实例介绍
【实例简介】
【实例截图】
【核心代码】
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing.Drawing2D; namespace ChineseChess { /// <summary> /// 棋盘控件 /// </summary> public partial class ChessBoardControl : UserControl { private Piece[,] ArrPiece { get; set; } public ChessBoardControl() { InitializeComponent(); } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); //初始化数组 InitArrPieceInfo(); Graphics g = e.Graphics; int width = this.Width; int height = this.Height; int padding = this.Padding.All * 20; int center = height / 2;//垂直中心位置 int s_width = (width - 2 * padding) / 8;//每一条横线的间距 int s_heigth = (height - 2 * padding) / 9;//每一条竖线的间距 int start_x = padding;//起始位置 int start_y = padding;//起始位置 Pen pen = new Pen(Brushes.Black, 1.5f); Dictionary<string, string[]> dicNums = new Dictionary<string, string[]>(); dicNums.Add("up", new string[9] { "1", "2", "3", "4", "5", "6", "7", "8", "9" }); dicNums.Add("down", new string[9] { "九", "八", "七", "六", "五", "四", "三", "二", "一" }); Font font = new Font("宋体", 12, FontStyle.Regular); for (int i = 0; i < 9; i ) { //竖线九条 Point p0 = new Point(start_x i * s_width, start_y); Point p1 = new Point(start_x i * s_width, start_y (s_heigth * 4)); Point p2 = new Point(start_x i * s_width, start_y (s_heigth * 5)); Point p3 = new Point(start_x i * s_width, start_y (s_heigth * 9)); g.DrawLine(pen, p0, p1); g.DrawLine(pen, p2, p3); //上下的文字 Point p_up = new Point(start_x i * s_width - 5, padding / 2); Point p_down = new Point(start_x i * s_width - 5, start_y (s_heigth * 9) padding / 3); g.DrawString(dicNums["up"][i], font, Brushes.Black, p_up); g.DrawString(dicNums["down"][i], font, Brushes.Black, p_down); //数组赋值 for (int j = 0; j < 10; j ) { Point absLocation = ArrPiece[i, j].AbsoluteLocation; absLocation.X = start_x i * s_width; ArrPiece[i, j].AbsoluteLocation = absLocation; } } for (int i = 0; i < 10; i ) { //横线十条 Point p0 = new Point(start_x, start_y i * s_heigth); Point p1 = new Point(start_x s_width * 8, start_y i * s_heigth); g.DrawLine(pen, p0, p1); //数组赋值 for (int j = 0; j < 9; j ) { Point absLocation = ArrPiece[j, i].AbsoluteLocation; absLocation.Y = start_y i * s_heigth; ArrPiece[j, i].AbsoluteLocation = absLocation; } } //绘制九宫格 for (int i = 0; i < 2; i ) { Point p0 = new Point(start_x (3 i * 2) * s_width, start_y); Point p1 = new Point(start_x (5 - i * 2) * s_width, start_y (s_heigth * 2)); Point p2 = new Point(start_x (3 i * 2) * s_width, start_y (s_heigth * 7)); Point p3 = new Point(start_x (5 - i * 2) * s_width, start_y (s_heigth * 9)); g.DrawLine(pen, p0, p1); g.DrawLine(pen, p2, p3); } //兵和卒处有拐角,从左往右 for (int i = 0; i < 5; i ) { int p_x = start_x 2 * i * s_width; int p_y = start_y 3 * s_heigth; DrawCorner(g, pen, p_x, p_y);//兵 p_y = start_y 6 * s_heigth; DrawCorner(g, pen, p_x, p_y);//卒 } //炮处的拐角,从左往右 for (int i = 0; i < 2; i ) { int p_x = start_x (1 6 * i) * s_width; int p_y = start_y 2 * s_heigth; DrawCorner(g, pen, p_x, p_y);//炮 p_y = start_y 7 * s_heigth; DrawCorner(g, pen, p_x, p_y);//炮 } //绘制楚河汉界 Point p_0 = new Point(2 * s_width, center - 25); Point p_1 = new Point(7 * s_width, center 20); font = new Font("方正隶二繁体", 30, FontStyle.Regular); g.DrawString("楚河", font, Brushes.Black, p_0); Matrix mtxSave = g.Transform; Matrix mtxRotate = g.Transform; mtxRotate.RotateAt(180, p_1); g.Transform = mtxRotate; g.DrawString("汉界", font, Brushes.Black, p_1); g.Transform = mtxSave; //绘制外边框 g.DrawRectangle(pen, 3, 3, width - 6, height - 6); g.DrawRectangle(pen, 5, 5, width - 10, height - 10); g.DrawRectangle(pen, 7, 7, width - 14, height - 14); } /// <summary> /// 绘制拐角 /// </summary> /// <param name="g"></param> /// <param name="pen"></param> /// <param name="p_x"></param> /// <param name="p_y"></param> private void DrawCorner(Graphics g, Pen pen, int p_x, int p_y) { //左上 Point p0 = new Point(p_x - 2, p_y - 7); Point p1 = new Point(p_x - 2, p_y - 2); Point p2 = new Point(p_x - 7, p_y - 2); Point p3 = new Point(p_x - 2, p_y - 2); g.DrawLine(pen, p0, p1); g.DrawLine(pen, p2, p3); //右上 Point p10 = new Point(p_x 2, p_y - 7); Point p11 = new Point(p_x 2, p_y - 2); Point p12 = new Point(p_x 2, p_y - 2); Point p13 = new Point(p_x 7, p_y - 2); g.DrawLine(pen, p10, p11); g.DrawLine(pen, p12, p13); //左下 Point p15 = new Point(p_x - 7, p_y 2); Point p16 = new Point(p_x - 2, p_y 2); Point p17 = new Point(p_x - 2, p_y 2); Point p18 = new Point(p_x - 2, p_y 7); g.DrawLine(pen, p15, p16); g.DrawLine(pen, p17, p18); //右下 Point p5 = new Point(p_x 2, p_y 7); Point p6 = new Point(p_x 2, p_y 2); Point p7 = new Point(p_x 7, p_y 2); Point p8 = new Point(p_x 2, p_y 2); g.DrawLine(pen, p5, p6); g.DrawLine(pen, p7, p8); } /// <summary> /// 初始化棋子数组 /// </summary> private void InitArrPieceInfo() { ArrPiece = new Piece[9, 10]; bool isRed = false; //初始化棋子位置信息 for (int i = 0; i < 9; i ) { for (int j = 0; j < 10; j ) { if (j >= 5) { isRed = true; } else { isRed = false; } ArrPiece[i, j] = new Piece() { RelativeLocation = new Point(i, j), AbsoluteLocation = new Point(0, 0), IsRed = isRed }; } } } /// <summary> /// 初始化开始信息 /// </summary> public void InitStartInfo() { if (ArrPiece != null) { this.Controls.Clear(); string[] arrTmp0 = new string[9] { "車", "馬", "象", "士", "将", "士", "象", "馬", "車" }; string[] arrTmp1 = new string[9] { "車", "馬", "相", "仕", "帅", "仕", "相", "馬", "車" }; int radius = 45; Color backColor = Color.Gold; for (int i = 0; i < 9; i ) { PieceControl p0 = new PieceControl() { Text = arrTmp0[i], BackColor = backColor, PieceInfo = ArrPiece[i, 0], Width = radius, Height = radius }; p0.Click = Piece_Click; this.Controls.Add(p0); PieceControl p1 = new PieceControl() { Text = arrTmp1[i], BackColor = backColor, PieceInfo = ArrPiece[i, 9], Width = radius, Height = radius }; p1.Click = Piece_Click; this.Controls.Add(p1); } //炮 for (int i = 0; i < 2; i ) { PieceControl p0 = new PieceControl() { Text = "炮", BackColor = backColor, PieceInfo = ArrPiece[i * 6 1, 2], Width = radius, Height = radius }; p0.Click = Piece_Click; this.Controls.Add(p0); PieceControl p1 = new PieceControl() { Text = "炮", BackColor = backColor, PieceInfo = ArrPiece[i * 6 1, 7], Width = radius, Height = radius }; p1.Click = Piece_Click; this.Controls.Add(p1); } //兵和卒 for (int i = 0; i < 5; i ) { PieceControl p0 = new PieceControl() { Text = "卒", BackColor = backColor, PieceInfo = ArrPiece[i * 2, 3], Width = radius, Height = radius }; p0.Click = Piece_Click; this.Controls.Add(p0); PieceControl p1 = new PieceControl() { Text = "兵", BackColor = backColor, PieceInfo = ArrPiece[i * 2, 6], Width = radius, Height = radius }; p1.Click = Piece_Click; this.Controls.Add(p1); } } } /// <summary> /// 重置棋盘 /// </summary> public void ResetInfo() { this.Controls.Clear(); } /// <summary> /// 点击棋子事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Piece_Click(object sender, EventArgs e) { PieceControl p= (PieceControl)sender; MessageBox.Show(string.Format("我是:{0}",p.Text)); } } /// <summary> /// 棋子 /// </summary> public class Piece { /// <summary> /// 绝对位置 /// </summary> public Point AbsoluteLocation { get; set; } /// <summary> /// 相对位置 /// </summary> public Point RelativeLocation { get; set; } /// <summary> /// 是否是红方 /// </summary> public bool IsRed { get; set; } } }
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