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Learning C++ by Creating Games with Unreal Engine 4

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  • 发布时间:2021-03-10
  • 实例类别:一般编程问题
  • 发 布 人:好学IT男
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【实例简介】
Learning C++ by Creating Games with Unreal Engine 4
earning c++ by creating games with UE4 Copyright C 2015 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty cither express or implied. Neither the author, nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: February 2015 Production reference: 1180215 Published by Packt Publishing Ltd Livery place 35 Livery street Birmingham b3 2PB, UK ISBN978-1-78439657-2 www.packtpub.com Credits Author Project Coordin William sherif Rashi khivansara Reviewers Proofreaders Brandon mann Martin diver Matt Sutherlin Lawrence a. herman Alan wolfe Paul hindle Commissioning editor Indexer Edward Bowkett Hemangini bari Acquisition Editor Graphics Subho Gupta Sheetal aute Content Development editor Production coordinator Anand Sing Melwyn D'sa Technical Editor Cover Work Saurabh malhotra Melwyn D'sa Copy Editors Dipti Kapadia Deepa cambial about the author William Sherif is a C++ programmer with more than 8 years' programming experience. He has a wide range of experience in the programming world, from game programming to web programming. He has also worked as a university course instructor(sessional) for 7 years He has released several apps on to the iTunes store, including strum and MARSHALL OF THE ELITE SQUADRON In the past, he has won acclaim for delivering course material in an easy-to-understand manner. I'd like to thank my family, for their support when I was writing this book; mostafa and Fatima, for their hospitality; as well as ryan and Reda, for letting me write about the reviewers Brandon mann is a well-rounded game developer with over 7 years of professional game-development experience. He has worked on a wide range of titles, from Indie Games to AAA titles, and at companies such as warner Bros. midway and 343 Industries. IIe has worked on several titles, including Blacklight, Tango Down, gotham City Impostors, and Battle Nations Matt Sutherlin has been working in the games industry for over a decade now where he's held job titles ranging from Qa and scripter to engine programmer, and working on engine renderers, art pipelines, and shaders for AAA titles, such ds ogy technical artist. Most recently, he has been heavily focusing on graphics technol Heroes of the storm and halo 5: Guardians I would like to thank my beautiful wife, Megan, for years of support and understanding and Matthew Phillips for giving me my debut in the industry Alan Wolfe is a self-taught game and engine programmer who has worked at companies such as inXile entertainment, Midway, Warner bros. and blizzard Entertainment. He has worked on titles including Line rider 2, Unbound, Gotham City Impostors, Battle Nations, Insanely Twisted Shadow Planet, and StarCraft l Heart of the Swarm. Alan is currently a senior engine programmer at Blizzard Entertainment, where he works on starCraft Ii and heroes of the storm I'd like to thank Packt Publishing and the author for allowing me to contribute to this book and to help budding game programmers learn the same way I did. If you want to succeed as a game programmer, practice implementing everything you learn, hang out with like minded individuals, who want to achieve the same things you do, and never stop learning new things Www. Packtpub. com Support files, eBooks, discount offers and more Forsupportfilesanddownloadsrelatedtoyourbookpleasevisitwww.packtpub.cOm Did you know that Packt offers e Book versions of every book published, with PdF and ePub filesavailableYoucanupgradetotheebooKversionatwww.Packtpub.comandasaprint book customer, you are entitled to a discount on the e Book copy. Get in touch with us at service@packtpub.comformoredetails Atwww.paCktpub.comyoucanalsoreadacollectionoffreetechnicalarticles,signupfora range of free newsletters and receive exclusive discounts and offers on packt books and ebooks PACKTLIB° https://www2.packtpub.com/books/subscription/packtlib Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can search, access, and read Packt's entire library of books Why subscribe? Fully searchable across every book published by packt Copy and paste, print, and bookmark content On demand and accessible via a web browser Free access for Packt account holders IfyouhaveanaccountwithPacktatwww.packtpub.comyoucanusethistoaccess Packtlib today and view g entirely free books. simply use your login credentials for immediate access Table of contents Preface Chapter 1: Coding with C++ Setting up our project 9 Using Microsoft Visual C++ on Windows 10 Using XCode on a Mac 14 Creating your first C++ program Semicolons 21 Handling errors 21 Warnings 22 What is building and compiling? 23 Scripting 23 E× ercise- ASCI art Summary 24 Chapter 2: Variables and Memory 25 Variables 26 Declaring variables-touching the silicon 26 Reading and writing to your reserved spot in memory 27 Numbers are everything 28 More on variables 2 Math in C++ 31 Exercises Generalized variable syntax 33 Primitive types 33 Object types 34 Exercise- Player 36 Pointers 37 What can pointers do? 38 Address of operator 39 The Null pointers 【实例截图】
【核心代码】

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