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[新出炉]Unity 2017 游戏优化 英文原版

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  • 发布时间:2020-07-13
  • 实例类别:一般编程问题
  • 发 布 人:robot666
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【实例简介】
Chris Dickinson 今年刚出的针对新版Unity (即Unity 2017)一些游戏优化方面的指导。是《Unity5 游戏优化》(美国亚马逊上此书好评如潮)的再升级版,截止至今天(20171125)连亚马逊都还没此书的资源,此书系本人于黑五当天在packtpub够购得。
Unity 2017 Game Optimization Second Edition CopyrightC 2017 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: November 2015 Second edition November 2017 Production reference: 1161117 Published by Packt Publishing Ltd Livery Place 35 Livery Street Birmingham B3 2PB. UK ISBN978-1-78839236-5 ww. packtpub. com Credits Author Copy editor Chris Dickinson Dhanya Baburaj Reviewers Project coordinator Luiz Henrique bueno Ritika manoj Sebastian Koenig Commissioning Editor Proofreader Kunal Chaudhari Safis Editing Acquisition editor Indexer Shweta pant Tejal daruwale soni Content Development Editor Graphics Aditi gour Jason monteiro Technical editor Production coordinator Shweta jadhav Shantanu Agade About the author Chris Dickinson grew up in a quiet little corner of England with a strong passion for mathematics, science and, in particular, video games. He loved playing them, dissecting their gameplay, and trying to figure out how they worked Watching his dad hack the hex code of a PC game to get around the early days of copy protection completely blew his mind! His passion for science won the battle at the time however, after completing a master's degree in physics with electronics, he flew out to California to work in the field of scientific research in the heart of Silicon valley shortly afterward, he had to admit to himself that research work was an unsuitable career path for his temperament. After firing resumes in all directions, he landed a job that finally set him on the correct course in the field of software engineering(this is not uncommon for physics grads, I hear) His time working as an automated tools developer for ipbX phone systems fit his temperament much better. Now he was figuring out complex chains of devices, helping its developers fix and improve them and building tools of his own Chris learned a lot about how to work with big, complex, real-time, event-based, user-input driven state machines (sounds familiar? ) Being mostly self-taught at this point, Chriss passion for video games was flaring up again, pushing him to really figure out how video games were built. Once he felt confident enough, he returned to school for a bachelor's degree in game and simulation programming. By the time he was done, he was already hacking together his own(albeit rudimentary) game engines in C and regularly making use of those skills during his day job. However, if you want to build games, you should just build games, and not game engines. So, Chris picked his favorite publically available game engine at the time--an excellent little tool called Unity 3D--and started hammering out some games After a brief stint of indie game development, Chris regretfully decided that the demands of that particular career path weren't for him, but the amount of knowledge he had accumulated in just a few short years was impressive by most standards, and he loved to make use of it in ways that enabled other developers with their creations. Since then chris has authored a tutorial book on game physics Learning Game Physics with Bullet physics and Opengl, Packt Publishing) and two editions of a Unity performance optimization book (which you are currently reading). He has married the love of his life, Jamie, and works with some of the coolest modern technology as a software development engineer in Test (SDET)at Jaunt InC in San Mateo, CA, a Virtual Reality/Augmented Reality startup that focuses on delivering VR and Ar experiences, such as 360 videos(and more Outside of work, Chris continues to fight an addiction to board games(particularly Battlestar: Galactica and Blood rage), an obsession with Blizzard's Overwatch and Starcraft Il, cater to the ever-growing list of demands from a pair of grumpy yet adorable cats, and gazing forlornly at the latest versions of Unity with a bunch of game ideas floating around on paper. Someday soon, when the time is right(and when he stops slacking off), his plans may come to fruition It's been a long road, from my humble beginnings to where i am today. I owe much of it to all of the friends, teachers, tutors, and colleagues I ve met along the way. Their instruction, criticism and guidance have made much of what I have accomplished possible. The rest I owe to my family, particularly my wife and best friend Jamie, who have always been nothing but understanding and supportive of my hobbies, passions and aspirations About the reviewers Luiz Henrique bueno is a certified ScrumMaster(CSM) and Unity Certified Developer with over 29 years of experience in software development. He has experimented with the evolution of languages editors databases, and frameworks In 2002, he wrote the book Web applications with visual studio. NET, ASP. NET, and C#, at the launch of visual Studio. NET. He also participated in the development of a brazilian magazine called Casa Conectada, about Home automation Based on this magazines project, he started the development of projects focused on the same subject. He has used technologies such as Crestron, Control4, Marantz, Windows Mobile, and Symbian Os, always implementing touchscreen applications Since 2010, he has been developing apps and video games for mobile devices, including VR/AR applications. He has already developed many projects for iPhone, iPad, Apple Watch, Apple Tv, and Android using Unity, C#, Xcode, Cocoa Touch, Core Data, SpriteKit SceneKit, Objective-C, Swift, Git, Photoshop, and Maya His motto is "Do not write code for QA, write code for production You can reach Luiz Henrique Bueno on his personal website Dr. Sebastian Thomas Koenig received his Ph D in human interface technology from the University of Canterbury, New Zealand, developing a framework for personalized virtual reality cognitive rehabilitation. He obtained his diploma in psychology from the University of Regensburg, Germany, in the areas of experimental psychology clinical neuropsychology and virtual reality rehabilitation Dr. Koenig is the founder and Ceo of Katana Simulations, where he oversees the design, development, and evaluation of cognitive assessment and training simulations. His professional experience spans over 10 years of clinical work in cognitive rehabilitation and virtual reality research, development, and human computer interaction. He has been awarded over $2 million in research funding in the USA, germany, and australia as principal investigator and industry partner. He has extensive experience as a speaker at international conferences and as a reviewer of scientific publications in the areas of rehabilitation, cognitive psychology, neuropsychology, software engineering, game development, games user research, and virtual reality Dr. Koenig has developed numerous software applications for cognitive assessment and training. For his work on virtual memory tasks, he was awarded the prestigious Laval Virtual Award in 2011 in the Medicine and Health category. Other applications include the Wonderworks virtual reality attention Training in collaboration with the Kessler Foundation, N, USA, and the patent-pending Microsoft Kinect-based motor and cognitive training JewelMine/Mystic Isle at the USC Institute for Creative Technologies, CA, USA. Dr Koenig was awarded the Early Career Investigator Award(2nd place) by the International Society for Virtual rehabilitation in 2016 www.paCktpub.com Forsupportfilesanddownloadsrelatedtoyourbookpleasevisitwww.Packtpub.com.did you know that packt offers e Book versions of every book published, with pdF and epub filesavailableyoUcanupgradetotheebooKversionatwww.packtpub.comandasaprint book customer, you are entitled to a discount on the e book copy. Get in touch with us at service@packtpub com for more details Atwww.packtpub.com,youcanalsoreadacollectionoffreetechnicalarticlessignupfora range of free newsletters and receive exclusive discounts and offers on packt books and ebooks AMap https://www.packtpub.com/mapt Get the most in-demand software skills with Mapt Mapt gives you full access to all Packt books and video courses as well as industry-leading tools to help you plan your personal development and advance your career Why subscribe? Fully searchable across every book published by packt Copy and paste, print, and bookmark content On demand and accessible via a web browser Customer Feedback Thanks for purchasing this Packt book. At Packt, quality is at the heart of our editorial process. To help us improve, please leave us an honest review on this book's Amazon page atwww.amazonin/dp/1788392361 If you'd like to join our team of regular reviewers you can email us at ustomerreviewsapacktpub com We award our regular reviewers with free ebooks and videos in exchange for their valuable feedback. Help us be relentless in improving our products 【实例截图】
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