实例介绍
【实例截图】
【核心代码】
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.Configuration; using System.Configuration; namespace UnityDemo_ConsoleApplication { class Program { static void Main(string[] args) { #region Create Class with Interface Dependencies //UnityContainer container = new UnityContainer(); //container.RegisterType<ILogger, FileLogger>(); //Database database = container.Resolve<CustomerDatabase>(); #endregion #region Create TypeMapping - Interface //UnityContainer container = new UnityContainer(); //container.RegisterType<ILogger, FileLogger>(); //ILogger logger = container.Resolve<ILogger>(); #endregion #region Registers Singleton //UnityContainer container = new UnityContainer(); //container.RegisterType<Database, CustomerDatabase> // (new ContainerControlledLifetimeManager()); #endregion #region Registering Named Instances //UnityContainer container = new UnityContainer(); //container.RegisterType<Database, SQLDatabase>("SQL"); //container.RegisterType<Database, ORACLEDatabase>("ORACLE"); //IEnumerable<Database> databases = container.ResolveAll<Database>(); //Database database = container.Resolve<Database>("SQL"); #endregion #region Register Existing Instance //UnityContainer container = new UnityContainer(); //container.RegisterInstance<Database>(new SQLDatabase()); //container.RegisterInstance<Database>("Oracle", new ORACLEDatabase()); //Database database = container.Resolve<Database>(); //Database oracleDatabase = container.Resolve<Database>("Oracle"); #endregion #region MyRegion //UnityContainer container = new UnityContainer(); //container.RegisterType<ILogger, FileLogger>(); //DB2Database existDatabase = new DB2Database(); //container.BuildUp(existDatabase); //container.RegisterInstance<Database>(existDatabase); //Database database = container.Resolve<Database>(); #endregion #region Configure Container via Config file //IUnityContainer myContainer = new UnityContainer(); //myContainer.LoadConfiguration("containerName"); //UnityConfigurationSection section // = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); //section.Configure(myContainer, "containerOne"); #endregion #region Specify Dependencise via Injection API //IUnityContainer container = new UnityContainer(); //container.RegisterType<ILogger, FileLogger>(); //container.RegisterType<Database, GenericDatabase>(); //container.Configure<InjectedMembers>() // .ConfigureInjectionFor<GenericDatabase>( // new InjectionConstructor( // ConfigurationManager.ConnectionStrings["ConnectionStrings"] == null // ? "defaultConnectionString" : ConfigurationManager.ConnectionStrings["ConnectionStrings"].ConnectionString), // new InjectionProperty("Logger") //); //Database database = container.Resolve<Database>(); #endregion #region Nested Container UnityContainer parentContainer = new UnityContainer(); IUnityContainer childContainer1 = parentContainer.CreateChildContainer(); IUnityContainer childContainer2 = parentContainer.CreateChildContainer(); parentContainer.RegisterType<ILogger, FileLogger>(new ContainerControlledLifetimeManager()); childContainer1.RegisterType<ILogger, EventLogger>(new ContainerControlledLifetimeManager()); // should get FileLogger from parentContainer ILogger logger = childContainer2.Resolve<ILogger>(); logger.Write("Test"); // should get eventLogger from local child container ILogger logger2 = childContainer1.Resolve<ILogger>(); #endregion } } }
标签: unity
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