实例介绍
【实例简介】
【实例截图】
【核心代码】
<html>
<head>
<title>Oliver's JS Raytracer</title>
<script>
var noImageData = false;
var numWorkers = 4;
var blockSize = 20;
var canvasSize = 400;
var goImmediately = false;
var reuseWorkers = true;
var vsync = true;
if (Object.defineProperty)
Object.defineProperty(window, "go", {get: function(){ goImmediately = true; }})
else
window.__defineGetter__("go", function(){ goImmediately = true; });
(function(){
try {
eval(window.location.search.toString().substring(1));
} catch (e) {}
})();
window.onload = function () {
controls = document.getElementById("controls");
workerCount = document.createElement("select");
workerCount.id = "workerCount";
if (window.Worker) {
for (var i = 1; i <= 16; i) {
var opt = document.createElement("option");
opt.value = i;
opt.appendChild(document.createTextNode(i));
workerCount.appendChild(opt);
}
var opt = document.createElement("option");
opt.value = 0;
opt.appendChild(document.createTextNode("disabled"));
workerCount.appendChild(opt);
workerCount.value = numWorkers;
} else {
workerCount.disabled = true;
var opt = document.createElement("option");
opt.value = 0;
opt.appendChild(document.createTextNode("no workers"));
workerCount.appendChild(opt);
}
var workerCountLabel = document.createElement("label");
workerCountLabel.appendChild(document.createTextNode("Number of Workers:"));
workerCountLabel.setAttribute("for", "workerCount");
controls.insertBefore(workerCountLabel, document.getElementById("renderButton"));
controls.insertBefore(workerCount, document.getElementById("renderButton"));
useImageData = document.createElement("input");
useImageData.type="checkbox";
var supportsImageData = window.CanvasRenderingContext2D && CanvasRenderingContext2D.prototype.putImageData;
useImageData.checked = supportsImageData;
if (supportsImageData){
var useImageDataLabel = document.createElement("label");
useImageDataLabel.appendChild(document.createTextNode("Use ImageData API:"));
useImageDataLabel.setAttribute("for", "useImageData");
useImageData.id = "useImageData";
controls.insertBefore(useImageDataLabel, document.getElementById("renderButton"));
controls.insertBefore(useImageData, document.getElementById("renderButton"));
}
var canvas = document.getElementById("renderCanvas");
canvas.width = canvasSize;
canvas.height = canvasSize;
if (goImmediately) render();
}
</script>
<script src="jobqueue.js"></script>
<script src="rtstructs.js"></script>
<script src="renderer.js"></script>
<script src="scene.js"></script>
<style type="text/css">html*#canvasError { display: none; }</style>
</head>
<body>
<canvas id="renderCanvas" width="400px" height="400px">
<div id="canvasError">You need a browser that supports DOM Canvas to view this demo, such as Safari (or any other WebKit based browser), or more or less any other non-IE browser </div>
</canvas><br />
<div id="console"></div>
<script>
function log(str) {
var console = document.getElementById("console");
console.appendChild(document.createTextNode(str '\n'));
}
var rendering = false;
var angle = 0;
var queue;
var lastWorkerCount = -1;
function render(profile) {
if (rendering)
return;
var renderButton = document.getElementById("renderButton");
renderButton.innerText = "Cancel";
renderButton.onclick = function() {
renderButton.disabled = true;
renderButton.innerText = "Cancelling...";
queue.stop(function() {
renderButton.disabled = false;
rendering = false;
renderButton.innerText = "Go!";
renderButton.onclick = render;
});
};
rendering = true;
var startDate = new Date().getTime();
var canvasElem = document.getElementById("renderCanvas");
var _canvas = canvasElem.getContext("2d");
var _camera = new Camera([-40*Math.sin(angle), 30 10 * Math.sin(angle*1.2), 40*Math.cos(angle)], [0, 0, 0], [0, 1, 0]);
_camera.onFinished = function() {
var deltaTime = new Date().getTime() - startDate;
rendering = false;
renderButton.onclick = render;
if (!window.animate) {
log("Time taken: " deltaTime/1000 "s");
renderButton.innerText = "Go!";
} else {
angle =0.1;
setTimeout(render, 10);
}
};
queue = (workerCount.value === lastWorkerCount && reuseWorkers) ? queue : new JobQueue(workerCount.value);
lastWorkerCount = workerCount.value;
_camera.render(queue, createScene, _canvas, canvasElem.width, canvasElem.height,
useImageData.checked);
}
</script>
<br />
<div id="controls">
<button id="renderButton" onclick="render()">Go!</button>
</div>
</body>
</html>
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