实例介绍
【实例简介】
【实例截图】

【核心代码】
[Serializable]
public partial class Frm_Main : Form
{
public Frm_Main()
{
InitializeComponent();
}
#region 声明等基本参数
Random random2 = new Random();
int count = 0;
int showOneCount = 0;//判断你单击了多少次显示1颗地雷卡片
Thread th;
int bom;
List<int> bombNum = new List<int>();
List<UserInfo> info = new List<UserInfo>();
UserInfo tempUserInfo = new UserInfo();
List<UserInfo> info2 = new List<UserInfo>();//窗体加载时从该集合中调用数据
Boolean isGameStart = false; //判断游戏是否开始了
#endregion
private void btnStart_Click(object sender, EventArgs e)
{
txtPoint.Text = "0";
btnStartMethod();
}
private void btnStartMethod()
{
tsmiGoShop.Enabled = false;
bom = int.Parse(textBox2.Text);
if (bom < 10) { MessageBox.Show("雷数不能少于10个", "雷数填写提醒"); return; }
else
{
if (int.Parse(comboBox1.Text) <= int.Parse(textBox2.Text))
{
MessageBox.Show("输入的雷数过多!!!", "雷数提醒");
textBox2.SelectAll();
return;
}
else
{
comboBox1.Enabled = false;
textBox2.Enabled = false;
UserTemp.gameType = comboBox1.Text "格" textBox2.Text "雷";
StartCmd();
}
}
}
private void StartCmd()
{
UpdateForm_tsmiDaoJu();
tsmiLook.Enabled = false;
isGameStart = true;
tsmiDaoJu.Enabled = true;
tsmiNewGame.Visible = true;
showOneCount = 0;
#region 产生10个不重复的随机数
int index = 0;//判断是否满足index的最大数个雷
bombNum.Clear();
label1:
int bombIndex = random2.Next(1, Helper.gridNum 1);
if (index == 0)
{
bombNum.Add(bombIndex);
index ;
}
else
{
label2:
foreach (int i in bombNum)
{
if (i == bombIndex)
{
bombIndex = random2.Next(1, Helper.gridNum 1);
goto label2;
}
}
bombNum.Add(bombIndex);
index ;
}
if (index < Helper.bombNum)
{
goto label1;
}
#endregion
pnlGuess.Controls.Clear();
pnlGuess.Width = Helper.xNum * Helper.btnWidth Helper.xNum-1;
pnlGuess.Height = Helper.yNum * Helper.btnWidth Helper.yNum-1;
this.Width = Helper.windowWidth;
this.Height = Helper.windowHeight;
int x = 0;
int y = 0;
for (int i = 1; i <=Helper.gridNum; i )
{
Button button = new Button();
button.Text = i.ToString();
button.Name = i.ToString();
button.Width = Helper.btnWidth;
button.Height = Helper.btnWidth;
button.Location = new Point(x, y);
button.Click = new EventHandler(button_Click);
x = Helper.btnWidth;
if (i % Helper.xNum== 0)
{
y = Helper.btnWidth;
x = 0;
}
foreach (int j in bombNum)
{
if (j == i)
{
button.Tag = j;
}
}
pnlGuess.Controls.Add(button);
}
SaveUserInfo.saveUserInfo();
ThreadTime();
btnStart.Enabled = false;
tsmiStopGame.Visible = true;
}
private void ThreadTime()
{
Thread thread = new Thread(delegate()
{ //新建一条线程
int t_count = 0;
while (true)
{
t_count = t_count > 10000000 ? 0 : t_count;
this.Invoke(
(MethodInvoker)delegate { lblTime.Text = t_count.ToString(); }
);
Thread.Sleep(1000);
}
});
th = thread;
thread.IsBackground = true;
thread.Start();
}
private void ThreadTime2()
{
th = new Thread(delegate()
{ //新建一条线程
int t_count = int.Parse(lblTime.Text);
while (true)
{
t_count = t_count > 10000000 ? 0 : t_count;
this.Invoke(
(MethodInvoker)delegate { lblTime.Text = t_count.ToString(); }
);
Thread.Sleep(1000);
}
});
th.Start();
}
/// <summary>
/// 判断输赢
/// </summary>
private void showBomb()
{
foreach (Control contro in pnlGuess.Controls)
{
if (contro is Button)
{
int btnText = Convert.ToInt32(contro.Tag);
if (btnText != 0)
contro.BackgroundImage = Image.FromFile("BombImage\\Bomb.png");
contro.Enabled = false;
}
else {
contro.Enabled = false;
}
}
btnStart.Enabled = true;
count = 0;
comboBox1.Enabled = true;
textBox2.Enabled = true;
tsmiNewGame.Visible = false;
}
/// <summary>
/// 是否胜利
/// </summary>
private void isVictory() {
if (int.Parse(txtNum.Text) == 0) {
th.Abort();
if (MessageBox.Show("恭喜你,游戏胜利!是否继续?", "游戏评估", MessageBoxButtons.YesNo, MessageBoxIcon.Information) == DialogResult.Yes)
{
lblTime.Text = "0";
tsmiNewGame.Visible = false;
txtNum.Text = (Helper.gridNum - Helper.bombNum).ToString();
txtPoint.Text = UserTemp.userPoint.ToString();
btnStartMethod();
}
else {
GameOver();
txtNum.Text = (Helper.gridNum - Helper.bombNum).ToString();
}
}
}
private void button_Click(object sender, EventArgs e) {
Button btn1 = sender as Button;
int btnText = Convert.ToInt32(btn1.Tag);
if (btnText!=0)
{
btn1.BackgroundImage = Image.FromFile("BombImage\\BombDead.png");
GameOver();
}
else {
btn1.BackColor = Color.GreenYellow;
btn1.ForeColor = Color.White;
btn1.Text = " ";
txtNum.Text = (int.Parse(txtNum.Text) - 1).ToString();
txtPoint.Text = (int.Parse(txtPoint.Text) int.Parse(txtBeiShu.Text)).ToString();
btn1.Enabled = false;
count ;
UserTemp.userPoint = int.Parse(txtPoint.Text);
isVictory();
}
}
/// <summary>
/// 游戏结束,提示保存信息
/// </summary>
private void GameOver()
{
Boolean isUseHelpBomb=true;
th.Abort();
if (UserTemp.Card_Help > 0)
{
if (MessageBox.Show("你碰到了死亡地雷!\r你还有" UserTemp.Card_Help.ToString() "个救命地雷。\r是否使用救命地雷?", "死亡友好提示提示", MessageBoxButtons.YesNo, MessageBoxIcon.Information) == DialogResult.Yes)
{
UserTemp.Card_Help -= 1;
isUseHelpBomb = false;
UpdateForm_tsmiDaoJu();
AbortOrStart();
}
}
if(isUseHelpBomb){
int temp = int.Parse(txtPoint.Text) - int.Parse(lblTime.Text) / 2;
if (temp < 0)
{
temp = 0;
}
isGameStart = false;
tsmiDaoJu.Enabled = false;
RectangleAndDraw();
UserTemp.useTime = lblTime.Text "秒";//存入游戏使用的时间
UserTemp.userPoint = temp;//存入积分信息
UserTemp.succeedStep = txtNum.Text;//存入剩余步数
UserTemp.allpoint = temp;
SaveUserInformation();
SaveUserInfo.saveUserInfo();
MessageBox.Show("游戏结束!离成功还剩" txtNum.Text "步,用时" lblTime.Text "秒!\r减去时间的一半\r您共得了" temp "分");
showBomb();
tsmiLook.Enabled = true ;
DialogResult iff = MessageBox.Show("是否保存成绩", "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Information);
if (iff == DialogResult.Yes)
{
UserInfo user1 = new UserInfo(UserTemp.name, UserTemp.userPoint, UserTemp.gameType, UserTemp.succeedStep, UserTemp.useTime, DateTime.Now.ToString("G"));
SaveOrLoad sa = new SaveOrLoad();
if (File.Exists("data\\user.rank"))
{
info = sa.Load();
}
info.Add(user1);
sa.Save(info);
MessageBox.Show("保存成功!","保存提示");
}
TxtNumBeiShuChange();
lblTime.Text = "0";
txtPoint.Text = "0";
tsmiNewGame.Visible = false;
tsmiStopGame.Visible = false;
tsmiGoShop.Enabled = true;
UpdateForm_tsmiDaoJu();
}
}
/// <summary>
/// 保存用户信息
/// </summary>
private static void SaveUserInformation()
{
if (UserTemp.topPoint < UserTemp.userPoint) { UserTemp.topPoint = UserTemp.userPoint; }//此次是不是最高分,是的话更新
UserInfo user = new UserInfo(UserTemp.name, UserTemp.userPoint, UserTemp.gameType, UserTemp.succeedStep, UserTemp.useTime, DateTime.Now.ToString("G"));
if (UserTemp.useLiShi == null)
{
UserTemp.useLiShi = new List<UserInfo>();
UserTemp.useLiShi.Add(user);
}
else
{
UserTemp.useLiShi.Add(user);//向个人信息集合中保存游戏记录
}
}
/// <summary>
/// 刷新倍数,成功步数
/// </summary>
private void TxtNumBeiShuChange()
{
txtNum.Text = (Helper.gridNum - Helper.bombNum).ToString();
if (int.Parse(txtNum.Text) < 0)
{
txtNum.Text = "0";
}
txtBeiShu.Text = (Helper.gridNum / 10 Helper.bombNum / 2).ToString();
}
/// <summary>
/// 窗体加载时
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Load(object sender, EventArgs e)
{
UpdateForm_tsmiDaoJu();
Control.CheckForIllegalCrossThreadCalls = false;
textBox2.Text = Helper.bombNum.ToString();
comboBox1.SelectedIndex = 0;
TxtNumBeiShuChange();
}
private void UpdateForm_tsmiDaoJu()
{
tsmiAllBomb.Text ="狂欢地雷×" UserTemp.Card_AllBomb.ToString();
tsmiDoubleBeiShu.Text = "倍增地雷×" UserTemp.Card_DoubleBeiShu.ToString();
tsmiHalfTime.Text = "惜时地雷×" UserTemp.Card_MinusHalfTime.ToString();
tsmiOneBomb.Text = "孤独地雷×" UserTemp.Card_showOneBomb.ToString();
tsmiHelp.Text = "救命地雷×" UserTemp.Card_Help.ToString();
tsmiRectangle.Text="方形地雷×" UserTemp.Card_Rectangle.ToString();
tsmiDraw.Text = "画家地雷×" UserTemp.Card_Pic.ToString();
tsmi1000.Text = "1000积分×" UserTemp.Card_1000;
tsmi10000.Text = "10000积分×" UserTemp.Card_10000;
tsmi5000.Text = "5000积分×" UserTemp.Card_5000;
tltsmiAllBomb.Text ="狂欢地雷×" UserTemp.Card_AllBomb.ToString();
tltsmiDoubleBeiShu.Text = "倍增地雷×" UserTemp.Card_DoubleBeiShu.ToString();
tltsmiHalfTime.Text = "惜时地雷×" UserTemp.Card_MinusHalfTime.ToString();
tltsmiOneBomb.Text = "孤独地雷×" UserTemp.Card_showOneBomb.ToString();
tltsmiHelp.Text = "救命地雷×" UserTemp.Card_Help.ToString();
tltsmiRectangle.Text="方形地雷×" UserTemp.Card_Rectangle.ToString();
tltsmiDraw.Text = "画家地雷×" UserTemp.Card_Pic.ToString();
tltsmi1000.Text = "1000积分×" UserTemp.Card_1000;
tltsmi10000.Text = "10000积分×" UserTemp.Card_10000;
tltsmi5000.Text = "5000积分×" UserTemp.Card_5000;
}
/// <summary>
/// 格数对其他变量赋值
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
int index=comboBox1.SelectedIndex;
switch (index) {
case 0:
Helper.gridNum = 100;
Helper.xNum = 10;
Helper.yNum = 10;
Helper.btnWidth = 35;
Helper.windowWidth = 413;
Helper.windowHeight = 454;
Helper.rectangleBombGridy = 4;
Helper.rectangleBombGridx = 6;
Helper.rectangleBombGridIndex = 33;
break;
case 1:
Helper.gridNum = 144;
Helper.xNum = 12;
Helper.yNum = 12;
Helper.btnWidth = 35;
Helper.windowWidth=481;
Helper.windowHeight = 525;
Helper.rectangleBombGridy = 5;
Helper.rectangleBombGridx = 8;
Helper.rectangleBombGridIndex = 39;
break;
case 2:
Helper.gridNum = 225;
Helper.xNum = 15;
Helper.yNum = 15;
Helper.btnWidth = 35;
Helper.windowWidth = 575;
Helper.windowHeight =620;
Helper.rectangleBombGridx = 11;
Helper.rectangleBombGridy = 6;
Helper.rectangleBombGridIndex = 63;
break;
case 3:
Helper.gridNum =361;
Helper.xNum = 19;
Helper.yNum = 19;
Helper.btnWidth = 32;
Helper.windowWidth =655;
Helper.windowHeight =700;
Helper.rectangleBombGridy = 7;
Helper.rectangleBombGridx = 11;
Helper.rectangleBombGridIndex = 119;
break;
}
TxtNumBeiShuChange();
}
/// <summary>
/// 雷数设定时修改txtNum.Text的值
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void textBox2_TextChanged(object sender, EventArgs e)
{
if (int.TryParse(textBox2.Text, out bom))
{
Helper.bombNum = int.Parse(textBox2.Text);
TxtNumBeiShuChange();
}
else
{
textBox2.Text = "";
}
}
private void 版本信息ToolStripMenuItem_Click(object sender, EventArgs e)
{
MessageBox.Show("制作人:杨洋\r制作时间:2011年5月18日\r版本:第一期","版本信息");
}
private void 排行榜ToolStripMenuItem_Click(object sender, EventArgs e)
{
if (File.Exists("data\\user.rank"))
{
this.Visible = false;
RankForm rank = new RankForm();
rank.ShowDialog();
}
else
{
MessageBox.Show("目前还没有记录!\r祝贺你,你随便玩玩就可以是第一名啦!\r至少玩一局才能看排行榜", "排行提示");
}
}
private void 玩家信息ToolStripMenuItem_Click(object sender, EventArgs e)
{
MessageBox.Show("玩家姓名:" UserTemp.name "\r游戏积分为" UserTemp.allpoint "\r你的最高分为" UserTemp.topPoint.ToString() "分\r 详细信息请查阅排行榜", "用户信息");
}
private void 换名登录ToolStripMenuItem_Click(object sender, EventArgs e)
{
isGameStart = false;
RectangleAndDraw();
Helper.bombNum = 10;
Helper.gridNum = 100;
Helper.xNum = 10;
Helper.yNum = 10;
Helper.windowWidth = 413;
Helper.windowHeight = 454;
Helper.btnWidth = 35;
SaveUserInfo.saveUserInfo();
Login login = new Login();
login.Visible = true;
this.Visible = false;
}
private void 退出ToolStripMenuItem_Click(object sender, EventArgs e)
{
SaveUserInfo.saveUserInfo();
Application.Exit();
}
private void tsmiNewGame_Click(object sender, EventArgs e)
{
txtPoint.Text = "0";
TxtNumBeiShuChange();
RectangleAndDraw();
th.Abort();
btnStartMethod();
}
private void tsmiStopGame_Click(object sender, EventArgs e)
{
th.Abort();
TxtNumBeiShuChange();
pnlGuess.Controls.Clear();
comboBox1.Enabled = true;
textBox2.Enabled = true;
lblTime.Text = "0";
txtPoint.Text = "0";
btnStart.Enabled = true;
tsmiNewGame.Visible = false;
tsmiStopGame.Visible = false;
isGameStart = false;
tsmiGoShop.Enabled = true;
tsmiDaoJu.Enabled = false;
RectangleAndDraw();
}
private void RectangleAndDraw()
{
tsmiRectangle.Enabled = true;
tltsmiRectangle.Enabled = true;
tsmiDraw.Enabled = true;
tltsmiDraw.Enabled = true;
}
private void button1_MouseMove(object sender, MouseEventArgs e)
{
tsToolBox.Visible = true;
if(isGameStart){
tstlPropBag.Enabled = true;
}else{
tstlPropBag.Enabled = false ;
}
StartOrAbort();
}
private void tsToolBox_MouseMove(object sender, MouseEventArgs e)
{
tsToolBox.Visible = true;
}
private void tsToolBox_MouseLeave(object sender, EventArgs e)
{
tsToolBox.Visible = false;
AbortOrStart();
}
private void Frm_Main_FormClosing(object sender, FormClosingEventArgs e)
{
//StartOrAbort();
SaveUserInfo.saveUserInfo();
Application.Exit();
}
/// <summary>
/// 停止线程
/// </summary>
private void StartOrAbort()
{
if (th != null)
{
if (th.ThreadState != ThreadState.Unstarted)
{
th.Abort();
}
}
}
/// <summary>
/// 鼠标一走后开始线程
/// </summary>
private void AbortOrStart()
{
if(isGameStart){
if (th != null)
{
if (th.ThreadState == ThreadState.Stopped)
{
ThreadTime2();
}
}
}
}
private void 地雷显示1ToolStripMenuItem_Click(object sender, EventArgs e)
{
if (showOneCount < Helper.bombNum)
{
if (UserTemp.Card_AllBomb > 0)
{
foreach (Control contro in pnlGuess.Controls)
{
if (contro is Button)
{
int btnText = Convert.ToInt32(contro.Tag);
if (btnText != 0)
contro.BackgroundImage = Image.FromFile("BombImage\\Bomb.png");
}
}
UserTemp.Card_AllBomb -= 1;
showOneCount = Helper.bombNum;
UpdateForm_tsmiDaoJu();
}
}
else {
MessageBox.Show("该地图上已无地雷可显示!", "单雷卡片使用提示");
}
}
private void 显示一颗地雷ToolStripMenuItem_Click(object sender, EventArgs e)
{
if (showOneCount >=Helper.bombNum)
{
MessageBox.Show("该地图上已无地雷可显示!", "单雷卡片使用提示");
UserTemp.Card_showOneBomb = 1;
}else{
if (UserTemp.Card_showOneBomb > 0)
{
int i = 0;
foreach (Control contro in pnlGuess.Controls)
{
if (contro is Button)
{
int btnText = Convert.ToInt32(contro.Tag);
if (btnText != 0)
{
i ;
contro.BackgroundImage = Image.FromFile("BombImage\\Bomb.png");
if (i == showOneCount)
{
break;
}
}
}
}
UserTemp.Card_showOneBomb -= 1;
showOneCount ;
}
UpdateForm_tsmiDaoJu();
}
}
private void 时间减半ToolStripMenuItem_Click(object sender, EventArgs e)
{
if (UserTemp.Card_MinusHalfTime > 0)
{
StartOrAbort();
lblTime.Text = (int.Parse(lblTime.Text) / 2).ToString();
AbortOrStart();
UserTemp.Card_MinusHalfTime -=1;
UpdateForm_tsmiDaoJu();
}
}
private void 倍数加倍1ToolStripMenuItem_Click(object sender, EventArgs e)
{
if (UserTemp.Card_DoubleBeiShu > 0)
{
txtBeiShu.Text = (int.Parse(txtBeiShu.Text) * 2).ToString();
UserTemp.Card_DoubleBeiShu -= 1;
UpdateForm_tsmiDaoJu();
}
}
private void 道具ToolStripMenuItem_MouseMove(object sender, MouseEventArgs e)
{
StartOrAbort();
}
private void tsmiDaoJu_MouseLeave(object sender, EventArgs e)
{
AbortOrStart();
}
private void tsmiGoShop_Click(object sender, EventArgs e)
{
this.Visible = false;
ShopForm form = new ShopForm();
form.ShowDialog();
}
private void tstlPlayerInfo_Click(object sender, EventArgs e)
{
UpdateForm_tsmiDaoJu();
MessageBox.Show("狂欢地雷×" UserTemp.Card_AllBomb.ToString() "\r倍增地雷×" UserTemp.Card_DoubleBeiShu.ToString() "\r惜时地雷×" UserTemp.Card_MinusHalfTime.ToString() "\r孤独地雷×" UserTemp.Card_showOneBomb.ToString() "\r救命地雷×" UserTemp.Card_Help.ToString() "\r方形地雷×" UserTemp.Card_Rectangle.ToString() "\r画家地雷×" UserTemp.Card_Pic.ToString(), UserTemp.name "卡片情况");
}
private void tsmiDigHistory_Click(object sender, EventArgs e)
{
if (UserTemp.useLiShi != null)
{
this.Visible = false;
PersonalForm fa = new PersonalForm();
fa.ShowDialog();
}
else
{
MessageBox.Show("因为你还没玩该游戏,所以记录信息为0,请玩后在查看自己的挖雷信息", "查看挖雷信息提示");
}
}
private void tsmiMyGoodGrade_Click(object sender, EventArgs e)
{
MessageBox.Show("你玩的最高分是" UserTemp.topPoint.ToString() "分\r 详细信息请查阅排行榜");
}
private void tsmiRectangle_Click(object sender, EventArgs e)
{
RectangleBomb();
}
private void RectangleBomb()
{
List<int> index = new List<int>();
if (UserTemp.Card_Rectangle > 0)
{
#region 创建矩形方块数组
index.Clear();
int j = 1;
int lengt = Helper.rectangleBombGridx * Helper.rectangleBombGridy;
int index1 = Helper.rectangleBombGridIndex;//备份索引
for (int i = 0; i < lengt; i )
{
if (j > Helper.rectangleBombGridx)
{
Helper.rectangleBombGridIndex = Helper.rectangleBombGridIndex Helper.xNum - Helper.rectangleBombGridx;
j = 1;
}
index.Add(Helper.rectangleBombGridIndex);
Helper.rectangleBombGridIndex ;
j ;
}
Helper.rectangleBombGridIndex = index1;
#endregion
DrawPnl(index);
UserTemp.Card_Rectangle -= 1;
UpdateForm_tsmiDaoJu();
tsmiRectangle.Enabled = false;
tltsmiRectangle.Enabled = false;
}
else
{
MessageBox.Show("你的方形地雷个数为0", "操作失败");
}
}
private void DrawPnl(List<int> index)
{
int k = 0;
foreach (Control contro in pnlGuess.Controls)
{
if (contro is Button)
{
if (index.Contains(int.Parse(contro.Name)))
{
int btnText = Convert.ToInt32(contro.Tag);
if (btnText != 0)
{
contro.BackgroundImage = Image.FromFile("BombImage\\Bomb.png");
}
else
{
k ;
txtNum.Text = (int.Parse(txtNum.Text) - 1).ToString();
txtPoint.Text = (int.Parse(txtPoint.Text) int.Parse(txtBeiShu.Text)).ToString();
contro.BackColor = Color.Red;
contro.ForeColor = Color.White;
contro.Text = " ";
contro.Enabled = false;
}
}
}
}
if (k == index.Count) {
StartOrAbort();
MessageBox.Show("恭喜你!画家地雷实现自己的愿望\r图画的很完整,没有发现任何一个死亡地雷!\r进入抽奖环节");
int type=0;
do{
Random random = new Random();
type = random.Next(1, 13);
int num = random.Next(1,4);
Spin(type,num);
}while(type<12);
MessageBox.Show("抽奖过程结束!");
SaveUserInfo.saveUserInfo();
}
}
/// <summary>
/// 开心抽奖
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Spin(int type,int num) {
switch (type)
{
case 1:
MessageBox.Show("恭喜你获得了 狂欢地雷×" num);
UserTemp.Card_AllBomb = num;
break;
case 2:
case 3:
MessageBox.Show("恭喜你获得了 孤独地雷×" num);
UserTemp.Card_showOneBomb = num;
break;
case 4:
case 5:
case 6:
MessageBox.Show("恭喜你获得了 惜时地雷×" num);
UserTemp.Card_MinusHalfTime = num;
break;
case 7:
case 8:
MessageBox.Show("恭喜你获得了 倍增地雷×" num);
UserTemp.Card_DoubleBeiShu = num;
break;
case 9:
MessageBox.Show("恭喜你获得了 救命地雷×" num);
UserTemp.Card_Help = num;
break;
case 10:
MessageBox.Show("恭喜你获得了 方形地雷×" num);
UserTemp.Card_Rectangle = num;
break;
case 11:
MessageBox.Show("恭喜你获得了 画家地雷×" num);
UserTemp.Card_Pic = num;
break;
case 12:
MessageBox.Show("恭喜你获得了 500积分");
txtPoint.Text = (int.Parse(txtPoint.Text) 500).ToString();
break;
}
}
private void tsmiDraw_Click(object sender, EventArgs e)
{
if (UserTemp.Card_Pic > 0) {
List<int> index = new List<int>();
index.Clear();
if(Helper.gridNum==100)
index.AddRange(new int[]{23,24,26,27,32,33,34,35,36,37,38,42,43,44,45,46,47,48,53,54,55,56,57,64,65,66,75
});
if (Helper.gridNum == 144)
index.AddRange(new int[] { 15, 16, 18, 19, 26, 27, 28, 29, 30, 31, 32, 38, 39, 40, 41, 42, 43, 44, 51, 52, 53, 54, 55, 64, 65, 66, 69, 77, 80, 81, 82, 91, 92, 93, 94, 95, 102, 103, 104, 105, 106, 107, 108, 114, 115, 116, 117, 118, 119, 120, 127, 128, 130, 131 });
if (Helper.gridNum == 225)
index.AddRange(new int[] { 34, 35, 36, 42, 43, 44, 48, 49, 50, 51, 52, 53, 55, 56, 57, 58, 59, 60, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 110, 111, 112, 113, 114, 115, 116, 117, 118, 126, 127, 128, 129, 130, 131, 132, 142, 143, 144, 145, 146, 158, 159, 160, 174 });
if (Helper.gridNum == 361)
index.AddRange(new int[] { 41, 42, 44, 45, 50, 51, 53, 54, 59, 62, 65, 68, 71, 74, 78, 84, 87, 93, 98, 102, 107, 111, 118, 120, 127, 129, 138, 142, 143, 147, 161, 162, 195, 196, 204, 205, 213, 214, 215, 216, 222, 223, 224, 225, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 253, 254, 255, 256, 257, 258, 259, 260, 261, 273, 274, 275, 276, 277, 278, 279, 293, 294, 295, 296, 297});
DrawPnl(index);
UserTemp.Card_Pic -= 1;
UpdateForm_tsmiDaoJu();
tsmiDraw.Enabled = false;
tltsmiDraw.Enabled = false;
} else {
MessageBox.Show("你的画家地雷个数为0", "操作失败");
}
}
private void tsmi1000_Click(object sender, EventArgs e)
{
txtPoint.Text = (int.Parse(txtPoint.Text) 1000).ToString();
}
private void tsmi5000_Click(object sender, EventArgs e)
{
txtPoint.Text = (int.Parse(txtPoint.Text) 5000).ToString();
}
private void tsmi10000_Click(object sender, EventArgs e)
{
txtPoint.Text = (int.Parse(txtPoint.Text) 10000).ToString();
}
}
标签: 游戏
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