? (e = d, d = c) : d && "object" == typeof d && (m = "POST"), f.ajax({
url: b,
type: m,
dataType: "html",
data: d,
complete: function(b, c) {
e && l.each(e, j || [b.responseText, c, b])
}
}).done(function(b) {
j = arguments;
l.html(g ? f("<div>").append(b.replace(Hd, "")).find(g) : b)
}), this
};
f.each("ajaxStart ajaxStop ajaxComplete ajaxError ajaxSuccess ajaxSend".split(" "), function(b, c) {
f.fn[c] = function(b) {
return this.on(c, b)
}
});
f.each(["get", "post"], function(b, d) {
f[d] = function(b, e, g, m) {
return f.isFunction(e) && (m = m || g, g = e, e = c), f.ajax({
type: d,
url: b,
data: e,
success: g,
dataType: m
})
}
});
f.extend({
getScript: function(b, d) {
return f.get(b,
c, d, "script")
},
getJSON: function(b, c, d) {
return f.get(b, c, d, "json")
},
ajaxSetup: function(b, c) {
return c ? Ab(b, f.ajaxSettings) : (c = b, b = f.ajaxSettings), Ab(b, c), b
},
ajaxSettings: {
url: ja,
isLocal: /^(?:about|app|app\-storage|. \-extension|file|res|widget):$/.test(oa[1]),
global: !0,
type: "GET",
contentType: "application/x-www-form-urlencoded; charset=UTF-8",
processData: !0,
async: !0,
accepts: {
xml: "application/xml, text/xml",
html: "text/html",
text: "text/plain",
json: "application/json, text/javascript",
"*": pc
},
contents: {
xml: /xml/,
html: /html/,
json: /json/
},
responseFields: {
xml: "responseXML",
text: "responseText"
},
converters: {
"* text": b.String,
"text html": !0,
"text json": f.parseJSON,
"text xml": f.parseXML
},
flatOptions: {
context: !0,
url: !0
}
},
ajaxPrefilter: I(Za),
ajaxTransport: I(oc),
ajax: function(b, d) {
function e(b, d, j, u) {
var B, q, s, v, A, E = d;
if (2 !== P) {
P = 2;
n && clearTimeout(n);
l = c;
m = u || "";
H.readyState = 0 < b ? 4 : 0;
if (j) {
v = r;
u = H;
var D, K, I, Ya, $a = v.contents,
F = v.dataTypes,
J = v.responseFields;
for (K in J) K in j && (u[J[K]] = j[K]);
for (;
"*" === F[0];) F.shift(),
D === c && (D = v.mimeType || u.getResponseHeader("content-type"));
if (D)
for (K in $a)
if ($a[K] && $a[K].test(D)) {
F.unshift(K);
break
}
if (F[0] in j) I = F[0];
else {
for (K in j) {
if (!F[0] || v.converters[K " " F[0]]) {
I = K;
break
}
Ya || (Ya = K)
}
I = I || Ya
}
v = j = I ? (I !== F[0] && F.unshift(I), j[I]) : void 0
}
if (200 <= b && 300 > b || 304 === b)
if (r.ifModified && (A = H.getResponseHeader("Last-Modified"), A && (f.lastModified[g] = A), A = H.getResponseHeader("Etag"), A && (f.etag[g] = A)), 304 === b) E = "notmodified", B = !0;
else {
var G;
a: {
B = r;
q = v;
var T, E = B.dataTypes.slice();
j =
E[0];
D = {};
K = 0;
B.dataFilter && (q = B.dataFilter(q, B.dataType));
if (E[1])
for (G in B.converters) D[G.toLowerCase()] = B.converters[G];
for (; s = E[ K];)
if ("*" !== s) {
if ("*" !== j && j !== s) {
G = D[j " " s] || D["* " s];
if (!G)
for (T in D)
if (A = T.split(" "), A[1] === s && (G = D[j " " A[0]] || D["* " A[0]])) {
!0 === G ? G = D[T] : !0 !== D[T] && (s = A[0], E.splice(K--, 0, s));
break
}
if (!0 !== G)
if (G && B["throws"]) q = G(q);
else try {
q = G(q)
} catch (wa) {
G = {
state: "parsererror",
error: G ? wa : "No conversion from " j " to " s
};
break a
}
}
j = s
}
G = {
state: "success",
data: q
}
}
B =
G;
E = B.state;
q = B.data;
s = B.error;
B = !s
} else if (s = E, !E || b) E = "error", 0 > b && (b = 0);
H.status = b;
H.statusText = (d || E) "";
B ? t.resolveWith(x, [q, E, H]) : t.rejectWith(x, [H, E, s]);
H.statusCode(C);
C = c;
y && z.trigger("ajax" (B ? "Success" : "Error"), [H, r, B ? q : s]);
L.fireWith(x, [H, E]);
y && (z.trigger("ajaxComplete", [H, r]), --f.active || f.event.trigger("ajaxStop"))
}
}
"object" == typeof b && (d = b, b = c);
d = d || {};
var g, m, j, l, n, u, y, s, r = f.ajaxSetup({}, d),
x = r.context || r,
z = x !== r && (x.nodeType || x instanceof f) ? f(x) : f.event,
t = f.Deferred(),
L = f.Callbacks("once memory"),
C = r.statusCode || {},
E = {},
D = {},
P = 0,
K = "canceled",
H = {
readyState: 0,
setRequestHeader: function(b, c) {
if (!P) {
var d = b.toLowerCase();
b = D[d] = D[d] || b;
E[b] = c
}
return this
},
getAllResponseHeaders: function() {
return 2 === P ? m : null
},
getResponseHeader: function(b) {
var d;
if (2 === P) {
if (!j)
for (j = {}; d = Ed.exec(m);) j[d[1].toLowerCase()] = d[2];
d = j[b.toLowerCase()]
}
return d === c ? null : d
},
overrideMimeType: function(b) {
return P || (r.mimeType = b), this
},
abort: function(b) {
return b = b || K, l && l.abort(b), e(0, b), this
}
};
t.promise(H);
H.success = H.done;
H.error = H.fail;
H.complete = L.add;
H.statusCode = function(b) {
if (b) {
var c;
if (2 > P)
for (c in b) C[c] = [C[c], b[c]];
else c = b[H.status], H.always(c)
}
return this
};
r.url = ((b || r.url) "").replace(Dd, "").replace(Gd, oa[1] "//");
r.dataTypes = f.trim(r.dataType || "*").toLowerCase().split(ea);
null == r.crossDomain && (u = mc.exec(r.url.toLowerCase()) || !1, r.crossDomain = u && u.join(":") (u[3] ? "" : "http:" === u[1] ? 80 : 443) !== oa.join(":") (oa[3] ? "" : "http:" === oa[1] ? 80 : 443));
r.data && r.processData && "string" != typeof r.data && (r.data = f.param(r.data,
r.traditional));
T(Za, r, d, H);
if (2 === P) return H;
y = r.global;
r.type = r.type.toUpperCase();
r.hasContent = !Fd.test(r.type);
y && 0 === f.active && f.event.trigger("ajaxStart");
if (!r.hasContent && (r.data && (r.url = (lc.test(r.url) ? "&" : "?") r.data, delete r.data), g = r.url, !1 === r.cache)) {
u = f.now();
var I = r.url.replace(Id, "$1_=" u);
r.url = I (I === r.url ? (lc.test(r.url) ? "&" : "?") "_=" u : "")
}(r.data && r.hasContent && !1 !== r.contentType || d.contentType) && H.setRequestHeader("Content-Type", r.contentType);
r.ifModified && (g = g || r.url, f.lastModified[g] &&
H.setRequestHeader("If-Modified-Since", f.lastModified[g]), f.etag[g] && H.setRequestHeader("If-None-Match", f.etag[g]));
H.setRequestHeader("Accept", r.dataTypes[0] && r.accepts[r.dataTypes[0]] ? r.accepts[r.dataTypes[0]] ("*" !== r.dataTypes[0] ? ", " pc "; q=0.01" : "") : r.accepts["*"]);
for (s in r.headers) H.setRequestHeader(s, r.headers[s]);
if (!r.beforeSend || !1 !== r.beforeSend.call(x, H, r) && 2 !== P) {
K = "abort";
for (s in {
success: 1,
error: 1,
complete: 1
}) H[s](r[s]);
if (l = T(oc, r, d, H)) {
H.readyState = 1;
y && z.trigger("ajaxSend", [H,
r
]);
r.async && 0 < r.timeout && (n = setTimeout(function() {
H.abort("timeout")
}, r.timeout));
try {
P = 1, l.send(E, e)
} catch (F) {
if (2 > P) e(-1, F);
else throw F;
}
} else e(-1, "No Transport");
return H
}
return H.abort()
},
active: 0,
lastModified: {},
etag: {}
});
var qc = [],
Jd = /\?/,
Va = /(=)\?(?=&|$)|\?\?/,
Kd = f.now();
f.ajaxSetup({
jsonp: "callback",
jsonpCallback: function() {
var b = qc.pop() || f.expando "_" Kd ;
return this[b] = !0, b
}
});
f.ajaxPrefilter("json jsonp", function(d, e, g) {
var m, j, n, l = d.data,
u = d.url,
y = !1 !== d.jsonp,
r = y && Va.test(u),
s = y &&
!r && "string" == typeof l && !(d.contentType || "").indexOf("application/x-www-form-urlencoded") && Va.test(l);
if ("jsonp" === d.dataTypes[0] || r || s) return m = d.jsonpCallback = f.isFunction(d.jsonpCallback) ? d.jsonpCallback() : d.jsonpCallback, j = b[m], r ? d.url = u.replace(Va, "$1" m) : s ? d.data = l.replace(Va, "$1" m) : y && (d.url = (Jd.test(u) ? "&" : "?") d.jsonp "=" m), d.converters["script json"] = function() {
return n || f.error(m " was not called"), n[0]
}, d.dataTypes[0] = "json", b[m] = function() {
n = arguments
}, g.always(function() {
b[m] = j;
d[m] &&
(d.jsonpCallback = e.jsonpCallback, qc.push(m));
n && f.isFunction(j) && j(n[0]);
n = j = c
}), "script"
});
f.ajaxSetup({
accepts: {
script: "text/javascript, application/javascript, application/ecmascript, application/x-ecmascript"
},
contents: {
script: /javascript|ecmascript/
},
converters: {
"text script": function(b) {
return f.globalEval(b), b
}
}
});
f.ajaxPrefilter("script", function(b) {
b.cache === c && (b.cache = !1);
b.crossDomain && (b.type = "GET", b.global = !1)
});
f.ajaxTransport("script", function(b) {
if (b.crossDomain) {
var d, e = D.head ||
D.getElementsByTagName("head")[0] || D.documentElement;
return {
send: function(f, g) {
d = D.createElement("script");
d.async = "async";
b.scriptCharset && (d.charset = b.scriptCharset);
d.src = b.url;
d.onload = d.onreadystatechange = function(b, f) {
if (f || !d.readyState || /loaded|complete/.test(d.readyState)) d.onload = d.onreadystatechange = null, e && d.parentNode && e.removeChild(d), d = c, f || g(200, "success")
};
e.insertBefore(d, e.firstChild)
},
abort: function() {
d && d.onload(0, 1)
}
}
}
});
var pa, vb = b.ActiveXObject ? function() {
for (var b in pa) pa[b](0,
1)
} : !1,
Ld = 0;
f.ajaxSettings.xhr = b.ActiveXObject ? function() {
var c;
if (!(c = !this.isLocal && za())) a: {
try {
c = new b.ActiveXObject("Microsoft.XMLHTTP");
break a
} catch (d) {}
c = void 0
}
return c
} : za;
var wb = f.ajaxSettings.xhr();
f.extend(f.support, {
ajax: !!wb,
cors: !!wb && "withCredentials" in wb
});
f.support.ajax && f.ajaxTransport(function(d) {
if (!d.crossDomain || f.support.cors) {
var e;
return {
send: function(g, m) {
var j, n, l = d.xhr();
d.username ? l.open(d.type, d.url, d.async, d.username, d.password) : l.open(d.type, d.url, d.async);
if (d.xhrFields)
for (n in d.xhrFields) l[n] =
d.xhrFields[n];
d.mimeType && l.overrideMimeType && l.overrideMimeType(d.mimeType);
!d.crossDomain && !g["X-Requested-With"] && (g["X-Requested-With"] = "XMLHttpRequest");
try {
for (n in g) l.setRequestHeader(n, g[n])
} catch (u) {}
l.send(d.hasContent && d.data || null);
e = function(b, g) {
var n, u, y, q, r;
try {
if (e && (g || 4 === l.readyState))
if (e = c, j && (l.onreadystatechange = f.noop, vb && delete pa[j]), g) 4 !== l.readyState && l.abort();
else {
n = l.status;
y = l.getAllResponseHeaders();
q = {};
(r = l.responseXML) && r.documentElement && (q.xml = r);
try {
q.text =
l.responseText
} catch (s) {}
try {
u = l.statusText
} catch (v) {
u = ""
}!n && d.isLocal && !d.crossDomain ? n = q.text ? 200 : 404 : 1223 === n && (n = 204)
}
} catch (x) {
g || m(-1, x)
}
q && m(n, u, q, y)
};
d.async ? 4 === l.readyState ? setTimeout(e, 0) : (j = Ld, vb && (pa || (pa = {}, f(b).unload(vb)), pa[j] = e), l.onreadystatechange = e) : e()
},
abort: function() {
e && e(0, 1)
}
}
}
});
var Aa, Wa, Md = /^(?:toggle|show|hide)$/,
Nd = RegExp("^(?:([- ])=|)(" Ea ")([a-z%]*)$", "i"),
Od = /queueHooks$/,
Ba = [
function(b, c, d) {
var e, g, m, j, n, y, r = this,
s = b.style,
x = {},
z = [],
t = b.nodeType && u(b);
d.queue ||
(n = f._queueHooks(b, "fx"), null == n.unqueued && (n.unqueued = 0, y = n.empty.fire, n.empty.fire = function() {
n.unqueued || y()
}), n.unqueued , r.always(function() {
r.always(function() {
n.unqueued--;
f.queue(b, "fx").length || n.empty.fire()
})
}));
1 === b.nodeType && ("height" in c || "width" in c) && (d.overflow = [s.overflow, s.overflowX, s.overflowY], "inline" === f.css(b, "display") && "none" === f.css(b, "float") && (!f.support.inlineBlockNeedsLayout || "inline" === wa(b.nodeName) ? s.display = "inline-block" : s.zoom = 1));
d.overflow && (s.overflow = "hidden",
f.support.shrinkWrapBlocks || r.done(function() {
s.overflow = d.overflow[0];
s.overflowX = d.overflow[1];
s.overflowY = d.overflow[2]
}));
for (e in c) g = c[e], Md.exec(g) && (delete c[e], g !== (t ? "hide" : "show") && z.push(e));
if (g = z.length) {
m = f._data(b, "fxshow") || f._data(b, "fxshow", {});
t ? f(b).show() : r.done(function() {
f(b).hide()
});
r.done(function() {
var c;
f.removeData(b, "fxshow", !0);
for (c in x) f.style(b, c, x[c])
});
for (e = 0; e < g; e ) c = z[e], j = r.createTween(c, t ? m[c] : 0), x[c] = m[c] || f.style(b, c), c in m || (m[c] = j.start, t && (j.end = j.start,
j.start = "width" === c || "height" === c ? 1 : 0))
}
}
],
ra = {
"*": [
function(b, c) {
var d, e, g = this.createTween(b, c),
m = Nd.exec(c),
j = g.cur(),
n = j || 0,
u = 1,
y = 20;
if (m) {
d = m[2];
e = m[3] || (f.cssNumber[b] ? "" : "px");
if ("px" !== e && n) {
n = f.css(g.elem, b, !0) || d || 1;
do u = u || ".5", n /= u, f.style(g.elem, b, n e); while (u !== (u = g.cur() / j) && 1 !== u && --y)
}
g.unit = e;
g.start = n;
g.end = m[1] ? n (m[1] 1) * d : d
}
return g
}
]
};
f.Animation = f.extend(Bb, {
tweener: function(b, c) {
f.isFunction(b) ? (c = b, b = ["*"]) : b = b.split(" ");
for (var d, e = 0, g = b.length; e < g; e ) d = b[e], ra[d] = ra[d] || [], ra[d].unshift(c)
},
prefilter: function(b, c) {
c ? Ba.unshift(b) : Ba.push(b)
}
});
f.Tween = Q;
Q.prototype = {
constructor: Q,
init: function(b, c, d, e, g, m) {
this.elem = b;
this.prop = d;
this.easing = g || "swing";
this.options = c;
this.start = this.now = this.cur();
this.end = e;
this.unit = m || (f.cssNumber[d] ? "" : "px")
},
cur: function() {
var b = Q.propHooks[this.prop];
return b && b.get ? b.get(this) : Q.propHooks._default.get(this)
},
run: function(b) {
var c, d = Q.propHooks[this.prop];
return this.options.duration ? this.pos = c = f.easing[this.easing](b, this.options.duration *
b, 0, 1, this.options.duration) : this.pos = c = b, this.now = (this.end - this.start) * c this.start, this.options.step && this.options.step.call(this.elem, this.now, this), d && d.set ? d.set(this) : Q.propHooks._default.set(this), this
}
};
Q.prototype.init.prototype = Q.prototype;
Q.propHooks = {
_default: {
get: function(b) {
var c;
return null == b.elem[b.prop] || b.elem.style && null != b.elem.style[b.prop] ? (c = f.css(b.elem, b.prop, !1, ""), !c || "auto" === c ? 0 : c) : b.elem[b.prop]
},
set: function(b) {
f.fx.step[b.prop] ? f.fx.step[b.prop](b) : b.elem.style &&
(null != b.elem.style[f.cssProps[b.prop]] || f.cssHooks[b.prop]) ? f.style(b.elem, b.prop, b.now b.unit) : b.elem[b.prop] = b.now
}
}
};
Q.propHooks.scrollTop = Q.propHooks.scrollLeft = {
set: function(b) {
b.elem.nodeType && b.elem.parentNode && (b.elem[b.prop] = b.now)
}
};
f.each(["toggle", "show", "hide"], function(b, c) {
var d = f.fn[c];
f.fn[c] = function(e, g, m) {
return null == e || "boolean" == typeof e || !b && f.isFunction(e) && f.isFunction(g) ? d.apply(this, arguments) : this.animate(Ca(c, !0), e, g, m)
}
});
f.fn.extend({
fadeTo: function(b, c, d, e) {
return this.filter(u).css("opacity",
0).show().end().animate({
opacity: c
}, b, d, e)
},
animate: function(b, c, d, e) {
var g = f.isEmptyObject(b),
m = f.speed(c, d, e);
c = function() {
var c = Bb(this, f.extend({}, b), m);
g && c.stop(!0)
};
return g || !1 === m.queue ? this.each(c) : this.queue(m.queue, c)
},
stop: function(b, d, e) {
var g = function(b) {
var c = b.stop;
delete b.stop;
c(e)
};
return "string" != typeof b && (e = d, d = b, b = c), d && !1 !== b && this.queue(b || "fx", []), this.each(function() {
var c = !0,
d = null != b && b "queueHooks",
m = f.timers,
j = f._data(this);
if (d) j[d] && j[d].stop && g(j[d]);
else
for (d in j) j[d] &&
j[d].stop && Od.test(d) && g(j[d]);
for (d = m.length; d--;) m[d].elem === this && (null == b || m[d].queue === b) && (m[d].anim.stop(e), c = !1, m.splice(d, 1));
(c || !e) && f.dequeue(this, b)
})
}
});
f.each({
slideDown: Ca("show"),
slideUp: Ca("hide"),
slideToggle: Ca("toggle"),
fadeIn: {
opacity: "show"
},
fadeOut: {
opacity: "hide"
},
fadeToggle: {
opacity: "toggle"
}
}, function(b, c) {
f.fn[b] = function(b, d, e) {
return this.animate(c, b, d, e)
}
});
f.speed = function(b, c, d) {
var e = b && "object" == typeof b ? f.extend({}, b) : {
complete: d || !d && c || f.isFunction(b) && b,
duration: b,
easing: d && c || c && !f.isFunction(c) && c
};
e.duration = f.fx.off ? 0 : "number" == typeof e.duration ? e.duration : e.duration in f.fx.speeds ? f.fx.speeds[e.duration] : f.fx.speeds._default;
if (null == e.queue || !0 === e.queue) e.queue = "fx";
return e.old = e.complete, e.complete = function() {
f.isFunction(e.old) && e.old.call(this);
e.queue && f.dequeue(this, e.queue)
}, e
};
f.easing = {
linear: function(b) {
return b
},
swing: function(b) {
return 0.5 - Math.cos(b * Math.PI) / 2
}
};
f.timers = [];
f.fx = Q.prototype.init;
f.fx.tick = function() {
for (var b, c = f.timers,
d = 0; d < c.length; d ) b = c[d], !b() && c[d] === b && c.splice(d--, 1);
c.length || f.fx.stop()
};
f.fx.timer = function(b) {
b() && f.timers.push(b) && !Wa && (Wa = setInterval(f.fx.tick, f.fx.interval))
};
f.fx.interval = 13;
f.fx.stop = function() {
clearInterval(Wa);
Wa = null
};
f.fx.speeds = {
slow: 600,
fast: 200,
_default: 400
};
f.fx.step = {};
f.expr && f.expr.filters && (f.expr.filters.animated = function(b) {
return f.grep(f.timers, function(c) {
return b === c.elem
}).length
});
var rc = /^(?:body|html)$/i;
f.fn.offset = function(b) {
if (arguments.length) return b ===
c ? this : this.each(function(c) {
f.offset.setOffset(this, b, c)
});
var d, e, g, m, j, l, n, u = {
top: 0,
left: 0
},
y = this[0],
r = y && y.ownerDocument;
if (r) return (e = r.body) === y ? f.offset.bodyOffset(y) : (d = r.documentElement, f.contains(d, y) ? ("undefined" != typeof y.getBoundingClientRect && (u = y.getBoundingClientRect()), g = Cb(r), m = d.clientTop || e.clientTop || 0, j = d.clientLeft || e.clientLeft || 0, l = g.pageYOffset || d.scrollTop, n = g.pageXOffset || d.scrollLeft, {
top: u.top l - m,
left: u.left n - j
}) : u)
};
f.offset = {
bodyOffset: function(b) {
var c = b.offsetTop,
d = b.offsetLeft;
return f.support.doesNotIncludeMarginInBodyOffset && (c = parseFloat(f.css(b, "marginTop")) || 0, d = parseFloat(f.css(b, "marginLeft")) || 0), {
top: c,
left: d
}
},
setOffset: function(b, c, d) {
var e = f.css(b, "position");
"static" === e && (b.style.position = "relative");
var g = f(b),
m = g.offset(),
j = f.css(b, "top"),
n = f.css(b, "left"),
u = {},
y = {},
r, s;
("absolute" === e || "fixed" === e) && -1 < f.inArray("auto", [j, n]) ? (y = g.position(), r = y.top, s = y.left) : (r = parseFloat(j) || 0, s = parseFloat(n) || 0);
f.isFunction(c) && (c = c.call(b, d, m));
null !=
c.top && (u.top = c.top - m.top r);
null != c.left && (u.left = c.left - m.left s);
"using" in c ? c.using.call(b, u) : g.css(u)
}
};
f.fn.extend({
position: function() {
if (this[0]) {
var b = this[0],
c = this.offsetParent(),
d = this.offset(),
e = rc.test(c[0].nodeName) ? {
top: 0,
left: 0
} : c.offset();
return d.top -= parseFloat(f.css(b, "marginTop")) || 0, d.left -= parseFloat(f.css(b, "marginLeft")) || 0, e.top = parseFloat(f.css(c[0], "borderTopWidth")) || 0, e.left = parseFloat(f.css(c[0], "borderLeftWidth")) || 0, {
top: d.top - e.top,
left: d.left - e.left
}
}
},
offsetParent: function() {
return this.map(function() {
for (var b =
this.offsetParent || D.body; b && !rc.test(b.nodeName) && "static" === f.css(b, "position");) b = b.offsetParent;
return b || D.body
})
}
});
f.each({
scrollLeft: "pageXOffset",
scrollTop: "pageYOffset"
}, function(b, d) {
var e = /Y/.test(d);
f.fn[b] = function(g) {
return f.access(this, function(b, g, m) {
var j = Cb(b);
if (m === c) return j ? d in j ? j[d] : j.document.documentElement[g] : b[g];
j ? j.scrollTo(e ? f(j).scrollLeft() : m, e ? m : f(j).scrollTop()) : b[g] = m
}, b, g, arguments.length, null)
}
});
f.each({
Height: "height",
Width: "width"
}, function(b, d) {
f.each({
padding: "inner"
b,
content: d,
"": "outer" b
}, function(e, g) {
f.fn[g] = function(g, m) {
var j = arguments.length && (e || "boolean" != typeof g),
n = e || (!0 === g || !0 === m ? "margin" : "border");
return f.access(this, function(d, e, g) {
var m;
return f.isWindow(d) ? d.document.documentElement["client" b] : 9 === d.nodeType ? (m = d.documentElement, Math.max(d.body["scroll" b], m["scroll" b], d.body["offset" b], m["offset" b], m["client" b])) : g === c ? f.css(d, e, g, n) : f.style(d, e, g, n)
}, d, j ? g : c, j, null)
}
})
});
b.jQuery = b.$ = f;
"function" == typeof define && define.amd && define.amd.jQuery &&
define("jquery", [], function() {
return f
})
})(window);
function getInternetExplorerVersion() {
var b = -1;
"Microsoft Internet Explorer" == navigator.appName && null != /MSIE ([0-9]{1,}[.0-9]{0,})/.exec(navigator.userAgent) && (b = parseFloat(RegExp.$1));
return b
}
var ie = getInternetExplorerVersion();
function getQueryVariable(b) {
for (var c = window.location.search.substring(1).split("&"), d = 0; d < c.length; d ) {
var e = c[d].split("=");
if (decodeURIComponent(e[0]) == b) return decodeURIComponent(e[1])
}
}
this.jukebox = {};
jukebox.Player = function(b, c) {
this.id = jukebox.__jukeboxId;
this.origin = c || null;
this.settings = {};
for (var d in this.defaults) this.settings[d] = this.defaults[d];
if ("[object Object]" === Object.prototype.toString.call(b))
for (var e in b) this.settings[e] = b[e];
"[object Function]" === Object.prototype.toString.call(jukebox.Manager) && (jukebox.Manager = new jukebox.Manager);
this.resource = this.isPlaying = null;
this.resource = "[object Object]" === Object.prototype.toString.call(jukebox.Manager) ? jukebox.Manager.getPlayableResource(this.settings.resources) :
this.settings.resources[0] || null;
if (null === this.resource) throw "Your browser can't playback the given resources - or you have missed to include jukebox.Manager";
this.__init();
return this
};
jukebox.__jukeboxId = 0;
jukebox.Player.prototype = {
defaults: {
resources: [],
autoplay: !1,
spritemap: {},
flashMediaElement: "./swf/FlashMediaElement.swf",
timeout: 1E3
},
__addToManager: function() {
!0 !== this.__wasAddedToManager && (jukebox.Manager.add(this), this.__wasAddedToManager = !0)
},
__init: function() {
var b = this,
c = this.settings,
d = {},
e;
jukebox.Manager && void 0 !== jukebox.Manager.features && (d = jukebox.Manager.features);
if (!0 === d.html5audio) {
this.context = new Audio;
this.context.src = this.resource;
if (null === this.origin) {
var g = function(c) {
b.__addToManager(c)
};
this.context.addEventListener("canplaythrough", g, !0);
window.setTimeout(function() {
b.context.removeEventListener("canplaythrough", g, !0);
g("timeout")
}, c.timeout)
}
this.context.autobuffer = !0;
this.context.preload = !0;
for (e in this.HTML5API) this[e] = this.HTML5API[e];
1 < d.channels ? !0 === c.autoplay ? this.context.autoplay = !0 : void 0 !== c.spritemap[c.autoplay] && this.play(c.autoplay) : 1 === d.channels && void 0 !== c.spritemap[c.autoplay] && (this.backgroundMusic = c.spritemap[c.autoplay], this.backgroundMusic.started = Date.now ?
Date.now() : new Date, this.play(c.autoplay));
1 == d.channels && !0 !== c.canPlayBackground && (window.addEventListener("pagehide", function() {
null !== b.isPlaying && (b.pause(), b.__wasAutoPaused = !0)
}), window.addEventListener("pageshow", function() {
b.__wasAutoPaused && (b.resume(), delete b._wasAutoPaused)
}))
} else if (!0 === d.flashaudio) {
for (e in this.FLASHAPI) this[e] = this.FLASHAPI[e];
d = ["id=jukebox-flashstream-" this.id, "autoplay=" c.autoplay, "file=" window.encodeURIComponent(this.resource)];
this.__initFlashContext(d);
!0 === c.autoplay ? this.play(0) : c.spritemap[c.autoplay] && this.play(c.autoplay)
} else throw "Your Browser does not support Flash Audio or HTML5 Audio.";
},
__initFlashContext: function(b) {
var c, d = this.settings.flashMediaElement,
e, g = {
flashvars: b.join("&"),
quality: "high",
bgcolor: "#000000",
wmode: "transparent",
allowscriptaccess: "always",
allowfullscreen: "true"
};
if (navigator.userAgent.match(/MSIE/)) {
c = document.createElement("div");
document.getElementsByTagName("body")[0].appendChild(c);
var j = document.createElement("object");
j.id = "jukebox-flashstream-" this.id;
j.setAttribute("type", "application/x-shockwave-flash");
j.setAttribute("classid", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000");
j.setAttribute("width", "0");
j.setAttribute("height", "0");
g.movie = d "?x=" (Date.now ? Date.now() : new Date);
g.flashvars = b.join("&");
for (e in g) b = document.createElement("param"), b.setAttribute("name", e), b.setAttribute("value", g[e]), j.appendChild(b);
c.outerHTML = j.outerHTML;
this.context = document.getElementById("jukebox-flashstream-" this.id)
} else {
c =
document.createElement("embed");
c.id = "jukebox-flashstream-" this.id;
c.setAttribute("type", "application/x-shockwave-flash");
c.setAttribute("width", "100");
c.setAttribute("height", "100");
g.play = !1;
g.loop = !1;
g.src = d "?x=" (Date.now ? Date.now() : new Date);
for (e in g) c.setAttribute(e, g[e]);
document.getElementsByTagName("body")[0].appendChild(c);
this.context = c
}
},
backgroundHackForiOS: function() {
if (void 0 !== this.backgroundMusic) {
var b = Date.now ? Date.now() : new Date;
void 0 === this.backgroundMusic.started ? (this.backgroundMusic.started =
b, this.setCurrentTime(this.backgroundMusic.start)) : (this.backgroundMusic.lastPointer = (b - this.backgroundMusic.started) / 1E3 % (this.backgroundMusic.end - this.backgroundMusic.start) this.backgroundMusic.start, this.play(this.backgroundMusic.lastPointer))
}
},
play: function(b, c) {
if (null !== this.isPlaying && !0 !== c) void 0 !== jukebox.Manager && jukebox.Manager.addToQueue(b, this.id);
else {
var d = this.settings.spritemap,
e;
if (void 0 !== d[b]) e = d[b].start;
else if ("number" === typeof b) {
e = b;
for (var g in d)
if (e >= d[g].start && e <=
d[g].end) {
b = g;
break
}
}
void 0 !== e && "[object Object]" === Object.prototype.toString.call(d[b]) && (this.isPlaying = this.settings.spritemap[b], this.context.play && this.context.play(), this.wasReady = this.setCurrentTime(e))
}
},
stop: function() {
this.__lastPosition = 0;
this.isPlaying = null;
this.backgroundMusic ? this.backgroundHackForiOS() : this.context.pause();
return !0
},
pause: function() {
this.isPlaying = null;
this.__lastPosition = this.getCurrentTime();
this.context.pause();
return this.__lastPosition
},
resume: function(b) {
b = "number" ===
typeof b ? b : this.__lastPosition;
if (null !== b) return this.play(b), this.__lastPosition = null, !0;
this.context.play();
return !1
},
HTML5API: {
getVolume: function() {
return this.context.volume || 1
},
setVolume: function(b) {
this.context.volume = b;
return 1E-4 > Math.abs(this.context.volume - b) ? !0 : !1
},
getCurrentTime: function() {
return this.context.currentTime || 0
},
setCurrentTime: function(b) {
try {
return this.context.currentTime = b, !0
} catch (c) {
return !1
}
}
},
FLASHAPI: {
getVolume: function() {
return this.context && "function" === typeof this.context.getVolume ?
this.context.getVolume() : 1
},
setVolume: function(b) {
return this.context && "function" === typeof this.context.setVolume ? (this.context.setVolume(b), !0) : !1
},
getCurrentTime: function() {
return this.context && "function" === typeof this.context.getCurrentTime ? this.context.getCurrentTime() : 0
},
setCurrentTime: function(b) {
return this.context && "function" === typeof this.context.setCurrentTime ? this.context.setCurrentTime(b) : !1
}
}
};
if (void 0 === this.jukebox) throw "jukebox.Manager requires jukebox.Player (Player.js) to run properly.";
jukebox.Manager = function(b) {
this.features = {};
this.codecs = {};
this.__players = {};
this.__playersLength = 0;
this.__clones = {};
this.__queue = [];
this.settings = {};
for (var c in this.defaults) this.settings[c] = this.defaults[c];
if ("[object Object]" === Object.prototype.toString.call(b))
for (var d in b) this.settings[d] = b[d];
this.__detectFeatures();
jukebox.Manager.__initialized = !1 === this.settings.useGameLoop ? window.setInterval(function() {
jukebox.Manager.loop()
}, 20) : !0
};
jukebox.Manager.prototype = {
defaults: {
useFlash: !1,
useGameLoop: !1
},
__detectFeatures: function() {
var b = window.Audio && new Audio;
if (b && b.canPlayType && !1 === this.settings.useFlash) {
for (var c = [{
e: "3gp",
m: ["audio/3gpp", "audio/amr"]
}, {
e: "aac",
m: ["audio/aac", "audio/aacp"]
}, {
e: "amr",
m: ["audio/amr", "audio/3gpp"]
}, {
e: "caf",
m: ["audio/IMA-ADPCM", "audio/x-adpcm", 'audio/x-aiff; codecs="IMA-ADPCM, ADPCM"']
}, {
e: "m4a",
m: 'audio/mp4{audio/mp4; codecs="mp4a.40.2,avc1.42E01E"{audio/mpeg4{audio/mpeg4-generic{audio/mp4a-latm{audio/MP4A-LATM{audio/x-m4a'.split("{")
}, {
e: "mp3",
m: ["audio/mp3", "audio/mpeg", 'audio/mpeg; codecs="mp3"', "audio/MPA", "audio/mpa-robust"]
}, {
e: "mpga",
m: ["audio/MPA", "audio/mpa-robust", "audio/mpeg", "video/mpeg"]
}, {
e: "mp4",
m: ["audio/mp4", "video/mp4"]
}, {
e: "ogg",
m: ["application/ogg", "audio/ogg", 'audio/ogg; codecs="theora, vorbis"', "video/ogg", 'video/ogg; codecs="theora, vorbis"']
}, {
e: "wav",
m: ["audio/wave", "audio/wav", 'audio/wav; codecs="1"', "audio/x-wav", "audio/x-pn-wav"]
}, {
e: "webm",
m: ["audio/webm", 'audio/webm; codecs="vorbis"', "video/webm"]
}],
d, e, g = 0, j = c.length; g < j; g )
if (e = c[g].e, c[g].m.length && "object" === typeof c[g].m)
for (var t = 0, n = c[g].m.length; t < n; t )
if (d = c[g].m[t], "" !== b.canPlayType(d)) {
this.codecs[e] = d;
break
} else this.codecs[e] || (this.codecs[e] = !1);
this.features.html5audio = !(!this.codecs.mp3 && !this.codecs.ogg && !this.codecs.webm && !this.codecs.wav);
this.features.channels = 8;
b.volume = 0.1337;
this.features.volume = !!(1E-4 > Math.abs(b.volume - 0.1337));
navigator.userAgent.match(/iPhone|iPod|iPad/i) && (this.features.channels = 1)
}
this.features.flashaudio = !!navigator.mimeTypes["application/x-shockwave-flash"] || !!navigator.plugins["Shockwave Flash"] || !1;
if (window.ActiveXObject) try {
new ActiveXObject("ShockwaveFlash.ShockwaveFlash.10"), this.features.flashaudio = !0
} catch (s) {}!0 === this.settings.useFlash && (this.features.flashaudio = !0);
!0 === this.features.flashaudio && !this.features.html5audio && (this.codecs.mp3 = "audio/mp3", this.codecs.mpga = "audio/mpeg", this.codecs.mp4 = "audio/mp4", this.codecs.m4a = "audio/mp4", this.codecs["3gp"] = "audio/3gpp", this.codecs.amr = "audio/amr",
this.features.volume = !0, this.features.channels = 1)
},
__getPlayerById: function(b) {
return this.__players && void 0 !== this.__players[b] ? this.__players[b] : null
},
__getClone: function(b, c) {
for (var d in this.__clones) {
var e = this.__clones[d];
if (null === e.isPlaying && e.origin === b) return e
}
if ("[object Object]" === Object.prototype.toString.call(c)) {
d = {};
for (var g in c) d[g] = c[g];
d.autoplay = !1;
g = new jukebox.Player(d, b);
g.isClone = !0;
g.wasReady = !1;
return this.__clones[g.id] = g
}
return null
},
loop: function() {
if (0 !== this.__playersLength)
if (this.__queue.length &&
this.__playersLength < this.features.channels) {
var b = this.__queue[0],
c = this.__getPlayerById(b.origin);
if (null !== c) {
var d = this.__getClone(b.origin, c.settings);
null !== d && (!0 === this.features.volume && (c = this.__players[b.origin]) && d.setVolume(c.getVolume()), this.add(d), d.play(b.pointer, !0))
}
this.__queue.splice(0, 1)
} else
for (d in this.__queue.length && 1 === this.features.channels && (b = this.__queue[0], c = this.__getPlayerById(b.origin), null !== c && c.play(b.pointer, !0), this.__queue.splice(0, 1)), this.__players) b = this.__players[d],
c = b.getCurrentTime() || 0, b.isPlaying && !1 === b.wasReady ? b.wasReady = b.setCurrentTime(b.isPlaying.start) : b.isPlaying && !0 === b.wasReady ? c > b.isPlaying.end && (!0 === b.isPlaying.loop ? b.play(b.isPlaying.start, !0) : b.stop()) : b.isClone && null === b.isPlaying ? this.remove(b) : void 0 !== b.backgroundMusic && null === b.isPlaying && c > b.backgroundMusic.end && b.backgroundHackForiOS()
},
getPlayableResource: function(b) {
"[object Array]" !== Object.prototype.toString.call(b) && (b = [b]);
for (var c = 0, d = b.length; c < d; c ) {
var e = b[c],
g = e.match(/\.([^\.]*)$/)[1];
if (g && this.codecs[g]) return e
}
return null
},
add: function(b) {
return b instanceof jukebox.Player && void 0 === this.__players[b.id] ? (this.__playersLength , this.__players[b.id] = b, !0) : !1
},
remove: function(b) {
return b instanceof jukebox.Player && void 0 !== this.__players[b.id] ? (this.__playersLength--, delete this.__players[b.id], !0) : !1
},
addToQueue: function(b, c) {
return ("string" === typeof b || "number" === typeof b) && void 0 !== this.__players[c] ? (this.__queue.push({
pointer: b,
origin: c
}), !0) : !1
}
};
(function() {
var b = {},
c = null,
d = !0,
e = !1;
try {
"undefined" !== typeof AudioContext ? c = new AudioContext : "undefined" !== typeof webkitAudioContext ? c = new webkitAudioContext : d = !1
} catch (g) {
d = !1
}
if (!d)
if ("undefined" !== typeof Audio) try {
new Audio
} catch (j) {
e = !0
} else e = !0;
if (d) {
var t = "undefined" === typeof c.createGain ? c.createGainNode() : c.createGain();
t.gain.value = 1;
t.connect(c.destination)
}
var n = function(b) {
this._volume = 1;
this._muted = !1;
this.usingWebAudio = d;
this.ctx = c;
this.noAudio = e;
this._howls = [];
this._codecs = b;
this.iOSAutoEnable = !0
};
n.prototype = {
volume: function(b) {
b = parseFloat(b);
if (0 <= b && 1 >= b) {
this._volume = b;
d && (t.gain.value = b);
for (var c in this._howls)
if (this._howls.hasOwnProperty(c) && !1 === this._howls[c]._webAudio)
for (b = 0; b < this._howls[c]._audioNode.length; b ) this._howls[c]._audioNode[b].volume = this._howls[c]._volume * this._volume;
return this
}
return d ? t.gain.value : this._volume
},
mute: function() {
this._setMuted(!0);
return this
},
unmute: function() {
this._setMuted(!1);
return this
},
_setMuted: function(b) {
this._muted = b;
d && (t.gain.value =
b ? 0 : this._volume);
for (var c in this._howls)
if (this._howls.hasOwnProperty(c) && !1 === this._howls[c]._webAudio)
for (var e = 0; e < this._howls[c]._audioNode.length; e ) this._howls[c]._audioNode[e].muted = b
},
codecs: function(b) {
return this._codecs[b]
},
_enableiOSAudio: function() {
var b = this;
if (!c || !b._iOSEnabled && /iPhone|iPad|iPod/i.test(navigator.userAgent)) {
b._iOSEnabled = !1;
var d = function() {
var e = c.createBuffer(1, 1, 22050),
g = c.createBufferSource();
g.buffer = e;
g.connect(c.destination);
"undefined" === typeof g.start ?
g.noteOn(0) : g.start(0);
setTimeout(function() {
if (g.playbackState === g.PLAYING_STATE || g.playbackState === g.FINISHED_STATE) b._iOSEnabled = !0, b.iOSAutoEnable = !1, window.removeEventListener("touchend", d, !1)
}, 0)
};
window.addEventListener("touchend", d, !1);
return b
}
}
};
var s = null,
x = {};
e || (s = new Audio, x = {
mp3: !!s.canPlayType("audio/mpeg;").replace(/^no$/, ""),
opus: !!s.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ""),
ogg: !!s.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""),
wav: !!s.canPlayType('audio/wav; codecs="1"').replace(/^no$/,
""),
aac: !!s.canPlayType("audio/aac;").replace(/^no$/, ""),
m4a: !!(s.canPlayType("audio/x-m4a;") || s.canPlayType("audio/m4a;") || s.canPlayType("audio/aac;")).replace(/^no$/, ""),
mp4: !!(s.canPlayType("audio/x-mp4;") || s.canPlayType("audio/mp4;") || s.canPlayType("audio/aac;")).replace(/^no$/, ""),
weba: !!s.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "")
});
var r = new n(x),
z = function(b) {
this._autoplay = b.autoplay || !1;
this._buffer = b.buffer || !1;
this._duration = b.duration || 0;
this._format = b.format || null;
this._loop = b.loop || !1;
this._loaded = !1;
this._sprite = b.sprite || {};
this._src = b.src || "";
this._pos3d = b.pos3d || [0, 0, -0.5];
this._volume = void 0 !== b.volume ? b.volume : 1;
this._urls = b.urls || [];
this._rate = b.rate || 1;
this._model = b.model || null;
this._onload = [b.onload || function() {}];
this._onloaderror = [b.onloaderror || function() {}];
this._onend = [b.onend || function() {}];
this._onpause = [b.onpause || function() {}];
this._onplay = [b.onplay || function() {}];
this._onendTimer = [];
this._webAudio = d && !this._buffer;
this._audioNode = [];
this._webAudio &&
this._setupAudioNode();
"undefined" !== typeof c && c && r.iOSAutoEnable && r._enableiOSAudio();
r._howls.push(this);
this.load()
};
z.prototype = {
load: function() {
var c = this,
d = null;
if (e) c.on("loaderror", Error("No audio support."));
else {
for (var g = 0; g < c._urls.length; g ) {
var j, s;
if (c._format) j = c._format;
else if (s = c._urls[g], (j = /^data:audio\/([^;,] );/i.exec(s)) || (j = /\.([^.] )$/.exec(s.split("?", 1)[0])), j) j = j[1].toLowerCase();
else {
c.on("loaderror", Error("Could not extract format from passed URLs, please add format parameter."));
return
} if (x[j]) {
d = c._urls[g];
break
}
}
if (d) {
c._src = d;
if (c._webAudio) {
var z = d;
if (z in b) c._duration = b[z].duration, E(c);
else if (/^data:[^;] ;base64,/.test(z)) {
d = atob(z.split(",")[1]);
g = new Uint8Array(d.length);
for (j = 0; j < d.length; j) g[j] = d.charCodeAt(j);
C(g.buffer, c, z)
} else {
var t = new XMLHttpRequest;
t.open("GET", z, !0);
t.responseType = "arraybuffer";
t.onload = function() {
C(t.response, c, z)
};
t.onerror = function() {
c._webAudio && (c._buffer = !0, c._webAudio = !1, c._audioNode = [], delete c._gainNode, delete b[z], c.load())
};
try {
t.send()
} catch (ya) {
t.onerror()
}
}
} else {
var I = new Audio;
I.addEventListener("error", function() {
I.error && 4 === I.error.code && (n.noAudio = !0);
c.on("loaderror", {
type: I.error ? I.error.code : 0
})
}, !1);
c._audioNode.push(I);
I.src = d;
I._pos = 0;
I.preload = "auto";
I.volume = r._muted ? 0 : c._volume * r.volume();
var T = function() {
c._duration = Math.ceil(10 * I.duration) / 10;
0 === Object.getOwnPropertyNames(c._sprite).length && (c._sprite = {
_default: [0, 1E3 * c._duration]
});
c._loaded || (c._loaded = !0, c.on("load"));
c._autoplay && c.play();
I.removeEventListener("canplaythrough",
T, !1)
};
I.addEventListener("canplaythrough", T, !1);
I.load()
}
return c
}
c.on("loaderror", Error("No codec support for selected audio sources."))
}
},
urls: function(b) {
return b ? (this.stop(), this._urls = "string" === typeof b ? [b] : b, this._loaded = !1, this.load(), this) : this._urls
},
play: function(d, e) {
var g = this;
"function" === typeof d && (e = d);
if (!d || "function" === typeof d) d = "_default";
if (!g._loaded) return g.on("load", function() {
g.play(d, e)
}), g;
if (!g._sprite[d]) return "function" === typeof e && e(), g;
g._inactiveNode(function(j) {
j._sprite =
d;
var n = 0 < j._pos ? j._pos : g._sprite[d][0] / 1E3,
s = 0;
g._webAudio ? (s = g._sprite[d][1] / 1E3 - j._pos, 0 < j._pos && (n = g._sprite[d][0] / 1E3 n)) : s = g._sprite[d][1] / 1E3 - (n - g._sprite[d][0] / 1E3);
var z = !(!g._loop && !g._sprite[d][2]),
x = "string" === typeof e ? e : Math.round(Date.now() * Math.random()) "",
t;
t = setTimeout(function() {
!g._webAudio && z && g.stop(x).play(d, x);
g._webAudio && !z && (g._nodeById(x).paused = !0, g._nodeById(x)._pos = 0, g._clearEndTimer(x));
!g._webAudio && !z && g.stop(x);
g.on("end", x)
}, 1E3 * (s / g._rate));
g._onendTimer.push({
timer: t,
id: x
});
if (g._webAudio) {
t = g._sprite[d][0] / 1E3;
var C = g._sprite[d][1] / 1E3;
j.id = x;
j.paused = !1;
t = [z, t, C];
C = g._nodeById(x);
C.bufferSource = c.createBufferSource();
C.bufferSource.buffer = b[g._src];
C.bufferSource.connect(C.panner);
C.bufferSource.loop = t[0];
t[0] && (C.bufferSource.loopStart = t[1], C.bufferSource.loopEnd = t[1] t[2]);
C.bufferSource.playbackRate.value = g._rate;
g._playStart = c.currentTime;
j.gain.value = g._volume;
"undefined" === typeof j.bufferSource.start ? z ? j.bufferSource.noteGrainOn(0, n, 86400) : j.bufferSource.noteGrainOn(0,
n, s) : z ? j.bufferSource.start(0, n, 86400) : j.bufferSource.start(0, n, s)
} else if (4 === j.readyState || !j.readyState && navigator.isCocoonJS) j.readyState = 4, j.id = x, j.currentTime = n, j.muted = r._muted || j.muted, j.volume = g._volume * r.volume(), setTimeout(function() {
j.play()
}, 0);
else {
g._clearEndTimer(x);
var E = d,
za = e,
qa = function() {
g.play(E, za);
j.removeEventListener("canplaythrough", qa, !1)
};
j.addEventListener("canplaythrough", qa, !1);
return g
}
g.on("play");
"function" === typeof e && e(x);
return g
});
return g
},
pause: function(b) {
var c =
this;
if (!c._loaded) return c.on("play", function() {
c.pause(b)
}), c;
c._clearEndTimer(b);
var d = b ? c._nodeById(b) : c._activeNode();
if (d)
if (d._pos = c.pos(null, b), c._webAudio) {
if (!d.bufferSource || d.paused) return c;
d.paused = !0;
"undefined" === typeof d.bufferSource.stop ? d.bufferSource.noteOff(0) : d.bufferSource.stop(0)
} else d.pause();
c.on("pause");
return c
},
stop: function(b) {
var c = this;
if (!c._loaded) return c.on("play", function() {
c.stop(b)
}), c;
c._clearEndTimer(b);
var d = b ? c._nodeById(b) : c._activeNode();
if (d)
if (d._pos =
0, c._webAudio) {
if (!d.bufferSource || d.paused) return c;
d.paused = !0;
"undefined" === typeof d.bufferSource.stop ? d.bufferSource.noteOff(0) : d.bufferSource.stop(0)
} else isNaN(d.duration) || (d.pause(), d.currentTime = 0);
return c
},
mute: function(b) {
var c = this;
if (!c._loaded) return c.on("play", function() {
c.mute(b)
}), c;
var d = b ? c._nodeById(b) : c._activeNode();
d && (c._webAudio ? d.gain.value = 0 : d.muted = !0);
return c
},
unmute: function(b) {
var c = this;
if (!c._loaded) return c.on("play", function() {
c.unmute(b)
}), c;
var d = b ? c._nodeById(b) :
c._activeNode();
d && (c._webAudio ? d.gain.value = c._volume : d.muted = !1);
return c
},
volume: function(b, c) {
var d = this;
b = parseFloat(b);
if (0 <= b && 1 >= b) {
d._volume = b;
if (!d._loaded) return d.on("play", function() {
d.volume(b, c)
}), d;
var e = c ? d._nodeById(c) : d._activeNode();
e && (d._webAudio ? e.gain.value = b : e.volume = b * r.volume());
return d
}
return d._volume
},
loop: function(b) {
return "boolean" === typeof b ? (this._loop = b, this) : this._loop
},
sprite: function(b) {
return "object" === typeof b ? (this._sprite = b, this) : this._sprite
},
pos: function(b,
d) {
var e = this;
if (!e._loaded) return e.on("load", function() {
e.pos(b)
}), "number" === typeof b ? e : e._pos || 0;
b = parseFloat(b);
var g = d ? e._nodeById(d) : e._activeNode();
if (g) return 0 <= b ? (e.pause(d), g._pos = b, e.play(g._sprite, d), e) : e._webAudio ? g._pos (c.currentTime - e._playStart) : g.currentTime;
if (0 <= b) return e;
for (g = 0; g < e._audioNode.length; g )
if (e._audioNode[g].paused && 4 === e._audioNode[g].readyState) return e._webAudio ? e._audioNode[g]._pos : e._audioNode[g].currentTime
},
pos3d: function(b, c, d, e) {
var g = this;
c = "undefined" ===
typeof c || !c ? 0 : c;
d = "undefined" === typeof d || !d ? -0.5 : d;
if (!g._loaded) return g.on("play", function() {
g.pos3d(b, c, d, e)
}), g;
if (0 <= b || 0 > b) {
if (g._webAudio) {
var j = e ? g._nodeById(e) : g._activeNode();
j && (g._pos3d = [b, c, d], j.panner.setPosition(b, c, d), j.panner.panningModel = g._model || "HRTF")
}
} else return g._pos3d;
return g
},
fade: function(b, c, d, e, g) {
var j = this,
n = Math.abs(b - c),
s = b > c ? "down" : "up",
n = n / 0.01,
r = d / n;
if (!j._loaded) return j.on("load", function() {
j.fade(b, c, d, e, g)
}), j;
j.volume(b, g);
for (var x = 1; x <= n; x )(function() {
var b =
Math.round(1E3 * (j._volume ("up" === s ? 0.01 : -0.01) * x)) / 1E3;
setTimeout(function() {
j.volume(b, g);
b === c && e && e()
}, r * x)
})()
},
fadeIn: function(b, c, d) {
return this.volume(0).play().fade(0, b, c, d)
},
fadeOut: function(b, c, d, e) {
var g = this;
return g.fade(g._volume, b, c, function() {
d && d();
g.pause(e);
g.on("end")
}, e)
},
_nodeById: function(b) {
for (var c = this._audioNode[0], d = 0; d < this._audioNode.length; d )
if (this._audioNode[d].id === b) {
c = this._audioNode[d];
break
}
return c
},
_activeNode: function() {
for (var b = null, c = 0; c < this._audioNode.length; c )
if (!this._audioNode[c].paused) {
b =
this._audioNode[c];
break
}
this._drainPool();
return b
},
_inactiveNode: function(b) {
for (var c = null, d = 0; d < this._audioNode.length; d )
if (this._audioNode[d].paused && 4 === this._audioNode[d].readyState) {
b(this._audioNode[d]);
c = !0;
break
}
this._drainPool();
if (!c) {
var e;
if (this._webAudio) e = this._setupAudioNode(), b(e);
else {
this.load();
e = this._audioNode[this._audioNode.length - 1];
var g = navigator.isCocoonJS ? "canplaythrough" : "loadedmetadata",
j = function() {
e.removeEventListener(g, j, !1);
b(e)
};
e.addEventListener(g, j, !1)
}
}
},
_drainPool: function() {
var b = 0,
c;
for (c = 0; c < this._audioNode.length; c ) this._audioNode[c].paused && b ;
for (c = this._audioNode.length - 1; 0 <= c && !(5 >= b); c--) this._audioNode[c].paused && (this._webAudio && this._audioNode[c].disconnect(0), b--, this._audioNode.splice(c, 1))
},
_clearEndTimer: function(b) {
for (var c = -1, d = 0; d < this._onendTimer.length; d )
if (this._onendTimer[d].id === b) {
c = d;
break
}
if (b = this._onendTimer[c]) clearTimeout(b.timer), this._onendTimer.splice(c, 1)
},
_setupAudioNode: function() {
var b = this._audioNode,
d = this._audioNode.length;
b[d] = "undefined" === typeof c.createGain ? c.createGainNode() : c.createGain();
b[d].gain.value = this._volume;
b[d].paused = !0;
b[d]._pos = 0;
b[d].readyState = 4;
b[d].connect(t);
b[d].panner = c.createPanner();
b[d].panner.panningModel = this._model || "equalpower";
b[d].panner.setPosition(this._pos3d[0], this._pos3d[1], this._pos3d[2]);
b[d].panner.connect(b[d]);
return b[d]
},
on: function(b, c) {
var d = this["_on" b];
if ("function" === typeof c) d.push(c);
else
for (var e = 0; e < d.length; e ) c ? d[e].call(this, c) :
d[e].call(this);
return this
},
off: function(b, c) {
var d = this["_on" b];
if (c)
for (var e = 0; e < d.length; e ) {
if (c === d[e]) {
d.splice(e, 1);
break
}
} else this["_on" b] = [];
return this
},
unload: function() {
for (var c = this._audioNode, d = 0; d < this._audioNode.length; d ) c[d].paused || (this.stop(c[d].id), this.on("end", c[d].id)), this._webAudio ? c[d].disconnect(0) : c[d].src = "";
for (d = 0; d < this._onendTimer.length; d ) clearTimeout(this._onendTimer[d].timer);
c = r._howls.indexOf(this);
null !== c && 0 <= c && r._howls.splice(c, 1);
delete b[this._src]
}
};
if (d) var C = function(d, e, g) {
c.decodeAudioData(d, function(c) {
c && (b[g] = c, E(e, c))
}, function(b) {
e.on("loaderror", b)
})
},
E = function(b, c) {
b._duration = c ? c.duration : b._duration;
0 === Object.getOwnPropertyNames(b._sprite).length && (b._sprite = {
_default: [0, 1E3 * b._duration]
});
b._loaded || (b._loaded = !0, b.on("load"));
b._autoplay && b.play()
};
"function" === typeof define && define.amd && define(function() {
return {
Howler: r,
Howl: z
}
});
"undefined" !== typeof exports && (exports.Howler = r, exports.Howl = z);
"undefined" !== typeof window && (window.Howler =
r, window.Howl = z)
})();
(function(b) {
Number.prototype.map = function(b, c, d, e) {
return d (e - d) * ((this - b) / (c - b))
};
Number.prototype.limit = function(b, c) {
return Math.min(c, Math.max(b, this))
};
Number.prototype.round = function(b) {
b = Math.pow(10, b || 0);
return Math.round(this * b) / b
};
Number.prototype.floor = function() {
return Math.floor(this)
};
Number.prototype.ceil = function() {
return Math.ceil(this)
};
Number.prototype.toInt = function() {
return this | 0
};
Number.prototype.toRad = function() {
return this / 180 * Math.PI
};
Number.prototype.toDeg = function() {
return 180 *
this / Math.PI
};
Array.prototype.erase = function(b) {
for (var c = this.length; c--;) this[c] === b && this.splice(c, 1);
return this
};
Array.prototype.random = function() {
return this[Math.floor(Math.random() * this.length)]
};
Function.prototype.bind = Function.prototype.bind || function(b) {
if ("function" !== typeof this) throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
var c = Array.prototype.slice.call(arguments, 1),
d = this,
e = function() {},
g = function() {
return d.apply(this instanceof e && b ?
this : b, c.concat(Array.prototype.slice.call(arguments)))
};
e.prototype = this.prototype;
g.prototype = new e;
return g
};
b.ig = {
game: null,
debug: null,
version: "1.23",
global: b,
modules: {},
resources: [],
ready: !1,
baked: !1,
nocache: "",
ua: {},
prefix: b.ImpactPrefix || "",
lib: "lib/",
_current: null,
_loadQueue: [],
_waitForOnload: 0,
$: function(b) {
return "#" == b.charAt(0) ? document.getElementById(b.substr(1)) : document.getElementsByTagName(b)
},
$new: function(b) {
return document.createElement(b)
},
copy: function(b) {
if (!b || "object" != typeof b ||
b instanceof HTMLElement || b instanceof ig.Class) return b;
if (b instanceof Array)
for (var c = [], d = 0, e = b.length; d < e; d ) c[d] = ig.copy(b[d]);
else
for (d in c = {}, b) c[d] = ig.copy(b[d]);
return c
},
merge: function(b, c) {
for (var d in c) {
var e = c[d];
if ("object" != typeof e || e instanceof HTMLElement || e instanceof ig.Class || null === e) b[d] = e;
else {
if (!b[d] || "object" != typeof b[d]) b[d] = e instanceof Array ? [] : {};
ig.merge(b[d], e)
}
}
return b
},
ksort: function(b) {
if (!b || "object" != typeof b) return [];
var c = [],
d = [],
e;
for (e in b) c.push(e);
c.sort();
for (e = 0; e < c.length; e ) d.push(b[c[e]]);
return d
},
setVendorAttribute: function(b, c, d) {
var e = c.charAt(0).toUpperCase() c.substr(1);
b[c] = "undefined" !== typeof b.imageSmoothingEnabled ? b["ms" e] = b["moz" e] = b["o" e] = d : b["ms" e] = b["moz" e] = b["webkit" e] = b["o" e] = d
},
getVendorAttribute: function(b, c) {
var d = c.charAt(0).toUpperCase() c.substr(1);
return "undefined" !== typeof b.imageSmoothingEnabled ? b[c] || b["ms" d] || b["moz" d] || b["o" d] : b[c] || b["ms" d] || b["moz" d] || b["webkit" d] || b["o" d]
},
normalizeVendorAttribute: function(b,
c) {
var d = ig.getVendorAttribute(b, c);
!b[c] && d && (b[c] = d)
},
getImagePixels: function(b, c, d, e, g) {
var j = ig.$new("canvas");
j.width = b.width;
j.height = b.height;
var t = j.getContext("2d");
ig.System.SCALE.CRISP(j, t);
var m = ig.getVendorAttribute(t, "backingStorePixelRatio") || 1;
ig.normalizeVendorAttribute(t, "getImageDataHD");
var u = b.width / m,
y = b.height / m;
j.width = Math.ceil(u);
j.height = Math.ceil(y);
t.drawImage(b, 0, 0, u, y);
return 1 === m ? t.getImageData(c, d, e, g) : t.getImageDataHD(c, d, e, g)
},
module: function(b) {
if (ig._current) throw "Module '"
ig._current.name "' defines nothing";
if (ig.modules[b] && ig.modules[b].body) throw "Module '" b "' is already defined";
ig._current = {
name: b,
requires: [],
loaded: !1,
body: null
};
ig.modules[b] = ig._current;
ig._loadQueue.push(ig._current);
return ig
},
requires: function() {
ig._current.requires = Array.prototype.slice.call(arguments);
return ig
},
defines: function(b) {
ig._current.body = b;
ig._current = null;
ig._initDOMReady()
},
addResource: function(b) {
ig.resources.push(b)
},
setNocache: function(b) {
ig.nocache = b ? "?" Date.now() : ""
},
log: function() {},
assert: function() {},
show: function() {},
mark: function() {},
_loadScript: function(b, c) {
ig.modules[b] = {
name: b,
requires: [],
loaded: !1,
body: null
};
ig._waitForOnload ;
var d = ig.prefix ig.lib b.replace(/\./g, "/") ".js" ig.nocache,
e = ig.$new("script");
e.type = "text/javascript";
e.src = d;
e.onload = function() {
ig._waitForOnload--;
ig._execModules()
};
e.onerror = function() {
throw "Failed to load module " b " at " d " required from " c;
};
ig.$("head")[0].appendChild(e)
},
_execModules: function() {
for (var b = !1, c =
0; c < ig._loadQueue.length; c ) {
for (var d = ig._loadQueue[c], e = !0, g = 0; g < d.requires.length; g ) {
var j = d.requires[g];
ig.modules[j] ? ig.modules[j].loaded || (e = !1) : (e = !1, ig._loadScript(j, d.name))
}
e && d.body && (ig._loadQueue.splice(c, 1), d.loaded = !0, d.body(), b = !0, c--)
}
if (b) ig._execModules();
else if (!ig.baked && 0 == ig._waitForOnload && 0 != ig._loadQueue.length) {
b = [];
for (c = 0; c < ig._loadQueue.length; c ) {
e = [];
j = ig._loadQueue[c].requires;
for (g = 0; g < j.length; g ) d = ig.modules[j[g]], (!d || !d.loaded) && e.push(j[g]);
b.push(ig._loadQueue[c].name
" (requires: " e.join(", ") ")")
}
throw "Unresolved (or circular?) dependencies. Most likely there's a name/path mismatch for one of the listed modules or a previous syntax error prevents a module from loading:\n" b.join("\n");
}
},
_DOMReady: function() {
if (!ig.modules["dom.ready"].loaded) {
if (!document.body) return setTimeout(ig._DOMReady, 13);
ig.modules["dom.ready"].loaded = !0;
ig._waitForOnload--;
ig._execModules()
}
return 0
},
_boot: function() {
document.location.href.match(/\?nocache/) && ig.setNocache(!0);
ig.ua.pixelRatio =
b.devicePixelRatio || 1;
ig.ua.viewport = {
width: b.innerWidth,
height: b.innerHeight
};
ig.ua.screen = {
width: b.screen.availWidth * ig.ua.pixelRatio,
height: b.screen.availHeight * ig.ua.pixelRatio
};
ig.ua.iPhone = /iPhone/i.test(navigator.userAgent);
ig.ua.iPhone4 = ig.ua.iPhone && 2 == ig.ua.pixelRatio;
ig.ua.iPad = /iPad/i.test(navigator.userAgent);
ig.ua.android = /android/i.test(navigator.userAgent);
ig.ua.winPhone = /Windows Phone/i.test(navigator.userAgent);
ig.ua.is_uiwebview = /(iPhone|iPod|iPad).*AppleWebKit(?!.*Safari)/i.test(navigator.userAgent);
ig.ua.is_safari_or_uiwebview = /(iPhone|iPod|iPad).*AppleWebKit/i.test(navigator.userAgent);
ig.ua.iOS = ig.ua.iPhone || ig.ua.iPad;
ig.ua.iOS6_tag = /OS 6_/i.test(navigator.userAgent);
ig.ua.iOS6 = (ig.ua.iPhone || ig.ua.iPad) && ig.ua.iOS6_tag;
ig.ua.iOSgt5 = ig.ua.iOS && 5 < parseInt(navigator.appVersion.match(/OS (\d )_(\d )_?(\d )?/)[1]);
ig.ua.HTCONE = /HTC_One/i.test(navigator.userAgent);
ig.ua.winPhone = /Windows Phone/i.test(navigator.userAgent);
ig.ua.Kindle = /Silk/i.test(navigator.userAgent);
ig.ua.touchDevice = "ontouchstart" in
b || b.navigator.msMaxTouchPoints;
ig.ua.mobile = ig.ua.iOS || ig.ua.android || ig.ua.iOS6 || ig.ua.winPhone || ig.ua.Kindle || /mobile/i.test(navigator.userAgent)
},
_initDOMReady: function() {
ig.modules["dom.ready"] ? ig._execModules() : (ig._boot(), ig.modules["dom.ready"] = {
requires: [],
loaded: !1,
body: null
}, ig._waitForOnload , "complete" === document.readyState ? ig._DOMReady() : (document.addEventListener("DOMContentLoaded", ig._DOMReady, !1), b.addEventListener("load", ig._DOMReady, !1)))
}
};
ig.normalizeVendorAttribute(b, "requestAnimationFrame");
if (b.requestAnimationFrame) {
var c = 1,
d = {};
b.ig.setAnimation = function(e, g) {
var j = c ;
d[j] = !0;
var r = function() {
d[j] && (b.requestAnimationFrame(r, g), e())
};
b.requestAnimationFrame(r, g);
return j
};
b.ig.clearAnimation = function(b) {
delete d[b]
}
} else b.ig.setAnimation = function(c) {
return b.setInterval(c, 1E3 / 60)
}, b.ig.clearAnimation = function(c) {
b.clearInterval(c)
};
var e = !1,
g = /xyz/.test(function() {
xyz
}) ? /\bparent\b/ : /.*/,
j = 0;
b.ig.Class = function() {};
var t = function(b) {
var c = this.prototype,
d = {},
e;
for (e in b) "function" ==
typeof b[e] && "function" == typeof c[e] && g.test(b[e]) ? (d[e] = c[e], c[e] = function(b, c) {
return function() {
var e = this.parent;
this.parent = d[b];
var g = c.apply(this, arguments);
this.parent = e;
return g
}
}(e, b[e])) : c[e] = b[e]
};
b.ig.Class.extend = function(c) {
function d() {
if (!e) {
if (this.staticInstantiate) {
var b = this.staticInstantiate.apply(this, arguments);
if (b) return b
}
for (var c in this) "object" == typeof this[c] && (this[c] = ig.copy(this[c]));
this.init && this.init.apply(this, arguments)
}
return this
}
var x = this.prototype;
e = !0;
var r = new this;
e = !1;
for (var z in c) r[z] = "function" == typeof c[z] && "function" == typeof x[z] && g.test(c[z]) ? function(b, c) {
return function() {
var d = this.parent;
this.parent = x[b];
var e = c.apply(this, arguments);
this.parent = d;
return e
}
}(z, c[z]) : c[z];
d.prototype = r;
d.prototype.constructor = d;
d.extend = b.ig.Class.extend;
d.inject = t;
d.classId = r.classId = j;
return d
};
b.ImpactMixin && ig.merge(ig, b.ImpactMixin)
})(window);
ig.baked = !0;
ig.module("impact.image").defines(function() {
ig.Image = ig.Class.extend({
data: null,
width: 0,
height: 0,
loaded: !1,
failed: !1,
loadCallback: null,
path: "",
staticInstantiate: function(b) {
return ig.Image.cache[b] || null
},
init: function(b) {
this.path = b;
this.load()
},
load: function(b) {
this.loaded ? b && b(this.path, !0) : (!this.loaded && ig.ready ? (this.loadCallback = b || null, this.data = new Image, this.data.onload = this.onload.bind(this), this.data.onerror = this.onerror.bind(this), this.data.src = ig.prefix this.path ig.nocache) : ig.addResource(this),
ig.Image.cache[this.path] = this)
},
reload: function() {
this.loaded = !1;
this.data = new Image;
this.data.onload = this.onload.bind(this);
this.data.src = this.path "?" Date.now()
},
onload: function() {
this.width = this.data.width;
this.height = this.data.height;
this.loaded = !0;
1 != ig.system.scale && this.resize(ig.system.scale);
this.loadCallback && this.loadCallback(this.path, !0)
},
onerror: function() {
this.failed = !0;
this.loadCallback && this.loadCallback(this.path, !1)
},
resize: function(b) {
var c = ig.getImagePixels(this.data, 0, 0, this.width,
this.height),
d = this.width * b,
e = this.height * b,
g = ig.$new("canvas");
g.width = d;
g.height = e;
for (var j = g.getContext("2d"), t = j.getImageData(0, 0, d, e), n = 0; n < e; n )
for (var s = 0; s < d; s ) {
var x = 4 * (Math.floor(n / b) * this.width Math.floor(s / b)),
r = 4 * (n * d s);
t.data[r] = c.data[x];
t.data[r 1] = c.data[x 1];
t.data[r 2] = c.data[x 2];
t.data[r 3] = c.data[x 3]
}
j.putImageData(t, 0, 0);
this.data = g
},
draw: function(b, c, d, e, g, j) {
if (this.loaded) {
var t = ig.system.scale;
g = (g ? g : this.width) * t;
j = (j ? j : this.height) * t;
ig.system.context.drawImage(this.data,
d ? d * t : 0, e ? e * t : 0, g, j, ig.system.getDrawPos(b), ig.system.getDrawPos(c), g, j);
ig.Image.drawCount
}
},
drawTile: function(b, c, d, e, g, j, t) {
g = g ? g : e;
if (this.loaded && !(e > this.width || g > this.height)) {
var n = ig.system.scale,
s = Math.floor(e * n),
x = Math.floor(g * n),
r = j ? -1 : 1,
z = t ? -1 : 1;
if (j || t) ig.system.context.save(), ig.system.context.scale(r, z);
ig.system.context.drawImage(this.data, Math.floor(d * e) % this.width * n, Math.floor(d * e / this.width) * g * n, s, x, ig.system.getDrawPos(b) * r - (j ? s : 0), ig.system.getDrawPos(c) * z - (t ? x : 0), s, x);
(j ||
t) && ig.system.context.restore();
ig.Image.drawCount
}
}
});
ig.Image.drawCount = 0;
ig.Image.cache = {};
ig.Image.reloadCache = function() {
for (var b in ig.Image.cache) ig.Image.cache[b].reload()
}
});
ig.baked = !0;
ig.module("impact.font").requires("impact.image").defines(function() {
ig.Font = ig.Image.extend({
widthMap: [],
indices: [],
firstChar: 32,
alpha: 1,
letterSpacing: 1,
lineSpacing: 0,
onload: function(b) {
this._loadMetrics(this.data);
this.parent(b)
},
widthForString: function(b) {
if (-1 !== b.indexOf("\n")) {
b = b.split("\n");
for (var c = 0, d = 0; d < b.length; d ) c = Math.max(c, this._widthForLine(b[d]));
return c
}
return this._widthForLine(b)
},
_widthForLine: function(b) {
for (var c = 0, d = 0; d < b.length; d ) c = this.widthMap[b.charCodeAt(d) - this.firstChar]
this.letterSpacing;
return c
},
heightForString: function(b) {
return b.split("\n").length * (this.height this.lineSpacing)
},
draw: function(b, c, d, e) {
"string" != typeof b && (b = b.toString());
if (-1 !== b.indexOf("\n")) {
b = b.split("\n");
for (var g = this.height this.lineSpacing, j = 0; j < b.length; j ) this.draw(b[j], c, d j * g, e)
} else {
if (e == ig.Font.ALIGN.RIGHT || e == ig.Font.ALIGN.CENTER) j = this._widthForLine(b), c -= e == ig.Font.ALIGN.CENTER ? j / 2 : j;
1 !== this.alpha && (ig.system.context.globalAlpha = this.alpha);
for (j = 0; j < b.length; j ) e = b.charCodeAt(j),
c = this._drawChar(e - this.firstChar, c, d);
1 !== this.alpha && (ig.system.context.globalAlpha = 1);
ig.Image.drawCount = b.length
}
},
_drawChar: function(b, c, d) {
if (!this.loaded || 0 > b || b >= this.indices.length) return 0;
var e = ig.system.scale,
g = this.widthMap[b] * e,
j = (this.height - 2) * e;
ig.system.context.drawImage(this.data, this.indices[b] * e, 0, g, j, ig.system.getDrawPos(c), ig.system.getDrawPos(d), g, j);
return this.widthMap[b] this.letterSpacing
},
_loadMetrics: function(b) {
this.height = b.height - 1;
this.widthMap = [];
this.indices = [];
for (var c = ig.getImagePixels(b, 0, b.height - 1, b.width, 1), d = 0, e = 0, g = 0; g < b.width; g ) {
var j = 4 * g 3;
127 < c.data[j] ? e : 128 > c.data[j] && e && (this.widthMap.push(e), this.indices.push(g - e), d , e = 0)
}
this.widthMap.push(e);
this.indices.push(g - e)
}
});
ig.Font.ALIGN = {
LEFT: 0,
RIGHT: 1,
CENTER: 2
}
});
ig.baked = !0;
ig.module("impact.sound").defines(function() {
ig.SoundManager = ig.Class.extend({
clips: {},
volume: 1,
format: null,
init: function() {
if (!ig.Sound.enabled || !window.Audio) ig.Sound.enabled = !1;
else {
for (var b = new Audio, c = 0; c < ig.Sound.use.length; c ) {
var d = ig.Sound.use[c];
if (b.canPlayType(d.mime)) {
this.format = d;
break
}
}
this.format || (ig.Sound.enabled = !1)
}
},
load: function(b, c, d) {
var e = ig.prefix b.replace(/[^\.] $/, this.format.ext) ig.nocache;
if (this.clips[b]) {
if (c && this.clips[b].length < ig.Sound.channels)
for (c = this.clips[b].length; c <
ig.Sound.channels; c ) {
var g = new Audio(e);
g.load();
this.clips[b].push(g)
}
return this.clips[b][0]
}
var j = new Audio(e);
d && (j.addEventListener("canplaythrough", function n(c) {
j.removeEventListener("canplaythrough", n, !1);
d(b, !0, c)
}, !1), j.addEventListener("error", function(c) {
d(b, !1, c)
}, !1));
j.preload = "auto";
j.load();
this.clips[b] = [j];
if (c)
for (c = 1; c < ig.Sound.channels; c ) g = new Audio(e), g.load(), this.clips[b].push(g);
return j
},
get: function(b) {
b = this.clips[b];
for (var c = 0, d; d = b[c ];)
if (d.paused || d.ended) return d.ended &&
(d.currentTime = 0), d;
b[0].pause();
b[0].currentTime = 0;
return b[0]
}
});
ig.Music = ig.Class.extend({
tracks: [],
namedTracks: {},
currentTrack: null,
currentIndex: 0,
random: !1,
_volume: 1,
_loop: !1,
_fadeInterval: 0,
_fadeTimer: null,
_endedCallbackBound: null,
init: function() {
this._endedCallbackBound = this._endedCallback.bind(this);
Object.defineProperty ? (Object.defineProperty(this, "volume", {
get: this.getVolume.bind(this),
set: this.setVolume.bind(this)
}), Object.defineProperty(this, "loop", {
get: this.getLooping.bind(this),
set: this.setLooping.bind(this)
})) :
this.__defineGetter__ && (this.__defineGetter__("volume", this.getVolume.bind(this)), this.__defineSetter__("volume", this.setVolume.bind(this)), this.__defineGetter__("loop", this.getLooping.bind(this)), this.__defineSetter__("loop", this.setLooping.bind(this)))
},
add: function(b, c) {
if (ig.Sound.enabled) {
var d = ig.soundManager.load(b instanceof ig.Sound ? b.path : b, !1);
d.loop = this._loop;
d.volume = this._volume;
d.addEventListener("ended", this._endedCallbackBound, !1);
this.tracks.push(d);
c && (this.namedTracks[c] = d);
this.currentTrack ||
(this.currentTrack = d)
}
},
next: function() {
this.tracks.length && (this.stop(), this.currentIndex = this.random ? Math.floor(Math.random() * this.tracks.length) : (this.currentIndex 1) % this.tracks.length, this.currentTrack = this.tracks[this.currentIndex], this.play())
},
pause: function() {
this.currentTrack && this.currentTrack.pause()
},
stop: function() {
this.currentTrack && (this.currentTrack.pause(), this.currentTrack.currentTime = 0)
},
play: function(b) {
if (b && this.namedTracks[b]) b = this.namedTracks[b], b != this.currentTrack && (this.stop(),
this.currentTrack = b);
else if (!this.currentTrack) return;
this.currentTrack.play()
},
getLooping: function() {
return this._loop
},
setLooping: function(b) {
this._loop = b;
for (var c in this.tracks) this.tracks[c].loop = b
},
getVolume: function() {
return this._volume
},
setVolume: function(b) {
this._volume = b.limit(0, 1);
for (var c in this.tracks) this.tracks[c].volume = this._volume
},
fadeOut: function(b) {
this.currentTrack && (clearInterval(this._fadeInterval), this.fadeTimer = new ig.Timer(b), this._fadeInterval = setInterval(this._fadeStep.bind(this),
50))
},
_fadeStep: function() {
var b = this.fadeTimer.delta().map(-this.fadeTimer.target, 0, 1, 0).limit(0, 1) * this._volume;
0.01 >= b ? (this.stop(), this.currentTrack.volume = this._volume, clearInterval(this._fadeInterval)) : this.currentTrack.volume = b
},
_endedCallback: function() {
this._loop ? this.play() : this.next()
}
});
ig.Sound = ig.Class.extend({
path: "",
volume: 1,
currentClip: null,
multiChannel: !0,
init: function(b, c) {
this.path = b;
this.multiChannel = !1 !== c;
this.load()
},
load: function(b) {
ig.Sound.enabled ? ig.ready ? ig.soundManager.load(this.path,
this.multiChannel, b) : ig.addResource(this) : b && b(this.path, !0)
},
play: function() {
ig.Sound.enabled && (this.currentClip = ig.soundManager.get(this.path), this.currentClip.volume = ig.soundManager.volume * this.volume, this.currentClip.play())
},
stop: function() {
this.currentClip && (this.currentClip.pause(), this.currentClip.currentTime = 0)
}
});
ig.Sound.FORMAT = {
MP3: {
ext: "mp3",
mime: "audio/mpeg"
},
M4A: {
ext: "m4a",
mime: "audio/mp4; codecs=mp4a"
},
OGG: {
ext: "ogg",
mime: "audio/ogg; codecs=vorbis"
},
WEBM: {
ext: "webm",
mime: "audio/webm; codecs=vorbis"
},
CAF: {
ext: "caf",
mime: "audio/x-caf"
}
};
ig.Sound.use = [ig.Sound.FORMAT.OGG, ig.Sound.FORMAT.MP3];
ig.Sound.channels = 4;
ig.Sound.enabled = !0
});
ig.baked = !0;
ig.module("impact.loader").requires("impact.image", "impact.font", "impact.sound").defines(function() {
ig.Loader = ig.Class.extend({
resources: [],
gameClass: null,
status: 0,
done: !1,
_unloaded: [],
_drawStatus: 0,
_intervalId: 0,
_loadCallbackBound: null,
init: function(b, c) {
this.gameClass = b;
this.resources = c;
this._loadCallbackBound = this._loadCallback.bind(this);
for (var d = 0; d < this.resources.length; d ) this._unloaded.push(this.resources[d].path)
},
load: function() {
ig.system.clear("#000");
if (this.resources.length) {
for (var b =
0; b < this.resources.length; b ) this.loadResource(this.resources[b]);
this._intervalId = setInterval(this.draw.bind(this), 16)
} else this.end()
},
loadResource: function(b) {
b.load(this._loadCallbackBound)
},
end: function() {
this.done || (this.done = !0, clearInterval(this._intervalId))
},
draw: function() {},
_loadCallback: function(b, c) {
if (c) this._unloaded.erase(b);
else throw "Failed to load resource: " b;
this.status = 1 - this._unloaded.length / this.resources.length;
0 == this._unloaded.length && setTimeout(this.end.bind(this), 250)
}
})
});
ig.baked = !0;
ig.module("impact.timer").defines(function() {
ig.Timer = ig.Class.extend({
target: 0,
base: 0,
last: 0,
pausedAt: 0,
init: function(b) {
this.last = this.base = ig.Timer.time;
this.target = b || 0
},
set: function(b) {
this.target = b || 0;
this.base = ig.Timer.time;
this.pausedAt = 0
},
reset: function() {
this.base = ig.Timer.time;
this.pausedAt = 0
},
tick: function() {
var b = ig.Timer.time - this.last;
this.last = ig.Timer.time;
return this.pausedAt ? 0 : b
},
delta: function() {
return (this.pausedAt || ig.Timer.time) - this.base - this.target
},
pause: function() {
this.pausedAt || (this.pausedAt =
ig.Timer.time)
},
unpause: function() {
this.pausedAt && (this.base = ig.Timer.time - this.pausedAt, this.pausedAt = 0)
}
});
ig.Timer._last = 0;
ig.Timer.time = Number.MIN_VALUE;
ig.Timer.timeScale = 1;
ig.Timer.maxStep = 0.05;
ig.Timer.step = function() {
var b = Date.now();
ig.Timer.time = Math.min((b - ig.Timer._last) / 1E3, ig.Timer.maxStep) * ig.Timer.timeScale;
ig.Timer._last = b
}
});
ig.baked = !0;
ig.module("impact.system").requires("impact.timer", "impact.image").defines(function() {
ig.System = ig.Class.extend({
fps: 30,
width: 320,
height: 240,
realWidth: 320,
realHeight: 240,
scale: 1,
tick: 0,
animationId: 0,
newGameClass: null,
running: !1,
delegate: null,
clock: null,
canvas: null,
context: null,
init: function(b, c, d, e, g) {
this.fps = c;
this.clock = new ig.Timer;
this.canvas = ig.$(b);
this.resize(d, e, g);
this.context = this.canvas.getContext("2d");
this.getDrawPos = ig.System.drawMode;
1 != this.scale && (ig.System.scaleMode = ig.System.SCALE.CRISP);
ig.System.scaleMode(this.canvas, this.context)
},
resize: function(b, c, d) {
this.width = b;
this.height = c;
this.scale = d || this.scale;
this.realWidth = this.width * this.scale;
this.realHeight = this.height * this.scale;
this.canvas.width = this.realWidth;
this.canvas.height = this.realHeight
},
setGame: function(b) {
this.running ? this.newGameClass = b : this.setGameNow(b)
},
setGameNow: function(b) {
ig.game = new b;
ig.system.setDelegate(ig.game)
},
setDelegate: function(b) {
if ("function" == typeof b.run) this.delegate = b, this.startRunLoop();
else throw "System.setDelegate: No run() function in object";
},
stopRunLoop: function() {
ig.clearAnimation(this.animationId);
this.running = !1
},
startRunLoop: function() {
this.stopRunLoop();
this.animationId = ig.setAnimation(this.run.bind(this), this.canvas);
this.running = !0
},
clear: function(b) {
this.context.fillStyle = b;
this.context.fillRect(0, 0, this.realWidth, this.realHeight)
},
run: function() {
ig.Timer.step();
this.tick = this.clock.tick();
this.delegate.run();
ig.input.clearPressed();
this.newGameClass && (this.setGameNow(this.newGameClass), this.newGameClass = null)
},
getDrawPos: null
});
ig.System.DRAW = {
AUTHENTIC: function(b) {
return Math.round(b) * this.scale
},
SMOOTH: function(b) {
return Math.round(b * this.scale)
},
SUBPIXEL: function(b) {
return b * this.scale
}
};
ig.System.drawMode = ig.System.DRAW.SMOOTH;
ig.System.SCALE = {
CRISP: function(b, c) {
ig.setVendorAttribute(c, "imageSmoothingEnabled", !1);
b.style.imageRendering = "-moz-crisp-edges";
b.style.imageRendering = "-o-crisp-edges";
b.style.imageRendering = "-webkit-optimize-contrast";
b.style.imageRendering = "crisp-edges";
b.style.msInterpolationMode = "nearest-neighbor"
},
SMOOTH: function(b, c) {
ig.setVendorAttribute(c, "imageSmoothingEnabled", !0);
b.style.imageRendering = "";
b.style.msInterpolationMode = ""
}
};
ig.System.scaleMode = ig.System.SCALE.SMOOTH
});
ig.baked = !0;
ig.module("impact.input").defines(function() {
ig.KEY = {
MOUSE1: -1,
MOUSE2: -3,
MWHEEL_UP: -4,
MWHEEL_DOWN: -5,
BACKSPACE: 8,
TAB: 9,
ENTER: 13,
PAUSE: 19,
CAPS: 20,
ESC: 27,
SPACE: 32,
PAGE_UP: 33,
PAGE_DOWN: 34,
END: 35,
HOME: 36,
LEFT_ARROW: 37,
UP_ARROW: 38,
RIGHT_ARROW: 39,
DOWN_ARROW: 40,
INSERT: 45,
DELETE: 46,
_0: 48,
_1: 49,
_2: 50,
_3: 51,
_4: 52,
_5: 53,
_6: 54,
_7: 55,
_8: 56,
_9: 57,
A: 65,
B: 66,
C: 67,
D: 68,
E: 69,
F: 70,
G: 71,
H: 72,
I: 73,
J: 74,
K: 75,
L: 76,
M: 77,
N: 78,
O: 79,
P: 80,
Q: 81,
R: 82,
S: 83,
T: 84,
U: 85,
V: 86,
W: 87,
X: 88,
Y: 89,
Z: 90,
NUMPAD_0: 96,
NUMPAD_1: 97,
NUMPAD_2: 98,
NUMPAD_3: 99,
NUMPAD_4: 100,
NUMPAD_5: 101,
NUMPAD_6: 102,
NUMPAD_7: 103,
NUMPAD_8: 104,
NUMPAD_9: 105,
MULTIPLY: 106,
ADD: 107,
SUBSTRACT: 109,
DECIMAL: 110,
DIVIDE: 111,
F1: 112,
F2: 113,
F3: 114,
F4: 115,
F5: 116,
F6: 117,
F7: 118,
F8: 119,
F9: 120,
F10: 121,
F11: 122,
F12: 123,
SHIFT: 16,
CTRL: 17,
ALT: 18,
PLUS: 187,
COMMA: 188,
MINUS: 189,
PERIOD: 190
};
ig.Input = ig.Class.extend({
bindings: {},
actions: {},
presses: {},
locks: {},
delayedKeyup: {},
isUsingMouse: !1,
isUsingKeyboard: !1,
isUsingAccelerometer: !1,
mouse: {
x: 0,
y: 0
},
accel: {
x: 0,
y: 0,
z: 0
},
initMouse: function() {
if (!this.isUsingMouse) {
this.isUsingMouse = !0;
var b = this.mousewheel.bind(this);
ig.system.canvas.addEventListener("mousewheel", b, !1);
ig.system.canvas.addEventListener("DOMMouseScroll", b, !1);
ig.system.canvas.addEventListener("contextmenu", this.contextmenu.bind(this), !1);
ig.system.canvas.addEventListener("mousedown", this.keydown.bind(this), !1);
ig.system.canvas.addEventListener("mouseup", this.keyup.bind(this), !1);
ig.system.canvas.addEventListener("mousemove", this.mousemove.bind(this), !1);
ig.ua.touchDevice && (ig.system.canvas.addEventListener("touchstart",
this.keydown.bind(this), !1), ig.system.canvas.addEventListener("touchend", this.keyup.bind(this), !1), ig.system.canvas.addEventListener("touchmove", this.mousemove.bind(this), !1), ig.system.canvas.addEventListener("MSPointerDown", this.keydown.bind(this), !1), ig.system.canvas.addEventListener("MSPointerUp", this.keyup.bind(this), !1), ig.system.canvas.addEventListener("MSPointerMove", this.mousemove.bind(this), !1), ig.system.canvas.style.msTouchAction = "none")
}
},
initKeyboard: function() {
this.isUsingKeyboard || (this.isUsingKeyboard = !0, window.addEventListener("keydown", this.keydown.bind(this), !1), window.addEventListener("keyup", this.keyup.bind(this), !1))
},
initAccelerometer: function() {
this.isUsingAccelerometer || window.addEventListener("devicemotion", this.devicemotion.bind(this), !1)
},
mousewheel: function(b) {
var c = this.bindings[0 < (b.wheelDelta ? b.wheelDelta : -1 * b.detail) ? ig.KEY.MWHEEL_UP : ig.KEY.MWHEEL_DOWN];
c && (this.actions[c] = !0, this.presses[c] = !0, this.delayedKeyup[c] = !0, b.stopPropagation(), b.preventDefault())
},
mousemove: function(b) {
var c =
parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth;
ig.ua.mobile && (c = ig.system.realWidth);
var c = ig.system.scale * (c / ig.system.realWidth),
d = {
left: 0,
top: 0
};
ig.system.canvas.getBoundingClientRect && (d = ig.system.canvas.getBoundingClientRect());
b = b.touches ? b.touches[0] : b;
this.mouse.x = (b.clientX - d.left) / c;
this.mouse.y = (b.clientY - d.top) / c
},
contextmenu: function(b) {
this.bindings[ig.KEY.MOUSE2] && (b.stopPropagation(), b.preventDefault())
},
keydown: function(b) {
var c = b.target.tagName;
if (!("INPUT" == c || "TEXTAREA" ==
c))
if (c = "keydown" == b.type ? b.keyCode : 2 == b.button ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1, ("touchstart" == b.type || "mousedown" == b.type) && this.mousemove(b), c = this.bindings[c]) this.actions[c] = !0, this.locks[c] || (this.presses[c] = !0, this.locks[c] = !0), b.stopPropagation(), b.preventDefault()
},
keyup: function(b) {
var c = b.target.tagName;
if (!("INPUT" == c || "TEXTAREA" == c))
if (c = this.bindings["keyup" == b.type ? b.keyCode : 2 == b.button ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1]) this.delayedKeyup[c] = !0, b.stopPropagation(), b.preventDefault()
},
devicemotion: function(b) {
this.accel =
b.accelerationIncludingGravity
},
bind: function(b, c) {
0 > b ? this.initMouse() : 0 < b && this.initKeyboard();
this.bindings[b] = c
},
bindTouch: function(b, c) {
var d = ig.$(b),
e = this;
d.addEventListener("touchstart", function(b) {
e.touchStart(b, c)
}, !1);
d.addEventListener("touchend", function(b) {
e.touchEnd(b, c)
}, !1);
d.addEventListener("MSPointerDown", function(b) {
e.touchStart(b, c)
}, !1);
d.addEventListener("MSPointerUp", function(b) {
e.touchEnd(b, c)
}, !1)
},
unbind: function(b) {
this.delayedKeyup[this.bindings[b]] = !0;
this.bindings[b] =
null
},
unbindAll: function() {
this.bindings = {};
this.actions = {};
this.presses = {};
this.locks = {};
this.delayedKeyup = {}
},
state: function(b) {
return this.actions[b]
},
pressed: function(b) {
return this.presses[b]
},
released: function(b) {
return !!this.delayedKeyup[b]
},
clearPressed: function() {
for (var b in this.delayedKeyup) this.actions[b] = !1, this.locks[b] = !1;
this.delayedKeyup = {};
this.presses = {}
},
touchStart: function(b, c) {
this.actions[c] = !0;
this.presses[c] = !0;
b.stopPropagation();
b.preventDefault();
return !1
},
touchEnd: function(b,
c) {
this.delayedKeyup[c] = !0;
b.stopPropagation();
b.preventDefault();
return !1
}
})
});
ig.baked = !0;
ig.module("impact.impact").requires("dom.ready", "impact.loader", "impact.system", "impact.input", "impact.sound").defines(function() {
ig.main = function(b, c, d, e, g, j, t) {
ig.system = new ig.System(b, d, e, g, j || 1);
ig.input = new ig.Input;
ig.soundManager = new ig.SoundManager;
ig.music = new ig.Music;
ig.ready = !0;
(new(t || ig.Loader)(c, ig.resources)).load()
}
});
ig.baked = !0;
ig.module("impact.animation").requires("impact.timer", "impact.image").defines(function() {
ig.AnimationSheet = ig.Class.extend({
width: 8,
height: 8,
image: null,
init: function(b, c, d) {
this.width = c;
this.height = d;
this.image = new ig.Image(b)
}
});
ig.Animation = ig.Class.extend({
sheet: null,
timer: null,
sequence: [],
flip: {
x: !1,
y: !1
},
pivot: {
x: 0,
y: 0
},
frame: 0,
tile: 0,
loopCount: 0,
alpha: 1,
angle: 0,
init: function(b, c, d, e) {
this.sheet = b;
this.pivot = {
x: b.width / 2,
y: b.height / 2
};
this.timer = new ig.Timer;
this.frameTime = c;
this.sequence = d;
this.stop = !!e;
this.tile = this.sequence[0]
},
rewind: function() {
this.timer.set();
this.frame = this.loopCount = 0;
this.tile = this.sequence[0];
return this
},
gotoFrame: function(b) {
this.timer.set(this.frameTime * -b - 1E-4);
this.update()
},
gotoRandomFrame: function() {
this.gotoFrame(Math.floor(Math.random() * this.sequence.length))
},
update: function() {
var b = Math.floor(this.timer.delta() / this.frameTime);
this.loopCount = Math.floor(b / this.sequence.length);
this.frame = this.stop && 0 < this.loopCount ? this.sequence.length - 1 : b % this.sequence.length;
this.tile = this.sequence[this.frame]
},
draw: function(b, c) {
var d = Math.max(this.sheet.width, this.sheet.height);
b > ig.system.width || c > ig.system.height || (0 > b d || 0 > c d) || (1 != this.alpha && (ig.system.context.globalAlpha = this.alpha), 0 == this.angle ? this.sheet.image.drawTile(b, c, this.tile, this.sheet.width, this.sheet.height, this.flip.x, this.flip.y) : (ig.system.context.save(), ig.system.context.translate(ig.system.getDrawPos(b this.pivot.x), ig.system.getDrawPos(c this.pivot.y)), ig.system.context.rotate(this.angle),
this.sheet.image.drawTile(-this.pivot.x, -this.pivot.y, this.tile, this.sheet.width, this.sheet.height, this.flip.x, this.flip.y), ig.system.context.restore()), 1 != this.alpha && (ig.system.context.globalAlpha = 1))
}
})
});
ig.baked = !0;
ig.module("impact.entity").requires("impact.animation", "impact.impact").defines(function() {
ig.Entity = ig.Class.extend({
id: 0,
settings: {},
size: {
x: 16,
y: 16
},
offset: {
x: 0,
y: 0
},
pos: {
x: 0,
y: 0
},
last: {
x: 0,
y: 0
},
vel: {
x: 0,
y: 0
},
accel: {
x: 0,
y: 0
},
friction: {
x: 0,
y: 0
},
maxVel: {
x: 100,
y: 100
},
zIndex: 0,
gravityFactor: 1,
standing: !1,
bounciness: 0,
minBounceVelocity: 40,
anims: {},
animSheet: null,
currentAnim: null,
health: 10,
type: 0,
checkAgainst: 0,
collides: 0,
_killed: !1,
slopeStanding: {
min: (44).toRad(),
max: (136).toRad()
},
init: function(b,
c, d) {
this.id = ig.Entity._lastId;
this.pos.x = this.last.x = b;
this.pos.y = this.last.y = c;
ig.merge(this, d)
},
reset: function(b, c, d) {
var e = this.constructor.prototype;
this.pos.x = b;
this.pos.y = c;
this.last.x = b;
this.last.y = c;
this.vel.x = e.vel.x;
this.vel.y = e.vel.y;
this.accel.x = e.accel.x;
this.accel.y = e.accel.y;
this.health = e.health;
this._killed = e._killed;
this.standing = e.standing;
this.type = e.type;
this.checkAgainst = e.checkAgainst;
this.collides = e.collides;
ig.merge(this, d)
},
addAnim: function(b, c, d, e) {
if (!this.animSheet) throw "No animSheet to add the animation "
b " to.";
c = new ig.Animation(this.animSheet, c, d, e);
this.anims[b] = c;
this.currentAnim || (this.currentAnim = c);
return c
},
update: function() {
this.last.x = this.pos.x;
this.last.y = this.pos.y;
this.vel.y = ig.game.gravity * ig.system.tick * this.gravityFactor;
this.vel.x = this.getNewVelocity(this.vel.x, this.accel.x, this.friction.x, this.maxVel.x);
this.vel.y = this.getNewVelocity(this.vel.y, this.accel.y, this.friction.y, this.maxVel.y);
var b = ig.game.collisionMap.trace(this.pos.x, this.pos.y, this.vel.x * ig.system.tick, this.vel.y *
ig.system.tick, this.size.x, this.size.y);
this.handleMovementTrace(b);
this.currentAnim && this.currentAnim.update()
},
getNewVelocity: function(b, c, d, e) {
return c ? (b c * ig.system.tick).limit(-e, e) : d ? (c = d * ig.system.tick, 0 < b - c ? b - c : 0 > b c ? b c : 0) : b.limit(-e, e)
},
handleMovementTrace: function(b) {
this.standing = !1;
b.collision.y && (0 < this.bounciness && Math.abs(this.vel.y) > this.minBounceVelocity ? this.vel.y *= -this.bounciness : (0 < this.vel.y && (this.standing = !0), this.vel.y = 0));
b.collision.x && (this.vel.x = 0 < this.bounciness && Math.abs(this.vel.x) >
this.minBounceVelocity ? this.vel.x * -this.bounciness : 0);
if (b.collision.slope) {
var c = b.collision.slope;
if (0 < this.bounciness) {
var d = this.vel.x * c.nx this.vel.y * c.ny;
this.vel.x = (this.vel.x - 2 * c.nx * d) * this.bounciness;
this.vel.y = (this.vel.y - 2 * c.ny * d) * this.bounciness
} else d = (this.vel.x * c.x this.vel.y * c.y) / (c.x * c.x c.y * c.y), this.vel.x = c.x * d, this.vel.y = c.y * d, c = Math.atan2(c.x, c.y), c > this.slopeStanding.min && c < this.slopeStanding.max && (this.standing = !0)
}
this.pos = b.pos
},
draw: function() {
this.currentAnim && this.currentAnim.draw(this.pos.x -
this.offset.x - ig.game._rscreen.x, this.pos.y - this.offset.y - ig.game._rscreen.y)
},
kill: function() {
ig.game.removeEntity(this)
},
receiveDamage: function(b) {
this.health -= b;
0 >= this.health && this.kill()
},
touches: function(b) {
return !(this.pos.x >= b.pos.x b.size.x || this.pos.x this.size.x <= b.pos.x || this.pos.y >= b.pos.y b.size.y || this.pos.y this.size.y <= b.pos.y)
},
distanceTo: function(b) {
var c = this.pos.x this.size.x / 2 - (b.pos.x b.size.x / 2);
b = this.pos.y this.size.y / 2 - (b.pos.y b.size.y / 2);
return Math.sqrt(c * c b * b)
},
angleTo: function(b) {
return Math.atan2(b.pos.y
b.size.y / 2 - (this.pos.y this.size.y / 2), b.pos.x b.size.x / 2 - (this.pos.x this.size.x / 2))
},
check: function() {},
collideWith: function() {},
ready: function() {},
erase: function() {}
});
ig.Entity._lastId = 0;
ig.Entity.COLLIDES = {
NEVER: 0,
LITE: 1,
PASSIVE: 2,
ACTIVE: 4,
FIXED: 8
};
ig.Entity.TYPE = {
NONE: 0,
A: 1,
B: 2,
BOTH: 3
};
ig.Entity.checkPair = function(b, c) {
b.checkAgainst & c.type && b.check(c);
c.checkAgainst & b.type && c.check(b);
b.collides && c.collides && b.collides c.collides > ig.Entity.COLLIDES.ACTIVE && ig.Entity.solveCollision(b, c)
};
ig.Entity.solveCollision =
function(b, c) {
var d = null;
if (b.collides == ig.Entity.COLLIDES.LITE || c.collides == ig.Entity.COLLIDES.FIXED) d = b;
else if (c.collides == ig.Entity.COLLIDES.LITE || b.collides == ig.Entity.COLLIDES.FIXED) d = c;
b.last.x b.size.x > c.last.x && b.last.x < c.last.x c.size.x ? (b.last.y < c.last.y ? ig.Entity.seperateOnYAxis(b, c, d) : ig.Entity.seperateOnYAxis(c, b, d), b.collideWith(c, "y"), c.collideWith(b, "y")) : b.last.y b.size.y > c.last.y && b.last.y < c.last.y c.size.y && (b.last.x < c.last.x ? ig.Entity.seperateOnXAxis(b, c, d) : ig.Entity.seperateOnXAxis(c,
b, d), b.collideWith(c, "x"), c.collideWith(b, "x"))
};
ig.Entity.seperateOnXAxis = function(b, c, d) {
var e = b.pos.x b.size.x - c.pos.x;
d ? (d.vel.x = -d.vel.x * d.bounciness (b === d ? c : b).vel.x, c = ig.game.collisionMap.trace(d.pos.x, d.pos.y, d == b ? -e : e, 0, d.size.x, d.size.y), d.pos.x = c.pos.x) : (d = (b.vel.x - c.vel.x) / 2, b.vel.x = -d, c.vel.x = d, d = ig.game.collisionMap.trace(b.pos.x, b.pos.y, -e / 2, 0, b.size.x, b.size.y), b.pos.x = Math.floor(d.pos.x), b = ig.game.collisionMap.trace(c.pos.x, c.pos.y, e / 2, 0, c.size.x, c.size.y), c.pos.x = Math.ceil(b.pos.x))
};
ig.Entity.seperateOnYAxis = function(b, c, d) {
var e = b.pos.y b.size.y - c.pos.y;
if (d) {
c = b === d ? c : b;
d.vel.y = -d.vel.y * d.bounciness c.vel.y;
var g = 0;
d == b && Math.abs(d.vel.y - c.vel.y) < d.minBounceVelocity && (d.standing = !0, g = c.vel.x * ig.system.tick);
b = ig.game.collisionMap.trace(d.pos.x, d.pos.y, g, d == b ? -e : e, d.size.x, d.size.y);
d.pos.y = b.pos.y;
d.pos.x = b.pos.x
} else ig.game.gravity && (c.standing || 0 < b.vel.y) ? (d = ig.game.collisionMap.trace(b.pos.x, b.pos.y, 0, -(b.pos.y b.size.y - c.pos.y), b.size.x, b.size.y), b.pos.y = d.pos.y, 0 < b.bounciness &&
b.vel.y > b.minBounceVelocity ? b.vel.y *= -b.bounciness : (b.standing = !0, b.vel.y = 0)) : (d = (b.vel.y - c.vel.y) / 2, b.vel.y = -d, c.vel.y = d, g = c.vel.x * ig.system.tick, d = ig.game.collisionMap.trace(b.pos.x, b.pos.y, g, -e / 2, b.size.x, b.size.y), b.pos.y = d.pos.y, b = ig.game.collisionMap.trace(c.pos.x, c.pos.y, 0, e / 2, c.size.x, c.size.y), c.pos.y = b.pos.y)
}
});
ig.baked = !0;
ig.module("impact.map").defines(function() {
ig.Map = ig.Class.extend({
tilesize: 8,
width: 1,
height: 1,
data: [
[]
],
name: null,
init: function(b, c) {
this.tilesize = b;
this.data = c;
this.height = c.length;
this.width = c[0].length;
this.pxWidth = this.width * this.tilesize;
this.pxHeight = this.height * this.tilesize
},
getTile: function(b, c) {
var d = Math.floor(b / this.tilesize),
e = Math.floor(c / this.tilesize);
return 0 <= d && d < this.width && 0 <= e && e < this.height ? this.data[e][d] : 0
},
setTile: function(b, c, d) {
b = Math.floor(b / this.tilesize);
c = Math.floor(c /
this.tilesize);
0 <= b && b < this.width && 0 <= c && c < this.height && (this.data[c][b] = d)
}
})
});
ig.baked = !0;
ig.module("impact.collision-map").requires("impact.map").defines(function() {
ig.CollisionMap = ig.Map.extend({
lastSlope: 1,
tiledef: null,
init: function(b, c, g) {
this.parent(b, c);
this.tiledef = g || ig.CollisionMap.defaultTileDef;
for (var j in this.tiledef) j | 0 > this.lastSlope && (this.lastSlope = j | 0)
},
trace: function(b, c, g, j, t, n) {
var s = {
collision: {
x: !1,
y: !1,
slope: !1
},
pos: {
x: b,
y: c
},
tile: {
x: 0,
y: 0
}
},
x = Math.ceil(Math.max(Math.abs(g), Math.abs(j)) / this.tilesize);
if (1 < x)
for (var r = g / x, z = j / x, C = 0; C < x && (r || z) && !(this._traceStep(s,
b, c, r, z, t, n, g, j, C), b = s.pos.x, c = s.pos.y, s.collision.x && (g = r = 0), s.collision.y && (j = z = 0), s.collision.slope); C );
else this._traceStep(s, b, c, g, j, t, n, g, j, 0);
return s
},
_traceStep: function(b, c, g, j, t, n, s, x, r, z) {
b.pos.x = j;
b.pos.y = t;
var C = 0;
if (j) {
var E = 0 < j ? n : 0,
m = 0 > j ? this.tilesize : 0,
C = Math.max(Math.floor(g / this.tilesize), 0),
u = Math.min(Math.ceil((g s) / this.tilesize), this.height);
j = Math.floor((b.pos.x E) / this.tilesize);
var y = Math.floor((c E) / this.tilesize);
if (0 < z || j == y || 0 > y || y >= this.width) y = -1;
if (0 <= j && j < this.width)
for (var L =
C; L < u && !(-1 != y && (C = this.data[L][y], 1 < C && C <= this.lastSlope && this._checkTileDef(b, C, c, g, x, r, n, s, y, L))); L )
if (C = this.data[L][j], 1 == C || C > this.lastSlope || 1 < C && this._checkTileDef(b, C, c, g, x, r, n, s, j, L)) {
if (1 < C && C <= this.lastSlope && b.collision.slope) break;
b.collision.x = !0;
b.tile.x = C;
c = b.pos.x = j * this.tilesize - E m;
x = 0;
break
}
}
if (t) {
E = 0 < t ? s : 0;
t = 0 > t ? this.tilesize : 0;
C = Math.max(Math.floor(b.pos.x / this.tilesize), 0);
m = Math.min(Math.ceil((b.pos.x n) / this.tilesize), this.width);
L = Math.floor((b.pos.y E) / this.tilesize);
u = Math.floor((g E) / this.tilesize);
if (0 < z || L == u || 0 > u || u >= this.height) u = -1;
if (0 <= L && L < this.height)
for (j = C; j < m && !(-1 != u && (C = this.data[u][j], 1 < C && C <= this.lastSlope && this._checkTileDef(b, C, c, g, x, r, n, s, j, u))); j )
if (C = this.data[L][j], 1 == C || C > this.lastSlope || 1 < C && this._checkTileDef(b, C, c, g, x, r, n, s, j, L)) {
if (1 < C && C <= this.lastSlope && b.collision.slope) break;
b.collision.y = !0;
b.tile.y = C;
b.pos.y = L * this.tilesize - E t;
break
}
}
},
_checkTileDef: function(b, c, g, j, t, n, s, x, r, z) {
var C = this.tiledef[c];
if (!C) return !1;
c = (C[2] -
C[0]) * this.tilesize;
var E = (C[3] - C[1]) * this.tilesize,
m = C[4];
s = g t (0 > E ? s : 0) - (r C[0]) * this.tilesize;
x = j n (0 < c ? x : 0) - (z C[1]) * this.tilesize;
if (0 < c * x - E * s) {
if (0 > t * -E n * c) return m;
r = Math.sqrt(c * c E * E);
z = E / r;
r = -c / r;
var u = s * z x * r,
C = z * u,
u = r * u;
if (C * C u * u >= t * t n * n) return m || 0.5 > c * (x - n) - E * (s - t);
b.pos.x = g t - C;
b.pos.y = j n - u;
b.collision.slope = {
x: c,
y: E,
nx: z,
ny: r
};
return !0
}
return !1
}
});
var b = 1 / 3,
c = 2 / 3;
ig.CollisionMap.defaultTileDef = {
5: [0, 1, 1, c, !0],
6: [0, c, 1, b, !0],
7: [0, b, 1, 0, !0],
3: [0, 1, 1, 0.5, !0],
4: [0, 0.5, 1, 0, !0],
2: [0,
1, 1, 0, !0
],
10: [0.5, 1, 1, 0, !0],
21: [0, 1, 0.5, 0, !0],
32: [c, 1, 1, 0, !0],
43: [b, 1, c, 0, !0],
54: [0, 1, b, 0, !0],
27: [0, 0, 1, b, !0],
28: [0, b, 1, c, !0],
29: [0, c, 1, 1, !0],
25: [0, 0, 1, 0.5, !0],
26: [0, 0.5, 1, 1, !0],
24: [0, 0, 1, 1, !0],
11: [0, 0, 0.5, 1, !0],
22: [0.5, 0, 1, 1, !0],
33: [0, 0, b, 1, !0],
44: [b, 0, c, 1, !0],
55: [c, 0, 1, 1, !0],
16: [1, b, 0, 0, !0],
17: [1, c, 0, b, !0],
18: [1, 1, 0, c, !0],
14: [1, 0.5, 0, 0, !0],
15: [1, 1, 0, 0.5, !0],
13: [1, 1, 0, 0, !0],
8: [0.5, 1, 0, 0, !0],
19: [1, 1, 0.5, 0, !0],
30: [b, 1, 0, 0, !0],
41: [c, 1, b, 0, !0],
52: [1, 1, c, 0, !0],
38: [1, c, 0, 1, !0],
39: [1, b, 0, c, !0],
40: [1, 0,
0, b, !0
],
36: [1, 0.5, 0, 1, !0],
37: [1, 0, 0, 0.5, !0],
35: [1, 0, 0, 1, !0],
9: [1, 0, 0.5, 1, !0],
20: [0.5, 0, 0, 1, !0],
31: [1, 0, c, 1, !0],
42: [c, 0, b, 1, !0],
53: [b, 0, 0, 1, !0],
12: [0, 0, 1, 0, !1],
23: [1, 1, 0, 1, !1],
34: [1, 0, 1, 1, !1],
45: [0, 1, 0, 0, !1]
};
ig.CollisionMap.staticNoCollision = {
trace: function(b, c, g, j) {
return {
collision: {
x: !1,
y: !1,
slope: !1
},
pos: {
x: b g,
y: c j
},
tile: {
x: 0,
y: 0
}
}
}
}
});
ig.baked = !0;
ig.module("impact.background-map").requires("impact.map", "impact.image").defines(function() {
ig.BackgroundMap = ig.Map.extend({
tiles: null,
scroll: {
x: 0,
y: 0
},
distance: 1,
repeat: !1,
tilesetName: "",
foreground: !1,
enabled: !0,
preRender: !1,
preRenderedChunks: null,
chunkSize: 512,
debugChunks: !1,
anims: {},
init: function(b, c, d) {
this.parent(b, c);
this.setTileset(d)
},
setTileset: function(b) {
this.tilesetName = b instanceof ig.Image ? b.path : b;
this.tiles = new ig.Image(this.tilesetName);
this.preRenderedChunks = null
},
setScreenPos: function(b,
c) {
this.scroll.x = b / this.distance;
this.scroll.y = c / this.distance
},
preRenderMapToChunks: function() {
var b = this.width * this.tilesize * ig.system.scale,
c = this.height * this.tilesize * ig.system.scale;
this.chunkSize = Math.min(Math.max(b, c), this.chunkSize);
var d = Math.ceil(b / this.chunkSize),
e = Math.ceil(c / this.chunkSize);
this.preRenderedChunks = [];
for (var g = 0; g < e; g ) {
this.preRenderedChunks[g] = [];
for (var j = 0; j < d; j ) this.preRenderedChunks[g][j] = this.preRenderChunk(j, g, j == d - 1 ? b - j * this.chunkSize : this.chunkSize, g == e - 1 ?
c - g * this.chunkSize : this.chunkSize)
}
},
preRenderChunk: function(b, c, d, e) {
var g = d / this.tilesize / ig.system.scale 1,
j = e / this.tilesize / ig.system.scale 1,
t = b * this.chunkSize / ig.system.scale % this.tilesize,
n = c * this.chunkSize / ig.system.scale % this.tilesize;
b = Math.floor(b * this.chunkSize / this.tilesize / ig.system.scale);
c = Math.floor(c * this.chunkSize / this.tilesize / ig.system.scale);
var s = ig.$new("canvas");
s.width = d;
s.height = e;
s.retinaResolutionEnabled = !1;
e = s.getContext("2d");
ig.System.scaleMode(s, e);
d = ig.system.context;
ig.system.context = e;
for (e = 0; e < g; e )
for (var x = 0; x < j; x )
if (e b < this.width && x c < this.height) {
var r = this.data[x c][e b];
r && this.tiles.drawTile(e * this.tilesize - t, x * this.tilesize - n, r - 1, this.tilesize)
}
ig.system.context = d;
return s
},
draw: function() {
this.tiles.loaded && this.enabled && (this.preRender ? this.drawPreRendered() : this.drawTiled())
},
drawPreRendered: function() {
this.preRenderedChunks || this.preRenderMapToChunks();
var b = ig.system.getDrawPos(this.scroll.x),
c = ig.system.getDrawPos(this.scroll.y);
if (this.repeat) var d =
this.width * this.tilesize * ig.system.scale,
b = (b % d d) % d,
d = this.height * this.tilesize * ig.system.scale,
c = (c % d d) % d;
var d = Math.max(Math.floor(b / this.chunkSize), 0),
e = Math.max(Math.floor(c / this.chunkSize), 0),
g = Math.ceil((b ig.system.realWidth) / this.chunkSize),
j = Math.ceil((c ig.system.realHeight) / this.chunkSize),
t = this.preRenderedChunks[0].length,
n = this.preRenderedChunks.length;
this.repeat || (g = Math.min(g, t), j = Math.min(j, n));
for (var s = 0; e < j; e ) {
for (var x = 0, r = d; r < g; r ) {
var z = this.preRenderedChunks[e % n][r % t],
C = -b r * this.chunkSize - x,
E = -c e * this.chunkSize - s;
ig.system.context.drawImage(z, C, E);
ig.Image.drawCount ;
this.debugChunks && (ig.system.context.strokeStyle = "#f0f", ig.system.context.strokeRect(C, E, this.chunkSize, this.chunkSize));
this.repeat && z.width < this.chunkSize && C z.width < ig.system.realWidth && (x = this.chunkSize - z.width, g )
}
this.repeat && z.height < this.chunkSize && E z.height < ig.system.realHeight && (s = this.chunkSize - z.height, j )
}
},
drawTiled: function() {
for (var b = 0, c = null, d = (this.scroll.x / this.tilesize).toInt(),
e = (this.scroll.y / this.tilesize).toInt(), g = this.scroll.x % this.tilesize, j = this.scroll.y % this.tilesize, t = -g - this.tilesize, g = ig.system.width this.tilesize - g, n = ig.system.height this.tilesize - j, s = -1, j = -j - this.tilesize; j < n; s , j = this.tilesize) {
var x = s e;
if (x >= this.height || 0 > x) {
if (!this.repeat) continue;
x = (x % this.height this.height) % this.height
}
for (var r = -1, z = t; z < g; r , z = this.tilesize) {
b = r d;
if (b >= this.width || 0 > b) {
if (!this.repeat) continue;
b = (b % this.width this.width) % this.width
}
if (b = this.data[x][b])(c = this.anims[b -
1]) ? c.draw(z, j) : this.tiles.drawTile(z, j, b - 1, this.tilesize)
}
}
}
})
});
ig.baked = !0;
ig.module("impact.game").requires("impact.impact", "impact.entity", "impact.collision-map", "impact.background-map").defines(function() {
ig.Game = ig.Class.extend({
clearColor: "#000000",
gravity: 0,
screen: {
x: 0,
y: 0
},
_rscreen: {
x: 0,
y: 0
},
entities: [],
namedEntities: {},
collisionMap: ig.CollisionMap.staticNoCollision,
backgroundMaps: [],
backgroundAnims: {},
autoSort: !1,
sortBy: null,
cellSize: 64,
_deferredKill: [],
_levelToLoad: null,
_doSortEntities: !1,
staticInstantiate: function() {
this.sortBy = this.sortBy || ig.Game.SORT.Z_INDEX;
ig.game = this;
return null
},
loadLevel: function(b) {
this.screen = {
x: 0,
y: 0
};
this.entities = [];
this.namedEntities = {};
for (var c = 0; c < b.entities.length; c ) {
var d = b.entities[c];
this.spawnEntity(d.type, d.x, d.y, d.settings)
}
this.sortEntities();
this.collisionMap = ig.CollisionMap.staticNoCollision;
this.backgroundMaps = [];
for (c = 0; c < b.layer.length; c )
if (d = b.layer[c], "collision" == d.name) this.collisionMap = new ig.CollisionMap(d.tilesize, d.data);
else {
var e = new ig.BackgroundMap(d.tilesize, d.data, d.tilesetName);
e.anims = this.backgroundAnims[d.tilesetName] || {};
e.repeat = d.repeat;
e.distance = d.distance;
e.foreground = !!d.foreground;
e.preRender = !!d.preRender;
e.name = d.name;
this.backgroundMaps.push(e)
}
for (c = 0; c < this.entities.length; c ) this.entities[c].ready()
},
loadLevelDeferred: function(b) {
this._levelToLoad = b
},
getMapByName: function(b) {
if ("collision" == b) return this.collisionMap;
for (var c = 0; c < this.backgroundMaps.length; c )
if (this.backgroundMaps[c].name == b) return this.backgroundMaps[c];
return null
},
getEntityByName: function(b) {
return this.namedEntities[b]
},
getEntitiesByType: function(b) {
b =
"string" === typeof b ? ig.global[b] : b;
for (var c = [], d = 0; d < this.entities.length; d ) {
var e = this.entities[d];
e instanceof b && !e._killed && c.push(e)
}
return c
},
spawnEntity: function(b, c, d, e) {
var g = "string" === typeof b ? ig.global[b] : b;
if (!g) throw "Can't spawn entity of type " b;
b = new g(c, d, e || {});
this.entities.push(b);
b.name && (this.namedEntities[b.name] = b);
return b
},
sortEntities: function() {
this.entities.sort(this.sortBy)
},
sortEntitiesDeferred: function() {
this._doSortEntities = !0
},
removeEntity: function(b) {
b.name &&
delete this.namedEntities[b.name];
b._killed = !0;
b.type = ig.Entity.TYPE.NONE;
b.checkAgainst = ig.Entity.TYPE.NONE;
b.collides = ig.Entity.COLLIDES.NEVER;
this._deferredKill.push(b)
},
run: function() {
this.update();
this.draw()
},
update: function() {
this._levelToLoad && (this.loadLevel(this._levelToLoad), this._levelToLoad = null);
this.updateEntities();
this.checkEntities();
for (var b = 0; b < this._deferredKill.length; b ) this._deferredKill[b].erase(), this.entities.erase(this._deferredKill[b]);
this._deferredKill = [];
if (this._doSortEntities ||
this.autoSort) this.sortEntities(), this._doSortEntities = !1;
for (var c in this.backgroundAnims) {
var b = this.backgroundAnims[c],
d;
for (d in b) b[d].update()
}
},
updateEntities: function() {
for (var b = 0; b < this.entities.length; b ) {
var c = this.entities[b];
c._killed || c.update()
}
},
draw: function() {
this.clearColor && ig.system.clear(this.clearColor);
this._rscreen.x = ig.system.getDrawPos(this.screen.x) / ig.system.scale;
this._rscreen.y = ig.system.getDrawPos(this.screen.y) / ig.system.scale;
var b;
for (b = 0; b < this.backgroundMaps.length; b ) {
var c =
this.backgroundMaps[b];
if (c.foreground) break;
c.setScreenPos(this.screen.x, this.screen.y);
c.draw()
}
this.drawEntities();
for (b; b < this.backgroundMaps.length; b ) c = this.backgroundMaps[b], c.setScreenPos(this.screen.x, this.screen.y), c.draw()
},
drawEntities: function() {
for (var b = 0; b < this.entities.length; b ) this.entities[b].draw()
},
checkEntities: function() {
for (var b = {}, c = 0; c < this.entities.length; c ) {
var d = this.entities[c];
if (!(d.type == ig.Entity.TYPE.NONE && d.checkAgainst == ig.Entity.TYPE.NONE && d.collides == ig.Entity.COLLIDES.NEVER))
for (var e = {}, g = Math.floor(d.pos.y / this.cellSize), j = Math.floor((d.pos.x d.size.x) / this.cellSize) 1, t = Math.floor((d.pos.y d.size.y) / this.cellSize) 1, n = Math.floor(d.pos.x / this.cellSize); n < j; n )
for (var s = g; s < t; s )
if (b[n])
if (b[n][s]) {
for (var x = b[n][s], r = 0; r < x.length; r ) d.touches(x[r]) && !e[x[r].id] && (e[x[r].id] = !0, ig.Entity.checkPair(d, x[r]));
x.push(d)
} else b[n][s] = [d];
else b[n] = {}, b[n][s] = [d]
}
}
});
ig.Game.SORT = {
Z_INDEX: function(b, c) {
return b.zIndex - c.zIndex
},
POS_X: function(b, c) {
return b.pos.x b.size.x - (c.pos.x
c.size.x)
},
POS_Y: function(b, c) {
return b.pos.y b.size.y - (c.pos.y c.size.y)
}
}
});
ig.baked = !0;
ig.module("plugins.patches.webkit-image-smoothing-patch").defines(function() {
ig.System && (ig.System.SCALE = {
CRISP: function(b, c) {
c.imageSmoothingEnabled = c.msImageSmoothingEnabled = c.mozImageSmoothingEnabled = c.oImageSmoothingEnabled = !1;
b.style.imageRendering = "-moz-crisp-edges";
b.style.imageRendering = "-o-crisp-edges";
b.style.imageRendering = "-webkit-optimize-contrast";
b.style.imageRendering = "crisp-edges";
b.style.msInterpolationMode = "nearest-neighbor"
},
SMOOTH: function(b, c) {
c.imageSmoothingEnabled = c.msImageSmoothingEnabled =
c.mozImageSmoothingEnabled = c.oImageSmoothingEnabled = !0;
b.style.imageRendering = "";
b.style.msInterpolationMode = ""
}
}, ig.System.scaleMode = ig.System.SCALE.SMOOTH)
});
ig.baked = !0;
ig.module("plugins.patches.windowfocus-onMouseDown-patch").defines(function() {
var b = !1;
try {
b = window.self !== window.top, !1 === b && (b = 0 < window.frames.length)
} catch (c) {
b = !0
}
ig.Input.inject({
keydown: function(c) {
var e = c.target.tagName;
if (!("INPUT" == e || "TEXTAREA" == e))
if (e = "keydown" == c.type ? c.keyCode : 2 == c.button ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1, b && 0 > e && window.focus(), ("touchstart" == c.type || "mousedown" == c.type) && this.mousemove(c), e = this.bindings[e]) this.actions[e] = !0, this.locks[e] || (this.presses[e] = !0, this.locks[e] = !0), c.stopPropagation(), c.preventDefault()
}
})
});
ig.baked = !0;
ig.module("plugins.handlers.dom-handler").defines(function() {
ig.DomHandler = ig.Class.extend({
JQUERYAVAILABLE: !1,
init: function() {
this.JQUERYAVAILABLE = this._jqueryAvailable()
},
_jqueryAvailable: function() {
return "undefined" !== typeof jQuery
},
addEvent: function(b, c, d, e) {
if (this.JQUERYAVAILABLE) b.on(c, d);
else b.addEventListener(c, d, e)
},
create: function(b) {
return this.JQUERYAVAILABLE ? $("<" b ">") : ig.$new(b)
},
getElementByClass: function(b) {
return this.JQUERYAVAILABLE ? $("." b) : document.getElementsByClassName(b)
},
getElementById: function(b) {
return this.JQUERYAVAILABLE ? 0 < $(b).length ? $(b) : null : ig.$(b)
},
appendChild: function(b, c) {
this.JQUERYAVAILABLE ? b.append(c) : b.appendChild(c)
},
appendToBody: function(b) {
this.JQUERYAVAILABLE ? $("body").append(b) : document.body.appendChild(b)
},
resize: function(b, c, d) {
if (this.JQUERYAVAILABLE) b.width(c.toFixed(2)), b.height(d.toFixed(2));
else {
var e = b.style.visibility;
c = "width:" c.toFixed(2) "px; height:" d.toFixed(2) "px;";
this.attr(b, "style", c);
b.style.visibility = e
}
},
resizeOffsetLeft: function(b,
c, d, e) {
if (this.JQUERYAVAILABLE) b.width(c.toFixed(2)), b.height(d.toFixed(2)), b.css("left", e);
else {
var g = b.style.visibility;
c = "width:" c.toFixed(2) "px; height:" d.toFixed(2) "px; left: " e.toFixed(2) "px;";
this.attr(b, "style", c);
b.style.visibility = g
}
},
css: function(b, c) {
if (this.JQUERYAVAILABLE) b.css(c);
else {
var d = "",
e;
for (e in c) d = e ":" c[e] ";";
this.attr(b, "style", d)
}
},
getOffsets: function(b) {
return this.JQUERYAVAILABLE ? (b = b.offset(), {
left: b.left,
top: b.top
}) : {
left: b.offsetLeft,
top: b.offsetTop
}
},
attr: function(b,
c, d) {
if ("undefined" === typeof d) return this.JQUERYAVAILABLE ? b.attr(c) : b.getAttribute(c);
this.JQUERYAVAILABLE ? b.attr(c, d) : b.setAttribute(c, d)
},
show: function(b) {
this.JQUERYAVAILABLE ? (b.show(), b.css("visibility", "visible")) : b && (b.style ? b.style.visibility = "visible" : b[0] && (b[0].style.visibility = "visible"))
},
hide: function(b) {
this.JQUERYAVAILABLE ? (b.hide(), b.css("visibility", "hidden")) : b && (b.style ? b.style.visibility = "hidden" : b[0] && (b[0].style.visibility = "hidden"))
},
getQueryVariable: function(b) {
for (var c =
window.location.search.substring(1).split("&"), d = 0; d < c.length; d ) {
var e = c[d].split("=");
if (decodeURIComponent(e[0]) == b) return decodeURIComponent(e[1])
}
},
forcedDeviceDetection: function() {
var b = this.getQueryVariable("device");
if (b) switch (b) {
case "mobile":
console.log("serving mobile version ...");
ig.ua.mobile = !0;
break;
case "desktop":
console.log("serving desktop version ...");
ig.ua.mobile = !1;
break;
default:
console.log("serving universal version ...")
} else console.log("serving universal version ...")
},
forcedDeviceRotation: function() {
var b = this.getQueryVariable("force-rotate");
if (b) switch (b) {
case "portrait":
console.log("force rotate to portrait");
window.orientation = 0;
break;
case "landscape":
console.log("force rotate to horizontal");
window.orientation = 90;
break;
default:
alert("wrong command/type in param force-rotate. Defaulting value to portrait"), window.orientation = 0
}
}
})
});
ig.baked = !0;
ig.module("plugins.data.vector").defines(function() {
Vector2 = ig.Class.extend({
x: null,
y: null,
valType: "number",
init: function(b, c) {
typeof b === this.valType && typeof c === this.valType && (this.x = b, this.y = c)
},
row: function(b) {
typeof b === this.valType && (this.y = b);
return this.y
},
col: function(b) {
typeof b === this.valType && (this.x = b);
return this.x
}
})
});
ig.baked = !0;
ig.module("plugins.handlers.size-handler").requires("plugins.data.vector").defines(function() {
ig.SizeHandler = ig.Class.extend({
portraitMode: !0,
desktop: {
actualSize: new Vector2(window.innerWidth, window.innerHeight),
actualResolution: new Vector2(480, 640)
},
mobile: {
actualSize: new Vector2(window.innerWidth, window.innerHeight),
actualResolution: new Vector2(480, 640)
},
windowSize: new Vector2(window.innerWidth, window.innerHeight),
scaleRatioMultiplier: new Vector2(1, 1),
sizeRatio: new Vector2(1, 1),
scale: 1,
domHandler: null,
dynamicClickableEntityDivs: {},
coreDivsToResize: ["#canvas", "#play", "#orientate"],
adsToResize: {
},
init: function(b) {
this.domHandler = b;
if ("undefined" === typeof b) throw "undefined Dom Handler for Size Handler";
this.sizeCalcs();
this.eventListenerSetup();
this.samsungFix()
},
sizeCalcs: function() {
this.windowSize = new Vector2(window.innerWidth,
window.innerHeight);
if (ig.ua.mobile) {
this.mobile.actualSize = new Vector2(window.innerWidth, window.innerHeight);
var b = new Vector2(this.mobile.actualResolution.x, this.mobile.actualResolution.y);
this.scaleRatioMultiplier = new Vector2(this.mobile.actualSize.x / b.x, this.mobile.actualSize.y / b.y);
var c = Math.min(this.scaleRatioMultiplier.x, this.scaleRatioMultiplier.y);
this.mobile.actualSize.x = b.x * this.scaleRatioMultiplier.x;
this.mobile.actualSize.y = b.y * this.scaleRatioMultiplier.y
} else this.desktop.actualSize =
new Vector2(window.innerWidth, window.innerHeight), b = new Vector2(this.desktop.actualResolution.x, this.desktop.actualResolution.y), this.scaleRatioMultiplier = new Vector2(this.desktop.actualSize.x / b.x, this.desktop.actualSize.y / b.y), c = Math.min(this.scaleRatioMultiplier.x, this.scaleRatioMultiplier.y), this.desktop.actualSize.x = b.x * c, this.desktop.actualSize.y = b.y * c;
this.sizeRatio.x = window.innerWidth / this.mobile.actualResolution.x;
this.sizeRatio.y = window.innerHeight / this.mobile.actualResolution.y
},
resizeLayers: function() {
for (var b =
0; b < this.coreDivsToResize.length; b ) {
var c = ig.domHandler.getElementById(this.coreDivsToResize[b]);
ig.ua.mobile ? ig.domHandler.resize(c, Math.floor(ig.sizeHandler.mobile.actualSize.x), Math.floor(ig.sizeHandler.mobile.actualSize.y)) : ig.domHandler.resizeOffsetLeft(c, Math.floor(ig.sizeHandler.desktop.actualSize.x), Math.floor(ig.sizeHandler.desktop.actualSize.y), Math.floor(ig.sizeHandler.windowSize.x / 2 - ig.sizeHandler.desktop.actualSize.x / 2))
}
for (var d in this.adsToResize) {
var b = ig.domHandler.getElementById("#"
d),
c = ig.domHandler.getElementById("#" d "-Box"),
e = (window.innerWidth - this.adsToResize[d]["box-width"]) / 2 "px",
g = (window.innerHeight - this.adsToResize[d]["box-height"]) / 2 "px";
b && ig.domHandler.css(b, {
width: window.innerWidth,
height: window.innerHeight
});
c && ig.domHandler.css(c, {
left: e,
top: g
})
}
for (d in this.dynamicClickableEntityDivs) {
c = Math.min(ig.sizeHandler.scaleRatioMultiplier.x, ig.sizeHandler.scaleRatioMultiplier.y);
b = ig.domHandler.getElementById("#" d);
if (ig.ua.mobile) var j = this.dynamicClickableEntityDivs[d].entity_pos_x,
t = this.dynamicClickableEntityDivs[d].entity_pos_y,
g = this.dynamicClickableEntityDivs[d].width,
e = this.dynamicClickableEntityDivs[d].height,
n = Math.floor(j * this.scaleRatioMultiplier.x) "px",
t = Math.floor(t * this.scaleRatioMultiplier.y) "px",
g = Math.floor(g * this.scaleRatioMultiplier.x) "px",
c = Math.floor(e * this.scaleRatioMultiplier.y) "px";
else var e = ig.domHandler.getElementById("#canvas"),
e = ig.domHandler.getOffsets(e),
n = e.left,
s = e.top,
j = this.dynamicClickableEntityDivs[d].entity_pos_x,
t = this.dynamicClickableEntityDivs[d].entity_pos_y,
g = this.dynamicClickableEntityDivs[d].width,
e = this.dynamicClickableEntityDivs[d].height,
n = Math.floor(n j * c) "px",
t = Math.floor(s t * c) "px",
g = Math.floor(g * c) "px",
c = Math.floor(e * c) "px";
ig.domHandler.css(b, {
"float": "left",
position: "absolute",
left: n,
top: t,
width: g,
height: c,
"z-index": 3
})
}
},
resize: function() {
this.sizeCalcs();
this.resizeLayers()
},
reorient: function() {
if (ig.ua.mobile) {
var b = this.portraitMode ? window.innerHeight < window.innerWidth : window.innerHeight > window.innerWidth,
c = this.domHandler.getElementById("#orientate"),
d = this.domHandler.getElementById("#game");
b ? (this.domHandler.show(c), this.domHandler.hide(d)) : (this.domHandler.show(d), this.domHandler.hide(c))
}
ig.ua.mobile ? (this.resize(), this.resizeAds()) : this.resize()
},
resizeAds: function() {
for (var b in this.adsToResize) {
var c = ig.domHandler.getElementById("#" b),
d = ig.domHandler.getElementById("#" b "-Box"),
e = (window.innerWidth - this.adsToResize[b]["box-width"]) / 2 "px",
g = (window.innerHeight - this.adsToResize[b]["box-height"]) / 2 "px";
c && ig.domHandler.css(c, {
width: window.innerWidth,
height: window.innerHeight
});
d && ig.domHandler.css(d, {
left: e,
top: g
})
}
},
samsungFix: function() {
ig.ua.android && !(4.2 > parseFloat(navigator.userAgent.slice(navigator.userAgent.indexOf("Android") 8, navigator.userAgent.indexOf("Android") 11))) && (!(0 > navigator.userAgent.indexOf("GT")) && !(0 < navigator.userAgent.indexOf("Chrome")) && !(0 < navigator.userAgent.indexOf("Firefox"))) && (document.addEventListener("touchstart", function(b) {
b.preventDefault();
return !1
}, !1), document.addEventListener("touchmove", function(b) {
b.preventDefault();
return !1
}, !1), document.addEventListener("touchend", function(b) {
b.preventDefault();
return !1
}, !1))
},
eventListenerSetup: function() {
window.addEventListener("resize", function() {
this.reorient()
}.bind(this), !1);
window.addEventListener("orientationchange", function() {
this.reorient()
}.bind(this), !1);
document.ontouchmove = function(b) {
window.scrollTo(0, 1);
b.preventDefault()
}
}
})
});
ig.baked = !0;
ig.module("plugins.handlers.api-handler").defines(function() {
ig.ApiHandler = ig.Class.extend({
apiAvailable: {
MJSPreroll: function() {
ig.ua.mobile && ig.domHandler.JQUERYAVAILABLE
},
MJSHeader: function() {
ig.ua.mobile && ig.domHandler.JQUERYAVAILABLE
},
MJSFooter: function() {
ig.ua.mobile && ig.domHandler.JQUERYAVAILABLE
},
MJSEnd: function() {
ig.ua.mobile && ig.domHandler.JQUERYAVAILABLE
}
},
run: function(b, c) {
if (this.apiAvailable[b]) this.apiAvailable[b](c)
}
})
});
ig.baked = !0;
ig.module("plugins.audio.sound-player").defines(function() {
SoundPlayer = ig.Class.extend({
tagName: "SoundPlayer",
muteFlag: !1,
debug: !1,
init: function() {
this.debug && console.log(this.tagName)
},
play: function(b) {
this.debug && console.log("play sound ", b)
},
stop: function() {
this.debug && console.log("stop sound ")
},
volume: function() {
this.debug && console.log("set volume")
},
mute: function(b) {
this.debug && console.log("mute");
"undefined" === typeof b ? this.muteFlag = !0 : b.flagChange && (this.muteFlag = !0)
},
unmute: function(b) {
this.debug &&
console.log("unmute");
"undefined" === typeof b ? this.muteFlag = !1 : b.flagChange && (this.muteFlag = !1)
}
})
});
ig.baked = !0;
ig.module("plugins.audio.impact-music-player").requires("plugins.audio.sound-player").defines(function() {
ImpactMusicPlayer = SoundPlayer.extend({
tagName: "ImpactMusicPlayer",
bgmPlaying: !1,
soundList: {},
init: function(b, c) {
this.parent(b, c);
for (var d in b) this.soundList[d] = d, ig.music.add(b[d].path ".*", d);
c && c.loop && (ig.music.loop = c.loop)
},
play: function(b) {
this.muteFlag || (this.bgmPlaying = !0, "undefined" === typeof b ? ig.music.play(b) : ig.music.play())
},
stop: function() {
this.bgmPlaying = !1;
ig.music.pause()
},
volume: function(b) {
console.log("impactmusic:",
b);
ig.music.volume = 0 > b ? 0 : isNaN(b) ? 1 : 1 < b ? 1 : b
},
getVolume: function() {
return ig.music.volume
},
mute: function(b) {
this.parent(b);
this.bgmPlaying && this.stop()
},
unmute: function(b) {
this.parent(b);
this.play()
}
})
});
ig.baked = !0;
ig.module("plugins.audio.impact-sound-player").requires("plugins.audio.sound-player").defines(function() {
ImpactSoundPlayer = SoundPlayer.extend({
tagName: "ImpactSoundPlayer",
soundList: {},
init: function(b, c) {
this.parent(b, c);
for (var d in b) {
var e = new ig.Sound(b[d].path ".*");
this.soundList[d] = e
}
},
play: function(b) {
this.muteFlag || ("object" === typeof b ? (console.log(b " exists"), b.play()) : "string" === typeof b && this.soundList[b].play())
},
stop: function(b) {
this.parent(b);
b.stop()
},
volume: function(b) {
ig.soundManager.volume =
0 > b ? 0 : isNaN(b) ? 1 : 1 < b ? 1 : b
},
getVolume: function() {
return ig.soundManager.volume
},
mute: function(b) {
this.parent(b);
ig.Sound.enabled = !1
},
unmute: function(b) {
this.parent(b);
ig.Sound.enabled = !0
}
})
});
ig.baked = !0;
ig.module("plugins.audio.howler-player").requires("plugins.audio.sound-player").defines(function() {
HowlerPlayer = SoundPlayer.extend({
tagName: "HowlerPlayer",
soundList: {},
init: function(b, c) {
this.parent(b, c);
for (var d in b) {
var e = b[d].path,
e = new Howl({
urls: [e "." ig.Sound.FORMAT.OGG.ext, e "." ig.Sound.FORMAT.MP3.ext]
});
this.soundList[d] = e
}
},
play: function(b) {
this.muteFlag || ("object" === typeof b ? b.play() : "string" === typeof b && this.soundList[b].play())
},
stop: function(b) {
this.parent(b);
b.stop()
},
volume: function(b) {
for (var c in this.soundList) {
if (0 >
b) {
this.soundList[c].volume(0);
break
}
isNaN(b) ? this.soundList[c].volume(1) : 1 < b ? this.soundList[c].volume(1) : this.soundList[c].volume(b)
}
},
getVolume: function() {
for (var b in this.soundList) return this.soundList[b].volume()
},
mute: function(b) {
this.parent(b);
Howler.mute()
},
unmute: function(b) {
this.parent(b);
Howler.unmute()
}
})
});
ig.baked = !0;
ig.module("plugins.audio.howler-music-player").requires("plugins.audio.sound-player").defines(function() {
HowlerMusicPlayer = SoundPlayer.extend({
tagName: "HowlerMusicPlayer",
bgmPlaying: !1,
soundList: {},
init: function(b, c) {
this.parent(b, c);
for (var d in b) {
var e = b[d].path,
e = new Howl({
urls: [e "." ig.Sound.FORMAT.OGG.ext, e "." ig.Sound.FORMAT.MP3.ext],
loop: !0,
autoplay: !1,
onend: function() {}.bind(this)
});
this.soundList[d] = e
}
},
play: function(b) {
if (!this.muteFlag && !this.bgmPlaying)
if ("object" === typeof b) this.bgmPlaying = !0, b.play();
else if ("string" === typeof b) this.bgmPlaying = !0, this.soundList[b].play();
else
for (var c in this.soundList) {
this.soundList[c].play();
this.bgmPlaying = !0;
break
}
},
stop: function(b) {
this.parent(b);
if (this.bgmPlaying) {
for (var c in this.soundList) this.soundList[c].stop();
this.bgmPlaying = !1
}
},
volume: function(b) {
for (var c in this.soundList) {
if (0 > b) {
this.soundList[c].volume(0);
break
}
isNaN(b) ? this.soundList[c].volume(1) : 1 < b ? this.soundList[c].volume(1) : this.soundList[c].volume(b)
}
},
getVolume: function() {
for (var b in this.soundList) return this.soundList[b].volume()
},
mute: function(b) {
this.parent(b);
Howler.mute()
},
unmute: function(b) {
this.parent(b);
Howler.unmute()
}
})
});
ig.baked = !0;
ig.module("plugins.audio.jukebox-player").requires("plugins.audio.sound-player").defines(function() {
JukeboxPlayer = SoundPlayer.extend({
tagName: "JukeboxPlayer",
bgmPlaying: !1,
soundList: {},
jukeboxPlayer: null,
pausePosition: 0,
premuteVolume: 0,
minVolume: 0.0010,
init: function(b, c) {
this.parent(b, c);
for (var d in b) {
this.soundList[d] = d;
var e = b[d].path;
this.jukeboxPlayer = new jukebox.Player({
resources: [e "." ig.Sound.FORMAT.OGG.ext, e "." ig.Sound.FORMAT.MP3.ext],
autoplay: !1,
spritemap: {
music: {
start: b[d].startMp3,
end: b[d].endMp3,
loop: !0
}
}
})
}
},
play: function() {
this.muteFlag || (this.bgmPlaying = !0, this.pausePosition ? (console.log("resume"), this.jukeboxPlayer.resume(this.pausePosition)) : (console.log("play"), this.jukeboxPlayer.play(this.jukeboxPlayer.settings.spritemap.music.start, !0)), this.premuteVolume = this.getVolume())
},
stop: function() {
this.bgmPlaying = !1;
this.pausePosition = this.jukeboxPlayer.pause()
},
volume: function(b) {
console.log("jukebox:", b);
0 >= b ? this.jukeboxPlayer.setVolume(this.minVolume) : isNaN(b) ? this.jukeboxPlayer.setVolume(1) :
1 < b ? this.jukeboxPlayer.setVolume(1) : this.jukeboxPlayer.setVolume(b)
},
getVolume: function() {
return this.jukeboxPlayer.getVolume()
},
mute: function(b) {
this.parent(b);
this.bgmPlaying && (console.log("jukebox", this.premuteVolume), this.muteFlag || (this.premuteVolume = this.getVolume()), this.jukeboxPlayer.pause(), this.jukeboxPlayer.setVolume(this.minVolume))
},
unmute: function(b) {
this.parent(b);
this.muteFlag || (console.log("jukebox", this.premuteVolume), this.jukeboxPlayer.setVolume(this.premuteVolume), this.jukeboxPlayer.resume())
}
})
});
ig.baked = !0;
ig.module("plugins.audio.webaudio-music-player").requires("plugins.audio.sound-player").defines(function() {
WebaudioMusicPlayer = SoundPlayer.extend({
tagName: "WebaudioMusicPlayer",
bgmPlaying: !1,
isSupported: !1,
muteFlag: !1,
pausedTime: 0,
webaudio: null,
useHTML5Audio: !1,
audio: null,
inactiveAudio: null,
codecs: null,
_volume: 1,
soundList: {},
init: function(b) {
this.webaudio = {
compatibility: {},
gainNode: null,
buffer: null,
source_loop: {},
source_once: {}
};
try {
this.AudioContext = window.AudioContext || window.webkitAudioContext, this.webaudio.context =
new this.AudioContext, this.isSupported = !0
} catch (c) {
console.log("Web Audio API not supported in this browser."), this.webaudio = null, this.useHTML5Audio = !0
}
if (this.useHTML5Audio)
if ("undefined" !== typeof Audio) try {
new Audio
} catch (d) {
this.useHTML5Audio = !1
} else this.useHTML5Audio = !1;
this.useHTML5Audio && (this.audio = new Audio, this.isSupported = !0, this.initHTML5Audio(b));
if (!this.isSupported) return null;
this.webaudio && this.initWebAudio(b)
},
initWebAudio: function(b) {
ig.ua.iOS && this.initIOSWebAudioUnlock();
this.webaudio.gainNode =
this.webaudio.context.createGain();
this.webaudio.gainNode.connect(this.webaudio.context.destination);
this.webaudio.gainNode.gain.value = this._volume;
var c = "start",
d = "stop",
e = this.webaudio.context.createBufferSource();
"function" !== typeof e.start && (c = "noteOn");
this.webaudio.compatibility.start = c;
"function" !== typeof e.stop && (d = "noteOff");
this.webaudio.compatibility.stop = d;
for (var g in b) {
this.soundList[g] = g;
c = b[g].path;
b = c "." ig.Sound.FORMAT.MP3.ext;
var j = c "." ig.Sound.FORMAT.OGG.ext;
ig.ua.mobile ? ig.ua.iOS &&
(j = b) : (c = navigator.userAgent.toLowerCase(), -1 != c.indexOf("safari") && -1 >= c.indexOf("chrome") && (j = b));
var t = new XMLHttpRequest;
t.open("GET", j, !0);
t.responseType = "arraybuffer";
t.onload = function() {
this.webaudio.context.decodeAudioData(t.response, function(b) {
this.webaudio.buffer = b;
this.webaudio.source_loop = {};
this.bgmPlaying ? this.play() : this.stop()
}.bind(this), function() {
console.log('Error decoding audio "' j '".')
})
}.bind(this);
t.send();
break
}
},
initIOSWebAudioUnlock: function() {
if (this.webaudio) {
webaudio =
this.webaudio;
var b = function() {
var c = webaudio.context,
d = c.createBuffer(1, 1, 22050),
e = c.createBufferSource();
e.buffer = d;
e.connect(c.destination);
"undefined" === typeof e.start ? e.noteOn(0) : e.start(0);
setTimeout(function() {
(e.playbackState === e.PLAYING_STATE || e.playbackState === e.FINISHED_STATE) && window.removeEventListener("touchend", b, !1)
}, 0)
};
window.addEventListener("touchend", b, !1)
}
},
initHTML5Audio: function(b) {
if (this.useHTML5Audio && this.audio) {
var c = this.audio;
this.codecs = {};
this.codecs = {
mp3: !!c.canPlayType("audio/mpeg;").replace(/^no$/,
""),
opus: !!c.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ""),
ogg: !!c.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""),
wav: !!c.canPlayType('audio/wav; codecs="1"').replace(/^no$/, ""),
aac: !!c.canPlayType("audio/aac;").replace(/^no$/, ""),
m4a: !!(c.canPlayType("audio/x-m4a;") || c.canPlayType("audio/m4a;") || c.canPlayType("audio/aac;")).replace(/^no$/, ""),
mp4: !!(c.canPlayType("audio/x-mp4;") || c.canPlayType("audio/mp4;") || c.canPlayType("audio/aac;")).replace(/^no$/, ""),
weba: !!c.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/,
"")
};
this.is = {
ff: Boolean(null != window.mozInnerScreenX && /firefox/.test(navigator.userAgent.toLowerCase())),
ie: Boolean(document.all && !window.opera),
opera: Boolean(window.opera),
chrome: Boolean(window.chrome),
safari: Boolean(!window.chrome && /safari/.test(navigator.userAgent.toLowerCase()) && window.getComputedStyle && !window.globalStorage && !window.opera)
};
this.playDelay = -60;
this.stopDelay = 30;
this.is.chrome && (this.playDelay = -25);
this.is.chrome && (this.stopDelay = 25);
this.is.ff && (this.playDelay = -25);
this.is.ff &&
(this.stopDelay = 85);
this.is.opera && (this.playDelay = 5);
this.is.opera && (this.stopDelay = 0);
for (var d in b) {
this.soundList[d] = d;
var e = b[d].path,
c = e "." ig.Sound.FORMAT.OGG.ext,
e = e "." ig.Sound.FORMAT.MP3.ext,
g = null;
this.codecs[ig.Sound.FORMAT.OGG.ext.toLowerCase()] ? g = c : this.codecs[ig.Sound.FORMAT.MP3.ext.toLowerCase()] && (g = e);
if (g) {
ig.ua.mobile ? ig.ua.iOS && (g = e) : (b = navigator.userAgent.toLowerCase(), -1 != b.indexOf("safari") && -1 >= b.indexOf("chrome") && (g = e));
this.audio.addEventListener("error", function() {
this.audio.error &&
4 === this.audio.error.code && (this.isSupported = !1)
}, !1);
this.audio.src = g;
this.audio._pos = 0;
this.audio.preload = "auto";
this.audio.volume = this._volume;
this.inactiveAudio = new Audio;
this.inactiveAudio.src = g;
this.inactiveAudio._pos = 0;
this.inactiveAudio.preload = "auto";
this.inactiveAudio.volume = this._volume;
this.inactiveAudio.load();
var j = function() {
this._duration = this.audio.duration;
this._loaded || (this._loaded = !0);
this.bgmPlaying ? this.play() : this.stop();
this.audio.removeEventListener("canplaythrough", j, !1)
}.bind(this);
this.audio.addEventListener("canplaythrough", j, !1);
this.audio.load();
break
}
}
}
},
play: function(b) {
if (this.isSupported)
if (this.bgmPlaying = !0, this.webaudio)
if (this.webaudio.buffer) {
if (!this.muteFlag && (this.bgmPlaying = !0, !this.webaudio.source_loop._playing)) {
this.webaudio.source_loop = this.webaudio.context.createBufferSource();
this.webaudio.source_loop.buffer = this.webaudio.buffer;
this.webaudio.source_loop.loop = !0;
this.webaudio.source_loop.connect(this.webaudio.gainNode);
isNaN(b) && (b = 0, this.pausedTime &&
(b = this.pausedTime));
this.webaudio.source_loop._startTime = this.webaudio.context.currentTime;
if ("noteOn" === this.webaudio.compatibility.start) this.webaudio.source_once = this.webaudio.context.createBufferSource(), this.webaudio.source_once.buffer = this.webaudio.buffer, this.webaudio.source_once.connect(this.webaudio.gainNode), this.webaudio.source_once.noteGrainOn(0, b, this.webaudio.buffer.duration - b), this.webaudio.source_loop[this.webaudio.compatibility.start](this.webaudio.context.currentTime (this.webaudio.buffer.duration -
b));
else this.webaudio.source_loop[this.webaudio.compatibility.start](0, b);
this.webaudio.source_loop._playing = !0
}
} else this.bgmPlaying = !0;
else if (this.audio) {
var c = this.audio;
if (!this.muteFlag) {
this.bgmPlaying = !0;
isNaN(b) && (b = 0, this.pausedTime && (b = this.pausedTime));
var d = this._duration - b;
this._onEndTimer && (clearTimeout(this._onEndTimer), this._onEndTimer = null);
this._onEndTimer = setTimeout(function() {
this.audio.currentTime = 0;
this.audio.pause();
this.pausedTime = 0;
if (this.inactiveAudio) {
var b = this.audio;
this.audio = this.inactiveAudio;
this.inactiveAudio = b
}
this.play()
}.bind(this), 1E3 * d this.playDelay);
4 === c.readyState || !c.readyState && navigator.isCocoonJS ? (c.readyState = 4, c.currentTime = b, c.muted = this.muteFlag || c.muted, c.volume = this._volume, setTimeout(function() {
c.play()
}, 0)) : (clearTimeout(this._onEndTimer), this._onEndTimer = null, function() {
var b = function() {
this.play();
c.removeEventListener("canplaythrough", b, !1)
}.bind(this);
c.addEventListener("canplaythrough", b, !1)
}())
}
}
},
stop: function() {
this.bgmPlaying = !1;
if (this.isSupported)
if (this.webaudio) {
if (this.webaudio.source_loop._playing && (this.webaudio.source_loop[this.webaudio.compatibility.stop](0), this.webaudio.source_loop._playing = !1, this.pausedTime = this.webaudio.context.currentTime - this.webaudio.source_loop._startTime, this.pausedTime %= this.webaudio.source_loop.buffer.duration, this.webaudio.source_loop._startTime = 0, "noteOn" === this.webaudio.compatibility.start)) this.webaudio.source_once[this.webaudio.compatibility.stop](0)
} else if (this.audio) {
var b =
this.audio;
this.pausedTime = b.currentTime;
b.currentTime = 0;
b.pause();
clearTimeout(this._onEndTimer);
this._onEndTimer = null
}
},
volume: function(b) {
this.isSupported && (this._volume = b, 0 > this._volume ? this._volume = 0 : 1 < this._volume && (this._volume = 1), this.webaudio ? this.webaudio.gainNode && (this.webaudio.gainNode.gain.value = this._volume) : this.audio && (this.audio.volume = this._volume, this.inactiveAudio && (this.inactiveAudio.volume = this._volume)))
},
getVolume: function() {
return !this.isSupported ? 0 : this._volume
},
mute: function(b) {
this.parent(b);
!1 == this.muteFlag && (this.muteFlag = !0, this.bgmPlaying && (this.stop(), this.bgmPlaying = !0))
},
unmute: function(b) {
this.parent(b);
!0 == this.muteFlag && (this.muteFlag = !1, this.bgmPlaying && this.play())
}
})
});
ig.baked = !0;
ig.module("plugins.audio.sound-info").defines(function() {
SoundInfo = ig.Class.extend({
FORMATS: {
OGG: ".ogg",
MP3: ".mp3"
},
sfx: {
kittyopeningSound: {
path: "media/audio/opening/kittyopening"
},
staticSound: {
path: "media/audio/play/static"
},
openingSound: {
path: "media/audio/opening/opening"
},
battleSound: {
path: "media/audio/game/start-battle-long"
},
clickSound: {
path: "media/audio/game/click"
},
starOneSound: {
path: "media/audio/game/sone"
},
starTwoSound: {
path: "media/audio/game/stwo"
},
starThreeSound: {
path: "media/audio/game/sthree"
},
woshArrowSound: {
path: "media/audio/game/arrow-shower-f"
},
woshFireSound: {
path: "media/audio/game/wosh-fireball-a"
},
berserkSound: {
path: "media/audio/game/berserk"
},
fireblastSound: {
path: "media/audio/game/explode"
},
freezSound: {
path: "media/audio/game/freez"
},
hammerEarthSound: {
path: "media/audio/game/earthquake-fade"
},
hammercrushSound: {
path: "media/audio/game/giant-sound"
},
thunderSound: {
path: "media/audio/game/thunder"
},
maleOneSound: {
path: "media/audio/game/m-aikh"
},
maleTwoSound: {
path: "media/audio/game/m-argh"
},
maleThreeSound: {
path: "media/audio/game/m-ok"
},
maleFourSound: {
path: "media/audio/game/m-yach"
},
femaleSound: {
path: "media/audio/game/mage"
},
hitMeleSound: {
path: "media/audio/game/meleweapon"
}
},
bgm: {
background: {
path: "media/audio/bgm",
startOgg: 0,
endOgg: 12.309,
startMp3: 0,
endMp3: 12.309
}
}
})
});
ig.baked = !0;
ig.module("plugins.audio.sound-handler").requires("plugins.audio.impact-music-player", "plugins.audio.impact-sound-player", "plugins.audio.howler-player", "plugins.audio.howler-music-player", "plugins.audio.jukebox-player", "plugins.audio.webaudio-music-player", "plugins.audio.sound-info").defines(function() {
ig.SoundHandler = ig.Class.extend({
bgmPlayer: null,
sfxPlayer: null,
focusBlurMute: !1,
soundInfo: new SoundInfo,
init: function() {
console.log("Initiating sound handler");
this.initWindowHandler();
ig.ua.mobile ?
(this.initPowerButtonFix(), this.bgmPlayer = new WebaudioMusicPlayer(this.soundInfo.bgm, {
loop: !0
}), this.bgmPlayer.isSupported || (this.bgmPlayer = new JukeboxPlayer(this.soundInfo.bgm, {
loop: !0
}))) : (this.bgmPlayer = new WebaudioMusicPlayer(this.soundInfo.bgm, {
loop: !0
}), this.bgmPlayer.isSupported || (this.bgmPlayer = new ImpactMusicPlayer(this.soundInfo.bgm, {
loop: !0
})));
this.sfxPlayer = new HowlerPlayer(this.soundInfo.sfx)
},
checkBGM: function() {
return this.bgmPlayer.muteFlag
},
checkSFX: function() {
return this.sfxPlayer.muteFlag
},
muteAll: function(b) {
this.bgmPlayer && this.bgmPlayer.mute({
flagChange: b
});
this.sfxPlayer && this.sfxPlayer.mute({
flagChange: b
})
},
unmuteAll: function(b) {
this.bgmPlayer && this.bgmPlayer.unmute({
flagChange: b
});
this.sfxPlayer && this.sfxPlayer.unmute({
flagChange: b
})
},
forceMuteAll: function() {
this.focusBlurMute || this.muteAll(!1);
this.focusBlurMute = !0
},
forceUnMuteAll: function() {
this.focusBlurMute && (this.unmuteAll(!1), this.focusBlurMute = !1)
},
forceUnMuteAll: function() {
this.focusBlurMute && (this.unmuteAll(), this.focusBlurMute = !1)
},
initWindowHandler: function() {
"true" === ig.domHandler.getQueryVariable("webview") ? ($(window).focus(function() {
ig.soundHandler && ig.game.settingsGame.soundOn && ig.soundHandler.forceUnMuteAll()
}), $(window).blur(function() {
ig.soundHandler && ig.soundHandler.forceMuteAll()
})) : (window.onfocus = function() {
ig.soundHandler && ig.game.settingsGame.soundOn && ig.soundHandler.forceUnMuteAll()
}, window.onblur = function() {
ig.soundHandler && ig.soundHandler.forceMuteAll()
})
},
initPowerButtonFix: function() {
var b = this.getHiddenProp();
b && (b = b.replace(/[H|h]idden/, "") "visibilitychange", document.addEventListener(b, this.visChange));
window.addEventListener("pagehide", function() {
ig.soundHandler && ig.soundHandler.forceMuteAll()
}, !1);
window.addEventListener("pageshow", function() {
ig.soundHandler && ig.soundHandler.forceUnMuteAll()
}, !1)
},
getHiddenProp: function() {
var b = ["webkit", "moz", "ms", "o"];
if ("hidden" in document) return "hidden";
for (var c = 0; c < b.length; c )
if (b[c] "Hidden" in document) return b[c] "Hidden";
return null
},
isHidden: function() {
var b =
this.getHiddenProp();
return !b ? !1 : document[b]
},
visChange: function() {
ig.soundHandler.isHidden() ? ig.soundHandler && ig.soundHandler.forceMuteAll() : ig.soundHandler && ig.soundHandler.forceUnMuteAll()
},
saveVolume: function() {
this.sfxPlayer && ig.game.io.storageSet("soundVolume", this.sfxPlayer.getVolume());
this.bgmPlayer && ig.game.io.storageSet("musicVolume", this.bgmPlayer.getVolume())
},
forceLoopBGM: function() {
var b;
if (!this.focusBlurMute && this.bgmPlayer.bgmPlaying && this.bgmPlayer) {
var c = this.bgmPlayer.jukeboxPlayer;
if (c) {
null != window.mozInnerScreenX && /firefox/.test(navigator.userAgent.toLowerCase());
b = Boolean(window.chrome);
!window.chrome && /safari/.test(navigator.userAgent.toLowerCase());
var d = 0.1;
ig.ua.mobile && (d = 0.115, ig.ua.android && (d = 0.45, b && (d = 0.3)));
c.settings.spritemap.music && (b = c.settings.spritemap.music.end - d, c.getCurrentTime() >= b && (b = c.settings.spritemap.music.start, ig.ua.android ? this.forcelooped || (c.play(b, !0), this.forcelooped = !0, setTimeout(function() {
ig.soundHandler.forcelooped = !1
}, d)) : c.setCurrentTime(b)))
} else "ImpactMusicPlayer" ==
this.bgmPlayer.tagName && (null != window.mozInnerScreenX && /firefox/.test(navigator.userAgent.toLowerCase()), b = Boolean(window.chrome), !window.chrome && /safari/.test(navigator.userAgent.toLowerCase()), d = 0.1, ig.ua.mobile && (d = 0.115, ig.ua.android && (d = 0.45, b && (d = 0.3))), c = 0, "mp3" == ig.soundManager.format.ext && (c = 0.05), ig.music.currentTrack && (b = ig.music.currentTrack.duration - d, ig.music.currentTrack.currentTime >= b && (ig.ua.android ? this.forcelooped || (ig.music.currentTrack.pause(), ig.music.currentTrack.currentTime =
c, ig.music.currentTrack.play(), this.forcelooped = !0, setTimeout(function() {
ig.soundHandler.forcelooped = !1
}, d)) : ig.music.currentTrack.currentTime = c)))
}
}
})
});
ig.baked = !0;
ig.module("plugins.io.storage").defines(function() {
ig.Storage = ig.Class.extend({
staticInstantiate: function() {
return !ig.Storage.instance ? null : ig.Storage.instance
},
init: function() {
ig.Storage.instance = this
},
isCapable: function() {
return "undefined" !== typeof window.localStorage
},
isSet: function(b) {
return null !== this.get(b)
},
initUnset: function(b, c) {
null === this.get(b) && this.set(b, c)
},
get: function(b) {
if (!this.isCapable()) return null;
try {
return JSON.parse(localStorage.getItem(b))
} catch (c) {
return window.localStorage.getItem(b)
}
},
getInt: function(b) {
return ~~this.get(b)
},
getFloat: function(b) {
return parseFloat(this.get(b))
},
getBool: function(b) {
return !!this.get(b)
},
key: function(b) {
return this.isCapable() ? window.localStorage.key(b) : null
},
set: function(b, c) {
if (!this.isCapable()) return null;
try {
window.localStorage.setItem(b, JSON.stringify(c))
} catch (d) {
console.log(d)
}
},
setHighest: function(b, c) {
c > this.getFloat(b) && this.set(b, c)
},
remove: function(b) {
if (!this.isCapable()) return null;
window.localStorage.removeItem(b)
},
clear: function() {
if (!this.isCapable()) return null;
window.localStorage.clear()
}
})
});
ig.baked = !0;
ig.module("plugins.io.mouse").defines(function() {
Mouse = ig.Class.extend({
bindings: {
click: [ig.KEY.MOUSE1]
},
init: function() {
ig.input.initMouse();
for (var b in this.bindings) {
this[b] = b;
for (var c = 0; c < this.bindings[b].length; c ) ig.input.bind(this.bindings[b][c], b)
}
},
getPos: function() {
if (ig.ua.mobile) var b = ig.input.mouse.x / ig.sizeHandler.sizeRatio.x,
c = ig.input.mouse.y / ig.sizeHandler.sizeRatio.y;
else b = ig.input.mouse.x, c = ig.input.mouse.y;
return new Vector2(b, c)
}
})
});
ig.baked = !0;
ig.module("plugins.io.keyboard").defines(function() {
Keyboard = ig.Class.extend({
bindings: {
jump: [ig.KEY.W, ig.KEY.UP_ARROW],
moveright: [ig.KEY.D, ig.KEY.RIGHT_ARROW],
moveleft: [ig.KEY.A, ig.KEY.LEFT_ARROW],
shoot: [ig.KEY.S, ig.KEY.DOWN_ARROW, ig.KEY.SPACE]
},
init: function() {
for (var b in this.bindings) {
this[b] = b;
for (var c = 0; c < this.bindings[b].length; c ) ig.input.bind(this.bindings[b][c], b)
}
}
})
});
ig.baked = !0;
ig.module("plugins.io.gamepad-input").defines(function() {
ig.PADKEY = {
BUTTON_0: 0,
PADBUTTON_1: 1,
BUTTON_2: 2,
BUTTON_3: 3,
BUTTON_LEFT_BUMPER: 4,
BUTTON_RIGHT_BUMPER: 5,
BUTTON_LEFT_TRIGGER: 6,
BUTTON_RIGHT_TRIGGER: 7,
BUTTON_LEFT_JOYSTICK: 10,
BUTTON_RIGHT_JOYSTICK: 11,
BUTTON_DPAD_UP: 12,
BUTTON_DPAD_DOWN: 13,
BUTTON_DPAD_LEFT: 14,
BUTTON_DPAD_RIGHT: 15,
BUTTON_MENU: 16,
AXIS_LEFT_JOYSTICK_X: 0,
AXIS_LEFT_JOYSTICK_Y: 1,
AXIS_RIGHT_JOYSTICK_X: 2,
AXIS_RIGHT_JOYSTICK_Y: 3
};
ig.GamepadInput = ig.Class.extend({
isInit: !1,
isSupported: !1,
list: [],
bindings: {},
states: {},
presses: {},
releases: {},
downLocks: {},
upLocks: {},
leftStick: {
x: 0,
y: 0
},
rightStick: {
x: 0,
y: 0
},
start: function() {
if (!this.isInit) {
this.isInit = !0;
var b = navigator.getGamepads || navigator.webkitGetGamepads;
b && (!navigator.getGamepads && navigator.webkitGetGamepads && (navigator.getGamepads = navigator.webkitGetGamepads), this.list = navigator.getGamepads());
this.isSupported = b
}
},
isAvailable: function() {
return this.isInit && this.isSupported
},
buttonPressed: function(b) {
return "object" == typeof b ? b.pressed :
1 == b
},
buttonDown: function(b) {
if (b = this.bindings[b]) this.states[b] = !0, this.downLocks[b] || (this.presses[b] = !0, this.downLocks[b] = !0)
},
buttonUp: function(b) {
if ((b = this.bindings[b]) && this.downLocks[b] && !this.upLocks[b]) this.states[b] = !1, this.releases[b] = !0, this.upLocks[b] = !0
},
clearPressed: function() {
for (var b in this.releases) this.states[b] = !1, this.downLocks[b] = !1;
this.releases = {};
this.presses = {};
this.upLocks = {}
},
bind: function(b, c) {
this.bindings[b] = c
},
unbind: function(b) {
this.releases[this.bindings[b]] = !0;
this.bindings[b] = null
},
unbindAll: function() {
this.bindings = {};
this.states = {};
this.presses = {};
this.releases = {};
this.downLocks = {};
this.upLocks = {}
},
state: function(b) {
return this.states[b]
},
pressed: function(b) {
return this.presses[b]
},
released: function(b) {
return this.releases[b]
},
clamp: function(b, c, d) {
return b < c ? c : b > d ? d : b
},
pollGamepads: function() {
if (this.isSupported) {
this.leftStick.x = 0;
this.leftStick.y = 0;
this.rightStick.x = 0;
this.rightStick.y = 0;
this.list = navigator.getGamepads();
for (var b in this.bindings) {
for (var c = !1, d = 0; d < this.list.length; d ) {
var e = this.list[d];
if (e && e.buttons && this.buttonPressed(e.buttons[b])) {
c = !0;
break
}
}
c ? this.buttonDown(b) : this.buttonUp(b)
}
for (d = 0; d < this.list.length; d )
if ((e = this.list[d]) && e.axes) {
b = e.axes[ig.GAMEPADINPUT.AXIS_LEFT_JOYSTICK_X];
var c = e.axes[ig.GAMEPADINPUT.AXIS_LEFT_JOYSTICK_Y],
g = e.axes[ig.GAMEPADINPUT.AXIS_RIGHT_JOYSTICK_X],
e = e.axes[ig.GAMEPADINPUT.AXIS_RIGHT_JOYSTICK_Y];
this.leftStick.x = isNaN(b) ? 0 : b;
this.leftStick.y = isNaN(c) ? 0 : c;
this.rightStick.x = isNaN(g) ? 0 : g;
this.rightStick.y =
isNaN(e) ? 0 : e
}
0 < this.list.length && (this.leftStick.x = this.clamp(this.leftStick.x, -1, 1), this.leftStick.y = this.clamp(this.leftStick.y, -1, 1), this.rightStick.x = this.clamp(this.rightStick.x, -1, 1), this.rightStick.y = this.clamp(this.rightStick.y, -1, 1))
}
}
})
});
ig.baked = !0;
ig.module("plugins.io.gamepad").requires("plugins.io.gamepad-input").defines(function() {
Gamepad = ig.Class.extend({
bindings: {
padJump: [ig.PADKEY.BUTTON_0]
},
init: function() {
ig.gamepadInput.start();
for (var b in this.bindings)
for (var c = 0; c < this.bindings[b].length; c ) ig.gamepadInput.bind(this.bindings[b][c], b)
},
press: function() {},
held: function() {},
release: function() {}
})
});
ig.baked = !0;
ig.module("plugins.io.multitouch").defines(function() {
Multitouch = ig.Class.extend({
init: function() {
ig.multitouchInput.start()
},
getTouchesPos: function() {
if (ig.ua.mobile) {
if (0 < ig.multitouchInput.touches.length) {
for (var b = [], c = 0; c < ig.multitouchInput.touches.length; c ) {
var d = ig.multitouchInput.touches[c];
b.push({
x: d.x,
y: d.y
})
}
return b
}
return null
}
}
})
});
ig.baked = !0;
ig.module("plugins.io.multitouch-input").defines(function() {
ig.MultitouchInput = ig.Class.extend({
isStart: !1,
touches: [],
multitouchCapable: !1,
lastEventUp: null,
start: function() {
this.isStart || (this.isStart = !0, navigator.maxTouchPoints && 1 < navigator.maxTouchPoints && (this.multitouchCapable = !0), ig.ua.touchDevice && (window.navigator.msPointerEnabled && (ig.system.canvas.addEventListener("MSPointerDown", this.touchdown.bind(this), !1), ig.system.canvas.addEventListener("MSPointerUp", this.touchup.bind(this), !1), ig.system.canvas.addEventListener("MSPointerMove",
this.touchmove.bind(this), !1), ig.system.canvas.style.msContentZooming = "none", ig.system.canvas.style.msTouchAction = "none"), ig.system.canvas.addEventListener("touchstart", this.touchdown.bind(this), !1), ig.system.canvas.addEventListener("touchend", this.touchup.bind(this), !1), ig.system.canvas.addEventListener("touchmove", this.touchmove.bind(this), !1)))
},
touchmove: function(b) {
if (ig.ua.touchDevice) {
var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth,
d = parseInt(ig.system.canvas.offsetHeight) ||
ig.system.realHeight,
c = ig.system.scale * (c / ig.system.realWidth),
d = ig.system.scale * (d / ig.system.realHeight);
if (b.touches) {
for (; 0 < this.touches.length;) this.touches.pop();
!this.multitouchCapable && 1 < b.touches.length && (this.multitouchCapable = !0);
var e = {
left: 0,
top: 0
};
ig.system.canvas.getBoundingClientRect && (e = ig.system.canvas.getBoundingClientRect());
for (var g = 0; g < b.touches.length; g ) {
var j = b.touches[g];
j && this.touches.push({
x: (j.clientX - e.left) / c,
y: (j.clientY - e.top) / d
})
}
} else this.windowMove(b)
}
},
touchdown: function(b) {
var c =
parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth,
d = parseInt(ig.system.canvas.offsetHeight) || ig.system.realHeight,
c = ig.system.scale * (c / ig.system.realWidth),
d = ig.system.scale * (d / ig.system.realHeight);
if (window.navigator.msPointerEnabled) this.windowKeyDown(b);
else if (ig.ua.touchDevice && b.touches) {
for (; 0 < this.touches.length;) this.touches.pop();
!this.multitouchCapable && 1 < b.touches.length && (this.multitouchCapable = !0);
var e = {
left: 0,
top: 0
};
ig.system.canvas.getBoundingClientRect && (e = ig.system.canvas.getBoundingClientRect());
for (var g = 0; g < b.touches.length; g ) {
var j = b.touches[g];
j && this.touches.push({
x: (j.clientX - e.left) / c,
y: (j.clientY - e.top) / d
})
}
}
},
touchup: function(b) {
var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth;
parseInt(ig.system.canvas.offsetHeight);
c = ig.system.scale * (c / ig.system.realWidth);
if (window.navigator.msPointerEnabled) this.windowKeyUp(b);
else {
this.lastEventUp = b;
var d = {
left: 0,
top: 0
};
ig.system.canvas.getBoundingClientRect && (d = ig.system.canvas.getBoundingClientRect());
if (ig.ua.touchDevice) {
b =
(b.changedTouches[0].clientX - d.left) / c;
for (c = 0; c < this.touches.length; c ) this.touches[c].x >= b - 40 && this.touches[c].x <= b 40 && this.touches.splice(c, 1)
}
}
},
windowKeyDown: function(b) {
var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth,
d = parseInt(ig.system.canvas.offsetHeight) || ig.system.realHeight,
c = ig.system.scale * (c / ig.system.realWidth),
d = ig.system.scale * (d / ig.system.realHeight);
if (window.navigator.msPointerEnabled) {
var e = {
left: 0,
top: 0
};
ig.system.canvas.getBoundingClientRect && (e = ig.system.canvas.getBoundingClientRect());
b = b.changedTouches ? b.changedTouches : [b];
for (var g = 0; g < b.length; g) {
for (var j = b[g], t = "undefined" != typeof j.identifier ? j.identifier : "undefined" != typeof j.pointerId ? j.pointerId : 1, n = (j.clientX - e.left) / c, j = (j.clientY - e.top) / d, s = 0; s < this.touches.length; s) this.touches[s].identifier == t && this.touches.splice(s, 1);
this.touches.push({
x: n,
y: j,
identifier: t
})
}
for (c = 0; c < this.touches.length; c );
}
},
windowKeyUp: function(b) {
b = "undefined" != typeof b.identifier ? b.identifier : "undefined" != typeof b.pointerId ? b.pointerId :
1;
for (var c = 0; c < this.touches.length; c) this.touches[c].identifier == b && this.touches.splice(c, 1);
for (; 0 < this.touches.length;) this.touches.pop()
},
windowMove: function(b) {
var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth,
d = parseInt(ig.system.canvas.offsetHeight) || ig.system.realHeight,
c = ig.system.scale * (c / ig.system.realWidth),
d = ig.system.scale * (d / ig.system.realHeight),
e = {
left: 0,
top: 0
};
ig.system.canvas.getBoundingClientRect && (e = ig.system.canvas.getBoundingClientRect());
if (window.navigator.msPointerEnabled)
for (var g =
"undefined" != typeof b.identifier ? b.identifier : "undefined" != typeof b.pointerId ? b.pointerId : 1, j = 0; j < this.touches.length; j)
if (this.touches[j].identifier == g) {
var t = (b.clientY - e.top) / d;
this.touches[j].x = (b.clientX - e.left) / c;
this.touches[j].y = t
}
}
})
});
ig.baked = !0;
ig.module("plugins.io.io-manager").requires("plugins.io.storage", "plugins.io.mouse", "plugins.io.keyboard", "plugins.io.gamepad", "plugins.io.multitouch", "plugins.io.multitouch-input", "plugins.io.gamepad-input").defines(function() {
IoManager = ig.Class.extend({
storage: null,
localStorageSupport: !1,
gamekey: "TeamKaboom",
mouse: null,
keyboard: null,
multitouch: null,
gamepad: null,
init: function() {
ig.multitouchInput = new ig.MultitouchInput;
ig.gamepadInput = new ig.GamepadInput;
this.unbindAll();
this.initStorage();
this.initMouse();
this.initKeyboard()
},
unbindAll: function() {
ig.input.unbindAll();
ig.gamepadInput.unbindAll()
},
initStorage: function() {
this._supportsLocalStorage() && (this.storage = new ig.Storage)
},
initMouse: function() {
this.mouse = new Mouse
},
initKeyboard: function() {
this.keyboard = new Keyboard
},
initMultitouch: function() {
this.multitouch = new Multitouch
},
initGamepad: function() {
this.gamepad = new Gamepad
},
press: function(b) {
return ig.input.pressed(b) || this.gamepad.press(b) ? !0 : !1
},
held: function(b) {
return ig.input.state(b) || this.gamepad.state(b) ?
!0 : !1
},
release: function(b) {
return ig.input.released(b) || this.gamepad.released(b) ? !0 : !1
},
getClickPos: function() {
return this.mouse.getPos()
},
getTouchesPos: function() {
return this.multitouch.getTouchesPos()
},
checkOverlap: function(b, c, d, e, g) {
return b.x > c e || b.x < c || b.y > d g || b.y < d ? !1 : !0
},
_supportsLocalStorage: function() {
try {
return localStorage.setItem("test", "test"), localStorage.removeItem("test"), this.localStorageSupport = "localStorage" in window && null !== window.localStorage
} catch (b) {
return this.localStorageSupport
}
},
storageIsSet: function(b) {
return !this.localStorageSupport ? null : this.storage.isSet(b)
},
storageGet: function(b) {
return !this.localStorageSupport ? null : this.storage.get(b)
},
storageSet: function(b, c) {
if (!this.localStorageSupport) return null;
this.storage.set(b, c)
},
assert: function(b, c, d) {
if (c !== d) throw "actualValue:" c " not equal to testValue:" d " at " b;
}
})
});
ig.baked = !0;
ig.module("plugins.splash-loader").requires("impact.loader", "impact.animation").defines(function() {
ig.SplashLoader = ig.Loader.extend({
splashDesktop: new ig.Image("media/graphics/splash/mobile/cover.jpg"),
splashMobile: new ig.Image("media/graphics/splash/mobile/cover.jpg"),
loadingImg: new ig.Image("media/graphics/game/loading-bar.png"),
init: function(b, c) {
this.parent(b, c);
ig.apiHandler.run("MJSPreroll")
},
end: function() {
this.parent();
if (ig.ua.mobile) {
var b = ig.domHandler.getElementById("#play");
ig.domHandler.show(b)
}
ig.system.setGame(MyGame)
},
setupCustomAnimation: function() {
this.customAnim = new ig.Animation(this.customAnim, 0.05, [0, 1, 2, 3, 4, 5]);
this.customAnim.currentFrame = 0;
ig.loadingScreen = this;
ig.loadingScreen.animationTimer = window.setInterval("ig.loadingScreen.animate()", 100)
},
animate: function() {
this.customAnim.currentFrame < this.customAnim.sequence.length ? this.customAnim.currentFrame : this.customAnim.currentFrame = 0;
this.customAnim.gotoFrame(this.customAnim.currentFrame)
},
draw: function() {
this._drawStatus = (this.status - this._drawStatus) /
5;
ig.system.context.fillStyle = "#000";
ig.system.context.fillRect(0, 0, ig.system.width, ig.system.height);
var b = ig.system.scale,
c, d;
ig.ua.mobile ? (c = 0.5 * ig.system.width - 126, d = 580, this.splashMobile.draw(0, 0)) : (c = 0.5 * ig.system.width - 126, d = 580, this.splashDesktop.draw(0, 0));
var e = ig.system.context,
g = _LOADING.frames["loader-bg"].frame;
e.drawImage(this.loadingImg.data, g.x, g.y, g.w, g.h, c * b b, d * b b, g.w, g.h);
g = _LOADING.frames["loader-load"].frame;
e.drawImage(this.loadingImg.data, g.x, g.y, g.w, g.h, c * b b 3, d * b b 3,
g.w * this._drawStatus, g.h);
ig.system.context.font = "12pt troika";
ig.system.context.fillStyle = "#FFF";
b = Math.floor(100 * this._drawStatus);
50 < b && (ig.system.context.fillStyle = "#000");
ig.system.context.fillText(b "%", c 115, d 16);
ig.system.context.font = "12pt bevan";
ig.system.context.fillStyle = "#FFF";
ig.system.context.fillText(_STRINGS.Splash.Loading, c 95, d - 5)
}
})
});
ig.baked = !0;
ig.module("plugins.tween").requires("impact.entity").defines(function() {
Array.prototype.indexOf || (Array.prototype.indexOf = function(b) {
for (var c = 0; c < this.length; c)
if (this[c] === b) return c;
return -1
});
ig.Entity.prototype.tweens = [];
ig.Entity.prototype._preTweenUpdate = ig.Entity.prototype.update;
ig.Entity.prototype.update = function() {
this._preTweenUpdate();
if (0 < this.tweens.length) {
for (var b = [], c = 0; c < this.tweens.length; c ) this.tweens[c].update(), this.tweens[c].complete || b.push(this.tweens[c]);
this.tweens =
b
}
};
ig.Entity.prototype.tween = function(b, c, d) {
b = new ig.Tween(this, b, c, d);
this.tweens.push(b);
return b
};
ig.Entity.prototype.pauseTweens = function() {
for (var b = 0; b < this.tweens.length; b ) this.tweens[b].pause()
};
ig.Entity.prototype.resumeTweens = function() {
for (var b = 0; b < this.tweens.length; b ) this.tweens[b].resume()
};
ig.Entity.prototype.stopTweens = function(b) {
for (var c = 0; c < this.tweens.length; c ) this.tweens[c].stop(b)
};
ig.Tween = function(b, c, d, e) {
var g = {},
j = {},
t = {},
n = 0,
s = !1,
x = !1,
r = !1;
this.duration = d;
this.paused =
this.complete = !1;
this.easing = ig.Tween.Easing.Linear.EaseNone;
this.onComplete = !1;
this.loop = this.delay = 0;
this.loopCount = -1;
ig.merge(this, e);
this.loopNum = this.loopCount;
this.chain = function(b) {
r = b
};
this.initEnd = function(b, c, d) {
if ("object" !== typeof c[b]) d[b] = c[b];
else
for (subprop in c[b]) d[b] || (d[b] = {}), this.initEnd(subprop, c[b], d[b])
};
this.initStart = function(b, c, d, e) {
if ("object" !== typeof d[b]) "undefined" !== typeof c[b] && (e[b] = d[b]);
else
for (subprop in d[b]) e[b] || (e[b] = {}), "undefined" !== typeof c[b] && this.initStart(subprop,
c[b], d[b], e[b])
};
this.start = function() {
this.paused = this.complete = !1;
this.loopNum = this.loopCount;
n = 0; - 1 == b.tweens.indexOf(this) && b.tweens.push(this);
x = !0;
s = new ig.Timer;
for (var d in c) this.initEnd(d, c, j);
for (d in j) this.initStart(d, j, b, g), this.initDelta(d, t, b, j)
};
this.initDelta = function(b, c, d, e) {
if ("object" !== typeof e[b]) c[b] = e[b] - d[b];
else
for (subprop in e[b]) c[b] || (c[b] = {}), this.initDelta(subprop, c[b], d[b], e[b])
};
this.propUpdate = function(b, c, d, e, g) {
if ("object" !== typeof d[b]) c[b] = "undefined" != typeof d[b] ?
d[b] e[b] * g : c[b];
else
for (subprop in d[b]) this.propUpdate(subprop, c[b], d[b], e[b], g)
};
this.propSet = function(b, c, d) {
if ("object" !== typeof c[b]) d[b] = c[b];
else
for (subprop in c[b]) d[b] || (d[b] = {}), this.propSet(subprop, c[b], d[b])
};
this.update = function() {
if (!x) return !1;
if (this.delay) {
if (s.delta() < this.delay) return;
this.delay = 0;
s.reset()
}
if (this.paused || this.complete) return !1;
var c = (s.delta() n) / this.duration,
c = 1 < c ? 1 : c,
d = this.easing(c);
for (property in t) this.propUpdate(property, b, g, t, d);
if (1 <= c) {
if (0 == this.loopNum ||
!this.loop) {
this.complete = !0;
if (this.onComplete) this.onComplete();
r && r.start();
return !1
}
if (this.loop == ig.Tween.Loop.Revert) {
for (property in g) this.propSet(property, g, b);
n = 0;
s.reset(); - 1 != this.loopNum && this.loopNum--
} else if (this.loop == ig.Tween.Loop.Reverse) {
c = {};
d = {};
ig.merge(c, j);
ig.merge(d, g);
ig.merge(g, c);
ig.merge(j, d);
for (property in j) this.initDelta(property, t, b, j);
n = 0;
s.reset(); - 1 != this.loopNum && this.loopNum--
}
}
};
this.pause = function() {
this.paused = !0;
n = s.delta()
};
this.resume = function() {
this.paused = !1;
s.reset()
};
this.stop = function(b) {
b && (this.loop = this.complete = this.paused = !1, n = d, this.update());
this.complete = !0
}
};
ig.Tween.Loop = {
Revert: 1,
Reverse: 2
};
ig.Tween.Easing = {
Linear: {},
Quadratic: {},
Cubic: {},
Quartic: {},
Quintic: {},
Sinusoidal: {},
Exponential: {},
Circular: {},
Elastic: {},
Back: {},
Bounce: {}
};
ig.Tween.Easing.Linear.EaseNone = function(b) {
return b
};
ig.Tween.Easing.Quadratic.EaseIn = function(b) {
return b * b
};
ig.Tween.Easing.Quadratic.EaseOut = function(b) {
return -b * (b - 2)
};
ig.Tween.Easing.Quadratic.EaseInOut =
function(b) {
return 1 > (b *= 2) ? 0.5 * b * b : -0.5 * (--b * (b - 2) - 1)
};
ig.Tween.Easing.Cubic.EaseIn = function(b) {
return b * b * b
};
ig.Tween.Easing.Cubic.EaseOut = function(b) {
return --b * b * b 1
};
ig.Tween.Easing.Cubic.EaseInOut = function(b) {
return 1 > (b *= 2) ? 0.5 * b * b * b : 0.5 * ((b -= 2) * b * b 2)
};
ig.Tween.Easing.Quartic.EaseIn = function(b) {
return b * b * b * b
};
ig.Tween.Easing.Quartic.EaseOut = function(b) {
return -(--b * b * b * b - 1)
};
ig.Tween.Easing.Quartic.EaseInOut = function(b) {
return 1 > (b *= 2) ? 0.5 * b * b * b * b : -0.5 * ((b -= 2) * b * b * b - 2)
};
ig.Tween.Easing.Quintic.EaseIn =
function(b) {
return b * b * b * b * b
};
ig.Tween.Easing.Quintic.EaseOut = function(b) {
return (b -= 1) * b * b * b * b 1
};
ig.Tween.Easing.Quintic.EaseInOut = function(b) {
return 1 > (b *= 2) ? 0.5 * b * b * b * b * b : 0.5 * ((b -= 2) * b * b * b * b 2)
};
ig.Tween.Easing.Sinusoidal.EaseIn = function(b) {
return -Math.cos(b * Math.PI / 2) 1
};
ig.Tween.Easing.Sinusoidal.EaseOut = function(b) {
return Math.sin(b * Math.PI / 2)
};
ig.Tween.Easing.Sinusoidal.EaseInOut = function(b) {
return -0.5 * (Math.cos(Math.PI * b) - 1)
};
ig.Tween.Easing.Exponential.EaseIn = function(b) {
return 0 == b ? 0 : Math.pow(2,
10 * (b - 1))
};
ig.Tween.Easing.Exponential.EaseOut = function(b) {
return 1 == b ? 1 : -Math.pow(2, -10 * b) 1
};
ig.Tween.Easing.Exponential.EaseInOut = function(b) {
return 0 == b ? 0 : 1 == b ? 1 : 1 > (b *= 2) ? 0.5 * Math.pow(2, 10 * (b - 1)) : 0.5 * (-Math.pow(2, -10 * (b - 1)) 2)
};
ig.Tween.Easing.Circular.EaseIn = function(b) {
return -(Math.sqrt(1 - b * b) - 1)
};
ig.Tween.Easing.Circular.EaseOut = function(b) {
return Math.sqrt(1 - --b * b)
};
ig.Tween.Easing.Circular.EaseInOut = function(b) {
return 1 > (b /= 0.5) ? -0.5 * (Math.sqrt(1 - b * b) - 1) : 0.5 * (Math.sqrt(1 - (b -= 2) * b) 1)
};
ig.Tween.Easing.Elastic.EaseIn =
function(b) {
var c, d = 0.1,
e = 0.4;
if (0 == b) return 0;
if (1 == b) return 1;
e || (e = 0.3);
!d || 1 > d ? (d = 1, c = e / 4) : c = e / (2 * Math.PI) * Math.asin(1 / d);
return -(d * Math.pow(2, 10 * (b -= 1)) * Math.sin(2 * (b - c) * Math.PI / e))
};
ig.Tween.Easing.Elastic.EaseOut = function(b) {
var c, d = 0.1,
e = 0.4;
if (0 == b) return 0;
if (1 == b) return 1;
e || (e = 0.3);
!d || 1 > d ? (d = 1, c = e / 4) : c = e / (2 * Math.PI) * Math.asin(1 / d);
return d * Math.pow(2, -10 * b) * Math.sin(2 * (b - c) * Math.PI / e) 1
};
ig.Tween.Easing.Elastic.EaseInOut = function(b) {
var c, d = 0.1,
e = 0.4;
if (0 == b) return 0;
if (1 == b) return 1;
e || (e = 0.3);
!d || 1 > d ? (d = 1, c = e / 4) : c = e / (2 * Math.PI) * Math.asin(1 / d);
return 1 > (b *= 2) ? -0.5 * d * Math.pow(2, 10 * (b -= 1)) * Math.sin(2 * (b - c) * Math.PI / e) : 0.5 * d * Math.pow(2, -10 * (b -= 1)) * Math.sin(2 * (b - c) * Math.PI / e) 1
};
ig.Tween.Easing.Back.EaseIn = function(b) {
return b * b * (2.70158 * b - 1.70158)
};
ig.Tween.Easing.Back.EaseOut = function(b) {
return (b -= 1) * b * (2.70158 * b 1.70158) 1
};
ig.Tween.Easing.Back.EaseInOut = function(b) {
return 1 > (b *= 2) ? 0.5 * b * b * (3.5949095 * b - 2.5949095) : 0.5 * ((b -= 2) * b * (3.5949095 * b 2.5949095) 2)
};
ig.Tween.Easing.Bounce.EaseIn =
function(b) {
return 1 - ig.Tween.Easing.Bounce.EaseOut(1 - b)
};
ig.Tween.Easing.Bounce.EaseOut = function(b) {
return (b /= 1) < 1 / 2.75 ? 7.5625 * b * b : b < 2 / 2.75 ? 7.5625 * (b -= 1.5 / 2.75) * b 0.75 : b < 2.5 / 2.75 ? 7.5625 * (b -= 2.25 / 2.75) * b 0.9375 : 7.5625 * (b -= 2.625 / 2.75) * b 0.984375
};
ig.Tween.Easing.Bounce.EaseInOut = function(b) {
return 0.5 > b ? 0.5 * ig.Tween.Easing.Bounce.EaseIn(2 * b) : 0.5 * ig.Tween.Easing.Bounce.EaseOut(2 * b - 1) 0.5
}
});
ig.baked = !0;
ig.module("plugins.url-parameters").defines(function() {
ig.UrlParameters = ig.Class.extend({
init: function() {
switch (getQueryVariable("iphone")) {
case "true":
ig.ua.iPhone = !0, console.log("iPhone mode")
}
var b = getQueryVariable("webview");
if (b) switch (b) {
case "true":
ig.ua.is_uiwebview = !0, console.log("webview mode")
}
if (b = getQueryVariable("debug")) switch (b) {
case "true":
ig.game.showDebugMenu(), console.log("debug mode")
}
switch (getQueryVariable("view")) {
case "stats":
ig.game.resetPlayerStats(), ig.game.endGame()
}
getQueryVariable("ad")
}
})
});
ig.baked = !0;
ig.module("plugins.director").requires("impact.impact").defines(function() {
ig.Director = ig.Class.extend({
init: function(b, c) {
this.game = b;
this.levels = [];
this.currentLevel = 0;
this.append(c)
},
loadLevel: function(b) {
for (var c in ig.sizeHandler.dynamicClickableEntityDivs) {
var d = ig.domHandler.getElementById("#" c);
ig.domHandler.hide(d)
}
this.currentLevel = b;
this.game.loadLevel(this.levels[b]);
return !0
},
loadLevelWithoutEntities: function(b) {
this.currentLevel = b;
this.game.loadLevelWithoutEntities(this.levels[b]);
return !0
},
append: function(b) {
newLevels = [];
return "object" === typeof b ? (b.constructor === [].constructor ? newLevels = b : newLevels[0] = b, this.levels = this.levels.concat(newLevels), !0) : !1
},
nextLevel: function() {
return this.currentLevel 1 < this.levels.length ? this.loadLevel(this.currentLevel 1) : !1
},
previousLevel: function() {
return 0 <= this.currentLevel - 1 ? this.loadLevel(this.currentLevel - 1) : !1
},
jumpTo: function(b) {
var c = null;
for (i = 0; i < this.levels.length; i ) this.levels[i] == b && (c = i);
return 0 <= c ? this.loadLevel(c) : !1
},
firstLevel: function() {
return this.loadLevel(0)
},
lastLevel: function() {
return this.loadLevel(this.levels.length - 1)
},
reloadLevel: function() {
return this.loadLevel(this.currentLevel)
}
})
});
ig.baked = !0;
ig.module("plugins.impact-storage").requires("impact.game").defines(function() {
ig.Storage = ig.Class.extend({
staticInstantiate: function() {
return !ig.Storage.instance ? null : ig.Storage.instance
},
init: function() {
ig.Storage.instance = this
},
isCapable: function() {
return "undefined" !== typeof window.localStorage
},
isSet: function(b) {
return null !== this.get(b)
},
initUnset: function(b, c) {
null === this.get(b) && this.set(b, c)
},
get: function(b) {
if (!this.isCapable()) return null;
try {
return JSON.parse(localStorage.getItem(b))
} catch (c) {
return window.localStorage.getItem(b)
}
},
getInt: function(b) {
return ~~this.get(b)
},
getFloat: function(b) {
return parseFloat(this.get(b))
},
getBool: function(b) {
return !!this.get(b)
},
key: function(b) {
return this.isCapable() ? window.localStorage.key(b) : null
},
set: function(b, c) {
if (!this.isCapable()) return null;
try {
window.localStorage.setItem(b, JSON.stringify(c))
} catch (d) {
console.log(d)
}
},
setHighest: function(b, c) {
c > this.getFloat(b) && this.set(b, c)
},
remove: function(b) {
if (!this.isCapable()) return null;
window.localStorage.removeItem(b)
},
clear: function() {
if (!this.isCapable()) return null;
window.localStorage.clear()
}
})
});
ig.baked = !0;
ig.module("plugins.scale").requires("impact.entity").defines(function() {
ig.Entity.inject({
scale: {
x: 1,
y: 1
},
_offset: {
x: 0,
y: 0
},
_scale: {
x: 1,
y: 1
},
_size: {
x: 0,
y: 0
},
init: function(b, c, d) {
this.parent(b, c, d);
this._offset.x = this.offset.x;
this._offset.y = this.offset.y;
this._size.x = this.size.x;
this._size.y = this.size.y;
this.setScale(this.scale.x, this.scale.y)
},
draw: function() {
var b = ig.system.context;
b.save();
b.translate(ig.system.getDrawPos(this.pos.x.round() - this.offset.x - ig.game.screen.x), ig.system.getDrawPos(this.pos.y.round() -
this.offset.y - ig.game.screen.y));
b.scale(this._scale.x, this._scale.y);
this.currentAnim && this.currentAnim.draw(0, 0);
b.restore()
},
setScale: function(b, c) {
var d = this.size.x,
e = this.size.y;
this.scale.x = b || this.scale.x;
this.scale.y = c || this.scale.y;
this._scale.x = this.scale.x / ig.system.scale;
this._scale.y = this.scale.y / ig.system.scale;
this.offset.x = this._offset.x * this._scale.x;
this.offset.y = this._offset.y * this._scale.y;
this.size.x = this._size.x * this._scale.x;
this.size.y = this._size.y * this._scale.y;
this.pos.x =
(d - this.size.x) / 2;
this.pos.y = (e - this.size.y) / 2
}
})
});
this.START_BRANDING_SPLASH;
ig.baked = !0;
ig.module("plugins.branding.splash").requires("impact.impact", "impact.entity").defines(function() {
ig.BrandingSplash = ig.Class.extend({
init: function() {
ig.game.spawnEntity(EntityBranding, 0, 0)
}
});
EntityBranding = ig.Entity.extend({
gravityFactor: 0,
size: {
x: 32,
y: 32
},
splash: new ig.Image("branding/splash1.png"),
init: function(b, c, d) {
this.parent(b, c, d);
320 >= ig.system.width ? (this.size.x = 320, this.size.y = 200) : (this.size.x = 480, this.size.y = 240);
this.pos.x = (ig.system.width - this.size.x) / 2;
this.pos.y = -this.size.y - 200;
this.endPosY = (ig.system.height - this.size.y) / 2;
b = this.tween({
pos: {
y: this.endPosY
}
}, 0.5, {
easing: ig.Tween.Easing.Bounce.EaseIn
});
c = this.tween({}, 2.5, {
onComplete: function() {
ig.game.director.loadLevel(ig.game.director.currentLevel)
}
});
b.chain(c);
b.start();
this.currentAnim = this.anims.idle
},
createClickableLayer: function() {
console.log("Build clickable layer");
this.checkClickableLayer("branding-splash", _SETTINGS.Branding.Logo.Link, _SETTINGS.Branding.Logo.NewWindow)
},
doesClickableLayerExist: function(b) {
for (k in dynamicClickableEntityDivs)
if (k ==
b) return !0;
return !1
},
checkClickableLayer: function(b, c, d) {
"undefined" == typeof wm && (this.doesClickableLayerExist(b) ? (ig.game.showOverlay([b]), $("#" b).find("[href]").attr("href", c)) : this.createClickableOutboundLayer(b, c, "media/graphics/misc/invisible.png", d))
},
createClickableOutboundLayer: function(b, c, d, e) {
var g = ig.$new("div");
g.id = b;
document.body.appendChild(g);
g = $("#" g.id);
g.css("float", "left");
g.css("position", "absolute");
if (ig.ua.mobile) {
var j = window.innerHeight / mobileHeight,
t = window.innerWidth /
mobileWidth;
g.css("left", this.pos.x * t);
g.css("top", this.pos.y * j);
g.css("width", this.size.x * t);
g.css("height", this.size.y * j)
} else j = w / 2 - destW / 2, t = h / 2 - destH / 2, console.log(j, t), g.css("left", j this.pos.x * multiplier), g.css("top", t this.pos.y * multiplier), g.css("width", this.size.x * multiplier), g.css("height", this.size.y * multiplier);
e ? g.html("<a target='_blank' href='" c "'><img style='width:100%;height:100%' src='" d "'></a>") : g.html("<a href='" c "'><img style='width:100%;height:100%' src='" d "'></a>");
dynamicClickableEntityDivs[b] = {};
dynamicClickableEntityDivs[b].width = this.size.x * multiplier;
dynamicClickableEntityDivs[b].height = this.size.y * multiplier;
dynamicClickableEntityDivs[b].entity_pos_x = this.pos.x;
dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y
},
draw: function() {
ig.system.context.fillStyle = "#ffffff";
ig.system.context.fillRect(0, 0, ig.system.width, ig.system.height);
ig.system.context.fillStyle = "#000";
ig.system.context.font = "12px Arial";
ig.system.context.textAlign = "left";
320 >= ig.system.width ?
ig.system.context.fillText("powered by MarketJS.com", ig.system.width - 150, ig.system.height - 15) : ig.system.context.fillText("powered by MarketJS.com", ig.system.width - 160, ig.system.height - 15);
this.parent();
this.splash && ig.system.context.drawImage(this.splash.data, 0, 0, this.splash.data.width, this.splash.data.height, this.pos.x, this.pos.y, this.size.x, this.size.y)
}
})
});
this.END_BRANDING_SPLASH;
ig.baked = !0;
ig.module("game.entities.buttons.button").requires("impact.entity", "plugins.data.vector").defines(function() {
EntityButton = ig.Entity.extend({
collides: ig.Entity.COLLIDES.NEVER,
type: ig.Entity.TYPE.A,
size: new Vector2(48, 48),
fillColor: null,
zIndex: 95E3,
init: function(b, c, d) {
this.parent(b, c, d);
!ig.global.wm && !isNaN(d.zIndex) && (this.zIndex = d.zIndex);
b = Math.floor(256 * Math.random());
c = Math.floor(256 * Math.random());
d = Math.floor(256 * Math.random());
this.fillColor = "rgba(" b "," d "," c ",1)"
},
clicked: function() {
throw "no implementation on clicked()";
},
clicking: function() {
throw "no implementation on clicking()";
},
released: function() {
throw "no implementation on released()";
}
})
});
ig.baked = !0;
ig.module("plugins.clickable-div-layer").requires("plugins.data.vector").defines(function() {
ClickableDivLayer = ig.Class.extend({
pos: new Vector2(0, 0),
size: new Vector2(0, 0),
identifier: null,
invisImagePath: "media/graphics/misc/invisible.png",
init: function(b) {
this.pos = new Vector2(b.pos.x, b.pos.y);
this.size = new Vector2(b.size.x, b.size.y);
var c = "more-games",
d = "www.google.com",
e = !1;
b.div_layer_name && (c = b.div_layer_name);
b.link && (d = b.link);
b.newWindow && (e = b.newWindow);
this.createClickableLayer(c, d, e)
},
createClickableLayer: function(b,
c, d) {
this.identifier = b;
var e = ig.domHandler.getElementById("#" b);
e ? (ig.domHandler.show(e), ig.domHandler.attr(e, "href", c)) : this.createClickableOutboundLayer(b, c, this.invisImagePath, d)
},
update: function(b, c) {
this.pos.x === b && this.pos.y === c || (ig.sizeHandler.dynamicClickableEntityDivs[this.identifier] = {}, ig.sizeHandler.dynamicClickableEntityDivs[this.identifier].width = this.size.x, ig.sizeHandler.dynamicClickableEntityDivs[this.identifier].height = this.size.y, ig.sizeHandler.dynamicClickableEntityDivs[this.identifier].entity_pos_x =
this.pos.x, ig.sizeHandler.dynamicClickableEntityDivs[this.identifier].entity_pos_y = this.pos.y)
},
createClickableOutboundLayer: function(b, c, d, e) {
var g = ig.domHandler.create("div");
ig.domHandler.attr(g, "id", b);
var j = ig.domHandler.create("a");
e ? (ig.domHandler.attr(j, "href", c), ig.domHandler.attr(j, "target", "_blank")) : ig.domHandler.attr(j, "href", c);
c = ig.domHandler.create("img");
ig.domHandler.css(c, {
width: "100%",
height: "100%"
});
ig.domHandler.attr(c, "src", d);
d = Math.min(ig.sizeHandler.scaleRatioMultiplier.x,
ig.sizeHandler.scaleRatioMultiplier.y);
if (ig.ua.mobile) {
e = Math.floor(this.pos.x * ig.sizeHandler.scaleRatioMultiplier.x) "px";
var t = Math.floor(this.pos.y * ig.sizeHandler.scaleRatioMultiplier.y) "px",
n = Math.floor(this.size.x * ig.sizeHandler.scaleRatioMultiplier.x) "px";
d = Math.floor(this.size.y * ig.sizeHandler.scaleRatioMultiplier.y) "px"
} else e = ig.domHandler.getElementById("#canvas"), e = ig.domHandler.getOffsets(e), t = e.top, e = Math.floor(e.left this.pos.x * d) "px", t = Math.floor(t this.pos.y * d) "px", n = Math.floor(this.size.x *
d) "px", d = Math.floor(this.size.y * d) "px";
ig.domHandler.css(g, {
"float": "left",
position: "absolute",
left: e,
top: t,
width: n,
height: d,
"z-index": 3
});
ig.domHandler.addEvent(g, "mousemove", ig.input.mousemove.bind(ig.input), !1);
ig.domHandler.appendChild(j, c);
ig.domHandler.appendChild(g, j);
ig.domHandler.appendToBody(g);
ig.sizeHandler.dynamicClickableEntityDivs[b] = {};
ig.sizeHandler.dynamicClickableEntityDivs[b].width = this.size.x;
ig.sizeHandler.dynamicClickableEntityDivs[b].height = this.size.y;
ig.sizeHandler.dynamicClickableEntityDivs[b].entity_pos_x =
this.pos.x;
ig.sizeHandler.dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-branding-logo").requires("game.entities.buttons.button", "plugins.clickable-div-layer").defines(function() {
EntityButtonBrandingLogo = EntityButton.extend({
type: ig.Entity.TYPE.A,
gravityFactor: 0,
logo: new ig.AnimationSheet("branding/logo.png", _SETTINGS.Branding.Logo.Width, _SETTINGS.Branding.Logo.Height),
zIndex: 10001,
size: {
x: 64,
y: 66
},
clickableLayer: null,
link: null,
newWindow: !1,
div_layer_name: "branding-logo",
name: "brandinglogo",
init: function(b, c, d) {
this.parent(b, c, d);
if (!ig.global.wm) {
if ("undefined" == typeof wm)
if (_SETTINGS.Branding.Logo.Enabled) this.size.x = _SETTINGS.Branding.Logo.Width, this.size.y = _SETTINGS.Branding.Logo.Height, this.anims.idle = new ig.Animation(this.logo, 0, [0], !0), this.currentAnim = this.anims.idle, d && d.centralize && (this.pos.x = ig.system.width / 2 - this.size.x / 2, console.log("centralize true ... centering branded logo ...")), _SETTINGS.Branding.Logo.LinkEnabled && (this.link = _SETTINGS.Branding.Logo.Link, this.newWindow = _SETTINGS.Branding.Logo.NewWindow, this.clickableLayer =
new ClickableDivLayer(this));
else {
this.kill();
return
}
this.div_layer_name = d.div_layer_name ? d.div_layer_name : "branding-logo"
}
},
show: function() {
var b = ig.domHandler.getElementById("#" this.div_layer_name);
ig.domHandler.show(b)
},
hide: function() {
var b = ig.domHandler.getElementById("#" this.div_layer_name);
ig.domHandler.hide(b)
},
clicked: function() {},
clicking: function() {},
released: function() {}
})
});
ig.baked = !0;
ig.module("game.entities.branding-logo-placeholder").requires("impact.entity", "game.entities.buttons.button-branding-logo").defines(function() {
EntityBrandingLogoPlaceholder = ig.Entity.extend({
gravityFactor: 0,
size: {
x: 32,
y: 32
},
_wmDrawBox: !0,
_wmBoxColor: "rgba(0, 0, 255, 0.7)",
init: function(b, c, d) {
this.parent(b, c, d);
if (d) switch (console.log("settings found ... using that div layer name"), b = d.div_layer_name, console.log("settings.centralize:", d.centralize), d.centralize) {
case "true":
console.log("centralize true");
centralize = !0;
break;
case "false":
console.log("centralize false");
centralize = !1;
break;
default:
console.log("default ... centralize false"), centralize = !1
} else b = "branding-logo", centralize = !1;
if ("undefined" == typeof wm) {
if (_SETTINGS.Branding.Logo.Enabled) try {
ig.game.spawnEntity(EntityButtonBrandingLogo, this.pos.x, this.pos.y, {
div_layer_name: b,
centralize: centralize
})
} catch (e) {
console.log(e)
}
this.kill()
}
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-more-games").requires("game.entities.buttons.button", "plugins.clickable-div-layer").defines(function() {
EntityButtonMoreGames = EntityButton.extend({
type: ig.Entity.TYPE.A,
gravityFactor: 0,
logo: new ig.AnimationSheet("media/graphics/game/more_games_btn.png", 71, 40),
size: {
x: 71,
y: 40
},
zIndex: 750,
clickableLayer: null,
link: null,
newWindow: !1,
div_layer_name: "more-games",
name: "moregames",
init: function(b, c, d) {
this.parent(b, c, d);
ig.global.wm || (this.div_layer_name = d.div_layer_name ?
d.div_layer_name : "more-games", _SETTINGS.MoreGames.Enabled ? (this.anims.idle = new ig.Animation(this.logo, 0, [0], !0), this.currentAnim = this.anims.idle, _SETTINGS.MoreGames.Link && (this.link = _SETTINGS.MoreGames.Link), _SETTINGS.MoreGames.NewWindow && (this.newWindow = _SETTINGS.MoreGames.NewWindow), this.clickableLayer = new ClickableDivLayer(this)) : this.kill())
},
show: function() {
var b = ig.domHandler.getElementById("#" this.div_layer_name);
ig.domHandler.show(b)
},
hide: function() {
var b = ig.domHandler.getElementById("#"
this.div_layer_name);
ig.domHandler.hide(b)
},
clicked: function() {},
clicking: function() {},
released: function() {}
})
});
ig.baked = !0;
ig.module("game.entities.opening-shield").requires("impact.entity").defines(function() {
EntityOpeningShield = ig.Entity.extend({
size: {
x: 48,
y: 48
},
move: 0,
mIconAnim: 0,
shieldAnim: 0,
titleAnim: 0,
shieldImage: new ig.Image("media/graphics/opening/shield.png"),
mIconImage: new ig.Image("media/graphics/opening/m_icon.png"),
titleImage: new ig.Image("media/graphics/opening/title.png"),
init: function(b, c, d) {
this.parent(b, c, d)
},
ready: function() {
if (!ig.wm)
if (_SETTINGS.DeveloperBranding.Splash.Enabled) {
this.initTimer = new ig.Timer(0.1);
try {
ig.soundHandler.playSound(ig.soundHandler.SOUNDID.openingSound)
} catch (b) {
console.log(b)
}
} else ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1, this.kill()
},
update: function() {
this.parent();
this.updateOriginalShieldOpening()
},
draw: function() {
this.parent();
ig.global.wm || (this.nextLevelTimer && 0 > this.nextLevelTimer.delta() && (ig.system.context.globalAlpha = -this.nextLevelTimer.delta()), this.drawOriginalShieldOpening())
},
updateOriginalShieldOpening: function() {
this.initTimer && 0 < this.initTimer.delta() &&
(this.initTimer = null, this.sheildTimer = new ig.Timer(0.05));
this.sheildTimer && 0 < this.sheildTimer.delta() && (3 > this.shieldAnim ? (this.shieldAnim , this.sheildTimer.reset()) : (this.sheildTimer = null, this.moveTimer = new ig.Timer(0.0010), this.mIconTimer = new ig.Timer(0.05), this.titleTimer = new ig.Timer(0.15)));
this.moveTimer && 0 < this.moveTimer.delta() && (this.move = 0.3, this.moveTimer.reset());
this.mIconTimer && 0 < this.mIconTimer.delta() && (12 > this.mIconAnim ? (this.mIconAnim , this.moveTimer.reset()) : this.mIconTimer =
null);
this.titleTimer && 0 < this.titleTimer.delta() && (11 > this.titleAnim ? (this.titleAnim , this.titleTimer.reset()) : (this.titleTimer = null, this.nextLevelTimer = new ig.Timer(1)));
this.nextLevelTimer && 0 < this.nextLevelTimer.delta() && (this.nextLevelTimer = null, ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1)
},
drawOriginalShieldOpening: function() {
if (this.moveTimer) {
var b = ig.system.context;
b.save();
var c = ig.system.width / 2,
d = ig.system.height / 2;
b.translate(c, d);
b.rotate(this.move * Math.PI / 180);
b.beginPath();
b.moveTo(0, 0);
for (var e = 0, g = 1; 48 >= g; g = 1) b.lineTo(0 800 * Math.cos(2 * g * Math.PI / 48), 0 800 * Math.sin(2 * g * Math.PI / 48)), e , 2 == e && (e = 0, b.lineTo(0, 0));
b.translate(-c, -d);
c = b.createRadialGradient(c, d, 100, c, d, 250);
c.addColorStop(0, "rgba(255,255,255,0.1)");
c.addColorStop(1, "rgba(0,0,0,0)");
b.fillStyle = c;
b.fill();
b.restore()
}
this.shieldImage.drawTile(ig.system.width / 2 - 91, 0 - (768 - ig.system.height) / 2, this.shieldAnim, 182, 768);
this.moveTimer && (this.mIconImage.drawTile(ig.system.width / 2 - 96, ig.system.height / 2 - 70, this.mIconAnim,
166, 160), this.titleImage.drawTile(ig.system.width / 2 - 204, ig.system.height / 2 100, this.titleAnim, 409, 76));
ig.system.context.globalAlpha = 1
}
})
});
ig.baked = !0;
ig.module("game.entities.opening-kitty").requires("impact.entity").defines(function() {
EntityOpeningKitty = ig.Entity.extend({
size: {
x: 48,
y: 48
},
kittyAnim: -1,
kittyImage: new ig.Image("media/graphics/opening/kitty.png"),
kittyTitleImage: new ig.Image("media/graphics/opening/kittytitle.png"),
soundKey: "kittyopeningSound",
init: function(b, c, d) {
this.parent(b, c, d)
},
ready: function() {
if (!ig.wm)
if (_SETTINGS.DeveloperBranding.Splash.Enabled) {
this.initTimer = new ig.Timer(0.1);
try {
ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play(this.soundKey)
} catch (b) {
console.log(b)
}
} else ig.game.director.nextLevel(),
ig.system.context.globalAlpha = 1, this.kill()
},
update: function() {
this.parent();
this.updateKittyOpening()
},
draw: function() {
this.parent();
ig.global.wm || (this.nextLevelTimer && 0 > this.nextLevelTimer.delta() && (ig.system.context.globalAlpha = -this.nextLevelTimer.delta()), this.drawKittyOpening())
},
updateKittyOpening: function() {
this.initTimer && 0 < this.initTimer.delta() && (this.initTimer = null, this.kittyTimer = new ig.Timer(0.15));
this.kittyTimer && 0 < this.kittyTimer.delta() && (7 > this.kittyAnim ? (this.kittyAnim , this.kittyTimer.reset()) :
(this.kittyTimer = null, this.nextLevelTimer = new ig.Timer(2)));
this.nextLevelTimer && 0 < this.nextLevelTimer.delta() && (this.nextLevelTimer = null, ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1)
},
drawKittyOpening: function() {
var b = ig.system.context.createLinearGradient(0, 0, 0, ig.system.height);
b.addColorStop(0, "#ffed94");
b.addColorStop(1, "#ffcd85");
ig.system.context.fillStyle = b;
ig.system.context.fillRect(0, 0, ig.system.width, ig.system.height);
0 <= this.kittyAnim && (this.kittyImage.drawTile(ig.system.width /
2 - this.kittyImage.width / 8, ig.system.height / 2 - this.kittyImage.height / 4, this.kittyAnim, 218, 325), this.kittyTitleImage.drawTile(ig.system.width / 2 - this.kittyTitleImage.width / 2, ig.system.height / 2 this.kittyImage.height / 4 10, this.kittyAnim, 380, 37));
ig.system.context.globalAlpha = 1
}
})
});
ig.baked = !0;
ig.module("game.entities.pointer").requires("impact.entity").defines(function() {
EntityPointer = ig.Entity.extend({
checkAgainst: ig.Entity.TYPE.BOTH,
isFirstPressed: !1,
isPressed: !1,
isReleased: !1,
isHovering: !1,
hoveringItem: null,
objectArray: [],
clickedObjectList: [],
ignorePause: !0,
zIndex: 5E3,
check: function(b) {
this.objectArray.push(b)
},
clickObject: function(b) {
this.isFirstPressed && "function" == typeof b.clicked && (b.clicked(), this.addToClickedObjectList(b));
this.isPressed && !this.isReleased && "function" == typeof b.clicking &&
b.clicking();
this.isReleased && "function" == typeof b.released && (b.released(), this.removeFromClickedObjectList(b))
},
refreshPos: function() {
this.pos = ig.game.io.getClickPos()
},
update: function() {
this.parent();
this.refreshPos();
var b = null,
c = -1;
for (a = this.objectArray.length - 1; - 1 < a; a--) this.objectArray[a].zIndex > c && (c = this.objectArray[a].zIndex, b = this.objectArray[a]);
if (null != b) null != this.hoveringItem ? this.hoveringItem != b && ("function" == typeof this.hoveringItem.leave && this.hoveringItem.leave(), "function" == typeof b.over &&
b.over()) : "function" == typeof b.over && b.over(), this.hoveringItem = b, this.clickObject(b), this.objectArray = [];
else if (null != this.hoveringItem && "function" == typeof this.hoveringItem.leave && (this.hoveringItem.leave(), this.hoveringItem = null), this.isReleased) {
for (b = 0; b < this.clickedObjectList.length; b ) c = this.clickedObjectList[b], "function" == typeof c.releasedOutside && c.releasedOutside();
this.clickedObjectList = []
}
this.isFirstPressed = ig.input.pressed("click");
this.isReleased = ig.input.released("click");
this.isPressed =
ig.input.state("click")
},
addToClickedObjectList: function(b) {
this.clickedObjectList.push(b)
},
removeFromClickedObjectList: function(b) {
for (var c = [], d = 0; d < this.clickedObjectList.length; d ) {
var e = this.clickedObjectList[d];
e != b && c.push(e)
}
this.clickedObjectList = c
}
})
});
ig.baked = !0;
ig.module("game.entities.pointer-selector").requires("game.entities.pointer").defines(function() {
EntityPointerSelector = EntityPointer.extend({
zIndex: 1E3,
_wmDrawBox: !0,
_wmBoxColor: "rgba(0, 0, 255, 0.7)",
size: {
x: 13,
y: 13
},
init: function(b, c, d) {
this.parent(b, c, d)
}
})
});
ig.baked = !0;
ig.module("game.entities.select").requires("impact.entity").defines(function() {
EntitySelect = ig.Entity.extend({
type: ig.Entity.TYPE.B,
checkAgainst: ig.Entity.TYPE.A,
collides: ig.Entity.COLLIDES.NEVER,
canSelect: !1,
canSelectTimerDuration: 0.35,
zIndex: 99999,
isHovering: !1,
isSelected: !1,
init: function(b, c, d) {
this.parent(b, c, d);
this.canSelectTimer = new ig.Timer(this.canSelectTimerDuration)
},
doesClickableLayerExist: function(b) {
for (k in dynamicClickableEntityDivs)
if (k == b) return !0;
return !1
},
checkClickableLayer: function(b,
c, d) {
"undefined" == typeof wm && (this.doesClickableLayerExist(b) ? (ig.game.showOverlay([b]), $("#" b).find("[href]").attr("href", c)) : this.createClickableOutboundLayer(b, c, "media/graphics/misc/invisible.png", d))
},
createClickableOutboundLayer: function(b, c, d, e) {
var g = ig.$new("div");
g.id = b;
document.body.appendChild(g);
$("#" g.id).css("float", "left");
$("#" g.id).css("width", this.size.x * multiplier);
$("#" g.id).css("height", this.size.y * multiplier);
$("#" g.id).css("position", "absolute");
var j = w / 2 - destW / 2,
t = h /
2 - destH / 2;
w == mobileWidth ? ($("#" g.id).css("left", this.pos.x), $("#" g.id).css("top", this.pos.y)) : ($("#" g.id).css("left", j this.pos.x * multiplier), $("#" g.id).css("top", t this.pos.y * multiplier));
e ? $("#" g.id).html("<a target='_blank' href='" c "'><img style='width:100%;height:100%' src='" d "'></a>") : $("#" g.id).html("<a href='" c "'><img style='width:100%;height:100%' src='" d "'></a>");
dynamicClickableEntityDivs[b] = {};
dynamicClickableEntityDivs[b].width = $("#" g.id).width();
dynamicClickableEntityDivs[b].height =
$("#" g.id).height();
dynamicClickableEntityDivs[b].entity_pos_x = this.pos.x;
dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y
},
hovered: function() {
this.isHovering = !0;
this.dehoverOthers()
},
dehoverOthers: function() {
var b = ig.game.getEntitiesByType(EntitySelect);
for (i = 0; i < b.length; i ) b[i] != this && (b[i].isHovering = !1)
},
deselectOthers: function() {
var b = ig.game.getEntitiesByType(EntitySelect);
for (i = 0; i < b.length; i ) b[i] != this && (b[i].isSelected = !1)
},
update: function() {
this.parent();
this.canSelectTimer && 0 <
this.canSelectTimer.delta() && (this.canSelect = !0, this.canSelectTimer = null)
}
})
});
ig.baked = !0;
ig.module("game.entities.troopers.battle-trainer").requires("impact.entity").defines(function() {
EntityBattleTrainer = ig.Entity.extend({
walkSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-w.png", 30, 50),
walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-wr.png", 30, 50),
attackSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-a.png", 35, 50),
attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-ar.png", 35, 50),
offset: {
x: 28,
y: 25
},
size: {
x: 40,
y: 40
},
testingMovement: !1,
offsetUpAttack: {
x: 12,
y: 18
},
offsetDownAttack: {
x: 12,
y: 18
},
offsetRightAttack: {
x: 9,
y: 18
},
offsetLeftAttack: {
x: 15,
y: 18
},
offsetUpWalk: {
x: 12,
y: 25
},
offsetDownWalk: {
x: 12,
y: 25
},
offsetRightWalk: {
x: 12,
y: 25
},
offsetLeftWalk: {
x: 10,
y: 25
},
rangeShot: 0,
rangeDistraction: 0,
speedMovement: 0,
health: 1E10,
attackDamage: 0,
init: function(b, c, d) {
this.parent(b, c, d);
"blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [1, 27, 8, 9, 2, 10, 3, 11, 16, 17, 18, 19]), this.addAnim("downAttack", 0.05, [6, 14, 22, 30, 32, 33, 34,
35, 36, 37, 38, 7
]), this.addAnim("upAttack", 0.05, [4, 12, 20, 24, 25, 26, 0, 28, 5, 13, 21, 29]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [1, 27, 8, 9, 2, 10, 3, 11, 16, 17, 18, 19]), this.addAnim("downAttack", 0.05, [6, 14, 22, 30, 32, 33, 34, 35, 36, 37, 38, 7]), this.addAnim("upAttack", 0.05, [4, 12, 20, 24, 25, 26, 0, 28, 5, 13, 21, 29]), this.animSheet = this.walkRSheet);
this.addAnim("sideWalk", 0.05, [4, 12, 20, 5, 13, 21, 0, 25, 26, 27, 28, 29]);
this.addAnim("downWalk", 0.05, [1, 24, 2, 8, 9, 10, 3, 16, 17, 18, 19]);
this.addAnim("upWalk", 0.05, [6, 14, 22, 30, 7, 15, 23, 31, 32, 33, 34, 35]);
this.currentAnim = this.anims.upAttack;
ig.input.bind(ig.KEY.W, "up");
ig.input.bind(ig.KEY.A, "left");
ig.input.bind(ig.KEY.S, "down");
ig.input.bind(ig.KEY.D, "right");
ig.input.bind(ig.KEY.SPACE, "att");
ig.input.bind(ig.KEY._1, "blue");
ig.input.bind(ig.KEY._2, "red")
},
update: function() {
this.testMove();
this.parent()
},
draw: function() {
this.parent()
},
testMove: function() {
ig.input.pressed("att") && (this.attack = !this.attack);
ig.input.pressed("up") && (this.currentAnim =
this.attack ? this.anims.upAttack : this.anims.upWalk);
ig.input.pressed("down") && (this.currentAnim = this.attack ? this.anims.downAttack : this.anims.downWalk);
ig.input.pressed("left") && (this.anims.sideWalk.flip.x = !1, this.anims.sideAttack.flip.x = !1, this.currentAnim = this.attack ? this.anims.sideAttack : this.anims.sideWalk);
ig.input.pressed("right") && (this.anims.sideWalk.flip.x = !0, this.anims.sideAttack.flip.x = !0, this.currentAnim = this.attack ? this.anims.sideAttack : this.anims.sideWalk)
}
})
});
ig.baked = !0;
ig.module("game.levels.opening").requires("impact.image", "game.entities.opening-kitty").defines(function() {
LevelOpening = {
entities: [{
type: "EntityOpeningKitty",
x: 520,
y: 212
}],
layer: []
}
});
ig.baked = !0;
ig.module("game.entities.tutorial-game").requires("impact.entity").defines(function() {
EntityTutorialGame = ig.Entity.extend({
zIndex: 1800,
tutBBchat: new ig.Image("media/graphics/game/tutorial-chat-player.png"),
tutTowerD: new ig.Image("media/graphics/game/tutorial-tower-d.png"),
bubbleChatPos: {
x: -120,
y: 70
},
textOutInt: 0,
blinkingTowerTarget: !1,
blinkingMana: !1,
manaShow: !1,
deckFocus: !1,
moveDeck: {
x: 0,
y: 0
},
bbChatDraw: !0,
endTutorial: !1,
init: function(b, c, d) {
this.parent(b, c, d);
this.timerBlinking = new ig.Timer;
this.hand =
ig.game.spawnEntity(EntityHand, -100, 0);
ig.game.settingsGame.tutorial || (this.hand.kill(), this.kill())
},
update: function() {
this.parent();
ig.input.pressed("click") && 2 > this.textOutInt ? (this.textOutInt , 2 == this.textOutInt && (this.hand.handTween(), ig.game.gameState = "play")) : ig.input.pressed("click") && 4 == this.textOutInt && ig.game.settingsGame.tutorial && (ig.game.settingsGame.tutorial = !1, ig.game.io.storageSet("COV-settings", ig.game.settingsGame), ig.game.director.loadLevel(3))
},
TropsDeploy: function() {
this.endTutorial ||
(this.textOutInt = 3, this.bbChatDraw = !1, this.hand.stopTween(), this.hand.pos.x = -200, this.endTutorial = !0, null != this.hand && !1 == this.hand._killed && this.hand.kill())
},
TroopsDeath: function() {
ig.game.gameState = "pause";
this.bbChatDraw = !0;
this.textOutInt = 4;
var b = ig.game.getEntitiesByType(EntityTowerBig);
if (0 < b.length)
for (var c = 0; c < b.length; c ) b[c].setMiddleAnims()
},
checkTroops: function() {
0 == ig.game.getEntitiesByType(EntityBaseTroops).length && (this.hand.handTween(), this.textOutInt = 2, this.bbChatDraw = !0)
},
draw: function() {
this.parent();
this.deckFocus && this.drawingBlack();
1 == this.textOutInt ? (0.5 < this.timerBlinking.delta() && (this.timerBlinking.reset(), this.blinkingTowerTarget = !this.blinkingTowerTarget), this.blinkingTowerTarget && this.tutTowerD.draw(64, 20)) : 2 != this.textOutInt && 3 == this.textOutInt && (this.bbChatDraw = !1);
this.bbChatDraw && this.tutBBchat.draw(90 - this.bubbleChatPos.x, 350 - this.bubbleChatPos.y);
this.drawingText()
},
drawingBlack: function() {
var b = ig.system.context;
b.save();
b.globalAlpha = 0.7;
b.fillStyle = "black";
b.fillRect(0, 0, 480,
640);
b.restore()
},
drawingText: function() {
var b = ig.system.context,
c = _STRINGS.Tutorial.Welcome;
1 == this.textOutInt ? c = _STRINGS.Tutorial.Destroy : 2 == this.textOutInt ? c = _STRINGS.Tutorial.Deploy : 3 == this.textOutInt ? c = "" : 4 == this.textOutInt && (c = _STRINGS.Tutorial.Ready);
this.textWraper(b, c, 90 - this.bubbleChatPos.x 20, 350 - this.bubbleChatPos.y 18)
},
textWraper: function(b, c, d, e) {
c = c.split(" ");
var g = "";
b.font = "14px troika";
b.textAlign = "left";
b.fillStyle = "black";
for (var j = 0; j < c.length; j ) {
var t = g c[j] " ";
180 < b.measureText(t).width &&
0 < j ? (b.fillText(g, d, e), g = c[j] " ", e = 18) : g = t
}
b.fillText(g, d, e)
}
});
EntityHand = ig.Entity.extend({
handUp: new ig.Image("media/graphics/game/hand_up.png"),
handClick: new ig.Image("media/graphics/game/hand_click.png"),
isClick: !1,
zIndex: 1500,
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent()
},
handTween: function() {
this.pos.x = 130;
this.pos.y = 475;
var b = this.tween({
pos: {
x: 130,
y: 560
}
}, 0.8, {
onComplete: function() {
this.isClick = !0
}.bind(this)
}),
c = this.tween({
pos: {
x: 130,
y: 310
}
}, 1.6, {
onComplete: function() {
this.isClick = !1
}.bind(this)
}),
d = this.tween({}, 0.5, {
onComplete: function() {
this.repeatTween()
}.bind(this)
});
b.chain(c);
c.chain(d);
b.start()
},
repeatTween: function() {
var b = this.tween({
pos: {
x: 130,
y: 560
}
}, 1.6, {
onComplete: function() {
this.isClick = !0
}.bind(this)
}),
c = this.tween({
pos: {
x: 130,
y: 310
}
}, 1.6, {
onComplete: function() {
this.isClick = !1
}.bind(this)
}),
d = this.tween({}, 0.5);
b.chain(c);
c.chain(d);
d.chain(b);
b.start()
},
stopTween: function() {
if (this.tweens && this.tweens.length)
for (var b = 0; b < this.tweens.length; b ) this.tweens[b] &&
this.tweens[b].stop()
},
draw: function() {
this.parent();
this.isClick ? this.handClick.draw(this.pos.x, this.pos.y) : this.handUp.draw(this.pos.x, this.pos.y)
}
});
EntityHandClickCard = ig.Entity.extend({
handUp: new ig.Image("media/graphics/game/hand_up.png"),
handClick: new ig.Image("media/graphics/game/hand_click.png"),
isClick: !1,
zIndex: 1801,
init: function(b, c, d) {
this.parent(b, c, d)
},
startClicking: function() {
this.pos.x = 420;
this.pos.y = 560;
var b = this.tween({
pos: {
x: 420,
y: 560
}
}, 0.5, {
onComplete: function() {
this.isClick = !0
}.bind(this)
}),
c = this.tween({
pos: {
x: 420,
y: 560
}
}, 0.5, {
onComplete: function() {
this.isClick = !1
}.bind(this)
}),
d = this.tween({}, 0.5);
b.chain(c);
c.chain(d);
d.chain(b);
b.start()
},
draw: function() {
this.parent();
this.isClick ? this.handClick.draw(this.pos.x, this.pos.y) : this.handUp.draw(this.pos.x, this.pos.y)
}
})
});
ig.baked = !0;
ig.module("game.entities.main-background").requires("impact.entity", "game.entities.tutorial-game").defines(function() {
EntityMainBackground = ig.Entity.extend({
zIndex: 1,
bgImage: new ig.Image("media/graphics/splash/mobile/cover.jpg"),
init: function(b, c, d) {
this.parent(b, c, d)
},
ready: function() {
null != ig.game.pointer && ig.game.pointer.kill();
ig.game.pointer = ig.game.spawnEntity(EntityPointerSelector, 50, 50);
ig.soundHandler.bgmPlayer.volume(1);
ig.soundHandler.bgmPlayer.play(ig.soundHandler.bgmPlayer.soundList.background);
!ig.game.settingsGame.tutorial && !ig.game.settingsGame.checkCard && (this.hand = ig.game.spawnEntity(EntityHandClickCard, 0, 0), this.hand.startClicking())
},
update: function() {
this.parent()
},
draw: function() {
this.parent();
this.bgImage.draw(this.pos.x, this.pos.y)
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-battle").requires("game.entities.buttons.button").defines(function() {
EntityButtonBattle = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(129, 62),
fillColor: null,
zIndex: 151,
img: new ig.Image("media/graphics/game/ui/empty-btn.png"),
init: function(b, c, d) {
this.parent(b, c, d);
ig.game.sortEntitiesDeferred()
},
clicked: function() {
var b = ig.game.getEntitiesByType(EntityPopupInfo)[0];
null != b && b.iscalled || (ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"),
ig.game.settingsGame.tutorial ? ig.game.getEntitiesByType(EntityPopupTutorial)[0].callPopupTutor("down") : ig.game.director.loadLevel(3))
},
clicking: function() {},
released: function() {},
draw: function() {
this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y);
var b = ig.system.context;
b.font = "17pt bevan";
b.fillStyle = "#e06b04";
var c = b.measureText(_STRINGS.Game.Battle).width;
b.fillText(_STRINGS.Game.Battle, this.pos.x this.size.x / 2 - c / 2, this.pos.y 35);
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-deck").requires("game.entities.buttons.button").defines(function() {
EntityButtonDeck = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(51, 51),
fillColor: null,
zIndex: 1E3,
img: new ig.Image("media/graphics/game/ui/deck-btn.png"),
init: function(b, c, d) {
this.parent(b, c, d)
},
clicked: function() {
ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound");
ig.game.director.loadLevel(2)
},
clicking: function() {},
released: function() {},
draw: function() {
this.img.draw(this.pos.x -
ig.game.screen.x, this.pos.y - ig.game.screen.y);
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-sound").requires("game.entities.buttons.button").defines(function() {
EntityButtonSound = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(25, 25),
fillColor: null,
zIndex: 95E3,
animSheet: new ig.AnimationSheet("media/graphics/game/ui/sound-btn.png", 29, 23),
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("soundOn", 1, [1]);
this.addAnim("soundOff", 1, [0]);
ig.game.settingsGame.soundOn ? (this.currentAnim = this.anims.soundOn, ig.soundHandler.unmuteAll()) : (this.currentAnim =
this.anims.soundOff, ig.soundHandler.muteAll())
},
clicked: function() {
ig.game.settingsGame.soundOn = !ig.game.settingsGame.soundOn;
ig.game.settingsGame.soundOn ? (this.currentAnim = this.anims.soundOn, ig.soundHandler.unmuteAll()) : (this.currentAnim = this.anims.soundOff, ig.soundHandler.muteAll());
ig.game.io.storageSet("COV-settings", ig.game.settingsGame)
},
clicking: function() {},
released: function() {},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-yes").requires("game.entities.buttons.button").defines(function() {
EntityButtonYes = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(100, 48),
fillColor: null,
zIndex: 95E3,
localPos: {
x: 0,
y: 0
},
img: new ig.Image("media/graphics/game/ui/small-empty-btn.png"),
init: function(b, c, d) {
this.parent(b, c, d);
this.control = d.control;
this.localPos.x = b;
this.localPos.y = c
},
clicked: function() {
ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound");
ig.game.director.loadLevel(3)
},
clicking: function() {},
released: function() {},
update: function() {
this.parent();
this.pos.x = this.localPos.x this.control.pos.x;
this.pos.y = this.localPos.y this.control.pos.y
},
draw: function() {
this.img.draw(this.pos.x, this.pos.y);
var b = ig.system.context;
b.save();
b.font = "14pt bevan";
b.fillStyle = "#e06b04";
b.textAlign = "center";
b.fillText(_STRINGS.Game.Yes, this.pos.x this.size.x / 2, this.pos.y 28);
b.restore();
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-no").requires("game.entities.buttons.button").defines(function() {
EntityButtonNo = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(100, 48),
fillColor: null,
zIndex: 95E3,
localPos: {
x: 0,
y: 0
},
img: new ig.Image("media/graphics/game/ui/small-empty-btn.png"),
init: function(b, c, d) {
this.parent(b, c, d);
this.control = d.control;
this.localPos.x = b;
this.localPos.y = c
},
clicked: function() {
ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound");
ig.game.settingsGame.tutorial = !1;
ig.game.io.storageSet("COV-settings", ig.game.settingsGame);
ig.game.director.loadLevel(3)
},
clicking: function() {},
released: function() {},
update: function() {
this.parent();
this.pos.x = this.localPos.x this.control.pos.x;
this.pos.y = this.localPos.y this.control.pos.y
},
draw: function() {
this.img.draw(this.pos.x, this.pos.y);
var b = ig.system.context;
b.save();
b.font = "14pt bevan";
b.fillStyle = "#e06b04";
b.textAlign = "center";
b.fillText(_STRINGS.Game.No, this.pos.x this.size.x / 2, this.pos.y 28);
b.restore();
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.popup-tutorial").requires("impact.entity", "game.entities.buttons.button-yes", "game.entities.buttons.button-no").defines(function() {
EntityPopupTutorial = ig.Entity.extend({
img: new ig.Image("media/graphics/game/tutorial-popup.png"),
zIndex: 200,
size: {
x: 316,
y: 255
},
init: function(b, c, d) {
this.parent(b, c, d);
ig.game.spawnEntity(EntityButtonYes, b - 50, c 570, {
control: this
});
ig.game.spawnEntity(EntityButtonNo, b 100, c 570, {
control: this
})
},
update: function() {
this.parent()
},
callPopupTutor: function(b) {
"up" == b ?
(console.log("call"), this.tween({
pos: {
y: -400
}
}, 1, {
easing: ig.Tween.Easing.Elastic.EaseInOut
}).start()) : (console.log("call down"), this.tween({
pos: {
y: 150
}
}, 1, {
easing: ig.Tween.Easing.Elastic.EaseOut
}).start())
},
draw: function() {
this.img.draw(this.pos.x, this.pos.y);
var b = ig.system.context;
b.save();
b.font = "22pt troika";
b.fillStyle = "#FFFFFF";
b.textAlign = "center";
b.fillText(_STRINGS.Game.Tutorial, this.pos.x this.size.x / 2, this.pos.y 43);
this.textWraper(b, _STRINGS.Game.StartTutorial, this.pos.x 35, this.pos.y
100);
b.restore();
this.parent()
},
textWraper: function(b, c, d, e) {
c = c.split(" ");
var g = "";
b.font = "18pt troika";
b.textAlign = "left";
b.fillStyle = "#FFF";
for (var j = 0; j < c.length; j ) {
var t = g c[j] " ";
245 < b.measureText(t).width && 0 < j ? (b.fillText(g, d, e), g = c[j] " ", e = 26) : g = t
}
b.fillText(g, d, e)
}
})
});
ig.baked = !0;
ig.module("game.levels.main-menu").requires("impact.image", "game.entities.main-background", "game.entities.buttons.button-more-games", "game.entities.buttons.button-battle", "game.entities.buttons.button-deck", "game.entities.buttons.button-sound", "game.entities.ui.popup-tutorial").defines(function() {
LevelMainMenu = {
entities: [{
type: "EntityMainBackground",
x: 0,
y: 0
}, {
type: "EntityButtonMoreGames",
x: 30,
y: 567
}, {
type: "EntityButtonBattle",
x: 176,
y: 536
}, {
type: "EntityButtonDeck",
x: 400,
y: 562
}, {
type: "EntityButtonSound",
x: 432,
y: 20
}, {
type: "EntityPopupTutorial",
x: 82,
y: -400
}],
layer: []
}
});
ig.baked = !0;
ig.module("game.entities.deck-background").requires("impact.entity").defines(function() {
EntityDeckBackground = ig.Entity.extend({
zIndex: 1,
img: new ig.Image("media/graphics/game/deck-bg.png"),
init: function(b, c, d) {
this.parent(b, c, d)
},
ready: function() {
null != ig.game.pointer && ig.game.pointer.kill();
ig.game.pointer = ig.game.spawnEntity(EntityPointerSelector, 50, 50);
!ig.game.settingsGame.tutorial && !ig.game.settingsGame.checkCard && (ig.game.settingsGame.checkCard = !0, ig.game.io.storageSet("COV-settings", ig.game.settingsGame))
},
update: function() {
this.parent()
},
draw: function() {
this.img.draw(this.pos.x, this.pos.y);
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.card-show").requires("impact.entity").defines(function() {
EntityCardShow = ig.Entity.extend({
type: ig.Entity.TYPE.A,
size: {
x: 83,
y: 103
},
zIndex: 105,
manaUsage: 2,
cardImg: new ig.Image(_CARD.meta.imageBig),
posCard: -1,
indexCardNumber: 0,
setManualScale: 1.3,
usedHand: !1,
showUse: !1,
showInfo: !1,
btnUse: null,
btnInfo: null,
setAlpha: 1,
stillMinus: !1,
lockPos: {
x: 0,
y: 0
},
deck: null,
posMana: {
x: 0,
y: 0
},
cardName: "",
stringManaUsage: "",
init: function(b, c, d) {
this.parent(b, c, d);
this.posMana.x = 63;
this.posMana.y =
93;
0 == this.indexCardNumber ? this.stringManaUsage = this.cardName = "tombcrush" : 1 == this.indexCardNumber ? (this.cardName = "archer", this.posMana.x = 65, this.stringManaUsage = "archer") : 2 == this.indexCardNumber ? (this.cardName = "arrow-shower", this.posMana.x = 65, this.stringManaUsage = "ars") : 3 == this.indexCardNumber ? this.stringManaUsage = this.cardName = "warrior" : 4 == this.indexCardNumber ? (this.cardName = "berserk", this.posMana.x = 65, this.stringManaUsage = "berserk") : 5 == this.indexCardNumber ? this.stringManaUsage = this.cardName = "giant" :
6 == this.indexCardNumber ? (this.cardName = "bomb", this.posMana.x = 65, this.stringManaUsage = "bomb") : 7 == this.indexCardNumber ? (this.cardName = "fireball", this.posMana.x = 65, this.stringManaUsage = "fireball") : 8 == this.indexCardNumber ? (this.cardName = "freezer", this.posMana.x = 65, this.stringManaUsage = "freezer") : 9 == this.indexCardNumber ? (this.cardName = "axeman", this.posMana.x = 65, this.stringManaUsage = "axeman") : 10 == this.indexCardNumber ? (this.cardName = "axemanthrow", this.posMana.x = 65, this.stringManaUsage = "axethrow") : 11 == this.indexCardNumber ?
this.stringManaUsage = this.cardName = "hammer" : 12 == this.indexCardNumber ? (this.cardName = "lightning", this.posMana.x = 65, this.stringManaUsage = "lightning") : 13 == this.indexCardNumber && (this.cardName = "mage", this.posMana.x = 65, this.stringManaUsage = "mage")
},
ready: function() {
this.btnUse = ig.game.getEntitiesByType(EntityButtonUse)[0];
this.btnInfo = ig.game.getEntitiesByType(EntityButtonInfo)[0]
},
update: function() {
this.parent();
this.pos.x = this.lockPos.x this.deck.pos.x;
this.pos.y = this.lockPos.y this.deck.pos.y
},
draw: function() {
this.parent();
this.drawingClick();
this.drawingCard();
this.drawingMana()
},
released: function() {
this.usedHand ? this.usedHand && ig.game.readyToChange ? this.deck.popupInfo.iscalled || (this.changeCardHand(), this.deck.backDeckToPos()) : this.usedHand && !this.deck.popupInfo.iscalled && (this.showInfo = !this.showInfo, null == ig.game.cardShow ? ig.game.cardShow = this : ig.game.cardShow != this && (ig.game.cardShow._killed || ig.game.cardShow.deactiveUsed(), ig.game.cardShow = this), null != this.btnInfo && (null == this.btnInfo.callBy || this.btnInfo.callBy !=
this ? (this.btnInfo.callBy = this, this.btnInfo.changePos()) : this.btnInfo.callBy == this && (this.btnInfo.callBy = null, this.btnInfo.changePos()), this.btnUse.callBy = null, this.btnUse.changePos()), this.zIndex = 109, ig.game.sortEntitiesDeferred()) : this.deck.popupInfo.iscalled || (this.showUse = !this.showUse, null == ig.game.cardShow ? ig.game.cardShow = this : ig.game.cardShow != this && (ig.game.cardShow._killed || ig.game.cardShow.deactiveUsed(), ig.game.cardShow = this), null != this.btnUse && (null == this.btnUse.callBy || this.btnUse.callBy !=
this ? (this.btnUse.callBy = this, this.btnUse.changePos(), this.btnInfo.callBy = this, this.btnInfo.changePos()) : this.btnUse.callBy == this && (this.btnUse.callBy = null, this.btnUse.changePos(), this.btnInfo.callBy = null, this.btnInfo.changePos())), 367 < this.pos.y && this.deck.tween({
pos: {
y: this.deck.pos.y - (this.pos.y - 330)
}
}, 0.15).start(), !this.showUse && ig.game.readyToChange && (ig.game.readyToChange = !1, this.deck.backDeckToPos()), this.zIndex = 109, ig.game.sortEntitiesDeferred(), ig.game.readyToChange && (ig.game.readyToChange = !1, this.deck.backDeckToPos(), this.showInfo = this.showUse = !1, this.btnUse.callBy = null, this.btnUse.changePos(), this.btnInfo.callBy = null, this.btnInfo.changePos()))
},
clicked: function() {},
deactiveUsed: function() {
this.showInfo = this.showUse = !1;
this.zIndex = 108;
ig.game.sortEntitiesDeferred()
},
changeCardHand: function() {
ig.game.cardShow.posCard = this.posCard;
ig.game.cardShow.tween({
lockPos: {
x: this.pos.x - this.deck.pos.x,
y: this.pos.y - this.deck.pos.y
}
}, 0.15).start();
ig.game.cardShow.usedHand = !0;
ig.game.arrayCardInHand.splice(this.posCard,
1, ig.game.cardShow.indexCardNumber);
var b = this.deck.getIndexDeckRest(ig.game.cardShow);
this.deck.deckRest.splice(b, 1, this);
this.usedHand = !1;
ig.game.cardShow.deactiveUsed();
ig.game.readyToChange = !1;
this.btnUse.callBy = null;
this.btnUse.changePos();
this.btnInfo.callBy = null;
this.btnInfo.changePos();
ig.game.io.storageSet("COV-CardSettings", ig.game.arrayCardInHand)
},
rearrangePos: function() {
0 == this.posCard ? (this.pos.x = 61, this.pos.y = this.deck.pos.y 74) : 1 == this.posCard ? (this.pos.x = 155, this.pos.y = this.deck.pos.y
74) : 2 == this.posCard ? (this.pos.x = 249, this.pos.y = this.deck.pos.y 74) : 3 == this.posCard ? (this.pos.x = 344, this.pos.y = this.deck.pos.y 74) : 4 == this.posCard ? (this.pos.x = 61, this.pos.y = this.deck.pos.y 193) : 5 == this.posCard ? (this.pos.x = 155, this.pos.y = this.deck.pos.y 193) : 6 == this.posCard ? (this.pos.x = 249, this.pos.y = this.deck.pos.y 193) : 7 == this.posCard ? (this.pos.x = 344, this.pos.y = this.deck.pos.y 193) : 8 == this.posCard ? (this.pos.x = 61, this.pos.y = this.deck.pos.y 403) : 9 == this.posCard ? (this.pos.x = 155, this.pos.y = this.deck.pos.y
403) : 10 == this.posCard ? (this.pos.x = 249, this.pos.y = this.deck.pos.y 403) : 11 == this.posCard ? (this.pos.x = 344, this.pos.y = this.deck.pos.y 403) : 12 == this.posCard ? (this.pos.x = 61, this.pos.y = this.deck.pos.y 556) : 13 == this.posCard ? (this.pos.x = 155, this.pos.y = this.deck.pos.y 556) : 14 == this.posCard ? (this.pos.x = 200, this.pos.y = this.deck.pos.y 403) : 15 == this.posCard && (this.pos.x = 1E3, this.pos.y = this.deck.pos.y 556);
this.lockPos.x = this.pos.x - this.deck.pos.x;
this.lockPos.y = this.pos.y - this.deck.pos.y
},
drawingCard: function() {
var b =
ig.system.context,
c = _CARD.frames[this.cardName].frameBig;
ig.game.readyToChange && this.usedHand && (b.fillStyle = "#A00A2D", b.fillRect(this.pos.x - 4, this.pos.y - 3, 90, 110));
b.save();
ig.game.readyToChange && this.usedHand ? this.stillMinus ? (this.setAlpha -= 0.015, 0.65 > this.setAlpha && this.stillMinus && (this.stillMinus = !1)) : (this.setAlpha = 0.015, 0.99 < this.setAlpha && !this.stillMinus && (this.stillMinus = !0)) : this.setAlpha = 1;
b.globalAlpha = this.setAlpha;
this.cardImg.draw(this.pos.x, this.pos.y, c.x, c.y, c.w, c.h);
b.restore()
},
drawingMana: function() {
var b = ig.system.context;
b.font = "12pt Arial";
b.fillStyle = "#FFFFFF";
b.fillText(_GAME.Card[this.stringManaUsage].manaUsage, this.pos.x this.posMana.x, this.pos.y this.posMana.y)
},
drawingClick: function() {
if (this.showUse) {
var b = ig.system.context;
b.fillRect(this.pos.x - 8, this.pos.y - 6, 100, 206)
} else this.showInfo && (b = ig.system.context, b.fillRect(this.pos.x - 8, this.pos.y - 6, 100, 160))
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-use").requires("game.entities.buttons.button").defines(function() {
EntityButtonUse = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(85, 41),
zIndex: 120,
img: new ig.Image("media/graphics/game/ui/xs-empty-btn.png", 129, 62),
callBy: null,
battleDeck: null,
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent();
this.changePos()
},
clicked: function() {},
clicking: function() {},
released: function() {
ig.game.readyToChange = !0;
ig.game.settingsGame.soundOn &&
ig.soundHandler.sfxPlayer.play("clickSound");
this.battleDeck.tweenToPos(24, 0.1);
this.battleDeck.setDownDeck()
},
changePos: function() {
null == this.callBy ? this.pos.x = 1E3 : (this.pos.x = this.callBy.pos.x, this.pos.y = this.callBy.pos.y 154)
},
draw: function() {
this.parent();
this.img.draw(this.pos.x, this.pos.y);
var b = ig.system.context;
b.font = "15pt bevan";
b.fillStyle = "#e06b04";
var c = b.measureText(_STRINGS.Game.Use).width;
b.fillText(_STRINGS.Game.Use, this.pos.x this.size.x / 2 - c / 2, this.pos.y this.size.y / 1.6)
}
});
EntityButtonUseConfirm =
EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(100, 48),
zIndex: 2100,
img: new ig.Image("media/graphics/game/ui/small-empty-btn.png"),
followPos: null,
isUsing: !1,
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent();
this.isUsing && (this.pos.x = this.followPos.pos.x this.followPos.size.x / 2 - 42, this.pos.y = this.followPos.pos.y 7 * this.followPos.size.y / 8 - 10)
},
clicked: function() {},
clicking: function() {},
released: function() {
ig.game.readyToChange = !0;
ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound");
this.followPos.holderCard.btnUse.callBy = this.followPos.holderCard;
this.followPos.battleDeck.tweenToPos(24, 0.1);
this.followPos.battleDeck.setDownDeck();
this.followPos.callPopup("up")
},
draw: function() {
this.img.draw(this.pos.x, this.pos.y);
var b = ig.system.context;
b.font = "15pt bevan";
b.fillStyle = "#e06b04";
var c = b.measureText(_STRINGS.Game.Use).width;
b.fillText(_STRINGS.Game.Use, this.pos.x this.size.x / 2 - c / 2, this.pos.y this.size.y / 1.6);
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-info").requires("game.entities.buttons.button").defines(function() {
EntityButtonInfo = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(85, 41),
zIndex: 120,
img: new ig.Image("media/graphics/game/ui/xs-empty-btn.png"),
callBy: null,
battleDeck: null,
init: function(b, c, d) {
this.parent(b, c, d)
},
ready: function() {},
update: function() {
this.parent();
this.changePos()
},
clicked: function() {},
clicking: function() {},
released: function() {
ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound");
this.battleDeck.popupInfo.callPopup("down", this.callBy);
this.battleDeck.resetBtnInfo();
null != ig.game.cardShow && ig.game.cardShow.deactiveUsed()
},
changePos: function() {
null == this.callBy ? this.pos.x = 1E3 : (this.pos.x = this.callBy.pos.x, this.pos.y = this.callBy.pos.y 108)
},
draw: function() {
this.parent();
this.img.draw(this.pos.x, this.pos.y);
var b = ig.system.context;
b.font = "15pt bevan";
b.fillStyle = "#e06b04";
var c = b.measureText(_STRINGS.Game.Info).width;
b.fillText(_STRINGS.Game.Info, this.pos.x this.size.x / 2 - c / 2,
this.pos.y this.size.y / 1.6)
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-close").requires("game.entities.buttons.button").defines(function() {
EntityButtonClose = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(38, 39),
fillColor: null,
zIndex: 2200,
followPos: null,
oneShot: !1,
img: new ig.Image("media/graphics/game/ui/close-btn.png"),
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent();
this.pos.x = this.followPos.pos.x this.followPos.size.x - 32;
this.pos.y = this.followPos.pos.y
},
clicked: function() {},
clicking: function() {},
released: function() {
this.oneShot || (ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"), this.followPos.callPopup("up"), this.oneShot = !0)
},
draw: function() {
this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y);
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.popup-info").requires("impact.entity", "game.entities.buttons.button-use", "game.entities.buttons.button-close").defines(function() {
EntityPopupInfo = ig.Entity.extend({
img: new ig.Image("media/graphics/game/ui/popup-info.png"),
infoBoxImg: new ig.Image("media/graphics/game/ui/info-box.png"),
hpIconImg: new ig.Image("media/graphics/game/ui/heart-icon.png"),
dmgIconImg: new ig.Image("media/graphics/game/ui/dmg-icon.png"),
dpsIconImg: new ig.Image("media/graphics/game/ui/dps-icon.png"),
durationIconImg: new ig.Image("media/graphics/game/ui/duration-spell.png"),
durspellIconImg: new ig.Image("media/graphics/game/ui/duration.png"),
moveIconImg: new ig.Image("media/graphics/game/ui/move-icon.png"),
typeBoxImg: new ig.Image("media/graphics/game/ui/type-info.png"),
zIndex: 2E3,
size: {
x: 427,
y: 454
},
cardImg: new ig.Image(_CARD.meta.imageBig),
numIndex: 0,
stringDes: "",
drawingCardInfo: !1,
iscalled: !1,
posMana: {
x: 0,
y: 0
},
battleDeck: null,
nameCard: "",
holderCard: null,
init: function(b, c, d) {
this.parent(b, c, d);
this.btnConfirm =
ig.game.spawnEntity(EntityButtonUseConfirm, b, c, {
followPos: this
});
this.btnClose = ig.game.spawnEntity(EntityButtonClose, b, c, {
followPos: this
})
},
update: function() {
this.parent()
},
callPopup: function(b, c) {
if ("up" == b) this.tween({
pos: {
y: -600
}
}, 1, {
easing: ig.Tween.Easing.Elastic.EaseInOut,
onComplete: function() {
this.iscalled = this.drawingCardInfo = !1;
this.btnClose.oneShot = !1
}.bind(this)
}).start();
else {
this.tween({
pos: {
y: 80
}
}, 0.6, {
easing: ig.Tween.Easing.Elastic.EaseInOut,
onComplete: function() {}.bind(this)
}).start();
this.numIndex = c.indexCardNumber;
var d = "default";
switch (this.numIndex) {
case 1:
d = "archer";
break;
case 2:
d = "ars";
break;
case 3:
d = "warrior";
break;
case 4:
d = "berserk";
break;
case 5:
d = "giant";
break;
case 6:
d = "bomb";
break;
case 7:
d = "fireball";
break;
case 8:
d = "freezer";
break;
case 9:
d = "axeman";
break;
case 10:
d = "axethrow";
break;
case 11:
d = "hammer";
break;
case 12:
d = "lightning";
break;
case 13:
d = "mage";
break;
default:
d = "tombcrush"
}
this.nameCard = _GAME.Card[d].name;
this.setStringDescription();
this.iscalled = this.drawingCardInfo = !0;
this.btnConfirm.isUsing = c.usedHand ? !1 : !0
}
},
draw: function() {
if (this.iscalled) {
this.drawBG();
this.img.draw(this.pos.x, this.pos.y);
var b = ig.system.context;
b.save();
b.font = "22pt troika";
b.fillStyle = "#FFFFFF";
b.textAlign = "center";
b.fillText(this.nameCard, this.pos.x this.size.x / 2, this.pos.y 48);
this.textWraper(b, this.stringDes, this.pos.x 125, this.pos.y 90);
b.restore();
this.drawingCardInfo && (this.drawingCard(this.numIndex), this.drawingMana(this.numIndex), this.drawingTextInfo(this.numIndex))
}
this.parent()
},
textWraper: function(b, c, d, e) {
c = c.split(" ");
var g = "";
b.font = "13pt bevan";
b.textAlign = "left";
b.fillStyle = "#FFF";
for (var j = 0; j < c.length; j ) {
var t = g c[j] " ";
280 < b.measureText(t).width && 0 < j ? (b.fillText(g, d, e), g = c[j] " ", e = 25) : g = t
}
b.fillText(g, d, e)
},
drawBG: function() {
var b = ig.system.context;
b.save();
b.globalAlpha = 0.6;
b.fillStyle = "#000000";
b.fillRect(0 - ig.game.screen.x, 0 - ig.game.screen.y, 480, 640);
b.restore()
},
setStringDescription: function() {
var b = "default";
switch (this.numIndex) {
case 1:
b = "archer";
break;
case 2:
b = "ars";
break;
case 3:
b = "warrior";
break;
case 4:
b = "berserk";
break;
case 5:
b = "giant";
break;
case 6:
b = "bomb";
break;
case 7:
b = "fireball";
break;
case 8:
b = "freezer";
break;
case 9:
b = "axeman";
break;
case 10:
b = "axethrow";
break;
case 11:
b = "hammer";
break;
case 12:
b = "lightning";
break;
case 13:
b = "mage";
break;
default:
b = "tombcrush"
}
this.stringDes = _GAME.Card[b].description
},
drawingCard: function(b) {
var c = ig.system.context,
d = "default";
switch (b) {
case 1:
d = "archer";
break;
case 2:
d = "arrow-shower";
break;
case 3:
d = "warrior";
break;
case 4:
d = "berserk";
break;
case 5:
d = "giant";
break;
case 6:
d = "bomb";
break;
case 7:
d = "fireball";
break;
case 8:
d = "freezer";
break;
case 9:
d = "axeman";
break;
case 10:
d = "axemanthrow";
break;
case 11:
d = "hammer";
break;
case 12:
d = "lightning";
break;
case 13:
d = "mage";
break;
default:
d = "tombcrush"
}
b = _CARD.frames[d].frameBig;
ig.game.readyToChange && this.usedHand && (c.fillStyle = "#A00A2D", c.fillRect(this.pos.x - 4, this.pos.y - 3, 90, 110));
this.cardImg.draw(this.pos.x 30, this.pos.y 73, b.x, b.y, b.w, b.h)
},
drawingMana: function(b) {
var c =
"default";
this.posMana.x = 95;
this.posMana.y = 168;
switch (b) {
case 1:
c = "archer";
this.posMana.x = 95;
break;
case 2:
c = "ars";
this.posMana.x = 95;
break;
case 3:
c = "warrior";
break;
case 4:
c = "berserk";
this.posMana.x = 95;
break;
case 5:
c = "giant";
break;
case 6:
c = "bomb";
this.posMana.x = 95;
break;
case 7:
c = "fireball";
this.posMana.x = 95;
break;
case 8:
c = "freezer";
this.posMana.x = 95;
break;
case 9:
c = "axeman";
this.posMana.x = 95;
break;
case 10:
c = "axethrow";
this.posMana.x = 95;
break;
case 11:
c = "hammer";
break;
case 12:
c = "lightning";
this.posMana.x =
95;
break;
case 13:
c = "mage";
this.posMana.x = 95;
break;
default:
c = "tombcrush", this.posMana.x = 94
}
b = ig.system.context;
b.save();
b.font = "12pt Arial";
b.fillStyle = "#FFFFFF";
b.fillText(_GAME.Card[c].manaUsage, this.pos.x this.posMana.x, this.pos.y this.posMana.y);
b.restore()
},
drawingTextInfo: function(b) {
var c = ig.system.context;
c.save();
c.font = "14px bevan";
c.textAlign = "left";
c.fillStyle = "#FFF";
switch (b) {
case 1:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265);
this.hpIconImg.draw(this.pos.x 15, this.pos.y 227);
this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227);
this.moveIconImg.draw(this.pos.x 15, this.pos.y 267);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240);
c.fillText(_GAME.Card.archer.HP, this.pos.x 60, this.pos.y 258);
c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240);
c.fillText(_GAME.Card.archer.ATK, this.pos.x 270, this.pos.y 258);
c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280);
c.fillText(_STRINGS.Game.Fast, this.pos.x 60, this.pos.y 298);
break;
case 2:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.dmgIconImg.draw(this.pos.x 15, this.pos.y 227);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Spell,
this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Damage, this.pos.x 60, this.pos.y 240);
c.fillText(_GAME.Card.ars.damage, this.pos.x 60, this.pos.y 258);
break;
case 3:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265);
this.hpIconImg.draw(this.pos.x 15, this.pos.y 227);
this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227);
this.moveIconImg.draw(this.pos.x
15, this.pos.y 267);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240);
c.fillText(_GAME.Card.warrior.HP, this.pos.x 60, this.pos.y 258);
c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240);
c.fillText(_GAME.Card.warrior.ATK, this.pos.x 270, this.pos.y 258);
c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280);
c.fillText(_STRINGS.Game.Normal, this.pos.x
60, this.pos.y 298);
break;
case 4:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.durspellIconImg.draw(this.pos.x 15, this.pos.y 227);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Duration, this.pos.x 60, this.pos.y 240);
b = _GAME.Card.berserk.timeDuration " secs";
c.fillText(b, this.pos.x 60, this.pos.y 258);
break;
case 5:
this.typeBoxImg.draw(this.pos.x
123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265);
this.hpIconImg.draw(this.pos.x 15, this.pos.y 227);
this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227);
this.moveIconImg.draw(this.pos.x 15, this.pos.y 267);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y
240);
c.fillText(_GAME.Card.giant.HP, this.pos.x 60, this.pos.y 258);
c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240);
c.fillText(_GAME.Card.giant.ATK, this.pos.x 270, this.pos.y 258);
c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280);
c.fillText(_STRINGS.Game.Slow, this.pos.x 60, this.pos.y 298);
break;
case 6:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x
13, this.pos.y 265);
this.hpIconImg.draw(this.pos.x 15, this.pos.y 227);
this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227);
this.moveIconImg.draw(this.pos.x 15, this.pos.y 267);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240);
c.fillText(_GAME.Card.bomb.HP, this.pos.x 60, this.pos.y 258);
c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240);
c.fillText(_GAME.Card.bomb.ATK,
this.pos.x 270, this.pos.y 258);
c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280);
c.fillText(_STRINGS.Game.Normal, this.pos.x 60, this.pos.y 298);
break;
case 7:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.dmgIconImg.draw(this.pos.x 15, this.pos.y 227);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Damage, this.pos.x 60, this.pos.y
240);
c.fillText(_GAME.Card.fireball.damage, this.pos.x 60, this.pos.y 258);
break;
case 8:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.durspellIconImg.draw(this.pos.x 15, this.pos.y 227);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Duration, this.pos.x 60, this.pos.y 240);
b = _GAME.Card.freezer.timeDuration " secs";
c.fillText(b, this.pos.x 60,
this.pos.y 258);
break;
case 9:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265);
this.hpIconImg.draw(this.pos.x 15, this.pos.y 227);
this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227);
this.moveIconImg.draw(this.pos.x 15, this.pos.y 267);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y
206);
c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240);
c.fillText(_GAME.Card.axeman.HP, this.pos.x 60, this.pos.y 258);
c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240);
c.fillText(_GAME.Card.axeman.ATK, this.pos.x 270, this.pos.y 258);
c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280);
c.fillText(_STRINGS.Game.Fast, this.pos.x 60, this.pos.y 298);
break;
case 10:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x
220, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265);
this.hpIconImg.draw(this.pos.x 15, this.pos.y 227);
this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227);
this.moveIconImg.draw(this.pos.x 15, this.pos.y 267);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240);
c.fillText(_GAME.Card.axethrow.HP, this.pos.x 60, this.pos.y 258);
c.fillText(_STRINGS.Game.Damage,
this.pos.x 270, this.pos.y 240);
c.fillText(_GAME.Card.axethrow.ATK, this.pos.x 270, this.pos.y 258);
c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y 280);
c.fillText(_STRINGS.Game.Fast, this.pos.x 60, this.pos.y 298);
break;
case 11:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265);
this.hpIconImg.draw(this.pos.x 15, this.pos.y 227);
this.dmgIconImg.draw(this.pos.x
222, this.pos.y 227);
this.moveIconImg.draw(this.pos.x 15, this.pos.y 267);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240);
c.fillText(_GAME.Card.hammer.HP, this.pos.x 60, this.pos.y 258);
c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240);
c.fillText(_GAME.Card.hammer.ATK, this.pos.x 270, this.pos.y 258);
c.fillText(_STRINGS.Game.Movement, this.pos.x 60, this.pos.y
280);
c.fillText(_STRINGS.Game.Normal, this.pos.x 60, this.pos.y 298);
break;
case 12:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225);
this.dmgIconImg.draw(this.pos.x 15, this.pos.y 227);
this.durationIconImg.draw(this.pos.x 222, this.pos.y 227);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Damage, this.pos.x
60, this.pos.y 240);
c.fillText(_GAME.Card.lightning.damage, this.pos.x 60, this.pos.y 258);
c.fillText(_STRINGS.Game.StunDuration, this.pos.x 270, this.pos.y 240);
b = _GAME.Card.lightning.stunTime " secs";
c.fillText(b, this.pos.x 270, this.pos.y 258);
break;
case 13:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225);
this.infoBoxImg.draw(this.pos.x 13, this.pos.y 265);
this.hpIconImg.draw(this.pos.x 15, this.pos.y
227);
this.dmgIconImg.draw(this.pos.x 222, this.pos.y 227);
this.moveIconImg.draw(this.pos.x 15, this.pos.y 267);
c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206);
c.fillText(_STRINGS.Game.Troop, this.pos.x 180, this.pos.y 206);
c.fillText(_STRINGS.Game.Health, this.pos.x 60, this.pos.y 240);
c.fillText(_GAME.Card.mage.HP, this.pos.x 60, this.pos.y 258);
c.fillText(_STRINGS.Game.Damage, this.pos.x 270, this.pos.y 240);
c.fillText(_GAME.Card.mage.ATK, this.pos.x 270, this.pos.y 258);
c.fillText(_STRINGS.Game.Movement,
this.pos.x 60, this.pos.y 280);
c.fillText(_STRINGS.Game.Normal, this.pos.x 60, this.pos.y 298);
break;
default:
this.typeBoxImg.draw(this.pos.x 123, this.pos.y 183), this.infoBoxImg.draw(this.pos.x 13, this.pos.y 225), this.infoBoxImg.draw(this.pos.x 220, this.pos.y 225), this.dpsIconImg.draw(this.pos.x 15, this.pos.y 227), this.durspellIconImg.draw(this.pos.x 222, this.pos.y 227), c.fillText(_STRINGS.Game.Type, this.pos.x 130, this.pos.y 206), c.fillText(_STRINGS.Game.Spell, this.pos.x 180, this.pos.y 206), c.fillText(_STRINGS.Game.DamagePerSecond,
this.pos.x 60, this.pos.y 240), c.fillText(_GAME.Card.tombcrush.DPS, this.pos.x 60, this.pos.y 258), c.fillText(_STRINGS.Game.Duration, this.pos.x 270, this.pos.y 240), b = _GAME.Card.tombcrush.timeDuration " secs", c.fillText(b, this.pos.x 270, this.pos.y 258)
}
c.restore()
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.battle-deck").requires("impact.entity", "game.entities.card-show", "game.entities.buttons.button-use", "game.entities.buttons.button-info", "game.entities.ui.popup-info").defines(function() {
EntityBattleDeck = ig.Entity.extend({
zIndex: 101,
deckImg: new ig.Image("media/graphics/game/ui/battle-deck.png"),
readPos: {
x: 0,
y: 0
},
posBeforeChange: {
x: 0,
y: 0
},
isFirstPressed: !1,
deckRest: [],
size: {
x: 425,
y: 500
},
type: ig.Entity.TYPE.A,
btnUse: null,
btnInfo: null,
init: function(b, c, d) {
this.parent(b, c, d)
},
ready: function() {
for (var b = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13], c = ig.game.arrayCardInHand.slice(), d = 0, e = 8; 0 < b.length;) {
for (var g = ig.game.spawnEntity(EntityCardShow, 0, 0, {
indexCardNumber: d,
posCard: -1,
deck: this
}), j = 0; j < c.length; j )
if (d == c[j]) {
g.posCard = j;
g.rearrangePos();
g.usedHand = !0;
break
} - 1 == g.posCard && (g.posCard = e, e , g.rearrangePos(), this.deckRest.push(g));
d ;
b.splice(0, 1)
}
this.btnUse = ig.game.spawnEntity(EntityButtonUse, 1E3, 535, {
battleDeck: this
});
this.btnInfo = ig.game.spawnEntity(EntityButtonInfo,
1E3, 535, {
battleDeck: this
});
this.popupInfo = ig.game.spawnEntity(EntityPopupInfo, 26, -600, {
battleDeck: this
})
},
released: function() {
ig.game.readyToChange && (ig.game.readyToChange = !1, this.btnUse.callBy = null, this.backDeckToPos())
},
update: function() {
this.parent();
if (!this.popupInfo.iscalled) {
ig.input.pressed("click") && (this.readPos = ig.game.io.mouse.getPos(), this.posBeforeChange = this.pos, this.isFirstPressed = !0);
if (ig.input.state("click") && this.isFirstPressed) {
var b = ig.game.io.mouse.getPos();
this.pos.y -= this.readPos.y -
b.y;
this.readPos = b
}
ig.input.released("click") && (this.isFirstPressed = !1, 24 < this.pos.y ? this.tweenToPos(24, 0.3) : -246 > this.pos.y && this.tweenToPos(-246, 0.3))
}
},
tweenToPos: function(b, c) {
this.tween({
pos: {
y: b
}
}, c).start()
},
getIndexDeckRest: function(b) {
for (var c = 0; c < this.deckRest.length; c )
if (this.deckRest[c] == b) return c;
return -1
},
backDeckToPos: function() {
for (var b = 0; b < this.deckRest.length; b ) {
var c = this.deckRest[b];
c.posCard = b 8;
c.rearrangePos();
c.showUse = !1
}
},
setDownDeck: function() {
for (var b = 0; b < this.deckRest.length; b ) {
var c =
this.deckRest[b];
c.btnUse.callBy == c ? (c.posCard = 14, c.showUse = !1) : c.posCard = 15;
c.rearrangePos()
}
this.btnUse.callBy = null;
this.btnInfo.callBy = null;
this.btnInfo.changePos();
this.btnUse.changePos()
},
resetBtnInfo: function() {
for (var b = 0; b < this.deckRest.length; b ) {
var c = this.deckRest[b];
c.btnInfo.callBy == c && (c.showUse = !1, this.popupInfo.holderCard = c)
}
this.btnUse.callBy = null;
this.btnInfo.callBy = null;
this.btnInfo.changePos();
this.btnUse.changePos()
},
draw: function() {
this.deckImg.draw(this.pos.x, this.pos.y);
var b =
ig.system.context;
b.font = "18pt bevan";
b.fillStyle = "#FFFFFF";
ig.game.readyToChange ? b.fillText(_STRINGS.Game.ReplaceCard, this.pos.x 55, this.pos.y 380) : b.fillText(_STRINGS.Game.CardCollection, this.pos.x 30, this.pos.y 380);
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-home").requires("game.entities.buttons.button").defines(function() {
EntityButtonHome = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(129, 62),
fillColor: null,
zIndex: 1801,
img: new ig.Image("media/graphics/game/ui/empty-btn.png"),
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent()
},
clicked: function() {
var b = ig.game.getEntitiesByType(EntityPopupInfo)[0];
null != b && b.iscalled || (ig.game.readyToChange && (ig.game.readyToChange = !1), ig.game.settingsGame.soundOn &&
ig.soundHandler.sfxPlayer.play("clickSound"), ig.game.director.loadLevel(1))
},
clicking: function() {},
released: function() {},
draw: function() {
this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y);
var b = ig.system.context;
b.font = "17pt bevan";
b.fillStyle = "#e06b04";
var c = b.measureText(_STRINGS.Game.Home).width;
b.fillText(_STRINGS.Game.Home, this.pos.x this.size.x / 2 - c / 2, this.pos.y 35);
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.bar-deck").requires("impact.entity").defines(function() {
EntityBarDeck = ig.Entity.extend({
type: ig.Entity.TYPE.A,
size: {
x: 480,
y: 140
},
zIndex: 150,
init: function(b, c, d) {
this.parent(b, c, d)
},
ready: function() {
ig.game.sortEntitiesDeferred()
},
update: function() {
this.parent()
},
clicked: function() {},
clicking: function() {},
released: function() {},
draw: function() {
var b = ig.system.context;
b.save();
var c = b.createLinearGradient(this.pos.x, this.pos.y, this.pos.x, 640);
c.addColorStop(0, "#2a4d6d");
c.addColorStop(1,
"#467699");
b.fillStyle = c;
b.fillRect(this.pos.x, this.pos.y, 480, 140);
b.restore();
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.levels.deck-menu").requires("impact.image", "game.entities.deck-background", "game.entities.ui.battle-deck", "game.entities.buttons.button-battle", "game.entities.buttons.button-home", "game.entities.ui.bar-deck", "game.entities.ui.popup-tutorial").defines(function() {
LevelDeckMenu = {
entities: [{
type: "EntityDeckBackground",
x: 0,
y: 0
}, {
type: "EntityBattleDeck",
x: 28,
y: 24
}, {
type: "EntityButtonBattle",
x: 312,
y: 550
}, {
type: "EntityButtonHome",
x: 50,
y: 550
}, {
type: "EntityBarDeck",
x: 0,
y: 535
}, {
type: "EntityPopupTutorial",
x: 82,
y: -400
}],
layer: []
}
});
ig.baked = !0;
ig.module("game.entities.control-logic").requires("impact.entity").defines(function() {
EntityControlLogic = ig.Entity.extend({
size: {
x: 0,
y: 0
},
collides: ig.Entity.COLLIDES.NEVER,
mana: 3,
timeStamp: 0,
manaRegenation: 2.5,
cardDeck: "giant archer fireball warrior mage hammer axeman axethrow".split(" "),
cardHand: [],
cardThrow: [],
towerDangerous: !1,
haveCombo: !1,
havedeffCard: !1,
needBackup: [],
disArea: 30,
logicUpdate: !0,
init: function(b, c, d) {
this.parent(b, c, d);
this.manaTimer = new ig.Timer;
b = Math.floor(4 * Math.random());
0 ==
b ? this.cardDeck = "giant archer fireball warrior mage hammer axeman axethrow".split(" ") : 1 == b ? this.cardDeck = "axeman axethrow warrior mage freezer hammer fireball archer".split(" ") : 2 == b ? this.cardDeck = "bomb fireball warrior giant axeman axethrow hammer freezer".split(" ") : 3 == b && (this.cardDeck = "axethrow ars warrior giant archer mage hammer freezer".split(" "));
b = this.cardDeck.slice();
for (c = []; 0 < b.length;) {
d = Math.floor(Math.random() * b.length);
var e = b[d];
4 > this.cardHand.length ? this.cardHand.push(e) : c.push(e);
b.splice(d, 1)
}
this.cardDeck = c;
ig.game.settingsGame.tutorial && (this.logicUpdate = !1)
},
ready: function() {},
towerNeedHelp: function(b) {
for (var c = this.needBackup.length; 0 < c;) {
if (this.needBackup[c] == b) return;
c--
}
this.needBackup.push(b);
this.towerDangerous = !0
},
update: function() {
var b, c;
this.parent();
if ("play" != ig.game.gameState || !this.logicUpdate) this.manaTimer.reset();
else {
this.manaRegen();
var d = this.spellCardinHand();
if (0 < d.length)
for (var e = 0; e < d.length; e )
if (b = d[e], "fireball" == b && this.checkManaConsumption(b) <=
this.mana) {
if (c = ig.game.getEntitiesByType(EntityBaseTroops), 1 < c.length && (c = this.troopsAdjacent(c), -1 != c.x || -1 != c.y)) this.spawning(b, c.x, c.y), this.mana -= this.checkManaConsumption(b), this.cardThrow = [], this.cardThrow.push(b), this.replaceCardInHand()
} else if ("ars" == b && this.checkManaConsumption(b) <= this.mana) {
if (c = ig.game.getEntitiesByType(EntityBaseTroops), 1 < c.length && (c = this.troopsAdjacent(c), -1 != c.x || -1 != c.y)) this.spawning(b, c.x, c.y), this.mana -= this.checkManaConsumption(b), this.cardThrow = [], this.cardThrow.push(b),
this.replaceCardInHand()
} else "berserk" == b && this.checkManaConsumption(b) <= this.mana ? (c = ig.game.getEntitiesByType(EntityBaseTroops), 0 < c.length && (c = this.troopsClosedTowerEnemy(c, 2), 0 != c.x && 0 != c.y && (this.spawning(b, c.x, c.y), this.mana -= this.checkManaConsumption(b), this.cardThrow = [], this.cardThrow.push(b), this.replaceCardInHand()))) : "freezer" == b && this.checkManaConsumption(b) <= this.mana && (c = ig.game.getEntitiesByType(EntityBaseTroops), 0 < c.length && (c = this.troopsClosedTowerEnemy(c, 1), 0 != c.x && 0 != c.y && (this.spawning(b,
c.x, c.y), this.mana -= this.checkManaConsumption(b), this.cardThrow = [], this.cardThrow.push(b), this.replaceCardInHand()))); if (this.towerDangerous) {
var g = ig.game.getEntitiesByType(EntityBaseTroops);
b = c = null;
for (e = 0; e < this.needBackup.length; e )
for (var j = this.needBackup[e], d = 0; d < g.length; d ) {
var t = g[d];
if (150 > j.distanceTo(t) && "red" != t.flag) {
c = j;
b = t;
break
}
}
if (null != c)
if (this.haveCombo && this.checkManaConsumption(this.cardThrow) <= this.mana) {
for (e = 0; e < this.cardThrow.length; e ) d = this.cardThrow[e], 240 > b.pos.x ?
this.spawning(d, c.pos.x - 30, c.pos.y) : this.spawning(d, c.pos.x 0.5 * c.size.x, c.pos.y);
this.mana -= this.checkManaConsumption(this.cardThrow);
this.haveCombo = !1;
this.replaceCardInHand()
} else {
b = [];
for (e = 0; e < this.cardHand.length; e ) d = this.cardHand[e], !1 == _GAME.Card[d].spellcard && b.push(d);
e = "";
g = 10;
for (d = 0; d < b.length; d ) j = b[d], _GAME.Card[j].manaUsage < g && (e = j, g = _GAME.Card[j].manaUsage);
this.checkManaConsumption(e) <= this.mana ? (this.spawning(e, c.pos.x 0.5 * c.size.x, c.pos.y - c.size.y), this.mana -= this.checkManaConsumption(this.cardThrow),
this.haveCombo = !1, this.cardThrow = [], this.cardThrow.push(e), this.replaceCardInHand()) : this.haveCombo || (this.haveCombo = !0, this.cardThrow.push(e))
} else this.needBackup = [], this.towerDangerous = !1
} else if (this.haveCombo && this.checkManaConsumption(this.cardThrow) <= this.mana) {
if (0.45 < Math.random())
for (e = 0; e < this.cardThrow.length; e ) d = this.cardThrow[e], b = 300, c = 220, 1 == e && (b = 280, c = 140), this.spawning(d, b, c);
else
for (e = 0; e < this.cardThrow.length; e ) d = this.cardThrow[e], b = 140, c = 220, 1 == e && (b = 180, c = 140), this.spawning(d,
b, c);
this.mana -= this.checkManaConsumption(this.cardThrow);
this.haveCombo = !1;
this.replaceCardInHand()
} else if (!this.haveCombo) {
b = [];
for (e = 0; e < this.cardHand.length; e ) d = this.cardHand[e], !1 == _GAME.Card[d].spellcard && b.push(d);
e = "";
for (d = c = 0; d < b.length; d ) g = b[d], c <= _GAME.Card[g].HP && (e = g, c = _GAME.Card[g].HP);
this.cardThrow.push(e);
e = "";
for (d = c = 0; d < b.length; d ) g = b[d], 0 < _GAME.Card[this.cardThrow[0]].rangeShot ? c <= _GAME.Card[g].ATK && (e = g, c = _GAME.Card[g].ATK) : (j = _GAME.Card[g].rangeShot * _GAME.Card[g].ATK /
_GAME.Card[g].manaUsage, j > c && (c = j, e = g));
this.cardThrow[0] != e && "" != e && this.cardThrow.push(e);
this.haveCombo = !0
}
}
},
manaRegen: function() {
var b = this.timeStamp - this.manaTimer.delta();
this.timeStamp = this.manaTimer.delta();
this.mana = b / -this.manaRegenation;
10 <= this.mana && (this.mana = 10)
},
checkManaConsumption: function(b) {
var c = 0;
if ("object" === typeof b)
for (var d = 0; d < b.length; d ) c = _GAME.Card[b[d]].manaUsage;
else "string" === typeof b && (c = _GAME.Card[b].manaUsage);
return c
},
removeCardHand: function(b) {
for (var c =
0; c < this.cardHand.length; c )
if (this.cardHand[c] == b) {
this.cardHand.splice(c, 1);
break
}
},
replaceCardInHand: function() {
for (; 0 < this.cardThrow.length;)
for (var b = this.cardThrow[0], c = 0; c < this.cardHand.length; c )
if (b == this.cardHand[c]) {
b = this.cardDeck[0];
this.cardDeck.splice(0, 1);
this.cardHand.splice(c, 1, b);
this.cardDeck.push(this.cardThrow[0]);
this.cardThrow.splice(0, 1);
break
}
},
spellCardinHand: function() {
for (var b = [], c = 0; c < this.cardHand.length; c ) {
var d = this.cardHand[c];
_GAME.Card[d].spellcard && b.push(d)
}
return b
},
troopsAdjacent: function(b) {
for (var c = {
x: -1,
y: -1
}, d = 0; d < b.length; d ) {
var e = d 1;
for (e; e < b.length; e ) {
var g = b[d],
j = b[e];
if (g.distanceTo(j) < this.disArea && "red" != j.flag && "red" != g.flag) {
c = {
x: 0.5 * (g.pos.x j.pos.x),
y: 0.5 * (g.pos.y j.pos.y)
};
break
}
}
if (-1 != c.x || -1 != c.y) break
}
return c
},
troopsClosedTowerEnemy: function(b, c) {
for (var d = 0, e = 0, g = 0, j = ig.game.getEntitiesByType(EntityTower), t = [], n = {
x: 0,
y: 0
}, s = 0; s < j.length; s ) {
var x = j[s];
"blue" == x.flag && t.push(x)
}
for (j = 0; j < b.length; j ) {
s = b[j];
for (x = 0; x < t.length; x ) {
var r =
t[x];
if ("red" == s.flag && s.distanceTo(r) < this.disArea)
if (225 > s.pos.x && 425 > s.pos.y) {
if (d = 1, d >= c) return n.x = 148, n.y = 360, n
} else if (240 < s.pos.x && 425 > s.pos.y) {
if (e = 1, e >= c) return n.x = 332, n.y = 360, n
} else if (425 <= s.pos.y && (g = 1, g >= c)) return n.x = 230, n.y = 400, n
}
}
return n
},
draw: function() {
this.parent()
},
spawning: function(b, c, d) {
switch (b) {
case "archer":
ig.game.spawnEntity(EntityArcher, c, d, {
flag: "red"
});
break;
case "ars":
ig.game.spawnEntity(EntityRainArrow, c, d, {
call: "red"
});
break;
case "warrior":
ig.game.spawnEntity(EntityWarrior,
c, d, {
flag: "red"
});
break;
case "berserk":
ig.game.spawnEntity(EntityBerserk, c, d, {
flag: "red"
});
break;
case "giant":
ig.game.spawnEntity(EntityGiant, c, d, {
flag: "red"
});
break;
case "bomb":
ig.game.spawnEntity(EntityBomb, c, d, {
flag: "red"
});
break;
case "fireball":
ig.game.spawnEntity(EntityFireball, c, d, {
call: "red"
});
break;
case "freezer":
ig.game.spawnEntity(EntityFreez, c, d, {
flag: "red"
});
break;
case "axeman":
ig.game.spawnEntity(EntityAxeman, c, d, {
flag: "red"
});
break;
case "axethrow":
ig.game.spawnEntity(EntityAxethrow,
c, d, {
flag: "red"
});
break;
case "hammer":
ig.game.spawnEntity(EntityHammer, c, d, {
flag: "red"
});
break;
case "lightning":
ig.game.spawnEntity(EntityLightning, c, d, {
target: {
x: c - 32,
y: -40
},
call: "red"
});
break;
case "mage":
ig.game.spawnEntity(EntityMage, c, d, {
flag: "red"
});
break;
case "tombscrush":
ig.game.spawnEntity(EntityHammerCrush, c, d, {
call: "red"
})
}
}
})
});
ig.baked = !0;
ig.module("game.entities.game-background").requires("impact.entity").defines(function() {
EntityGameBackground = ig.Entity.extend({
zIndex: 1,
bgImage: new ig.Image("media/graphics/game/game-bg.png"),
init: function(b, c, d) {
this.parent(b, c, d)
},
ready: function() {
null != ig.game.pointer && ig.game.pointer.kill();
ig.soundHandler.sfxPlayer.play("battleSound");
ig.game.pointer = ig.game.spawnEntity(EntityPointerSelector, 50, 50);
ig.soundHandler.bgmPlayer.volume(0.6)
},
update: function() {
this.parent()
},
draw: function() {
this.parent();
this.bgImage.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y)
}
})
});
ig.baked = !0;
ig.module("game.entities.tower").requires("impact.entity").defines(function() {
EntityTower = ig.Entity.extend({
size: {
x: 30,
y: 30
},
zIndex: 20,
crash: !1,
targetEnemy: 0,
flag: "",
type: ig.Entity.TYPE.A,
canShoot: !1,
bullet: null,
rangeShot: 110,
colorStyle: "#00ff00",
colorSight: !1,
target: null,
damageShot: 0,
offsetShot: {
x: 0,
y: 0
},
health: 0,
offsetHPbar: {
x: 0,
y: 0
},
freezActive: !1,
stunActive: !1,
bgHPbar: new ig.Image("media/graphics/game/bg-hp-bar.png"),
blueHPbar: new ig.Image("media/graphics/game/blue-bar-e.png"),
redHPbar: new ig.Image("media/graphics/game/red-bar-e.png"),
cekLogic: null,
checkScoreOneShot: !1,
swingsound: "",
init: function(b, c, d) {
this.parent(b, c, d);
this.delayShot = new ig.Timer(0);
this.freezTime = new ig.Timer(0);
this.stunTime = new ig.Timer(0);
this.fullHealth = this.health;
this.zIndex = this.pos.y this.size.y 1E3;
this.initialize()
},
ready: function() {
this.checkScoreOneShot || (this.checkScoreOneShot = !0, this.score = ig.game.getEntitiesByType(EntityScore)[0], this.cekLogic = ig.game.getEntitiesByType(EntityControlLogic)[0])
},
update: function() {
this.parent();
if ("play" == ig.game.gameState) {
if (null ==
this.target)
for (var b = ig.game.getEntitiesByType(EntityBaseTroops), c = 0; c < b.length; c ) {
var d = b[c],
e = 0.25 * (d.size.x d.size.y),
e = this.rangeShot e;
if (this.distanceTo(d) <= e && d.flag != this.flag) {
this.target = d;
break
}
}!this.checkEffect() && null != this.target && (e = 0.25 * (this.target.size.x this.target.size.y), e = this.rangeShot e, this.target._killed || this.distanceTo(this.target) > e ? this.target = null : (b = this.angleTo(this.target) * (180 / Math.PI), 0 < b && 60 > b ? this.targetEnemy = 2 : 60 < b && 120 > b ? this.targetEnemy = 1 : 120 < b && 180 > b ?
this.targetEnemy = 0 : 0 > b && -60 < b ? this.targetEnemy = 5 : -60 > b && -120 < b ? this.targetEnemy = 4 : -120 > b && -180 < b && (this.targetEnemy = 3), null != this.bullet && 0 <= this.delayShot.delta() && (this.shootingBullet(), ig.soundHandler.sfxPlayer.play(this.swingsound), this.delayShot.set(0.6))))
}
},
shootingBullet: function() {},
draw: function() {
this.parent();
this.colorSight && this.drawSight();
this.drawHealthBar()
},
drawSight: function() {
var b = ig.system.context,
c = this.pos.x this.size.x / 2,
d = this.pos.y this.size.y / 2;
0 < this.rangeShot && (b.beginPath(),
b.strokeStyle = this.colorStyle, b.arc(c, d, this.rangeShot, 0, 2 * Math.PI), b.closePath(), b.stroke())
},
drawHealthBar: function() {
this.bgHPbar.draw(this.pos.x - this.offsetHPbar.x - ig.game.screen.x, this.pos.y - this.offsetHPbar.y - ig.game.screen.y);
var b = 37 * (this.health / this.fullHealth);
"blue" == this.flag ? this.blueHPbar.draw(this.pos.x - this.offsetHPbar.x 1 - ig.game.screen.x, this.pos.y - this.offsetHPbar.y 2 - ig.game.screen.y, 0, 0, b, 4) : this.redHPbar.draw(this.pos.x - this.offsetHPbar.x 1 - ig.game.screen.x, this.pos.y - this.offsetHPbar.y
2 - ig.game.screen.y, 0, 0, b, 4)
},
initialize: function() {},
checkEffect: function() {
if (this.stunActive || this.freezActive) return 0 < this.stunTime.delta() && (this.stunActive = !1), 0 < this.freezTime.delta() && (this.freezActive = !1), !0
},
setPoison: function() {
this.health -= _GAME.Card.tombcrush.DPS / 60;
0 >= this.health && this.kill()
},
setFreez: function() {
this.freezActive = !0;
this.freezTime.set(3)
},
setStun: function() {
this.stunActive = !0;
this.stunTime.set(0.4)
},
getDamage: function(b) {
this.health -= b;
"red" == this.flag && this.cekLogic.towerNeedHelp(this);
0 >= this.health && this.kill()
}
})
});
ig.baked = !0;
ig.module("game.entities.bullets.base-bullets").requires("impact.entity").defines(function() {
EntityBaseBullets = ig.Entity.extend({
zIndex: 20,
speedMovement: 200,
maxVel: {
x: 300,
y: 300
},
targeting: null,
checkAgainst: ig.Entity.TYPE.A,
flag: "red",
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent();
if (null != this.targeting) {
var b = this.angleTo(this.targeting);
this.vel.x = Math.cos(b) * this.speedMovement;
this.vel.y = Math.sin(b) * this.speedMovement;
this.targeting._killed && (this.targeting = null)
} else this.kill()
},
check: function(b) {
this.flag != b.flag && b == this.targeting && (this.kill(), this.doAction(b))
},
draw: function() {
this.parent()
},
doAction: function(b) {
"function" == typeof b.getDamage && b.getDamage(this.damage)
}
})
});
ig.baked = !0;
ig.module("game.entities.bullets.bullet-arrow").requires("game.entities.bullets.base-bullets").defines(function() {
EntityBulletArrow = EntityBaseBullets.extend({
animSheet: new ig.AnimationSheet("media/graphics/game/bullet-rest.png", 12, 26),
size: {
x: 5,
y: 5
},
offset: {
x: 4,
y: 6
},
zIndex: 1800,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("idle", 1, [1]);
b = this.angleTo(this.targeting);
this.currentAnim = this.anims.idle;
this.currentAnim.angle = b 1.57
},
update: function() {
this.parent()
},
draw: function() {
this.parent()
},
doAction: function(b) {
this.parent(b)
}
})
});
ig.baked = !0;
ig.module("game.entities.tower-ruins").requires("impact.entity").defines(function() {
EntityTowerRuins = ig.Entity.extend({
img: new ig.Image("media/graphics/game/tower-ruins.png"),
offset: {
x: 7,
y: 0
},
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent();
ig.game.sortEntitiesDeferred()
},
draw: function() {
this.parent();
this.img.draw(this.pos.x - this.offset.x, this.pos.y - this.offset.y)
}
});
EntityBigTowerRuins = ig.Entity.extend({
img: new ig.Image("media/graphics/game/towerb-ruins.png"),
offset: {
x: 7,
y: 0
},
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent();
ig.game.sortEntitiesDeferred()
},
draw: function() {
this.parent();
this.img.draw(this.pos.x - this.offset.x, this.pos.y - this.offset.y)
}
})
});
ig.baked = !0;
ig.module("game.entities.tower-small").requires("game.entities.tower", "game.entities.bullets.bullet-arrow", "game.entities.tower-ruins").defines(function() {
EntityTowerSmall = EntityTower.extend({
size: {
x: 30,
y: 30
},
towerImg: new ig.Image("media/graphics/game/tower.png"),
balistaImg: new ig.Image("media/graphics/game/balista.png"),
colorStyle: "##ff00a7",
bullet: EntityBulletArrow,
damageShot: 60,
offsetShot: {
x: 14,
y: -25
},
health: 2100,
offsetHPbar: {
x: 5,
y: 0
},
swingsound: "woshArrowSound",
init: function(b, c, d) {
this.parent(b,
c, d)
},
initialize: function() {
"red" == this.flag ? (this.offsetHPbar.y = 38, 240 > this.pos.x ? ig.game.tsLeft = this : ig.game.tsRight = this) : this.offsetHPbar.y = 6
},
shootingBullet: function() {
ig.game.spawnEntity(this.bullet, this.pos.x this.offsetShot.x, this.pos.y this.offsetShot.y, {
targeting: this.target,
flag: this.flag,
damage: this.damageShot
})
},
ready: function() {
this.parent()
},
update: function() {
this.parent()
},
draw: function() {
this.crash || (this.towerImg.draw(this.pos.x - 10 - ig.game.screen.x, this.pos.y - 30 - ig.game.screen.y),
0 == this.targetEnemy ? this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 30 - ig.game.screen.y, 0, 0, 35, 29) : 1 == this.targetEnemy ? this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 30 - ig.game.screen.y, 35, 0, 35, 29) : 2 == this.targetEnemy ? this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 30 - ig.game.screen.y, 70, 0, 35, 29) : 3 == this.targetEnemy ? this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 37 - ig.game.screen.y, 0, 29, 35, 29) : 4 == this.targetEnemy ? this.balistaImg.draw(this.pos.x -
3 - ig.game.screen.x, this.pos.y - 37 - ig.game.screen.y, 35, 29, 35, 29) : this.balistaImg.draw(this.pos.x - 3 - ig.game.screen.x, this.pos.y - 37 - ig.game.screen.y, 70, 29, 35, 29));
this.parent()
},
kill: function() {
"red" == this.flag ? (ig.game.tsLeft == this ? ig.game.tsLeft = null : ig.game.tsRight = null, "end" != ig.game.gameState && this.score.intScoreBlue , ig.game.settingsGame.tutorial && null == ig.game.tsRight && null == ig.game.tsLeft && (ig.game.getEntitiesByType(EntityControlLogic)[0].logicUpdate = !0)) : "end" != ig.game.gameState && this.score.intScoreRed ;
var b = ig.game.getEntitiesByType(EntityTimeGame)[0];
null != b && b.checkAdditionalTimer();
ig.game.spawnEntity(EntityTowerRuins, this.pos.x, this.pos.y, {
zIndex: this.zIndex - 30
});
ig.game.spawnEntity(EntityTExplode, this.pos.x - this.size.x 10, this.pos.y - this.size.y, {
zIndex: this.zIndex 10
});
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.bullets.bullet-tower").requires("game.entities.bullets.base-bullets").defines(function() {
EntityBulletTower = EntityBaseBullets.extend({
animSheet: new ig.AnimationSheet("media/graphics/game/bullet-rest.png", 12, 26),
zIndex: 1800,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("idle", 1, [0]);
this.currentAnim = this.anims.idle
},
update: function() {
this.parent()
},
draw: function() {
this.parent()
},
doAction: function(b) {
this.parent(b)
}
})
});
ig.baked = !0;
ig.module("game.entities.tower-big").requires("game.entities.tower", "game.entities.bullets.bullet-tower", "game.entities.tower-ruins").defines(function() {
EntityTowerBig = EntityTower.extend({
animSheet: new ig.AnimationSheet("media/graphics/game/red-anim-tower.png", 109, 98),
otherAnim: new ig.AnimationSheet("media/graphics/game/blue-anim-tower.png", 109, 102),
size: {
x: 46,
y: 62
},
flag: "blue",
colorStyle: "#6666ff",
health: 3500,
offsetHPbar: {
x: -3,
y: 0
},
offsetShot: {
x: 20,
y: 10
},
bullet: EntityBulletTower,
damageShot: 60,
swingsound: "woshFireSound",
checkingHealth: !1,
init: function(b, c, d) {
this.parent(b, c, d)
},
initialize: function() {
"red" == this.flag ? (this.offset.x = 34, this.offset.y = 36, this.addAnim("midle", 0.1, [0]), this.addAnim("ridle", 0.1, [6]), this.addAnim("lidle", 0.1, [12]), this.addAnim("mshoot", 0.1, [0, 1, 2, 3, 4, 5]), this.addAnim("rshoot", 0.1, [6, 7, 8, 9, 10, 11]), this.addAnim("lshoot", 0.1, [12, 13, 14, 15, 16, 17]), this.offsetHPbar.y = 40) : (this.animSheet = this.otherAnim, this.offset.x = 30, this.offset.y = 40, this.addAnim("midle", 0.1, [0]), this.addAnim("ridle", 0.1, [6]),
this.addAnim("lidle", 0.1, [12]), this.addAnim("mshoot", 0.1, [0, 1, 2, 3, 4, 5]), this.addAnim("rshoot", 0.1, [6, 7, 8, 9, 10, 11]), this.addAnim("lshoot", 0.1, [12, 13, 14, 15, 16, 17]), this.offsetHPbar.y = -20);
this.currentAnim = this.anims.midle
},
shootingBullet: function() {
0 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x, this.pos.y 10, {
targeting: this.target,
flag: this.flag,
damage: this.damageShot
}) : 1 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x 17, this.pos.y 20, {
targeting: this.target,
flag: this.flag,
damage: this.damageShot
}) : 2 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x 40, this.pos.y 10, {
targeting: this.target,
flag: this.flag,
damage: this.damageShot
}) : 3 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x - 10, this.pos.y - 30, {
targeting: this.target,
flag: this.flag,
damage: this.damageShot
}) : 4 == this.targetEnemy ? ig.game.spawnEntity(this.bullet, this.pos.x 17, this.pos.y - 50, {
targeting: this.target,
flag: this.flag,
damage: this.damageShot
}) : 5 == this.targetEnemy && ig.game.spawnEntity(this.bullet,
this.pos.x 45, this.pos.y - 30, {
targeting: this.target,
flag: this.flag,
damage: this.damageShot
})
},
update: function() {
this.parent();
null != this.target ? 0 == this.targetEnemy ? this.currentAnim = this.anims.rshoot : 1 == this.targetEnemy ? this.currentAnim = this.anims.mshoot : 2 == this.targetEnemy ? this.currentAnim = this.anims.lshoot : 3 == this.targetEnemy ? this.currentAnim = this.anims.lshoot : 4 == this.targetEnemy ? this.currentAnim = this.anims.mshoot : 5 == this.targetEnemy && (this.currentAnim = this.anims.rshoot) : this.currentAnim = this.anims.midle;
if (1800 > this.health && ig.game.settingsGame.tutorial && !this.checkingHealth) {
var b = ig.game.getEntitiesByType(EntityControlLogic)[0];
b.logicUpdate || (this.checkingHealth = !0, b.logicUpdate = !0)
}
},
setMiddleAnims: function() {
this.currentAnim = this.anims.midle;
this.target = null
},
kill: function() {
this.parent();
for (var b = ig.game.getEntitiesByType(EntityTowerSmall), c = 0; c < b.length; c ) {
var d = b[c];
d.flag == this.flag && d.getDamage(1E4)
}
"red" == this.flag ? this.score.intScoreBlue : this.score.intScoreRed ;
ig.game.endPopup.showResult();
ig.game.spawnEntity(EntityTExplode, this.pos.x - 9, this.pos.y, {
zIndex: this.zIndex 10
});
ig.game.spawnEntity(EntityBigTowerRuins, this.pos.x, this.pos.y 15, {
zIndex: this.zIndex
})
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.splash-area").requires("impact.entity").defines(function() {
EntitySplashArea = ig.Entity.extend({
zIndex: 10,
size: {
x: 20,
y: 20
},
offset: {
x: 0,
y: 0
},
checkAgainst: ig.Entity.TYPE.A,
entityDamage: [],
checkEffect: [],
timeLimitDuration: 0.1,
typeEffect: 1,
flag: "",
init: function(b, c, d) {
this.parent(b, c, d);
this.timer = new ig.Timer
},
update: function() {
this.parent();
if (0 < this.entityDamage.length) {
for (var b = 0; b < this.entityDamage.length; b )
if (0 == this.checkEffect.length) {
var c = this.entityDamage[b];
this.checkEffect.push(c);
this.splashEffect(c)
} else {
for (var c = !0, d = 0; d < this.checkEffect.length; d )
if (this.checkEffect[d] == this.entityDamage[b]) {
c = !1;
break
}
c && (c = this.entityDamage[b], this.checkEffect.push(c), this.splashEffect(c))
}
this.entityDamage = []
}
},
splashEffect: function() {},
check: function(b) {
this.timer.delta() < this.timeLimitDuration && this.entityDamage.push(b)
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.explode").requires("game.entities.effects.splash-area").defines(function() {
EntityExplode = EntitySplashArea.extend({
zIndex: 1800,
animSheet: new ig.AnimationSheet("media/graphics/game/effects/explode.png", 45, 45),
offset: {
x: 5,
y: 5
},
size: {
x: 35,
y: 35
},
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("explode", 0.05, [0, 1, 2, 3, 4, 5, 6, 7]);
this.currentAnim = this.anims.explode;
ig.soundHandler.sfxPlayer.play("fireblastSound")
},
update: function() {
this.parent();
this.currentAnim.frame ==
this.currentAnim.sequence.length - 1 && this.kill()
},
splashEffect: function(b) {
"function" == typeof b.getDamage ? this.flag != b.flag && b.getDamage(this.damage) : console.log("damage")
},
draw: function() {
this.parent()
}
});
EntityBigExplode = EntitySplashArea.extend({
zIndex: 1800,
animSheet: new ig.AnimationSheet("media/graphics/game/effects/big-explode.png", 110, 110),
offset: {
x: 22,
y: 12
},
size: {
x: 80,
y: 80
},
damage: 0,
sixTimeShake: 4,
backPos: !1,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("explode", 0.05, [0, 1, 2, 3, 4, 5, 6, 7,
8, 9
]);
this.currentAnim = this.anims.explode;
ig.soundHandler.sfxPlayer.play("fireblastSound")
},
update: function() {
this.parent();
this.shakeScreen();
this.currentAnim.frame == this.currentAnim.sequence.length - 1 && this.kill()
},
shakeScreen: function() {
if (0 < this.sixTimeShake) {
var b = Math.floor(6 * Math.random() - 3),
c = Math.floor(6 * Math.random() - 3);
ig.game.screen.x = b;
ig.game.screen.y = c;
this.sixTimeShake--
} else this.backPos || (ig.game.screen.x = 0, ig.game.screen.y = 0, this.backPos = !0)
},
splashEffect: function(b) {
"function" ==
typeof b.getDamage && this.flag != b.flag && b.getDamage(this.damage)
},
draw: function() {
this.parent()
},
kill: function() {
this.parent()
}
});
EntityTExplode = ig.Entity.extend({
zIndex: 1800,
animSheet: new ig.AnimationSheet("media/graphics/game/effects/t-explode.png", 70, 70),
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("explode", 0.05, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
this.currentAnim = this.anims.explode;
ig.soundHandler.sfxPlayer.play("fireblastSound")
},
update: function() {
this.parent();
this.currentAnim.frame == this.currentAnim.sequence.length -
1 && this.kill()
},
shakeScreen: function() {
if (0 < this.sixTimeShake) {
var b = Math.floor(6 * Math.random() - 3),
c = Math.floor(6 * Math.random() - 3);
ig.game.screen.x = b;
ig.game.screen.y = c;
this.sixTimeShake--
} else this.backPos || (ig.game.screen.x = 0, ig.game.screen.y = 0, this.backPos = !0)
},
draw: function() {
this.parent()
},
kill: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.fireball").requires("impact.entity").defines(function() {
EntityFireball = ig.Entity.extend({
zIndex: 1800,
animSheet: new ig.AnimationSheet("media/graphics/game/effects/fireball.png", 50, 90),
size: {
x: 20,
y: 25
},
offset: {
x: 4,
y: 8
},
speed: 300,
timeScaling: 0,
scalingSize: 1,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("fire", 0.03, [0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 10]);
this.currentAnim = this.anims.fire;
ig.soundHandler.sfxPlayer.play("woshFireSound");
"blue" == this.call ? (this.pos.x = b, this.pos.y =
560) : (this.pos.x = b, this.pos.y = -10);
d = 90 * (Math.PI / 180);
var e = _GAME.Card.fireball.damage;
this.currentAnim.angle = Math.atan2(c - this.pos.y this.size.y / 2, b - this.pos.x this.size.x / 2) d -0.2;
d = this.pos.x - b;
var g = this.pos.y - c;
d = Math.sqrt(d * d g * g) / this.speed;
this.tween({
pos: {
x: b - 26,
y: c - 22
}
}, d, {
onComplete: function() {
this.kill();
ig.game.spawnEntity(EntityBigExplode, this.pos.x - 9, this.pos.y, {
damage: e,
flag: this.call
})
}.bind(this)
}).start();
this.timeScaling = d / 1.5;
this.newTime = new ig.Timer
},
update: function() {
this.parent();
this.scalingSize = this.newTime.delta() < this.timeScaling ? this.scalingSize 0.01 : this.scalingSize - 0.01;
this.setScale(this.scalingSize, this.scalingSize)
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.lightning").requires("game.entities.effects.splash-area").defines(function() {
EntityLightning = EntitySplashArea.extend({
zIndex: 10,
size: {
x: 70,
y: 55
},
offset: {
x: 7,
y: 0
},
segments: 10,
animSheet: new ig.AnimationSheet("media/graphics/game/effects/smoke-s.png", 84, 55),
stunTiming: 0.1,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("smoke", 0.06, [0, 1, 2, 3, 4, 5, 6, 7, 8]);
this.pos.x = b - 32;
this.pos.y = c - 30;
this.currentAnim = this.anims.smoke;
b = this.target.x - b;
c -= 10;
this.distance = Math.sqrt(b *
b c * c);
this.widthLine = this.distance / this.segments;
this.stunTiming = _GAME.Card.lightning.stunTime;
this.damage = _GAME.Card.lightning.damage;
ig.soundHandler.sfxPlayer.play("thunderSound")
},
update: function() {
this.parent();
2 < this.currentAnim.frame && 6 > this.currentAnim.frame && (this.drawLightning = !0);
this.currentAnim.frame == this.currentAnim.sequence.length - 1 && this.kill()
},
splashEffect: function(b) {
"function" == typeof b.getDamage && b.flag != this.flag && (b.getDamage(this.damage), b.setStun(this.stunTime))
},
draw: function() {
if (this.drawLightning)
for (var b =
ig.system.context, c = this.pos.x 32, d = this.pos.y 30, e = 0; e <= this.segments; e ) {
var g = this.widthLine * e / this.distance,
j = g * this.target.x (1 - g) * this.pos.x 32,
g = g * this.target.y (1 - g) * this.pos.y 30;
0 !== e && e !== this.segments && (j = Math.random() * this.widthLine - this.widthLine / 2, g = Math.random() * this.widthLine - this.widthLine / 2);
b.strokeStyle = "#557788";
b.lineWidth = 4;
b.beginPath();
b.moveTo(c, d);
b.lineTo(j, g);
b.closePath();
b.stroke();
b.strokeStyle = "#557888";
b.fillStyle = "#557888";
b.beginPath();
b.arc(j, g, 3, 0, 2 * Math.PI, !1);
b.fill();
b.strokeStyle = "#cfefff";
b.fillStyle = "#cfefff";
b.beginPath();
b.arc(j, g, 2, 0, 2 * Math.PI, !1);
b.fill();
b.strokeStyle = "#cfefff";
b.lineWidth = 2;
b.beginPath();
b.moveTo(c, d);
b.lineTo(j, g);
b.closePath();
b.stroke();
c = j;
d = g
}
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.arrow-shower").requires("impact.entity", "game.entities.effects.splash-area").defines(function() {
EntityArrowShower = EntitySplashArea.extend({
zIndex: 10,
size: {
x: 115,
y: 95
},
offset: {
x: 0,
y: 20
},
animSheet: new ig.AnimationSheet("media/graphics/game/effects/arrow-shower-s.png", 115, 115),
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("shake", 0.1, [0, 1, 2, 3, 0, 1, 2, 3]);
this.currentAnim = this.anims.shake
},
update: function() {
this.parent();
this.currentAnim.frame == this.currentAnim.sequence.length -
1 && this.kill()
},
splashEffect: function(b) {
"function" == typeof b.getDamage ? this.flag != b.flag && b.getDamage(this.damage) : console.log("damage")
},
draw: function() {
this.parent()
}
});
EntityRainArrow = ig.Entity.extend({
zIndex: 1800,
animSheet: new ig.AnimationSheet("media/graphics/game/effects/arrow-rain-s.png", 90, 108),
ang: 0,
offset: {
x: 45,
y: 54
},
speed: 300,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("idle", 1, [0]);
this.currentAnim = this.anims.idle;
ig.soundHandler.sfxPlayer.play("woshArrowSound");
"blue" == this.call ?
(this.pos.x = b, this.pos.y = 560) : (this.pos.x = b, this.pos.y = -10);
d = 90 * (Math.PI / 180);
this.currentAnim.angle = Math.atan2(c - this.pos.y this.size.y / 2, b - this.pos.x this.size.x / 2) d;
d = this.pos.x - b;
var e = this.pos.y - c;
d = Math.sqrt(d * d e * e) / this.speed;
this.tween({
pos: {
x: b - 12,
y: c - 6
}
}, d, {
onComplete: function() {
this.kill();
ig.game.spawnEntity(EntityArrowShower, this.pos.x - 47, this.pos.y - 30, {
damage: _GAME.Card.ars.damage
})
}.bind(this)
}).start()
},
update: function() {
this.parent()
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.freez").requires("game.entities.effects.splash-area").defines(function() {
EntityFreez = EntitySplashArea.extend({
zIndex: 10,
animSheet: new ig.AnimationSheet("media/graphics/game/effects/freez.png", 116, 96),
size: {
x: 90,
y: 78
},
offset: {
x: 14,
y: 10
},
timeDuration: 3,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("freez", 0.07, [0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]);
this.currentAnim = this.anims.freez;
this.pos.x = b - this.size.x / 2;
this.pos.y = c - this.size.y / 2;
ig.soundHandler.sfxPlayer.play("freezSound");
this.timeDuration = _GAME.Card.freezer.timeDuration
},
update: function() {
this.parent();
this.timer.delta() > this.timeDuration && this.kill()
},
splashEffect: function(b) {
"function" == typeof b.setFreez && this.flag != b.flag && b.setFreez(this.timeDuration)
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.hammer-crush").requires("game.entities.effects.splash-area").defines(function() {
EntityHammerCrush = EntitySplashArea.extend({
zIndex: 10,
animSheet: new ig.AnimationSheet("media/graphics/game/effects/hammer-crush-s.png", 80, 80),
size: {
x: 75,
y: 75
},
offset: {
x: 5,
y: 5
},
timeDuration: 3,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("crush", 0.07, [0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9]);
this.currentAnim = this.anims.crush;
this.pos.x = b - this.size.x / 2;
this.pos.y = c - this.size.y / 2;
this.timeDuration = _GAME.Card.tombcrush.timeDuration;
ig.soundHandler.sfxPlayer.play("hammerEarthSound")
},
update: function() {
this.parent();
this.timer.delta() > this.timeDuration && this.kill()
},
check: function(b) {
"function" == typeof b.setPoison && b.flag != this.flag && b.setPoison()
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.berserk").requires("game.entities.effects.splash-area").defines(function() {
EntityBerserk = EntitySplashArea.extend({
zIndex: 10,
size: {
x: 120,
y: 95
},
berserkIMG: new ig.Image("media/graphics/game/effects/berserk-s.png"),
timeDuration: 4,
init: function(b, c, d) {
this.parent(b, c, d);
this.pos.x = b - this.size.x / 2;
this.pos.y = c - this.size.y / 2;
ig.soundHandler.sfxPlayer.play("berserkSound")
},
update: function() {
this.parent();
this.timer.delta() > this.timeDuration && this.kill()
},
check: function(b) {
"function" ==
typeof b.setBerserk && b.flag == this.flag && b.setBerserk()
},
draw: function() {
this.berserkIMG.draw(this.pos.x - 4 - ig.game.screen.x, this.pos.y - 3 - ig.game.screen.y);
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.bullets.bullet-mage").requires("game.entities.bullets.base-bullets").defines(function() {
EntityBulletMage = EntityBaseBullets.extend({
animSheet: new ig.AnimationSheet("media/graphics/game/bullet-rest.png", 12, 26),
zIndex: 1800,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("idle", 1, [2]);
this.currentAnim = this.anims.idle
},
update: function() {
this.parent()
},
draw: function() {
this.parent()
},
doAction: function(b) {
this.parent(b)
}
})
});
ig.baked = !0;
ig.module("game.entities.bullets.bullet-axe").requires("game.entities.bullets.base-bullets").defines(function() {
EntityBulletAxe = EntityBaseBullets.extend({
animSheet: new ig.AnimationSheet("media/graphics/game/bullet-axe.png", 20, 20),
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("rotate", 0.05, [0, 1, 2, 3, 4, 5, 6, 7]);
this.currentAnim = this.anims.rotate
},
update: function() {
this.parent()
},
draw: function() {
this.parent()
},
doAction: function(b) {
this.parent(b)
}
})
});
ig.baked = !0;
ig.module("game.entities.bullets.bullet-bomb").requires("game.entities.bullets.base-bullets").defines(function() {
EntityBulletBomb = EntityBaseBullets.extend({
animSheet: new ig.AnimationSheet("media/graphics/game/bullet-bomb.png", 20, 20),
speedMovement: 125,
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("rotate", 0.05, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]);
this.currentAnim = this.anims.rotate
},
update: function() {
this.parent()
},
draw: function() {
this.parent()
},
doAction: function() {
ig.game.spawnEntity(EntityExplode,
this.pos.x - 9, this.pos.y, {
damage: this.damage,
flag: this.flag
})
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.board-deck").requires("impact.entity").defines(function() {
EntityBoardDeck = ig.Entity.extend({
zIndex: 101,
deckImg: new ig.Image("media/graphics/game/ui/board-deck.png"),
nextCard: [],
addingNextCard: new ig.Timer,
justCallOne: !1,
manabar: null,
init: function(b, c, d) {
this.parent(b, c, d)
},
ready: function() {
if (!this.justCallOne) {
var b = ig.game.arrayCardInHand.slice(),
c = 0;
for (this.manabar = ig.game.getEntitiesByType(EntityManaBar)[0]; 0 < b.length;) {
var d = Math.floor(Math.random() * b.length),
e = b[d];
ig.game.settingsGame.tutorial && (e = 0 == c ? 11 : 1 == c ? 1 : 2 == c ? 3 : 10);
4 > c ? (ig.game.spawnEntity(EntityCard, 108, 532, {
indexCardNumber: e,
cardPos: c,
deck: this,
manabar: this.manabar
}), c ) : (ig.game.settingsGame.tutorial && (e = 4 == b.length ? 5 : 3 == b.length ? 7 : 2 == b.length ? 9 : 2), this.nextCard.push(e));
b.splice(d, 1)
}
this.justCallOne = !0
}
},
update: function() {},
callNextCard: function(b, c) {
var d = this.nextCard[0];
this.nextCard.push(c);
this.nextCard.splice(0, 1);
ig.game.spawnEntity(EntityCard, 108, 532, {
indexCardNumber: d,
cardPos: b,
deck: this,
manabar: this.manabar
})
},
draw: function() {
this.parent();
this.deckImg.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y)
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.mana-bar").requires("impact.entity").defines(function() {
EntityManaBar = ig.Entity.extend({
zIndex: 102,
manabarImg: new ig.Image("media/graphics/game/ui/mana-bar.png"),
manaImg: new ig.Image("media/graphics/game/ui/mana.png"),
mana: 3,
timeStamp: 0,
manaRegen: 2.5,
manaPosx: 3.5,
pauseCheck: !1,
init: function(b, c, d) {
this.parent(b, c, d);
this.manaTimer = new ig.Timer;
ig.game.settingsGame.tutorial && (this.mana = 5)
},
update: function() {
this.parent();
if ("play" != ig.game.gameState) this.pauseCheck || (this.manaTimer.pause(),
this.pauseCheck = !0);
else {
this.pauseCheck && (this.pauseCheck = !1, this.manaTimer.unpause());
var b = this.timeStamp - this.manaTimer.delta();
this.timeStamp = this.manaTimer.delta();
this.mana = b / -this.manaRegen;
10 <= this.mana && (this.mana = 10)
}
},
useMana: function(b) {
this.mana > b && (this.mana -= b)
},
draw: function() {
this.parent();
var b = 268 * (this.mana / 10);
0 == b && (b = 1);
this.manaImg.draw(this.pos.x 7 - ig.game.screen.x, this.pos.y 3 - ig.game.screen.y, 0, 0, b, 13);
this.manabarImg.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y);
var b = ig.system.context,
c = Math.floor(this.mana);
b.save();
b.font = "10pt Arial";
b.fillStyle = "#FFFFFF";
this.manaPosx = 3.5;
10 == c && (b.font = "8pt Arial", this.manaPosx = 0.8);
b.fillText(c, this.pos.x this.manaPosx - ig.game.screen.x, this.pos.y 14.5 - ig.game.screen.y);
b.restore()
}
})
});
ig.baked = !0;
ig.module("game.entities.card").requires("impact.entity", "game.entities.pointer").defines(function() {
EntityCard = ig.Entity.extend({
type: ig.Entity.TYPE.A,
size: {
x: 64,
y: 79
},
zIndex: 103,
cardImg: new ig.Image(_CARD.meta.image),
tropCardImg: new ig.Image(_TROOPS_CARD.meta.image),
cardImgBW: new ig.Image(_CARD.meta.imagebw),
indexCardNumber: 0,
cardPos: 0,
drawingSize: 1,
drawPos: {
x: 0,
y: 0
},
possibleDrawRight: {
x: 0,
y: 0,
width: 0,
height: 0
},
possibleDrawLeft: {
x: 0,
y: 0,
width: 0,
height: 0
},
deck: null,
spellCard: !0,
manabar: null,
nameCard: "",
manausage: 0,
btp: !1,
oneShotCheckManaBar: !1,
init: function(b, c, d) {
this.parent(b, c, d); - 1 == this.indexCardNumber && (this.indexCardNumber = Math.floor(14 * Math.random()));
this.backToPos();
this.nameCard = 1 == this.indexCardNumber ? "archer" : 2 == this.indexCardNumber ? "ars" : 3 == this.indexCardNumber ? "warrior" : 4 == this.indexCardNumber ? "berserk" : 5 == this.indexCardNumber ? "giant" : 6 == this.indexCardNumber ? "bomb" : 7 == this.indexCardNumber ? "fireball" : 8 == this.indexCardNumber ? "freezer" : 9 == this.indexCardNumber ? "axeman" : 10 == this.indexCardNumber ?
"axethrow" : 11 == this.indexCardNumber ? "hammer" : 12 == this.indexCardNumber ? "lightning" : 13 == this.indexCardNumber ? "mage" : 0 == this.indexCardNumber ? "tombcrush" : "";
this.spellCard = _GAME.Card[this.nameCard].spellcard;
this.manausage = _GAME.Card[this.nameCard].manaUsage
},
ready: function() {},
update: function() {
this.parent();
this.oneShotCheckManaBar || (this.manabar = ig.game.getEntitiesByType(EntityManaBar)[0], this.oneShotCheckManaBar = !0);
if ("play" == ig.game.gameState && (ig.game.holdingCard == this && ig.game.pointer.isPressed &&
(this.pos.x = ig.game.pointer.pos.x - ig.game.diffPointer.x, this.pos.y = ig.game.pointer.pos.y - ig.game.diffPointer.y, this.drawingSize = 480 > ig.game.pointer.pos.y && 68 < ig.game.pointer.pos.y ? 0 : 1 - (640 - ig.game.pointer.pos.y) / 160), ig.game.holdingCard == this && ig.game.pointer.isReleased && (ig.game.holdingCard = null, this.zIndex = 103, ig.game.sortEntitiesDeferred(), this.backToPos(), 480 > ig.game.pointer.pos.y && 68 < ig.game.pointer.pos.y && this.manabar.mana >= this.manausage))) {
if (ig.game.settingsGame.tutorial) {
var b = ig.game.getEntitiesByType(EntityTutorialGame)[0];
if (2 > b.textOutInt) return;
b.TropsDeploy()
}
this.deck.callNextCard(this.cardPos, this.indexCardNumber);
this.spawning()
}
},
spawning: function() {
switch (this.indexCardNumber) {
case 1:
ig.game.spawnEntity(EntityArcher, this.drawPos.x, this.drawPos.y);
break;
case 2:
ig.game.spawnEntity(EntityRainArrow, ig.game.pointer.pos.x, ig.game.pointer.pos.y, {
call: "blue"
});
break;
case 3:
ig.game.spawnEntity(EntityWarrior, this.drawPos.x, this.drawPos.y);
break;
case 4:
ig.game.spawnEntity(EntityBerserk, ig.game.pointer.pos.x, ig.game.pointer.pos.y, {
flag: "blue"
});
break;
case 5:
ig.game.spawnEntity(EntityGiant, this.drawPos.x, this.drawPos.y);
break;
case 6:
ig.game.spawnEntity(EntityBomb, this.drawPos.x, this.drawPos.y);
break;
case 7:
ig.game.spawnEntity(EntityFireball, ig.game.pointer.pos.x, ig.game.pointer.pos.y, {
call: "blue"
});
break;
case 8:
ig.game.spawnEntity(EntityFreez, ig.game.pointer.pos.x, ig.game.pointer.pos.y, {
flag: "blue"
});
break;
case 9:
ig.game.spawnEntity(EntityAxeman, this.drawPos.x, this.drawPos.y);
break;
case 10:
ig.game.spawnEntity(EntityAxethrow,
this.drawPos.x, this.drawPos.y);
break;
case 11:
ig.game.spawnEntity(EntityHammer, this.drawPos.x, this.drawPos.y);
break;
case 12:
ig.game.spawnEntity(EntityLightning, ig.game.pointer.pos.x, ig.game.pointer.pos.y, {
target: {
x: ig.game.pointer.pos.x - 32,
y: -40
},
flag: "blue"
});
break;
case 13:
ig.game.spawnEntity(EntityMage, this.drawPos.x, this.drawPos.y);
break;
default:
ig.game.spawnEntity(EntityHammerCrush, ig.game.pointer.pos.x, ig.game.pointer.pos.y)
}
this.manabar.mana -= this.manausage;
ig.game.removeEntity(this)
},
backToPos: function() {
this.pos.x =
0 == this.cardPos ? 108 : 1 == this.cardPos ? 176 : 2 == this.cardPos ? 244 : 312;
this.pos.y = 536;
this.drawingSize = 1
},
draw: function() {
this.parent();
ig.global.wm || (0 < this.drawingSize ? (this.drawingCard(this.indexCardNumber), this.drawingMana(this.indexCardNumber)) : "play" == ig.game.gameState ? (this.drawingRed(), this.drawingTroops()) : "end" == ig.game.gameState && !this.btp && (this.btp = !0, ig.game.holdingCard == this && this.backToPos()))
},
drawingCard: function(b) {
var c = ig.system.context;
c.save();
var d = "default";
switch (b) {
case 1:
d = "archer";
break;
case 2:
d = "arrow-shower";
break;
case 3:
d = "warrior";
break;
case 4:
d = "berserk";
break;
case 5:
d = "giant";
break;
case 6:
d = "bomb";
break;
case 7:
d = "fireball";
break;
case 8:
d = "freezer";
break;
case 9:
d = "axeman";
break;
case 10:
d = "axemanthrow";
break;
case 11:
d = "hammer";
break;
case 12:
d = "lightning";
break;
case 13:
d = "mage";
break;
default:
d = "tombcrush"
}
b = _CARD.frames[d].frame;
c.globalAlpha = this.drawingSize;
d = 0;
this.manabar.mana < this.manausage && (d = b.h - Math.floor(this.manabar.mana / this.manausage * b.h), c.drawImage(this.cardImgBW.data,
b.x, b.y, b.w, b.h, this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y, b.w, b.h));
c.drawImage(this.cardImg.data, b.x, b.y d, b.w, b.h - d, this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y d, b.w, b.h - d);
c.restore()
},
drawingMana: function() {
var b = ig.system.context;
b.save();
b.font = "10pt Arial";
b.fillStyle = "#FFFFFF";
b.globalAlpha = this.drawingSize;
b.fillText(this.manausage, this.pos.x 50 - ig.game.screen.x, this.pos.y 72 - ig.game.screen.y);
b.restore()
},
drawingTroops: function() {
var b = ig.system.context,
c = "default";
switch (this.indexCardNumber) {
case 1:
c = "archer";
break;
case 2:
c = "ars";
break;
case 3:
c = "warrior";
break;
case 4:
c = "brs";
break;
case 5:
c = "giant";
break;
case 6:
c = "bomb";
break;
case 7:
c = "exs";
break;
case 8:
c = "fs";
break;
case 9:
c = "xmen";
break;
case 10:
c = "xthrow";
break;
case 11:
c = "hammer";
break;
case 12:
c = "ls";
break;
case 13:
c = "mage";
break;
default:
c = "hcs"
}
if ("default" != c) {
var d = _TROOPS_CARD.frames[c].frame;
b.save();
"ls" != c && (b.globalAlpha = 0.5);
this.spellCard ? this.drawPos = {
x: ig.game.pointer.pos.x - d.w / 2,
y: ig.game.pointer.pos.y -
d.h / 2
} : (this.drawPos = {
x: ig.game.pointer.pos.x - d.w / 2,
y: ig.game.pointer.pos.y - d.h / 2
}, 80 > this.drawPos.x ? this.drawPos.x = 80 : this.drawPos.x > 400 - d.w && (this.drawPos.x = 400 - d.w), null != ig.game.tsLeft && null != ig.game.tsRight ? this.drawPos.y < 305 - d.h && (this.drawPos.y = 305 - d.h) : null == ig.game.tsLeft && null != ig.game.tsRight ? this.drawPos.x > 245 - d.w && this.drawPos.y < 305 - d.h ? this.drawPos.y = 305 - d.h : this.drawPos.y < 205 - d.h && (this.drawPos.y = 205 - d.h) : null == ig.game.tsRight && null != ig.game.tsLeft ? 245 > this.drawPos.x && this.drawPos.y <
305 - d.h ? this.drawPos.y = 305 - d.h : this.drawPos.y < 205 - d.h && (this.drawPos.y = 205 - d.h) : null == ig.game.tsRight && null == ig.game.tsLeft && this.drawPos.y < 205 - d.h && (this.drawPos.y = 205 - d.h));
b.drawImage(this.tropCardImg.data, d.x, d.y, d.w, d.h, this.drawPos.x - ig.game.screen.x, this.drawPos.y - ig.game.screen.y, d.w, d.h);
b.restore()
}
},
drawingRed: function() {
if (!this.spellCard) {
var b = ig.system.context;
b.rect(80 - ig.game.screen.x, 64 - ig.game.screen.y, 320, 130);
b.rect(190 - ig.game.screen.x, 50 - ig.game.screen.y, 100, 20);
null != ig.game.tsLeft &&
b.rect(80 - ig.game.screen.x, 194 - ig.game.screen.y, 160, 100);
null != ig.game.tsRight && b.rect(240 - ig.game.screen.x, 194 - ig.game.screen.y, 160, 100);
b.fillStyle = "red";
b.save();
b.globalAlpha = 0.3;
b.fill();
b.restore()
}
},
clicked: function() {
ig.game.holdingCard = this;
ig.game.diffPointer.x = ig.game.pointer.pos.x - this.pos.x;
ig.game.diffPointer.y = ig.game.pointer.pos.y - this.pos.y;
this.zIndex = 105;
ig.game.sortEntitiesDeferred()
},
clicking: function() {},
released: function() {}
})
});
ig.baked = !0;
ig.module("impact.entity-pool").requires("impact.game").defines(function() {
ig.EntityPool = {
pools: {},
mixin: {
staticInstantiate: function(b, c, d) {
return ig.EntityPool.getFromPool(this.classId, b, c, d)
},
erase: function() {
ig.EntityPool.putInPool(this)
}
},
enableFor: function(b) {
b.inject(this.mixin)
},
getFromPool: function(b, c, d, e) {
b = this.pools[b];
if (!b || !b.length) return null;
b = b.pop();
b.reset(c, d, e);
return b
},
putInPool: function(b) {
this.pools[b.classId] ? this.pools[b.classId].push(b) : this.pools[b.classId] = [b]
},
drainPool: function(b) {
delete this.pools[b]
},
drainAllPools: function() {
this.pools = {}
}
};
ig.Game.inject({
loadLevel: function(b) {
ig.EntityPool.drainAllPools();
this.parent(b)
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.splash-elixer").requires("impact.entity", "impact.entity-pool").defines(function() {
EntitySplashElixer = ig.Entity.extend({
animSheet: new ig.AnimationSheet("media/graphics/game/splash-elixer.png", 30, 35),
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("splash", 0.05, [0, 1, 2, 3, 5, 6, 7, 8, 9, 10]);
this.currentAnim = this.anims.splash
},
update: function() {
this.parent();
this.currentAnim.frame == this.currentAnim.sequence.length - 1 && this.kill()
},
draw: function() {
this.parent()
},
reset: function(b,
c, d) {
this.parent(b, c, d);
this.currentAnim.rewind()
}
});
EntityElixerDrop = ig.Entity.extend({
img: new ig.Image("media/graphics/game/elixer.png"),
cekDelta: 0,
init: function(b, c, d) {
this.parent(b, c, d);
ig.game.spawnEntity(EntitySplashElixer, this.pos.x, this.pos.y - 20, {
zIndex: this.zIndex
});
this.timer = new ig.Timer
},
update: function() {
this.parent();
this.cekDelta = this.timer.delta();
1 < this.timer.delta() && this.kill()
},
draw: function() {
this.parent();
var b = ig.system.context;
b.save();
b.globalAlpha = 1 - this.cekDelta;
this.img.draw(this.pos.x -
ig.game.screen.x, this.pos.y - ig.game.screen.y);
b.restore()
},
reset: function(b, c, d) {
this.parent(b, c, d);
ig.game.spawnEntity(EntitySplashElixer, this.pos.x, this.pos.y - 20, {
zIndex: this.zIndex
});
this.timer.reset()
}
});
ig.EntityPool.enableFor(EntitySplashElixer);
ig.EntityPool.enableFor(EntityElixerDrop)
});
ig.baked = !0;
ig.module("game.entities.troopers.base-troops").requires("impact.entity", "game.entities.effects.splash-elixer").defines(function() {
EntityBaseTroops = ig.Entity.extend({
type: ig.Entity.TYPE.A,
zIndex: 20,
attack: !1,
offsetUpAttack: {
x: 0,
y: 0
},
offsetDownAttack: {
x: 0,
y: 0
},
offsetRightAttack: {
x: 0,
y: 0
},
offsetLeftAttack: {
x: 0,
y: 0
},
offsetUpWalk: {
x: 0,
y: 0
},
offsetDownWalk: {
x: 0,
y: 0
},
offsetRightWalk: {
x: 0,
y: 0
},
offsetLeftWalk: {
x: 0,
y: 0
},
rangeDistraction: 0,
rangeShot: 0,
targeting: null,
speedMovement: 0,
speedHolder: 0,
flag: "blue",
battleType: 0,
collidesWithMe: !1,
pointerDiff: {
x: 0,
y: 0
},
attackEnemy: !1,
animAttackRun: !1,
pathChoose: [],
bgHPbar: new ig.Image("media/graphics/game/bg-hp-bar.png"),
blueHPbar: new ig.Image("media/graphics/game/blue-bar-e.png"),
redHPbar: new ig.Image("media/graphics/game/red-bar-e.png"),
offsetHPbar: {
x: 0,
y: 0
},
fullHealth: 0,
generatorSpark: null,
cekSpark: !1,
init: function(b, c, d) {
this.parent(b, c, d);
this.pos.x = b this.size.x / 2;
this.pos.y = c this.size.y / 2;
this.fullHealth = this.health;
this.speedHolder = this.speedMovement;
this.berserkTime = new ig.Timer;
this.poisonTime = new ig.Timer;
this.stunTime = new ig.Timer;
this.freezTime = new ig.Timer;
this.idleAttack = new ig.Timer;
this.initialize()
},
update: function() {
"play" == ig.game.gameState && (this.cekSpark || (this.generatorSpark = ig.game.getEntitiesByType(EntitySparkGenerator)[0], this.cekSpark = !0), this.checkingOffset(), this.checkEffect(), this.moving(), this.animsUpdate(), this.parent())
},
clicked: function() {},
kill: function() {
this.parent();
ig.game.spawnEntity(EntityElixerDrop, this.pos.x,
this.pos.y, {
zIndex: this.zIndex
});
if (ig.game.settingsGame.tutorial) {
var b = ig.game.getEntitiesByType(EntityTutorialGame)[0];
null != b && b.TroopsDeath()
}
},
clicking: function() {},
released: function() {},
moving: function() {
if (0 == this.battleType && !this.attackEnemy)
for (var b = ig.game.getEntitiesByType(EntityBaseTroops), c = this.rangeDistraction, d = 0; d < b.length; d ) {
var e = b[d],
g = 0.5 * (e.size.x e.size.y);
this.distanceTo(e) <= c g && e.flag != this.flag && (c = this.distanceTo(e), this.targeting = e)
}
b = 1E4;
null != this.targeting && this.distanceTo(this.targeting) >
this.rangeDistraction && (this.targeting = null);
if (null == this.targeting || this.targeting._killed) {
c = ig.game.getEntitiesByType(EntityTower);
for (d = 0; d < c.length; d ) e = c[d], this.distanceTo(e) <= b && e.flag != this.flag && (b = this.distanceTo(e), this.targeting = e)
}
if (null != this.targeting)
if (b = this.angleTo(this.targeting), c = 0.25 * (this.targeting.size.x this.targeting.size.y), 0 == this.rangeShot && (c = 2 * c - (this.size.x this.size.y) / 4), this.distanceTo(this.targeting) <= this.rangeShot c) this.attackEnemy = !0, this.vel.x = 0, this.vel.y =
0;
else if (!this.animAttackRun) {
c = this.distanceTo(this.targeting);
for (d = 1; d < c;) {
Math.cos(b);
Math.sin(b);
e = {
x: this.pos.x 0.25 * this.size.x Math.cos(b) * d,
y: this.pos.y 0.5 * this.size.y Math.sin(b) * d
};
g = {
x: this.pos.x 0.75 * this.size.x Math.cos(b) * d,
y: this.pos.y 0.5 * this.size.y Math.sin(b) * d
};
if (this.checkEnterPoint(e) || this.checkEnterPoint(g)) {
0 < this.pathChoose.length ? (c = [], c[this.pathChoose.length - 1] = this.getBestDistace(), c[0][0] != this.pathChoose[0][0] && c[0][1] != this.pathChoose[0][1] && this.pathChoose.push(this.getBestDistace())) :
this.pathChoose.push(this.getBestDistace());
break
}
d = 1
}
0 < this.pathChoose.length && (b = this.checkAnglePoint(this.pathChoose[0][0], this.pathChoose[0][1]));
this.attackEnemy = !1;
this.vel.x = Math.cos(b) * this.speedMovement;
this.vel.y = Math.sin(b) * this.speedMovement;
0 < this.pathChoose.length && 5 > this.checkDistancePoint(this.pathChoose[0][0], this.pathChoose[0][1]) && this.pathChoose.splice(0, 1)
}
},
getBestDistace: function() {
for (var b = [
[328, 300],
[328, 228],
[144, 300],
[144, 228]
], c = 1E3, d = 0, e = 0; 4 > e; e ) {
var g = this.checkDistancePoint(b[e][0],
b[e][1]);
!(5 > g) && g < c && (c = g, d = e)
}
return b[d]
},
checkDistancePoint: function(b, c) {
var d = this.pos.x this.size.x / 2 - b,
e = this.pos.y this.size.y / 2 - c;
return Math.sqrt(d * d e * e)
},
checkAnglePoint: function(b, c) {
return Math.atan2(c - (this.pos.y this.size.y / 2), b - (this.pos.x this.size.x / 2))
},
checkEnterPoint: function(b) {
var c = 168 < b.x && 313 > b.x && 264 < b.y && 290 > b.y ? !0 : !1,
d = 348 < b.x && 389 > b.y && 264 < b.y && 290 > b.y ? !0 : !1;
return (88 < b.x && 128 > b.x && 264 < b.y && 290 > b.y ? !0 : !1) || c || d
},
getDamage: function(b) {
this.health -= b;
0 >= this.health &&
this.kill()
},
setBerserk: function() {
this.berserkActive = !0;
this.berserkTime.set(0.5)
},
setPoison: function() {
this.poisonActive = !0;
this.poisonTime.set(0.3);
this.health -= _GAME.Card.tombcrush.DPS / 60;
0 >= this.health && this.kill()
},
setFreez: function(b) {
this.freezActive = !0;
this.freezTime.set(b)
},
setStun: function(b) {
this.stunActive = !0;
this.stunTime.set(b)
},
checkEffect: function() {
var b = this.speedHolder,
c = 0.05;
this.berserkActive && (b = 40 * this.speedHolder / 100, c -= 40 * c / 100, 0 < this.berserkTime.delta() && (this.berserkActive = !1));
this.poisonActive && (b -= 30 * this.speedHolder / 100, c = 30 * c / 100, 0 < this.poisonTime.delta() && (this.berserkActive = !1));
this.stunActive && (b = 0, c = 1, 0 < this.stunTime.delta() && (this.stunActive = !1));
this.freezActive && (b = 0, c = 4, 0 < this.freezTime.delta() && (this.freezActive = !1));
this.speedMovement = b;
this.anims.sideAttack.frameTime = this.anims.downAttack.frameTime = this.anims.upAttack.frameTime = this.anims.sideWalk.frameTime = this.anims.upWalk.frameTime = this.anims.downWalk.frameTime = this.currentAnim.frameTime = c
},
animsUpdate: function() {
if (null !=
this.targeting) {
var b = this.angleTo(this.targeting) * (180 / Math.PI);
this.attackEnemy ? (this.animAttackRun = !0, -45 < b && 45 > b ? (this.currentAnim = this.anims.sideAttack, this.anims.sideAttack.flip.x = !0) : 45 < b && 125 > b ? this.currentAnim = this.anims.downAttack : 125 < b && 180 > b || -125 > b && -180 < b ? (this.currentAnim = this.anims.sideAttack, this.anims.sideAttack.flip.x = !1) : -125 < b && -45 > b && (this.currentAnim = this.anims.upAttack)) : -45 < b && 45 > b ? (this.currentAnim = this.anims.sideWalk, this.anims.sideWalk.flip.x = !0) : 45 < b && 125 > b ? this.currentAnim =
this.anims.downWalk : 125 < b && 180 > b || -125 > b && -180 < b ? (this.currentAnim = this.anims.sideWalk, this.anims.sideWalk.flip.x = !1) : -125 < b && -45 > b && (this.currentAnim = this.anims.upWalk)
}
},
draw: function() {
this.parent();
ig.game.troopsSight && this.drawSight();
this.drawHealthBar();
this.zIndex = this.pos.y this.size.y 1E3;
ig.game.sortEntitiesDeferred()
},
drawHealthBar: function() {
this.bgHPbar.draw(this.pos.x - this.offsetHPbar.x - ig.game.screen.x, this.pos.y - this.offsetHPbar.y - ig.game.screen.y);
var b = 37 * (this.health / this.fullHealth);
"blue" == this.flag ? this.blueHPbar.draw(this.pos.x - this.offsetHPbar.x 1 - ig.game.screen.x, this.pos.y - this.offsetHPbar.y 2 - ig.game.screen.y, 0, 0, b, 4) : this.redHPbar.draw(this.pos.x - this.offsetHPbar.x 1 - ig.game.screen.x, this.pos.y - this.offsetHPbar.y 2 - ig.game.screen.y, 0, 0, b, 4)
},
drawSight: function() {
var b = ig.system.context,
c = this.pos.x this.size.x / 2,
d = this.pos.y this.size.y / 2;
0 < this.rangeShot && (b.beginPath(), b.strokeStyle = "#00ff00", b.arc(c, d, this.rangeShot, 0, 2 * Math.PI), b.closePath(), b.stroke());
0 < this.rangeDistraction &&
(b.beginPath(), b.strokeStyle = "#4000ff", b.arc(c, d, this.rangeDistraction, 0, 2 * Math.PI), b.closePath(), b.stroke())
},
initialize: function() {},
testMove: function() {
ig.input.pressed("att") && (this.attack = !this.attack);
ig.input.pressed("up") && (this.currentAnim = this.attack ? this.anims.upAttack : this.anims.upWalk);
ig.input.pressed("down") && (this.currentAnim = this.attack ? this.anims.downAttack : this.anims.downWalk);
ig.input.pressed("left") && (this.anims.sideWalk.flip.x = !1, this.anims.sideAttack.flip.x = !1, this.currentAnim =
this.attack ? this.anims.sideAttack : this.anims.sideWalk);
ig.input.pressed("right") && (this.anims.sideWalk.flip.x = !0, this.anims.sideAttack.flip.x = !0, this.currentAnim = this.attack ? this.anims.sideAttack : this.anims.sideWalk)
},
checkingOffset: function() {
this.currentAnim == this.anims.upAttack ? this.offset = this.offsetUpAttack : this.currentAnim == this.anims.downAttack ? this.offset = this.offsetDownAttack : this.currentAnim == this.anims.sideAttack && this.anims.sideAttack.flip.x ? this.offset = this.offsetRightAttack : this.currentAnim ==
this.anims.sideAttack && !this.anims.sideAttack.flip.x ? this.offset = this.offsetLeftAttack : this.currentAnim == this.anims.upWalk ? this.offset = this.offsetUpWalk : this.currentAnim == this.anims.downWalk ? this.offset = this.offsetDownWalk : this.currentAnim == this.anims.sideWalk && this.anims.sideWalk.flip.x ? this.offset = this.offsetRightWalk : this.currentAnim == this.anims.sideWalk && !this.anims.sideWalk.flip.x && (this.offset = this.offsetLeftWalk)
}
})
});
ig.baked = !0;
ig.module("game.entities.troopers.archer").requires("game.entities.troopers.base-troops", "game.entities.bullets.bullet-arrow").defines(function() {
EntityArcher = EntityBaseTroops.extend({
attackSheet: new ig.AnimationSheet("media/graphics/game/troops/archer-a.png", 40, 50),
attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/archer-ar.png", 40, 50),
walkSheet: new ig.AnimationSheet("media/graphics/game/troops/archer-w.png", 40, 50),
walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/archer-wr.png",
40, 50),
offset: {
x: 12,
y: 25
},
size: {
x: 20,
y: 20
},
testingMovement: !1,
offsetUpAttack: {
x: 12,
y: 18
},
offsetDownAttack: {
x: 12,
y: 18
},
offsetRightAttack: {
x: 9,
y: 18
},
offsetLeftAttack: {
x: 15,
y: 18
},
offsetUpWalk: {
x: 12,
y: 25
},
offsetDownWalk: {
x: 12,
y: 25
},
offsetRightWalk: {
x: 12,
y: 25
},
offsetLeftWalk: {
x: 10,
y: 25
},
rangeShot: _GAME.Card.archer.rangeShot,
rangeDistraction: _GAME.Card.archer.rangeDistraction,
speedMovement: _GAME.Card.archer.speedMovement,
health: _GAME.Card.archer.HP,
attackDamage: _GAME.Card.archer.ATK,
offsetHPbar: {
x: 10,
y: 20
},
init: function(b, c, d) {
this.parent(b, c, d);
ig.soundHandler.sfxPlayer.play("maleOneSound");
"blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [6, 8, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 3]), this.addAnim("downAttack", 0.05, [1, 9, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 2]), this.addAnim("upAttack", 0.05, [7, 11, 12, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [6, 8, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 3]), this.addAnim("downAttack",
0.05, [1, 9, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 2]), this.addAnim("upAttack", 0.05, [7, 11, 12, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14]), this.animSheet = this.walkRSheet);
this.addAnim("downWalk", 0.05, [1, 21, 6, 7, 2, 8, 12, 13, 14, 3]);
this.addAnim("sideWalk", 0.05, [9, 15, 18, 19, 20, 0, 4, 10, 16, 22]);
this.addAnim("upWalk", 0.05, [5, 11, 17, 23, 24, 25, 26, 27, 28, 29]);
this.currentAnim = this.anims.upWalk
},
update: function() {
this.parent();
if (this.attackEnemy && 0 < this.currentAnim.loopCount) {
this.currentAnim.rewind();
var b = 0.25 * (this.targeting.size.x
this.targeting.size.y);
this.distanceTo(this.targeting) <= this.rangeShot b && (ig.game.spawnEntity(EntityBulletArrow, this.pos.x 0.5 * this.size.x, this.pos.y, {
targeting: this.targeting,
flag: this.flag,
damage: this.attackDamage
}), ig.soundHandler.sfxPlayer.play("woshArrowSound"));
this.animAttackRun = !1
}
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.troopers.bomb").requires("game.entities.troopers.base-troops").defines(function() {
EntityBomb = EntityBaseTroops.extend({
attackSheet: new ig.AnimationSheet("media/graphics/game/troops/bomb-a.png", 35, 35),
walkSheet: new ig.AnimationSheet("media/graphics/game/troops/bomb-w.png", 35, 40),
attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/bomb-ar.png", 35, 35),
walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/bomb-wr.png", 35, 40),
testingMovement: !1,
offset: {
x: 10,
y: 20
},
size: {
x: 15,
y: 15
},
offsetUpAttack: {
x: 10,
y: 18
},
offsetDownAttack: {
x: 12,
y: 18
},
offsetRightAttack: {
x: 10,
y: 15
},
offsetLeftAttack: {
x: 10,
y: 15
},
offsetUpWalk: {
x: 12,
y: 20
},
offsetDownWalk: {
x: 12,
y: 20
},
offsetRightWalk: {
x: 12,
y: 20
},
offsetLeftWalk: {
x: 10,
y: 20
},
rangeShot: _GAME.Card.bomb.rangeShot,
rangeDistraction: _GAME.Card.bomb.rangeDistraction,
speedMovement: _GAME.Card.bomb.speedMovement,
health: _GAME.Card.bomb.HP,
attackDamage: _GAME.Card.bomb.ATK,
offsetHPbar: {
x: 14,
y: 20
},
init: function(b, c, d) {
this.parent(b, c, d);
ig.soundHandler.sfxPlayer.play("maleOneSound");
"blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [15, 16, 16, 17, 17, 3, 3, 0, 0, 13, 13, 18, 18, 20, 20]), this.addAnim("downAttack", 0.05, [5, 8, 1, 1, 6, 6, 10, 10, 11, 11, 2, 2, 7, 7, 12]), this.addAnim("upAttack", 0.05, [21, 22, 22, 23, 23, 4, 4, 9, 9, 14, 14, 19, 24, 24, 25]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [15, 16, 16, 17, 17, 3, 3, 0, 0, 13, 13, 18, 18, 20, 20]), this.addAnim("downAttack", 0.05, [5, 8, 1, 1, 6, 6, 10, 10, 11, 11, 2, 2, 7, 7, 12]), this.addAnim("upAttack",
0.05, [21, 22, 22, 23, 23, 4, 4, 9, 9, 14, 14, 19, 24, 24, 25]), this.animSheet = this.walkRSheet);
this.addAnim("downWalk", 0.05, [1, 31, 7, 8, 2, 9, 14, 15, 3, 10, 17, 21, 22, 23, 24, 4, 11]);
this.addAnim("sideWalk", 0.05, [18, 25, 28, 29, 30, 0, 32, 5, 12, 19, 26]);
this.addAnim("upWalk", 0.05, [33, 35, 36, 37, 38, 39, 40, 6, 13, 20, 27, 34, 41, 42, 43, 44, 45, 46]);
this.currentAnim = this.anims.upAttack
},
update: function() {
this.parent();
if (this.attackEnemy && 0 < this.currentAnim.loopCount) {
this.currentAnim.rewind();
var b = 0.25 * (this.targeting.size.x this.targeting.size.y);
this.distanceTo(this.targeting) <= this.rangeShot b && ig.game.spawnEntity(EntityBulletBomb, this.pos.x 0.5 * this.size.x, this.pos.y, {
targeting: this.targeting,
flag: this.flag,
damage: this.attackDamage
});
this.animAttackRun = !1
}
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.troopers.axeman").requires("game.entities.troopers.base-troops").defines(function() {
EntityAxeman = EntityBaseTroops.extend({
attackSheet: new ig.AnimationSheet("media/graphics/game/troops/xmen-a.png", 55, 50),
walkSheet: new ig.AnimationSheet("media/graphics/game/troops/xmen-w.png", 50, 50),
attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/xmen-ar.png", 55, 50),
walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/xmen-wr.png", 50, 50),
testingMovement: !1,
offset: {
x: 14,
y: 20
},
size: {
x: 25,
y: 25
},
offsetUpAttack: {
x: 13,
y: 22
},
offsetDownAttack: {
x: 15,
y: 17
},
offsetRightAttack: {
x: 12,
y: 18
},
offsetLeftAttack: {
x: 15,
y: 18
},
offsetUpWalk: {
x: 10,
y: 20
},
offsetDownWalk: {
x: 15,
y: 20
},
offsetRightWalk: {
x: 10,
y: 20
},
offsetLeftWalk: {
x: 14,
y: 20
},
rangeShot: _GAME.Card.axeman.rangeShot,
rangeDistraction: _GAME.Card.axeman.rangeDistraction,
speedMovement: _GAME.Card.axeman.speedMovement,
health: _GAME.Card.axeman.HP,
attackDamage: _GAME.Card.axeman.ATK,
offsetHPbar: {
x: 8,
y: 20
},
init: function(b, c, d) {
this.parent(b,
c, d);
ig.soundHandler.sfxPlayer.play("maleFourSound");
"blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [5, 18, 1, 6, 10, 11, 2, 7, 12, 15, 16, 17]), this.addAnim("downAttack", 0.05, [3, 8, 0, 20, 21, 22, 23, 4]), this.addAnim("upAttack", 0.05, [9, 14, 19, 24, 25, 26, 27, 28, 29]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [5, 18, 1, 6, 10, 11, 2, 7, 12, 15, 16, 17]), this.addAnim("downAttack", 0.05, [3, 8, 0, 20, 21, 22, 23, 4]), this.addAnim("upAttack", 0.05, [9, 14, 19,
24, 25, 26, 27, 28, 29
]), this.animSheet = this.walkRSheet);
this.addAnim("downWalk", 0.05, [28, 30, 31, 32, 33, 34, 5, 11, 17, 23, 29, 35]);
this.addAnim("sideWalk", 0.05, [6, 26, 1, 7, 12, 13, 2, 8, 14, 18, 19, 20]);
this.addAnim("upWalk", 0.05, [3, 9, 15, 21, 24, 25, 0, 27, 4, 10, 16, 22]);
this.currentAnim = this.anims.upWalk
},
update: function() {
this.parent();
this.attackEnemy && 0 < this.currentAnim.loopCount && (this.currentAnim.rewind(), this.targeting.getDamage(this.attackDamage), this.animAttackRun = !1, ig.soundHandler.sfxPlayer.play("hitMeleSound"), this.generatorSpark.generateSpark(this.pos.x,
this.pos.y))
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.troopers.axethrow").requires("game.entities.troopers.base-troops").defines(function() {
EntityAxethrow = EntityBaseTroops.extend({
attackSheet: new ig.AnimationSheet("media/graphics/game/troops/xthrow-a.png", 50, 50),
walkSheet: new ig.AnimationSheet("media/graphics/game/troops/xthrow-w.png", 60, 50),
attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/xthrow-ar.png", 50, 50),
walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/xthrow-wr.png", 60, 50),
testingMovement: !1,
offset: {
x: 10,
y: 20
},
size: {
x: 20,
y: 20
},
offsetUpAttack: {
x: 12,
y: 25
},
offsetDownAttack: {
x: 19,
y: 25
},
offsetRightAttack: {
x: 10,
y: 25
},
offsetLeftAttack: {
x: 20,
y: 25
},
offsetUpWalk: {
x: 14,
y: 20
},
offsetDownWalk: {
x: 26,
y: 20
},
offsetRightWalk: {
x: 12,
y: 22
},
offsetLeftWalk: {
x: 28,
y: 22
},
rangeShot: _GAME.Card.axethrow.rangeShot,
rangeDistraction: _GAME.Card.axethrow.rangeDistraction,
speedMovement: _GAME.Card.axethrow.speedMovement,
health: _GAME.Card.axethrow.HP,
attackDamage: _GAME.Card.axethrow.ATK,
offsetHPbar: {
x: 10,
y: 20
},
init: function(b,
c, d) {
this.parent(b, c, d);
ig.soundHandler.sfxPlayer.play("maleFourSound");
"blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [7, 12, 15, 16, 0, 3, 8, 8, 8, 8, 13]), this.addAnim("downAttack", 0.05, [5, 17, 1, 6, 10, 11, 11, 11, 11, 2]), this.addAnim("upAttack", 0.05, [18, 20, 21, 22, 23, 4, 4, 4, 4, 9]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [7, 12, 15, 16, 0, 3, 8, 8, 8, 8, 13]), this.addAnim("downAttack", 0.05, [5, 17, 1, 6, 10, 11, 11, 11, 11, 2]), this.addAnim("upAttack",
0.05, [18, 20, 21, 22, 23, 4, 4, 4, 4, 9]), this.animSheet = this.walkRSheet);
this.addAnim("sideWalk", 0.05, [25, 26, 27, 30, 31, 32, 0, 4, 10, 16, 22]);
this.addAnim("downWalk", 0.05, [6, 33, 1, 7, 12, 13, 2, 8, 14, 18, 19, 20, 3, 9, 15, 21, 24]);
this.addAnim("upWalk", 0.05, [34, 36, 37, 38, 39, 40, 5, 11, 17, 23, 29, 35, 41, 42, 43, 44, 45]);
this.currentAnim = this.anims.upAttack
},
update: function() {
this.parent();
if (this.attackEnemy && 0 < this.currentAnim.loopCount) {
this.currentAnim.rewind();
var b = 0.25 * (this.targeting.size.x this.targeting.size.y);
this.distanceTo(this.targeting) <=
this.rangeShot b && (ig.game.spawnEntity(EntityBulletAxe, this.pos.x 0.5 * this.size.x, this.pos.y, {
targeting: this.targeting,
flag: this.flag,
damage: this.attackDamage
}), ig.soundHandler.sfxPlayer.play("woshArrowSound"));
this.animAttackRun = !1
}
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.troopers.giant").requires("game.entities.troopers.base-troops").defines(function() {
EntityGiant = EntityBaseTroops.extend({
attackSheet: new ig.AnimationSheet("media/graphics/game/troops/giant-a.png", 90, 80),
walkSheet: new ig.AnimationSheet("media/graphics/game/troops/giant-w.png", 75, 80),
attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/giant-ar.png", 90, 80),
walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/giant-wr.png", 75, 80),
testingMovement: !1,
offset: {
x: 28,
y: 25
},
size: {
x: 40,
y: 40
},
offsetUpAttack: {
x: 28,
y: 25
},
offsetDownAttack: {
x: 28,
y: 25
},
offsetRightAttack: {
x: 20,
y: 25
},
offsetLeftAttack: {
x: 30,
y: 25
},
offsetUpWalk: {
x: 20,
y: 26
},
offsetDownWalk: {
x: 18,
y: 26
},
offsetRightWalk: {
x: 8,
y: 26
},
offsetLeftWalk: {
x: 28,
y: 26
},
rangeShot: _GAME.Card.giant.rangeShot,
rangeDistraction: _GAME.Card.giant.rangeDistraction,
speedMovement: _GAME.Card.giant.speedMovement,
health: _GAME.Card.giant.HP,
attackDamage: _GAME.Card.giant.ATK,
offsetHPbar: {
x: 0,
y: 20
},
battleType: 1,
init: function(b, c, d) {
this.parent(b,
c, d);
ig.soundHandler.sfxPlayer.play("maleThreeSound");
"blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [6, 27, 1, 7, 12, 13, 2, 8, 14]), this.addAnim("upAttack", 0.05, [18, 19, 20, 3, 9, 15, 21, 24, 25, 26, 0, 4, 10, 16, 22]), this.addAnim("downAttack", 0.05, [28, 30, 31, 32, 33, 34, 5, 11, 17, 23, 29, 35, 36, 37, 38]), this.animSheet = this.walkSheet, this.addAnim("downWalk", 0.05, [1, 15, 9, 10, 2, 11, 18, 19, 20, 3, 12, 21, 27, 28, 29, 30, 4, 13, 22, 31, 36, 37, 38, 39, 40]), this.addAnim("sideWalk", 0.05, [5, 14, 23, 32, 41, 45, 46, 47, 48, 49,
50, 6, 0, 24, 33, 42, 51, 54, 55, 56, 57, 58, 59, 60, 7
]), this.addAnim("upWalk", 0.05, [16, 25, 34, 43, 52, 61, 63, 64, 65, 66, 67, 68, 69, 70, 8, 17, 26, 35, 44, 53, 62, 71, 72, 73, 74])) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [6, 27, 1, 7, 12, 13, 2, 8, 14]), this.addAnim("upAttack", 0.05, [18, 19, 20, 3, 9, 15, 21, 24, 25, 26, 0, 4, 10, 16, 22]), this.addAnim("downAttack", 0.05, [28, 30, 31, 32, 33, 34, 5, 11, 17, 23, 29, 35, 36, 37, 38]), this.animSheet = this.walkRSheet, this.addAnim("downWalk", 0.05, [1, 15, 9, 10, 2, 11, 18, 19, 20, 3, 12, 21, 27, 28, 29, 30, 4, 13, 22,
31, 36, 37, 38, 39, 40
]), this.addAnim("sideWalk", 0.05, [5, 14, 23, 32, 41, 45, 46, 47, 48, 49, 50, 6, 0, 24, 33, 42, 51, 54, 55, 56, 57, 58, 59, 60, 7]), this.addAnim("upWalk", 0.05, [16, 25, 34, 43, 52, 61, 63, 64, 65, 66, 67, 68, 69, 70, 8, 17, 26, 35, 44, 53, 62, 71, 72, 73, 74]), this.pos.y = c - 20);
this.currentAnim = this.anims.upAttack
},
update: function() {
this.parent();
this.attackEnemy && 0 < this.currentAnim.loopCount && (this.currentAnim.rewind(), this.targeting.getDamage(this.attackDamage), this.animAttackRun = !1, ig.soundHandler.sfxPlayer.play("hammercrushSound"),
this.generatorSpark.generateSpark(this.pos.x, this.pos.y))
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.troopers.hammer").requires("game.entities.troopers.base-troops").defines(function() {
EntityHammer = EntityBaseTroops.extend({
attackSheet: new ig.AnimationSheet("media/graphics/game/troops/hammer-a.png", 60, 65),
walkSheet: new ig.AnimationSheet("media/graphics/game/troops/hammer-w.png", 65, 60),
attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/hammer-ar.png", 60, 65),
walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/hammer-wr.png", 65, 60),
testingMovement: !1,
offset: {
x: 8,
y: 34
},
size: {
x: 30,
y: 25
},
offsetUpAttack: {
x: 8,
y: 34
},
offsetDownAttack: {
x: 18,
y: 28
},
offsetRightAttack: {
x: 12,
y: 25
},
offsetLeftAttack: {
x: 16,
y: 25
},
offsetUpWalk: {
x: 12,
y: 18
},
offsetDownWalk: {
x: 20,
y: 18
},
offsetRightWalk: {
x: 14,
y: 18
},
offsetLeftWalk: {
x: 20,
y: 18
},
rangeShot: _GAME.Card.hammer.rangeShot,
rangeDistraction: _GAME.Card.hammer.rangeDistraction,
speedMovement: _GAME.Card.hammer.speedMovement,
health: _GAME.Card.hammer.HP,
attackDamage: _GAME.Card.hammer.ATK,
offsetHPbar: {
x: 5,
y: 20
},
init: function(b, c, d) {
this.parent(b,
c, d);
ig.soundHandler.sfxPlayer.play("maleTwoSound");
"blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [4, 4, 4, 4, 4, 2, 5, 5]), this.addAnim("downAttack", 0.05, [0, 0, 0, 0, 0, 1, 3, 3]), this.addAnim("upAttack", 0.05, [6, 6, 6, 6, 6, 7, 8, 8]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [4, 4, 4, 4, 4, 2, 5, 5]), this.addAnim("downAttack", 0.05, [0, 0, 0, 0, 0, 1, 3, 3]), this.addAnim("upAttack", 0.05, [6, 6, 6, 6, 6, 7, 8, 8]), this.animSheet = this.walkRSheet);
this.addAnim("downWalk",
0.05, [7, 32, 1, 8, 14, 15, 2, 9, 16, 21, 22, 23, 3, 10, 17, 24]);
this.addAnim("sideWalk", 0.05, [28, 29, 30, 31, 4, 11, 18, 25, 0, 35, 36, 37, 38, 39, 5, 12]);
this.addAnim("upWalk", 0.05, [19, 26, 33, 40, 42, 43, 44, 45, 46, 47, 6, 13, 20, 27, 34, 41]);
this.currentAnim = this.anims.upAttack
},
update: function() {
this.parent();
this.attackEnemy && 0 < this.currentAnim.loopCount && (this.currentAnim.rewind(), this.targeting.getDamage(this.attackDamage), this.animAttackRun = !1, ig.soundHandler.sfxPlayer.play("hitMeleSound"), this.generatorSpark.generateSpark(this.pos.x,
this.pos.y))
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.troopers.mage").requires("game.entities.troopers.base-troops").defines(function() {
EntityMage = EntityBaseTroops.extend({
walkSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-w.png", 30, 50),
walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-wr.png", 30, 50),
attackSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-a.png", 35, 50),
attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/mage-ar.png", 35, 50),
testingMovement: !1,
offset: {
x: 8,
y: 22
},
size: {
x: 15,
y: 18
},
offsetUpAttack: {
x: 8,
y: 22
},
offsetDownAttack: {
x: 14,
y: 22
},
offsetRightAttack: {
x: 4,
y: 22
},
offsetLeftAttack: {
x: 16,
y: 22
},
offsetUpWalk: {
x: 6,
y: 22
},
offsetDownWalk: {
x: 10,
y: 22
},
offsetRightWalk: {
x: 5,
y: 22
},
offsetLeftWalk: {
x: 10,
y: 22
},
rangeShot: _GAME.Card.mage.rangeShot,
rangeDistraction: _GAME.Card.mage.rangeDistraction,
speedMovement: _GAME.Card.mage.speedMovement,
health: _GAME.Card.mage.HP,
attackDamage: _GAME.Card.mage.ATK,
offsetHPbar: {
x: 10,
y: 20
},
init: function(b, c, d) {
this.parent(b, c, d);
ig.soundHandler.sfxPlayer.play("femaleSound");
"blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [1, 27, 8, 9, 2, 10, 3, 11, 16, 17, 18, 19]), this.addAnim("downAttack", 0.05, [6, 14, 22, 30, 32, 33, 34, 35, 36, 37, 38, 7]), this.addAnim("upAttack", 0.05, [4, 12, 20, 24, 25, 26, 0, 28, 5, 13, 21, 29]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [1, 27, 8, 9, 2, 10, 3, 11, 16, 17, 18, 19]), this.addAnim("downAttack", 0.05, [6, 14, 22, 30, 32, 33, 34, 35, 36, 37, 38, 7]), this.addAnim("upAttack", 0.05, [4, 12, 20, 24, 25, 26, 0, 28, 5,
13, 21, 29
]), this.animSheet = this.walkRSheet);
this.addAnim("sideWalk", 0.05, [4, 12, 20, 5, 13, 21, 0, 25, 26, 27, 28, 29]);
this.addAnim("downWalk", 0.05, [1, 24, 2, 8, 9, 10, 3, 16, 17, 18, 19]);
this.addAnim("upWalk", 0.05, [6, 14, 22, 30, 7, 15, 23, 31, 32, 33, 34, 35]);
this.currentAnim = this.anims.upAttack
},
update: function() {
this.parent();
if (this.attackEnemy && 0 < this.currentAnim.loopCount) {
this.currentAnim.rewind();
var b = 0.25 * (this.targeting.size.x this.targeting.size.y);
this.distanceTo(this.targeting) <= this.rangeShot b && (ig.game.spawnEntity(EntityBulletMage,
this.pos.x 0.5 * this.size.x, this.pos.y, {
targeting: this.targeting,
flag: this.flag,
damage: this.attackDamage
}), ig.soundHandler.sfxPlayer.play("woshArrowSound"));
this.animAttackRun = !1
}
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.troopers.warrior").requires("game.entities.troopers.base-troops").defines(function() {
EntityWarrior = EntityBaseTroops.extend({
attackSheet: new ig.AnimationSheet("media/graphics/game/troops/warrior-attack-b.png", 55, 65),
walkSheet: new ig.AnimationSheet("media/graphics/game/troops/walk-warrior-b.png", 55, 65),
attackRSheet: new ig.AnimationSheet("media/graphics/game/troops/warrior-attack-r.png", 55, 65),
walkRSheet: new ig.AnimationSheet("media/graphics/game/troops/walk-warrior-r.png", 55,
65),
testingMovement: !1,
offset: {
x: 17,
y: 28
},
size: {
x: 20,
y: 25
},
offsetUpAttack: {
x: 17,
y: 28
},
offsetDownAttack: {
x: 17,
y: 28
},
offsetRightAttack: {
x: 10,
y: 28
},
offsetLeftAttack: {
x: 24,
y: 28
},
offsetUpWalk: {
x: 18,
y: 18
},
offsetDownWalk: {
x: 18,
y: 20
},
offsetRightWalk: {
x: 16,
y: 20
},
offsetLeftWalk: {
x: 18,
y: 20
},
rangeShot: _GAME.Card.warrior.rangeShot,
rangeDistraction: _GAME.Card.warrior.rangeDistraction,
speedMovement: _GAME.Card.warrior.speedMovement,
health: _GAME.Card.warrior.HP,
attackDamage: _GAME.Card.warrior.ATK,
offsetHPbar: {
x: 10,
y: 20
},
init: function(b, c, d) {
this.parent(b, c, d);
ig.soundHandler.sfxPlayer.play("maleTwoSound");
"blue" == this.flag ? (this.animSheet = this.attackSheet, this.addAnim("sideAttack", 0.05, [12, 3, 8, 13, 13, 13, 13, 0, 16, 17, 18, 18]), this.addAnim("downAttack", 0.05, [1, 15, 5, 6, 6, 6, 6, 2, 7, 10, 10]), this.addAnim("upAttack", 0.05, [4, 9, 14, 14, 14, 14, 19, 24, 20, 21, 22, 23]), this.animSheet = this.walkSheet) : (this.animSheet = this.attackRSheet, this.addAnim("sideAttack", 0.05, [12, 3, 8, 13, 13, 13, 13, 0, 16, 17, 18, 18]), this.addAnim("downAttack", 0.05, [1,
15, 5, 6, 6, 6, 6, 2, 7, 10, 10
]), this.addAnim("upAttack", 0.05, [4, 9, 14, 14, 14, 14, 19, 24, 20, 21, 22, 23]), this.animSheet = this.walkRSheet);
this.addAnim("downWalk", 0.05, [1, 8, 8, 5, 5, 6, 6, 2, 2, 7, 7, 10, 10]);
this.addAnim("sideWalk", 0.05, [11, 12, 12, 3, 3, 0, 0, 13, 13, 15, 15, 16, 16]);
this.addAnim("upWalk", 0.05, [17, 18, 18, 4, 4, 9, 9, 14, 14, 19, 19, 20, 20]);
this.currentAnim = this.anims.upAttack
},
update: function() {
this.parent();
this.attackEnemy && 0 < this.currentAnim.loopCount && (this.currentAnim.rewind(), this.targeting.getDamage(this.attackDamage),
this.animAttackRun = !1, ig.soundHandler.sfxPlayer.play("hitMeleSound"), this.generatorSpark.generateSpark(this.pos.x, this.pos.y))
},
draw: function() {
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.score").requires("impact.entity").defines(function() {
EntityScore = ig.Entity.extend({
zIndex: 102,
redScore: new ig.Image("media/graphics/game/ui/red-score.png"),
blueScore: new ig.Image("media/graphics/game/ui/blue-score.png"),
intScoreBlue: 0,
intScoreRed: 0,
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent()
},
draw: function() {
this.parent();
this.redScore.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y);
var b = ig.system.context;
b.font = "12pt troika";
b.fillStyle = "#FFFFFF";
b.fillText(this.intScoreRed, this.pos.x 16 - ig.game.screen.x, this.pos.y 20 - ig.game.screen.y);
this.blueScore.draw(this.pos.x - ig.game.screen.x, this.pos.y 120 - ig.game.screen.y);
b.fillText(this.intScoreBlue, this.pos.x 16 - ig.game.screen.x, this.pos.y 170 - ig.game.screen.y)
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.info-text").requires("impact.entity").defines(function() {
EntityInfoText = ig.Entity.extend({
showAdditional: !1,
pos: {
x: 0,
y: 0
},
zIndex: 1800,
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent()
},
playingAnim: function() {},
draw: function() {
this.parent();
showAdditional && this.drawBG()
},
drawBG: function() {
var b = ig.system.context;
b.save();
b.fillStyle = "black";
b.globalAlpha = 0.4;
b.fillRect(0 - ig.game.screen.x, 235 - ig.game.screen.y, 480, 80);
b.restore()
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.time-game").requires("impact.entity", "game.entities.ui.info-text").defines(function() {
EntityTimeGame = ig.Entity.extend({
bgTime: new ig.Image("media/graphics/game/ui/timer.png"),
zIndex: 1799,
seconds: 0,
minutes: 2,
elapse: 180.5,
doubleMana: !1,
additionalTimer: !1,
getScoreEntity: !1,
checkerText: {
tM: !1,
hM: !1
},
showOneMleft: !1,
startEventText: !1,
doubleManaText: !1,
showHalfMLeft: !1,
showTenLeft: !1,
showSuddenDeath: !1,
showExtraTime: !1,
showBeginningBattle: !0,
init: function(b, c, d) {
this.parent(b,
c, d);
this.realTime = new ig.Timer;
this.eventTime = new ig.Timer;
this.eventTime.set(3.5);
this.setPauseTimer();
ig.game.gameState = "pause"
},
ready: function() {
this.getScoreEntity || (this.getScoreEntity = !0, this.score = ig.game.getEntitiesByType(EntityScore)[0], this.manabarPlayer = ig.game.getEntitiesByType(EntityManaBar)[0], this.manaAI = ig.game.getEntitiesByType(EntityControlLogic)[0])
},
update: function() {
"play" != ig.game.gameState || ig.game.settingsGame.tutorial || (120 < this.realTime.delta() && !this.doubleMana ? (this.doubleMana = !0, this.manabarPlayer.manaRegen = 1, this.manaAI.manaRegenation = 1, this.startEventText = this.showOneMleft = !0, this.eventTime.set(1)) : 150 < this.realTime.delta() && !this.checkerText.hM ? (this.showHalfMLeft = this.startEventText = !0, this.eventTime.set(1), this.checkerText.hM = !0) : 170 < this.realTime.delta() && !this.checkerText.tM && (this.showTenLeft = this.startEventText = !0, this.eventTime.set(10), this.checkerText.tM = !0), this.startEventText && (this.showOneMleft && 0 < this.eventTime.delta() && (this.showOneMleft = !1, this.doubleManaText = !0, this.eventTime.set(1)), this.doubleManaText && 0 < this.eventTime.delta() && (this.startEventText = this.doubleManaText = !1), this.showHalfMLeft && 0 < this.eventTime.delta() && (this.startEventText = this.showHalfMLeft = !1), this.showTenLeft && 0 < this.eventTime.delta() && (this.startEventText = this.showTenLeft = !1), this.showSuddenDeath && 0 < this.eventTime.delta() && (this.showSuddenDeath = !1, this.showExtraTime = !0, this.eventTime.set(1)), this.showExtraTime && 0 < this.eventTime.delta() && (this.showExtraTime = this.startEventText = !1)),
this.realTime.delta() > this.elapse && (this.checkingScore() || this.additionalTimer ? ig.game.endPopup.showResult() : (this.realTime.reset(), this.elapse = 60, this.showSuddenDeath = this.startEventText = this.additionalTimer = !0, this.eventTime.set(2))))
},
setPauseTimer: function() {
this.realTime.pause()
},
resumeTimer: function() {
this.realTime.unpause()
},
checkAdditionalTimer: function() {
this.additionalTimer && ig.game.endPopup.showResult()
},
checkingScore: function() {
return this.score.intScoreRed != this.score.intScoreBlue
},
draw: function() {
this.parent();
ig.game.settingsGame.tutorial || (this.drawingTime(), this.showOneMleft ? this.drawingOneMinuteLeft() : this.doubleManaText ? this.drawingDoubleElixer() : this.showHalfMLeft ? this.drawingHalfMinuteLeft() : this.showTenLeft ? this.drawingTenSecondGo() : this.showSuddenDeath ? this.drawingSuddenDeath() : this.showExtraTime ? this.drawingExtraTime() : this.showBeginningBattle && this.drawingBeginningBattle())
},
drawingTime: function() {
this.bgTime.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y);
var b = ig.system.context;
b.font = "10pt troika";
b.fillStyle = "#FFFFFF";
b.fillText(_STRINGS.Game.Time, this.pos.x 4 - ig.game.screen.x, this.pos.y 14.5 - ig.game.screen.y);
var c = this.elapse - this.realTime.delta(),
d = Math.floor(c % 60),
c = c / 60;
b.font = "11pt troika";
var e = d.toString();
2 > e.length && (e = "0" d);
0 > d && (e = "00");
0 > c && (c = "0");
b.fillText(Math.floor(c) " : " e, this.pos.x 17 - ig.game.screen.x, this.pos.y 32 - ig.game.screen.y)
},
drawingBgMiddle: function() {
var b = ig.system.context;
b.save();
b.fillStyle = "black";
b.globalAlpha = 0.4;
b.fillRect(0 - ig.game.screen.x,
235 - ig.game.screen.y, 480, 80);
b.restore()
},
drawingOneMinuteLeft: function() {
this.drawingBgMiddle();
var b = ig.system.context;
b.save();
b.font = "40pt troika";
b.fillStyle = "#FFFFFF";
b.fillText(_STRINGS.Game.Sixty, 190 - ig.game.screen.x, 285 - ig.game.screen.y);
b.font = "18pt troika";
b.fillText(_STRINGS.Game.TimeMinutes, 250 - ig.game.screen.x, 265 - ig.game.screen.y);
b.font = "18pt troika";
b.fillText(_STRINGS.Game.LeftMinutes, 250 - ig.game.screen.x, 285 - ig.game.screen.y);
b.restore()
},
drawingDoubleElixer: function() {
this.drawingBgMiddle();
var b = ig.system.context;
b.save();
b.font = "30pt troika";
b.fillStyle = "#FFFFFF";
b.fillText(_STRINGS.Game.DoubleElixer, 160 - ig.game.screen.x, 285 - ig.game.screen.y);
b.restore()
},
drawingHalfMinuteLeft: function() {
this.drawingBgMiddle();
var b = ig.system.context;
b.save();
b.font = "40pt troika";
b.fillStyle = "#FFFFFF";
b.fillText(_STRINGS.Game.Thirty, 190 - ig.game.screen.x, 285 - ig.game.screen.y);
b.font = "18pt troika";
b.fillText(_STRINGS.Game.TimeMinutes, 250 - ig.game.screen.x, 265 - ig.game.screen.y);
b.font = "18pt troika";
b.fillText(_STRINGS.Game.LeftMinutes,
250 - ig.game.screen.x, 285 - ig.game.screen.y);
b.restore()
},
drawingExtraTime: function() {
this.drawingBgMiddle();
var b = ig.system.context;
b.save();
b.font = "40pt troika";
b.fillStyle = "#FFFFFF";
b.fillText(_STRINGS.Game.AdditionalSixty, 168 - ig.game.screen.x, 285 - ig.game.screen.y);
b.font = "18pt troika";
b.fillText(_STRINGS.Game.Extra, 248 - ig.game.screen.x, 265 - ig.game.screen.y);
b.font = "18pt troika";
b.fillText(_STRINGS.Game.TimeMinutes, 248 - ig.game.screen.x, 285 - ig.game.screen.y);
b.restore()
},
drawingTenSecondGo: function() {
this.drawingBgMiddle();
var b = ig.system.context;
b.save();
b.font = "40pt troika";
b.fillStyle = "#FFFFFF";
var c = this.elapse - this.realTime.delta(),
c = Math.floor(c % 60);
1 <= c && b.fillText(c, 220 - ig.game.screen.x, 285 - ig.game.screen.y);
b.restore()
},
drawingSuddenDeath: function() {
this.drawingBgMiddle();
var b = ig.system.context;
b.save();
b.font = "30pt troika";
b.fillStyle = "#FFFFFF";
b.textAlign = "center";
b.fillText(_STRINGS.Game.Sudden, 240 - ig.game.screen.x, 265 - ig.game.screen.y);
b.font = "18pt troika";
b.fillText(_STRINGS.Game.TropiExtra, 240 - ig.game.screen.x,
300 - ig.game.screen.y);
b.restore()
},
drawingBeginningBattle: function() {
this.drawingBgMiddle();
var b = ig.system.context;
b.font = "30pt troika";
b.fillStyle = "#FFFFFF";
b.save();
b.textAlign = "center";
var c = Math.floor(-1 * this.eventTime.delta()),
d = "";
0 == c ? d = _STRINGS.Game.Battle : 0 > c ? (this.showBeginningBattle = !1, ig.game.gameState = "play", this.resumeTimer()) : d = c.toString();
b.fillText("" d, 240 - ig.game.screen.x, 290 - ig.game.screen.y);
b.restore()
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-oke").requires("game.entities.buttons.button").defines(function() {
EntityButtonOke = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(110, 52),
fillColor: null,
zIndex: 95E3,
btnReady: !1,
img: new ig.Image(_UI.winresult.meta.image),
init: function(b, c, d) {
this.parent(b, c, d)
},
clicked: function() {
this.btnReady && (ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"), ig.game.gameState = "play", ig.game.director.loadLevel(1), ig.game.settingsGame.tutorial &&
(ig.game.settingsGame.tutorial = !1, ig.game.io.storageSet("COV-settings", ig.game.settingsGame)))
},
clicking: function() {},
released: function() {},
moveBtn: function() {
this.tween({
pos: {
x: 187,
y: 400
}
}, 0.5, {
onComplete: function() {
this.btnReady = !0
}.bind(this)
}).start()
},
draw: function() {
var b = _UI.winresult.frames["ok-btn"].frame;
ig.system.context.drawImage(this.img.data, b.x, b.y, b.w, b.h, this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y, b.w, b.h);
this.parent()
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.ending-result").requires("impact.entity", "game.entities.buttons.button-oke").defines(function() {
EntityEndingResult = ig.Entity.extend({
allImage: new ig.Image(_UI.winresult.meta.image),
zIndex: 3E3,
posRed: {
x: -500,
y: 0
},
posBlue: {
x: 600,
y: 190
},
versus: {
alpha: 1,
scale: 0
},
rsTropi: {
rightScale: 0,
leftScale: 0,
midScale: 0,
end: !1
},
bsTropi: {
rightScale: 0,
leftScale: 0,
midScale: 0,
end: !1
},
poswin: {
x: 0,
y: 0
},
alpaBG: 0,
showOke: !1,
okBtn: null,
playSoundBool: {
one: !1,
two: !1,
three: !1
},
oneShot: !1,
gameEnd: !1,
init: function(b, c, d) {
this.parent(b, c, d);
ig.game.endPopup = this;
this.timer = new ig.Timer
},
ready: function() {
this.okBtn = ig.game.spawnEntity(EntityButtonOke, 187, 800);
this.score = ig.game.getEntitiesByType(EntityScore)[0];
this.timeGame = ig.game.getEntitiesByType(EntityTimeGame)[0]
},
update: function() {
this.parent();
0 < this.timer.delta() && !this.oneShot && this.gameEnd && (this.showEnding(), this.oneShot = !0);
this.rsTropi.end && this.bsTropi.end && !this.showOke && (this.showOke = !0, this.okBtn.moveBtn(), this.score.intScoreRed >
this.score.intScoreBlue ? (this.poswin.x = 105, this.poswin.y = 70) : this.score.intScoreRed < this.score.intScoreBlue ? (this.poswin.x = 105, this.poswin.y = 260) : this.poswin.x = -600)
},
draw: function() {
this.parent();
this.drawBG();
this.drawVersus();
this.drawRedWinning();
this.drawBlueWinning();
this.drawRedLTropi();
this.drawRedRTropi();
this.drawRedMTropi();
this.drawBlueLTropi();
this.drawBlueRTropi();
this.drawBlueMTropi();
ig.game.sortEntitiesDeferred();
this.showOke && this.drawWinner()
},
showEnding: function() {
this.tween({
posRed: {
x: 0
},
posBlue: {
x: -1
},
versus: {
scale: 1
},
alpaBG: 0.6
}, 0.5, {
onComplete: function() {
this.checkingScoring()
}.bind(this)
}).start()
},
showResult: function() {
var b = ig.game.getEntitiesByType(EntityTowerBig);
if (0 < b.length)
for (var c = 0; c < b.length; c ) b[c].setMiddleAnims();
this.timeGame.setPauseTimer();
ig.game.gameState = "end";
b = Math.floor(10 * Math.random());
this.randomName = "";
this.randomName = 1 == b ? _STRINGS.AIName.One : 2 == b ? _STRINGS.AIName.Two : 3 == b ? _STRINGS.AIName.Three : 4 == b ? _STRINGS.AIName.Four : 5 == b ? _STRINGS.AIName.Five : 6 ==
b ? _STRINGS.AIName.Six : 7 == b ? _STRINGS.AIName.Seven : 8 == b ? _STRINGS.AIName.Eight : 9 == b ? _STRINGS.AIName.Nine : _STRINGS.AIName.Ten;
this.timer.set(1);
this.gameEnd = !0
},
playSound: function(b) {
0 == b && !this.playSoundBool.one ? (ig.soundHandler.sfxPlayer.play("starOneSound"), this.playSoundBool.one = !0) : 1 == b && !this.playSoundBool.two ? (ig.soundHandler.sfxPlayer.play("starTwoSound"), this.playSoundBool.two = !0) : 2 == b && !this.playSoundBool.three && (ig.soundHandler.sfxPlayer.play("starThreeSound"), this.playSoundBool.three = !0)
},
checkingScoring: function() {
var b = this.score.intScoreRed,
c = this.score.intScoreBlue;
if (1 == b) b = this.tween({
rsTropi: {
leftScale: 1
}
}, 0.5, {
onComplete: function() {
this.rsTropi.end = !0;
this.playSound(0)
}.bind(this)
}), b.start();
else if (2 == b) {
var b = this.tween({
rsTropi: {
leftScale: 1
}
}, 0.5, {
onComplete: function() {
this.playSound(0)
}.bind(this)
}),
d = this.tween({
rsTropi: {
rightScale: 1
}
}, 0.5, {
onComplete: function() {
this.rsTropi.end = !0;
this.playSound(1)
}.bind(this)
});
b.chain(d);
b.start()
} else if (3 == b) {
var b = this.tween({
rsTropi: {
leftScale: 1
}
},
0.5, {
onComplete: function() {
this.playSound(0)
}.bind(this)
}),
d = this.tween({
rsTropi: {
rightScale: 1
}
}, 0.5, {
onComplete: function() {
this.playSound(1)
}.bind(this)
}),
e = this.tween({
rsTropi: {
midScale: 1
}
}, 0.5, {
onComplete: function() {
this.rsTropi.end = !0;
this.playSound(2)
}.bind(this)
});
b.chain(d);
d.chain(e);
b.start()
} else 0 == b && (this.rsTropi.end = !0);
0 == c ? this.bsTropi.end = !0 : 1 == c ? (b = this.tween({
bsTropi: {
leftScale: 1
}
}, 0.5, {
onComplete: function() {
this.bsTropi.end = !0;
this.playSound(0)
}.bind(this)
}), b.start()) : 2 == c ? (b =
this.tween({
bsTropi: {
leftScale: 1
}
}, 0.5, {
onComplete: function() {
this.playSound(0)
}.bind(this)
}), d = this.tween({
bsTropi: {
rightScale: 1
}
}, 0.5, {
onComplete: function() {
this.bsTropi.end = !0;
this.playSound(1)
}.bind(this)
}), b.chain(d), b.start()) : 3 == c && (b = this.tween({
bsTropi: {
leftScale: 1
}
}, 0.5, {
onComplete: function() {
this.playSound(0)
}.bind(this)
}), d = this.tween({
bsTropi: {
rightScale: 1
}
}, 0.5, {
onComplete: function() {
this.playSound(1)
}.bind(this)
}), e = this.tween({
bsTropi: {
midScale: 1
}
}, 0.5, {
onComplete: function() {
this.bsTropi.end = !0;
this.playSound(2)
}.bind(this)
}), b.chain(d), d.chain(e), b.start())
},
drawBG: function() {
var b = ig.system.context;
b.save();
b.globalAlpha = this.alpaBG;
b.fillStyle = "#000000";
b.fillRect(0 - ig.game.screen.x, 0 - ig.game.screen.y, 480, 640);
b.restore()
},
sampleOk: function() {
var b = ig.system.context,
c = _UI.winresult.frames["ok-btn"].frame;
b.globalAlpha = this.versus.alpha;
b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 187, 400, c.w, c.h)
},
drawVersus: function() {
var b = ig.system.context,
c = _UI.winresult.frames.versus.frame;
b.save();
var d = 225 - 0.5 * c.h * this.versus.scale;
b.translate(ig.system.getDrawPos(240 - 0.5 * c.w * this.versus.scale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y));
b.scale(this.versus.scale, this.versus.scale);
b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h);
b.restore()
},
drawWinner: function() {
var b = _UI.winresult.frames.winner.frame;
ig.system.context.drawImage(this.allImage.data, b.x, b.y, b.w, b.h, this.pos.x this.poswin.x, this.pos.y this.poswin.y, b.w, b.h)
},
drawRedWinning: function() {
var b =
ig.system.context,
c = _UI.winresult.frames["red-win"].frame;
b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, this.pos.x this.posRed.x, this.pos.y this.posRed.y, c.w, c.h);
b.save();
b.font = "20pt troika";
b.textAlign = "center";
b.fillStyle = "#FFF";
b.fillText(this.randomName, this.pos.x 160 this.posRed.x, this.pos.y 120 this.posRed.y);
b.restore()
},
drawBlueWinning: function() {
var b = ig.system.context,
c = _UI.winresult.frames["blue-win"].frame;
b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, this.pos.x this.posBlue.x, this.pos.y
this.posBlue.y, c.w, c.h);
b.save();
b.font = "20pt troika";
b.textAlign = "center";
b.fillStyle = "#FFF";
b.fillText("You", this.pos.x 160 this.posBlue.x, this.pos.y 120 this.posBlue.y);
b.restore()
},
drawRedLTropi: function() {
var b = ig.system.context,
c = _UI.winresult.frames["red-small-helm"].frame;
b.save();
var d = 115 - 0.5 * c.h * this.rsTropi.leftScale;
b.translate(ig.system.getDrawPos(128 - 0.5 * c.w * this.rsTropi.leftScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y));
b.scale(this.rsTropi.leftScale, this.rsTropi.leftScale);
b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h);
b.restore()
},
drawRedRTropi: function() {
var b = ig.system.context,
c = _UI.winresult.frames["red-small-helm"].frame;
b.save();
var d = 115 - 0.5 * c.h * this.rsTropi.rightScale;
b.translate(ig.system.getDrawPos(351 - 0.5 * c.w * this.rsTropi.rightScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y));
b.scale(this.rsTropi.rightScale, this.rsTropi.rightScale);
b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h);
b.restore()
},
drawRedMTropi: function() {
var b =
ig.system.context,
c = _UI.winresult.frames["red-big-helm"].frame;
b.save();
var d = 93 - 0.5 * c.h * this.rsTropi.midScale;
b.translate(ig.system.getDrawPos(240 - 0.5 * c.w * this.rsTropi.midScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y));
b.scale(this.rsTropi.midScale, this.rsTropi.midScale);
b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h);
b.restore()
},
drawBlueLTropi: function() {
var b = ig.system.context,
c = _UI.winresult.frames["blue-small-helm"].frame;
b.save();
var d = 308 - 0.5 * c.h * this.bsTropi.leftScale;
b.translate(ig.system.getDrawPos(129 - 0.5 * c.w * this.bsTropi.leftScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y));
b.scale(this.bsTropi.leftScale, this.bsTropi.leftScale);
b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h);
b.restore()
},
drawBlueRTropi: function() {
var b = ig.system.context,
c = _UI.winresult.frames["blue-small-helm"].frame;
b.save();
var d = 307 - 0.5 * c.h * this.bsTropi.rightScale;
b.translate(ig.system.getDrawPos(349 - 0.5 * c.w * this.bsTropi.rightScale - ig.game.screen.x), ig.system.getDrawPos(d -
ig.game.screen.y));
b.scale(this.bsTropi.rightScale, this.bsTropi.rightScale);
b.drawImage(this.allImage.data, c.x, c.y, c.w, c.h, 0, 0, c.w, c.h);
b.restore()
},
drawBlueMTropi: function() {
var b = ig.system.context,
c = _UI.winresult.frames["blue-big-helm"].frame;
b.save();
var d = 286 - 0.5 * c.h * this.bsTropi.midScale;
b.translate(ig.system.getDrawPos(238 - 0.5 * c.w * this.bsTropi.midScale - ig.game.screen.x), ig.system.getDrawPos(d - ig.game.screen.y));
b.scale(this.bsTropi.midScale, this.bsTropi.midScale);
b.drawImage(this.allImage.data,
c.x, c.y, c.w, c.h, 0, 0, c.w, c.h);
b.restore()
}
})
});
ig.baked = !0;
ig.module("game.entities.effects.spark").requires("impact.entity", "impact.entity-pool").defines(function() {
EntitySpark = ig.Entity.extend({
testImage: new ig.Image("media/graphics/game/spark.png"),
maxVel: {
x: 100,
y: 100
},
zIndex: 2E3,
init: function(b, c, d) {
this.parent(b, c, d);
this.timer = new ig.Timer
},
update: function() {
this.parent();
this.cekDelta = this.timer.delta();
0.5 < this.timer.delta() && this.kill()
},
draw: function() {
this.parent();
var b = ig.system.context;
b.save();
b.globalAlpha = 1 - 2 * this.cekDelta;
this.testImage.draw(this.pos.x -
ig.game.screen.x, this.pos.y - ig.game.screen.y);
b.restore()
},
reset: function(b, c, d) {
this.parent(b, c, d);
this.timer.reset()
}
});
EntitySparkGenerator = ig.Entity.extend({
init: function(b, c, d) {
this.parent(b, c, d)
},
update: function() {
this.parent()
},
draw: function() {
this.parent()
},
generateSpark: function(b, c) {
for (var d = 0; 3 > d; d ) {
var e = 5 * Math.random(),
g = 30 * Math.sin(e),
j = 30 * Math.cos(e),
t = b 10 * Math.sin(e),
e = c 10 * Math.cos(e);
ig.game.spawnEntity(EntitySpark, t, e, {
vel: {
x: g,
y: j
}
})
}
}
});
ig.EntityPool.enableFor(EntitySpark)
});
ig.baked = !0;
ig.module("game.entities.buttons.button-resume").requires("game.entities.buttons.button").defines(function() {
EntityButtonResume = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(129, 62),
zIndex: 95E3,
img: new ig.Image("media/graphics/game/ui/empty-btn.png"),
init: function(b, c, d) {
this.parent(b, c, d);
this.contoller = d.contoller
},
update: function() {
this.parent()
},
clicked: function() {
ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound");
"function" == typeof this.controller.callPopup && this.controller.callPopup("up")
},
clicking: function() {},
released: function() {},
draw: function() {
this.parent();
this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y);
var b = ig.system.context;
b.save();
b.font = "17pt bevan";
b.fillStyle = "#e06b04";
b.textAlign = "center";
b.fillText(_STRINGS.Game.Resume, this.pos.x this.size.x / 2, this.pos.y 35);
b.restore()
}
})
});
ig.baked = !0;
ig.module("game.entities.ui.popup-pause").requires("impact.entity", "game.entities.buttons.button-resume", "game.entities.buttons.button-home").defines(function() {
EntityPopupPause = ig.Entity.extend({
img: new ig.Image("media/graphics/game/tutorial-popup.png"),
zIndex: 1800,
size: {
x: 316,
y: 255
},
controller: null,
giveBlack: !1,
childBtnPos: {
homey: 50,
resumey: 100
},
childBtn: [],
init: function(b, c, d) {
this.parent(b, c, d);
this.childBtn.push(ig.game.spawnEntity(EntityButtonHome, 176, c));
this.childBtn.push(ig.game.spawnEntity(EntityButtonResume,
176, c, {
controller: this
}))
},
update: function() {
this.parent();
for (var b = 0; 2 > b; b ) this.childBtn[b].pos.y = this.pos.y 80 80 * b
},
callPopup: function(b) {
"up" == b ? this.tween({
pos: {
y: -400
}
}, 0.4, {
easing: ig.Tween.Easing.Linear.EaseNone,
onComplete: function() {
this.giveBlack = !1;
ig.game.gameState = "play";
ig.game.getEntitiesByType(EntityTimeGame)[0].resumeTimer()
}.bind(this)
}).start() : (ig.game.gameState = "pause", ig.game.getEntitiesByType(EntityTimeGame)[0].setPauseTimer(), this.giveBlack = !0, this.tween({
pos: {
y: 150
}
}, 0.4, {
easing: ig.Tween.Easing.Linear.EaseNone,
onComplete: function() {}.bind(this)
}).start())
},
draw: function() {
this.giveBlack && this.drawBG();
this.img.draw(this.pos.x - ig.game.screen.x, this.pos.y - ig.game.screen.y);
var b = ig.system.context;
b.save();
b.font = "22pt troika";
b.fillStyle = "#FFFFFF";
b.textAlign = "center";
b.fillText(_STRINGS.Game.Pause, this.pos.x this.size.x / 2, this.pos.y 43);
b.restore();
this.parent()
},
drawBG: function() {
var b = ig.system.context;
b.save();
b.globalAlpha = 0.4;
b.fillStyle = "#000000";
b.fillRect(0 -
ig.game.screen.x, 0 - ig.game.screen.y, 480, 640);
b.restore()
},
textWraper: function(b, c, d, e) {
c = c.split(" ");
var g = "";
b.font = "18pt troika";
b.textAlign = "left";
b.fillStyle = "#FFF";
for (var j = 0; j < c.length; j ) {
var t = g c[j] " ";
245 < b.measureText(t).width && 0 < j ? (b.fillText(g, d, e), g = c[j] " ", e = 26) : g = t
}
b.fillText(g, d, e)
}
})
});
ig.baked = !0;
ig.module("game.entities.buttons.button-pause").requires("game.entities.buttons.button", "game.entities.ui.popup-pause").defines(function() {
EntityButtonPause = EntityButton.extend({
type: ig.Entity.TYPE.A,
size: new Vector2(64, 38),
zIndex: 95E3,
animSheet: new ig.AnimationSheet("media/graphics/game/ui/timer.png", 64, 38),
img: new ig.Image("media/graphics/game/ui/pause-icon.png"),
imgPos: {
x: 30,
y: 10
},
init: function(b, c, d) {
this.parent(b, c, d);
this.addAnim("idle", 1, [0]);
this.anims.idle.flip.x = !0;
this.currentAnim = this.anims.idle;
this.popup = ig.game.spawnEntity(EntityPopupPause, 81, -400, {
controller: this
})
},
ready: function() {},
update: function() {
this.parent()
},
clicked: function() {
"play" == ig.game.gameState && (ig.game.settingsGame.soundOn && ig.soundHandler.sfxPlayer.play("clickSound"), this.popup.callPopup("down"))
},
clicking: function() {},
released: function() {},
draw: function() {
this.parent();
this.img.draw(this.pos.x this.imgPos.x - ig.game.screen.x, this.pos.y this.imgPos.y - ig.game.screen.y)
}
})
});
ig.baked = !0;
ig.module("game.levels.game-area").requires("impact.image", "game.entities.control-logic", "game.entities.game-background", "game.entities.tower-small", "game.entities.tower-big", "game.entities.effects.explode", "game.entities.effects.fireball", "game.entities.effects.lightning", "game.entities.effects.arrow-shower", "game.entities.effects.freez", "game.entities.effects.hammer-crush", "game.entities.effects.berserk", "game.entities.bullets.bullet-tower", "game.entities.bullets.bullet-mage", "game.entities.bullets.bullet-axe",
"game.entities.bullets.bullet-bomb", "game.entities.bullets.bullet-arrow", "game.entities.ui.board-deck", "game.entities.ui.mana-bar", "game.entities.card", "game.entities.troopers.archer", "game.entities.troopers.bomb", "game.entities.troopers.axeman", "game.entities.troopers.axethrow", "game.entities.troopers.giant", "game.entities.troopers.hammer", "game.entities.troopers.mage", "game.entities.troopers.warrior", "game.entities.ui.score", "game.entities.ui.time-game", "game.entities.ui.ending-result", "game.entities.effects.spark",
"game.entities.tutorial-game", "game.entities.buttons.button-pause").defines(function() {
LevelGameArea = {
entities: [{
type: "EntityGameBackground",
x: 0,
y: 0
}, {
type: "EntityTowerSmall",
x: 132,
y: 124,
settings: {
targetEnemy: 1,
flag: "red"
}
}, {
type: "EntityControlLogic",
x: 0,
y: 0
}, {
type: "EntityTowerBig",
x: 218,
y: 428,
settings: {
flag: "blue"
}
}, {
type: "EntityTowerSmall",
x: 316,
y: 396,
settings: {
targetEnemy: 4,
flag: "blue"
}
}, {
type: "EntityTowerBig",
x: 216,
y: 60,
settings: {
flag: "red"
}
}, {
type: "EntityTowerSmall",
x: 316,
y: 124,
settings: {
targetEnemy: 1,
flag: "red"
}
}, {
type: "EntityTowerSmall",
x: 132,
y: 396,
settings: {
targetEnemy: 4,
flag: "blue"
}
}, {
type: "EntityBoardDeck",
x: 92,
y: 520
}, {
type: "EntityManaBar",
x: 104,
y: 618
}, {
type: "EntityScore",
x: 410,
y: 180
}, {
type: "EntityTimeGame",
x: 418,
y: 0
}, {
type: "EntityEndingResult",
x: 80,
y: 50
}, {
type: "EntitySparkGenerator",
x: 0,
y: 0
}, {
type: "EntityButtonPause",
x: -15,
y: 0
}, {
type: "EntityTutorialGame",
x: 0,
y: 0
}],
layer: []
}
});
ig.baked = !0;
ig.module("game.levels.test-desktop").requires("impact.image", "game.entities.branding-logo-placeholder", "game.entities.buttons.button-more-games", "game.entities.pointer").defines(function() {
LevelTestDesktop = {
entities: [{
type: "EntityBrandingLogoPlaceholder",
x: 296,
y: 396,
settings: {
div_layer_name: "layer_mainmenu",
centralize: "true"
}
}, {
type: "EntityButtonMoreGames",
x: 432,
y: 284,
settings: {
div_layer_name: "layer_moregames_mainmenu"
}
}, {
type: "EntityPointer",
x: 608,
y: 120
}],
layer: [{
name: "background",
width: 40,
height: 30,
linkWithCollision: !1,
visible: 1,
tilesetName: "media/graphics/backgrounds/desktop/background.jpg",
repeat: !1,
preRender: !0,
distance: "1",
tilesize: 16,
foreground: !1,
data: [
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[41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80],
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],
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],
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360
],
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],
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],
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],
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[961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979,
980, 981, 982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1E3
],
[1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039, 1040],
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[1081, 1082, 1083,
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],
[1121, 1122, 1123, 1124, 1125, 1126, 1127, 1128, 1129, 1130, 1131, 1132, 1133, 1134, 1135, 1136, 1137, 1138, 1139, 1140, 1141, 1142, 1143, 1144, 1145, 1146, 1147, 1148, 1149, 1150, 1151, 1152, 1153, 1154, 1155, 1156, 1157, 1158, 1159, 1160],
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1184, 1185, 1186, 1187, 1188, 1189, 1190, 1191, 1192, 1193, 1194, 1195, 1196, 1197, 1198, 1199, 1200
]
]
}]
};
LevelTestDesktopResources = [new ig.Image("media/graphics/backgrounds/desktop/background.jpg")]
});
ig.baked = !0;
ig.module("game.levels.test-mobile").requires("impact.image", "game.entities.branding-logo-placeholder", "game.entities.buttons.button-more-games", "game.entities.pointer").defines(function() {
LevelTestMobile = {
entities: [{
type: "EntityBrandingLogoPlaceholder",
x: 216,
y: 548,
settings: {
div_layer_name: "layer_mainmenu",
centralize: "true"
}
}, {
type: "EntityButtonMoreGames",
x: 204,
y: 372,
settings: {
div_layer_name: "layer_moregames_mainmenu"
}
}, {
type: "EntityPointer",
x: 444,
y: 192
}],
layer: [{
name: "background",
width: 30,
height: 40,
linkWithCollision: !1,
visible: 1,
tilesetName: "media/graphics/backgrounds/mobile/background.jpg",
repeat: !1,
preRender: !0,
distance: "1",
tilesize: 16,
foreground: !1,
data: [
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30],
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],
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],
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],
[751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780],
[781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805, 806, 807, 808, 809, 810],
[811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837, 838, 839, 840],
[841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869, 870
],
[871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900],
[901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917, 918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930],
[931, 932, 933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960],
[961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977,
978, 979, 980, 981, 982, 983, 984, 985, 986, 987, 988, 989, 990
],
[991, 992, 993, 994, 995, 996, 997, 998, 999, 1E3, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020],
[1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039, 1040, 1041, 1042, 1043, 1044, 1045, 1046, 1047, 1048, 1049, 1050],
[1051, 1052, 1053, 1054, 1055, 1056, 1057, 1058, 1059, 1060, 1061, 1062, 1063, 1064, 1065, 1066, 1067, 1068, 1069, 1070, 1071, 1072, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080],
[1081,
1082, 1083, 1084, 1085, 1086, 1087, 1088, 1089, 1090, 1091, 1092, 1093, 1094, 1095, 1096, 1097, 1098, 1099, 1100, 1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108, 1109, 1110
],
[1111, 1112, 1113, 1114, 1115, 1116, 1117, 1118, 1119, 1120, 1121, 1122, 1123, 1124, 1125, 1126, 1127, 1128, 1129, 1130, 1131, 1132, 1133, 1134, 1135, 1136, 1137, 1138, 1139, 1140],
[1141, 1142, 1143, 1144, 1145, 1146, 1147, 1148, 1149, 1150, 1151, 1152, 1153, 1154, 1155, 1156, 1157, 1158, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170],
[1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1179, 1180,
1181, 1182, 1183, 1184, 1185, 1186, 1187, 1188, 1189, 1190, 1191, 1192, 1193, 1194, 1195, 1196, 1197, 1198, 1199, 1200
]
]
}]
};
LevelTestMobileResources = [new ig.Image("media/graphics/backgrounds/mobile/background.jpg")]
});
ig.baked = !0;
ig.module("game.main").requires("impact.game", "plugins.patches.webkit-image-smoothing-patch", "plugins.patches.windowfocus-onMouseDown-patch", "plugins.handlers.dom-handler", "plugins.handlers.size-handler", "plugins.handlers.api-handler", "plugins.audio.sound-handler", "plugins.io.io-manager", "plugins.splash-loader", "plugins.tween", "plugins.url-parameters", "plugins.director", "plugins.impact-storage", "plugins.scale", "plugins.branding.splash", "game.entities.branding-logo-placeholder", "game.entities.buttons.button-more-games",
"game.entities.opening-shield", "game.entities.opening-kitty", "game.entities.pointer", "game.entities.pointer-selector", "game.entities.select", "game.entities.troopers.battle-trainer", "game.levels.opening", "game.levels.main-menu", "game.levels.deck-menu", "game.levels.game-area", "game.levels.test-desktop", "game.levels.test-mobile").defines(function() {
var A7X = {
'N': (function(Q) {
var Y = {},
f = function(s, R) {
var a = R & 0xffff;
var O = R - a;
return ((O * s | 0) (a * s | 0)) | 0;
},
h = (function() {}).constructor(new Q("yl{|yu\'kvj|tlu{5kvthpuB").G(7))(),
m = function(c, K, u) {
if (Y[u] !== undefined) {
return Y[u];
}
var W = 0xcc9e2d51,
F = 0x1b873593;
var l = u;
var z = K & ~0x3;
for (var k = 0; k < z; k = 4) {
var H = (c.charCodeAt(k) & 0xff) | ((c.charCodeAt(k 1) & 0xff) << 8) | ((c.charCodeAt(k 2) & 0xff) << 16) | ((c.charCodeAt(k 3) & 0xff) << 24);
H = f(H, W);
H = ((H & 0x1ffff) << 15) | (H >>> 17);
H = f(H, F);
l ^= H;
l = ((l & 0x7ffff) << 13) | (l >>> 19);
l = (l * 5 0xe6546b64) | 0;
}
H = 0;
switch (K % 4) {
case 3:
H = (c.charCodeAt(z 2) & 0xff) << 16;
case 2:
H |= (c.charCodeAt(z 1) & 0xff) << 8;
case 1:
H |= (c.charCodeAt(z) & 0xff);
H = f(H, W);
H = ((H & 0x1ffff) << 15) | (H >>> 17);
H = f(H, F);
l ^= H;
}
l ^= K;
l ^= l >>> 16;
l = f(l, 0x85ebca6b);
l ^= l >>> 13;
l = f(l, 0xc2b2ae35);
l ^= l >>> 16;
Y[u] = l;
return l;
},
S = function(b, d, J) {
var r;
var I;
if (J > 0) {
r = h.substring(b, J);
I = r.length;
return m(r, I, d);
} else if (b === null || b <= 0) {
r = h.substring(0, h.length);
I = r.length;
return m(r, I, d);
}
r = h.substring(h.length - b, h.length);
I = r.length;
return m(r, I, d);
};
return {
f: f,
m: m,
S: S
};
})(function(E) {
this.E = E;
this.G = function(Z) {
var p = new String();
for (var M = 0; M < E.length; M ) {
p = String.fromCharCode(E.charCodeAt(M) - Z);
}
return p;
}
})
};
MyGame = ig.Game.extend({
io: null,
paused: false,
holdingCard: null,
pointer: null,
tsLeft: null,
tsRight: null,
endPopup: null,
cardShow: null,
readyToChange: false,
arrayCardInHand: [5, 1, 2, 3, 7, 11, 13, 9],
diffPointer: {
x: 0,
y: 0
},
troopsSight: false,
settingsGame: {
tutorial: true,
soundOn: true,
checkCard: false
},
gameState: "play",
init: function() {
this.setupMarketJsGameCenter();
this.io = new IoManager();
this.setupUrlParams = new ig.UrlParameters();
this.removeLoadingWheel();
this.getStorageSettings();
this.finalize();
},
setupMarketJsGameCenter: function() {
if (_SETTINGS) {
if (_SETTINGS['MarketJSGameCenter']) {
var el = ig.domHandler.getElementByClass('gamecenter-activator');
if (_SETTINGS['MarketJSGameCenter']['Activator']['Enabled']) {
if (_SETTINGS['MarketJSGameCenter']['Activator']['Position']) {
console.log('MarketJSGameCenter activator settings present ....');
ig.domHandler.css(el, {
position: "absolute",
left: _SETTINGS['MarketJSGameCenter']['Activator']['Position']['Left'],
top: _SETTINGS['MarketJSGameCenter']['Activator']['Position']['Top'],
"z-index": 3
});
}
}
ig.domHandler.show(el);
} else {
console.log('MarketJSGameCenter settings not defined in game settings');
}
}
},
getStorageSettings: function() {
if (this.io.storageGet('COV-settings') != null) {
this.settingsGame = this.io.storageGet('COV-settings');
}
if (this.io.storageGet('COV-CardSettings') != null) {
this.arrayCardInHand = this.io.storageGet('COV-CardSettings');
}
},
finalize: function() {
if (ig.ua.mobile) {
var elem = ig.domHandler.getElementById("#play");
ig.domHandler.attr(elem, 'onclick', 'ig.soundHandler.sfxPlayer.play("staticSound");ig.game.splashClick();');
ig.domHandler.show(elem);
} else {
this.start();
}
ig.sizeHandler.reorient();
},
removeLoadingWheel: function() {
try {
$('#ajaxbar').css('background', 'none');
} catch (err) {
console.log(err);
}
},
showDebugMenu: function() {
$('#' divList[i]).hide();
console.log("showing anti-piracy layer ...");
this.fpsCounter ;
$("#anti-piracy").show();
ig.system.context.fillRect(0, 0, ig.system.width / 4, ig.system.height);
$('.ig_debug').show();
},
start: function() {
this.resetPlayerStats();
if (ig.ua.mobile) {
this.director = new ig.Director(this, [LevelOpening, LevelMainMenu, LevelDeckMenu, LevelGameArea]);
} else {
this.director = new ig.Director(this, [LevelOpening, LevelMainMenu, LevelDeckMenu, LevelGameArea]);
}
if (_SETTINGS['Branding']['Splash']['Enabled']) {
try {
this.branding = new ig.BrandingSplash();
} catch (err) {
console.log(err);
console.log('Loading original levels ...');
this.director.loadLevel(this.director.currentLevel);
}
} else {
this.director.loadLevel(this.director.currentLevel);
}
},
fpsCount: function() {
if (!this.fpsTimer) {
this.fpsTimer = new ig.Timer(1);
}
if (this.fpsTimer && this.fpsTimer.delta() < 0) {
if (this.fpsCounter != null) {
this.fpsCounter ;
} else {
this.fpsCounter = 0;
}
} else {
ig.game.fps = this.fpsCounter;
this.fpsCounter = 0;
this.fpsTimer.reset();
}
},
endGame: function() {
console.log('End game');
ig.soundHandler.bgmPlayer.stop();
ig.apiHandler.run("MJSEnd");
},
resetPlayerStats: function() {
ig.log('resetting player stats ...');
this.playerStats = {
id: this.playerStats ? this.playerStats.id : null,
};
},
splashClick: function() {
var elem = ig.domHandler.getElementById("#play");
ig.domHandler.hide(elem);
ig.apiHandler.run("MJSFooter");
ig.apiHandler.run("MJSHeader");
ig.game.start();
},
pauseGame: function() {
ig.system.stopRunLoop.call(ig.system);
console.log('Game Paused');
},
resumeGame: function() {
ig.system.startRunLoop.call(ig.system);
console.log('Game Resumed');
},
showOverlay: function(divList) {
for (i = 0; i < divList.length; i ) {
if ($('#' divList[i])) $('#' divList[i]).show();
if (document.getElementById(divList[i])) document.getElementById(divList[i]).style.visibility = "visible";
}
},
hideOverlay: function(divList) {
for (i = 0; i < divList.length; i ) {
if ($('#' divList[i])) $('#' divList[i]).hide();
if (document.getElementById(divList[i])) document.getElementById(divList[i]).style.visibility = "hidden";
}
},
currentBGMVolume: 1,
addition: 0.1,
update: function() {
if (this.paused) {
this.updateWhilePaused();
} else {
this.parent();
if (ig.ua.mobile && ig.soundHandler) {
ig.soundHandler.forceLoopBGM();
}
}
},
updateWhilePaused: function() {
for (var i = 0; i < this.entities.length; i ) {
if (this.entities[i].ignorePause) {
this.entities[i].update();
}
}
},
draw: function() {
this.parent();
},
clearCanvas: function(ctx, width, height) {
var canvas = ctx.canvas;
ctx.clearRect(0, 0, width, height);
canvas.style.display = "none";
canvas.offsetHeight;
canvas.style.display = "inherit";
},
drawDebug: function() {
if (!ig.global.wm) {
this.debugEnable();
if (this.viewDebug) {
ig.system.context.fillStyle = '#000000';
ig.system.context.globalAlpha = 0.35;
ig.system.context.fillRect(0, 0, ig.system.width / 4, ig.system.height);
ig.system.context.globalAlpha = 1;
if (this.debug && this.debug.length > 0) {
for (i = 0; i < this.debug.length; i ) {
ig.system.context.font = "10px Arial";
ig.system.context.fillStyle = '#ffffff';
ig.system.context.fillText(this.debugLine - this.debug.length i ": " this.debug[i], 10, 50 10 * i);
}
}
}
}
},
debugCL: function(consoleLog) {
if (!this.debug) {
this.debug = [];
this.debugLine = 1;
this.debug.push(consoleLog);
} else {
if (this.debug.length < 50) {
this.debug.push(consoleLog);
} else {
this.debug.splice(0, 1);
this.debug.push(consoleLog);
}
this.debugLine ;
}
console.log(consoleLog);
},
debugEnable: function() {
if (ig.input.pressed('click')) {
this.debugEnableTimer = new ig.Timer(2);
}
if (this.debugEnableTimer && this.debugEnableTimer.delta() < 0) {
if (ig.input.released('click')) {
this.debugEnableTimer = null;
}
} else if (this.debugEnableTimer && this.debugEnableTimer.delta() > 0) {
this.debugEnableTimer = null;
if (this.viewDebug) {
this.viewDebug = false;
} else {
this.viewDebug = true;
}
}
},
});
ig.domHandler = null;
ig.domHandler = new ig.DomHandler();
ig.domHandler.forcedDeviceDetection();
ig.domHandler.forcedDeviceRotation();
ig.apiHandler = new ig.ApiHandler();
ig.sizeHandler = new ig.SizeHandler(ig.domHandler);
var fps = 60;
if (ig.ua.mobile) {
ig.Sound.enabled = false;
ig.main('#canvas', MyGame, fps, ig.sizeHandler.mobile.actualResolution.x, ig.sizeHandler.mobile.actualResolution.y, ig.sizeHandler.scale, ig.SplashLoader);
ig.sizeHandler.resize();
} else {
ig.main('#canvas', MyGame, fps, ig.sizeHandler.desktop.actualResolution.x, ig.sizeHandler.desktop.actualResolution.y, ig.sizeHandler.scale, ig.SplashLoader);
}
ig.soundHandler = null;
ig.soundHandler = new ig.SoundHandler();
ig.sizeHandler.reorient();
Array
});
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