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android Activity切换动画--模糊、水波纹、折叠效果

Android平台开发

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  • 开发语言:Java
  • 实例大小:10.95M
  • 下载次数:31
  • 浏览次数:1127
  • 发布时间:2014-09-29
  • 实例类别:Android平台开发
  • 发 布 人:crazycode
  • 文件格式:.zip
  • 所需积分:2
 相关标签: Android Activity

实例介绍

【实例简介】
【实例截图】

【核心代码】

package com.dk.animation;

import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Camera;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.os.Build.VERSION;
import android.os.Handler;
import android.os.Message;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.view.Gravity;
import android.view.View;
import android.view.WindowManager;
import android.widget.ImageView;
import android.widget.ImageView.ScaleType;

public class BlurEffect extends BaseEffect {

    private Bitmap mBitmap = null;
    private Bitmap mScaledBitmap = null;
    private ImageView mTopImage;
    private int top;

    public void prepareAnimation(final Activity destActivity) {
        mTopImage = createImageView(destActivity, mBitmap);
    }

    public void prepare(Activity currActivity) {
        View root = currActivity.getWindow().getDecorView().findViewById(android.R.id.content);
        top = root.getTop();
        root.setDrawingCacheEnabled(true);
        mBitmap = root.getDrawingCache();
        scaleBitmap(mBitmap);
    }

    private void scaleBitmap(Bitmap bmp) {
        mScaledBitmap = Bitmap.createScaledBitmap(bmp, bmp.getWidth() / 8, bmp.getWidth() / 8, true);

    }

    public void cancel() {
    }

    public void clean(Activity activity) {
        if (mTopImage != null) {
            mTopImage.setLayerType(View.LAYER_TYPE_NONE, null);
            try {
                // If we use the regular removeView() we'll get a small UI glitch
                activity.getWindowManager().removeViewImmediate(mTopImage);
            } catch (Exception ignored) {
            }
        }
        mBitmap = null;
    }

    private ImageView createImageView(Activity destActivity, Bitmap bmp) {
        ImageView imageView = new ImageView(destActivity);
        imageView.setImageBitmap(bmp);
        imageView.setScaleType(ScaleType.FIT_XY);
        WindowManager.LayoutParams windowParams = new WindowManager.LayoutParams();
        windowParams.gravity = Gravity.TOP;
        windowParams.x = 0;
        windowParams.y = top;
        windowParams.height = bmp.getHeight();
        windowParams.width = bmp.getWidth();
        windowParams.flags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN;
        windowParams.format = PixelFormat.TRANSLUCENT;
        windowParams.windowAnimations = 0;
        destActivity.getWindowManager().addView(imageView, windowParams);

        return imageView;
    }

    public void animate(final Activity destActivity, final int duration) {

        new Handler().post(new Runnable() {
            private int alpha = 255;

            @Override
            public void run() {

                final Handler callBack = new Handler() {

                    @Override
                    public void handleMessage(Message msg) {
                        switch (msg.what) {
                            case 101:
                                mTopImage.setAlpha(alpha);
                                mTopImage.setImageBitmap(mScaledBitmap);
                                System.out.println("refresh:"   alpha);
                                break;
                            case 102:
                                clean(destActivity);
                                break;
                        }
                    }
                };

                Thread animationThread = new Thread(new Runnable() {

                    @Override
                    public void run() {
                        while (alpha > 0) {
                            if (alpha > 180) {
                                alpha -= 8;
                            } else {
                                alpha -= 25;
                            }
                            if (alpha > 0) {
                                mScaledBitmap = apply(destActivity, mScaledBitmap, 3);

                            }

                            callBack.sendEmptyMessage(101);

                            try {
                                Thread.sleep(50);
                            } catch (InterruptedException e) {
                                e.printStackTrace();
                            }
                        }

                        callBack.sendEmptyMessage(102);
                    }
                });

                animationThread.start();

            }
        });
    }

    // blur effect
    private static int DEFAULT_BLUR_RADIUS = 7;

    public static Bitmap apply(Context context, Bitmap sentBitmap) {
        return apply(context, sentBitmap, DEFAULT_BLUR_RADIUS);
    }

    @SuppressLint("NewApi")
    public static Bitmap apply(Context context, Bitmap sentBitmap, int radius) {
        if (VERSION.SDK_INT > 16) {
            Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

            final RenderScript rs = RenderScript.create(context);
            final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
                    Allocation.USAGE_SCRIPT);
            final Allocation output = Allocation.createTyped(rs, input.getType());
            final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
            script.setRadius(radius);
            script.setInput(input);
            script.forEach(output);
            output.copyTo(bitmap);
            return bitmap;
        }

        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at quasimondo.com>
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at kayenko.com>
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius   radius   1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div   1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i  ) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius   1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y  ) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i  ) {
                p = pix[yi   Math.min(wm, Math.max(i, 0))];
                sir = stack[i   radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum  = sir[0] * rbs;
                gsum  = sir[1] * rbs;
                bsum  = sir[2] * rbs;
                if (i > 0) {
                    rinsum  = sir[0];
                    ginsum  = sir[1];
                    binsum  = sir[2];
                } else {
                    routsum  = sir[0];
                    goutsum  = sir[1];
                    boutsum  = sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x  ) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius   div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x   radius   1, wm);
                }
                p = pix[yw   vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum  = sir[0];
                ginsum  = sir[1];
                binsum  = sir[2];

                rsum  = rinsum;
                gsum  = ginsum;
                bsum  = binsum;

                stackpointer = (stackpointer   1) % div;
                sir = stack[(stackpointer) % div];

                routsum  = sir[0];
                goutsum  = sir[1];
                boutsum  = sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi  ;
            }
            yw  = w;
        }
        for (x = 0; x < w; x  ) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i  ) {
                yi = Math.max(0, yp)   x;

                sir = stack[i   radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum  = r[yi] * rbs;
                gsum  = g[yi] * rbs;
                bsum  = b[yi] * rbs;

                if (i > 0) {
                    rinsum  = sir[0];
                    ginsum  = sir[1];
                    binsum  = sir[2];
                } else {
                    routsum  = sir[0];
                    goutsum  = sir[1];
                    boutsum  = sir[2];
                }

                if (i < hm) {
                    yp  = w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y  ) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius   div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y   r1, hm) * w;
                }
                p = x   vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum  = sir[0];
                ginsum  = sir[1];
                binsum  = sir[2];

                rsum  = rinsum;
                gsum  = ginsum;
                bsum  = binsum;

                stackpointer = (stackpointer   1) % div;
                sir = stack[stackpointer];

                routsum  = sir[0];
                goutsum  = sir[1];
                boutsum  = sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi  = w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
        return (bitmap);
    }

}

标签: Android Activity

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android Activity切换动画--模糊、水波纹、折叠效果

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