实例介绍
【实例截图】
【核心代码】
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using GoBangProject.structs; using GoBangProject.GeneticAlgorithm; //Download by http://www.codesc.net namespace GoBangProject { public partial class Form1 : Form { public static Form1 formInstance; public Form1() { InitializeComponent(); formInstance = this; } private void startGameToolStripMenuItem_Click(object sender, EventArgs e) { this.tableLayoutPanel7.Visible = false; initChess(); this.tableLayoutPanel7.Visible = true; } /// <summary> /// 对比赛进行初始化 /// </summary> private void initChess() { this.tableLayoutPanel7.Controls.Clear(); //初始化棋盘 for (int rowIndex = 0; rowIndex < Chess.GlobleChess.GetLength(0); rowIndex ) { for (int columnIndex = 0; columnIndex < Chess.GlobleChess.GetLength(1); columnIndex ) { Chess.GlobleChess[rowIndex,columnIndex] = ChessPoint.CreateChessPoint(new Point(columnIndex,rowIndex), ChessType.NULL); this.tableLayoutPanel7.Controls.Add(Chess.GlobleChess[rowIndex, columnIndex], columnIndex 1, rowIndex 1); } } //初始化历史记录 Conf.globleRoute = new List<HistoryRecord>(); //初始化历史记录列表 this.routeListBox.Items.Clear(); //初始化先行方 Conf.CurrentTurn = ChessType.BLACK; //初始化缓存棋步 Conf.LastPoint = null; //打开组件 this.AbleAllCompents(true); } /// <summary> /// 添加记录 /// </summary> /// <param name="text"></param> public void AddRecordToList(String text) { this.routeListBox.Items.Add(text); this.routeListBox.SelectedIndex = routeListBox.Items.Count - 1; //如果棋盘下满,则平局 if (this.routeListBox.Items.Count >= 125) ChessRule.WinPeace(); } /// <summary> /// 认输按钮的处理事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button2_Click(object sender, EventArgs e) { if (Conf.CurrentTurn == ChessType.BLACK) MessageBox.Show(ChessType.WHITE "赢得比赛","认输不是好习惯咯~~"); else MessageBox.Show(ChessType.BLACK "赢得比赛", "认输不是好习惯咯~~"); AbleAllCompents(false); } /// <summary> /// 启用或禁用所有组件 /// </summary> public void AbleAllCompents(Boolean enable) { this.toolStripStatusLabel1.Text = "请稍候....."; this.tableLayoutPanel7.Enabled = enable; this.routeListBox.Enabled = enable; this.button1.Enabled = enable; this.button2.Enabled = enable; if (enable) this.toolStripStatusLabel1.Text = "开始游戏," Conf.CurrentTurn " 先行"; else this.toolStripStatusLabel1.Text = "等待开始.."; } /// <summary> /// 设置状态栏的文本值 /// </summary> public String StateText { get { return this.toolStripStatusLabel1.Text; } set { this.toolStripStatusLabel1.Text = value; } } /// <summary> /// 记录选择的事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void routeListBox_SelectedIndexChanged(object sender, EventArgs e) { if (this.routeListBox.SelectedIndex < 0 || this.routeListBox.SelectedIndex >= Conf.globleRoute.Count) { this.routeListBox.ClearSelected(); return; } //清空黑方记录的选择 for (int i = 0; i < this.routeListBox.Items.Count; i ) Conf.globleRoute[i].Point.HistorySelect = false; Conf.globleRoute[this.routeListBox.SelectedIndex].Point.HistorySelect = true; } private void exitToolStripMenuItem_Click(object sender, EventArgs e) { this.Close(); } /// <summary> /// 悔棋按钮的处理事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button1_Click(object sender, EventArgs e) { if (this.routeListBox.SelectedIndex < 0) { MessageBox.Show("未选择悔棋的棋步","出错咯~"); return; } if ((Conf.CurrentTurn == ChessType.BLACK && this.routeListBox.SelectedItem.ToString().Contains(ChessType.WHITE.ToString())) || (Conf.CurrentTurn == ChessType.WHITE && this.routeListBox.SelectedItem.ToString().Contains(ChessType.BLACK.ToString()))) { MessageBox.Show("只可以选择自己的棋子进行悔棋","出错咯~"); return; } //删除历史记录 ChessRule.RegretPoint(this.routeListBox.SelectedIndex); //删除显示的列表的值 int index = this.routeListBox.SelectedIndex; for (int i = this.routeListBox.Items.Count - 1; i >= index; i--) this.routeListBox.Items.RemoveAt(i); //重新选中最后一步 this.routeListBox.SelectedIndex = routeListBox.Items.Count - 1; } private void button3_Click(object sender, EventArgs e) { this.Close(); } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { if (MessageBox.Show("确认要退出?", "退出", MessageBoxButtons.YesNo) != DialogResult.Yes) e.Cancel = true; return; } private void pictureBox1_Click(object sender, EventArgs e) { MessageBox.Show("谁让你乱点的....后果自负袄~","好奇害死猫~"); this.Visible = false; Funny.StartFunny(); } private void 开始游戏人机对战ToolStripMenuItem_Click(object sender, EventArgs e) { AIOperator.AIType = ChessType.WHITE; this.tableLayoutPanel7.Visible = false; initChess(); this.tableLayoutPanel7.Visible = true; } } }
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