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opengl人物设计大头儿子

图形和图像处理

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  • 开发语言:C/C++
  • 实例大小:6.96KB
  • 下载次数:13
  • 浏览次数:146
  • 发布时间:2019-12-22
  • 实例类别:图形和图像处理
  • 发 布 人:duxz246
  • 文件格式:.cpp
  • 所需积分:2
 相关标签: OpenGL pe 设计

实例介绍

【实例简介】
【实例截图】
【核心代码】
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glut.h>
#include <math.h>
#define PI 3.1415926535898
int points=100;
static GLfloat r = 1.0f, g = 0.0f, b = 0.0f;
static float x=400,y=400;
int fg=0;
void time(int v)
{
    if(r==1.0f)
 {
   r=0.0f;
   g=1.0f;
 }
 else if(g==1.0f)
 {
   g=0.0f;
   b=1.0f;
 }
 else
 {
   b=0.0f;
   r=1.0f;
 }
 if(fg%2==0)
 {
   fg=1;
   x=390;
   y=390;
 }
 else
 {
   fg=0;
   x=410;
   y=410;
 }
    glutPostRedisplay();
    glutTimerFunc(500,time,1);
}
void display() 

    glClear(GL_COLOR_BUFFER_BIT); 
    glColor3f(0.0,0.0,0.0); 
 glLineWidth(2.0);
 glPointSize(7.0);
 glBegin(GL_LINE_STRIP);//lunkuo
 glVertex3i(169, 164, 0);
 glVertex3i(181,142 , 0);
 glVertex3i(198,128 , 0);
 glVertex3i(215,119 , 0);
 glVertex3i(231,113 , 0);
 glVertex3i(255,108 , 0);
 glVertex3i(278,108 , 0);
 glVertex3i(299,111 , 0);
 glVertex3i(314,115 , 0);
 glVertex3i(327,119 , 0);
 glVertex3i(338,123 , 0);
 glVertex3i(351,129 , 0);
 glVertex3i(362,139 , 0);
 glVertex3i(370,150 , 0);
 glVertex3i(378,163 , 0);
 glVertex3i(380,180 , 0);
 glVertex3i(377,198 , 0);
 glVertex3i(387,215 , 0);
 glVertex3i(391,235 , 0);
 glVertex3i(396,258 , 0);
 glVertex3i(398,280 , 0);
 glVertex3i(393,308 , 0);
 glVertex3i(389,334 , 0);
 glVertex3i(374,357 , 0);
 glVertex3i(349,386 , 0);
 glVertex3i(324,400 , 0);
 glVertex3i(293,411 , 0);
 glVertex3i(268,414 , 0);
 glVertex3i(248,416 , 0);
 glVertex3i(229,412 , 0);
 glVertex3i(213,408 , 0);
 glVertex3i(194,399 , 0);
 glVertex3i(168,383 , 0);
 glVertex3i(148,357 , 0);
 glVertex3i(139,344 , 0);
 glVertex3i(132,331 , 0);
 glVertex3i(122,303 , 0);
 glVertex3i(120,272 , 0);
 glVertex3i(121,249 , 0);
 glVertex3i(126,229 , 0);
 glVertex3i(133,213 , 0);
 glVertex3i(127,207 , 0);
 glVertex3i(124,202 , 0);
 glVertex3i(122,195 , 0);
 glVertex3i(124,183 , 0);
 glVertex3i(131,172 , 0);
 glVertex3i(137,165 , 0);
 glVertex3i(149,160 , 0);
 glVertex3i(156,159 , 0);
 glVertex3i(161,160 , 0);
 glVertex3i(166,162 , 0);
 glEnd();
 glBegin(GL_LINE_STRIP);
 glVertex3i(137,195 , 0);
 glVertex3i(139,197 , 0);
 glVertex3i(146,198 , 0);
 glVertex3i(152,195 , 0);
 glVertex3i(157,190 , 0);
 glVertex3i(158,184 , 0);
 glVertex3i(157,180 , 0);
 glVertex3i(154,178 , 0);
 glVertex3i(148,178 , 0);
 glVertex3i(144,181 , 0);
 glVertex3i(143,185 , 0);
 glVertex3i(143,189 , 0);
 glVertex3i(146,191 , 0);
 glVertex3i(152,191 , 0);
 glEnd();

 glBegin(GL_LINE_STRIP);//zui
 glVertex3i(318,159 , 0);
 glVertex3i(310,158 , 0);
 glVertex3i(303,157 , 0);
 glVertex3i(294,157 , 0);
 glVertex3i(286,158 , 0);
 glVertex3i(277,161 , 0);
 glVertex3i(269,164 , 0);
 glVertex3i(263,167 , 0);
 glVertex3i(259,168 , 0);
 glVertex3i(255,172 , 0);
 glVertex3i(257,163 , 0);
 glVertex3i(260,156 , 0);
 glVertex3i(263,150 , 0);
 glVertex3i(267,145 , 0);
 glVertex3i(272,138 , 0);
 glVertex3i(277,134 , 0);
 glVertex3i(283,130 , 0);
 glVertex3i(288,127 , 0);
 glVertex3i(293,126 , 0);
 glVertex3i(302,127 , 0);
 glVertex3i(308,129 , 0);
 glVertex3i(313,134 , 0);
 glVertex3i(316,140 , 0);
 glVertex3i(318,147 , 0);
 glVertex3i(319,158 , 0);
 glEnd();
 glBegin(GL_LINE_STRIP);
 glVertex3i(303,183 , 0);
 glVertex3i(306,180 , 0);
 glVertex3i(310,177 , 0);
 glVertex3i(315,175 , 0);
 glVertex3i(320,175 , 0);
 glVertex3i(325,177 , 0);
 glVertex3i(328,182 , 0);
 glVertex3i(328,189 , 0);
 glVertex3i(324,195 , 0);
 glVertex3i(319,199 , 0);
 glVertex3i(317,201 , 0);
 glVertex3i(315,203 , 0);
 glEnd();
 glBegin(GL_LINE_STRIP);
 glVertex3i(264,193 , 0);
 glVertex3i(269,196 , 0);
 glVertex3i(274,201 , 0);
 glVertex3i(279,210 , 0);
 glVertex3i(279,221 , 0);
 glVertex3i(279,231 , 0);
 glVertex3i(276,241 , 0);
 glVertex3i(272,246 , 0);
 glVertex3i(268,251 , 0);
 glVertex3i(259,257 , 0);
 glVertex3i(248,258 , 0);
 glVertex3i(241,255 , 0);
 glVertex3i(235,249 , 0);
 glVertex3i(231,243 , 0);
 glVertex3i(230,235 , 0);
 glVertex3i(236,235 , 0);
 glVertex3i(242,235 , 0);
 glVertex3i(246,234 , 0);
 glVertex3i(251,232 , 0);
 glVertex3i(255,228 , 0);
 glVertex3i(259,224 , 0);
 glVertex3i(263,219 , 0);
 glVertex3i(265,214 , 0);
 glVertex3i(265,209 , 0);
 glVertex3i(265,205 , 0);
 glVertex3i(265,200 , 0);
 glVertex3i(264,196 , 0);
 glVertex3i(263,193 , 0);
 glVertex3i(257,192 , 0);
 glVertex3i(251,192 , 0);
 glVertex3i(242,196 , 0);
 glVertex3i(237,201 , 0);
 glVertex3i(234,208 , 0);
 glVertex3i(231,215 , 0);
 glVertex3i(230,219 , 0);
 glVertex3i(230,224 , 0);
 glVertex3i(230,228 , 0);
 glVertex3i(230,234 , 0);
 glEnd();

 glBegin(GL_LINE_STRIP);
 glVertex3i(345,194 , 0);
 glVertex3i(352,194 , 0);
 glVertex3i(359,198 , 0);
 glVertex3i(363,204 , 0);
 glVertex3i(366,209 , 0);
 glVertex3i(368,216 , 0);
 glVertex3i(369,226 , 0);
 glVertex3i(369,233 , 0);
 glVertex3i(367,239 , 0);
 glVertex3i(364,246 , 0);
 glVertex3i(359,251 , 0);
 glVertex3i(353,255 , 0);
 glVertex3i(345,254 , 0);
 glVertex3i(339,250 , 0);
 glVertex3i(336,246 , 0);
 glVertex3i(332,239 , 0);
 glVertex3i(338,238 , 0);
 glVertex3i(342,236 , 0);
 glVertex3i(347,231 , 0);
 glVertex3i(351,224 , 0);
 glVertex3i(352,216 , 0);
 glVertex3i(352,209 , 0);
 glVertex3i(351,204 , 0);
 glVertex3i(347,198 , 0);
 glVertex3i(345,194 , 0);
 glVertex3i(336,198 , 0);
 glVertex3i(332,204 , 0);
 glVertex3i(330,208 , 0); 
 glVertex3i(329,215 , 0);
 glVertex3i(329,223 , 0);
 glVertex3i(329,229 , 0);
 glVertex3i(331,233 , 0);
 glVertex3i(332,238 , 0);
 glEnd();
 glBegin(GL_LINE_STRIP);
 glVertex3i(239,306 , 0);
 glVertex3i(247,317 , 0);
 glVertex3i(263,312 , 0);
 glVertex3i(239,307 , 0);
 glEnd();
 glBegin(GL_LINE_STRIP);
 glVertex3i(368,310 , 0);
 glVertex3i(379,293 , 0);
 glVertex3i(370,299 , 0);
 glVertex3i(361,303 , 0);
 glVertex3i(352,306 , 0);
 glVertex3i(368,309 , 0);
 glEnd();
 glBegin(GL_LINE_STRIP);
 glVertex3i(382,343 , 0);
 glVertex3i(370,352 , 0);
 glVertex3i(357,361 , 0);
 glVertex3i(345,367 , 0);
 glVertex3i(333,372 , 0);
 glVertex3i(321,376 , 0);
 glVertex3i(304,380 , 0);
 glVertex3i(287,381 , 0);
 glVertex3i(280,391 , 0);
 glVertex3i(272,399 , 0);
 glVertex3i(273,390 , 0);
 glVertex3i(273,381 , 0);
 glVertex3i(258,381 , 0);
 glVertex3i(242,379 , 0);
 glVertex3i(226,375 , 0);
 glVertex3i(215,372 , 0);
 glVertex3i(204,367 , 0);
 glVertex3i(187,359 , 0);
 glVertex3i(185,371 , 0);
 glVertex3i(179,358 , 0);
 glVertex3i(164,348 , 0);
 glVertex3i(153,339 , 0);
 glVertex3i(140,326 , 0);
 glVertex3i(133,316 , 0);
 glVertex3i(124,300 , 0);
 glEnd();
    glFlush(); 
}

int main(int argc, char *argv[]) 

 glutInit(&argc,argv); 
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); 
    glutInitWindowPosition(100,100); 
    glutInitWindowSize(500,500); 
    glutCreateWindow("XiaoMingTongXue"); 
    glClearColor(1.0,1.0,1.0,0.0); 
    gluOrtho2D(0.0,500.0,0.0,500.0); 
    glutDisplayFunc(display);
 glutTimerFunc(500, time, 1);
    glutMainLoop(); 
 
    return 0; 

标签: OpenGL pe 设计

实例下载地址

opengl人物设计大头儿子

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