实例介绍
【实例简介】 一个炫酷的网页版3D相册
【实例截图】
【核心代码】
"use strict"; (function () { /* ==== definitions ==== */ var diapo = [], layers = [], ctx, pointer, scr, camera, light, fps = 0, quality = [1,2], // ---- poly constructor ---- Poly = function (parent, face) { this.parent = parent; this.ctx = ctx; this.color = face.fill || false; this.points = []; if (!face.img) { // ---- create points ---- for (var i = 0; i < 4; i ) { this.points[i] = new ge1doot.transform3D.Point( parent.pc.x (face.x[i] * parent.normalZ) (face.z[i] * parent.normalX), parent.pc.y face.y[i], parent.pc.z (face.x[i] * parent.normalX) (-face.z[i] * parent.normalZ) ); } this.points[3].next = false; } }, // ---- diapo constructor ---- Diapo = function (path, img, structure) { // ---- create image ---- this.img = new ge1doot.transform3D.Image( this, path img.img, 1, { isLoaded: function(img) { img.parent.isLoaded = true; img.parent.loaded(img); } } ); this.visible = false; this.normalX = img.nx; this.normalZ = img.nz; // ---- point center ---- this.pc = new ge1doot.transform3D.Point(img.x, img.y, img.z); // ---- target positions ---- this.tx = img.x (img.nx * Math.sqrt(camera.focalLength) * 20); this.tz = img.z - (img.nz * Math.sqrt(camera.focalLength) * 20); // ---- create polygons ---- this.poly = []; for (var i = -1, p; p = structure[ i];) { layers[i] = (p.img === true ? 1 : 2); this.poly.push( new Poly(this, p) ); } }, // ---- init section ---- init = function (json) { // draw poly primitive Poly.prototype.drawPoly = ge1doot.transform3D.drawPoly; // ---- init screen ---- scr = new ge1doot.Screen({ container: "canvas" }); ctx = scr.ctx; scr.resize(); // ---- init pointer ---- pointer = new ge1doot.Pointer({ tap: function () { if (camera.over) { if (camera.over === camera.target.elem) { // ---- return to the center ---- camera.target.x = 0; camera.target.z = 0; camera.target.elem = false; } else { // ---- goto diapo ---- camera.target.elem = camera.over; camera.target.x = camera.over.tx; camera.target.z = camera.over.tz; // ---- adapt tesselation level to distance ---- for (var i = 0, d; d = diapo[i ];) { var dx = camera.target.x - d.pc.x; var dz = camera.target.z - d.pc.z; var dist = Math.sqrt(dx * dx dz * dz); var lev = (dist > 1500) ? quality[0] : quality[1]; d.img.setLevel(lev); } } } } }); // ---- init camera ---- camera = new ge1doot.transform3D.Camera({ focalLength: Math.sqrt(scr.width) * 10, easeTranslation: 0.025, easeRotation: 0.06, disableRz: true }, { move: function () { this.over = false; // ---- rotation ---- if (pointer.isDraging) { this.target.elem = false; this.target.ry = -pointer.Xi * 0.01; this.target.rx = (pointer.Y - scr.height * 0.5) / (scr.height * 0.5); } else { if (this.target.elem) { this.target.ry = Math.atan2( this.target.elem.pc.x - this.x, this.target.elem.pc.z - this.z ); } } this.target.rx *= 0.9; } }); camera.z = -10000; camera.py = 0; // ---- create images ---- for (var i = 0, img; img = json.imgdata[i ];) { diapo.push( new Diapo( json.options.imagesPath, img, json.structure ) ); } // ---- start engine ---- >>> setInterval(function() { quality = (fps > 50) ? [2,3] : [1,2]; fps = 0; }, 1000); run(); }, // ---- main loop ---- run = function () { // ---- clear screen ---- ctx.clearRect(0, 0, scr.width, scr.height); // ---- camera ---- camera.move(); // ---- draw layers ---- for (var k = -1, l; l = layers[ k];) { light = false; for (var i = 0, d; d = diapo[i ];) { (l === 1 && d.draw()) || (d.visible && d.poly[k].draw()); } } // ---- cursor ---- if (camera.over && !pointer.isDraging) { scr.setCursor("pointer"); } else { scr.setCursor("move"); } // ---- loop ---- fps ; requestAnimFrame(run); }; /* ==== prototypes ==== */ Poly.prototype.draw = function () { // ---- color light ---- var c = this.color; if (c.light || !light) { var s = c.light ? this.parent.light : 1; // ---- rgba color ---- light = "rgba(" Math.round(c.r * s) "," Math.round(c.g * s) "," Math.round(c.b * s) "," (c.a || 1) ")"; ctx.fillStyle = light; } // ---- paint poly ---- if (!c.light || this.parent.light < 1) { // ---- projection ---- for ( var i = 0; this.points[i ].projection(); ); this.drawPoly(); ctx.fill(); } } /* ==== image onload ==== */ Diapo.prototype.loaded = function (img) { // ---- create points ---- var d = [-1,1,1,-1,1,1,-1,-1]; var w = img.texture.width * 0.5; var h = img.texture.height * 0.5; for (var i = 0; i < 4; i ) { img.points[i] = new ge1doot.transform3D.Point( this.pc.x (w * this.normalZ * d[i]), this.pc.y (h * d[i 4]), this.pc.z (w * this.normalX * d[i]) ); } } /* ==== images draw ==== */ Diapo.prototype.draw = function () { // ---- visibility ---- this.pc.projection(); if (this.pc.Z > -(camera.focalLength >> 1) && this.img.transform3D(true)) { // ---- light ---- this.light = 0.5 Math.abs(this.normalZ * camera.cosY - this.normalX * camera.sinY) * 0.6; // ---- draw image ---- this.visible = true; this.img.draw(); // ---- test pointer inside ---- if (pointer.hasMoved || pointer.isDown) { if ( this.img.isPointerInside( pointer.X, pointer.Y ) ) camera.over = this; } } else this.visible = false; return true; } return { // --- load data ---- load : function (data) { window.addEventListener('load', function () { ge1doot.loadJS( "imageTransform3D.js", init, data ); }, false); } } })().load({ imgdata:[ // north {img:'Images/1.jpg', x:-1000, y:0, z:1500, nx:0, nz:1}, {img:'Images/2.jpg', x:0, y:0, z:1500, nx:0, nz:1}, {img:'Images/3.jpg', x:1000, y:0, z:1500, nx:0, nz:1}, // east {img:'Images/4.jpg', x:1500, y:0, z:1000, nx:-1, nz:0}, {img:'Images/5.jpg', x:1500, y:0, z:0, nx:-1, nz:0}, {img:'Images/6.jpg', x:1500, y:0, z:-1000, nx:-1, nz:0}, // south {img:'Images/7.jpg', x:1000, y:0, z:-1500, nx:0, nz:-1}, {img:'Images/8.jpg', x:0, y:0, z:-1500, nx:0, nz:-1}, {img:'Images/9.jpg', x:-1000, y:0, z:-1500, nx:0, nz:-1}, // west {img:'Images/10.jpg', x:-1500, y:0, z:-1000, nx:1, nz:0}, {img:'Images/11.jpg', x:-1500, y:0, z:0, nx:1, nz:0}, {img:'Images/12.jpg', x:-1500, y:0, z:1000, nx:1, nz:0} ], structure:[ { // wall fill: {r:255, g:255, b:255, light:1}, x: [-1001,-490,-490,-1001], z: [-500,-500,-500,-500], y: [500,500,-500,-500] },{ // wall fill: {r:255, g:255, b:255, light:1}, x: [-501,2,2,-500], z: [-500,-500,-500,-500], y: [500,500,-500,-500] },{ // wall fill: {r:255, g:255, b:255, light:1}, x: [0,502,502,0], z: [-500,-500,-500,-500], y: [500,500,-500,-500] },{ // wall fill: {r:255, g:255, b:255, light:1}, x: [490,1002,1002,490], z: [-500,-500,-500,-500], y: [500,500,-500,-500] },{ // shadow fill: {r:0, g:0, b:0, a:0.2}, x: [-420,420,420,-420], z: [-500,-500,-500,-500], y: [150, 150,-320,-320] },{ // shadow fill: {r:0, g:0, b:0, a:0.2}, x: [-20,20,20,-20], z: [-500,-500,-500,-500], y: [250, 250,150,150] },{ // shadow fill: {r:0, g:0, b:0, a:0.2}, x: [-20,20,20,-20], z: [-500,-500,-500,-500], y: [-320, -320,-500,-500] },{ // shadow fill: {r:0, g:0, b:0, a:0.2}, x: [-20,20,10,-10], z: [-500,-500,-100,-100], y: [-500, -500,-500,-500] },{ // base fill: {r:32, g:32, b:32}, x: [-50,50,50,-50], z: [-150,-150,-50,-50], y: [-500,-500,-500,-500] },{ // support fill: {r:16, g:16, b:16}, x: [-10,10,10,-10], z: [-100,-100,-100,-100], y: [300,300,-500,-500] },{ // frame fill: {r:255, g:255, b:255}, x: [-320,-320,-320,-320], z: [0,-20,-20,0], y: [-190,-190,190,190] },{ // frame fill: {r:255, g:255, b:255}, x: [320,320,320,320], z: [0,-20,-20,0], y: [-190,-190,190,190] }, {img:true}, { // ceilingLight fill: {r:255, g:128, b:0}, x: [-50,50,50,-50], z: [450,450,550,550], y: [500,500,500,500] },{ // groundLight fill: {r:255, g:128, b:0}, x: [-50,50,50,-50], z: [450,450,550,550], y: [-500,-500,-500,-500] } ], options:{ imagesPath: "" } });
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