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C# 语音聊天源码(一对一语单聊天)

C#语言基础

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  • 开发语言:C#
  • 实例大小:0.24M
  • 下载次数:52
  • 浏览次数:804
  • 发布时间:2016-07-26
  • 实例类别:C#语言基础
  • 发 布 人:772169737
  • 文件格式:.zip
  • 所需积分:2
 相关标签: 聊天 语音

实例介绍

【实例简介】一对一语单聊天 需要安装DirectX Runtime Jun 2010

【实例截图】

【核心代码】


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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using Microsoft.DirectX;
using Microsoft.DirectX.DirectPlay;
using Lobby = Microsoft.DirectX.DirectPlay.Lobby;
using Voice = Microsoft.DirectX.DirectPlay.Voice;
 
namespace VoiceConnect
{
    /// <summary>
    /// This is the main VoiceConnect
    /// </summary>
    public class VoiceConnect : System.Windows.Forms.Form
    {
        #region Windows Forms Variables
        private System.Windows.Forms.Button buttonSetup;
        private System.Windows.Forms.Button buttonExit;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.ListView listViewPlayers;
        private System.Windows.Forms.ColumnHeader columnHeaderName;
        private System.Windows.Forms.ColumnHeader columnHeaderTalking;
        private System.Windows.Forms.Label labelNumPlayers;
        #endregion
 
 
        /// <summary>
        /// App specific variables
        /// </summary>
        private Peer peerObject; // DirectPlay Peer object
        private ConnectWizard playWizard; // ConnectionWizard helper
        private VoiceWizard voiceSettings; // VoiceWizard helper
        private Voice.Client client; // DirectPlay Voice Client object
        private Voice.Server server; // DirectPlay Voice Server object
        private ArrayList playerList; // List of connected players
        private int localPlayerId; // Local player's DirectPlay ID
        private bool isLocalPlayerQuitting = false;
 
        /// <summary>
        /// This delegate is used to invoke a shutdown of the peer outside of a message handler,
        /// or to update the player list
        /// </summary>
        private delegate void BeginInvokeDelegate();
 
        // This GUID allows DirectPlay to find other instances of the same game on
        // the network.  So it must be unique for every game, and the same for
        // every instance of that game.
        // However, we are using the same guid the C   and VB.NET version of the
        // samples use so they can all communicate together.
        public Guid g_guidApp = new Guid(0x2b395ca8, 0x2610, 0x45ac, 0xa4, 0x4d, 0x8, 0xdc, 0xd1, 0x66, 0x9a, 0xad);
        private const int DefaultPort = 2512;
 
        /// <summary>
        /// Constructor
        /// </summary>
        public VoiceConnect()
        {
            InitializeComponent();
         
            try
            {
             
                //set up state members
                playerList = new ArrayList();
 
                //create the peer
                peerObject = new Peer();
 
                //create the voice client and attach message handlers
                client = new Voice.Client(peerObject);
                client.HostMigrated = new Voice.VoiceHostMigratedEventHandler(VoiceHostMigrated);
                client.PlayerCreated = new Voice.VoicePlayerCreatedEventHandler(VoicePlayerCreated);
                client.PlayerDeleted = new Voice.VoicePlayerDeletedEventHandler(VoicePlayerDeleted);
                client.SessionLost = new Voice.SessionLostEventHandler(VoiceSessionLost);
                client.PlayerStarted = new Voice.PlayerStartedEventHandler(PlayerStarted);
                client.PlayerStopped = new Voice.PlayerStoppedEventHandler(PlayerStopped);
                client.RecordStarted = new Voice.RecordStartedEventHandler(RecordStarted);
                client.RecordStopped = new Voice.RecordStoppedEventHandler(RecordStopped);
 
 
                //session was not lobby launched -- using connection wizard
                playWizard = new ConnectWizard(peerObject, g_guidApp, "VoiceConnect");
                playWizard.DefaultPort = DefaultPort;
 
                //create the voice wizard
                voiceSettings = new VoiceWizard();
 
                if (playWizard.StartWizard())
                {
                    if (playWizard.IsHost)
                    {
                        this.Text  = " (HOST)";
 
                        //create the voice server
                        server = new Voice.Server(peerObject);
                         
                        //init the voice server
                        voiceSettings.InitVoiceHost(peerObject, server, client, this);
                    }
                    else
                    {
                        //connection to another host was successful
                        voiceSettings.InitVoiceClient(peerObject, client, this);
                    }
                         
                }
                else
                {
                    this.Dispose();
                }
                 
 
                 
                 
            }
            catch(Exception e)
            {
                Console.WriteLine(e.ToString());
                //allow exception to fall though and exit.
                this.Close();
            }
        }
 
         
 
        /// <summary>
        /// Holds information needed to track a player
        /// </summary>
        public class VoicePlayer
        {
            public VoicePlayer(int id, string n)
            {
                PlayerId = id;
                Name = n;
                Talking = false;
            }
 
            public int PlayerId; // Player's DirectPlay ID
            public string Name; // Display name
            public bool Talking; // Currently talking
        }
 
 
        /// <summary>
        /// Session shutdown
        /// </summary>
        public void PeerClose()
        {
            if (!isLocalPlayerQuitting)
            {
                // Well, this session is being terminated, let the user know
                MessageBox.Show("The session has been lost.  This sample will now exit.", "Exiting", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
 
            // The session was terminated, go ahead and shut down
            this.Close();
        }
 
        /// <summary>
        /// Refresh the user interface
        /// </summary>
        private void UpdatePlayerList()
        {
            lock(playerList)
            {
                listViewPlayers.Items.Clear();
                foreach (VoicePlayer player in playerList)
                {
                        ListViewItem newItem = listViewPlayers.Items.Add(player.Name);
                        newItem.SubItems.Add(player.Talking.ToString());
                }
            }
            // Update our number of players and our button
            labelNumPlayers.Text = listViewPlayers.Items.Count.ToString();
        }
 
        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            this.Hide();
            try
            {
                //Cleanup Voice
                if (client != null)
                    client.Disconnect(Voice.VoiceFlags.Sync);
 
                if (server != null)
                    server.StopSession();
 
                // Cleanup DPlay
                if (peerObject != null)
                    peerObject.Dispose();
            }
            catch { }
 
            base.Dispose(disposing);
        }
 
        #region Windows Form Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.buttonSetup = new System.Windows.Forms.Button();
            this.buttonExit = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            this.labelNumPlayers = new System.Windows.Forms.Label();
            this.listViewPlayers = new System.Windows.Forms.ListView();
            this.columnHeaderName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
            this.columnHeaderTalking = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
            this.SuspendLayout();
            //
            // buttonSetup
            //
            this.buttonSetup.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
            this.buttonSetup.Location = new System.Drawing.Point(298, 9);
            this.buttonSetup.Name = "buttonSetup";
            this.buttonSetup.Size = new System.Drawing.Size(90, 24);
            this.buttonSetup.TabIndex = 1;
            this.buttonSetup.Text = "Setup";
            this.buttonSetup.Click  = new System.EventHandler(this.buttonSetup_Click);
            //
            // buttonExit
            //
            this.buttonExit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
            this.buttonExit.Location = new System.Drawing.Point(394, 9);
            this.buttonExit.Name = "buttonExit";
            this.buttonExit.Size = new System.Drawing.Size(90, 24);
            this.buttonExit.TabIndex = 2;
            this.buttonExit.Text = "Exit";
            this.buttonExit.Click  = new System.EventHandler(this.buttonExit_Click);
            //
            // label1
            //
            this.label1.Location = new System.Drawing.Point(19, 12);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(211, 17);
            this.label1.TabIndex = 3;
            this.label1.Text = "Number of people in conversation";
            //
            // labelNumPlayers
            //
            this.labelNumPlayers.Location = new System.Drawing.Point(250, 12);
            this.labelNumPlayers.Name = "labelNumPlayers";
            this.labelNumPlayers.Size = new System.Drawing.Size(38, 17);
            this.labelNumPlayers.TabIndex = 4;
            this.labelNumPlayers.Text = "0";
            //
            // listViewPlayers
            //
            this.listViewPlayers.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
                        | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.listViewPlayers.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
            this.columnHeaderName,
            this.columnHeaderTalking});
            this.listViewPlayers.Location = new System.Drawing.Point(10, 43);
            this.listViewPlayers.Name = "listViewPlayers";
            this.listViewPlayers.Size = new System.Drawing.Size(480, 235);
            this.listViewPlayers.TabIndex = 5;
            this.listViewPlayers.UseCompatibleStateImageBehavior = false;
            this.listViewPlayers.View = System.Windows.Forms.View.Details;
            //
            // columnHeaderName
            //
            this.columnHeaderName.Text = "Name";
            this.columnHeaderName.Width = 336;
            //
            // columnHeaderTalking
            //
            this.columnHeaderTalking.Text = "Talking";
            this.columnHeaderTalking.Width = 68;
            //
            // VoiceConnect
            //
            this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
            this.ClientSize = new System.Drawing.Size(500, 285);
            this.Controls.Add(this.listViewPlayers);
            this.Controls.Add(this.labelNumPlayers);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.buttonExit);
            this.Controls.Add(this.buttonSetup);
            this.MinimumSize = new System.Drawing.Size(516, 323);
            this.Name = "VoiceConnect";
            this.Text = "Voice Connect";
            this.ResumeLayout(false);
 
        }
        #endregion
 
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main()
        {
            using(VoiceConnect vc = new VoiceConnect())
            {
                try
                {
                    Application.Run(vc);
                }
                catch{}
            }
        }
 
 
        #region DirectPlay Voice message handlers
      
        private void VoiceHostMigrated(object sender, Voice.HostMigratedEventArgs dpMessage)
        {
            if (localPlayerId == dpMessage.Message.NewHostID)
            {
                // I'm the new host, update my UI
                this.Text  = " (HOST)";
                 
                //add reference to new voice server
                server = dpMessage.Message.ServerObject;
 
                //notify the voice wizard of the change
                voiceSettings.HostMigrate(server);
 
            }
        }
        private void VoicePlayerCreated(object sender, Voice.VoicePlayerCreatedEventArgs e)
        {
            // Get the PlayerInformation and store it
            PlayerInformation dpPeer = peerObject.GetPeerInformation(e.Message.PlayerID);
            VoicePlayer oPlayer = new VoicePlayer(e.Message.PlayerID, dpPeer.Name);
            // We lock the data here since it is shared across multiple threads.
            lock (playerList)
            {
                playerList.Add(oPlayer);
            }
            // Update our number of players and our button
            labelNumPlayers.Text = playerList.Count.ToString();
            // Save this player id if it's ourselves
            if (dpPeer.Local)
                localPlayerId = e.Message.PlayerID;
 
            this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
        }
 
        private void VoicePlayerDeleted(object sender, Voice.VoicePlayerDeletedEventArgs e)
        {
            // Remove this player from our list
            // We lock the data here since it is shared across multiple threads.
            lock (playerList)
            {
                foreach (VoicePlayer player in playerList)
                {
                    if (e.Message.PlayerID == player.PlayerId)
                    {
                        playerList.Remove(player);
                        break;
                    }
                }
            }
            //Update our player list
            this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
        }
         
        private void VoiceSessionLost(object sender, Voice.SessionLostEventArgs dpMessage)
        {
            // This will post a message on the main thread to shut down our form
            this.BeginInvoke(new BeginInvokeDelegate(this.PeerClose));
        }
 
        private void PlayerStarted(object sender, Voice.PlayerStartedEventArgs dpMessage)
        {
            lock(playerList)
            {
                for (int i=0; i<playerList.Count; i  )
                {
                    if (((VoicePlayer) playerList[i]).PlayerId == dpMessage.Message.SourcePlayerID)
                    {
                        VoicePlayer oPlayer = (VoicePlayer) playerList[i];
                        oPlayer.Talking = true;
                        playerList[i] = oPlayer;
                        break;
                    }
                }
            }
            this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
        }
 
        private void PlayerStopped(object sender, Voice.PlayerStoppedEventArgs dpMessage)
        {
            lock(playerList)
            {
                for (int i=0; i<playerList.Count; i  )
                {
                    if (((VoicePlayer) playerList[i]).PlayerId == dpMessage.Message.SourcePlayerID)
                    {
                        VoicePlayer oPlayer = (VoicePlayer) playerList[i];
                        oPlayer.Talking = false;
                        playerList[i] = oPlayer;
                        break;
                    }
                }
            }
            this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
        }
        private void RecordStarted(object sender, Voice.RecordStartedEventArgs dpMessage)
        {
            lock(playerList)
            {
                for (int i=0; i<playerList.Count; i  )
                {
                    if (((VoicePlayer) playerList[i]).PlayerId == localPlayerId)
                    {
                        VoicePlayer oPlayer = (VoicePlayer) playerList[i];
                        oPlayer.Talking = true;
                        playerList[i] = oPlayer;
                        break;
                    }
                }
            }
            this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
        }
 
        private void RecordStopped(object sender, Voice.RecordStoppedEventArgs dpMessage)
        {
            lock(playerList)
            {
                for (int i=0; i<playerList.Count; i  )
                {
                    if (((VoicePlayer) playerList[i]).PlayerId == localPlayerId)
                    {
                        VoicePlayer oPlayer = (VoicePlayer) playerList[i];
                        oPlayer.Talking = false;
                        playerList[i] = oPlayer;
                        break;
                    }
                }
            }
            this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
        }
 
        #endregion // DirectPlay Voice message handlers
 
        #region Form message handlers
 
        private void buttonSetup_Click(object sender, System.EventArgs e)
        {
            //Open up the setup dialog through the voice wizard
            voiceSettings.ShowClientSetupDialog(this.Handle);
        }
 
        private void buttonExit_Click(object sender, System.EventArgs e)
        {
            isLocalPlayerQuitting = true;
            // This will post a message on the main thread to shut down our form
            this.BeginInvoke(new BeginInvokeDelegate(this.PeerClose));
        }
 
        #endregion // Form message handlers
    }
}


标签: 聊天 语音

实例下载地址

C# 语音聊天源码(一对一语单聊天)

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好例子网口号:伸出你的我的手 — 分享

网友评论

第 1 楼 martin_lu 发表于: 2016-07-27 09:19 27
是不是代码乱的看不懂就算装13成功了。。。

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第 2 楼 javry 发表于: 2016-07-27 16:19 41
点个赞,好评

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