实例介绍
EventTriggerListener.cs 是Unity3D编写通用的事件监听
【实例截图】
【核心代码】
using UnityEngine; using UnityEngine.EventSystems; public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger { public delegate void VoidDelegate(GameObject go); public delegate void BoolDelegate(GameObject go, bool state); public delegate void FloatDelegate(GameObject go, float delta); public delegate void VectorDelegate(GameObject go, Vector2 delta); public delegate void ObjectDelegate(GameObject go, GameObject obj); public delegate void KeyCodeDelegate(GameObject go, KeyCode key); public delegate void PointerEventDataDelegate(PointerEventData eventdata); public object parameter; public object[] args; public VoidDelegate onBeginDrag; public VoidDelegate onCancel; public VoidDelegate onDeselect; public VectorDelegate onDrag; public VoidDelegate onDrop; public VoidDelegate onEndDrag; public VoidDelegate onInitializePotentialDrag; public VoidDelegate onMove; public VoidDelegate onClick; public VoidDelegate onDown; public VoidDelegate onEnter; public VoidDelegate onExit; public VoidDelegate onUp; public VoidDelegate onSelect; public VoidDelegate onUpdateSelect; public PointerEventDataDelegate onDownEventData; public PointerEventDataDelegate onDragEventData; public PointerEventDataDelegate onClickEventData; public PointerEventDataDelegate PointerEventDataCall; static public EventTriggerListener Get(GameObject go) { EventTriggerListener listener = go.GetComponent<EventTriggerListener>(); if (listener == null) listener = go.AddComponent<EventTriggerListener>(); return listener; } public override void OnBeginDrag(PointerEventData eventData) { if (onBeginDrag != null) onBeginDrag(gameObject); } public override void OnCancel(BaseEventData eventData) { if (onCancel != null) onCancel(gameObject); } public override void OnDeselect(BaseEventData eventData) { if (onDeselect != null) onDeselect(gameObject); } public override void OnDrag(PointerEventData eventData) { if (onDrag != null) onDrag(gameObject, eventData.delta); onDragEventData?.Invoke(eventData); } public override void OnDrop(PointerEventData eventData) { if (onDrop != null) onDrop(gameObject); } public override void OnEndDrag(PointerEventData eventData) { if (onEndDrag != null) onEndDrag(gameObject); } public override void OnInitializePotentialDrag(PointerEventData eventData) { if (onInitializePotentialDrag != null) onInitializePotentialDrag(gameObject); } public override void OnMove(AxisEventData eventData) { if (onMove != null) onMove(gameObject); } public override void OnPointerClick(PointerEventData eventData) { if (onClick != null) onClick(gameObject); onClickEventData?.Invoke(eventData); } public override void OnPointerDown(PointerEventData eventData) { if (onDown != null) onDown(gameObject); onDownEventData?.Invoke(eventData); } public override void OnPointerEnter(PointerEventData eventData) { if (onEnter != null) onEnter(gameObject); } public override void OnPointerExit(PointerEventData eventData) { if (onExit != null) onExit(gameObject); } public override void OnPointerUp(PointerEventData eventData) { if (onUp != null) onUp(gameObject); } public override void OnSelect(BaseEventData eventData) { if (onSelect != null) onSelect(gameObject); } public override void OnUpdateSelected(BaseEventData eventData) { if (onUpdateSelect != null) onUpdateSelect(gameObject); } }
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