实例介绍
【实例简介】
推箱子游戏,里面有很多关,仅供参考学习
【实例截图】
【核心代码】
private void Form1_Load(object sender, EventArgs e) { button3.Enabled = curlvl > 0; button4.Enabled = curlvl < Config.Levels.Length - 1; //Controls.Clear(); lblLvl.Text = string.Format("{0:000}", curlvl 1); step=0; lblStep.Text = string.Format("{0:000}", step); data = new int[16, 16]; if(items==null) items = new ucItem[16, 16]; string[] lvl = Config.Levels[curlvl].Split(",".ToCharArray()); for (int i = 0; i < lvl.Length; i ) { string tmp = lvl[i]; for (int j = 0; j < tmp.Length; j ) { ucItem item=null; if (items[i, j] == null) { item = new ucItem(); items[i, j] = item; } else { item = items[i, j]; } data[i, j] = int.Parse(tmp[j].ToString()); item.Tag = data[i, j].ToString(); item.OldValue = data[i, j]; item.Left = j * item.Width 5; item.Top = i* item.Height 5; this.Controls.Add(item); item.RefImage(); if (data[i, j] >= 6) { curPoint = new Point(); curPoint.Y = i; curPoint.X = j; } } } ShowInfo(); textBox1.Focus(); } private void ShowInfo() { textBox1.Text = "x:" curPoint.X ",y:" curPoint.Y; } private void Form1_KeyDown(object sender, KeyEventArgs e) { Point newPoint1=curPoint; Point newPoint2 = curPoint; int key = e.KeyValue; switch (key) { case 38://上 newPoint1.Y--; newPoint2.Y -= 2; data[curPoint.Y, curPoint.X] = 6; GoNewPoint(newPoint1,newPoint2); break; case 39://右 newPoint1.X ; newPoint2.X =2; data[curPoint.Y, curPoint.X] = 9; GoNewPoint(newPoint1,newPoint2); break; case 40://下 newPoint1.Y ; newPoint2.Y =2; data[curPoint.Y, curPoint.X] = 7; GoNewPoint(newPoint1, newPoint2); break; case 37://左 newPoint1.X--; newPoint2.X-=2; data[curPoint.Y, curPoint.X] = 8; GoNewPoint(newPoint1, newPoint2); break; } ShowInfo(); } private void GoNewPoint(Point newPoint1,Point newPoint2) { step ; lblStep.Text = string.Format("{0:000}", step); bool isFinshed=false; if(newPoint1.X<0||newPoint1.Y<0) return; int n1 = data[newPoint1.Y, newPoint1.X]; int n2 = data[newPoint2.Y, newPoint2.X]; if (n1 <= 1) return; if (n1 == 2||n1==3) { data[newPoint1.Y, newPoint1.X] = data[curPoint.Y, curPoint.X]; RefImg(newPoint1); data[curPoint.Y, curPoint.X] = items[curPoint.Y, curPoint.X].OldValue; RefImg(curPoint); curPoint = newPoint1; return; } if (n1 == 5) { if (n2 == 1 || n2 == 5) return; if (n2 == 2) { data[newPoint2.Y, newPoint2.X] = 5; } if (n2 == 3) { data[newPoint2.Y, newPoint2.X] = 4; isFinshed = true; } RefImg(newPoint2); data[newPoint1.Y, newPoint1.X] = data[curPoint.Y, curPoint.X]; RefImg(newPoint1); data[curPoint.Y, curPoint.X] = items[curPoint.Y, curPoint.X].OldValue; RefImg(curPoint); curPoint = newPoint1; CheckFinshed(); } if (n1 == 4) { if (n2 == 2 || n2 == 3) { if (n2 == 2) { data[newPoint2.Y, newPoint2.X] = 5; } if (n2 == 3) { data[newPoint2.Y, newPoint2.X] = 4; } RefImg(newPoint2); data[newPoint1.Y, newPoint1.X] = data[curPoint.Y, curPoint.X]; RefImg(newPoint1); data[curPoint.Y, curPoint.X] = items[curPoint.Y, curPoint.X].OldValue; RefImg(curPoint); curPoint = newPoint1; CheckFinshed(); } } } private void CheckFinshed() { for (int i = 0; i < items.GetUpperBound(0); i ) { for (int j = 0; j < items.GetUpperBound(1); j ) { if (data[i,j]==5) { return; } } } MessageBox.Show("完工"); curlvl ; if (curlvl >= Config.Levels.Length) { MessageBox.Show("通关!"); return; } Form1_Load(null, null); } void RefImg(Point p) { items[p.Y, p.X].Tag = data[p.Y, p.X]; items[p.Y, p.X].RefImage(); } private void button1_Click(object sender, EventArgs e) { curlvl = 0; Form1_Load(null, null); } private void button2_Click(object sender, EventArgs e) { Form1_Load(null, null); } private void button3_Click(object sender, EventArgs e) { if (curlvl > 0) { curlvl--; Form1_Load(null, null); } } private void button4_Click(object sender, EventArgs e) { if (curlvl <Config.Levels.Length) { curlvl ; Form1_Load(null, null); } }
标签: 游戏
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