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Vision 视觉计算理论— David C. Marr

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  • 发布时间:2020-07-10
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【实例简介】
机器视觉之父David C. Marr ,代表作《Vision》 从哲学假设到各模块的计算方法以及不同层级之间的关联性的探讨,值得我们对机器视觉有更深层次和系统的认识。
VISION A Computational Investigation into the Human Representation and Processing of Visual Information David marr Late of the Massachusetts Institute of Technology W.H. Freeman and Company New york Project Editor: Judith wilson Copy Editor: Paul Monsour Production Coordinator: Linda Jupiter Illustration Coordinator: Richard Quinones Designer: Ron Newcomer Artists: Catherine Brandel and victor royer Compositor: Graphic Typesetting Service Printer and Binder The Maple-Vail Book Manufacturing Group Max-Planck-Institut fur Mathematik in den Naturwissenschaften Bibliothek InselstraBe 22-26 D-04103 Leipzig Library of Corgress Cataloging in Publication Data Marr, David, 1945-1980 Vision Bibliography: p Includes index 1. Vision-Data processing. 2. Vision-Mathematical models. 3.Human information processing. I. Title. QP475M271982 1521’402854 81-15076 ISBN C-71671567-8 Copyright o 1982 by w. H Freeman and company No part of this book may be reproduced by any mechanical, photographic,or electronic process, or in the form of a phonographic recording, nor may it be stored in a retrieval system, transmitted or otherwise copied for public or private use, without written permission from the publisher. Printed in the United States of America Thirteenth printing 1996, vB To my parents and to Lucia Note Readers may require stereoscopic viewers in order to obtain the three-dimensional effects of the stereo images illustrated in this book. These viewers may be ordered from the following companies; please write to request current prices Hubbard Scientific Company P.O. Box 104 Northbrook, Illinois 60062 Edmund scientific Company 1776 Edscorp Building Barrington, New Jersey 08007 The reader may be able to obtain the stereoscopic effect without an optical device: Hold the stereo image about ten inches away from the eyes and relax the eyes as if staring into the distance. Eventually the left-hand member of the pair seen by the right eye and the right-hand member of the pair seen by the left eye will merge to produce what will appear to be a three-dimensional image It will help to hold a fingertip about halfway between the stereo pair and your eyes. Adjust the position of the finger so that when looking with only your left eye, you see the finger in front of the right edge of the right-hand member of the pair At the same time, when looking with your right eye only, try to see the finger in front of the right edge of the left-hand member of the pair. When your finger is so positioned, look at the finger with both eyes. This procedure will bring the two members of the stereo pair into registration, but they will be out of focus Now relax your eyes and try to focus the stereo pair without losing the fixation on your finger. This trick seems to get easier as you get older Contents Detailed Contents xi Preface xvii PART I INTRODUCTION AND HlLOSOPHICAL PRELIMINARIES General Introduction 3 Chapter 1 The Philosophy and the approach 8 Background 8 Understanding Complex Information-Processing Systems 19 A Representational Framework for Vision 31 PART II VISION Chapter 2 Representing the Image 41 Physical Background of Early vision 41 Zero-Crossings and the raw Primal Sketch 54 Spatial arrangement of an Image 79 Contents Light Sources and transparency 8 Grouping Processes and the Full Primal Sketch 91 hapter From Images to Surfaces 99 Modular Organization of the human Visual Processor 99 Processes, Constraints, and the Available representations of an Image 103 Stereopsis 111 Directional Selectivity 159 parent Motion 182 Shape contours 215 Surface Texture 233 Shading and Photometric Stereo 239 Brightness, Lightness, and Color 250 Summary 264 Chapter p er 4 The Immediate Representation of Visible Surfaces 268 268 Image Segmentation 270 Reformulating the Problem 272 The Information to be Represented 275 General Form of the 212-D Sketch 277 Possible Forms for the representation 279 Possible Coordinate Systems 283 Interpolation, Continuation, and Discontinuities 285 Computational aspects of the Interpolation Problem 288 Other Internal Computations 291 hapter 5 Representing Shapes for Recognition 295 Introduction 295 Issues Raised by the rep f Shape 296 The 3-D Model Representation 302 Natural Extensions 309 Deriving and Using the 3-D Model Representation 313 Psychological Considerations 325 Contents Chapter 6 Synopsis 329 PART III EPLLOGUE Chapter 7 A Conversation 335 Introduction 335 A Way of Thinking 336 Glossary 362 Bibliography 369 Index 387 【实例截图】
【核心代码】

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