实例介绍
【实例简介】WPF动物连连看
【实例截图】
【核心代码】WPF
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; using System.Threading; namespace LianLianKan { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { private GameGrid gamegrid; private AnimalItemCtl m_PreSelAnimalItemCtl; private AnimalItemCtl m_CurSelAnimalItemCtl; private GameCtl gamectl; private System.Timers.Timer m_timer; private int m_hittimes; public MainWindow() { InitializeComponent(); m_PreSelAnimalItemCtl = null; m_CurSelAnimalItemCtl = null; m_timer = new System.Timers.Timer(); m_timer.Enabled = false; m_timer.AutoReset = true; m_timer.Elapsed = new System.Timers.ElapsedEventHandler(m_timer_Elapsed); m_hittimes = 0; GameGrid.Columns = 18; GameGrid.Rows = 12; SetItemWidth(); gamegrid = new GameGrid(); gamectl = new GameCtl(); SetNextPrePassBtnStatus(); this.tb_curpass.Text = string.Format("第{0}关", (int)gamectl.CurPass); this.tb_score.Text = string.Format("{0}次", m_hittimes); InitGameGird(); LoadGameGrid(); this.GameCanvasGrid.IsEnabled = false; } void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { try { this.progressBar1.Dispatcher.Invoke( new Action( delegate { this.progressBar1.Value--; if (this.progressBar1.Value <= 0) { m_timer.Stop(); this.GameCanvasGrid.Visibility = System.Windows.Visibility.Hidden; this.tb_lose.Visibility = System.Windows.Visibility.Visible; } } )); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } } /// <summary> /// 设置可拖动 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void TitleGrid_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { this.DragMove(); } /// <summary> /// 初始化游戏网格并计算margin /// </summary> private void InitGameGird() { gamegrid.SetWandH(this.GameCanvas.Width, this.GameCanvas.Height); do { gamegrid.GetAnimalGrid(); } while (gamegrid.IsLock()); //gamegrid.GetAnimalGrid(); this.GameCanvasGrid.Margin = new Thickness(gamegrid.leftmargin AnimalItem.AnimalImageWidth / 2, gamegrid.topmargin AnimalItem.AnimalImageWidth / 2, gamegrid.leftmargin AnimalItem.AnimalImageWidth / 2, gamegrid.topmargin AnimalItem.AnimalImageWidth / 2); } /// <summary> /// 设置item的宽度 /// </summary> private void SetItemWidth() { //double itemheight = this.GameCanvas.Height / (GameGrid.Rows 1); //double itemwidth = this.GameCanvas.Width / (GameGrid.Columns 1); //AnimalItem.AnimalImageWidth = itemheight > itemwidth ? itemwidth : itemheight; AnimalItem.AnimalImageWidth = 35; } /// <summary> /// 加载网格图片 /// </summary> private void LoadGameGrid() { int i, j; for (i = 0; i < GameGrid.Rows; i ) { RowDefinition row = new RowDefinition(); row.Height = new GridLength(AnimalItem.AnimalImageWidth, GridUnitType.Pixel); this.GameCanvasGrid.RowDefinitions.Add(row); } for (j = 0; j < GameGrid.Columns; j ) { ColumnDefinition column = new ColumnDefinition(); column.Width = new GridLength(AnimalItem.AnimalImageWidth, GridUnitType.Pixel); this.GameCanvasGrid.ColumnDefinitions.Add(column); } foreach(List<AnimalItem> animalrow in gamegrid.AnimalGrid){ foreach(AnimalItem animal in animalrow){ AnimalItemCtl itemctl = new AnimalItemCtl(); itemctl.Animal = animal; this.GameCanvasGrid.Children.Add(itemctl); itemctl.SetValue(Grid.RowProperty, animal.Y-1); itemctl.SetValue(Grid.ColumnProperty, animal.X-1); } } } /// <summary> /// 处理某个图片被单击 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void AnimalItemClicked(object sender, RoutedEventArgs e) { AnimalItemCtl item = e.Source as AnimalItemCtl; e.Handled = false; if (m_CurSelAnimalItemCtl != null) { item.SetCheckStatus(false); return; } if (m_PreSelAnimalItemCtl == null) { m_PreSelAnimalItemCtl = item; } else { if (m_PreSelAnimalItemCtl == item) { return; } else { if (m_PreSelAnimalItemCtl.Animal.AnimlNum != item.Animal.AnimlNum) { m_PreSelAnimalItemCtl.SetCheckStatus(false); m_PreSelAnimalItemCtl = item; } else { m_CurSelAnimalItemCtl = item; //进行可消除判断 Polyline polyline = gamegrid.FindPath(m_PreSelAnimalItemCtl.Animal, m_CurSelAnimalItemCtl.Animal); if (polyline != null) { m_hittimes ; this.tb_score.Text = string.Format("{0}次", m_hittimes); DoubleAnimation daV1 = new DoubleAnimation(1D, 0D, new Duration(TimeSpan.FromMilliseconds(500))); DoubleAnimation daV2 = new DoubleAnimation(1D, 0D, new Duration(TimeSpan.FromMilliseconds(500))); DoubleAnimation daV3 = new DoubleAnimation(1D, 0D, new Duration(TimeSpan.FromMilliseconds(500))); daV1.Completed = new EventHandler(daV_Completed); this.GameCanvas.Children.Add(polyline); polyline.BeginAnimation(UIElement.OpacityProperty, daV1); m_PreSelAnimalItemCtl.BeginAnimation(UIElement.OpacityProperty, daV2); m_CurSelAnimalItemCtl.BeginAnimation(UIElement.OpacityProperty, daV3); } else { m_PreSelAnimalItemCtl.SetCheckStatus(false); m_PreSelAnimalItemCtl = m_CurSelAnimalItemCtl; m_CurSelAnimalItemCtl = null; } } } } } void daV_Completed(object sender, EventArgs e) { this.GameCanvas.Children.Remove(sender as Polyline); this.GameCanvasGrid.Children.Remove(m_CurSelAnimalItemCtl); this.GameCanvasGrid.Children.Remove(m_PreSelAnimalItemCtl); gamegrid.Remove(m_PreSelAnimalItemCtl.Animal, m_CurSelAnimalItemCtl.Animal); m_CurSelAnimalItemCtl = null; m_PreSelAnimalItemCtl = null; if (this.GameCanvasGrid.Children.Count == 0) { this.tb_win.Visibility = System.Windows.Visibility.Visible; //解锁下一关 gamectl.UnLockNextPass(); SetNextPrePassBtnStatus(); return; } if (gamegrid.IsLock()) { MessageBox.Show("无可连图片!"); m_timer.Stop(); } } private void btn_start_Click(object sender, RoutedEventArgs e) { this.GameCanvasGrid.IsEnabled = true; this.btn_start.IsEnabled = false; m_timer.Interval = gamectl.CurSpeed; m_timer.Start(); } private void btn_new_Click(object sender, RoutedEventArgs e) { this.GameCanvasGrid.Children.Clear(); this.tb_lose.Visibility = System.Windows.Visibility.Hidden; this.tb_win.Visibility = System.Windows.Visibility.Hidden; this.GameCanvasGrid.Visibility = System.Windows.Visibility.Visible; this.GameCanvasGrid.IsEnabled = false; m_hittimes = 0; this.tb_score.Text = string.Format("{0}次", m_hittimes); m_timer.Stop(); this.progressBar1.Value = this.progressBar1.Maximum; InitGameGird(); LoadGameGrid(); this.btn_start.IsEnabled = true; } private void btn_prepass_Click(object sender, RoutedEventArgs e) { this.GameCanvasGrid.Children.Clear(); this.tb_lose.Visibility = System.Windows.Visibility.Hidden; this.tb_win.Visibility = System.Windows.Visibility.Hidden; this.GameCanvasGrid.Visibility = System.Windows.Visibility.Visible; this.GameCanvasGrid.IsEnabled = false; m_hittimes = 0; m_timer.Stop(); this.progressBar1.Value = this.progressBar1.Maximum; gamectl.IntoPrePass(); this.tb_curpass.Text = string.Format("第{0}关", (int)gamectl.CurPass); this.tb_score.Text = string.Format("{0}次", m_hittimes); InitGameGird(); LoadGameGrid(); this.btn_start.IsEnabled = true; SetNextPrePassBtnStatus(); } private void btn_nextpass_Click(object sender, RoutedEventArgs e) { this.GameCanvasGrid.Children.Clear(); this.tb_lose.Visibility = System.Windows.Visibility.Hidden; this.tb_win.Visibility = System.Windows.Visibility.Hidden; this.GameCanvasGrid.Visibility = System.Windows.Visibility.Visible; this.GameCanvasGrid.IsEnabled = false; m_hittimes = 0; m_timer.Stop(); this.progressBar1.Value = this.progressBar1.Maximum; gamectl.IntoNextPass(); this.tb_curpass.Text = string.Format("第{0}关", (int)gamectl.CurPass); this.tb_score.Text = string.Format("{0}次", m_hittimes); InitGameGird(); LoadGameGrid(); this.btn_start.IsEnabled = true; SetNextPrePassBtnStatus(); } private void btn_quit_Click(object sender, RoutedEventArgs e) { this.Close(); } private void SetNextPrePassBtnStatus() { this.btn_nextpass.IsEnabled = gamectl.NextPassStatus; this.btn_prepass.IsEnabled = gamectl.PrePassStatus; } } }
好例子网口号:伸出你的我的手 — 分享!
小贴士
感谢您为本站写下的评论,您的评论对其它用户来说具有重要的参考价值,所以请认真填写。
- 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
- 相信您也不想看到一排文字/表情墙,所以请不要反馈意义不大的重复字符,也请尽量不要纯表情的回复。
- 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
- 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。
关于好例子网
本站旨在为广大IT学习爱好者提供一个非营利性互相学习交流分享平台。本站所有资源都可以被免费获取学习研究。本站资源来自网友分享,对搜索内容的合法性不具有预见性、识别性、控制性,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,平台无法对用户传输的作品、信息、内容的权属或合法性、安全性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论平台是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二与二十三条之规定,若资源存在侵权或相关问题请联系本站客服人员,点此联系我们。关于更多版权及免责申明参见 版权及免责申明
网友评论
我要评论