实例介绍
【实例简介】
【实例截图】
【实例截图】
【核心代码】
package com.dk.animation; import android.annotation.SuppressLint; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Camera; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PixelFormat; import android.os.Build.VERSION; import android.os.Handler; import android.os.Message; import android.renderscript.Allocation; import android.renderscript.Element; import android.renderscript.RenderScript; import android.renderscript.ScriptIntrinsicBlur; import android.view.Gravity; import android.view.View; import android.view.WindowManager; import android.widget.ImageView; import android.widget.ImageView.ScaleType; public class BlurEffect extends BaseEffect { private Bitmap mBitmap = null; private Bitmap mScaledBitmap = null; private ImageView mTopImage; private int top; public void prepareAnimation(final Activity destActivity) { mTopImage = createImageView(destActivity, mBitmap); } public void prepare(Activity currActivity) { View root = currActivity.getWindow().getDecorView().findViewById(android.R.id.content); top = root.getTop(); root.setDrawingCacheEnabled(true); mBitmap = root.getDrawingCache(); scaleBitmap(mBitmap); } private void scaleBitmap(Bitmap bmp) { mScaledBitmap = Bitmap.createScaledBitmap(bmp, bmp.getWidth() / 8, bmp.getWidth() / 8, true); } public void cancel() { } public void clean(Activity activity) { if (mTopImage != null) { mTopImage.setLayerType(View.LAYER_TYPE_NONE, null); try { // If we use the regular removeView() we'll get a small UI glitch activity.getWindowManager().removeViewImmediate(mTopImage); } catch (Exception ignored) { } } mBitmap = null; } private ImageView createImageView(Activity destActivity, Bitmap bmp) { ImageView imageView = new ImageView(destActivity); imageView.setImageBitmap(bmp); imageView.setScaleType(ScaleType.FIT_XY); WindowManager.LayoutParams windowParams = new WindowManager.LayoutParams(); windowParams.gravity = Gravity.TOP; windowParams.x = 0; windowParams.y = top; windowParams.height = bmp.getHeight(); windowParams.width = bmp.getWidth(); windowParams.flags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN; windowParams.format = PixelFormat.TRANSLUCENT; windowParams.windowAnimations = 0; destActivity.getWindowManager().addView(imageView, windowParams); return imageView; } public void animate(final Activity destActivity, final int duration) { new Handler().post(new Runnable() { private int alpha = 255; @Override public void run() { final Handler callBack = new Handler() { @Override public void handleMessage(Message msg) { switch (msg.what) { case 101: mTopImage.setAlpha(alpha); mTopImage.setImageBitmap(mScaledBitmap); System.out.println("refresh:" alpha); break; case 102: clean(destActivity); break; } } }; Thread animationThread = new Thread(new Runnable() { @Override public void run() { while (alpha > 0) { if (alpha > 180) { alpha -= 8; } else { alpha -= 25; } if (alpha > 0) { mScaledBitmap = apply(destActivity, mScaledBitmap, 3); } callBack.sendEmptyMessage(101); try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } } callBack.sendEmptyMessage(102); } }); animationThread.start(); } }); } // blur effect private static int DEFAULT_BLUR_RADIUS = 7; public static Bitmap apply(Context context, Bitmap sentBitmap) { return apply(context, sentBitmap, DEFAULT_BLUR_RADIUS); } @SuppressLint("NewApi") public static Bitmap apply(Context context, Bitmap sentBitmap, int radius) { if (VERSION.SDK_INT > 16) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius); script.setInput(input); script.forEach(output); output.copyTo(bitmap); return bitmap; } // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius radius 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i ) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y ) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i ) { p = pix[yi Math.min(wm, Math.max(i, 0))]; sir = stack[i radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum = sir[0] * rbs; gsum = sir[1] * rbs; bsum = sir[2] * rbs; if (i > 0) { rinsum = sir[0]; ginsum = sir[1]; binsum = sir[2]; } else { routsum = sir[0]; goutsum = sir[1]; boutsum = sir[2]; } } stackpointer = radius; for (x = 0; x < w; x ) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x radius 1, wm); } p = pix[yw vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum = sir[0]; ginsum = sir[1]; binsum = sir[2]; rsum = rinsum; gsum = ginsum; bsum = binsum; stackpointer = (stackpointer 1) % div; sir = stack[(stackpointer) % div]; routsum = sir[0]; goutsum = sir[1]; boutsum = sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi ; } yw = w; } for (x = 0; x < w; x ) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i ) { yi = Math.max(0, yp) x; sir = stack[i radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum = r[yi] * rbs; gsum = g[yi] * rbs; bsum = b[yi] * rbs; if (i > 0) { rinsum = sir[0]; ginsum = sir[1]; binsum = sir[2]; } else { routsum = sir[0]; goutsum = sir[1]; boutsum = sir[2]; } if (i < hm) { yp = w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y ) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y r1, hm) * w; } p = x vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum = sir[0]; ginsum = sir[1]; binsum = sir[2]; rsum = rinsum; gsum = ginsum; bsum = binsum; stackpointer = (stackpointer 1) % div; sir = stack[stackpointer]; routsum = sir[0]; goutsum = sir[1]; boutsum = sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi = w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }
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