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C# 推箱子游戏源码(带音效/关卡)

C#游戏开发

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  • 开发语言:C#
  • 实例大小:36.45M
  • 下载次数:56
  • 浏览次数:1522
  • 发布时间:2018-07-21
  • 实例类别:C#游戏开发
  • 发 布 人:erhuf
  • 文件格式:.rar
  • 所需积分:3
 相关标签: 游戏 推箱子

实例介绍

【实例简介】Vs2010 FrameWork 4.0 具有音效 选择关卡 前一关后一关 时间排行榜等功能。

【实例截图】

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【核心代码】TimeSelect


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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Xml;
 
namespace MyGame
{
    public partial class TimeSelect : Form
    {
        public TimeSelect()
        {
            InitializeComponent();
        }
 
        private void TimeSelect_Load(object sender, EventArgs e)
        {
            XMLOperation xmloperation = new XMLOperation();
            //打开一个xml文件,
            XmlDocument doc = new XmlDocument();
            doc.Load(Environment.CurrentDirectory.ToString() "/time.xml");
            if (!xmloperation.xmlgetnode("one"))
            {
                //遍历controlone下的标签,找到name和time标签的内容。
                XmlNodeList nol1 = doc.SelectNodes("/controls/controlone");
                foreach (XmlNode no in nol1)
                {
                    //将取出的姓名和所用时间赋给窗体上的标签显示
                    label_name1.Text = no.SelectSingleNode("name").InnerText;
                    label_time1.Text = no.SelectSingleNode("time").InnerText;
                }
            }
            if (!xmloperation.xmlgetnode("two"))
            {
                //遍历controltwo下的标签,找到name和time标签的内容。
                XmlNodeList nol2 = doc.SelectNodes("/controls/controltwo");
                foreach (XmlNode no in nol2)
                {
                    //将取出的姓名和所用时间赋给窗体上的标签显示
                    label_name2.Text = no.SelectSingleNode("name").InnerText;
                    label_time2.Text = no.SelectSingleNode("time").InnerText;
                }
            }
 
            if (!xmloperation.xmlgetnode("three"))
            {
                //遍历controlthree下的标签,找到name和time标签的内容。
                XmlNodeList nol3 = doc.SelectNodes("/controls/controlthree");
                foreach (XmlNode no in nol3)
                {
                    //将取出的姓名和所用时间赋给窗体上的标签显示
                    label_name3.Text = no.SelectSingleNode("name").InnerText;
                    label_time3.Text = no.SelectSingleNode("time").InnerText;
                }
            }
         
        }
 
         
    }
}
 
MainForm:
 
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Media;
using Microsoft.VisualBasic;
using System.IO;
using System.Collections;
 
namespace MyGame
{
     
    public partial class MainForm : Form
    {
 
        Config con = new Config();
 
        SoundPlayer ap = new SoundPlayer("1.wav");
        SoundPlayer ap1 = new SoundPlayer("2.wav");
        SoundPlayer ap2 = new SoundPlayer("3.wav");
         
        
 
 
 
        public int time = 1000;
 
 
 
 
 
        public MainForm()
        {
            InitializeComponent();
             
        }
 
 
 
 
        int[,] data;
        ucItem[,] items;
 
        Point curPoint;
 
        int stage = 0;
        int step = 0;
 
 
 
 
        private void Form1_Load(object sender, EventArgs e)
        {
            开ToolStripMenuItem.Checked = true;
            开ToolStripMenuItem.Enabled = false;
            ap.PlayLooping();
            toolStripMenuItem1.Enabled = false;
 
            第一关ToolStripMenuItem.Enabled = false;
 
            上一关ToolStripMenuItem1.Enabled = stage > 0;
            下一关ToolStripMenuItem1.Enabled = stage < Config.Levels.Length - 1;
            //Controls.Clear();
            toolStripStatusLabel4.Text = string.Format("{0:000}", stage 1);
            step=0;
            toolStripStatusLabel6.Text = string.Format("{0:000}", step);
 
 
            //定义一个16x16的数组存放数据
             data = new int[16, 16];
            //定义一个16X16的用户控件数组存放对应图片
            if(items==null)
                items = new ucItem[16, 16];
 
             
            string[] lvl = Config.Levels[stage].Split(",".ToCharArray());
 
 
            for (int i = 0; i < lvl.Length; i )
            {
                string tmp = lvl[i];
 
                for (int j = 0; j < tmp.Length; j )
                {
                    ucItem item=null;
                    if (items[i, j] == null)
                    {
                        item = new ucItem();
                        items[i, j] = item;
                    }
                    else
 
                    {
                        item = items[i, j];
                    }
 
 
                    data[i, j] = int.Parse(tmp[j].ToString());                   
                     
                    item.Tag = data[i, j].ToString();
                    item.OldValue = data[i, j];
                    item.Left = j * item.Width 5;
                    item.Top = i* item.Height 5;
                    this.Controls.Add(item);
                    item.RefImage();
                    if (data[i, j] >= 6)//上 下 左 右
                    {
                        curPoint = new Point();
                        curPoint.Y = i;
                        curPoint.X = j;
                    }
                }
            }
            ShowInfo();
             
        }
 
 
 
 
 
 
        private void ShowInfo()
        {
            toolStripStatusLabel8.Text = curPoint.X "," curPoint.Y;
        }
 
 
 
 
 
         
 
 
 
         
 
 
        private void GoNewPoint(Point newPoint1,Point newPoint2)
        {
             
            toolStripStatusLabel6.Text = string.Format("{0:000}", step);
 
              
            ////默认初始值为false
            //bool isFinshed=false;
 
            if(newPoint1.X<0||newPoint1.Y<0) return;
 
            int n1 = data[newPoint1.Y, newPoint1.X];
            int n2 = data[newPoint2.Y, newPoint2.X];
 
            if (n1 <= 1)//空白 墙
            {
                return;
            }
             
            if (n1 == 2||n1==3)// 地板||空洞
            {
                step = step 1;
                //地板或者空洞的坐标 等于 人物的坐标
                data[newPoint1.Y, newPoint1.X] = data[curPoint.Y, curPoint.X];
                //刷新地板||空洞的图片
                RefImg(newPoint1);
                data[curPoint.Y, curPoint.X] = items[curPoint.Y, curPoint.X].OldValue;
                //刷新人物的上 下 左 右
                RefImg(curPoint);
                curPoint = newPoint1;
                 
                return;
            }
             
            if (n1 == 4)//入洞
            {
                if (n2 == 2 || n2 == 3)//地板||空洞
                {
                    if (n2 == 2)//地板
                    {
                        step = step 1;
                        data[newPoint2.Y, newPoint2.X] = 5;//球
                         
                    }
                    if (n2 == 3)//空洞
                    {
                        step = step 1;
                        data[newPoint2.Y, newPoint2.X] = 4;//入洞                
                    }
                     
                    RefImg(newPoint2);
                    data[newPoint1.Y, newPoint1.X] = data[curPoint.Y, curPoint.X];
 
                    RefImg(newPoint1);
                    data[curPoint.Y, curPoint.X] = items[curPoint.Y, curPoint.X].OldValue;
                     
                    RefImg(curPoint);
                    curPoint = newPoint1;
                    CheckFinshed();
                }
                 
            }
            if (n1 == 5)//球
            {
 
                if (n2 == 1 || n2 == 5)//墙||球
                {
                    return;
                }
                if (n2 == 2)//地板
                {
                    step = step 1;
                    data[newPoint2.Y, newPoint2.X] = 5;//球
                }
                if (n2 == 3)//空洞
                {
                    step = step 1;
                    data[newPoint2.Y, newPoint2.X] = 4;//入洞
                    //isFinshed = true;
                }
                 
                RefImg(newPoint2);
                data[newPoint1.Y, newPoint1.X] = data[curPoint.Y, curPoint.X];
 
                RefImg(newPoint1);
                data[curPoint.Y, curPoint.X] = items[curPoint.Y, curPoint.X].OldValue;
 
                RefImg(curPoint);
                curPoint = newPoint1;
                CheckFinshed();
            }
 
             
             
        }
 
        //编写一个刷新图片的方法
        void RefImg(Point p)
        {
            items[p.Y, p.X].Tag = data[p.Y, p.X];
            items[p.Y, p.X].RefImage();
        }
 
 
 
        private void CheckFinshed()
        {
            if (stage == 0)
            {
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                MessageBox.Show("恭喜通过第一关");
                stage ;
                Form1_Load(null, null);
            }
            if (stage == 1)
            {
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                MessageBox.Show("恭喜通过第二关");
                stage ;
                Form1_Load(null, null);
            }
            if (stage == 2)
            {
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                MessageBox.Show("恭喜通过第三关");
                stage ;
                Form1_Load(null, null);
            }
            if (stage == 3)
            {
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                MessageBox.Show("恭喜通过第四关");
                stage ;
                Form1_Load(null, null);
            }
            if (stage == 4)
            {
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                MessageBox.Show("恭喜通过第五关");
                stage ;
                Form1_Load(null, null);
            }
            if (stage == 5)
            {
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                MessageBox.Show("恭喜通过第六关");
                stage ;
                Form1_Load(null, null);
            }
            if (stage == 6)
            {
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                MessageBox.Show("恭喜通过第七关");
                stage ;
                Form1_Load(null, null);
            }
            if (stage == 7)
            {
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                MessageBox.Show("恭喜通过第八关");
                stage ;
                Form1_Load(null, null);
            }
            if (stage == 8)
            {
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                MessageBox.Show("恭喜通过第九关");
                stage ;
                Form1_Load(null, null);
            }
            if (stage == 9)
            {
                 
                for (int i = 0; i < items.GetUpperBound(0); i )
                {
                    for (int j = 0; j < items.GetUpperBound(1); j )
                    {
                        if (data[i, j] == 5)
                        {
                            return;
                        }
                    }
                }
                timer1.Stop();
                MessageBox.Show("抵达终点,恭喜您!!");
                if (con.istime(1000 - time))
                {
                    //将计时排行的窗体打开显示当前排行
                    TimeSelect timeselect = new TimeSelect();
                    timeselect.ShowDialog();
                }
                KeyPreview = false;
                stage = 0;
                Form1_Load(null, null);
                time = 1000;
                toolStripStatusLabel2.Text = "---";
                第一关ToolStripMenuItem.Enabled = false;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
                 
            }
             
             
             
             
        }
 
 
 
 
 
         
         
 
       
 
        
 
         
 
         
 
         
 
        private void 退出游戏ToolStripMenuItem_Click(object sender, EventArgs e)
        {
             
            Application.Exit();
        }
 
         
 
         
 
         
 
        
 
        private void timer1_Tick(object sender, EventArgs e)
        {
           
            if (time > 0)
            {
                //当时间在一秒一秒减少,在toolStripStatusLabel1显示出来
                    time--;
                    toolStripStatusLabel2.Text = time.ToString();
                    
                
            }
            else if (time == 0)
            {
                //将计时器停止,弹出消息"您用时超过60秒,下次加油吧!!"。
                timer1.Stop();
                MessageBox.Show("您用时超出,下次加油吧!");
 
                time = 1000;
                stage = 0;
                Form1_Load(null, null);
                KeyPreview = false;
                 
                toolStripStatusLabel2.Text = "---";
                选择关卡ToolStripMenuItem.Enabled = true;
 
            }
 
 
        }
 
         
 
 
         
 
        private void 上一关ToolStripMenuItem1_Click(object sender, EventArgs e)
        {
            if (stage > 0)
            {
                stage--;
                 
                Form1_Load(null, null);
            }
            if (toolStripStatusLabel4.Text == "001")
            {
                第一关ToolStripMenuItem.Enabled = false;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
  
            }
            if (toolStripStatusLabel4.Text == "002")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = false;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
            }
            if (toolStripStatusLabel4.Text == "003")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = false;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "004")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = false;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "005")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = false;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
 
            if (toolStripStatusLabel4.Text == "006")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = false;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "007")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = false;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "008")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = false;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "009")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = false;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
             
        }
 
        private void 下一关ToolStripMenuItem1_Click(object sender, EventArgs e)
        {
            if (stage < Config.Levels.Length)
            {
                 
                stage ;
                 
                Form1_Load(null, null);
            }
 
            if (toolStripStatusLabel4.Text == "005")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = false;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "002")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = false;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "003")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = false;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "004")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = false;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "006")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = false;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "007")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = false;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "008")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = false;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "009")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = false;
                第十关ToolStripMenuItem.Enabled = true;
 
            }
            if (toolStripStatusLabel4.Text == "010")
            {
                第一关ToolStripMenuItem.Enabled = true;
                第二关ToolStripMenuItem.Enabled = true;
                第三关ToolStripMenuItem.Enabled = true;
                第四关ToolStripMenuItem.Enabled = true;
                第五关ToolStripMenuItem.Enabled = true;
                第六关ToolStripMenuItem.Enabled = true;
                第七关ToolStripMenuItem.Enabled = true;
                第八关ToolStripMenuItem.Enabled = true;
                第九关ToolStripMenuItem.Enabled = true;
                第十关ToolStripMenuItem.Enabled = false;
 
            }
        }
 
         
 
 
        private void 重玩本关ToolStripMenuItem1_Click(object sender, EventArgs e)
        {
            Form1_Load(null, null);
            上一关ToolStripMenuItem1.Enabled = false;
            下一关ToolStripMenuItem1.Enabled = false;
            step = 0;
             
        }
 
        private void 暂停游戏ToolStripMenuItem_Click(object sender, EventArgs e)
         {
             
             
            if (开始游戏ToolStripMenuItem1.Enabled == true)
            {
                MessageBox.Show("还没开始游戏呢");
            }
            else
            {
                timer1.Stop();
                KeyPreview = false;
                开始游戏ToolStripMenuItem1.Enabled = true;
                暂停游戏ToolStripMenuItem.Enabled = false;
            }
             
        }
 
         
 
         
 
 
 
 
 
 
        private void 时间排行榜ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            //将计时排行的窗体打开显示当前排行
            TimeSelect timeselect = new TimeSelect();
            timeselect.Show();
        }
 
         
 
         
 
        private void 关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            toolStripMenuItem1.Enabled = true;
            toolStripMenuItem2.Enabled = true;
            关ToolStripMenuItem.Checked = true;
            开ToolStripMenuItem.Checked = false;
            开ToolStripMenuItem.Enabled = true;
            关ToolStripMenuItem.Enabled = false;
            ap.Stop();
        }
 
         
 
        private void toolStripMenuItem2_Click_1(object sender, EventArgs e)
        {
            ap1.PlayLooping();
            toolStripMenuItem1.Enabled = true;
            toolStripMenuItem2.Enabled = false;
             
             
        }
 
         
 
        private void toolStripMenuItem1_Click(object sender, EventArgs e)
        {
            ap.PlayLooping();
            toolStripMenuItem1.Enabled = false;
            toolStripMenuItem2.Enabled = true;
             
             
        }
 
        private void 开始游戏ToolStripMenuItem1_Click(object sender, EventArgs e)
        {
            开始游戏ToolStripMenuItem1.Enabled = false;
            暂停游戏ToolStripMenuItem.Enabled = true;
            上一关ToolStripMenuItem1.Enabled = false;
            下一关ToolStripMenuItem1.Enabled = false;
            timer1.Interval = 1000;
            timer1.Start();
            KeyPreview = true;
            选择关卡ToolStripMenuItem.Enabled = false;
             
        }
 
        private void 文件ToolStripMenuItem_Click(object sender, EventArgs e)
        {
 
        }
 
 
 
 
 
 
        private void 第一关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 0;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = false;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = true;
        }
 
        private void 第二关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 1;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = false;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = true;
        }
 
        private void 第三关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 2;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = false;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = true;
        }
 
        private void 第四关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 3;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = false;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = true;
        }
 
        private void 第五关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 4;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = false;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = true;
        }
        private void 第六关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 5;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = false;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = true;
        }
 
        private void 第七关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 6;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = false;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = true;
        }
 
        private void 第八关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 7;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = false;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = true;
        }
 
        private void 第九关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 8;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = false;
            第十关ToolStripMenuItem.Enabled = true;
        }
 
        private void 第十关ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            stage = 9;
            Form1_Load(null, null);
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = false;
        }
 
        private void 新游戏ToolStripMenuItem_Click(object sender, EventArgs e)
        {
             
            time = 1000;
            timer1.Stop();
            stage = 0;
            Form1_Load(null, null);
            暂停游戏ToolStripMenuItem.Enabled = true;
            选择关卡ToolStripMenuItem.Enabled = true;
            开始游戏ToolStripMenuItem1.Enabled = true;
            第一关ToolStripMenuItem.Enabled = true;
            第二关ToolStripMenuItem.Enabled = true;
            第三关ToolStripMenuItem.Enabled = true;
            第四关ToolStripMenuItem.Enabled = true;
            第五关ToolStripMenuItem.Enabled = true;
            第六关ToolStripMenuItem.Enabled = true;
            第七关ToolStripMenuItem.Enabled = true;
            第八关ToolStripMenuItem.Enabled = true;
            第九关ToolStripMenuItem.Enabled = true;
            第十关ToolStripMenuItem.Enabled = true;
            toolStripStatusLabel2.Text = "---";
 
        }
 
         
 
 
        //覆盖默认的系统键处理方式,遇到方向键,则直接返回,系统不处理,这样键值就会被传递到窗体,触发KeyDown事件
        protected override bool ProcessDialogKey(Keys keyData)
        {
 
            if (keyData == Keys.Up || keyData == Keys.Down ||
 
            keyData == Keys.Left || keyData == Keys.Right)
 
                return false;
 
            else
 
                return base.ProcessDialogKey(keyData);
 
        }
 
        private void MainForm_KeyDown(object sender, KeyEventArgs e)
        {
            Point newPoint1 = curPoint;
            Point newPoint2 = curPoint;
            switch (e.KeyCode)
            {
                case Keys.Up:
                    newPoint1.Y--;
                    newPoint2.Y -= 2;
                    data[curPoint.Y, curPoint.X] = 6;
                    GoNewPoint(newPoint1, newPoint2);
                    break;
                case Keys.Down:
                    newPoint1.Y ;
                    newPoint2.Y = 2;
                    data[curPoint.Y, curPoint.X] = 7;
                    GoNewPoint(newPoint1, newPoint2);
                    break;
                case Keys.Left:
                    newPoint1.X--;
                    newPoint2.X -= 2;
                    data[curPoint.Y, curPoint.X] = 8;
                    GoNewPoint(newPoint1, newPoint2);
                    break;
                case Keys.Right:
                    newPoint1.X ;
                    newPoint2.X = 2;
                    data[curPoint.Y, curPoint.X] = 9;
                    GoNewPoint(newPoint1, newPoint2);
                     
                    break;
            }
 
            //switch (e.KeyValue)
            //{
            //    case 38://
            //        newPoint1.Y--;
            //        newPoint2.Y -= 2;
            //        data[curPoint.Y, curPoint.X] = 6;
            //        GoNewPoint(newPoint1, newPoint2);
 
            //        break;
            //    case 40://
            //        newPoint1.Y ;
            //        newPoint2.Y = 2;
            //        data[curPoint.Y, curPoint.X] = 7;
            //        GoNewPoint(newPoint1, newPoint2);
 
            //        break;
            //    case 37://
            //        newPoint1.X--;
            //        newPoint2.X -= 2;
            //        data[curPoint.Y, curPoint.X] = 8;
            //        GoNewPoint(newPoint1, newPoint2);
 
            //        break;
            //    case 39://
            //        newPoint1.X ;
            //        newPoint2.X = 2;
            //        data[curPoint.Y, curPoint.X] = 9;
            //        GoNewPoint(newPoint1, newPoint2);
 
            //        break;
            //    case 27://Esc
 
            //        Application.Exit();
            //        break;
            //}
 
            ShowInfo();
        }
 
        private void 音乐ToolStripMenuItem_Click(object sender, EventArgs e)
        {
 
        }
 
        private void 开ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            开ToolStripMenuItem.Checked = true;
            关ToolStripMenuItem.Checked = false;
            开ToolStripMenuItem.Enabled = false;
            关ToolStripMenuItem.Enabled = true;
            ap.PlayLooping();
            toolStripMenuItem1.Enabled = false;
            toolStripMenuItem2.Enabled = true;
        }
 
        private void 显示信息ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            information infor = new information();
            infor.ShowDialog();
        }
 
         
 
         
 
         
         
 
 
         
         
 
         
         
         
 
         
         
    }
}


标签: 游戏 推箱子

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C# 推箱子游戏源码(带音效/关卡)

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