实例介绍
【实例简介】c#通讯实例,socket的select模型,多通道及文件生成
【实例截图】
【核心代码】
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using SGAI.GrindCom.Proxy.Utilities;
using System.Reflection;
namespace SGAI.GrindCom.Proxy.Net
{
public class TcpClientChannel : TcpChannelBase
{
#region 字段
public event EventHandler<SocketArgs> Errormanager;
#endregion
#region 属性
public sendTelegramStr SendTelegramStr
{
get { return SendtelegramStr; }
set { SendtelegramStr = value; }
}
public sendTelegramByte SendTelegramByte
{
get { return SendtelegramByte; }
set { SendtelegramByte = value; }
}
public sendErrorMsg SendErrorMsg
{
get { return SendErrormsg; }
set { SendErrormsg = value; }
}
#endregion
#region 构造函数
public TcpClientChannel(AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, ProtocolType protocolType, int length, int reconnecttime, int healthtime)
: base(addressFamily, socketType, protocolType, length)
{
this.error_occurred = false;
this.reconnecttime = reconnecttime;
this.healthtime = healthtime;
}
#endregion
#region 接口函数
public override void OnRead()
{
SyncReceiveData();
}
public override void OnSend()
{
if (socketState == SocketState.Disconnected || socketState == SocketState.WaitingForConnect)
{
socketState = SocketState.Connected;
OnLastOperCompeleted();
//Logger.WriteInfo("This ClientSocket success ");
}
else
{
}
}
public override void OnError()
{
ErrorStartTime = DateTime.Now;
this.socketState = SocketState.Disconnected;
//Logger.WriteInfo("This ClientSocket Can not connect!");
}
#endregion
#region 同步处理
#region 同步处理接口函数
public override bool SyncStart(IpEndPoint iep,ref string msg)
{
return OnSyncStart(iep,ref msg);
}
public override bool SyncDataSend(byte[] data,ref string msg)
{
bool ret = false;
ret = DataSend(data,ref msg);
return ret;
}
private bool DataSend(byte[] data,ref string msg)
{
bool ret = false;
if (socketState == SocketState.Connected)
{
try
{
base.Send(data);
OnLastOperCompeleted();
ret = true;
msg = "发送数据成功!";//send data ok !
}
catch (ArgumentNullException ae)
{
msg = ae.Message;
ret = false;
}
catch (SocketException se)
{
if (se.NativeErrorCode.Equals(10035))
{
socketState = SocketState.WritingData;
ret = true;
}
else
{
msg = se.Message;
OnSendError();
ret = false;
}
}
catch (ObjectDisposedException)
{
msg = "客户端已经关闭!";//ClientSocket is already close
ret = false;
}
}
else
{
ret = false;
}
return ret;
}
public override void SyncReceiveData()
{
OnReceiveData();
}
private void OnReceiveData()
{
int curRcv = 0;
string msg = null;
try
{
curRcv = this.Receive(Buffer, 0, Buffer.Length, SocketFlags.None);
if (curRcv > 1)
{
this.OnLastOperCompeleted();
OnReceivedDataCompleted();
//this.socketState = SocketState.Connected;
}
else
{
if (curRcv == 0)
{
msg = "远短可能已经关闭或发送的为错误数据!";//remote socket maybe close or send error data !
OnReceiveError(msg);
}
}
}
catch (ObjectDisposedException)
{
msg = "工作套接字已经关闭!";//the work socket is already close !
OnReceiveError(msg);
}
catch (SocketException e)
{
if (e.NativeErrorCode == 10054)
{
msg = "远端连接已经断开多压根就没连接!";//the remote socket connection maybe already break or never established !
OnReceiveError(msg);
}
else
{
msg = e.Message;
OnReceiveError(msg);
}
}
}
private void OnReceivedDataCompleted()
{
try
{
OnSendTelegram(this.Buffer);
}
catch (Exception de)
{
ErrorMsgManager(de.Message);
}
}
#endregion
#endregion
#region 内部同步处理函数
protected bool OnSyncStart(IpEndPoint iep,ref string msg)
{
this.Blocking = false; //设置非阻塞状态,以便事件通知的效率
bool ret = true;
try
{
base.Connect(iep);
ret = true;
}
catch (ArgumentNullException ae)
{
msg = ae.Message;
ret = false;
}
catch (SocketException se)
{
if (se.NativeErrorCode == WSAEWOULDBLOCK)
{
msg = "Connect Operation is pending";
this.socketState = SocketState.WaitingForConnect;
ret = true;
}
else
{
msg = se.Message;
ret = false;
}
}
catch (ObjectDisposedException)
{
msg = "this ClientSocket is Close";
ret = false;
}
return ret;
}
protected override void OnStop()
{
string msg = null;
try
{
if (this != null)
{
if (this.Connected)
{
this.Shutdown(SocketShutdown.Both);
this.Disconnect(false);
}
this.Close();
}
}
catch (ObjectDisposedException)
{
msg = "this Client socket is already close !";
ErrorMsgManager(msg);
}
}
protected override void OnLastOperCompeleted()
{
LastActiveTime = DateTime.Now;
}
#endregion
#region 通用处理
#region 通用处理接口函数
public override void Stop()
{
OnStop();
}
public override bool SetSocketOption()
{
bool ret_value = true;
try
{
this.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.KeepAlive, 1);
//this.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
tcp_keepalive ka;
ka.onoff = 1;
ka.keepalivetime = 5000;
ka.keepaliveinterval = 3000;
byte[] IN = new byte[12];
byte[] OUT = new byte[12];
StructToBytes(ka, IN, typeof(tcp_keepalive));
int ret_code = this.IOControl(IOControlCode.KeepAliveValues, IN, OUT);
if (ret_code != 0)
ret_value = false;
}
catch (SocketException)
{
ret_value = false;
}
return ret_value;
}
public override bool SendCheck()
{
DateTime now;
TimeSpan span;
now = DateTime.Now;
string msg = null;
bool ret = false;
if (socketState == SocketState.Disconnected)
{
span = now - ErrorStartTime;
if (span.TotalMilliseconds >= this.ReconnectTime)
{
ret = this.OnSyncStart(EndPoint,ref msg);
if (!ret)
{
ErrorMsgManager(msg);
}
}
else
{
}
}
else
{
if (socketState == SocketState.WaitingForConnect || socketState == SocketState.WritingData)
{
ret = true;
}
else
{
if (socketState != SocketState.Error)
{
span = now - LastActiveTime;
if (span.TotalMilliseconds >= this.HealthTime)
{
try
{
byte[] tmp = new byte[1];
Send(tmp, 0, 0);
OnLastOperCompeleted();
}
catch (SocketException e)
{
if (e.NativeErrorCode.Equals(10035))
{
}
else
{
ErrorMsgManager(e.Message);
OnSendError();
}
}
}
else
{
}
}
else
{
}
}
ret = true;
}
return ret;
}
public override bool ReadCheck()
{
bool ret = false;
if (this.socketState != SocketState.Disconnected && this.socketState != SocketState.Error)
{
ret = true;
}
return ret;
}
public override bool ErrorCheck()
{
bool ret = false;
if (socketState == SocketState.WaitingForConnect)
{
ret = true;
}
return ret;
}
protected virtual bool OnSendTelegram(byte[] buffer)
{
bool ret = false;
string msg = null;
if (isStr)
{
if (SendtelegramStr != null)
{
msg = Encoding.ASCII.GetString(buffer);
ret = SendtelegramStr(msg);
}
}
else
{
if (SendtelegramByte != null)
{
ret = SendtelegramByte(buffer);
}
}
return ret;
}
#endregion
#region 内部通用处理函数
private object BytesToStruct(byte[] bytes, Type strcutType)
{
int size = Marshal.SizeOf(strcutType);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.Copy(bytes, 0, buffer, size);
object rVar = Marshal.PtrToStructure(buffer, strcutType);
return rVar;
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
private void StructToBytes(tcp_keepalive ka, byte[] bytes, Type structType)
{
int size = Marshal.SizeOf(structType);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.StructureToPtr(ka, buffer, false);
Marshal.Copy(buffer, bytes, 0, size);
}
catch (ArgumentException ae)
{
ErrorMsgManager(ae.Message);
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
#endregion
#endregion
#region 异常处理
protected override void OnReceiveError(string msg)
{
ErrorMsgManager(msg);
RaiseDisconnectedEvent();
}
protected override void OnSendError()
{
RaiseDisconnectedEvent();
}
protected override void RaiseErrorEvent(System.Exception x)
{
ErrorMsgManager(x.Message);
OnSendError();
}
internal protected virtual void RaiseDisconnectedEvent()
{
EventHandler<SocketArgs> temp;
temp = Errormanager;
if (temp != null)
{
temp(this, new SocketArgs(Name));
}
}
private void ErrorMsgManager(string msg)
{
if (this.SendErrormsg != null)
{
this.SendErrormsg(msg);
}
}
#endregion
}
}
【实例截图】

【核心代码】
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using SGAI.GrindCom.Proxy.Utilities;
using System.Reflection;
namespace SGAI.GrindCom.Proxy.Net
{
public class TcpClientChannel : TcpChannelBase
{
#region 字段
public event EventHandler<SocketArgs> Errormanager;
#endregion
#region 属性
public sendTelegramStr SendTelegramStr
{
get { return SendtelegramStr; }
set { SendtelegramStr = value; }
}
public sendTelegramByte SendTelegramByte
{
get { return SendtelegramByte; }
set { SendtelegramByte = value; }
}
public sendErrorMsg SendErrorMsg
{
get { return SendErrormsg; }
set { SendErrormsg = value; }
}
#endregion
#region 构造函数
public TcpClientChannel(AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, ProtocolType protocolType, int length, int reconnecttime, int healthtime)
: base(addressFamily, socketType, protocolType, length)
{
this.error_occurred = false;
this.reconnecttime = reconnecttime;
this.healthtime = healthtime;
}
#endregion
#region 接口函数
public override void OnRead()
{
SyncReceiveData();
}
public override void OnSend()
{
if (socketState == SocketState.Disconnected || socketState == SocketState.WaitingForConnect)
{
socketState = SocketState.Connected;
OnLastOperCompeleted();
//Logger.WriteInfo("This ClientSocket success ");
}
else
{
}
}
public override void OnError()
{
ErrorStartTime = DateTime.Now;
this.socketState = SocketState.Disconnected;
//Logger.WriteInfo("This ClientSocket Can not connect!");
}
#endregion
#region 同步处理
#region 同步处理接口函数
public override bool SyncStart(IpEndPoint iep,ref string msg)
{
return OnSyncStart(iep,ref msg);
}
public override bool SyncDataSend(byte[] data,ref string msg)
{
bool ret = false;
ret = DataSend(data,ref msg);
return ret;
}
private bool DataSend(byte[] data,ref string msg)
{
bool ret = false;
if (socketState == SocketState.Connected)
{
try
{
base.Send(data);
OnLastOperCompeleted();
ret = true;
msg = "发送数据成功!";//send data ok !
}
catch (ArgumentNullException ae)
{
msg = ae.Message;
ret = false;
}
catch (SocketException se)
{
if (se.NativeErrorCode.Equals(10035))
{
socketState = SocketState.WritingData;
ret = true;
}
else
{
msg = se.Message;
OnSendError();
ret = false;
}
}
catch (ObjectDisposedException)
{
msg = "客户端已经关闭!";//ClientSocket is already close
ret = false;
}
}
else
{
ret = false;
}
return ret;
}
public override void SyncReceiveData()
{
OnReceiveData();
}
private void OnReceiveData()
{
int curRcv = 0;
string msg = null;
try
{
curRcv = this.Receive(Buffer, 0, Buffer.Length, SocketFlags.None);
if (curRcv > 1)
{
this.OnLastOperCompeleted();
OnReceivedDataCompleted();
//this.socketState = SocketState.Connected;
}
else
{
if (curRcv == 0)
{
msg = "远短可能已经关闭或发送的为错误数据!";//remote socket maybe close or send error data !
OnReceiveError(msg);
}
}
}
catch (ObjectDisposedException)
{
msg = "工作套接字已经关闭!";//the work socket is already close !
OnReceiveError(msg);
}
catch (SocketException e)
{
if (e.NativeErrorCode == 10054)
{
msg = "远端连接已经断开多压根就没连接!";//the remote socket connection maybe already break or never established !
OnReceiveError(msg);
}
else
{
msg = e.Message;
OnReceiveError(msg);
}
}
}
private void OnReceivedDataCompleted()
{
try
{
OnSendTelegram(this.Buffer);
}
catch (Exception de)
{
ErrorMsgManager(de.Message);
}
}
#endregion
#endregion
#region 内部同步处理函数
protected bool OnSyncStart(IpEndPoint iep,ref string msg)
{
this.Blocking = false; //设置非阻塞状态,以便事件通知的效率
bool ret = true;
try
{
base.Connect(iep);
ret = true;
}
catch (ArgumentNullException ae)
{
msg = ae.Message;
ret = false;
}
catch (SocketException se)
{
if (se.NativeErrorCode == WSAEWOULDBLOCK)
{
msg = "Connect Operation is pending";
this.socketState = SocketState.WaitingForConnect;
ret = true;
}
else
{
msg = se.Message;
ret = false;
}
}
catch (ObjectDisposedException)
{
msg = "this ClientSocket is Close";
ret = false;
}
return ret;
}
protected override void OnStop()
{
string msg = null;
try
{
if (this != null)
{
if (this.Connected)
{
this.Shutdown(SocketShutdown.Both);
this.Disconnect(false);
}
this.Close();
}
}
catch (ObjectDisposedException)
{
msg = "this Client socket is already close !";
ErrorMsgManager(msg);
}
}
protected override void OnLastOperCompeleted()
{
LastActiveTime = DateTime.Now;
}
#endregion
#region 通用处理
#region 通用处理接口函数
public override void Stop()
{
OnStop();
}
public override bool SetSocketOption()
{
bool ret_value = true;
try
{
this.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.KeepAlive, 1);
//this.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
tcp_keepalive ka;
ka.onoff = 1;
ka.keepalivetime = 5000;
ka.keepaliveinterval = 3000;
byte[] IN = new byte[12];
byte[] OUT = new byte[12];
StructToBytes(ka, IN, typeof(tcp_keepalive));
int ret_code = this.IOControl(IOControlCode.KeepAliveValues, IN, OUT);
if (ret_code != 0)
ret_value = false;
}
catch (SocketException)
{
ret_value = false;
}
return ret_value;
}
public override bool SendCheck()
{
DateTime now;
TimeSpan span;
now = DateTime.Now;
string msg = null;
bool ret = false;
if (socketState == SocketState.Disconnected)
{
span = now - ErrorStartTime;
if (span.TotalMilliseconds >= this.ReconnectTime)
{
ret = this.OnSyncStart(EndPoint,ref msg);
if (!ret)
{
ErrorMsgManager(msg);
}
}
else
{
}
}
else
{
if (socketState == SocketState.WaitingForConnect || socketState == SocketState.WritingData)
{
ret = true;
}
else
{
if (socketState != SocketState.Error)
{
span = now - LastActiveTime;
if (span.TotalMilliseconds >= this.HealthTime)
{
try
{
byte[] tmp = new byte[1];
Send(tmp, 0, 0);
OnLastOperCompeleted();
}
catch (SocketException e)
{
if (e.NativeErrorCode.Equals(10035))
{
}
else
{
ErrorMsgManager(e.Message);
OnSendError();
}
}
}
else
{
}
}
else
{
}
}
ret = true;
}
return ret;
}
public override bool ReadCheck()
{
bool ret = false;
if (this.socketState != SocketState.Disconnected && this.socketState != SocketState.Error)
{
ret = true;
}
return ret;
}
public override bool ErrorCheck()
{
bool ret = false;
if (socketState == SocketState.WaitingForConnect)
{
ret = true;
}
return ret;
}
protected virtual bool OnSendTelegram(byte[] buffer)
{
bool ret = false;
string msg = null;
if (isStr)
{
if (SendtelegramStr != null)
{
msg = Encoding.ASCII.GetString(buffer);
ret = SendtelegramStr(msg);
}
}
else
{
if (SendtelegramByte != null)
{
ret = SendtelegramByte(buffer);
}
}
return ret;
}
#endregion
#region 内部通用处理函数
private object BytesToStruct(byte[] bytes, Type strcutType)
{
int size = Marshal.SizeOf(strcutType);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.Copy(bytes, 0, buffer, size);
object rVar = Marshal.PtrToStructure(buffer, strcutType);
return rVar;
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
private void StructToBytes(tcp_keepalive ka, byte[] bytes, Type structType)
{
int size = Marshal.SizeOf(structType);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.StructureToPtr(ka, buffer, false);
Marshal.Copy(buffer, bytes, 0, size);
}
catch (ArgumentException ae)
{
ErrorMsgManager(ae.Message);
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
#endregion
#endregion
#region 异常处理
protected override void OnReceiveError(string msg)
{
ErrorMsgManager(msg);
RaiseDisconnectedEvent();
}
protected override void OnSendError()
{
RaiseDisconnectedEvent();
}
protected override void RaiseErrorEvent(System.Exception x)
{
ErrorMsgManager(x.Message);
OnSendError();
}
internal protected virtual void RaiseDisconnectedEvent()
{
EventHandler<SocketArgs> temp;
temp = Errormanager;
if (temp != null)
{
temp(this, new SocketArgs(Name));
}
}
private void ErrorMsgManager(string msg)
{
if (this.SendErrormsg != null)
{
this.SendErrormsg(msg);
}
}
#endregion
}
}
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