实例介绍
【实例简介】打开game2.exe输入 xxx 即可测试,按键 zs 退出程序
【实例截图】
退出时候输入 zs
【核心代码】
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.IO.Ports; using System.Configuration; using Microsoft.Win32; using System.Reflection; namespace Game2 { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { //String m_strRunPath = System.IO.Path.GetDirectoryName(Process.GetCurrentProcess().MainModule.FileName); public string m_strRunPath = AppDomain.CurrentDomain.BaseDirectory "files\\"; public SerialPort serialPort;//串口对象类 private MediaPlayer m_Media = new MediaPlayer(); private System.Windows.Threading.DispatcherTimer m_Timer; private bool m_bSerival = false; public MainWindow() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { string sCOM = System.Configuration.ConfigurationSettings.AppSettings["串口号"]; string bRun = System.Configuration.ConfigurationSettings.AppSettings["AutoRun"]; if (bRun == "0") { RegRun("Game2", false); } else if(bRun == "1") { RegRun("Game2"); } btnImage.ImageSource = new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory "btn.png", UriKind.Relative)); SetFullScreen(); SetBackgroundImage( AppDomain.CurrentDomain.BaseDirectory "back.jpg"); if (!InitCOM(sCOM)) { MessageBox.Show("串口异常,当前配置串口" sCOM "请检查配置和设备连接。", "警告"); return; } else { m_bSerival = true; m_Timer = new System.Windows.Threading.DispatcherTimer(); m_Timer.Interval = TimeSpan.FromSeconds(1); m_Timer.Tick = dtimer_Tick; //m_Timer.Start(); } TextBox.Focus(); } void dtimer_Tick(object sender, EventArgs e) { SendCommand("0xaa"); } private void SetFullScreen() { this.Left = 0.0; this.Top = 0.0; this.Width = System.Windows.SystemParameters.PrimaryScreenWidth; this.Height = System.Windows.SystemParameters.PrimaryScreenHeight; this.WindowStyle = System.Windows.WindowStyle.None; this.ResizeMode = System.Windows.ResizeMode.NoResize; //this.Topmost = true; } private void SetBackgroundImage(string path) { try { ImageBrush b = new ImageBrush(); b.ImageSource = new BitmapImage(new Uri(path, UriKind.RelativeOrAbsolute)); this.Background = b; } catch { }; } private void BtnSelect_Click(object sender, RoutedEventArgs e) { string strText = TextBox.Text; if (strText == "") { return; } string[] strFiles = System.IO.Directory.GetFileSystemEntries(m_strRunPath); if (strFiles.Length > 0) { for (int i = 0; i < strFiles.Length; i ) { string strTemp = strFiles[i]; string str1 = strTemp.Substring(0, strTemp.Length - 4); string str2 = str1.Remove(0, m_strRunPath.Length); if (strText == str2) { SendCommand("0xaa"); if (System.IO.File.Exists(strTemp)) { //转换成小写一并处理 string strFileStyle = strTemp.Substring(strTemp.Length - 3).ToString().ToLower(); //如果mp3文件则直接播放音频不弹出相应窗口 if (strFileStyle == "mp3") { m_Media.Open(new Uri(strTemp, UriKind.Relative)); m_Media.Play(); return; } } WindowPop pop = new WindowPop(); pop.m_FilePath = strTemp; pop.ShowDialog(); return; } } } else { MessageBox.Show("files中没有找到任何文件。","警告"); return; } m_Media.Open(new Uri(AppDomain.CurrentDomain.BaseDirectory "xxx.mp3", UriKind.Relative)); m_Media.Play(); MessageBox.Show("非法输入!", "警告"); m_Media.Stop(); } private void Window_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Escape) { WindowInput WinInput = new WindowInput(); WinInput.ShowDialog(); } } /// 串口接收通信配置方法 /// <param name="PortName">端口名称</param> public bool InitCOM(string PortName) { serialPort = new SerialPort(PortName, 9600, Parity.None, 8, StopBits.One); serialPort.DataReceived = new SerialDataReceivedEventHandler(serialPort_DataReceived);//DataReceived事件委托 serialPort.ReceivedBytesThreshold = 1; serialPort.RtsEnable = true; return OpenPort();//串口打开 } /// 数据接收事件 private void serialPort_DataReceived(object sender, SerialDataReceivedEventArgs e) { byte[] readBuffer = new byte[serialPort.ReadBufferSize]; serialPort.Read(readBuffer, 0, readBuffer.Length); string str = System.Text.Encoding.Default.GetString(readBuffer); MessageBox.Show(str); } //打开串口的方法 public bool OpenPort() { try//这里写成异常处理的形式以免串口打不开程序崩溃 { serialPort.Open(); } catch { } if (serialPort.IsOpen) { return true; } else { return false; } } //向串口发送数据 public void SendCommand(string CommandString) { try { byte[] WriteBuffer1 = Encoding.ASCII.GetBytes(CommandString); byte[] WriteBuffer = new byte[] { 0xaa }; serialPort.Write(WriteBuffer, 0, WriteBuffer.Length); } catch { } } private bool AltDown = false; private void Window_PreviewKeyDown(object sender, KeyEventArgs e) { if (e.SystemKey == Key.LeftAlt || e.SystemKey == Key.RightAlt) { AltDown = true; } else if (e.SystemKey == Key.F4 && AltDown) { e.Handled = true; } if (e.Key == Key.R && (Keyboard.Modifiers & (ModifierKeys.Control | ModifierKeys.Shift)) == (ModifierKeys.Control | ModifierKeys.Shift)) { //MessageBox.Show("CTRL SHIFT TAB"); if (m_bSerival) { SendCommand("0xaa"); } else { MessageBox.Show("复位失败,请检查串口连接和通讯。"); } } } private void Window_PreviewKeyUp(object sender, KeyEventArgs e) { if (e.SystemKey == Key.LeftAlt || e.SystemKey == Key.RightAlt) { AltDown = false; } } void RegRun(string appName, bool f = true) { RegistryKey HKCU = Registry.CurrentUser; RegistryKey Run = HKCU.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Run", true); bool b = false; foreach (string i in Run.GetValueNames()) { if (i == appName) { b = true; break; } } try { if (f) { Run.SetValue(appName, Assembly.GetExecutingAssembly().Location); } else { Run.DeleteValue(appName); } } catch { } HKCU.Close(); } } }
好例子网口号:伸出你的我的手 — 分享!
相关软件
小贴士
感谢您为本站写下的评论,您的评论对其它用户来说具有重要的参考价值,所以请认真填写。
- 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
- 相信您也不想看到一排文字/表情墙,所以请不要反馈意义不大的重复字符,也请尽量不要纯表情的回复。
- 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
- 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。
关于好例子网
本站旨在为广大IT学习爱好者提供一个非营利性互相学习交流分享平台。本站所有资源都可以被免费获取学习研究。本站资源来自网友分享,对搜索内容的合法性不具有预见性、识别性、控制性,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,平台无法对用户传输的作品、信息、内容的权属或合法性、安全性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论平台是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二与二十三条之规定,若资源存在侵权或相关问题请联系本站客服人员,点此联系我们。关于更多版权及免责申明参见 版权及免责申明
网友评论
我要评论