实例介绍
玩家1,按W、A、S、D
玩家2 按上、下、左、右
分辨率800*600,自行修改设置
using System; using System.Drawing; using System.Windows.Forms; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using dinput = Microsoft.DirectX.DirectInput; namespace Snake3D { public class Game : Form { dinput.Device input; Device device; Microsoft.DirectX.Direct3D.Font font12; Microsoft.DirectX.Direct3D.Font font36; Microsoft.DirectX.Direct3D.Font font24; const bool FullScreen = true; const bool AntiAlias = true; const bool ShowFPS = true; float ElapsedTime, UpdateTime, AppTime; private float speed = 0.25f; Intro intro; Arena arena; EventKey Escape, Return; Level level; Player[] players = new Player[2]; Random rnd = new Random(Environment.TickCount); bool IntroPlaying = true; bool GameFinished = false; Vector3 ZoomInPoint; float z = 0f; public static Vector3 CamPos = new Vector3(40,40,14); Vector3 UpVector; static void Main() { using (Game frm = new Game()) { frm.Show(); Application.Run(frm); } } public Game() { this.Size = new Size(800,600); this.StartPosition = FormStartPosition.CenterScreen; this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); this.InitializeInput(); this.InitializeGraphics(); } private void InitializeInput() { dinput.CooperativeLevelFlags coopFlags; coopFlags = dinput.CooperativeLevelFlags.NonExclusive; coopFlags |= dinput.CooperativeLevelFlags.Background; input = new dinput.Device(dinput.SystemGuid.Keyboard); input.SetCooperativeLevel(this,coopFlags); input.Acquire(); Escape = new EventKey(dinput.Key.Escape,input); Escape.KeyUp = new EventHandler(Escape_KeyUp); Return = new EventKey(dinput.Key.Return,input); Return.KeyUp = new EventHandler(Return_KeyUp); } private void GetInput() { dinput.KeyboardState kstate = null; kstate = input.GetCurrentKeyboardState(); Escape.Process(); Return.Process(); for ( int i = 0; i < players.Length; i ) players[i].CheckKeys(kstate); } protected void InitializeGraphics() { Cursor.Hide(); PresentParameters pres = new PresentParameters(); pres.Windowed = ! FullScreen; pres.SwapEffect = SwapEffect.Discard; pres.EnableAutoDepthStencil = true ; pres.AutoDepthStencilFormat = DepthFormat.D16; if ( FullScreen) { pres.BackBufferCount = 1; pres.BackBufferFormat = Format.X8R8G8B8; pres.BackBufferWidth = 1280; pres.BackBufferHeight = 1024; } int b,Q = 0; if ( AntiAlias) { for ( int i = 0; i < (int) MultiSampleType.SixteenSamples; i ) { if ( Manager.CheckDeviceMultiSampleType(0,DeviceType.Hardware,Manager.Adapters[0].CurrentDisplayMode.Format,! FullScreen,(MultiSampleType) i,out b,out Q) ) pres.MultiSample = (MultiSampleType) i; } pres.MultiSampleQuality = Q-1; } device = new Device(0, DeviceType.Hardware, this , CreateFlags.HardwareVertexProcessing | CreateFlags.PureDevice , pres); device.RenderState.CullMode = Cull.None; font12 = new Microsoft.DirectX.Direct3D.Font(device,new System.Drawing.Font("Arial",12)); font24 = new Microsoft.DirectX.Direct3D.Font(device,new System.Drawing.Font("Arial",24)); font36 = new Microsoft.DirectX.Direct3D.Font(device,new System.Drawing.Font("Arial",36,FontStyle.Bold)); device.Transform.Projection = Matrix.PerspectiveFovLH( (float) Math.PI /2f,(float)this.Width/(float) this.Height ,1f,200f); level = new Level( (Levels) rnd.Next(Level.numLevels) ); players[0] = new Player(device,dinput.Key.W,dinput.Key.S, dinput.Key.A,dinput.Key.D,TextureLoader.FromFile(device,@"..\..\tex3.bmp"),level,"玩家 1",0); players[1] = new Player(device,dinput.Key.UpArrow,dinput.Key.DownArrow, dinput.Key.LeftArrow,dinput.Key.RightArrow,TextureLoader.FromFile(device,@"..\..\tex1.bmp"),level,"玩家 2",1); for ( int i = 0; i < players.Length; i ) players[i].onLost = new lost(Playerlost); device.SamplerState[0].MagFilter = TextureFilter.Anisotropic; device.SamplerState[0].MinFilter = TextureFilter.Anisotropic; intro = new Intro(device,"双人贪吃蛇 3D"); intro.Start(DXUtil.Timer(DirectXTimer.GetAbsoluteTime) ); intro.Ready = new Finished(IntroFinished); arena = new Arena(device,TextureLoader.FromFile(device,@"..\..\tex4.bmp"),level); }
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