实例介绍
【实例简介】
【实例截图】
#region 全局函数 // Queue<double>[,] sum_queue; double[,] sum_queue = new double[5, 2]; PerspectiveCamera _camera = null; bool ismousedown = false; // TimeSpan timspan; Point startPoint, currentPoint, endPoint; string[] fileList; double[,] sum_list; int _b = 0; DispatcherTimer sub_time = new DispatcherTimer(); DispatcherTimer sub_time1 = new DispatcherTimer(); private static DependencyProperty TranslatePosProperty = DependencyProperty.Register( "TranslatePos", typeof(double), typeof(Window1), new PropertyMetadata((double)0, new PropertyChangedCallback(DragPosChanged))); #endregion static void DragPosChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e) { Window1 win = obj as Window1; win.PosChanged((double)e.NewValue); } public Window1() { InitializeComponent(); IniComponent(); } private void IniComponent() { this.GetUserImages(); _camera = new PerspectiveCamera(); _camera.Position = new Point3D(0, 0, 10); _camera.LookDirection = new Vector3D(0, -0.1, -5); _camera.UpDirection = new Vector3D(0, 1, 0); _camera.FieldOfView = 45; _view.Camera = _camera; getview(); inittran(); } #region read picture private void GetUserImages() { int a = 5; fileList = readFiles(System.IO.Directory.GetCurrentDirectory() @"\image"); int b = fileList.Length; if (b != 0) sum_list = new double[b, a]; } private string[] readFiles(string path) { return System.IO.Directory.GetFiles(path, "*.jpg"); } #endregion #region 初始化 /// <summary> /// 初始化图片 /// </summary> private void getview() { if (fileList.Length < 1) return; for (int i = 0; i < fileList.Length; i ) { ModelVisual3D _visual = new ModelVisual3D(); BitmapImage bmp; ImageSource img; DiffuseMaterial dm = new DiffuseMaterial(); GeometryModel3D geometrymodel3d = new GeometryModel3D(); Model3DGroup model3dgroupmodel = new Model3DGroup(); MeshGeometry3D MeshGeometry3D1 = new MeshGeometry3D(); model3dgroupmodel.Children.Add(geometrymodel3d); bmp = new BitmapImage(new Uri(fileList[i])); img = bmp; dm.Brush = new ImageBrush((ImageSource)(img)); geometrymodel3d.Material = dm; model3dgroupmodel.Children.Add(geometrymodel3d); #region light MeshGeometry3D1 = new MeshGeometry3D(); MeshGeometry3D1.Positions = ((Point3DCollection)new Point3DCollectionConverter().ConvertFromString("-1,1,1 -1,-1,1 1,-1,1 1,1,1")); MeshGeometry3D1.TriangleIndices = ((Int32Collection)new Int32CollectionConverter().ConvertFromString("0,1,3 1,2,3")); MeshGeometry3D1.TextureCoordinates = ((PointCollection)new PointCollectionConverter().ConvertFromString("0,0 0,1 1,1 1,0")); geometrymodel3d.Geometry = MeshGeometry3D1; AmbientLight AmbientLight1 = new AmbientLight(); AmbientLight1.Color = Colors.Gray; model3dgroupmodel.Children.Add(AmbientLight1); DirectionalLight DirectionalLight1 = new DirectionalLight(); DirectionalLight1.Color = Colors.Gray; DirectionalLight1.Direction = ((Vector3D)new Vector3DConverter().ConvertFromString("-1,-3,-2")); model3dgroupmodel.Children.Add(DirectionalLight1); DirectionalLight1 = new DirectionalLight(); DirectionalLight1.Color = Colors.Gray; DirectionalLight1.Direction = ((Vector3D)new Vector3DConverter().ConvertFromString("1,-2,3")); model3dgroupmodel.Children.Add(DirectionalLight1); #endregion _visual.Content = model3dgroupmodel; _view.Children.Add(_visual); } } //c is angel //d is scale //b is x-translate //a is z-translate //double _a, _b, _c, _d; /// <summary> /// 初始化图片的位置位移以及大小偏转 /// </summary> private void inittran() { double a, b, c, d; for (int i = 0; i < _view.Children.Count; i ) { #region 调整位置 a = 0; b = (-3 i) * 1.5; sum_list[i, 1] = b; if (i == 0 || i == 6) { d = 0.4; } else if (i == 1 || i == 5) { d = 0.6; } else if (i == 2 || i == 4) { d = 0.8; } else { d = 1; ; } sum_list[i, 3] = d; c = 120 - (40 * i); sum_list[i, 2] = c; #endregion Transform3DGroup tg = new Transform3DGroup(); tg.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), c))); tg.Children.Add(new ScaleTransform3D(d, d, d)); tg.Children.Add(new TranslateTransform3D(b, 0, a)); _view.Children[i].Transform = tg; } #region sum_list region sum_list[0, 4] = -2; sum_list[1, 4] = -2; sum_list[2, 4] = -2; sum_list[3, 4] = 1; sum_list[4, 4] = 2; sum_list[5, 4] = 2; sum_list[6, 4] = 2; #endregion } #endregion #region temp double _pos = 0; void PosChanged(double pos) { double delta = pos - _pos; _pos = pos; GetTran(delta); } #endregion #region 返回位置transtate private void GetTran(double sum) { for (int i = 0; i < _view.Children.Count; i ) { #region point move #region 调整位置 sum_list[i, 1] = sum / 270; //angel if (sum > 0) { if (sum_list[i, 4] == -2) { sum_list[i, 3] = sum / 2000; } else if (sum_list[i, 4] == 0) { sum_list[i, 3] -= sum / 2000; } else if (sum_list[i, 4] == 2) { sum_list[i, 3] -= sum / 2000; } } else { if (sum_list[i, 4] == -2) { sum_list[i, 3] = sum / 2000; } else if (sum_list[i, 4] == 0) { sum_list[i, 3] = sum / 2000; } else if (sum_list[i, 4] == 2) { sum_list[i, 3] -= sum / 2000; } } if (sum > 0) { if (sum_list[i, 2] == 0) { sum_list[i, 4] = 2; } sum_list[i, 2] -= sum / 10; if (sum_list[i, 2] == 0) { sum_list[i, 4] = 0; } } else if (sum < 0) { if (sum_list[i, 2] == 0) { sum_list[i, 4] = -2; } sum_list[i, 2] -= sum / 10; if (sum_list[i, 2] == 0) { sum_list[i, 4] = 0; } } #endregion Transform3DGroup tg = new Transform3DGroup(); tg.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), sum_list[i, 2]))); tg.Children.Add(new ScaleTransform3D(sum_list[i, 3], sum_list[i, 3], sum_list[i, 3])); tg.Children.Add(new TranslateTransform3D(sum_list[i, 1], 0, sum_list[i, 0])); _view.Children[i].Transform = tg; #endregion } Volidating(); } #endregion
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