实例介绍
【实例简介】Building.an.RPG.with.Unreal.2016
【实例截图】
【实例截图】

【核心代码】
Table of Contents Building an RPG with Unreal Credits About the Authors About the Reviewers www.PacktPub.com Support files, eBooks, discount offers, and more Why subscribe? Free access for Packt account holders Preface What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support Downloading the example code Downloading the color images of this book Errata Piracy Questions 1. Getting Started with RPG Design in Unreal Tools for game design Google Drive Google Docs Google Spreadsheets Pencil and paper The design and concept phase Concept Design Describing the game’s features and mechanics Tropes in existing role-playing games Stats and progression Classes Special abilities RPG design overview Setting Exploration Dialogue Shopping Gold The pause screen Party members Equipment Classes Soldier Combat Combat stats Combat actions Attack Ability After combat/victory Loot Experience Experience and leveling Stat increases Learning abilities Game over Victory Choosing the right formula Summary 2. Scripting and Data in Unreal Downloading Unreal Downloading Visual Studio Setting up Visual Studio for Unreal Adding the Solution Platforms drop-down list Disabling the Error List tab Setting up a new Unreal project Creating a new C class Blueprints Creating a new Blueprint Adding a Blueprint to the scene Blueprints for Actor classes Using Data Tables to import spreadsheet data The spreadsheet format A sample spreadsheet The Data Table struct Importing the spreadsheet Querying the spreadsheet Summary 3. Exploration and Combat Creating the player pawn The interface The PlayerController The Pawn The GameMode class Adding the skinned mesh Creating a Camera Component Defining characters and enemies Classes Characters Enemies Party members The GameInstance class Turn-based combat Performing actions Making decisions Target selection Dealing damage Combat UI with UMG UI-driven decision making Creating the game over screen Summary 4. Pause Menu Framework UMG pause screen initial setup UMG background color UMG text UMG buttons The UMG inventory submenu The UMG equipment submenu Key binding Button programming Summary 5. Bridging Character Statistics Getting character data Getting player instances Displaying stats Summary 6. NPCs and Dialog Creating the NPC Character Blueprint Interacting with the NPC Dialog box setup Creating an NPC welcome box Adding an NPC talk box Summary 7. Gold, Items, and a Shop Setting and getting gold instances Item data The shop screen framework The item button framework Linking the item data Summary 8. Inventory Population and Item Use Creating the FieldPlayer Booleans Determining whether the inventory screen is on or off Logical difference between the inventory and shop items Finishing the inventory screen Buying items Using items Summary 9. Equipment The weapons Data Table Setting the weapon and equipment screen variables Creating the weapon button Revisiting the equipment screen Setting the equipment screen Text Blocks Correcting the character stats when equipping Summary 10. Leveling, Abilities, and Saving Progress XP and leveling source code Data Table starting values Displaying levels and experience in the pause menu Applying the correct damage in combat Setting up the abilities array Abilities logic Saving and loading game progress Saving Loading Summary Index
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