实例介绍
【实例简介】简单枪战游戏.cpp
【实例截图】
【核心代码】
#include<iostream>
#include<cstdio>
#include<windows.h>#include<conio.h>
using namespace std;
int SIZ = 20;
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
HANDLE hCon;
enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };
void SetColor(Color c) {
if(hCon == NULL)
hCon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon, c);
}
SYSTEMTIME sys;
//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek
struct PLAYER {
int x,y;
int hp;
int gun;
int direct;
} p1,p2;
int map[1005][1005];
int abs(int x) {
if(x < 0) return -x;
return x;
}
void locate(int x,int y) {
coord.X=y - 1;
coord.Y=x - 1;
SetConsoleCursorPosition(hout,coord);
}
void print_map() {
locate(1,1);
SetColor(GRAY);
for(int i = 1; i <= SIZ; i ) cout<<"■";
locate(SIZ,1);
for(int i = 1; i <= SIZ; i ) cout<<"■";
for(int i = 2; i < SIZ; i ) {
locate(i,1);
cout<<"■";
locate(i,SIZ*2-1);
cout<<"■";
}
locate(SIZ 1,1);
SetColor(WHITE);
}
void create_tree(int x,int y) {
map[x][y] = map[x 1][y] = map[x-1][y] = map[x][y 1] = map[x][y-1] = 2;
}
void use_map(int x) {
if(x == 1) {
SIZ = 20;
SetColor(DARKGREEN);
map[16][6]=map[15][6]=map[17][6]=map[16][7]=map[16][5]=map[14][13]=map[13][12]=map[13][13]=2;
for(int i = 2; i < SIZ; i ) {
for(int j = 2; j < SIZ; j ) {
if(map[i][j] == 2) {
locate(i,j*2-1);
cout<<"■";
}
}
}
SetColor(GRAY);
for(int i = 5; i <= 15; i ) {
map[i][i] = 1;
locate(i,i*2-1);
cout<<"■";
}
SetColor(WHITE);
} else if(x == 2) {
SIZ = 30;
SetColor(GRAY);
for(int i = 4; i <= 26; i ) {
if(i == 13 || i == 14 ||i == 15) continue;
map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;
}
for(int i = 1; i <= SIZ; i ) {
for(int j = 1; j <= SIZ; j ) {
if(map[i][j] == 1) {
locate(i,j*2-1);
cout<<"■";
}
}
}
SetColor(DARKGREEN);
for(int i = 10; i<=20; i ) {
if(i == 13 || i == 17) continue;
map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;
}
create_tree(5,5);
create_tree(18,18);
for(int i = 1; i <= SIZ; i ) {
for(int j = 1; j <= SIZ; j ) {
if(map[i][j] == 2) {
locate(i,j*2-1);
cout<<"■";
}
}
}
SetColor(WHITE);
}
}
void cleanbody(int x,int y);
void putbody(int x,int y,int z);
void player_init() {
p1.hp = p2.hp = 300;
p1.gun = p2.gun = 1;
p1.direct = 4;
p2.direct = 2;
p1.x = 2;
p1.y = 2;
p2.x = SIZ - 1;
p2.y = SIZ - 1;
putbody(p1.x,p1.y,1);
putbody(p2.x,p2.y,2);
}
void mapinit() {
for(int i = 1; i <= SIZ; i ) {
map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;
}
}
void init() {
printf("Use Which Map?\n");
int x;
cin>>x;
system("cls");
use_map(x);
mapinit();
print_map();
player_init();
}
void putbody(int x,int y,int z) {
if(z == 1) SetColor(BLUE);
else if(z == 2) SetColor(RED);
locate(x,y*2-1);
cout<<"■";
SetColor(WHITE);
}
void cleanbody(int x,int y) {
locate(x,y*2-1);
cout<<" ";
}
/*
LIST
direct:
w 1
a 2
s 3
d 4
gun:
usp 1
mimigun 2
awp 3
block:
void 0
stone 1
tree 2
player 3
clip 4
*/
bool judge(int x,int y) {
if(map[x][y] == 1) return false;
if(map[x][y] == 2) return false;
if(map[x][y] == 3) return false;
return true;
}
bool judge_gun(int x,int y) {
if(map[x][y] == 1) return 0;
if(map[x][y] == 2) return 0;
if(map[x][y] == 3) {
if(p1.x == x && p1.y == y) p1.hp -= 50;//此处暂时不管威力
else p2.hp -= 50;
return 0;
}
return 1;
}
int cnt;
struct Clip {
int x,y;
int derect;
int force;
int start;
bool flag;
} clip[1000000];
void create_clip(int y,int x,int a,int b) {
int X,Y;
if(y == 1) {
if(!judge_gun(a-1,b)) return;
X = a-1;
Y = b;
} else if(y == 2) {
if(!judge_gun(a,b-1)) return;
X = a;
Y = b-1;
} else if(y == 3) {
if(!judge_gun(a 1,b)) return;
X = a 1;
Y = b;
} else if(y == 4) {
if(!judge_gun(a,b 1)) return;
X = a;
Y = b 1;
}
cnt ;
GetLocalTime( &sys );
clip[cnt].start = sys.wMilliseconds sys.wSecond * 60 sys.wHour * 3600;
clip[cnt].x = X;
clip[cnt].y = Y;
if(x == 1) {
clip[cnt].derect = p1.direct;
} else if(x == 2) {
clip[cnt].derect = p2.direct;
}
}
void shoot(int x) {
if(x == 1) {
create_clip(p1.direct,1,p1.x,p1.y);
} else if(x == 2) {
create_clip(p2.direct,2,p2.x,p2.y);
}
}
void clean_clip(int x,int y) {
locate(x,y*2-1);
cout<<" ";
locate(1,1);
}
void print_clip(int x,int y,int i) {
if(clip[i].flag) {
clean_clip(x,y);
return;
}
locate(x,y*2-1);
SetColor(YELLOW);
cout<<"''";
locate(1,1);
// system("pause");
}
void clipmove() {
GetLocalTime( &sys );
int t = sys.wMilliseconds sys.wSecond * 60 sys.wHour * 3600;
for(int i = 1; i <= cnt; i ) {
if(clip[i].flag) continue;
if(abs(clip[i].start - t) > 50) {
clip[i].start = t;
int x = clip[i].x;
int y = clip[i].y;
if(clip[i].derect==1) {
if(!judge_gun(clip[i].x-1,clip[i].y)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].x--;
print_clip(clip[i].x,clip[i].y,i);
} else if(clip[i].derect==2) {
if(!judge_gun(clip[i].x,clip[i].y-1)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].y--;
print_clip(clip[i].x,clip[i].y,i);
} else if(clip[i].derect==3) {
if(!judge_gun(clip[i].x 1,clip[i].y)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].x ;
print_clip(clip[i].x,clip[i].y,i);
} else if(clip[i].derect==4) {
if(!judge_gun(clip[i].x,clip[i].y 1)) {
clip[i].flag = 1;
clean_clip(x,y);
continue;
}
clean_clip(clip[i].x,clip[i].y);
clip[i].y ;
print_clip(clip[i].x,clip[i].y,i);
}
}
}
}
void judge_hp() {
int x = p1.hp;
int y = p2.hp;
if(x<0 && y<0 && x > y) swap(x,y);
if(x <= 0) {
locate(1,1);
system("cls");
printf("GAME OVER!\nTHE WINNER IS P2!");
Sleep(5000);
printf("\n-MADE BY Floatiy-");
exit(0);
} else if(y <= 0) {
locate(1,1);
system("cls");
printf("GAME OVER!\nTHE WINNER IS P1!");
Sleep(5000);
printf("\n-MADE BY Floatiy-");
exit(0);
}
}
void prog() {
char ch;
while(true) {
if(kbhit()) {
ch=getch();
if(ch == 'w' && judge(p1.x-1,p1.y)) {
p1.direct = 1;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(--p1.x,p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '8' && judge(p2.x-1,p2.y)) {
p2.direct = 1;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(--p2.x,p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == 'a' && judge(p1.x,p1.y-1)) {
p1.direct = 2;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(p1.x,--p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '4' && judge(p2.x,p2.y-1)) {
p2.direct = 2;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(p2.x,--p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == 's' && judge(p1.x 1,p1.y)) {
p1.direct = 3;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody( p1.x,p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '5' && judge(p2.x 1,p2.y)) {
p2.direct = 3;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody( p2.x,p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == 'd' && judge(p1.x,p1.y 1)) {
p1.direct = 4;
cleanbody(p1.x,p1.y);
map[p1.x][p1.y] = 0;
putbody(p1.x, p1.y,1);
map[p1.x][p1.y] = 3;
} else if(ch == '6' && judge(p2.x,p2.y 1)) {
p2.direct = 4;
cleanbody(p2.x,p2.y);
map[p2.x][p2.y] = 0;
putbody(p2.x, p2.y,2);
map[p2.x][p2.y] = 3;
} else if(ch == '0') {
shoot(2);
} else if(ch == ' ') {
shoot(1);
}
Sleep(20);
}
clipmove();
judge_hp();
}
}
void welcome() {
printf("操作方法:\n玩家1 wasd控制移动,空格攻击\n玩家2 数字小键盘4568控制移动,0攻击\n");
Sleep(2000);
}
int main() {
welcome();
GetLocalTime( &sys );
init();
prog();
return 0;
}
相关软件
小贴士
感谢您为本站写下的评论,您的评论对其它用户来说具有重要的参考价值,所以请认真填写。
- 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
- 相信您也不想看到一排文字/表情墙,所以请不要反馈意义不大的重复字符,也请尽量不要纯表情的回复。
- 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
- 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。
关于好例子网
本站旨在为广大IT学习爱好者提供一个非营利性互相学习交流分享平台。本站所有资源都可以被免费获取学习研究。本站资源来自网友分享,对搜索内容的合法性不具有预见性、识别性、控制性,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,平台无法对用户传输的作品、信息、内容的权属或合法性、安全性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论平台是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二与二十三条之规定,若资源存在侵权或相关问题请联系本站客服人员,点此联系我们。关于更多版权及免责申明参见 版权及免责申明
网友评论
我要评论