实例介绍
【实例简介】实现Iocp通信
【实例截图】
【核心代码】
using System; using System.Collections.Generic; using System.Text; using System.Net.Sockets; using System.Threading; using System.Net; namespace IocpServer { /// <summary> /// 基于SocketAsyncEventArgs 实现 IOCP 服务器 /// </summary> internal sealed class IoServer { /// <summary> /// 监听Socket,用于接受客户端的连接请求 /// </summary> private Socket listenSocket; /// <summary> /// 用于服务器执行的互斥同步对象 /// </summary> private static Mutex mutex = new Mutex(); /// <summary> /// 用于每个I/O Socket操作的缓冲区大小 /// </summary> private Int32 bufferSize; /// <summary> /// 服务器上连接的客户端总数 /// </summary> private Int32 numConnectedSockets; /// <summary> /// 服务器能接受的最大连接数量 /// </summary> private Int32 numConnections; /// <summary> /// 完成端口上进行投递所用的IoContext对象池 /// </summary> private IoContextPool ioContextPool; public MainForm mainForm; /// <summary> /// 构造函数,建立一个未初始化的服务器实例 /// </summary> /// <param name="numConnections">服务器的最大连接数据</param> /// <param name="bufferSize"></param> internal IoServer(Int32 numConnections, Int32 bufferSize) { this.numConnectedSockets = 0; this.numConnections = numConnections; this.bufferSize = bufferSize; this.ioContextPool = new IoContextPool(numConnections); // 为IoContextPool预分配SocketAsyncEventArgs对象 for (Int32 i = 0; i < this.numConnections; i ) { SocketAsyncEventArgs ioContext = new SocketAsyncEventArgs(); ioContext.Completed = new EventHandler<SocketAsyncEventArgs>(OnIOCompleted); ioContext.SetBuffer(new Byte[this.bufferSize], 0, this.bufferSize); // 将预分配的对象加入SocketAsyncEventArgs对象池中 this.ioContextPool.Add(ioContext); } } /// <summary> /// 当Socket上的发送或接收请求被完成时,调用此函数 /// </summary> /// <param name="sender">激发事件的对象</param> /// <param name="e">与发送或接收完成操作相关联的SocketAsyncEventArg对象</param> private void OnIOCompleted(object sender, SocketAsyncEventArgs e) { // Determine which type of operation just completed and call the associated handler. switch (e.LastOperation) { case SocketAsyncOperation.Receive: this.ProcessReceive(e); break; case SocketAsyncOperation.Send: this.ProcessSend(e); break; default: throw new ArgumentException("The last operation completed on the socket was not a receive or send"); } } /// <summary> ///接收完成时处理函数 /// </summary> /// <param name="e">与接收完成操作相关联的SocketAsyncEventArg对象</param> private void ProcessReceive(SocketAsyncEventArgs e) { // 检查远程主机是否关闭连接 if (e.BytesTransferred > 0) { if (e.SocketError == SocketError.Success) { Socket s = (Socket)e.UserToken; //判断所有需接收的数据是否已经完成 if (s.Available == 0) { // 设置发送数据 Array.Copy(e.Buffer, 0, e.Buffer, e.BytesTransferred, e.BytesTransferred); e.SetBuffer(e.Offset, e.BytesTransferred * 2); if (!s.SendAsync(e)) //投递发送请求,这个函数有可能同步发送出去,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件 { // 同步发送时处理发送完成事件 this.ProcessSend(e); } } else if (!s.ReceiveAsync(e)) //为接收下一段数据,投递接收请求,这个函数有可能同步完成,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件 { // 同步接收时处理接收完成事件 this.ProcessReceive(e); } } else { this.ProcessError(e); } } else { this.CloseClientSocket(e); } } /// <summary> /// 发送完成时处理函数 /// </summary> /// <param name="e">与发送完成操作相关联的SocketAsyncEventArg对象</param> private void ProcessSend(SocketAsyncEventArgs e) { if (e.SocketError == SocketError.Success) { Socket s = (Socket)e.UserToken; //接收时根据接收的字节数收缩了缓冲区的大小,因此投递接收请求时,恢复缓冲区大小 e.SetBuffer(0, bufferSize); if (!s.ReceiveAsync(e)) //投递接收请求 { // 同步接收时处理接收完成事件 this.ProcessReceive(e); } } else { this.ProcessError(e); } } /// <summary> /// 处理socket错误 /// </summary> /// <param name="e"></param> private void ProcessError(SocketAsyncEventArgs e) { Socket s = e.UserToken as Socket; IPEndPoint localEp = s.LocalEndPoint as IPEndPoint; this.CloseClientSocket(s, e); string outStr = String.Format("套接字错误 {0}, IP {1}, 操作 {2}。", (Int32)e.SocketError, localEp, e.LastOperation); mainForm.Invoke(mainForm.setlistboxcallback, outStr); //Console.WriteLine("Socket error {0} on endpoint {1} during {2}.", (Int32)e.SocketError, localEp, e.LastOperation); } /// <summary> /// 关闭socket连接 /// </summary> /// <param name="e">SocketAsyncEventArg associated with the completed send/receive operation.</param> private void CloseClientSocket(SocketAsyncEventArgs e) { Socket s = e.UserToken as Socket; this.CloseClientSocket(s, e); } private void CloseClientSocket(Socket s, SocketAsyncEventArgs e) { Interlocked.Decrement(ref this.numConnectedSockets); // SocketAsyncEventArg 对象被释放,压入可重用队列。 this.ioContextPool.Push(e); string outStr = String.Format("客户 {0} 断开, 共有 {1} 个连接。", s.RemoteEndPoint.ToString(), this.numConnectedSockets); mainForm.Invoke(mainForm.setlistboxcallback, outStr); //Console.WriteLine("A client has been disconnected from the server. There are {0} clients connected to the server", this.numConnectedSockets); try { s.Shutdown(SocketShutdown.Send); } catch (Exception) { // Throw if client has closed, so it is not necessary to catch. } finally { s.Close(); } } /// <summary> /// accept 操作完成时回调函数 /// </summary> /// <param name="sender">Object who raised the event.</param> /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param> private void OnAcceptCompleted(object sender, SocketAsyncEventArgs e) { this.ProcessAccept(e); } /// <summary> /// 监听Socket接受处理 /// </summary> /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param> private void ProcessAccept(SocketAsyncEventArgs e) { Socket s = e.AcceptSocket; if (s.Connected) { try { SocketAsyncEventArgs ioContext = this.ioContextPool.Pop(); if (ioContext != null) { // 从接受的客户端连接中取数据配置ioContext ioContext.UserToken = s; Interlocked.Increment(ref this.numConnectedSockets); string outStr = String.Format("客户 {0} 连入, 共有 {1} 个连接。", s.RemoteEndPoint.ToString(),this.numConnectedSockets); mainForm.Invoke(mainForm.setlistboxcallback,outStr); //Console.WriteLine("Client connection accepted. There are {0} clients connected to the server", //this.numConnectedSockets); if (!s.ReceiveAsync(ioContext)) { this.ProcessReceive(ioContext); } } else //已经达到最大客户连接数量,在这接受连接,发送“连接已经达到最大数”,然后断开连接 { s.Send(Encoding.Default.GetBytes("连接已经达到最大数!")); string outStr = String.Format("连接已满,拒绝 {0} 的连接。", s.RemoteEndPoint); mainForm.Invoke(mainForm.setlistboxcallback, outStr); s.Close(); } } catch (SocketException ex) { Socket token = e.UserToken as Socket; string outStr = String.Format("接收客户 {0} 数据出错, 异常信息: {1} 。", token.RemoteEndPoint, ex.ToString()); mainForm.Invoke(mainForm.setlistboxcallback, outStr); //Console.WriteLine("Error when processing data received from {0}:\r\n{1}", token.RemoteEndPoint, ex.ToString()); } catch (Exception ex) { mainForm.Invoke(mainForm.setlistboxcallback, "异常:" ex.ToString()); } // 投递下一个接受请求 this.StartAccept(e); } } /// <summary> /// 从客户端开始接受一个连接操作 /// </summary> /// <param name="acceptEventArg">The context object to use when issuing /// the accept operation on the server's listening socket.</param> private void StartAccept(SocketAsyncEventArgs acceptEventArg) { if (acceptEventArg == null) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed = new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted); } else { // 重用前进行对象清理 acceptEventArg.AcceptSocket = null; } if (!this.listenSocket.AcceptAsync(acceptEventArg)) { this.ProcessAccept(acceptEventArg); } } /// <summary> /// 启动服务,开始监听 /// </summary> /// <param name="port">Port where the server will listen for connection requests.</param> internal void Start(Int32 port) { // 获得主机相关信息 IPAddress[] addressList = Dns.GetHostEntry(Environment.MachineName).AddressList; IPEndPoint localEndPoint = new IPEndPoint(addressList[addressList.Length - 1], port); // 创建监听socket this.listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp); this.listenSocket.ReceiveBufferSize = this.bufferSize; this.listenSocket.SendBufferSize = this.bufferSize; if (localEndPoint.AddressFamily == AddressFamily.InterNetworkV6) { // 配置监听socket为 dual-mode (IPv4 & IPv6) // 27 is equivalent to IPV6_V6ONLY socket option in the winsock snippet below, this.listenSocket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, false); this.listenSocket.Bind(new IPEndPoint(IPAddress.IPv6Any, localEndPoint.Port)); } else { this.listenSocket.Bind(localEndPoint); } // 开始监听 this.listenSocket.Listen(this.numConnections); // 在监听Socket上投递一个接受请求。 this.StartAccept(null); // Blocks the current thread to receive incoming messages. mutex.WaitOne(); } /// <summary> /// 停止服务 /// </summary> internal void Stop() { this.listenSocket.Close(); mutex.ReleaseMutex(); } } }
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