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Html5小游戏源码:一个都不能死

Box Model

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  • 开发语言:CSS
  • 实例大小:0.04M
  • 下载次数:21
  • 浏览次数:784
  • 发布时间:2018-05-11
  • 实例类别:Box Model
  • 发 布 人:weisili123
  • 文件格式:.rar
  • 所需积分:3
 相关标签: 一个都不能死 H5小游戏

实例介绍

【实例简介】H5小游戏,一个都不能死

【实例截图】










下面是静态图




【核心代码】


var link, jsGame; (function() {
	var e = window.eval,
		t = function(e, t, n) {
			var r = n || {};
			if (t) {
				var i = function() {};
				i.prototype = t.prototype,
					e.prototype = new i,
					e.prototype.constructor = e,
					e.prototype.superClass = t.prototype,
					i = null
			}
			for (var s in r) e.prototype[s] = r[s];
			return r = null, e};
	    window.requestAnimationFrame = function() {
		return window.requestAnimationFrame || window.webkitRequestAnimationFrame ||
			window.mozRequestAnimationFrame || window.oRequestAnimationFrame ||
			window.msRequestAnimationFrame || window.setTimeout} (),
		    window.cancelAnimationFrame = function() {
			return window.cancelAnimationFrame || window.webkitCancelAnimationFrame ||
				window.mozCancelAnimationFrame || window.oCancelAnimationFrame ||
				window.msCancelAnimationFrame || window.clearTimeout} (),
        String || (String = {}),
    	String.format || (String.format = function() {
		if (arguments.length == 0) return null;
		var e = arguments[0] || "", t;
		for (var n = 1, r = arguments.length; n < r; n  ) t = new RegExp("\\{"   (n - 1) "\\}","gm"),
			e = e.replace(t, arguments[n]);
		 return t = null, e
	}),
	    String.getByteLength || (String.getByteLength = function(e) {
		var t, n = 0, r = e || "", i = r.length;
		for (t = 0; t < i; t  ) r.charCodeAt(t) >= 0 & r.charCodeAt(t) <= 255 ? n  = 1 : n  = 2;
		   return t = r = i = null, n});
	    if (!Array || !Array.prototype) Array.prototype = {};
	    Array.prototype.indexOfAttr = function(e, t) {
		var n = (typeof e).toLowerCase(), r = -1;
		for (var i = 0, s = this.length; i < s; i  ) if (n == "string" && this[i][e] == t || n =="number"
			&& this[i] == e) {
			r = i;
			break
		}
		return n = null, r};
	   var n = {
			canvas: {
				id: "linkScreen",
				defaultId: "linkScreen",
				defaultFont: "12px Arial",
				defaultWidth: 240,
				defaultHeight: 320,
				defaultColor: "rgb(0, 0, 0)",
				bgColor: "#000",
				cavansDoms: [],
				ctxs: [],
				device: "",
				fps: 1,
				touch: !1,
				zoom: 1
			},
			system: {
				loadRes: null,
				pageLoad: null,
				menu: null,
				run: null,
				runFn: function() {},
				rafRun: null,
				stop: null,
				over: null,
				zone: null,
				active: null,
				lastDate: Date.now(),
				timeout: 30,
				isPause: !1,
				gameFlow: -1,
				loadedImageToGameFlow: -1,
				zoneArgs: null,
				activeArgs: null,
				spendTime: 0,
				loadResTimer: null,
				playTimer: null
			},
			event: {
				key: 0,
				keys: {
					up: !1,
					down: !1,
					left: !1,
					right: !1,
					a: !1,
					b: !1,
					c: !1,
					menu: !1,
					quit: !1
				},
				lastKey: {
					up: !1,
					down: !1,
					left: !1,
					right: !1,
					a: !1,
					b: !1,
					c: !1,
					menu: !1,
					quit: !1
				},
				pressedKey: {
					up: !1,
					down: !1,
					left: !1,
					right: !1,
					a: !1,
					b: !1,
					c: !1,
					menu: !1,
					quit: !1
				},
				keyPressCtrl: {
					up: !0,
					down: !0,
					left: !0,
					right: !0,
					a: !0,
					b: !0,
					c: !0,
					menu: !0,
					quit: !0
				},
				keyDownGo: !1,
				keyUpGo: !1,
				keyPressedGo: !1,
				keyDownCallBack: null,
				keyUpCallBack: null,
				orientationChange: null,
				touchStart: null,
				touchEnd: null,
				touchMove: null,
				touchCancel: null,
				clickCallBack: null,
				mouseDownCallBack: null,
				mouseUpCallBack: null,
				mouseMoveCallBack: null,
				focused: !1,
				pageFocusCallBack: null,
				pageUnFocusCallBack: null,
				swipeCallBack: null,
				pageOffX: 0,
				pageOffY: 0,
				pageStarOffX: 0,
				pageStarOffY: 0,
				swipeDate: null,
				swipeTimeout: 200,
				swipeRange: 50
			},
			image: {
				imgs: {},
				imgObjs: [],
				initImgs: {},
				asyncImgObjs: {},
				imgCount: 0,
				countLoaded: 0,
				version: "",
				inited: !1
			},
			audio: {
				audios: {}
			},
			ajax: {
				xhrObj: null,
				pool: [],
				poolLength: 5,
				date: null,
				isTimeout: !1,
				param: {
					type: "get",
					data: null,
					dataType: "json",
					url: "",
					xhr: null,
					timeout: 5e3,
					before: function(e) {},
					success: function(e, t) {},
					error: function(e, t) {},
					complete: function(e) {}
				}
			},
			request: {
				gets: []
			},
			buttonLayout: {
				buttons: [],
				Button: t(function(e) {
						this.id = e.id,
							this.value = e.value,
							this.x = e.x,
							this.y = e.y,
							this.width = e.width,
							this.height = e.height,
							this.bgColor = e.bgColor,
							this.bgStroke = e.bgStroke,
							this.stroke = e.stroke,
							this.font = e.font,
							this.imageId = e.imageId,
							this.sx = e.sx,
							this.sy = e.sy,
							this.color = e.color,
							this.hx = e.hx,
							this.hy = e.hy,
							this.hColor = e.hColor,
							this.dex = e.dex,
							this.dey = e.dey,
							this.deColor = e.deColor,
							this.hided = e.hided,
							this.disabled = e.disabled,
							this.path = e.path,
							this.hovered = !1,
							this.repeated = !1,
							this.pressed = !1,
							this.released = !1,
							this.goned = !1,
							this.cacheId = "buttonLayoutCache_"   this.id,
							this.setDelay(e.delay).refresh()
					},
					null, {
						refresh: function() {
							m.canvas.pass(this.cacheId, this.width * 3, this.height),
								this.imageId == "" ? (this.bgColor != "" && m.canvas.fillStyle(this.bgColor).fillRect(0, 0, this.width, this.height).fillRect(this.width, 0, this.width, this.height).fillRect(this.width * 2, 0, this.width, this.height), this.bgStroke != "" && m.canvas.strokeStyle(this.bgStroke).strokeRect(1, 1, this.width - 2, this.height - 2).strokeRect(this.width   1, 1, this.width - 2, this.height - 2).strokeRect(this.width * 2   1, 1, this.width - 2, this.height - 2)) : m.canvas.drawImage(this.imageId, this.sx, this.sy, this.width, this.height, 0, 0, this.width, this.height).drawImage(this.imageId, this.hx, this.hy, this.width, this.height, this.width, 0, this.width, this.height).drawImage(this.imageId, this.dex, this.dey, this.width * 2, this.height, this.width * 2, 0, this.width, this.height);
							if (this.value != "") {
								var e = m.canvas.font(this.font).measureText(this.value),
									t = this.width - e.width >> 1,
									n = (this.height - e.height >> 1)   parseInt(this.font) - 2;
								this.stroke != "" && m.canvas.fillStyle(this.stroke).fillText(this.value, t - 1, n).fillText(this.value, t, n - 1).fillText(this.value, t   1, n).fillText(this.value, t, n   1).fillText(this.value, t   this.width - 1, n).fillText(this.value, t   this.width, n - 1).fillText(this.value, t   this.width   1, n).fillText(this.value, t   this.width, n   1).fillText(this.value, t   this.width * 2 - 1, n).fillText(this.value, t   this.width * 2, n - 1).fillText(this.value, t   this.width * 2   1, n).fillText(this.value, t   this.width * 2, n   1),
									m.canvas.fillStyle(this.color).fillText(this.value, t, n).fillStyle(this.hColor).fillText(this.value, t   this.width, n).fillStyle(this.deColor).fillText(this.value, t   this.width * 2, n),
									e = t = n = null
							}
							return m.canvas.pass(),
								this
						},
						show: function() {
							return this.hided = !1,
								this
						},
						hide: function() {
							return this.hided = !0,
								this
						},
						disable: function(e) {
							return this.disabled = e,
								this
						},
						setPath: function(e, t) {
							return this.setDelay(t).path = e || [],
								this
						},
						endPath: function() {
							return this.path.length == 0
						},
						gone: function(e, t) {
							return this.setPath(e, t).goned = !0,
								this
						},
						setDelay: function(e) {
							return this.delay = e || 0,
								this.delayDate = null,
							this.delay > 0 && (this.delayDate = Date.now()),
								this
						},
						action: function() {
							if (this.hided) return this;
							this.delayDate && Date.now() - this.delayDate >= this.delay && (this.delayDate = null);
							if (!this.delayDate && this.path.length > 0) {
								var e = this.path.shift();
								this.x  = e[0],
									this.y  = e[1],
									e = null
							}
							return this
						},
						render: function() {
							return this.hided ? this: (m.canvas.drawCache(this.cacheId, this.hovered ? this.width: this.disabled ? this.width * 2 : 0, 0, this.width, this.height, this.x, this.y, this.width, this.height), this)
						},
						disposed: function() {
							return this
						}
					})
			}
		},
		r = {
			canvas: {
				context: {
					base: 0
				},
				graphics: {
					HCENTER: 1,
					VCENTER: 2,
					LEFT: 4,
					RIGHT: 8,
					TOP: 16,
					BOTTOM: 32,
					ANCHOR_LT: 20,
					ANCHOR_LV: 6,
					ANCHOR_LB: 36,
					ANCHOR_HT: 17,
					ANCHOR_HV: 3,
					ANCHOR_HB: 33,
					ANCHOR_RT: 24,
					ANCHOR_RV: 10,
					ANCHOR_RB: 40
				},
				trans: {
					TRANS_MIRROR: 2,
					TRANS_NONE: 0,
					TRANS_ROT90: 5,
					TRANS_ROT180: 3,
					TRANS_ROT270: 6,
					TRANS_MIRROR_ROT90: 7,
					TRANS_MIRROR_ROT180: 1,
					TRANS_MIRROR_ROT270: 4
				}
			},
			event: {
				key: {
					up: 38,
					down: 40,
					left: 37,
					right: 39,
					a: 90,
					b: 88,
					c: 67,
					menu: 49,
					quit: 50
				}
			},
			system: {
				gameFlowType: {
					menu: 0,
					run: 1,
					stop: 2,
					over: 3,
					zone: 4,
					active: 5,
					loadImage: 6,
					loadedImage: 7
				}
			}
		},
		i = {
			getCanvasDom: function() {
				var e;
				return function() {
					return e || (e = m.getDom(n.canvas.defaultId)),
						e
				}
			} (),
			getOffsetX: function(e) {
				return e.offsetX || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientX - i.getCanvasDom().offsetLeft: e.clientX - i.getCanvasDom().offsetLeft) || 0
			},
			getOffsetY: function(e) {
				return e.offsetY || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientY - i.getCanvasDom().offsetTop: e.clientY - i.getCanvasDom().offsetTop) || 0
			},
			keydown: function(e) {
				var t = i.checkKey(e.keyCode);
				n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !0),
				n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !1),
				n.event.keyPressCtrl[t] && n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !0), n.event.keyPressCtrl[t] = !1),
				n.event.keyDownCallBack != null && n.event.keyDownCallBack(e),
					t = null
			},
			keyup: function(e) {
				var t = i.checkKey(e.keyCode);
				n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !1),
				n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !0),
				n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !1), n.event.keyPressCtrl[t] = !0),
				n.event.keyUpCallBack != null && n.event.keyUpCallBack(e),
					t = null
			},
			orientationchange: function(e) {
				n.event.orientationChange != null && n.event.orientationChange(e)
			},
			swipeStart: function(e, t) {
				n.event.swipeCallBack != null && (n.event.swipeDate = Date.now(), n.event.pageStarOffX = e, n.event.pageStarOffY = t)
			},
			swipeSuccess: function(e, t) {
				if (n.event.swipeDate) {
					if (Date.now() - n.event.swipeDate < n.event.swipeTimeout) if (Math.abs(e - n.event.pageStarOffX) >= n.event.swipeRange || Math.abs(t - n.event.pageStarOffY) >= n.event.swipeRange) return n.event.swipeCallBack(n.event.pageStarOffX, n.event.pageStarOffY, e, t),
						!0;
					n.event.swipeDate = null
				}
				return ! 1
			},
			touchstart: function(e) {
				e.preventDefault(),
					n.event.pageOffX = i.getOffsetX(e),
					n.event.pageOffY = i.getOffsetY(e),
				n.event.touchStart != null && n.event.touchStart(e, n.event.pageOffX, n.event.pageOffY);
				if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY)) return ! 1;
				i.swipeStart(n.event.pageOffX, n.event.pageOffY)
			},
			touchend: function(e) {
				e.preventDefault();
				if (i.swipeSuccess(n.event.pageOffX, n.event.pageOffY)) return ! 1;
				if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY)) return ! 1;
				n.event.touchEnd != null && n.event.touchEnd(e, n.event.pageOffX, n.event.pageOffY)
			},
			touchmove: function(e) {
				e.preventDefault(),
					n.event.pageOffX = i.getOffsetX(e),
					n.event.pageOffY = i.getOffsetY(e),
				n.event.touchMove != null && n.event.touchMove(e, n.event.pageOffX, n.event.pageOffY)
			},
			touchcancel: function(e) {
				n.event.pageOffX = i.getOffsetX(e),
					n.event.pageOffY = i.getOffsetY(e),
				n.event.touchCancel != null && n.event.touchCancel(e, n.event.pageOffX, n.event.pageOffY)
			},
			click: function(e) {
				n.event.clickCallBack != null && n.event.clickCallBack(e, i.getOffsetX(e), i.getOffsetY(e))
			},
			mouseDown: function(e) {
				var t = i.getOffsetX(e),
					r = i.getOffsetY(e);
				if (i.buttonLayoutEventHandler(e.type, t, r)) return ! 1;
				n.event.mouseDownCallBack != null && n.event.mouseDownCallBack(e, t, r),
					i.swipeStart(t, r),
					t = r = null
			},
			mouseUp: function(e) {
				var t = i.getOffsetX(e),
					r = i.getOffsetY(e);
				if (i.buttonLayoutEventHandler(e.type, t, r)) return ! 1;
				if (i.swipeSuccess(t, r)) return ! 1;
				n.event.mouseUpCallBack != null && n.event.mouseUpCallBack(e, t, r),
					t = r = null
			},
			mouseMove: function(e) {
				n.event.mouseMoveCallBack != null && n.event.mouseMoveCallBack(e, i.getOffsetX(e), i.getOffsetY(e))
			},
			pageFocus: function(e) {
				if (n.event.focused) return n.event.focused = !1,
					!1;
				n.event.pageFocusCallBack != null && n.event.pageFocusCallBack(e)
			},
			pageUnFocus: function(e) {
				n.event.pageUnFocusCallBack != null && n.event.pageUnFocusCallBack(e)
			},
			checkKey: function(e) {
				var t = "0";
				for (var n in r.event.key) if (r.event.key[n] == e) {
					t = n;
					break
				}
				return t
			},
			getDeviceConfig: function() {
				var e = navigator.userAgent.toLowerCase();
				return e.indexOf("duopaosafari") != -1 ? {
					device: "duopaoSafari",
					fps: 1,
					touch: !0,
					zoom: 1
				}: e.indexOf("iphone") != -1 || e.indexOf("ipod") != -1 ? {
					device: "iphone",
					fps: 1,
					touch: !0,
					zoom: 1
				}: e.indexOf("ipad") != -1 ? {
					device: "ipad",
					fps: 1,
					touch: !0,
					zoom: 1
				}: e.indexOf("duopaoandroid") != -1 ? {
					device: "duopaoAndroid",
					fps: 1,
					touch: !0,
					zoom: 1
				}: e.indexOf("duopaowindowsphone") != -1 ? {
					device: "duopaoWindowsPhone",
					fps: 1,
					touch: !0,
					zoom: 1
				}: e.indexOf("opera mobi") != -1 ? {
					device: "operamobile",
					fps: 1,
					touch: !0,
					zoom: 1
				}: e.indexOf("flyflow") != -1 ? {
					device: "flyflow",
					fps: 1,
					touch: !0,
					zoom: 1
				}: e.indexOf("android") != -1 ? {
					device: "android",
					fps: 1,
					touch: !0,
					zoom: 1
				}: e.indexOf("iemobile") != -1 ? {
					device: "iemobile",
					fps: 1,
					touch: !1,
					zoom: 1
				}: e.indexOf("j2me") != -1 ? {
					device: "j2me",
					fps: 1,
					touch: !1,
					zoom: 1
				}: e.indexOf("symbian v5") != -1 ? {
					device: "symbian5",
					fps: 1,
					touch: !0,
					zoom: 1
				}: e.indexOf("symbian v3") != -1 ? {
					device: "symbian3",
					fps: 1,
					touch: !1,
					zoom: 1
				}: e.indexOf("chrome") != -1 ? {
					device: "chrome",
					fps: 1,
					touch: !1,
					zoom: 1
				}: e.indexOf("firefox") != -1 ? {
					device: "firefox",
					fps: 1,
					touch: !1,
					zoom: 1
				}: e.indexOf("msie") != -1 ? {
					device: "ie",
					fps: .5,
					touch: !1,
					zoom: 1
				}: e.indexOf("windows") != -1 ? {
					device: "ie",
					fps: .5,
					touch: !1,
					zoom: 1
				}: e.indexOf("safari") != -1 ? {
					device: "safari",
					fps: 1,
					touch: !1,
					zoom: 1
				}: e.indexOf("opera") != -1 ? {
					device: "opera",
					fps: 1,
					touch: !1,
					zoom: 1
				}: {
					device: "",
					fps: 1,
					touch: !1,
					zoom: 1
				}
			},
			setImage: function(e, t, r, i, s) {
				if (!e || !t) return ! 1;
				n.image.imgs[e] || (n.image.imgs[e] = new Image, n.image.imgs[e].onload = function() {
					n.image.countLoaded  ,
						this.loaded = !0,
					this.cache && m.canvas.pass(this.id, this.width, this.height).drawImage(this.id, 0, 0).pass().base().delImage(this.id, !0)
				},
					n.image.imgs[e].src = t   (n.image.version != "" ? "?v="   n.image.version: ""), n.image.imgs[e].id = e, n.image.imgs[e].url = t, n.image.imgs[e].benchId = r, n.image.imgs[e].bench = i, n.image.imgs[e].cache = s, n.image.imgs[e].refreshed = !1)
			},
			setAudio: function(e, t, r, i, s, o) {
				if (!e || !t) return ! 1;
				if (!n.audio.audios[e]) {
					var u = new Audio(t   (n.image.version != "" ? "?v="   n.image.version: ""));
					u.id = e,
						u.autoplay = i,
						u.preload = s,
						u.autobuffer = o,
						u.loop = r,
						n.audio.audios[u.id] = u,
						u = null
				}
			},
			loadingCallBack: function(e, t, r) {
				var i = m.canvas.screen.getWidth(),
					s = m.canvas.screen.getHeight(),
					o = i,
					u = 5,
					a = parseInt(i - o >> 1),
					f = s - u,
					e = e > t ? t: e,
					l = parseInt(e / t * 100)   "%";
				m.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, i, s).fillStyle("#00FFFF").fillRect(a, f, parseInt(e / t * o), u).fillStyle("#FFF").fillText("loading "   r, 5, s - 10).fillText(l, i - m.canvas.measureText(l).width - 5, s - 10),
					i = s = o = u = a = f = l = null
			},
			loadingEndCallBack: null,
			getAnchor: function(e, t, n, i, s) {
				var o = e,
					u = t;
				switch (s) {
					case r.canvas.graphics.ANCHOR_HV:
						o -= parseInt(n / 2),
							u -= parseInt(i / 2);
						break;
					case r.canvas.graphics.ANCHOR_LV:
						u -= parseInt(i / 2);
						break;
					case r.canvas.graphics.ANCHOR_RV:
						o -= n,
							u -= parseInt(i / 2);
						break;
					case r.canvas.graphics.ANCHOR_HT:
						o -= parseInt(n / 2);
						break;
					case 0:
					case r.canvas.graphics.ANCHOR_LT:
					default:
						break;
					case r.canvas.graphics.ANCHOR_RT:
						o -= n;
						break;
					case r.canvas.graphics.ANCHOR_HB:
						o -= parseInt(n / 2),
							u -= i;
						break;
					case r.canvas.graphics.ANCHOR_LB:
						u -= i;
						break;
					case r.canvas.graphics.ANCHOR_RB:
						o -= n,
							u -= i
				}
				return {
					x: o,
					y: u
				}
			},
			initUrlParams: function(e) {
				if (e.indexOf("?") >= 0) {
					var t = e.split("?"),
						r = [];
					t[1].indexOf("&") >= 0 ? r = t[1].split("&") : r.push(t[1]);
					var i = [];
					for (var s = 0; s < r.length; s  ) r[s].indexOf("=") >= 0 && (i = r[s].split("="), n.request.gets[i[0]] = i[1]);
					i = null,
						r = null,
						t = null
				}
			},
			audioEnded: function() {
				m.audio.replay(this.id)
			},
			pageLoaded: function() {
				n.image.inited = !0,
					n.system.pageLoad(m)
			},
			buttonLayoutAction: function() {
				var e = n.buttonLayout.buttons,
					t;
				for (var r = e.length - 1; r >= 0; r--) if (t = e[r]) t.action().render(),
				t.goned && t.endPath() && e.splice(r, 1);
				e = t = null
			},
			buttonLayoutEventHandler: function(e, t, r) {
				var i = n.buttonLayout.buttons,
					s, o = !1;
				for (var u = i.length - 1; u >= 0; u--) if (s = i[u]) if (m.comm.collision(s.x, s.y, s.width, s.height, t - 5, r - 5, 10, 10)) {
					switch (e) {
						case "mousedown":
						case "touchstart":
							s.hovered = !0,
								s.repeated = !0,
								s.pressed = !0,
								s.released = !1;
							break;
						case "mouseup":
						case "touchend":
							s.hovered && (s.released = !0, s.hovered = !1),
								s.repeated = !1,
								s.pressed = !1;
							break;
						default:
					}
					o = !0
				} else if (e == "mouseup" || e == "touchend") s.hovered = !1,
					s.repeated = !1;
				return i = s = null,
					o
			}
		},
		s,
		o,
		u,
		a,
		f,
		l,
		c,
		h,
		p,
		d,
		v = {
			arr: [],
			len: 0,
			v: 0
		};
	link = {
		init: function(e, t) {
			return ! e && !t ? (this.version = 1, this.request.init(), this.canvas.initDevice(),
				this.localStorage.init(), this.sessionStorage.init()) :
				(n.canvas.defaultWidth = e, n.canvas.defaultHeight = t), this},
		extend: t,
		setAjax: function(e) {
			return n.ajax.param = this.objExtend(n.ajax.param, e || {}), this},
		ajax: function(e) {
			e && n.ajax.pool.length < n.ajax.poolLength && n.ajax.pool.push(e),
			e && e.clear && (n.ajax.pool = []),
			n.ajax.xhr || (n.ajax.xhr = new XMLHttpRequest, n.ajax.xhr.onreadystatechange = function() {
				if (n.ajax.isTimeout) return ! 1;
				var e = n.ajax.xhr,
					t = n.ajax.xhrObj;
				if (t && e.readyState == 4) {
					n.ajax.date && (clearTimeout(n.ajax.date), n.ajax.date = null);
					if (e.status == 200) {
						var r;
						switch (t.dataType) {
							case "HTML":
							case "SCRIPT":
							case "XML":
								r = e.responseText;
								break;
							case "TEXT":
							default:
								r = e.responseText.replace(/<[^>].*?>/g, "");
								break;
							case "JSON":
								r = m.getJson(e.responseText)
						}
						t.success(r, t),
							t.complete(t)
					} else t.error(t, "error");
					n.ajax.xhrObj = null,
						m.ajax()
				}
				e = t = null
			});
			if (n.ajax.xhrObj == null && n.ajax.pool.length > 0) {
				n.ajax.xhrObj = this.objExtend(n.ajax.param, n.ajax.pool.shift() || {});
				var t = n.ajax.xhr,
					r = n.ajax.xhrObj,
					i = n.ajax.xhrObj.url,
					s = null,
					o = r.data;
				r.type = r.type.toUpperCase(),
					r.dataType = r.dataType.toUpperCase(),
					n.ajax.isTimeout = !1;
				if (typeof o == "string") s = o;
				else if (typeof o == "object") {
					s = [];
					for (var u in o) s.push(u   "="   o[u]);
					s = s.join("&")
				}
				r.type == "GET" && (i  = "?"   s),
					t.open(r.type, i, !0),
					r.before(n.ajax.xhrObj),
				r.type == "POST" && t.setRequestHeader("Content-Type", "application/x-www-form-urlencoded;charset=UTF-8"),
					t.send(s),
					t = r = s = o = i = null,
					n.ajax.date = setTimeout(function() {
							m.ajax({
								clear: !0
							}),
								n.ajax.isTimeout = !0,
							n.ajax.xhrObj && (n.ajax.xhrObj.error(n.ajax.xhrObj, "timeout"), n.ajax.xhrObj = null)
						},
						n.ajax.xhrObj.timeout)
			}
			return this
		},
		getDom: function(e) {
			try {
				return document.getElementById(e)
			} catch(t) {
				return document.all[e]
			}
		},
		objExtend: function() {
			var e = this.clone(arguments[0]) || {},
				t = 1,
				n = arguments.length,
				r = !1,
				i;
			typeof e == "boolean" && (r = e, e = arguments[1] || {},
				t = 2),
			typeof e != "object" && (e = {}),
			n == t && (e = this, --t);
			if (!arguments[1]) return e;
			for (; t < n; t  ) if ((i = arguments[t]) != null) for (var s in i) {
				var o = e[s],
					u = i[s];
				if (e === u) continue;
				r && u && typeof u == "object" && !u.nodeType ? e[s] = this.objExtend(r, o ||
					(u.length != null ? [] : {}), u) : u !== undefined && (e[s] = u)
			}
			return e
		},
		getJson: function(t) {
			var n = {};
			try {
				window.JSON ? n = JSON.parse(t) : n = e("("   t   ")")
			} catch(r) {}
			return n
		},
		clone: function() {
			var e = arguments[0],
				t = e || [];
			if (typeof t == "object") if (t.length != undefined) {
				e = [];
				for (var n = 0, r = t.length; n < r; n  ) {
					if (t[n] === undefined) continue;
					t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ?
						e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n]
				}
			} else {
				e = {};
				for (var n in t) {
					if (t[n] === undefined) continue;
					t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ?
						e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n]
				}
			}
			return t = null,
				e
		},
		classes: {},
		comm: {
			registerNotify: function(e, t) {
				e != null && e.register(t)
			},
			unRegisterNotify: function(e, t) {
				e != null && e.unregister(t)
			},
			getRandom: function(e, t) {
				if (!t) {
					var n = e;
					if (!n || n < 0) n = 0;
					return Math.round(Math.random() * n)
				}
				return Math.round(Math.random() * (t - e)   e)
			},
			inArray: function(e, t) {
				var n, r = t.length;
				for (n = 0; n < r; n  ) if (e == t[n]) return n;
				return - 1
			},
			collision: function(e, t, n, r, i, s, o, u) {
				return o && Math.abs(e   (n >> 1) - (i   (o >> 1))) < n   o >> 1 &&
				Math.abs(t   (r >> 1) - (s   (u >> 1))) < r   u >> 1 ? !0 : !1
			},
			circleCollision: function(e, t, n, r, i, s) {
				var o = Math.abs(e - r),
					u = Math.abs(t - i);
				return Math.sqrt(o * o   u * u) < n   s ? !0 : !1
			},
			rect2CircleCollision: function(e, t, n, r, i, s, o) {
				var u = !1;
				return (u = this.circleCollision(e, t, 1, i, s, o)) ||
				(u = this.circleCollision(e   n, t, 1, i, s, o)) ||
				(u = this.circleCollision(e   n, t   r, 1, i, s, o)) ||
				(u = this.circleCollision(e, t   r, 1, i, s, o)) ||
				(u = this.collision(e, t, n, r, i - (o >> 1), s - (o >> 1), o, o)),
					u
			},
			polygonCollision: function(e, t, n, r, i, s, o, u) {
				return this.polygonSAT(e, t, n, r, i, s, o, u) && this.polygonSAT(t, e, i, s, n, r, u, o)
			},
			setMatrixRotate: function(e, t) {
				if (!e || !e[0]) return null;
				var n = 50,
					r = 50,
					i, s, o = Math.PI / 180 * t,
					u = Math.sin(o),
					a = Math.cos(o);
				for (var f = 0; f < e.length; f  ) i = e[f][0],
					s = e[f][1],
					e[f][0] = a * i - u * s,
					e[f][1] = u * i   a * s;
				return this
			},
			createPath: function(e, t, n, r, i) {
				var s = [],
					o = e || 0,
					u = t || 0,
					a = n || 0,
					f = r || 0,
					l = a - o,
					c = f - u,
					h = Math.sqrt(Math.pow(l, 2)   Math.pow(c, 2)),
					p = i || 5,
					d = p,
					v = 0,
					m = 0,
					g,
					y,
					b = Math.atan2(c, l) / Math.PI * 180;
				b = b >= 0 ? b: b   360,
				d >= h && (d = h >> 1);
				while (d < h   p) d = d > h ? h: d,
					g = d * Math.cos(b / 180 * Math.PI),
					y = d * Math.sin(b / 180 * Math.PI),
					s.unshift([g - v, y - m]),
					v = g,
					m = y,
					d  = p;
				return s.angle = b   90,
					o = u = a = f = l = c = h = p = d = b = null,
					s
			}
		},
		localStorage: function() {
			var e, t, n = function() {
				var e;
				try {
					e = window.localStorage,
					e.getItem || (e.getItem = function() {
						return null
					}),
					e.setItem || (e.setItem = function() {})
				} catch(t) {
					e = {
						getItem: function() {
							return null
						},
						setItem: function() {}
					}
				}
				return e
			};
			return {
				init: function() {
					return e = this,
					t || (t = n()),
						e
				},
				setItem: function(n, r) {
					try {
						t.setItem(n, r)
					} catch(i) {}
					return e
				},
				getItem: function(e) {
					return t.getItem(e)
				},
				removeItem: function(n) {
					return t.removeItem(n),
						e
				},
				clear: function() {
					return t.clear(),
						e
				},
				key: function(e) {
					return t.key(e)
				},
				getLength: function() {
					return t.length
				},
				base: function() {
					return m
				}
			}
		} (),
		sessionStorage: function() {
			var e, t, n = function() {
				var e;
				try {
					e = window.sessionStorage,
					e.getItem || (e.getItem = function() {
						return null
					}),
					e.setItem || (e.setItem = function() {})
				} catch(t) {
					e = {
						getItem: function() {
							return null
						},
						setItem: function() {}
					}
				}
				return e
			};
			return {
				init: function() {
					return e = this,
					t || (t = n()),
						e
				},
				setItem: function(n, r) {
					return t.setItem(n, r),
						e
				},
				getItem: function(e) {
					return t.getItem(e)
				},
				removeItem: function(n) {
					return t.removeItem(n),
						e
				},
				clear: function() {
					return t.clear(),
						e
				},
				key: function(e) {
					return t.key(e)
				},
				getLength: function() {
					return t.length
				},
				base: function() {
					return m
				}
			}
		} (),
		pageLoad: function(e) {
			return n.system.pageLoad == null && (n.system.pageLoad = e, window.addEventListener("load",
				function() {
					m.main(n.system.pageLoad)
				},
				!1)),
				m
		},
		main: function(e) {
			n.system.pageLoad == null && (n.system.pageLoad = e),
				this.canvas.init(),
				this.graphics.ANCHOR_LT = r.canvas.graphics.ANCHOR_LT,
				this.graphics.ANCHOR_LV = r.canvas.graphics.ANCHOR_LV,
				this.graphics.ANCHOR_LB = r.canvas.graphics.ANCHOR_LB,
				this.graphics.ANCHOR_HT = r.canvas.graphics.ANCHOR_HT,
				this.graphics.ANCHOR_HV = r.canvas.graphics.ANCHOR_HV,
				this.graphics.ANCHOR_HB = r.canvas.graphics.ANCHOR_HB,
				this.graphics.ANCHOR_RT = r.canvas.graphics.ANCHOR_RT,
				this.graphics.ANCHOR_RV = r.canvas.graphics.ANCHOR_RV,
				this.graphics.ANCHOR_RB = r.canvas.graphics.ANCHOR_RB;
			var t = this.getDom(n.canvas.defaultId);
			t && (this.canvas.screen.getTouch() ?
				(window.addEventListener("orientationchange", i.orientationchange, !1),
					t.addEventListener("touchstart", i.touchstart, !1),
					t.addEventListener("touchend", i.touchend, !1),
					t.addEventListener("touchmove", i.touchmove, !1),
					t.addEventListener("touchcancel", i.touchcancel, !1)) :
				(document.onkeydown = i.keydown, document.onkeyup = i.keyup,
					t.addEventListener("click", i.click, !1),
					t.addEventListener("mousedown", i.mouseDown, !1),
					t.addEventListener("mouseup", i.mouseUp, !1),
					t.addEventListener("mousemove", i.mouseMove, !1))),
				t = null;
			var s = this.canvas.screen.getDevice();
			return s == "ipad" || s == "iphone" ? (n.event.focused = !0,
				window.addEventListener("pageshow", i.pageFocus, !1),
				window.addEventListener("pagehide", i.pageUnFocus, !1)) :
				(s == "firefox" && (n.event.focused = !0),
					window.addEventListener("focus", i.pageFocus, !1),
					window.addEventListener("blur", i.pageUnFocus, !1)),
				this.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, this.canvas.screen.getWidth(), this.canvas.screen.getHeight()),
				n.image.inited = !1,
				this.gameFlow.run().base().play(),
				n.image.imgObjs.length > 0 ? this.loadImage(n.image.imgObjs) : i.pageLoaded(),
				this
		},
		menu: function(e) {
			return typeof e == "function" && (n.system.menu = e), this
		},
		run: function(e) {
			return typeof e == "function" && (n.system.runFn = e), this
		},
		stop: function(e) {
			return typeof e == "function" && (n.system.stop = e), this
		},
		over: function(e) {
			return typeof e == "function" && (n.system.over = e), this
		},
		zone: function(e) {
			return typeof e == "function" && (n.system.zone = e), this
		},
		active: function(e) {
			return typeof e == "function" && (n.system.active = e), this
		},
		play: function() {
			return n.system.run || (n.system.run = function() {
				var e = Date.now();
				switch (n.system.gameFlow) {
					case r.system.gameFlowType.menu:
						n.system.menu();
						break;
					case r.system.gameFlowType.run:
						n.system.runFn();
						break;
					case r.system.gameFlowType.stop:
						n.system.stop();
						break;
					case r.system.gameFlowType.over:
						n.system.over();
						break;
					case r.system.gameFlowType.zone:
						n.system.zone(n.system.zoneArgs);
						break;
					case r.system.gameFlowType.active:
						n.system.active(n.system.activeArgs);
						break;
					case r.system.gameFlowType.loadImage:
						if (i.loadingCallBack != null) {
							var t = n.image.imgCount,
								s = n.image.countLoaded > t ? t: n.image.countLoaded;
							s == t && (n.system.gameFlow = r.system.gameFlowType.loadedImage),
							t > 0 && i.loadingCallBack(s, t, "image"),
							s == t && i.loadingEndCallBack
							&& (i.loadingEndCallBack(s, t, "image"), i.loadingEndCallBack = null),
								s = t = null
						}
						break;
					case r.system.gameFlowType.loadedImage:
						n.system.gameFlow = n.system.loadedImageToGameFlow,
							n.image.imgObjs = [],
							n.image.countLoaded = 0,
						n.image.inited || i.pageLoaded();
						break;
					default:
				}
				i.buttonLayoutAction(),
					n.system.spendTime = Date.now() - e,
					e = null
			}),
			n.system.playTimer || (n.system.isPause = !1,
				(n.system.rafRun = function() {
				var e = Date.now();
				e - n.system.lastDate >= n.system.timeout - n.system.spendTime &&
				(n.system.lastDate = e, n.system.isPause || n.system.run()),
					e = null,
				n.system.rafRun && (n.system.playTimer = requestAnimationFrame(n.system.rafRun))
			})()), this
		},
		pause: function() {
			return n.system.playTimer && (n.system.isPause = !0,
				n.system.rafRun = null, cancelAnimationFrame(n.system.playTimer),
				n.system.playTimer = null), this
		},
		gameFlow: {
			menu: function() {
				return n.system.menu != null &&
				(n.system.gameFlow = r.system.gameFlowType.menu, m.resetKeys()), this
			},
			run: function() {
				return n.system.runFn != null &&
				(n.system.gameFlow = r.system.gameFlowType.run, m.resetKeys()), this
			},
			stop: function() {
				return n.system.stop != null && (n.system.gameFlow = r.system.gameFlowType.stop,
					m.resetKeys()), this
			},
			over: function() {
				return n.system.over != null &&
				(n.system.gameFlow = r.system.gameFlowType.over, m.resetKeys()), this
			},
			zone: function(e) {
				return n.system.zone != null &&
				(n.system.gameFlow = r.system.gameFlowType.zone, n.system.zoneArgs = e, m.resetKeys()), this
			},
			active: function(e) {
				return n.system.active != null &&
				(n.system.gameFlow = r.system.gameFlowType.active, n.system.activeArgs = e,
					m.resetKeys()), this
			},
			isIn: function(e) {
				return n.system.gameFlow == r.system.gameFlowType[e]
			},
			base: function() {
				return m
			}
		},
		resetKeys: function() {
			for (var e in n.event.keys) n.event.keys[e] = !1;
			for (var e in n.event.lastKey) n.event.lastKey[e] = !1;
			for (var e in n.event.pressedKey) n.event.pressedKey[e] = !1;
			for (var e in n.event.keyPressCtrl) n.event.keyPressCtrl[e] = !0;
			return this
		},
		canvas: {
			init: function() {
				return o = {
					x: 0,
					y: 0
				},
					u = {
						fillColor: "#000000",
						strokeColor: "#000000"
					},
					a = {
						x: 0,
						y: 0
					},
					f = {
						x: 0,
						y: 0
					},
					l = {
						x: 0,
						y: 0,
						fillStyle: "#FFFFFF",
						strokeStyle: "#CCCCCC"
					},
					this.pass()
			},
			initDevice: function() {
				return h = i.getDeviceConfig(),
					n.canvas.device = h.device,
					n.canvas.fps = h.fps,
					n.canvas.touch = h.touch,
					n.canvas.zoom = h.zoom,
					this
			},
			pass: function(e, t, r) {
				var i, o;
				return ! e || e == "" ? i = n.canvas.defaultId: i = e,
				n.canvas.ctxs[i] || (o = this.base().getDom(i) ||
					document.createElement("canvas"), n.canvas.ctxs[i] = null,
					delete n.canvas.ctxs[i], n.canvas.ctxs[i] = o.getContext("2d"),
					o.width = t ? t: n.canvas.defaultWidth,
					o.style.width = parseInt(o.width * n.canvas.zoom)   "px",
					o.height = r ? r: n.canvas.defaultHeight,
					o.style.height = parseInt(o.height * n.canvas.zoom)   "px",
					n.canvas.cavansDoms[i] = null, delete n.canvas.cavansDoms[i],
					n.canvas.cavansDoms[i] = o),
					s = n.canvas.ctxs[i],
					s.font = n.canvas.defaultFont,
					c = n.canvas.cavansDoms[i],
					p = parseInt(c.width),
					d = parseInt(c.height),
					this.screen.setId(i), this
			},
			font: function(e) {
				return n.canvas.defaultFont = e,
					s.font = n.canvas.defaultFont, this
			},
			del: function(e) {
				return n.canvas.ctxs[e] && (n.canvas.ctxs[e] = null, delete n.canvas.ctxs[e],
					n.canvas.cavansDoms[e] = null, delete n.canvas.cavansDoms[e]), this
			},
			setCurrent: function(e) {
				return _canvas.pass(e)
			},
			screen: {
				setId: function(e) {
					return n.canvas.ctxs[e] && (n.canvas.id = e),
						this
				},
				getId: function() {
					return n.canvas.id
				},
				getWidth: function() {
					return p
				},
				setWidth: function(e) {
					return n.canvas.defaultWidth = e, c &&
					(c.width = n.canvas.defaultWidth, c.style.width = c.width   "px",
						p = parseInt(c.width)), this
				},
				getHeight: function() {
					return d
				},
				setHeight: function(e) {
					return n.canvas.defaultHeight = e, c &&
					(c.height = n.canvas.defaultHeight,
						c.style.height = c.height   "px", d = parseInt(c.height)), this
				},
				getDevice: function() {
					return n.canvas.device
				},
				getFps: function() {
					return n.canvas.fps
				},
				setFps: function(e) {
					return e > 0 && (n.canvas.fps = e), this
				},
				getTouch: function() {
					return n.canvas.touch
				},
				getZoom: function() {
					return n.canvas.zoom
				}
			},
			fillStyle: function(e) {
				return s.fillStyle = e, this
			},
			fillRect: function(e, t, n, r, o) {
				return n = n ? n: 0,
					r = r ? r: 0,
					o ? f = i.getAnchor(e, t, n, r, o) : (f.x = e, f.y = t),
					s.fillRect(f.x, f.y, n, r), this
			},
			fillText: function(e, t, r, i) {
				return s.font = i || n.canvas.defaultFont,
					s.fillText(e, t, r), this
			},
			clearRect: function(e, t, n, r) {
				return s.clearRect(e, t, n, r), this
			},
			clearScreen: function() {
				return this.clearRect(0, 0, p, d)
			},
			fillScreen: function() {
				return this.fillRect(0, 0, p, d)
			},
			strokeStyle: function(e) {
				return s.strokeStyle = e, this
			},
			lineWidth: function(e) {
				return s.lineWidth = e || 1, this
			},
			strokeRect: function(e, t, n, r, o) {
				return o ? a = i.getAnchor(e, t, n, r, o) : (a.x = e, a.y = t),
					s.strokeRect(a.x, a.y, n, r), this
			},
			strokeText: function(e, t, r, i) {
				return s.font = i || n.canvas.defaultFont,
					s.strokeText(e, t, r), this
			},
			setColor: function(e, t, n) {
				return n == null ? (u.fillColor = e, u.strokeColor = t ? t: e) :
					(u.fillColor = "rgb("   e   ", "   t   ", "   n   ")",
						u.strokeColor = u.fillColor),
					this.fillStyle(u.fillColor).strokeStyle(u.strokeColor)
			},
			drawImage: function(e, t, r, u, a, f, l, c, h, p) {
				var d = m.getImage(e);
				if (d.refreshed) this.drawCache(e, t, r, u, a, f, l, c, h, p);
				else if (d.src != null) c != null &&
				(t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c),
				h != null && (r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h),
				u != null && c != null && (u = u <= 0 ? .1 : t   u <= d.width ? u: d.width - t),
				a != null && h != null && (a = a <= 0 ? .1 : r   a <= d.height ? a: d.height - r),
				d.loaded && (u ? a ? p ? (o = i.getAnchor(f, l, c, h, p),
				s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) : s.drawImage(d, t, r, u, a, f, l, c, h) :
					(o = i.getAnchor(t, r, d.width, d.height, u), s.drawImage(d, o.x, o.y)) :
					s.drawImage(d, t, r));
				else {
					var v = n.image.asyncImgObjs[e];
					v && !v.inited && (i.setImage(v.id, v.src, v.benchId, v.bench, v.cache), v.inited = !0),
						v = null
				}
				return d = null, this
			},
			drawRotate: function(e, t, r, i, o, u, a, f, l, c) {
				var h = parseInt(f >> 1),
					p = parseInt(l >> 1),
					d = m.getImage(e),
					v = d.src ? d: n.canvas.cavansDoms[e];
				   return u -= h,
					a -= p,
					s.save(),
					s.translate(u   h, a   p),
					s.rotate(c * Math.PI / 180),
					s.translate( - (u   h), -(a   p)),
					s.drawImage(v, t, r, i, o, u, a, f, l),
					s.restore(),
					v = null,
					d = null,
					p = null,
					h = null,
					this
			},
			drawCache: function(e, t, r, u, a, f, l, c, h, p) {
				var d = n.canvas.cavansDoms[e];
				return d && (c != null && (t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c), h != null &&
				(r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h), u != null && c != null &&
				(u = u <= 0 ? .1 : t   u <= d.width ? u: d.width - t), a != null && h != null &&
				(a = a <= 0 ? .1 : r   a <= d.height ? a: d.height - r),
					u ? a ? p ? (o = i.getAnchor(f, l, c, h, p),
						s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) :
						s.drawImage(d, t, r, u, a, f, l, c, h) :
						(o = i.getAnchor(t, r, d.width, d.height, u),
							s.drawImage(d, o.x, o.y)) : s.drawImage(d, t, r)),
					d = null, this
			},
			drawRegion: function(e, t, n, i, o, u, a, f, l) {
				switch (u) {
					case r.canvas.trans.TRANS_NONE:
					default:
						s.transform(1, 0, 0, 1, a, f);
						break;
					case r.canvas.trans.TRANS_ROT90:
						s.transform(0, 1, -1, 0, o   a, f);
						break;
					case r.canvas.trans.TRANS_ROT180:
						s.transform( - 1, 0, 0, -1, i   a, o   f);
						break;
					case r.canvas.trans.TRANS_ROT270:
						s.transform(0, -1, 1, 0, a, i   f);
						break;
					case r.canvas.trans.TRANS_MIRROR:
						s.transform( - 1, 0, 0, 1, i   a, f);
						break;
					case r.canvas.trans.TRANS_MIRROR_ROT90:
						s.transform(0, -1, -1, 0, o   a, i   f);
						break;
					case r.canvas.trans.TRANS_MIRROR_ROT180:
						s.transform(1, 0, 0, -1, a, o   f);
						break;
					case r.canvas.trans.TRANS_MIRROR_ROT270:
						s.transform(0, 1, 1, 0, a, f)
				}
				var c = m.getImage(e),
					h = c.cache ? this.drawCache: this.drawImage;
				return h(e, t, n, i, o, 0, 0, i, o),
					s.setTransform(1, 0, 0, 1, 0, 0),
					h = null,
					c = null,
					this
			},
			drawRegionAndZoom: function(e, t, n, i, o, u, a, f, l, c, h) {
				switch (u) {
					case r.canvas.trans.TRANS_NONE:
					default:
						s.transform(1, 0, 0, 1, a, f);
						break;
					case r.canvas.trans.TRANS_ROT90:
						s.transform(0, 1, -1, 0, h   a, f);
						break;
					case r.canvas.trans.TRANS_ROT180:
						s.transform( - 1, 0, 0, -1, c   a, h   f);
						break;
					case r.canvas.trans.TRANS_ROT270:
						s.transform(0, -1, 1, 0, a, c   f);
						break;
					case r.canvas.trans.TRANS_MIRROR:
						s.transform( - 1, 0, 0, 1, c   a, f);
						break;
					case r.canvas.trans.TRANS_MIRROR_ROT90:
						s.transform(0, -1, -1, 0, h   a, c   f);
						break;
					case r.canvas.trans.TRANS_MIRROR_ROT180:
						s.transform(1, 0, 0, -1, a, h   f);
						break;
					case r.canvas.trans.TRANS_MIRROR_ROT270:
						s.transform(0, 1, 1, 0, a, f)
				}
				var p = m.getImage(e),
					d = p.cache ? this.drawCache: this.drawImage;
				return d(e, t, n, i, o, 0, 0, c, h),
					s.setTransform(1, 0, 0, 1, 0, 0),
					d = null,
					p = null,
					this
			},
			drawNumber: function(e, t, n, r, i, s, o, u, a) {
				var f = e.toString(),
					l = f.length,
					c = u ? u: n,
					h = a ? a: r;
				if (o == "center") {
					var d = i   parseInt(p - c * l >> 1);
					for (var v = 0; v < l; v  )
						this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, d   v * c, s, c, h);
					    d = null
				} else if (o == 1)
					for (var v = 0; v < l; v  )
						this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i   v * c, s, c, h);
				else if (o == 0) for (var v = l - 1; v >= 0; v--)
					this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i - (l - 1 - v) * c,
						s, c, h, m.graphics.ANCHOR_RT);
				return h = null,
					c = null,
					l = null,
					f = null,
					this
			},
			moveTo: function(e, t) {
				return s.moveTo(e, t), this
			},
			lineTo: function(e, t) {
				return s.lineTo(e, t), this
			},
			stroke: function() {
				return s.stroke(), this
			},
			fill: function() {
				return s.fill(), this
			},
			beginPath: function() {
				return s.beginPath(), this
			},
			closePath: function() {
				return s.closePath(), this
			},
			arc: function(e, t, n, r, i, o) {
				return s.arc(e, t, n, r, i, o), this
			},
			quadraticCurveTo: function(e, t, n, r) {
				return s.quadraticCurveTo(e, t, n, r), this
			},
			bezierCurveTo: function(e, t, n, r, i, o) {
				return s.bezierCurveTo(e, t, n, r, i, o), this
			},
			measureText: function(e) {
				var t = s.measureText(e),
					n = t.width,
					r = t.height ? t.height: parseInt(s.font);
				return {
					width: this.screen.getDevice() == "j2me" ? s.measureText(e) : n,
					height: r
				}
			},
			translate: function(e, t) {
				return s.translate(e, t), this
			},
			drawLine: function(e, t, n, r) {
				return this.beginPath().moveTo(e, t).lineTo(n, r).closePath().stroke()
			},
			drawRect: function(e, t, n, r, i) {
				return this.strokeRect(e, t, n, r, i)
			},
			drawString: function(e, t, i, o, u, a, f, c) {
				    l.x = t,
					l.y = i,
					s.font = c || n.canvas.defaultFont;
				if (o) switch (o) {
					case r.canvas.graphics.LEFT:
						l.x = 0;
						break;
					case r.canvas.graphics.VCENTER:
						l.x = parseInt(this.screen.getWidth() - this.measureText(e).width >> 1);
						break;
					case r.canvas.graphics.RIGHT:
						l.x = this.screen.getWidth() - this.measureText(e).width;
						break;
					default:
				}
				return u && (a ? l.fillStyle = a: l.fillStyle = "#000000", f ?
					l.strokeStyle = f: l.strokeStyle = "#CCCCCC",
					this.fillStyle(l.strokeStyle).fillText(e, l.x   1, l.y   1, c).fillStyle(l.fillStyle)),
					this.fillText(e, l.x, l.y, c).fillStyle(n.canvas.defaultColor)
			},
			drawSubstring: function(e, t, n, r, i, s, o, u, a, f) {
				return this.drawString(e.substring(t, t   n), r, i, s, o, u, a, f)
			},
			clip: function() {
				return s.clip(), this
			},
			save: function() {
				return s.save(), this
			},
			restore: function() {
				return s.restore(), this
			},
			rect: function(e, t, n, r) {
				return s.rect(e, t, n, r), this
			},
			rotate: function(e) {
				return s.rotate(e), this
			},
			setTransform: function(e, t, n, r, i, o) {
				return s.setTransform(e, t, n, r, i, o), this
			},
			scale: function(e, t) {
				return s.scale(e, t), this
			},
			globalAlpha: function(e) {
				return s.globalAlpha = e, this
			},
			getContext: function() {
				return s
			},
			base: function() {
				return m
			}
		},
		pushImage: function(e, t) {
			if (n.image.inited) return this;
			var r;
			for (var i = 0, s = e.length; i < s; i  ) r = e[i], r &&
			!n.image.initImgs[r.id] && (n.image.initImgs[r.id] = !0, n.image.imgObjs.push(e[i]));
			return this.loadingEndCallBack(t),
				r = null, this
		},
		loadImage: function(e, t) {
			if (n.system.gameFlow != r.system.gameFlowType.loadImage && e.length > 0) {
				n.system.loadedImageToGameFlow = n.system.gameFlow,
					n.system.gameFlow = r.system.gameFlowType.loadImage,
					n.image.imgObjs = e,
					n.image.imgCount = n.image.imgObjs.length,
					n.image.countLoaded = 0;
				for (var s = 0, o; o = n.image.imgObjs[s]; s  )
					n.image.imgs[o.id] ? n.image.countLoaded  :i.setImage(o.id, o.src, o.benchId);
				this.loadingEndCallBack(t)
			}
			return this
		},
		asyncImage: function(e) {
			var t;
			for (var r = 0, i = e.length; r < i; r  ) t = e[r] || {},
			n.image.asyncImgObjs[t.id] || (n.image.asyncImgObjs[t.id] = t);
			return t = null, this
		},
		loadingCallBack: function(e) {
			return typeof e == "function" && (i.loadingCallBack = e), this
		},
		loadingEndCallBack: function(e) {
			return typeof e == "function" && (i.loadingEndCallBack = e), this
		},
		getImage: function(e) {
			return n.image.imgs[e] ? n.image.imgs[e] : {
				src: null
			}
		},
		delImage: function(e, t) {
			return n.image.imgs[e] && (n.image.imgs[e] = null, delete n.image.imgs[e],
			t && (n.image.imgs[e] = {
				id: e,
				loaded: !0,
				cache: !0,
				refreshed: !0
			})), this
		},
		audio: {
			play: function(e) {
				var t = n.audio.audios[e];
				if (t) try {
					t.currentTime >= t.duration ? this.replay(e) : t.paused && t.play()
				} catch(r) {}
				return t = null, this
			},
			playRange: function(e, t, r) {
				var i = n.audio.audios[e];
				if (i) try {
					i.__timeupdateCallBack__ ||
					i.addEventListener("timeupdate", i.__timeupdateCallBack__ = function() {
							this.currentTime >= this.__to__ && (this.loop ?
								this.currentTime = this.__from__: this.pause())
						},
						!1),
						i.__from__ = t == null ? 0 : t,
						i.__to__ = r == null ? i.duration: r,
						this.setCurrentTime(i.id, i.__from__).play(i.id)
				} catch(s) {}
				return i = null, this
			},
			pause: function(e) {
				if (n.audio.audios[e]) try {
					n.audio.audios[e].pause()
				} catch(t) {}
				return this
			},
			pauseAll: function() {
				for (var e in n.audio.audios) this.pause(e);
				return this
			},
			mute: function(e, t) {
				if (n.audio.audios[e]) try {
					n.audio.audios[e].muted = t
				} catch(r) {}
			},
			vol: function(e, t) {
				if (n.audio.audios[e]) try {
					n.audio.audios[e].volume = t
				} catch(r) {}
				return this
			},
			loop: function(e, t) {
				if (n.audio.audios[e]) try {
					n.audio.audios[e].loop = t
				} catch(r) {}
				return this
			},
			replay: function(e) {
				return this.setCurrentTime(e, 0).play(e),
					this
			},
			setCurrentTime: function(e, t) {
				var r = n.audio.audios[e];
				if (r) try {
					t < 0 ? t = 0 : t > r.duration && (t = r.duration),
						r.currentTime = t || 0
				} catch(i) {}
				return r = null,
					this
			},
			getAudio: function(e) {
				return n.audio.audios[e]
			},
			del: function(e) {
				var t = n.audio.audios[e];
				return t && t.__timeupdateCallBack__ && (t.pause(), t.removeEventListener("timeupdate", t.__timeupdateCallBack__, !1), n.audio.audios[e] = null, delete n.audio.audios[e]),
					t = null,
					this
			},
			base: function() {
				return m
			}
		},
		initAudio: function(e) {
			if (!window.Audio) return this;
			if (e.length > 0) {
				n.audio.audios = {};
				var t, r, s, o, u;
				for (var a = 0; a < e.length; a  ) t = e[a],
				t && i.setAudio(t.id, t.src, t.loop, t.autoplay, t.preload, t.autobuffer);
				t = r = s = o = u = null
			}
			return this
		},
		events: {
			keyDown: function(e) {
				return n.event.keyDownGo || (n.event.keyDownGo = !0),
				n.event.keyUpGo || (n.event.keyUpGo = !0),
				n.event.keyPressedGo || (n.event.keyPressedGo = !0),
					n.event.keyDownCallBack = e,
					this
			},
			keyUp: function(e) {
				return n.event.keyDownGo || (n.event.keyDownGo = !0),
				n.event.keyUpGo || (n.event.keyUpGo = !0),
				n.event.keyPressedGo || (n.event.keyPressedGo = !0),
					n.event.keyUpCallBack = e,
					this
			},
			orientationChange: function(e) {
				return n.event.orientationChange = e,
					this
			},
			touchStart: function(e) {
				return n.event.touchStart = e,
					this
			},
			touchEnd: function(e) {
				return n.event.touchEnd = e,
					this
			},
			touchMove: function(e) {
				return n.event.touchMove = e,
					this
			},
			touchCancel: function(e) {
				return n.event.touchCancel = e,
					this
			},
			click: function(e) {
				return n.event.clickCallBack = e,
					this
			},
			mouseDown: function(e) {
				return n.event.mouseDownCallBack = e,
					this
			},
			mouseUp: function(e) {
				return n.event.mouseUpCallBack = e,
					this
			},
			mouseMove: function(e) {
				return n.event.mouseMoveCallBack = e,
					this
			},
			createEvent: function(e, t) {
				var n = document.getElementById(e);
				if (n) {
					var r = document.createEvent("HTMLEvents");
					r.initEvent(t, !1, !0),
						n.dispatchEvent(r),
						r = null
				}
				n = null
			},
			pageFocus: function(e) {
				return n.event.pageFocusCallBack = e,
					this
			},
			pageUnFocus: function(e) {
				return n.event.pageUnFocusCallBack = e,
					this
			},
			swipe: function(e, t, r) {
				n.event.swipeCallBack = e,
				t != null && (n.event.swipeTimeout = t),
				r != null && (n.event.swipeRange = r)
			},
			base: function() {
				return m
			}
		},
		ui: {},
		graphics: {
			HCENTER: r.canvas.graphics.HCENTER,
			VCENTER: r.canvas.graphics.VCENTER,
			LEFT: r.canvas.graphics.LEFT,
			RIGHT: r.canvas.graphics.RIGHT,
			TOP: r.canvas.graphics.TOP,
			BOTTOM: r.canvas.graphics.BOTTOM
		},
		trans: {
			TRANS_NONE: r.canvas.trans.TRANS_NONE,
			TRANS_ROT90: r.canvas.trans.TRANS_ROT90,
			TRANS_ROT180: r.canvas.trans.TRANS_ROT180,
			TRANS_ROT270: r.canvas.trans.TRANS_ROT270,
			TRANS_MIRROR: r.canvas.trans.TRANS_MIRROR,
			TRANS_MIRROR_ROT90: r.canvas.trans.TRANS_MIRROR_ROT90,
			TRANS_MIRROR_ROT180: r.canvas.trans.TRANS_MIRROR_ROT180,
			TRANS_MIRROR_ROT270: r.canvas.trans.TRANS_MIRROR_ROT270
		},
		request: {
			init: function() {
				i.initUrlParams(location.href)
			},
			get: function(e) {
				return n.request.gets[e] ? n.request.gets[e] : ""
			}
		},
		buttonLayout: {
			create: function(e) {
				var t = this.base().objExtend({
						id: "",
						value: "",
						x: 0,
						y: 0,
						width: 60,
						height: 30,
						bgColor: "#000",
						bgStroke: "#FFF",
						stroke: "#000",
						font: "12px Arial",
						imageId: "",
						sx: 0,
						sy: 0,
						color: "#FFF",
						hx: 0,
						hy: 0,
						hColor: "#0FF",
						dex: 0,
						dey: 0,
						deColor: "#CCC",
						hided: !1,
						disabled: !1,
						path: []
					},
					e || {});
				return this.get(t.id) || n.buttonLayout.buttons.push(new n.buttonLayout.Button(t)),
					t = null,
					this
			},
			clear: function() {
				var e = n.buttonLayout.buttons,
					t;
				for (var r = e.length - 1; r >= 0; r--) if (t = e[r]) t.disposed(),
					e.splice(r, 1);
				return e = t = null,
					this
			},
			gone: function(e, t, n) {
				var r = this.get(e);
				if (r) {
					var i = t || [];
					r.gone(i, n),
						i = null
				}
				return r = null,
					this
			},
			get: function(e) {
				var t = n.buttonLayout.buttons;
				return t[t.indexOfAttr("id", e)]
			},
			show: function(e) {
				var t = this.get(e);
				return t && t.show(),
					t = null,
					this
			},
			hide: function(e) {
				var t = this.get(e);
				return t && t.hide(),
					t = null,
					this
			},
			disable: function(e, t) {
				var n = this.get(e);
				return n && n.disable(t),
					n = null,
					this
			},
			repeated: function(e) {
				var t = this.get(e);
				if (t) return t.repeated
			},
			pressed: function(e) {
				var t = this.get(e);
				if (t) {
					var n = t.pressed;
					return t.pressed = !1,
						n
				}
			},
			released: function(e) {
				var t = this.get(e);
				if (t) {
					var n = t.released;
					return t.released = !1,
						n
				}
			},
			base: function() {
				return m
			}
		}
	}.init();
	var m = jsGame = link,
		g = document.getElementsByTagName("head")[0],
		y = null,
		b = null,
		w = null,
		E = null,
		S = function() {
			b && (clearTimeout(b), b = null)
		};
	link.getScript = function(e) {
		if (!g || y) return ! 1;
		var t = m.objExtend({
				url: "",
				before: function() {},
				success: function() {},
				error: function(e) {},
				timeout: 5e3,
				contentType: "text/javascript",
				destroyed: !0
			},
			e || {});
		return t.url != "" && (t.before(), y = document.createElement("script"), y.type = t.contentType, y.async = !0, y.src = t.url, y.destroyed = t.destroyed, w = t.success, E = t.error, y.onload = function() {
			S(),
			w && (w(), w = null),
			this.destroyed && g.removeChild(this),
				y = null
		},
			g.appendChild(y), S(), b = setTimeout(function() {
				S(),
				E && (E("timeout"), E = null),
				y && y.destroyed && g.removeChild(y),
					y = null
			},
			t.timeout)),
			t = null,
			m
	};
	var x = function() {
		return ((1   Math.random()) * 65536 | 0).toString(16).substring(1)
	};
	link.getNewGuid = function() {
		return x()   x()   "-"   x()   "-"   x()   "-"   x()   "-"   x()   x()   x()
	},
		link.classes.Observer = function() {
			this.group = []
		},
		link.classes.Observer.prototype.register = function(e) {
			if (e == null) return this;
			var t = m.comm.inArray(e, this.group);
			return t == -1 && this.group.push(e),
				this
		},
		link.classes.Observer.prototype.unregister = function(e) {
			if (e == null) return this;
			var t = m.commandFuns.inArray(e, this.group);
			return t > -1 && this.group.splice(t, 1),
				this
		},
		link.classes.Observer.prototype.notify = function(e) {
			for (var t = 0; t < this.group.length; t  ) this.group[t] != null && this.group[t](e);
			return this
		},
		link.classes.Observer.prototype.clear = function() {
			return this.group.length > 0 && this.group.splice(0, this.group.length),
				this
		},
		link.classes.Timer = function(e, t, n, r, i) {
			this.id = e,
				this._initTime = t,
				this._dateTime = Date.now(),
				this.time = this._initTime,
				this.callBack = n,
				this.millisec = r || 1e3,
				this.data = i,
				this.timeout = null
		},
		link.classes.Timer.prototype.stop = function() {
			this.timeout && (clearTimeout(this.timeout), this.timeout = null)
		},
		link.classes.Timer.prototype.start = function(e) {
			e && (this.time = this._initTime, this._dateTime = Date.now()),
				this.stop(),
				this.timeout = setTimeout(function(e) {
						var t = Date.now(),
							n = parseInt(Math.round((t - e._dateTime) / e.millisec));
						e._dateTime = t,
							e.time -= n,
							e.callBack ? e.callBack(e) : e.stop(),
							e.time >= 0 ? e.start() : (e.stop(), e.time = 0),
							t = n = null
					},
					this.millisec, this)
		},
		link.classes.WebSocket = function(e, t, n, r, i) {
			this.ipPort = e || "",
				this.socket = new WebSocket(this.ipPort),
				this.socket.onopen = t,
				this.socket.onmessage = n,
				this.socket.onclose = r,
				this.socket.onerror = i
		},
		link.classes.WebSocket.prototype.send = function(e) {
			this.socket.send(e)
		},
		link.classes.WebSocket.prototype.close = function() {
			this.socket.close()
		},
		link.classes.observer = link.classes.Observer,
		link.classes.timer = link.classes.Timer,
		link.classes.webSocket = link.classes.websocket = link.classes.WebSocket,
		link.commandFuns = link.comm,
		link.commandFuns.collisionCheck = link.commandFuns.collision,
		link.commandFuns.circleCollisionCheck = link.commandFuns.circleCollision,
		link.initImage = link.pushImage,
	typeof define == "function" && define("lib/link", [],
		function() {
			return link
		})
})(),
	define("lib/action", ["lib/link"],
		function(e) {
			var t = function(e, t) {
					return e == 0 && t == 0 ? 0 : e > 0 && t < 0 ? 1 : e > 0 && t == 0 ? 2 : e > 0 && t > 0 ? 3 : e == 0 && t > 0 ? 4 : e < 0 && t > 0 ? 5 : e < 0 && t == 0 ? 6 : e < 0 && t < 0 ? 7 : 0
				},
				n = function(t, n, r, i, s) {
					var o = [];
					if (s.length > 0) {
						var i, u;
						for (var a = 0; a < s.length; a  ) {
							i = [],
								u = s[a].frames;
							for (var f = 0; f < u.length; f  ) i.push({
								args: [u[f][0], u[f][1], u[f][2]],
								step: u[f][3]
							});
							o.push(new e.action.sprite(i, s[a].loop, 0))
						}
						return i = u = null,
							o
					}
					return t
				};
			e.action = {},
				e.action.Role = function(e, t, r, i, s, o, u, a) {
					this.imageNames = s || [],
						this.rects = o || [],
						this.frames = u || [],
						this.actions = a || [],
						this.sprites = n(e, this.imageNames, this.rects, this.frames, this.actions) || [],
						this.x = t || 0,
						this.y = r || 0,
						this.dx = 0,
						this.dy = 0,
						this.step = 0,
						this.id = "",
						this.mapOffx = this.x,
						this.mapOffy = this.y,
						this.svx = null,
						this.svy = null,
						this.current = i || 0,
						this._cr = this.current,
						this.zoom = 1,
						this.angle = 0,
						this._zooms = [],
						this._angles = [],
						this._moveDs = [4, 7, 5, 5, 6, -5, -5, -7],
						this._stopDs = [0, -3, 1, 1, 2, -1, -1, -3],
						this.dsIndex = 4,
						this._path = [];
					var f = this.getSprite(),
						l = f.getFrame(),
						c = this.frames[l.args[0]];
					this._fA = c.fA,
						this.aR = c.aR,
						this.bR = c.bR,
						this._skipMoveDs = !1,
						this._stopedAction = null,
						c = l = f = null,
						this.onend = null,
						this.onstart = null,
						this._locked = !1,
						this.speed = 5,
						this.links = [],
						this.polyAR = [[0, 0], [0, 0], [0, 0], [0, 0]],
						this.aabbAR = [[0, 0], [0, 0], [0, 0], [0, 0]],
						this.polyBR = [[0, 0], [0, 0], [0, 0], [0, 0]],
						this.aabbBR = [[0, 0], [0, 0], [0, 0], [0, 0]]
				},
				e.action.Role.prototype.setSprite = function(t, n, r) {
					if (this._locked) return this;
					var i = t != undefined ? t: 0,
						s = i >= 0 ? e.trans.TRANS_NONE: e.trans.TRANS_MIRROR,
						o,
						u;
					this._cr != i && (this._cr = i, i < 0 && (i = Math.abs(i)), this.current = i >= this.sprites.length ? this.sprites.length - 1 : i, this.sprites.length > 1 && this.setTrans(s), o = this.getSprite(), u = o.getFrame(), n || o.setFrame(0), r && (this._stopedAction = this._cr), this.updateFrameParam());
					for (var a = 0,
							 f; f = this.links[a]; a  ) f.setSprite(t, n, r);
					return i = trans = o = u = null,
						this
				},
				e.action.Role.prototype.addLinks = function(t) {
					this.links = t || [];
					for (var n = 0,
							 r; r = this.links[n]; n  ) r.setSprite(this.getSprite().trans == e.trans.TRANS_NONE ? this.current: -this.current).setStep(this.step);
					return this
				},
				e.action.Role.prototype.clearLinks = function() {
					return this.links = [],
						this
				},
				e.action.Role.prototype.lockSprite = function() {
					return this._locked = !0,
						this
				},
				e.action.Role.prototype.unlockSprite = function() {
					return this._locked = !1,
						this
				},
				e.action.Role.prototype.setTrans = function(e) {
					return this.getSprite().trans = e,
						this
				},
				e.action.Role.prototype.getSprite = function(e) {
					return this.sprites[e == null ? this.current: e]
				},
				e.action.Role.prototype.getFrame = function(e) {
					return this.frames[e == null ? this.getSprite().getFrame().args[0] : e]
				},
				e.action.Role.prototype.updateFrameParam = function(t) {
					var n = this.getSprite();
					if (!n) return n = null,
						this;
					var r = n.getFrame(),
						i;
					if (r && r.args) if (i = this.frames[r.args[0]]) {
						this._fA = i.fA,
							this.aR = i.aR,
							this.bR = i.bR;
						var s = this.getAttackRect(),
							o = this.getBodyRect(),
							u = 0,
							a = 0,
							f = 0,
							l = 0;
						this.polyAR[0][0] = s.x,
							this.polyAR[0][1] = s.y,
							this.polyAR[1][0] = s.x   s.width,
							this.polyAR[1][1] = s.y,
							this.polyAR[2][0] = s.x   s.width,
							this.polyAR[2][1] = s.y   s.height,
							this.polyAR[3][0] = s.x,
							this.polyAR[3][1] = s.y   s.height,
							this.polyBR[0][0] = o.x,
							this.polyBR[0][1] = o.y,
							this.polyBR[1][0] = o.x   o.width,
							this.polyBR[1][1] = o.y,
							this.polyBR[2][0] = o.x   o.width,
							this.polyBR[2][1] = o.y   o.height,
							this.polyBR[3][0] = o.x,
							this.polyBR[3][1] = o.y   o.height,
						this.angle != 0 && e.comm.setMatrixRotate(this.polyAR, this.angle).setMatrixRotate(this.polyBR, this.angle);
						var c = 0,
							h = this.polyAR,
							p = this.aabbAR;
						while (c  <2) {
							for (var d = 0,
									 v; v = h[d]; d  ) v[0] > a && (a = v[0]),
							v[0] < u && (u = v[0]),
							v[1] > l && (l = v[1]),
							v[1] < f && (f = v[1]);
							p[0][0] = u,
								p[0][1] = f,
								p[1][0] = a,
								p[1][1] = f,
								p[2][0] = a,
								p[2][1] = l,
								p[3][0] = u,
								p[3][1] = l,
								h = this.polyBR,
								p = this.aabbBR
						}
						s = o = u = a = f = l = null
					}
					return n = r = i = null,
						this
				},
				e.action.Role.prototype.action = function() {
					var e = this.getSprite();
					if (!e) return this;
					var n = e.getFrame(),
						r = 0,
						i = 0;
					if (n) {
						this.updateFrameParam();
						if (this._path.length > 0) {
							var s = this._path.shift();
							r = s[0] || 0,
								i = s[1] || 0,
								s = null,
							this._skipMoveDs || this.setSprite(this._moveDs[this.dsIndex = t(r, i)], !0),
								this.svx = r,
								this.svy = i,
								this.mapOffx  = this.svx,
								this.mapOffy  = this.svy
						} else this.svx != null && this.svy != null && (this._skipMoveDs || (this.setSprite(this._stopedAction || this._stopDs[this.dsIndex = t(this.svx, this.svy)]), this._stopedAction = null), this.onend && this.onend(this), this._skipMoveDs = !1, this.svx = null, this.svy = null);
						if (this._zooms.length > 0) {
							var o = this._zooms.shift();
							typeof~~o == "number" && this.setZoom(o),
								o = null
						}
						if (this._angles.length > 0) {
							var u = this._angles.shift();
							typeof~~u == "number" && this.setRotate(u),
								o = null
						}
						this.x  = n.args[1]   r,
							this.y  = n.args[2]   i;
						var a;
						for (var f = 0,
								 l; l = this.links[f]; f  ) l.x = this.x   (l.dx || 0),
							l.y = this.y   (l.dy || 0),
							l.getSprite().setFrame(e.current),
							l.updateFrameParam();
						a = null
					}
					return e.nextFrame(),
						e = r = i = n = null,
						this
				},
				e.action.Role.prototype.render = function(t) {
					var n = this.getSprite();
					if (n && this._fA) {
						var r = this._fA,
							i = r.length,
							s = e.canvas,
							o = n.trans,
							u, a, f;
						if (this.angle > 0) {
							var l = r[0],
								c = this.x,
								h = this.y;
							e.canvas.save().translate(c, h).rotate(this.angle * Math.PI / 180).translate( - c, -h),
								l = c = h = null
						}
						for (var p = 0; p < i; p  ) u = this.rects[r[p][0]][r[p][1]],
							a = this.imageNames[r[p][0]],
							f = e.getImage(a),
							o == e.trans.TRANS_NONE ? s.drawImage(a, u[0], u[1], u[2], u[3], this.zoom == 1 ? ~~ (this.x   this.dx   r[p][2] * this.zoom) : this.x   this.dx   r[p][2] * this.zoom, this.zoom == 1 ? ~~ (this.y   this.dy   r[p][3] * this.zoom) : this.y   this.dy   r[p][3] * this.zoom, u[2] * this.zoom, u[3] * this.zoom) : this.zoom == 1 ? s.drawRegion(a, u[0], u[1], u[2], u[3], o, ~~ (this.x   this.dx - (r[p][2]   u[2])), ~~ (this.y   this.dy   r[p][3])) : s.drawRegionAndZoom(a, u[0], u[1], u[2], u[3], o, this.x   this.dx - (r[p][2]   u[2]) * this.zoom, this.y   this.dy   r[p][3] * this.zoom, null, u[2] * this.zoom, u[3] * this.zoom),
						!f.loaded && f.bench && s.drawImage(f.bench.id || f.benchId, f.bench.sx || 0, f.bench.sy || 0, f.bench.sw || f.bench.w, f.bench.sh || f.bench.h, ~~ (this.x   this.dx - (f.bench.w * this.zoom >> 1)), ~~ (this.y   this.dy - f.bench.h * this.zoom), f.bench.w * this.zoom, f.bench.h * this.zoom);
						this.angle > 0 && e.canvas.restore();
						for (var d = 0,
								 v; v = this.links[d]; d  ) v.render();
						s = i = r = o = u = a = f = null
					}
					return n = null,
						this
				},
				e.action.Role.prototype.setZoom = function(e) {
					return this.zoom = e,
						this
				},
				e.action.Role.prototype.setZoomTransition = function(e) {
					return e && e.length > 0 && (this._zooms = e),
						this
				},
				e.action.Role.prototype.endZoomTransition = function() {
					return this._zooms.length == 0
				},
				e.action.Role.prototype.getBodyRect = function(t, n) {
					var r = this.getSprite(t != null ? Math.abs(t) : null);
					if (!r) return null;
					var i = r.getFrame(n);
					if (!i) return null;
					var s = this.frames[i.args[0]].bR;
					return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? {
						x: -(s[0]   s[2] * this.zoom),
						y: s[1] * this.zoom,
						width: s[2] * this.zoom,
						height: s[3] * this.zoom
					}: {
						x: s[0] * this.zoom,
						y: s[1] * this.zoom,
						width: s[2] * this.zoom,
						height: s[3] * this.zoom
					}
				},
				e.action.Role.prototype.getAttackRect = function(t, n) {
					var r = this.getSprite(t != null ? Math.abs(t) : null);
					if (!r) return null;
					var i = r.getFrame(n);
					if (!i) return null;
					var s = this.frames[i.args[0]].aR;
					return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? {
						id: this.id,
						x: -(s[0]   s[2] * this.zoom),
						y: s[1] * this.zoom,
						width: s[2] * this.zoom,
						height: s[3] * this.zoom
					}: {
						id: this.id,
						x: s[0] * this.zoom,
						y: s[1] * this.zoom,
						width: s[2] * this.zoom,
						height: s[3] * this.zoom
					}
				},
				e.action.Role.prototype.getAABBBodyRect = function() {
					return {
						id: this.id,
						x: this.aabbBR[0][0],
						y: this.aabbBR[0][1],
						width: Math.abs(this.aabbBR[1][0] - this.aabbBR[0][0]),
						height: Math.abs(this.aabbBR[2][1] - this.aabbBR[1][1])
					}
				},
				e.action.Role.prototype.getAABBAttackRect = function() {
					return {
						id: this.id,
						x: this.aabbAR[0][0],
						y: this.aabbAR[0][1],
						width: Math.abs(this.aabbAR[1][0] - this.aabbAR[0][0]),
						height: Math.abs(this.aabbAR[2][1] - this.aabbAR[1][1])
					}
				},
				e.action.Role.prototype.setStep = function(e) {
					this.step = e || 0;
					for (var t = 0,
							 n = this.sprites.length; t < n; t  ) this.sprites[t].setStep(e);
					for (var r = 0,
							 i; i = this.links[r]; r  ) i.setStep(this.step);
					return this
				},
				e.action.Role.prototype.collision = function(t, n, r) {
					if (!t) return ! 1;
					var i = n || "aR",
						s = r || "aR",
						o, u;
					return i == "aR" ? o = this.getAttackRect() : i == "bR" && (o = this.getBodyRect()),
						s == "aR" ? u = t.getAttackRect() : s == "bR" && (u = t.getBodyRect()),
						o && u ? e.comm.collision(~~ (this.x   this.dx   o.x), ~~ (this.y   this.dy   o.y), ~~o.width, ~~o.height, ~~ (t.x   t.dx   u.x), ~~ (t.y   t.dy   u.y), ~~u.width, ~~u.height) : !1
				},
				e.action.Role.prototype.collisionInput = function(t, n, r, i, s) {
					var o = s || "aR",
						u;
					return o == "aR" ? u = this.getAttackRect() : o == "bR" && (u = this.getBodyRect()),
						u ? e.comm.collision(~~ (this.x   this.dx   u.x), ~~ (this.y   this.dy   u.y), ~~u.width, ~~u.height, t, n, r, i) : !1
				},
				e.action.Role.prototype.circleCollisionInput = function(t, n, r, i) {
					var s = i || "aR",
						o;
					return s == "aR" ? o = this.getAttackRect() : s == "bR" && (o = this.getBodyRect()),
						o ? e.comm.rect2CircleCollision(~~ (this.x   this.dx   o.x), ~~ (this.y   this.dy   o.y), ~~o.width, ~~o.height, t, n, r) : !1
				},
				e.action.Role.prototype.polygonSATCollision = function(t, n, r) {
					if (!t) return ! 1;
					var i = n || "aR",
						s = r || "aR",
						o, u;
					return i == "aR" ? o = this.polyAR: i == "bR" && (o = this.polyBR),
						s == "aR" ? u = t.polyAR: s == "bR" && (u = t.polyBR),
						o && u ? e.comm.polygonCollision(o, u, this.x   this.dx, this.y   this.dy, t.x   t.dx, t.y   t.dy) : !1
				},
				e.action.Role.prototype.setLoop = function(e) {
					for (var t = 0,
							 n = this.sprites.length; t < n; t  ) this.sprites[t].setLoop(e);
					return this
				},
				e.action.Role.prototype.setPath = function(e, t) {
					return this._path = e || [],
					this._path.length > 0 && this.onstart && this.onstart(this),
					t && (this._skipMoveDs = !0),
						this
				},
				e.action.Role.prototype.concatPath = function(e) {
					return this._path = this._path.concat(e || []),
						this
				},
				e.action.Role.prototype.endPath = function() {
					return this._path.length == 0
				},
				e.action.Role.prototype.clearPath = function() {
					return this._path = [],
						this
				},
				e.action.Role.prototype.getPathCount = function() {
					return this._path.length
				},
				e.action.Role.prototype.getFirstPath = function() {
					return this._path.length > 0 ? this._path[0] : [0, 0]
				},
				e.action.Role.prototype.moveTo = function(t, n, r) {
					return r && (this.speed = Math.abs(r)),
						this.setPath(e.comm.createPath(this.mapOffx, this.mapOffy, t, n, this.speed)),
						this
				},
				e.action.Role.prototype.setMoveDs = function(e) {
					return this._moveDs = e || [4, 7, 5, 5, 6, -5, -5, -7],
						this
				},
				e.action.Role.prototype.setStopDs = function(e) {
					return this._stopDs = e || [0, -3, 1, 1, 2, -1, -1, -3],
						this
				},
				e.action.Role.prototype.doMoveDs = function(e) {
					return e != null && e >= 0 && e < 8 && (this.dsIndex = e),
						this.setSprite(this._moveDs[this.dsIndex]),
						this
				},
				e.action.Role.prototype.doStopDs = function(e) {
					return e != null && e >= 0 && e < 8 && (this.dsIndex = e),
						this.setSprite(this._stopDs[this.dsIndex]),
						this
				},
				e.action.Role.prototype.mark = function(e, t, n, r) {
					return e != null && (this.x = e),
					t != null && (this.y = t),
					n != null && (this.mapOffx = n),
					r != null && (this.mapOffy = r),
						this
				},
				e.action.Role.prototype.setSpeed = function(e, t) {
					return e && (this.speed = Math.abs(e)),
						this.nodeXStep = e,
						this.nodeYStep = t,
						this
				},
				e.action.Role.prototype.setRotate = function(e) {
					return e != this.angle && (Math.abs(e) > 360 && (e %= 360), this.angle = e < 0 ? 360   e: e),
						this
				},
				e.action.Role.prototype.setRotateTransition = function(e) {
					return e && e.length > 0 && (this._angles = e),
						this
				},
				e.action.Role.prototype.endRotateTransition = function() {
					return this._angles.length == 0
				},
				e.action.Role.prototype.move = function(e, t) {
					return e != null && (this.x  = e),
					t != null && (this.y  = t),
						this
				},
				e.action.Role.prototype.rotate = function(e) {
					return e != null && this.setRotate(this.angle   e),
						this
				},
				e.action.Role.prototype.stoped = function() {
					return this.svx == null
				},
				e.action.Role.prototype.getCurrent = function() {
					return this.current * (this.getSprite().trans == e.trans.TRANS_NONE ? 1 : -1)
				},
				e.action.Sprite = function(t, n, r, i) {
					this.frames = t || [],
						this.loop = n,
						this.current = r || 0,
						this.step = i || 0,
						this.trans = e.trans.TRANS_NONE,
						this.setFrame(r),
						this.runStep = this.getFrame().step || this.step
				},
				e.action.Sprite.prototype.setFrame = function(e) {
					return this.current = e >= this.frames.length ? this.frames.length - 1 : e > 0 ? e: 0,
					this.getFrame().step && (this.runStep = this.getFrame().step),
						this
				},
				e.action.Sprite.prototype.getFrame = function(e) {
					return this.frames[e == null ? this.current: e]
				},
				e.action.Sprite.prototype.nextFrame = function() {
					return ! this.loop && this.endFrame() ? this: (this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current  , this.current %= this.frames.length) : this.current < this.frames.length - 1 && this.current  , this.getFrame().step ? this.runStep = this.getFrame().step: this.runStep = this.step) : this.runStep--), this)
				},
				e.action.Sprite.prototype.preFrame = function() {
					return this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current--, this.current < 0 && (this.current = this.frames.length - 1)) : this.current > 0 && this.current--, this.getFrame().step ? this.runStep = this.getFrame().step: this.runStep = this.step) : this.runStep--),
						this
				},
				e.action.Sprite.prototype.endFrame = function(e) {
					var t = this.frames.length - 1;
					return e != null && e >= 0 && e <= this.frames.length - 1 && (t = e),
					this.current >= t && this.runStep == 0
				},
				e.action.Sprite.prototype.firstFrame = function() {
					return this.current == 0 && this.runStep == 0
				},
				e.action.Sprite.prototype.setStep = function(e) {
					return this.step = e || 0,
						this.runStep = this.getFrame().step || this.step,
						this
				},
				e.action.Sprite.prototype.setLoop = function(e) {
					return this.loop = e,
						this
				};
			var r, i = function(e) {
				return e.sprites.length > 0 ? e.sprites[0].frames.length > 0 && (e.sprites[0].runStep <= 0 ? (e.sprites[0].runStep = e.sprites[0].step, r = e.sprites[0].frames.shift(), e.sprites[0].frames.length == 0 && e.sprites.shift()) : (r = e.sprites[0].getFrame(), e.sprites[0].runStep--)) : r = null,
					r
			};
			return e.action.Fragment = function(e) {
				this.sprites = e || []
			},
				e.action.Fragment.prototype.queue = function() {
					return i(this)
				},
				e.action.role = e.action.Role,
				e.action.sprite = e.action.Sprite,
				e.action.fragment = e.action.Fragment,
				link.action
		}),
	define("host", ["lib/link"],
		function(e) {
			e.asyncImage([{
				id: "host",
				src: "images/xiaoren.png"
			}]);
			var t = ["host"],
				n = [[[0, 0, 26, 37], [27, 0, 19, 36], [46, 0, 22, 38]]],
				r = [{
					aR: [ - 15, -30, 30, 30],
					bR: [ - 10, -25, 20, 20],
					fA: [[0, 0, -14, -37, 0]]
				},
					{
						aR: [ - 15, -30, 30, 30],
						bR: [ - 10, -25, 20, 20],
						fA: [[0, 1, -9, -36, 0]]
					},
					{
						aR: [ - 15, -30, 30, 30],
						bR: [ - 10, -25, 20, 20],
						fA: [[0, 2, -12, -37, 0]]
					}],
				i = [{
					loop: !0,
					frames: [[0, 0, 0, 0], [1, 0, 0, 0], [2, 0, 0, 0], [1, 0, 0, 0]]
				}];
			return {
				get: function(s, o) {
					var u = s >= 0 && i[s] ? [i[s]] : i;
					return new e.action.role([], 0, 0, 0, o ? o: t, n, r, u || i)
				}
			}
		}),
	define("shine", ["lib/link"],
		function(e) {
			e.asyncImage([{
				id: "shine",
				src: "images/wu.png"
			}]);
			var t = ["shine"],
				n = [[[0, 20, 101, 64], [119, 19, 112, 66], [238, 13, 140, 80], [391, 0, 103, 100]]],
				r = [{
					aR: [ - 15, -30, 30, 30],
					bR: [ - 10, -25, 20, 20],
					fA: [[0, 0, -51, -34, 0]]
				},
					{
						aR: [ - 15, -30, 30, 30],
						bR: [ - 10, -25, 20, 20],
						fA: [[0, 1, -54, -34, 0]]
					},
					{
						aR: [ - 15, -30, 30, 30],
						bR: [ - 10, -25, 20, 20],
						fA: [[0, 2, -58, -35, 0]]
					},
					{
						aR: [ - 15, -30, 30, 30],
						bR: [ - 10, -25, 20, 20],
						fA: [[0, 3, -49, -45, 0]]
					}],
				i = [{
					loop: !1,
					frames: [[0, 0, 0, 0], [1, 0, 0, 0], [2, 0, 0, 0], [3, 0, 0, 0]]
				}];
			return {
				get: function(s, o) {
					var u = s >= 0 && i[s] ? [i[s]] : i;
					return new e.action.role([], 0, 0, 0, o ? o: t, n, r, u || i)
				}
			}
		}),
	define("index", ["lib/link", "lib/action", "host", "shine"],
		function(e, t, n, r) {
			return {
				init: function() {
					var t = Date.now(),
						i,
						s,
						o = 640,
						u;
					e.canvas.screen.getTouch() ? (i = window.innerWidth, s = window.innerHeight, e.canvas.screen.setWidth(i).setHeight(s), u = s - o >> 1) : (window.onresize = function() {
						i = window.innerWidth,
							s = window.innerHeight,
							e.canvas.screen.setWidth(i).setHeight(s),
							u = s - o >> 1
					},
						window.onresize());
					var a = function(e, t) {
						var n = ~~ (e / 1e3 % 1 * 1e3);
						return n == 0 ? n = "000": n < 100 && (n  = "0"),
						~~ (e / 1e3)   "."   n   (t || '"')
					};
					e.run(function() {
						var t = Date.now();
						e.canvas.fillStyle("#FFF").fillScreen();
						var n = ~~ (o / l.scenes.length);
						if (!l.died) {
							l.time = t - l.date;
							for (var s = 0,
									 f; f = l.scenes[s]; s  ) {
								f.action(0, u   (s   1) * n, i, n, -8).render();
								if (f.hostDied) {
									l.died = !0,
										l.dieDate = Date.now(),
										l.shine = r.get(0).mark(f.host.x, f.host.y - 20).setStep(2);
									break
								}
							}
						} else {
							for (var s = 0,
									 f; f = l.scenes[s]; s  ) f.host.action(),
								f.render();
							l.shine && (l.shine.action().render(), l.shine.getSprite().endFrame() && (l.shine = null)),
							t - l.dieDate >= l.dieTimeout && (l.dieDate = null, h())
						}
						var c = a(l.time);
						e.canvas.fillStyle("#000").font("30px Arial").fillText(c, i - e.canvas.measureText(c).width - 20, 50),
							t = null
					}).menu(function() {
						e.canvas.fillStyle("#FFF").fillScreen().drawImage("logo", i - 480 >> 1, u).drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u   140, 480, 7).drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u   555, 480, 7),
							e.buttonLayout.released("difficulty1") ? (l.moduleName = "我的成绩", hideAd(), c(2)) : e.buttonLayout.released("difficulty2") ? (l.moduleName = "噩梦模式", c(3)) : e.buttonLayout.released("difficulty3") ? (l.moduleName = "地狱模式", c(4)) : e.buttonLayout.released("difficulty4") ? (l.moduleName = "炼狱模式", c(5)) : e.buttonLayout.released("rank") && dp_Ranking()
					}).zone(function() {
						e.canvas.fillStyle("#90EE90").fillScreen().fillStyle("#FFF").drawString(l.moduleName, 0, u   110, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑").drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u   140, 480, 7).drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u   555, 480, 7).fillStyle("#000").drawString(a(l.time, "秒"), 0, u   340, e.graphics.VCENTER, !1, null, null, "60px 微软雅黑").fillStyle("#000").drawString("最佳:"   a(l.bestTime, "秒"), 0, u   400, e.graphics.VCENTER, !1, null, null, "30px 微软雅黑"),
						l.time > l.bestTime && e.canvas.fillStyle("#FF0").drawString("新纪录", 0, u   240, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑"),
							e.buttonLayout.released("return") ? f() : e.buttonLayout.released("restart") && dp_share2(l.time)
					}).events.mouseDown(function(e, t, n) {
							if (l.died) return ! 1;
							for (var r = 0,
									 i; i = l.scenes[r]; r  ) i.touchStart(t, n)
						}).touchStart(function(e, t, n) {
							if (l.died) return ! 1;
							for (var r = 0,
									 i; i = l.scenes[r]; r  ) i.touchStart(t, n)
						});
					var f = function() {
						showAd();
						e.buttonLayout.clear().create({
							id: "difficulty1",
							value: "开始游戏",
							x: i - 272 >> 1,
							y: u   180,
							width: 272,
							height: 80,
							font: "36px 微软雅黑",
							imageId: "btns1",
							sx: 0,
							sy: 0,
							color: "#FFF",
							hx: 272,
							hy: 0,
							hColor: "#FFF",
							dex: 272,
							dey: 0,
							deColor: "#000"
						}).create({
							id: "difficulty2",
							value: "噩梦模式",
							x: i - 272 >> 1,
							y: u   160   120,
							width: 272,
							height: 80,
							font: "36px 微软雅黑",
							imageId: "btns1",
							sx: 0,
							sy: 0,
							color: "#FFF",
							hx: 272,
							hy: 0,
							hColor: "#FFF",
							dex: 272,
							dey: 0,
							deColor: "#000"
						}).create({
							id: "difficulty3",
							value: "地狱模式",
							x: i - 272 >> 1,
							y: u   160   120 100,
							width: 272,
							height: 80,
							font: "36px 微软雅黑",
							imageId: "btns1",
							sx: 0,
							sy: 0,
							color: "#FFF",
							hx: 272,
							hy: 0,
							hColor: "#FFF",
							dex: 272,
							dey: 0,
							deColor: "#000"
						}).create({
							id: "difficulty4",
							value: "炼狱模式",
							x: i - 272 >> 1,
							y: u   160   120 200,
							width: 272,
							height: 80,
							font: "36px 微软雅黑",
							imageId: "btns1",
							sx: 0,
							sy: 0,
							color: "#FFF",
							hx: 272,
							hy: 0,
							hColor: "#FFF",
							dex: 272,
							dey: 0,
							deColor: "#000"
						}).base().gameFlow.menu()
					};
					f();
					var l = {
							moduleName: "",
							module: 0,
							time: 0,
							bestTime: 0,
							date: null,
							died: !1,
							dieTimeout: 1e3,
							dieDate: null,
							scenes: [],
							shine: null,
							Scene: e.extend(function(t) {
									this.id = t,
										this.x = 0,
										this.baseY = 0,
										this.width = 0,
										this.height = 0,
										this.host = n.get().setStep(2),
										this.hostDied = !1,
										this.boxes = [],
										this.displayDate = Date.now(),
										this.displayTimeout = e.comm.getRandom(1e3, 2e3)
								},
								null, {
									render: function() {
										e.canvas.fillStyle("#000").fillRect(this.x, this.baseY - 5, this.width, 5);
										for (var t = this.boxes.length - 1,
												 n; n = this.boxes[t]; t--) e.canvas.fillRect(n.x, n.y, n.width, n.height);
										return this.host.render(),
											this
									},
									action: function(t, n, r, i, s) {
										this.x = t,
											this.baseY = n,
											this.width = r,
											this.height = i;
										if (!this.hostDied) {
											this.host.endPath() && this.host.mark(this.x   100, this.baseY - 5);
											var o = Date.now();
											if (o - this.displayDate >= this.displayTimeout) {
												this.displayDate = o;
												var u = e.comm.getRandom(5, 30),
													a = e.comm.getRandom(10, 50);
												this.boxes.unshift({
													x: this.width,
													y: 0,
													width: u,
													height: a
												}),
													this.displayTimeout = e.comm.getRandom(1e3, 3e3),
													u = a = null
											}
											for (var f = this.boxes.length - 1,
													 l; l = this.boxes[f]; f--) l.x  = s,
												l.y = this.baseY - 5 - l.height,
											this.host.collisionInput(l.x, l.y, l.width, l.height, "bR") && (this.hostDied = !0, this.host.clearPath()),
											(l.x <= -l.width || l.x >= this.width) && this.boxes.splice(f, 1);
											o = null
										}
										return this.host.action(),
											this
									},
									touchStart: function(t, n) {
										return this.host.endPath() ? (e.comm.collision(t, n, 1, 1, this.x, this.baseY - this.height, this.width, this.height) && this.host.setPath([[0, -20], [0, -20], [0, -20], [0, -10], [0, -10], [0, -10], [0, -5], [0, -5], [0, -5], [0, 5], [0, 5], [0, 5], [0, 10], [0, 10], [0, 10], [0, 20], [0, 20], [0, 20]]), this) : this
									}
								})
						},
						c = function(t) {
							e.buttonLayout.clear().base().gameFlow.run(),
								l.died = !1,
								l.scenes = [],
								l.time = 0,
								l.date = Date.now(),
								l.shine = null,
								l.module = t;
							for (var n = 0; n < t; n  ) l.scenes.push(new l.Scene(n))
						},
						h = function() {
							var t = i - 480 >> 1;
							if (l.time > 10000) {
								dp_share(l.time);
								alert("强!你居然坚持了"   l.time / 1000   "秒!")
							};
							e.buttonLayout.clear().create({
								id: "return",
								value: "返回游戏主界面",
								bgColor: "",
								bgStroke: "",
								stroke: "",
								x: t   100,
								y: u   580,
								width: 300,
								height: 80,
								font: "36px 微软雅黑",
								imageId: "",
								sx: 0,
								sy: 0,
								color: "#FFF",
								hx: 272,
								hy: 0,
								hColor: "#AAA",
								dex: 272,
								dey: 0,
								deColor: "#CCC"
							}).base().gameFlow.zone();
							var n = e.localStorage.getItem("NotDieAnyoneBestTime"   l.module);
							n == null && (n = "0"),
								l.bestTime = parseInt(n),
							l.time > l.bestTime && e.localStorage.setItem("NotDieAnyoneBestTime"   l.module, l.time.toString()),
								dp_submitScore(l.module, l.time * (l.module - 1))
						}
				}
			}
		}),
	require.config({
		baseUrl: "js"
	}),
	require(["lib/link", "index"],
		function(e, t) {
			e.init(window.innerWidth, window.innerHeight).pushImage([{
					id: "logo",
					src: "images/ygdbns.jpg"
				},
					{
						id: "btns1",
						src: "images/gdyx.png"
					}],
				function(e, t, n) {}).initAudio([{
					id: "1",
					src: "",
					preload: !0
				}]).loadingCallBack(function(e, t) {}).main(function() {
					t.init()
				})
		}),
	define("main", function() {});
function dp_submitScore(m,t){}
function dp_share(t){}
function dp_share2(t){}
function showAd(){}
function hideAd(){}


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