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Direct3D Rendering Cookbook

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  • 开发语言:Others
  • 实例大小:31.76M
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  • 发布时间:2020-07-31
  • 实例类别:一般编程问题
  • 发 布 人:robot666
  • 文件格式:.pdf
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【实例简介】
Direct3D Rendering Cookbook
Direct3D Rendering Cookbook Copyright C 2014 Packt Publishing All rights reserved No part of this book may be reproduced, stored in a retrieval system or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: January 2014 Production reference:1130114 Published by Packt Publishing Ltd Livery Place 35 Livery Street Birmingham B3 2PB, UK SBN978-184969-710-1 www.packtpub.com CoverImagebyJustinStenning(justinstenning@gmail.com) Credits Author Project Coordinator Justin Stenning Wendell Palmer Reviewers Proofreaders Julian amann Amy Johnson Stephan hodes Lindsey Thomas Brian Klamik Mario Cecere Todd seiler Chuck walbourn Indexers Inin zhang Hemangini bari Monica Ajmera Mehta Acquisition Editor Rekha nair James jones Graphics Lead technical editor Ronak dhruv Priya Singh Abhinash sahu Technical editors Production coordinator Iram malik Nitesh Thakur Shali sasidharan Anand Singh Cover worl Nitesh Thakur Copy Editors Roshni Banerjee Gladson monteiro Adithi shetty About the Author Justin Stenning, a software enthusiast since doS was king, has been working as a software engineer since he was 20. he has been the technical lead on a range of projects, from enterprise content management and software integrations to mobile apps, mapping, and biosecurity management systems. Justin has been involved in a numbel of open source projects, including capturing images from fullscreen Direct 3D games and displaying in-game overlays, and enjoys giving a portion of his spare time to the open source community. Justin completed his Bachelor of Information Technology at Central Queensland University, Rockhampton When not coding or gaming, he thinks about coding or gaming, or rides his motorbike. Justin lives with his awesome wife and his cheeky and quirky children in Central victoria. australia To Lee, thanks for keeping things running smoothly using your special skill of getting stuff done and of course for your awesomeness. To the kids, yes, I will now be able to play more Minecraft and Terraria with you I would like to thank michael for taking a punt on me all those years ago and mentoring me in the art of coding I would also like to thank the SharpDX open source project for producing a great interface to direct3d from the managed code. and blendswap com and its contributors for providing such a great service to the blender community Thank you to the reviewers who provided great feedback and suggestions throughout astly, a big thank you to James, Priya, Wendell, and all the folks at Packt Publishing who have made this book possible About the reviewers Julian Amann started working with DirectX 13 years ago, as a teenager. he received his master's degree in Computer Science from the Technische Universitat munchen(Germany) in 2011. He has worked as a research assistant at the chair of Computer graphics at Bauhaus-Universitat Weimar, where he did his research on image quality algorithms and has also been involved in teaching computer graphics. Currently, Julian works at the chair of Computational Modeling and simulation(CMs)at the Technische Universitat munchen He is writing his Phd thesis about product data models for infrastructure projects in the field of Civil Engineering. In his spare time, Julian enjoys programming computer-graphics-related applications and blogging at vertexwahn d Stephan Hodes has been working as a software engineer in the games industry for 15 years while GPUs made the transition from fixed function pipeline to a programmable shader hardware. during this time, he worked on a number of games released for pc as well as xbox 360 and Ps3 Since he joined amd as a Developer Relations Engineer in 2011, he has been working with a number of European developers on optimizing their technology to take full advantage of the processing power that the latest GPU hardware provides. He is currently living with his wife and son in Berlin, Germany Brian Klamik has worked as a software design engineer at microsoft corporation for 15 years. Nearly all of this time was spent evolving the Direct3D API in Windows by working together with the graphics hardware partners and industry's leading application developers. He enjoys educating developers about using Direct 3D optimally, as well as enjoying the results of their labor. Todd J. seiler works in the CAD/CAM dental industry as a Graphics Software Engineer at E4D Technologies in Dallas, TX. He has worked as a software development Engineer in Test on games for Windows LIVE at microsoft, and he has also worked in the mobile game development industry. He has a B.s. in Computer Graphics and Interactive Media from the University of dubuque in dubuque, IA with a minor in Computer Information Systems He also has a B.s.in Real-time Interactive Simulations from DigiPen Institute of Technology in Redmond, WA, with minors in Mathematics and Physics In his spare time, he plays video games, studies Catholic apologetics and theology, rites books and articles, and toys with new technology when he can. He periodically blogsaboutrandomthingsathttp://www.toddseiler.com Chuck Walbourn, a software design engineer at microsoft Corporation, has been working on games for the windows platform since the early days of directX and Windows 95 He entered the gaming industry by starting his own development house during the mid-90s in Austin. He shipped several Windows titles for Interactive Magic and Electronic Arts, and he developed the content tools pipeline for microsoft Game Studios Xbox titled as voodoo vince Chuck worked for many years in the game developer relations groups at Microsoft, presenting at GDC, Gamefest, X-Fest, and other events He was the lead developer on the directX sDK Qune 2010) release. He currently works in the Xbox platform group at Microsoft, where he supports game developers working on the microsoft platforms through the Games for Windows and the DirectX sdK blog, the DirectX Tool Kit and DirectXTex libraries on Codeplex and other projects. Chuck holds a bachelors degree and a master's degree in Computer Science from the University of Texas, austin Vinjn Zhang is an enthusiastic software engineer. his interest in programming includes game development, graphics shader writing, human-computer interaction, and computer vision. He has translated two technical books into chinese, one for the processing language and other for Opencv Vinjn Zhang has worked for several game production companies, including Ubisoft and 2K secrets of GPU. Besides his daily work, he is an active GitHub user who turns projects into Games. He currently works as a GPU architect in NVIDIA, where he gets the chance to see the opensourceevenhisblogisanopensourceavailableathttp://vinin.github.io/ www.Packtpub.com Support files, eBooks, discount offers and more Youmightwanttovisitwww.paCktPub.comforsupportfilesanddownloadsrelatedto your book Did you know that Packt offers eBook versions of every book published, with PDF and ePub filesavailableYoucanupgradetotheeBookversionatwww.Packtpub.comandasaprint book customer, you are entitled to a discount on the e Book copy. Get in touch with us at service@packtpub.comformoredetails Atwww.Packtpub.com,youcanalsoreadacollectionoffreetechnicalarticlessign up for a range of free newsletters and receive exclusive discounts and offers on packt books and ebooks PACKTLIB http://packtlib.Packtpub.com Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can access, read and search across Packt's entire library of books Why Subscribe? Fully searchable across every book published by Packt Copy and paste print and bookmark content b on demand and accessible via web browser Free Access for packt account holders IfyouhaveanaccountwithPacktatwww.Packtpub.comyoucanusethistoaccessPacktlib today and view nine entirely free books Simply use your login credentials for immediate access Table of contents Preface Chapter 1: Getting started with Direct3D Introduction Introducing Direct3D 11.1 and 11.2 22 Bullding a Direct3D 11 applicatlon with C# and sharpDX 24 Initializing a Direct3D 11.1/11.2 device and swap chain 32 Debugging your Direct3D application 38 Chapter 2: Rendering with Direct3D 45 Introduction 45 Using the sample rendering framework 46 Creating device-dependent resources 51 Creating size-dependent resources 53 Creating a Direct3D renderer class 59 Rendering primitives 61 Applying multisample anti-aliasing 82 Implementing texture sampling 83 Chapter 3: Rendering Meshes 91 Introduction 91 RenderIng a cube and sphere 92 Preparing the vertex and constant buffers for materials and lighting 99 Adding material and lighting 109 Using a right-handed coordinate system 119 Loading a static mesh from a file 121 【实例截图】
【核心代码】

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