实例介绍
【实例截图】
【核心代码】
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace Snake
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
bool gb = false;
int xold, yold;//蛇头原始位置
public string direction = "";//默认移动方向
public string newdirection = "";//新移动方向
List<Label> list = new List<Label>();//蛇身
Label lblx;//蛇食
/// <summary>
/// 移动蛇头
/// </summary>
public void MoveHead()
{
while (gb==false)
{
xold = this.lbltou.Left;
yold = this.lbltou.Top;
switch (direction)
{
//向上移动
case "Up":
this.lbltou.Top -= 15;
if (this.lbltou.Top <= 0)
{
this.lbltou.Top = 585;
}
newdirection = "Up";
MoveBody();
break;
//向下移动
case "Down":
this.lbltou.Top = 15;
if (this.lbltou.Top >= 585)
{
this.lbltou.Top = 0;
}
newdirection = "Down";
MoveBody();
break;
//向右移动
case "Right":
this.lbltou.Left = 15;
if (this.lbltou.Left >= 585)
{
this.lbltou.Left = 0;
}
newdirection = "Right";
MoveBody();
break;
//向左移动
case "Left":
this.lbltou.Left -= 15;
if (this.lbltou.Left <= 0)
{
this.lbltou.Left = 585;
}
newdirection = "Left";
MoveBody();
break;
}
if (this.lbltou.Location == this.lblx.Location)
{
//吃掉蛇食追加蛇身
lblx.BackColor = Color.Cyan;
this.list.Add(lblx);
}
if (一般ToolStripMenuItem.Checked == true)
{
Thread.Sleep(100);
}
else if (简单ToolStripMenuItem.Checked == true)
{
Thread.Sleep(500);
}
else if (困难ToolStripMenuItem.Checked==true)
{
Thread.Sleep(1);
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
Control.CheckForIllegalCrossThreadCalls = false;
list.Add(lbltou);
list.Add(label1);
list.Add(label2);
list.Add(label3);
list.Add(label4);
Thread thread = new Thread(new ThreadStart(MoveHead));
thread.Start();
//生成蛇食
CreateFood();
}
/// <summary>
/// 生成蛇食
/// </summary>
private void CreateFood()
{
//蛇食的特征
lblx = new Label();
lblx.Width = 15;
lblx.Height = 15;
lblx.BackColor = Color.Red;
lblx.BorderStyle = BorderStyle.FixedSingle;
//随机生成蛇食位置
Random rd = new Random();
int x, y;
bool bOK = true;
while (bOK)
{
x = rd.Next(10, 550);
y = rd.Next(10, 550);
if (x % 15 == 0 && y % 15 == 0)
{
lblx.Top = y;
lblx.Left = x;
bOK = false;
}
}
lblx.Move = lblx_Move;
this.Controls.Add(lblx);
}
void lblx_Move(object sender, EventArgs e)
{
lblx.Move -= lblx_Move;
CreateFood();
}
/// <summary>
/// 移动蛇身
/// </summary>
private void MoveBody()
{
int x, y;
for (int i = 1; i < list.Count; i )
{
x = list[i].Left;
y = list[i].Top;
list[i].Left = xold;
list[i].Top = yold;
xold = x;
yold = y;
if (lbltou.Location == list[i].Location)//判断蛇头是否触碰蛇身,是将结束游戏
{
MessageBox.Show("Game Over");
direction = "";
gb = true;
Application.Exit();
return;
}
}
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
direction = e.KeyCode.ToString();
//进行循环判断来保证不能反方向移动
if (newdirection=="Up"&&direction=="Down")
{
direction = "Up";
}
if (newdirection == "Down" && direction == "Up")
{
direction = "Down";
}
if (newdirection == "Right" && direction == "Left")
{
direction = "Right";
}
if (newdirection == "Left" && direction == "Right")
{
direction = "Left";
}
}
//设定难度
private void 简单ToolStripMenuItem_Click(object sender, EventArgs e)
{
一般ToolStripMenuItem.Checked = false;
困难ToolStripMenuItem.Checked = false;
简单ToolStripMenuItem.Checked = true;
}
private void 一般ToolStripMenuItem_Click(object sender, EventArgs e)
{
一般ToolStripMenuItem.Checked = true;
困难ToolStripMenuItem.Checked = false;
简单ToolStripMenuItem.Checked = false;
}
private void 困难ToolStripMenuItem_Click(object sender, EventArgs e)
{
一般ToolStripMenuItem.Checked = false;
困难ToolStripMenuItem.Checked = true;
简单ToolStripMenuItem.Checked = false;
}
}
}
标签: 贪吃蛇
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