实例介绍
【实例简介】socket代码
【实例截图】
【核心代码】
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using cn.com.simpleness.NetSocket;
using cn.com.simpleness.NetSocket.clnt;
using cn.com.simpleness.SocketDataStruct;
using cn.com.simpleness.Util;
using System.Collections.Specialized;
namespace cn.com.simpleness.SocketClientDemo
{
public partial class ClientWinMain : Form
{
private ClntSocket _clntSocket = null;
public ClientWinMain()
{
InitializeComponent();
}
private void btn_conn_server_Click(object sender, EventArgs e)
{
string ip = this.txt_ip.Text.Trim();
this._clntSocket = new ClntSocket(ip, 8989);
this._clntSocket.Connected = new NetEventHandler(_clntSocket_Connected);
this._clntSocket.ConntentFailed = new NetEventHandler(_clntSocket_ConntentFailed);
this._clntSocket.LoginSuccessed = new NetEventHandler(_clntSocket_LoginSuccessed);
this._clntSocket.LoginFailed = new NetEventHandler(_clntSocket_LoginFailed);
this._clntSocket.RecvUserList = new NetEventHandler(_clntSocket_RecvUserList);
this._clntSocket.RecvMessage = new NetEventHandler(_clntSocket_RecvMessage);
this._clntSocket.ServerClosed = new NetEventHandler(_clntSocket_ServerClosed);
this._clntSocket.UserLogout = new NetEventHandler(_clntSocket_UserLogout);
this._clntSocket.StartConn();
}
void _clntSocket_UserLogout(object sender, NetEventArgs e)
{
//用户注销
this.txt_username.Enabled = true;
this.txt_pwd.Enabled = true;
this.btn_login.Enabled = true;
this.btn_logout.Enabled = false;
this.gb_msg.Enabled = false;
}
/// <summary>
/// 接收到信息
/// </summary>
/// <param name="sender">this._clntSocket对象</param>
/// <param name="e">MsgData对象</param>
void _clntSocket_RecvMessage(object sender, NetEventArgs e)
{
MsgData msgData = (MsgData)e.EventArg;
if (msgData.IsBroadcast)
{
if (this._clntSocket.UserData.UserName == msgData.Sender)
this.txt_msg_list.AppendText("[我]对[所有人]说:" msgData.Msg "\r\n");
else
this.txt_msg_list.AppendText("[" msgData.Sender "]对[所有人]说:" msgData.Msg "\r\n");
}
else
this.txt_msg_list.AppendText("[" msgData.Sender "]对[你]说:" msgData.Msg "\r\n");
}
/// <summary>
/// 取得用户列表
/// </summary>
/// <param name="sender">this._clntSocket对象</param>
/// <param name="e">用户列表e.EventArg 是 StringCollection</param>
void _clntSocket_RecvUserList(object sender, NetEventArgs e)
{
StringCollection userList = (StringCollection)e.EventArg;
this.cbb_user_list.Items.Clear();
foreach (string tmp in userList)
{
if(this._clntSocket.UserData.UserName != tmp)//不把自己的名字加入列表
cbb_user_list.Items.Add(tmp);
}
if (this.cbb_user_list.Items.Count > 0)
this.cbb_user_list.SelectedIndex = 0;
else
this.cbb_user_list.Update();
}
void _clntSocket_LoginFailed(object sender, NetEventArgs e)
{
MessageBox.Show(e.EventArg.ToString());//简单显示一下信息
}
void _clntSocket_ServerClosed(object sender, NetEventArgs e)
{
//服务器关闭回调
MessageBox.Show(e.EventArg.ToString());
}
void _clntSocket_LoginSuccessed(object sender, NetEventArgs e)
{
//登录成功
this.txt_username.Enabled = false;
this.txt_pwd.Enabled = false;
this.btn_login.Enabled = false;
this.btn_logout.Enabled = true;
this.gb_msg.Enabled = true;
}
void _clntSocket_ConntentFailed(object sender, NetEventArgs e)
{
MessageBox.Show("链接失败!");
}
void _clntSocket_Connected(object sender, NetEventArgs e)
{
//连接成功对一系列的空间进行设置
this.btn_conn_server.Enabled = false;
this.btn_dis_conn.Enabled = true;
this.gb_login.Enabled = true;
}
private void btn_dis_conn_Click(object sender, EventArgs e)
{
if (_clntSocket != null)
_clntSocket.Stop();
this.btn_conn_server.Enabled = true;
this.btn_dis_conn.Enabled = false;
this.gb_login.Enabled = false;
this.gb_msg.Enabled = false;
this.txt_username.Enabled = true;
this.txt_pwd.Enabled = true;
this.btn_login.Enabled = true;
this.btn_logout.Enabled = false;
}
private void btn_login_Click(object sender, EventArgs e)
{
if (this._clntSocket != null)
{
PacketHeaderStruct phs = new PacketHeaderStruct();
phs.type = StructConfig.GetHeaderIndexByType(HeaderType.UserLogin);
UserData ud = new UserData();
ud.UserName = this.txt_username.Text.Trim();
ud.UserPwd = this.txt_pwd.Text;//密码可能有空格,所以不做缩空处理
byte[] data = SerializeTools.ObjSerialize(ud);
phs.length = data.Length;
this._clntSocket.Send(phs);
this._clntSocket.Send(data);
//保存用户
this._clntSocket.UserData = ud;
}
else
{
MessageBox.Show("clntSocket 空");
}
}
private void btn_logout_Click(object sender, EventArgs e)
{
//构造信息头
PacketHeaderStruct phs = new PacketHeaderStruct();
phs.type = StructConfig.GetHeaderIndexByType(HeaderType.UserLogout);
phs.length = 0;
this._clntSocket.Send(phs);
}
private void rbtn_one_Click(object sender, EventArgs e)
{
this.rbtn_all.Checked = false;
this.rbtn_one.Checked = true;
this.cbb_user_list.Enabled = true;
}
private void rbtn_all_Click(object sender, EventArgs e)
{
this.rbtn_all.Checked = true;
this.rbtn_one.Checked = false;
this.cbb_user_list.Enabled = false;
}
private void btn_send_Click(object sender, EventArgs e)
{
if (this._clntSocket != null && this._clntSocket.IsConnected)
{
//构造信息体
MsgData msgData = new MsgData();
msgData.Msg = this.txt_send.Text.Trim();
if (this.rbtn_all.Checked)
{
msgData.IsBroadcast = true;
}
else
{
msgData.IsBroadcast = false;
msgData.Target = this.cbb_user_list.SelectedItem.ToString();
}
byte[] msgBin = SerializeTools.ObjSerialize(msgData);
//构造信息头
PacketHeaderStruct phs = new PacketHeaderStruct();
phs.type = StructConfig.GetHeaderIndexByType(HeaderType.SendMessage);
phs.length = msgBin.Length;
//发送
this._clntSocket.Send(phs);
this._clntSocket.Send(msgBin);
//加入一条信息到文本框
if (this.rbtn_one.Checked)
{
this.txt_msg_list.AppendText("[我]对[" this.cbb_user_list.Text "]说:" msgData.Msg "\r\n");
}
this.txt_send.Text = "";
}
}
private void btn_test_Click(object sender, EventArgs e)
{
MessageBox.Show(this.cbb_user_list.Text);
}
private void ClientWinMain_FormClosed(object sender, FormClosedEventArgs e)
{
if (this._clntSocket.IsConnected)
{
this._clntSocket.Stop();
}
}
private void txt_send_KeyPress(object sender, KeyPressEventArgs e)
{
TextBox inputBox = sender as TextBox;
if(e.KeyChar=='\r')
{
e.Handled = true;//表示已经处理过按键,目的:取消“滴”的声音
this.btn_send_Click(sender, e);
}
}
}
}
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