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AW.Augmented.Reality.Principles.and.Practice.pdf

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  • 发布时间:2021-07-28
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【实例简介】Augmented.Reality.Principles.and.Practice 增强现实

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Contents
Preface
Acknowledgments
About the Authors
1 Introduction to Augmented Reality
Definition and Scope
A Brief History of Augmented Reality
Examples
Industry and Construction
Maintenance and Training
Medical
Personal Information Display
Navigation
Television
Advertising and Commerce
Games
Related Fields
Mixed Reality Continuum
Virtual Reality
Ubiquitous Computing
Summary
2 Displays
Multimodal Displays
Audio Displays
Haptic, Tactile, and Tangible Displays
Olfactory and Gustatory Displays
Visual Perception
Requirements and Characteristics
Method of Augmentation
Ocularity and Stereoscopy
Focus
Occlusion
Resolution and Refresh Rate
Field of View
Viewpoint Offset
Brightness and Contrast
Distortions and Aberrations
Latency
Ergonomics
Social Acceptance
Spatial Display Model
Visual Displays
Near-Eye Displays
Handheld Displays
Stationary Displays
Projected Displays
Summary
3 Tracking
Tracking, Calibration, and Registration
Coordinate Systems
Model Transformation
View Transformation
Projective Transformation
Frames of Reference
Characteristics of Tracking Technology
Physical Phenomena
Measurement Principle
Measured Geometric Property
Sensor Arrangement
Signal Sources
Degrees of Freedom
Measurement Coordinates
Spatial Sensor Arrangement
Workspace Coverage
Measurement Error
Temporal Characteristics
Stationary Tracking Systems
Mechanical Tracking
Electromagnetic Tracking
Ultrasonic Tracking
Mobile Sensors
Global Positioning System
Wireless Networks
Magnetometer
Gyroscope
Linear Accelerometer
Odometer
Optical Tracking
Model-Based versus Model-Free Tracking
Illumination
Markers versus Natural Features
Target Identification
Sensor Fusion
Complementary Sensor Fusion
Competitive Sensor Fusion
Cooperative Sensor Fusion
Summary
4 Computer Vision for Augmented Reality
Marker Tracking
Camera Representation
Marker Detection
Pose Estimation from Homography
Pose Refinement
Multiple-Camera Infrared Tracking
Blob Detection
Establishing Point Correspondences
Triangulation from Two Cameras
Triangulation from More Than Two Cameras
Matching Targets Consisting of Spherical Markers
Absolute Orientation
Natural Feature Tracking by Detection
Interest Point Detection
Descriptor Creation
Descriptor Matching
Perspective-n-Point Pose
Robust Pose Estimation
Incremental Tracking
Active Search
Kanade-Lucas-Tomasi Tracking
Zero-Normalized Cross-Correlation
Hierarchical Search
Combined Detection and Tracking
Simultaneous Localization and Mapping
Five-Point Algorithm for Essential Matrix
Bundle Adjustment
Parallel Tracking and Mapping
Relocalization and Loop Closure
Dense Mapping
Outdoor Tracking
Scalable Visual Matching
Prior Information from Sensors
Prior Information from Geometry
Simultaneous Tracking, Mapping, and Localization
Summary
5 Calibration and Registration
Camera Calibration
Internal Camera Parameters
Correcting Lens Distortion
Display Calibration
Single Point Active Alignment Method
Head-Mounted Display Calibration Using a Pointing Device
Hand–Eye Calibration
Registration
Geometric Measurement Distortions
Error Propagation
Latency
Filtering and Prediction
Summary
6 Visual Coherence
Registration
Occlusion
Occlusion Refinement
Probabilistic Occlusion
Model-Free Occlusion
Photometric Registration
Image-Based Lighting
Light Probes
Offline Light Capturing
Photometric Registration from Static Images
Photometric Registration from Specular Reflections
Photometric Registration from Diffuse Reflections
Photometric Registration from Shadows
Outdoor Photometric Registration
Reconstructing Explicit Light Sources
Common Illumination
Differential Rendering
Real-Time Global Illumination
Shadows
Diffuse Global Illumination
Specular Global Illumination
Diminished Reality
Determination of the Region of Interest
Observation and Modeling of the Hidden Area
Removal of the Region of Interest
Projector-Based Diminished Reality
Camera Simulation
Lens Distortion
Blur
Noise
Vignetting
Chromatic Aberrations
Bayer Pattern Artifacts
Tone Mapping Artifacts
Stylized Augmented Reality
Summary
7 Situated Visualization
Challenges
Data Overload
User Interaction
Registration Errors
Visual Interference
Temporal Coherence
Visualization Registration
Locally Registered Situated Visualization
Globally Registered Situated Visualization
Registration Uncertainty
Annotations and Labeling
Labeling Fundamentals
Optimization Techniques
Temporal Coherence
Image-Guided Placement
Legibility
X-Ray Visualization
Ghostings from Object Space
Ghostings from Image Space
Implementation with G-Buffers
Spatial Manipulation
Explosion Diagrams
Space Distortion
Information Filtering
Knowledge-Based Filter
Spatial Filter
Combined Knowledge-Based and Spatial Filter
Summary
8 Interaction
Output Modalities
Augmentation Placement
Agile Displays
Magic Lenses
Input Modalities
Tracking and Manipulation of Rigid Objects
Body Tracking
Gestures
Touch
Physically Based Interfaces
Tangible Interfaces
Tangibles on Surfaces
Tangibles with Generic Shape
Tangibles with Distinct Shapes
Transparent Tangibles
Virtual User Interfaces on Real Surfaces
Augmented Paper
Multi-view Interfaces
Multi-display Focus Context
Shared Space
Multiple Locales
Cross-View Interaction
Haptic Interaction
Multimodal Interaction
Conversational Agents
Summary
9 Modeling and Annotation
Specifying Geometry
Points
Planes
Volumes
Specifying Appearance
Semi-automatic Reconstruction
Free-Form Modeling
Annotation
Summary
10 Authoring
Requirements of AR Authoring
Real-World Interfaces
Hardware Abstraction
Authoring Workflow
Elements of Authoring
Actors
Story
Stages
Interactions
Setup
Stand-Alone Authoring Solutions
Desktop Authoring
Authoring by Performance
Plug-In Approaches
Web Technology
Summary
11 Navigation
Foundations of Human Navigation
Exploration and Discovery
Route Visualization
Viewpoint Guidance
Guidance Toward a Target Object
Guidance Toward a Target Viewpoint
Multiple Perspectives
Simultaneous Multiple Perspectives
Transitional Interfaces
Summary
12 Collaboration
Properties of Collaboration Systems
Co-located Collaboration
Individual Displays and Views
Gaze Awareness
Agile Collaboration in Shared Space
Remote Collaboration
Video Sharing
Video Sharing with Virtual Objects
Video Sharing with Geometric Reconstruction
Pointing and Gestures
Remote Collaboration with Agile Users
Summary
13 Software Architectures
AR Application Requirements
Environment Control and Scene Dynamics
Display Space
Real–Virtual Consistency
Semantic Knowledge
Physical Space
Software Engineering Requirements
Platform Abstraction
User Interface Abstraction
Reusability and Extensibility
Distributed Computing
Decoupled Simulation
Distributed Object Systems
Object Management
Case Study: SHEEP
Dataflow
Dataflow Graphs
Multimodal Interaction
Threads and Scheduling
Case Study: Wearable Augmented Reality Setup
Scene Graphs
Fundamentals of Scene Graphs
Dependency Graph
Scene Graph Integration
Distributed Shared Scene Graph
Developer Support
Parameter Configuration
Declarative Scripting
Case Study: Augmented Reality Tour Guide
Procedural Scripting
Mixed-Language Programming
Runtime Reconfiguration
Choosing an AR Platform
Summary
14 The Future
What May Drive Business Cases
Professional Users
Consumers
An AR Developer’s Wish List
Low-Level Camera API
Multiple Cameras
Wide-Field-of-View Cameras
Sensors
Unified Memory
Parallel Programming on the Mobile GPU
Better Displays
Taking AR Outdoors
Uncooperative Users
Limited Device Capabilities
Localization Success Rate
Interfacing with Smart Objects
Confluence of Virtual Reality and Augmented Reality
Augmented Humans
AR as a Dramatic Medium
AR as a Social Computing Platform
Summary
References
Index

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