实例介绍
【实例简介】一个基于html5设计的小游戏
【实例截图】
【核心代码】
<!DOCTYPE HTML> <html lang="zh-CN"> <head> <meta charset="utf-8" /> <title>H5小游戏100例: 一笔画</title> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0, shrink-to-fit=no" /> <link href="css/onstroke.css" rel="stylesheet"> </head> <body> <div class="wrapper"> <!-- 关卡列表 --> <ul class="levels" id="levels"> <!-- <li class="level"> <span class="level-no">001</span> <span class="level-name">第一关</span> <div class="level-arrow"></div> </li> --> </ul> <div class="game" id="game"> <div class="game-back" id="gameBack"></div> <canvas id="easel" width="375" height="603" class="easel"></canvas> <div class="game-control"> <div class="game-control-reset">重新开始</div> <div class="game-control-rollback">回退</div> </div> </div> </div> </body> <script type="text/javascript" src="script/lib/pixi.js"></script> <script type="text/javascript" src="script/lib/gsap/TweenMax.js"></script> <script type="text/javascript" src="script/onestroke.js"></script> <script type="text/javascript"> let onestroke = new OneStroke( { // 默认的线段颜色与端点颜色 lineColor: 0xe2e2e2, vertexColor: 0x6dc6c0, strokeColor: 0x416275, activeVertexColor: 0x6dc6c0, levels: [ { name: "第一关", lineColor: 0xe2e2e2, vertexColor: 0x90b34f, strokeColor: 0x445624, activeVertexColor: 0x90b34f, lines: [ {"x1": 375, "y1": 366, "x2": 200, "y2": 916}, {"x1": 200, "y1": 916, "x2": 664, "y2": 576}, {"x1": 664, "y1": 576, "x2": 88, "y2": 576}, {"x1": 88, "y1": 576, "x2": 556, "y2": 916}, {"x1": 556, "y1": 916, "x2": 375, "y2": 366} ] }, { name: "第二关", lineColor: 0xe2e2e2, vertexColor: 0x6dc6c0, strokeColor: 0x416275, activeVertexColor: 0x6dc6c0, lines: [ {"x1": 240, "y1": 460, "x2": 654, "y2": 875}, {"x1": 654, "y1": 875, "x2": 100, "y2": 740}, {"x1": 100, "y1": 740, "x2": 240, "y2": 460}, {"x1": 240, "y1": 460, "x2": 515, "y2": 460}, {"x1": 515, "y1": 460, "x2": 654, "y2": 740}, {"x1": 654, "y1": 740, "x2": 100, "y2": 875}, {"x1": 100, "y1": 875, "x2": 515, "y2": 460} ] }, { name: "第三关", lineColor: 0xe2e2e2, vertexColor: 0xec6a74, strokeColor: 0x914748, activeVertexColor: 0xec6a74, lines: [ {"x1": 177, "y1": 367, "x2": 177, "y2": 961}, {"x1": 177, "y1": 961, "x2": 673, "y2": 861}, {"x1": 673, "y1": 861, "x2": 177, "y2": 367}, {"x1": 177, "y1": 367, "x2": 572, "y2": 367}, {"x1": 572, "y1": 367, "x2": 78, "y2": 861}, {"x1": 78, "y1": 861, "x2": 572, "y2": 961}, {"x1": 572, "y1": 961, "x2": 572, "y2": 367} ] }, { name: "第四关", src: "images/049.jpeg" }, { name: "第五关", src: "images/053.jpeg" }, { name: "第六关", src: "images/059.jpeg" }, { name: "第七关", src: "images/401.jpeg" } ] } ); // 兼容大屏幕适配 function fitEaselInfo() { onestroke.viewLeft = document.querySelector(".wrapper").getBoundingClientRect().left; onestroke.ratio = 375 / Math.min(document.body.clientWidth, 540); } window.addEventListener("resize", fitEaselInfo); fitEaselInfo(); // 通关 onestroke.event.on("pass", function() { console.log("通关"); // 进入下一关 onestroke.next(); }); // 进入新的一关 onestroke.event.on("start", function(curLevel) { gameBack.innerHTML = curLevel.name; }); // gameover onestroke.event.on("gameover", function() { alert("GAMEOVER"); }); // 关卡加载中 onestroke.event.on("level-loading", function() { console.log("关卡" onestroke.curLevel " 加载中...") }); onestroke.event.on("level-loaded", function() { console.log("关卡" onestroke.curLevel " 加载成功") }); // showOneStroke let showOneStroke = function() { levels.style.transform = game.style.transform = "translate(-100%, 0)"; } // hideOneStroke let hideOneStroke = function() { levels.style.transform = game.style.transform = "translate(0, 0)"; } // 进入对应的关卡 let enter = function(index) { showOneStroke(); onestroke.enter(index); } // 关卡列表初始化 let initLevels = function() { let str = ''; onestroke.config.levels.forEach( function(level, index) { str = '<li class="level" onclick="enter(' index ')">\ <span class="level-no">' (index 1) '</span>\ <span class="level-name">' level.name '</span>\ <div class="level-arrow"></div>\ </li>' } ); levels.innerHTML = str; // 返回事件 gameBack.addEventListener("click", function() {hideOneStroke()}); // 重新开始 document.querySelector(".game-control-reset").addEventListener("click", function() {onestroke.restart()}); // 回退 document.querySelector(".game-control-rollback").addEventListener("click", function() { onestroke.rollback()}); } // 调用初始化列表 initLevels(); </script> </html>
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