在好例子网,分享、交流、成长!
您当前所在位置:首页CSS 开发实例HTML基础 → 彩色旋涡html&&js

彩色旋涡html&&js

HTML基础

下载此实例
  • 开发语言:CSS
  • 实例大小:6.98KB
  • 下载次数:14
  • 浏览次数:201
  • 发布时间:2020-06-01
  • 实例类别:HTML基础
  • 发 布 人:彳亍2020
  • 文件格式:.html
  • 所需积分:2
 相关标签: HTML js

实例介绍

【实例简介】

【实例截图】

from clipboard from clipboard

【核心代码】

<script>

function project3D(x,y,z,vars){

var p,d;

x-=vars.camX;

y-=vars.camY-8;

z-=vars.camZ;

p=Math.atan2(x,z);

d=Math.sqrt(x*x z*z);

x=Math.sin(p-vars.yaw)*d;

z=Math.cos(p-vars.yaw)*d;

p=Math.atan2(y,z);

d=Math.sqrt(y*y z*z);

y=Math.sin(p-vars.pitch)*d;

z=Math.cos(p-vars.pitch)*d;

var rx1=-1000;

var ry1=1;

var rx2=1000;

var ry2=1;

var rx3=0;

var ry3=0;

var rx4=x;

var ry4=z;

var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);

var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;

var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;

if(!z)z=0.000000001;

if(ua>0&&ua<1&&ub>0&&ub<1){

return {

x:vars.cx (rx1 ua*(rx2-rx1))*vars.scale,

y:vars.cy y/z*vars.scale,

d:(x*x y*y z*z)

};

}else{

return { d:-1 };

}

}

function elevation(x,y,z){

var dist = Math.sqrt(x*x y*y z*z);

if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);

return 0.00000001;

}

function rgb(col){

col = 0.000001;

var r = parseInt((0.5 Math.sin(col)*0.5)*16);

var g = parseInt((0.5 Math.cos(col)*0.5)*16);

var b = parseInt((0.5-Math.sin(col)*0.5)*16);

return "#" r.toString(16) g.toString(16) b.toString(16);

}

function interpolateColors(RGB1,RGB2,degree){

var w2=degree;

var w1=1-w2;

return [w1*RGB1[0] w2*RGB2[0],w1*RGB1[1] w2*RGB2[1],w1*RGB1[2] w2*RGB2[2]];

}

function rgbArray(col){

col = 0.000001;

var r = parseInt((0.5 Math.sin(col)*0.5)*256);

var g = parseInt((0.5 Math.cos(col)*0.5)*256);

var b = parseInt((0.5-Math.sin(col)*0.5)*256);

return [r, g, b];

}

function colorString(arr){

var r = parseInt(arr[0]);

var g = parseInt(arr[1]);

var b = parseInt(arr[2]);

return "#" ("0" r.toString(16) ).slice (-2) ("0" g.toString(16) ).slice (-2) ("0" b.toString(16) ).slice (-2);

}

function process(vars){

if(vars.points.length<vars.initParticles) for(var i=0;i<5; i) spawnParticle(vars);

var p,d,t;

p = Math.atan2(vars.camX, vars.camZ);

d = Math.sqrt(vars.camX * vars.camX vars.camZ * vars.camZ);

d -= Math.sin(vars.frameNo / 80) / 25;

t = Math.cos(vars.frameNo / 300) / 165;

vars.camX = Math.sin(p t) * d;

vars.camZ = Math.cos(p t) * d;

vars.camY = -Math.sin(vars.frameNo / 220) * 15;

vars.yaw = Math.PI p t;

vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;

var t;

for(var i=0;i<vars.points.length; i){

x=vars.points[i].x;

y=vars.points[i].y;

z=vars.points[i].z;

d=Math.sqrt(x*x z*z)/1.0075;

t=.1/(1 d*d/5);

p=Math.atan2(x,z) t;

vars.points[i].x=Math.sin(p)*d;

vars.points[i].z=Math.cos(p)*d;

vars.points[i].y =vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2);

if(vars.points[i].y>vars.vortexHeight/2 || d<.25){

vars.points.splice(i,1);

spawnParticle(vars);

}

}

}

function drawFloor(vars){

var x,y,z,d,point,a;

for (var i = -25; i <= 25; i = 1) {

for (var j = -25; j <= 25; j = 1) {

x = i*2;

z = j*2;

y = vars.floor;

d = Math.sqrt(x * x z * z);

point = project3D(x, y-d*d/85, z, vars);

if (point.d != -1) {

size = 1 15000 / (1 point.d);

a = 0.15 - Math.pow(d / 50, 4) * 0.15;

if (a > 0) {

vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5 Math.sin(d/6-vars.frameNo/8)/2));

vars.ctx.globalAlpha = a;

vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);

}

}

}

}

vars.ctx.fillStyle = "#82f";

for (var i = -25; i <= 25; i = 1) {

for (var j = -25; j <= 25; j = 1) {

x = i*2;

z = j*2;

y = -vars.floor;

d = Math.sqrt(x * x z * z);

point = project3D(x, y d*d/85, z, vars);

if (point.d != -1) {

size = 1 15000 / (1 point.d);

a = 0.15 - Math.pow(d / 50, 4) * 0.15;

if (a > 0) {

vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5 Math.sin(-d/6-vars.frameNo/8)/2));

vars.ctx.globalAlpha = a;

vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);

}

}

}

}

}

function sortFunction(a,b){

return b.dist-a.dist;

}

function draw(vars){

vars.ctx.globalAlpha=.15;

vars.ctx.fillStyle="#000";

vars.ctx.fillRect(0, 0, canvas.width, canvas.height);

drawFloor(vars);

var point,x,y,z,a;

for(var i=0;i<vars.points.length; i){

x=vars.points[i].x;

y=vars.points[i].y;

z=vars.points[i].z;

point=project3D(x,y,z,vars);

if(point.d != -1){

vars.points[i].dist=point.d;

size=1 vars.points[i].radius/(1 point.d);

d=Math.abs(vars.points[i].y);

a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8;

vars.ctx.globalAlpha=a>=0&&a<=1?a:0;

vars.ctx.fillStyle=rgb(vars.points[i].color);

if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);

}

}

vars.points.sort(sortFunction);

}

function spawnParticle(vars){

 

var p,ls;

pt={};

p=Math.PI*2*Math.random();

ls=Math.sqrt(Math.random()*vars.distributionRadius);

pt.x=Math.sin(p)*ls;

pt.y=-vars.vortexHeight/2;

pt.vy=vars.initV/20 Math.random()*vars.initV;

pt.z=Math.cos(p)*ls;

pt.radius=200 800*Math.random();

pt.color=pt.radius/1000 vars.frameNo/250;

vars.points.push(pt);

}

function frame(vars) {

if(vars === undefined){

var vars={};

vars.canvas = document.querySelector("canvas");

vars.ctx = vars.canvas.getContext("2d");

vars.canvas.width = document.body.clientWidth;

vars.canvas.height = document.body.clientHeight;

window.addEventListener("resize", function(){

vars.canvas.width = document.body.clientWidth;

vars.canvas.height = document.body.clientHeight;

vars.cx=vars.canvas.width/2;

vars.cy=vars.canvas.height/2;

}, true);

vars.frameNo=0;

 

vars.camX = 0;

vars.camY = 0;

vars.camZ = -14;

vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;

vars.yaw = 0;

vars.cx=vars.canvas.width/2;

vars.cy=vars.canvas.height/2;

vars.bounding=10;

vars.scale=500;

vars.floor=26.5;

 

vars.points=[];

vars.initParticles=700;

vars.initV=.01;

vars.distributionRadius=800;

vars.vortexHeight=25;

}

vars.frameNo ;

requestAnimationFrame(function() {

frame(vars);

});

process(vars);

draw(vars);

}

frame();

</script>

标签: HTML js

实例下载地址

网友评论

发表评论

(您的评论需要经过审核才能显示)

查看所有0条评论>>

小贴士

感谢您为本站写下的评论,您的评论对其它用户来说具有重要的参考价值,所以请认真填写。

  • 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
  • 相信您也不想看到一排文字/表情墙,所以请不要反馈意义不大的重复字符,也请尽量不要纯表情的回复。
  • 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
  • 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。

关于好例子网

本站旨在为广大IT学习爱好者提供一个非营利性互相学习交流分享平台。本站所有资源都可以被免费获取学习研究。本站资源来自网友分享,对搜索内容的合法性不具有预见性、识别性、控制性,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,平台无法对用户传输的作品、信息、内容的权属或合法性、安全性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论平台是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二与二十三条之规定,若资源存在侵权或相关问题请联系本站客服人员,点此联系我们。关于更多版权及免责申明参见 版权及免责申明

;
报警