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C# 拼图游戏 源码下载

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  • 开发语言:C#
  • 实例大小:0.71M
  • 下载次数:43
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  • 发布时间:2017-06-13
  • 实例类别:C#语言基础
  • 发 布 人:wzhkkx
  • 文件格式:.zip
  • 所需积分:2
 相关标签: 游戏 拼图

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Threading;
using System.Windows.Forms;
 
namespace LilacFlower
{
    public partial class Form1 : Form
    {
        /// 图块移动委托
        public delegate void MoveMode(PictureItem box, Point to);
 
        /// 胜利事件
        public event EventHandler WinNow;
 
        /// 存放图片的文件目录名称
        private const string PicturePath = "Image";
         
        /// 图块每一次移动的距离
        private const int MoveSize = 8;
 
        /// 画笔宽度
        private const int PenSize = 2;
 
        private static readonly Color BoxMouseInColor = Color.Red;
        private static readonly Color BoxMouseOutColor = Color.LightGreen;
   
        /// 图片格式     
        private const string PictureFormat = "*.jpg *.png *.gif";
 
        private List<FileInfo> _fileList = new List<FileInfo>(); //提供创建、复制、删除、移动和打开文件的实例方法
        private PictureItem[,] _pictureArray;  //整个图所分成的二维模块数组表达形式
 
        private Point _nullBox = new Point(0, 0);// 是那个空白的格子的位置
        private bool _drawNumber;// 是否在图片上绘制数字
        private bool _gameStart;// 游戏是否已经开始了
 
        public Form1()
        {
            InitializeComponent();
 
            // 窗体相关设置
            this.Text = "拼图游戏(LilacFlower)";
 
            // 去掉最大化按钮
            this.MaximizeBox = false;
 
            // 禁止拉伸窗口
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
 
            // 默认选择 简单(3*3)
            this.difficultySelection.SelectedIndex = 0;
 
            // 显示背景
            this.mainPanel.BackColor = Color.Wheat;
 
            // 双缓冲绘图
            this.DoubleBuffered = true;
 
            // 加载图片
            LoadPicture(0);
 
            this._drawNumber = false;
            this._gameStart = false;
 
            // 胜利
            this.WinNow  = new EventHandler(Form1_WinNow);
        }   
        /// 胜利     
        void Form1_WinNow(object sender, EventArgs e)
        {
            // 胜利后被调用
            MessageBox.Show("You Win!");
 
            this._gameStart = false;
        }
     
        /// 从Image目录下加载所有图片目前支持3种格式(*.jpg,*.gif,*.png)       
        private void LoadPicture(int startListBoxIndex)
        {
            // 第一次运行创建Image目录
            if (!Directory.Exists(PicturePath))
            {
                Directory.CreateDirectory(PicturePath);
            }
 
            DirectoryInfo directory = new DirectoryInfo(PicturePath);
 
            // 获取Image目录下所有图片文件
            this._fileList = new List<FileInfo>();
 
            foreach (var item in PictureFormat.Split(' '))
            {
                this._fileList.AddRange(directory.GetFiles(item));
            }
 
            this.pictureShowListBox.Items.Clear();
            // ListBox 初始化
            foreach (var item in this._fileList)
            {
                this.pictureShowListBox.Items.Add(item.Name);
            }
 
            this.pictureShowListBox.SelectedIndex = startListBoxIndex;
        }     
        /// lpictureShowListBox上面的图片选择发生变化     
        private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
        {
            var file = _fileList[this.pictureShowListBox.SelectedIndex];
 
            try
            {
                // 显示模型图片
                this.modePicture.Image = Image.FromFile(file.FullName);
            }
            catch
            {
                MessageBox.Show("图片加载失败!请检查路径"   file.FullName   "图片是否正确!");
            }
        }     
        /// 增加图片      
        private void addPicturebtn_Click(object sender, EventArgs e)
        {
            // 显示打开文件对话框
            OpenFileDialog dlg = new OpenFileDialog();
 
            dlg.Filter = "jpg文件|*.jpg|png图片|*.png|gif图片|*.gif";
 
            // 按下确定
            if (DialogResult.OK == dlg.ShowDialog())
            {
                try
                {
                    // 把文件拷贝到 Image目录下
                    File.Copy(dlg.FileName, PicturePath   "\\"   System.IO.Path.GetFileName(dlg.FileName));
 
                    NewPicture(PicturePath   "\\"   System.IO.Path.GetFileName(dlg.FileName));
                }
                catch (Exception ex)
                {
                    // 文件拷贝失败
                    MessageBox.Show("文件复制失败!"   ex.Message);
                }
            }
 
            dlg.Dispose();
        }
        /// 新增加一张图片      
        private void NewPicture(string path)
        {
            var file = new FileInfo(path);
 
            this._fileList.Add(file);
            this.pictureShowListBox.Items.Add(file.Name);
        }      
        /// 点击开始 GameStart!      
        private void startbtn_Click(object sender, EventArgs e)
        {
            if (!this._gameStart)
            {
                this._gameStart = true;
            }
            else if (DialogResult.No == MessageBox.Show("是否需要重新开始一盘?", "重新开始", MessageBoxButtons.YesNo))
            {
                return;
            }
 
            // 销毁之前的图片资源
            foreach (var item in this.mainPanel.Controls)
            {
                var box = item as PictureItem;
                box.Image.Dispose();
                box.Image = null;
            }
 
            this.mainPanel.Controls.Clear();
 
            // 横竖的图块个数 ?*?
            int num = this.difficultySelection.SelectedIndex * 2   3;
 
            // 显示在mainPAanel上的图块的大小
            int size = (this.mainPanel.Height - 3) / num;
 
            // 加载图块图片
            Bitmap bmp = this.modePicture.Image as Bitmap;
 
            // 真实image所分成的小块图片的大小
            int boxHeight = bmp.Height / num;
            int boxWidth = bmp.Width / num;
 
            this._pictureArray = new PictureItem[num, num];
 
            Pen inp = new Pen(BoxMouseInColor, PenSize);
            Pen outp = new Pen(BoxMouseOutColor, PenSize);
 
            for (int i = 0; i < num; i  )
            {
                for (int j = 0; j < num; j  )
                {
                    // 删掉左上角那个
                    if (i == 0 && j == 0)
                        continue;
                    // 图块 的相关设置
                    _pictureArray[i, j] = new PictureItem();
                    var box = _pictureArray[i, j];
                    box.Location = new Point(size * i   2, size * j   2);
                    box.Size = new Size(size, size);
 
                    // 设置图片的特效
                    box.SetBitmap(DivisionPicture(bmp, boxWidth * i, boxHeight * j, boxWidth, boxHeight, inp, -1),
                        DivisionPicture(bmp, boxWidth * i, boxHeight * j, boxWidth, boxHeight, outp, -1),
                        DivisionPicture(bmp, boxWidth * i, boxHeight * j, boxWidth, boxHeight, inp, i * num   j),
                        DivisionPicture(bmp, boxWidth * i, boxHeight * j, boxWidth, boxHeight, outp, i * num   j));
 
                    box.SizeMode = PictureBoxSizeMode.StretchImage;  //指定图像拉伸方式适合
                    box.At = new Point(i, j);
                    box.SetRightPoint(i, j);
 
                    box.ShowNumber = _drawNumber;
 
                    // 添加图片的点击函数
                    box.Click  = new EventHandler(box_Click);
 
                    this.mainPanel.Controls.Add(box);
                }
            }
            // 随机打乱这些图块来           
            Random r = new Random(System.DateTime.Now.Millisecond);
            for (int i = 0; i < 200; i  )
            {
                // 随机拿2个图快
                var box1 = this.mainPanel.Controls[r.Next(0, num * num - 2)] as PictureItem;
                var box2 = this.mainPanel.Controls[r.Next(0, num * num - 2)] as PictureItem;
                if (box1 == box2)
                    continue;
 
                // 交换他们的位置
                var tempAt = box1.At;
                var tempLoca = box1.Location;
 
                box1.At = box2.At;
                box1.Location = box2.Location;
 
                box2.At = tempAt;
                box2.Location = tempLoca;
            }
 
            this._nullBox = new Point(0, 0);
 
            inp.Dispose();
            outp.Dispose();
        }     
        /// 任意一个图块被点击      
        void box_Click(object sender, EventArgs e)
        {
            // 获取被点击的图块
            PictureItem box = sender as PictureItem;
 
            // 如果旁边是能点击的,移动该box位置
            int xL = this._nullBox.X - box.At.X;
            int yL = this._nullBox.Y - box.At.Y;
 
            if ((xL == 0 && yL == -1) || (xL == 0 && yL == 1) || (xL == -1 && yL == 0) || (xL == 1 && yL == 0))
            {
                MoveTo(box, _nullBox);
            }
        }
        /// 将box图块移动到to位置     
        private void MoveTo(PictureItem box, Point to)
        {
            // 使用多线程来完成 匿名函数
            Thread start = new Thread(() =>
                {
                    lock (this)
                    {
                        if (this.InvokeRequired)//判断是否要调用下面的Invoke方法
                        {
                            // 考虑到跨线程访问控件的值安全性 使用该方法
                            this.BeginInvoke(new MoveMode(MoveBox), box, to);//用指定的参数异步执行委托
                        }
                        else
                        {
                            MoveBox(box, to);
                        }
                    }
                }
            );
 
            // 开始运行
            start.Start();
        }      
        /// 移动图块      
        private void MoveBox(PictureItem box, Point to)
        {
            // 计算 to位置的像素点屏幕坐标
            int x = box.Size.Width * to.X;
            int y = box.Size.Height * to.Y;
 
            int xL = box.Location.X - x;
            int yL = box.Location.Y - y;
 
            int size = (int)Math.Sqrt(xL * xL   yL * yL);
 
            // 缓缓的从本身位置移动到 to位置
            while (size > 5)
            {
                box.Location = new Point(box.Location.X - MoveSize * xL / size, box.Location.Y - MoveSize * yL / size);
 
                xL = box.Location.X - x;
                yL = box.Location.Y - y;
 
                size = (int)Math.Sqrt(xL * xL   yL * yL);
 
                Thread.Sleep(1);
            }
 
            box.Location = new Point(x, y);
 
            // 交换图块和空白位置的坐标
            var temp = this._nullBox;
            this._nullBox = box.At;
            box.At = temp;
 
            // 判断移动完毕后图块是否正确!
            if (IsOver() && WinNow != null)
            {
                WinNow(this, new EventArgs());
            }
        }
        /// 截取bmp图片中的一部分,并在图片四周画上方框
        /// <param name="bmp">被截取的图片</param>
        /// <param name="width">截取的长度</param>
        /// <param name="heigth">截取的宽度</param>
        private Bitmap DivisionPicture(Bitmap bmp, int x, int y, int width, int height, Pen p, int number)
        {
            Bitmap b = new Bitmap(width, height);
 
            // g上的绘图将直接绘制到位图b上
            Graphics g = Graphics.FromImage(b);
 
            g.DrawImage(bmp, new Rectangle(0, 0, width, height), new Rectangle(x, y, width, height), GraphicsUnit.Pixel);
            g.DrawRectangle(p, new Rectangle(1, 1, width - 2, height - 2));
 
            // 需要绘制数字
            if (number >= 0)
            {
                g.DrawString(number.ToString(), new System.Drawing.Font("楷体", width / 5, FontStyle.Bold), Brushes.Red, new PointF(width / 2 - width / 10, height / 2 - width / 10));
            }
 
            g.Dispose();
 
            return b;
        }
       
        /// 点击图片,选择是否显示图块数字      
        private void modePicture_Click(object sender, EventArgs e)
        {
            this._drawNumber = !this._drawNumber;
            this.Text = this._drawNumber ? "拼图游戏(LilacFlower)显示数字" : "拼图游戏(LilacFlower)";
 
            foreach (var item in this.mainPanel.Controls)
            {
                var box = item as PictureItem;
                box.ShowNumber = this._drawNumber;
            }
        }
        /// 是否图块排放正确     
        private bool IsOver()
        {
            foreach (var item in this.mainPanel.Controls)
            {
                var box = item as PictureItem;
 
                // 图块摆放不正确
                if (box.At != box.RightAt)
                    return false;
            }
            return true;
        }
    }
   
    /// 图块   
    public class PictureItem : PictureBox
    {
        private Bitmap _mouseOutBitmap;// 默认图片
        private Bitmap _mouseInBitmap; // 鼠标移入的图片
 
        private Bitmap _mouseOutBitmapContainsNumber;// 包含数字的默认图片
        private Bitmap _mouseInBitmapContainsNumber;// 包含数字的鼠标移入图片
         
        /// 是否显示图片数字      
        private bool _showNumber;
        public bool ShowNumber
        {
            get
            {
                return this._showNumber;
            }
            set
            {
                this._showNumber = value;
                this.PictureItem_MouseLeave(this, new EventArgs());
            }
        }
      
        /// 图块所在的位置       
        public Point At
        {
            get;
            set;
        }       
        /// 图块的正确位置 用于判断图块是否在正确位置上     
        public Point RightAt
        {
            protected set;
            get;
        }
        public PictureItem()
        {
            // 鼠标移入图片方框颜色变化
            this.MouseEnter  = new EventHandler(PictureItem_MouseEnter);
 
            // 鼠标移出使用默认图片
            this.MouseLeave  = new EventHandler(PictureItem_MouseLeave);
        }    
        /// 鼠标离开    
        void PictureItem_MouseLeave(object sender, EventArgs e)
        {
            if (!this._showNumber)
            {
                this.Image = this._mouseOutBitmap;
            }
            else this.Image = this._mouseOutBitmapContainsNumber;
        }   
        /// 鼠标移入      
        void PictureItem_MouseEnter(object sender, EventArgs e)
        {
            if (!this._showNumber)
            {
                this.Image = this._mouseInBitmap;
            }
            else this.Image = this._mouseInBitmapContainsNumber;
        }
         
        /// 设置图块的图片       
        public void SetBitmap(Bitmap msIn, Bitmap msOut, Bitmap numMsIn, Bitmap numMsOut)
        {
            this._mouseInBitmap = msIn;
            this._mouseOutBitmap = msOut;
 
            this._mouseOutBitmapContainsNumber = numMsOut;
            this._mouseInBitmapContainsNumber = numMsIn;
 
            this.Image = msOut;  //默认显示image是不带数字的鼠标离开的图像
        }       
        /// 设置图块的正确位置      
        public void SetRightPoint(int x, int y)
        {
            this.RightAt = new Point(x, y);
        }
    }
}

标签: 游戏 拼图

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