实例介绍
【实例简介】
该游戏有方块下落、移动的功能,也有设置方块下落的速度功能,并且可以放MP4类型的歌,以及能够改变游戏背景色
【实例截图】
【核心代码】
public MainForm() { InitializeComponent(); } private void Initiate() { try { XmlDocument doc = new XmlDocument(); doc.Load("setting.ini"); XmlNodeList nodes = doc.DocumentElement.ChildNodes;//获取根节点的所有孩子节点集合 startLevel = Convert.ToInt32(nodes[0].InnerText);//设置初始级别 level = startLevel; //获取键盘设置值 keys = new Keys[5]; for (int i = 0; i < nodes[2].ChildNodes.Count; i ) { KeysConverter kc = new KeysConverter(); keys[i] = (Keys)(kc.ConvertFromString(nodes[2].ChildNodes[i].InnerText)); } } catch { //默认情况 keys = new Keys[5]; keys[0] = Keys.Left; keys[1] = Keys.Right; keys[2] = Keys.Down; keys[3] = Keys.Up; keys[4] = Keys.NumPad0; level = 1; startLevel = 1; } timer1.Interval = 500 - 50 * (level - 1);//给每个级别指定不同的速率 label1.Text = "速度级别: " startLevel; } private void Start() { block = null; nextBlock = null; label1.Text = "速度级别: " startLevel; label2.Text = "掉落块数: 0"; label3.Text = "消除行数: 0"; label4.Text = "掉落速度: 0"; level = startLevel; timer1.Interval = 500 - 50 * (level - 1); paused = false; failed = false; panel1.Invalidate(); panel2.Invalidate(); nextShapeNO = 0; CreateBlock(); CreateNextBlock(); timer1.Enabled = true; //记录手速 atStart = DateTime.Now; pauseTime = new TimeSpan(0);//时间间隔 } private bool CreateBlock() { Point firstPos;//开始横坐标 Color color; //随机选择方块 if (nextShapeNO == 0) { Random rand = new Random(); nextShapeNO = rand.Next(1, 8); } switch (nextShapeNO) { case 1://田 firstPos = new Point(4, 0); color = Color.Turquoise; break; case 2://一 firstPos = new Point(3, 0); color = Color.Red; break; case 3://土 firstPos = new Point(4, 0); color = Color.Silver; break; case 4://z firstPos = new Point(4, 0); color = Color.LawnGreen; break; case 5://倒z firstPos = new Point(4, 1); color = Color.DodgerBlue; break; case 6://L firstPos = new Point(4, 0); color = Color.Yellow; break; default://倒L firstPos = new Point(4, 0); color = Color.Salmon; break; } if (block == null) { block = new Block(panel1, 13, 19, 25, nextShapeNO, firstPos, color); } else { if (!block.GeneBlock(nextShapeNO, firstPos, color)) { return false; } } block.EraseLast(); block.Move(2);//往下掉 return true; } private void FixAndCreate() { block.FixBlock(); label4.Text = "掉落速度:" Math.Round(block.BlockNum / (DateTime.Now - atStart).Subtract(pauseTime).TotalSeconds, 3) "块/秒"; label2.Text = "掉落块数: " block.BlockNum;//总块数 label3.Text = "消除行数: " block.RowDelNum;//被删除的行数 //自动增加级别 if (level < 10 && block.RowDelNum - rowDelNum >= 30) { rowDelNum = 30; level ; timer1.Interval = 500 - 50 * (level - 1); label1.Text = "速度级别: " level; } bool createOK = CreateBlock(); CreateNextBlock(); if (!createOK) Fail(); } private void SaveSetting() { try { XmlDocument doc = new XmlDocument(); XmlDeclaration xmlDec = doc.CreateXmlDeclaration("1.0", "gb2312", null); XmlElement setting = doc.CreateElement("SETTING"); doc.AppendChild(setting); XmlElement level = doc.CreateElement("LEVEL"); level.InnerText = startLevel.ToString(); setting.AppendChild(level); XmlElement keys = doc.CreateElement("KEYS"); setting.AppendChild(keys); foreach (Keys k in this.keys) { KeysConverter kc = new KeysConverter(); XmlElement x = doc.CreateElement("SUBKEYS"); x.InnerText = kc.ConvertToString(k); keys.AppendChild(x); } XmlElement root = doc.DocumentElement; doc.InsertBefore(xmlDec, root); doc.Save("setting.ini"); } catch (Exception xe) { MessageBox.Show(xe.Message); } } //处理方向键不响应窗体KeyDown事件 protected override bool ProcessDialogKey(Keys keyData) { if (keyData == Keys.Up || keyData == Keys.Down || keyData == Keys.Left || keyData == Keys.Right) { return false; } else { return base.ProcessDialogKey(keyData); } } private void MainForm_KeyDown(object sender, KeyEventArgs e) { if (block != null && paused == false && !failed) { if (e.KeyCode == keys[0]) { if (block.Move(0))//左 { block.EraseLast(); } } else if (e.KeyCode == keys[1]) { if (block.Move(1))//右 { block.EraseLast(); } } else if (e.KeyCode == keys[2])//下 { if (!block.Move(2)) { FixAndCreate(); } else { block.EraseLast(); } } else if (e.KeyCode == keys[3]) { if (block.Rotate()) { block.EraseLast(); } } else if (e.KeyCode == keys[4]) { block.Drop(); block.EraseLast(); FixAndCreate(); } } if (e.KeyCode == Keys.F2) { Start(); } else if (e.KeyCode == Keys.F3) { btn_stop_Click(null, null); } else if(e.KeyCode==Keys.F5) { btn_set_Click(sender,e); } } private void panel1_Paint(object sender, PaintEventArgs e) { Gra(e); if (block != null) { block.DrawBlocks(e.ClipRectangle); } if (failed) { Graphics gra = e.Graphics; gra.DrawString("Game Over", new Font("Arial Black", 25f), new SolidBrush(Color.Gray), 30, 30); } } private void timer1_Tick(object sender, EventArgs e) { if (block != null && !failed) { if (!block.Move(2)) { FixAndCreate(); } else { block.EraseLast(); } } } private void set(object sender,EventArgs e) { if (!paused) { atPause = DateTime.Now; paused = true; timer1.Stop(); } sform = new set_Form(); sform.SetOptions(keys, startLevel); sform.DialogResult = DialogResult.Cancel; sform.ShowDialog(); if (sform.DialogResult == DialogResult.OK) { sform.GetOptions(ref keys, ref startLevel); level = startLevel; label1.Text = "速度级别: " level; timer1.Interval = 500 - 50 * (level - 1); } paused = false; pauseTime = DateTime.Now - atPause; timer1.Start(); } private void musicMenuItem_Click(object sender, EventArgs e) { OpenFileDialog ofDialog = new OpenFileDialog(); ofDialog.AddExtension = true; ofDialog.CheckFileExists = true; ofDialog.CheckPathExists = true; ofDialog.Filter = "MP3文件(*.mp3)|*.mp3|Audio文件(*.avi)|*.avi|VCD文件(*.dat)|*.dat|WAV文件(*.wav)|*.wav|所有文件 (*.*)|*.*"; ofDialog.DefaultExt = "*.mp3"; if (ofDialog.ShowDialog() == DialogResult.OK) { axWindowsMediaPlayer1.URL = ofDialog.FileName; } } }
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