实例介绍
【实例简介】WPF动物连连看
【实例截图】
【核心代码】WPF
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Threading;
namespace LianLianKan
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
private GameGrid gamegrid;
private AnimalItemCtl m_PreSelAnimalItemCtl;
private AnimalItemCtl m_CurSelAnimalItemCtl;
private GameCtl gamectl;
private System.Timers.Timer m_timer;
private int m_hittimes;
public MainWindow() {
InitializeComponent();
m_PreSelAnimalItemCtl = null;
m_CurSelAnimalItemCtl = null;
m_timer = new System.Timers.Timer();
m_timer.Enabled = false;
m_timer.AutoReset = true;
m_timer.Elapsed = new System.Timers.ElapsedEventHandler(m_timer_Elapsed);
m_hittimes = 0;
GameGrid.Columns = 18;
GameGrid.Rows = 12;
SetItemWidth();
gamegrid = new GameGrid();
gamectl = new GameCtl();
SetNextPrePassBtnStatus();
this.tb_curpass.Text = string.Format("第{0}关", (int)gamectl.CurPass);
this.tb_score.Text = string.Format("{0}次", m_hittimes);
InitGameGird();
LoadGameGrid();
this.GameCanvasGrid.IsEnabled = false;
}
void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
try {
this.progressBar1.Dispatcher.Invoke(
new Action(
delegate {
this.progressBar1.Value--;
if (this.progressBar1.Value <= 0) {
m_timer.Stop();
this.GameCanvasGrid.Visibility = System.Windows.Visibility.Hidden;
this.tb_lose.Visibility = System.Windows.Visibility.Visible;
}
}
));
}
catch (Exception ex) {
MessageBox.Show(ex.ToString());
}
}
/// <summary>
/// 设置可拖动
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void TitleGrid_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) {
this.DragMove();
}
/// <summary>
/// 初始化游戏网格并计算margin
/// </summary>
private void InitGameGird() {
gamegrid.SetWandH(this.GameCanvas.Width, this.GameCanvas.Height);
do {
gamegrid.GetAnimalGrid();
} while (gamegrid.IsLock());
//gamegrid.GetAnimalGrid();
this.GameCanvasGrid.Margin = new Thickness(gamegrid.leftmargin AnimalItem.AnimalImageWidth / 2, gamegrid.topmargin AnimalItem.AnimalImageWidth / 2,
gamegrid.leftmargin AnimalItem.AnimalImageWidth / 2, gamegrid.topmargin AnimalItem.AnimalImageWidth / 2);
}
/// <summary>
/// 设置item的宽度
/// </summary>
private void SetItemWidth() {
//double itemheight = this.GameCanvas.Height / (GameGrid.Rows 1);
//double itemwidth = this.GameCanvas.Width / (GameGrid.Columns 1);
//AnimalItem.AnimalImageWidth = itemheight > itemwidth ? itemwidth : itemheight;
AnimalItem.AnimalImageWidth = 35;
}
/// <summary>
/// 加载网格图片
/// </summary>
private void LoadGameGrid() {
int i, j;
for (i = 0; i < GameGrid.Rows; i ) {
RowDefinition row = new RowDefinition();
row.Height = new GridLength(AnimalItem.AnimalImageWidth, GridUnitType.Pixel);
this.GameCanvasGrid.RowDefinitions.Add(row);
}
for (j = 0; j < GameGrid.Columns; j ) {
ColumnDefinition column = new ColumnDefinition();
column.Width = new GridLength(AnimalItem.AnimalImageWidth, GridUnitType.Pixel);
this.GameCanvasGrid.ColumnDefinitions.Add(column);
}
foreach(List<AnimalItem> animalrow in gamegrid.AnimalGrid){
foreach(AnimalItem animal in animalrow){
AnimalItemCtl itemctl = new AnimalItemCtl();
itemctl.Animal = animal;
this.GameCanvasGrid.Children.Add(itemctl);
itemctl.SetValue(Grid.RowProperty, animal.Y-1);
itemctl.SetValue(Grid.ColumnProperty, animal.X-1);
}
}
}
/// <summary>
/// 处理某个图片被单击
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void AnimalItemClicked(object sender, RoutedEventArgs e) {
AnimalItemCtl item = e.Source as AnimalItemCtl;
e.Handled = false;
if (m_CurSelAnimalItemCtl != null) {
item.SetCheckStatus(false);
return;
}
if (m_PreSelAnimalItemCtl == null) {
m_PreSelAnimalItemCtl = item;
} else {
if (m_PreSelAnimalItemCtl == item) {
return;
} else {
if (m_PreSelAnimalItemCtl.Animal.AnimlNum != item.Animal.AnimlNum) {
m_PreSelAnimalItemCtl.SetCheckStatus(false);
m_PreSelAnimalItemCtl = item;
} else {
m_CurSelAnimalItemCtl = item;
//进行可消除判断
Polyline polyline = gamegrid.FindPath(m_PreSelAnimalItemCtl.Animal, m_CurSelAnimalItemCtl.Animal);
if (polyline != null) {
m_hittimes ;
this.tb_score.Text = string.Format("{0}次", m_hittimes);
DoubleAnimation daV1 = new DoubleAnimation(1D, 0D, new Duration(TimeSpan.FromMilliseconds(500)));
DoubleAnimation daV2 = new DoubleAnimation(1D, 0D, new Duration(TimeSpan.FromMilliseconds(500)));
DoubleAnimation daV3 = new DoubleAnimation(1D, 0D, new Duration(TimeSpan.FromMilliseconds(500)));
daV1.Completed = new EventHandler(daV_Completed);
this.GameCanvas.Children.Add(polyline);
polyline.BeginAnimation(UIElement.OpacityProperty, daV1);
m_PreSelAnimalItemCtl.BeginAnimation(UIElement.OpacityProperty, daV2);
m_CurSelAnimalItemCtl.BeginAnimation(UIElement.OpacityProperty, daV3);
} else {
m_PreSelAnimalItemCtl.SetCheckStatus(false);
m_PreSelAnimalItemCtl = m_CurSelAnimalItemCtl;
m_CurSelAnimalItemCtl = null;
}
}
}
}
}
void daV_Completed(object sender, EventArgs e) {
this.GameCanvas.Children.Remove(sender as Polyline);
this.GameCanvasGrid.Children.Remove(m_CurSelAnimalItemCtl);
this.GameCanvasGrid.Children.Remove(m_PreSelAnimalItemCtl);
gamegrid.Remove(m_PreSelAnimalItemCtl.Animal, m_CurSelAnimalItemCtl.Animal);
m_CurSelAnimalItemCtl = null;
m_PreSelAnimalItemCtl = null;
if (this.GameCanvasGrid.Children.Count == 0) {
this.tb_win.Visibility = System.Windows.Visibility.Visible;
//解锁下一关
gamectl.UnLockNextPass();
SetNextPrePassBtnStatus();
return;
}
if (gamegrid.IsLock()) {
MessageBox.Show("无可连图片!");
m_timer.Stop();
}
}
private void btn_start_Click(object sender, RoutedEventArgs e) {
this.GameCanvasGrid.IsEnabled = true;
this.btn_start.IsEnabled = false;
m_timer.Interval = gamectl.CurSpeed;
m_timer.Start();
}
private void btn_new_Click(object sender, RoutedEventArgs e) {
this.GameCanvasGrid.Children.Clear();
this.tb_lose.Visibility = System.Windows.Visibility.Hidden;
this.tb_win.Visibility = System.Windows.Visibility.Hidden;
this.GameCanvasGrid.Visibility = System.Windows.Visibility.Visible;
this.GameCanvasGrid.IsEnabled = false;
m_hittimes = 0;
this.tb_score.Text = string.Format("{0}次", m_hittimes);
m_timer.Stop();
this.progressBar1.Value = this.progressBar1.Maximum;
InitGameGird();
LoadGameGrid();
this.btn_start.IsEnabled = true;
}
private void btn_prepass_Click(object sender, RoutedEventArgs e) {
this.GameCanvasGrid.Children.Clear();
this.tb_lose.Visibility = System.Windows.Visibility.Hidden;
this.tb_win.Visibility = System.Windows.Visibility.Hidden;
this.GameCanvasGrid.Visibility = System.Windows.Visibility.Visible;
this.GameCanvasGrid.IsEnabled = false;
m_hittimes = 0;
m_timer.Stop();
this.progressBar1.Value = this.progressBar1.Maximum;
gamectl.IntoPrePass();
this.tb_curpass.Text = string.Format("第{0}关", (int)gamectl.CurPass);
this.tb_score.Text = string.Format("{0}次", m_hittimes);
InitGameGird();
LoadGameGrid();
this.btn_start.IsEnabled = true;
SetNextPrePassBtnStatus();
}
private void btn_nextpass_Click(object sender, RoutedEventArgs e) {
this.GameCanvasGrid.Children.Clear();
this.tb_lose.Visibility = System.Windows.Visibility.Hidden;
this.tb_win.Visibility = System.Windows.Visibility.Hidden;
this.GameCanvasGrid.Visibility = System.Windows.Visibility.Visible;
this.GameCanvasGrid.IsEnabled = false;
m_hittimes = 0;
m_timer.Stop();
this.progressBar1.Value = this.progressBar1.Maximum;
gamectl.IntoNextPass();
this.tb_curpass.Text = string.Format("第{0}关", (int)gamectl.CurPass);
this.tb_score.Text = string.Format("{0}次", m_hittimes);
InitGameGird();
LoadGameGrid();
this.btn_start.IsEnabled = true;
SetNextPrePassBtnStatus();
}
private void btn_quit_Click(object sender, RoutedEventArgs e) {
this.Close();
}
private void SetNextPrePassBtnStatus() {
this.btn_nextpass.IsEnabled = gamectl.NextPassStatus;
this.btn_prepass.IsEnabled = gamectl.PrePassStatus;
}
}
}
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