实例介绍
【实例简介】
该游戏有方块下落、移动的功能,也有设置方块下落的速度功能,并且可以放MP4类型的歌,以及能够改变游戏背景色
【实例截图】

【核心代码】
public MainForm()
{
InitializeComponent();
}
private void Initiate()
{
try
{
XmlDocument doc = new XmlDocument();
doc.Load("setting.ini");
XmlNodeList nodes = doc.DocumentElement.ChildNodes;//获取根节点的所有孩子节点集合
startLevel = Convert.ToInt32(nodes[0].InnerText);//设置初始级别
level = startLevel;
//获取键盘设置值
keys = new Keys[5];
for (int i = 0; i < nodes[2].ChildNodes.Count; i )
{
KeysConverter kc = new KeysConverter();
keys[i] = (Keys)(kc.ConvertFromString(nodes[2].ChildNodes[i].InnerText));
}
}
catch
{
//默认情况
keys = new Keys[5];
keys[0] = Keys.Left;
keys[1] = Keys.Right;
keys[2] = Keys.Down;
keys[3] = Keys.Up;
keys[4] = Keys.NumPad0;
level = 1;
startLevel = 1;
}
timer1.Interval = 500 - 50 * (level - 1);//给每个级别指定不同的速率
label1.Text = "速度级别: " startLevel;
}
private void Start()
{
block = null;
nextBlock = null;
label1.Text = "速度级别: " startLevel;
label2.Text = "掉落块数: 0";
label3.Text = "消除行数: 0";
label4.Text = "掉落速度: 0";
level = startLevel;
timer1.Interval = 500 - 50 * (level - 1);
paused = false;
failed = false;
panel1.Invalidate();
panel2.Invalidate();
nextShapeNO = 0;
CreateBlock();
CreateNextBlock();
timer1.Enabled = true;
//记录手速
atStart = DateTime.Now;
pauseTime = new TimeSpan(0);//时间间隔
}
private bool CreateBlock()
{
Point firstPos;//开始横坐标
Color color;
//随机选择方块
if (nextShapeNO == 0)
{
Random rand = new Random();
nextShapeNO = rand.Next(1, 8);
}
switch (nextShapeNO)
{
case 1://田
firstPos = new Point(4, 0);
color = Color.Turquoise;
break;
case 2://一
firstPos = new Point(3, 0);
color = Color.Red;
break;
case 3://土
firstPos = new Point(4, 0);
color = Color.Silver;
break;
case 4://z
firstPos = new Point(4, 0);
color = Color.LawnGreen;
break;
case 5://倒z
firstPos = new Point(4, 1);
color = Color.DodgerBlue;
break;
case 6://L
firstPos = new Point(4, 0);
color = Color.Yellow;
break;
default://倒L
firstPos = new Point(4, 0);
color = Color.Salmon;
break;
}
if (block == null)
{
block = new Block(panel1, 13, 19, 25, nextShapeNO, firstPos, color);
}
else
{
if (!block.GeneBlock(nextShapeNO, firstPos, color))
{
return false;
}
}
block.EraseLast();
block.Move(2);//往下掉
return true;
}
private void FixAndCreate()
{
block.FixBlock();
label4.Text = "掉落速度:" Math.Round(block.BlockNum / (DateTime.Now - atStart).Subtract(pauseTime).TotalSeconds, 3) "块/秒";
label2.Text = "掉落块数: " block.BlockNum;//总块数
label3.Text = "消除行数: " block.RowDelNum;//被删除的行数
//自动增加级别
if (level < 10 && block.RowDelNum - rowDelNum >= 30)
{
rowDelNum = 30;
level ;
timer1.Interval = 500 - 50 * (level - 1);
label1.Text = "速度级别: " level;
}
bool createOK = CreateBlock();
CreateNextBlock();
if (!createOK)
Fail();
}
private void SaveSetting()
{
try
{
XmlDocument doc = new XmlDocument();
XmlDeclaration xmlDec = doc.CreateXmlDeclaration("1.0", "gb2312", null);
XmlElement setting = doc.CreateElement("SETTING");
doc.AppendChild(setting);
XmlElement level = doc.CreateElement("LEVEL");
level.InnerText = startLevel.ToString();
setting.AppendChild(level);
XmlElement keys = doc.CreateElement("KEYS");
setting.AppendChild(keys);
foreach (Keys k in this.keys)
{
KeysConverter kc = new KeysConverter();
XmlElement x = doc.CreateElement("SUBKEYS");
x.InnerText = kc.ConvertToString(k);
keys.AppendChild(x);
}
XmlElement root = doc.DocumentElement;
doc.InsertBefore(xmlDec, root);
doc.Save("setting.ini");
}
catch (Exception xe)
{
MessageBox.Show(xe.Message);
}
}
//处理方向键不响应窗体KeyDown事件
protected override bool ProcessDialogKey(Keys keyData)
{
if (keyData == Keys.Up || keyData == Keys.Down || keyData == Keys.Left || keyData == Keys.Right)
{
return false;
}
else
{
return base.ProcessDialogKey(keyData);
}
}
private void MainForm_KeyDown(object sender, KeyEventArgs e)
{
if (block != null && paused == false && !failed)
{
if (e.KeyCode == keys[0])
{
if (block.Move(0))//左
{
block.EraseLast();
}
}
else if (e.KeyCode == keys[1])
{
if (block.Move(1))//右
{
block.EraseLast();
}
}
else if (e.KeyCode == keys[2])//下
{
if (!block.Move(2))
{
FixAndCreate();
}
else
{
block.EraseLast();
}
}
else if (e.KeyCode == keys[3])
{
if (block.Rotate())
{
block.EraseLast();
}
}
else if (e.KeyCode == keys[4])
{
block.Drop();
block.EraseLast();
FixAndCreate();
}
}
if (e.KeyCode == Keys.F2)
{
Start();
}
else if (e.KeyCode == Keys.F3)
{
btn_stop_Click(null, null);
}
else if(e.KeyCode==Keys.F5)
{
btn_set_Click(sender,e);
}
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
Gra(e);
if (block != null)
{
block.DrawBlocks(e.ClipRectangle);
}
if (failed)
{
Graphics gra = e.Graphics;
gra.DrawString("Game Over", new Font("Arial Black", 25f), new SolidBrush(Color.Gray), 30, 30);
}
}
private void timer1_Tick(object sender, EventArgs e)
{
if (block != null && !failed)
{
if (!block.Move(2))
{
FixAndCreate();
}
else
{
block.EraseLast();
}
}
}
private void set(object sender,EventArgs e)
{
if (!paused)
{
atPause = DateTime.Now;
paused = true;
timer1.Stop();
}
sform = new set_Form();
sform.SetOptions(keys, startLevel);
sform.DialogResult = DialogResult.Cancel;
sform.ShowDialog();
if (sform.DialogResult == DialogResult.OK)
{
sform.GetOptions(ref keys, ref startLevel);
level = startLevel;
label1.Text = "速度级别: " level;
timer1.Interval = 500 - 50 * (level - 1);
}
paused = false;
pauseTime = DateTime.Now - atPause;
timer1.Start();
}
private void musicMenuItem_Click(object sender, EventArgs e)
{
OpenFileDialog ofDialog = new OpenFileDialog();
ofDialog.AddExtension = true;
ofDialog.CheckFileExists = true;
ofDialog.CheckPathExists = true;
ofDialog.Filter = "MP3文件(*.mp3)|*.mp3|Audio文件(*.avi)|*.avi|VCD文件(*.dat)|*.dat|WAV文件(*.wav)|*.wav|所有文件 (*.*)|*.*";
ofDialog.DefaultExt = "*.mp3";
if (ofDialog.ShowDialog() == DialogResult.OK)
{
axWindowsMediaPlayer1.URL = ofDialog.FileName;
}
}
}
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