实例介绍
玩家1,按W、A、S、D
玩家2 按上、下、左、右
分辨率800*600,自行修改设置
using System;
using System.Drawing;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using dinput = Microsoft.DirectX.DirectInput;
namespace Snake3D
{
public class Game : Form
{
dinput.Device input;
Device device;
Microsoft.DirectX.Direct3D.Font font12;
Microsoft.DirectX.Direct3D.Font font36;
Microsoft.DirectX.Direct3D.Font font24;
const bool FullScreen = true;
const bool AntiAlias = true;
const bool ShowFPS = true;
float ElapsedTime, UpdateTime, AppTime;
private float speed = 0.25f;
Intro intro;
Arena arena;
EventKey Escape, Return;
Level level;
Player[] players = new Player[2];
Random rnd = new Random(Environment.TickCount);
bool IntroPlaying = true;
bool GameFinished = false;
Vector3 ZoomInPoint;
float z = 0f;
public static Vector3 CamPos = new Vector3(40,40,14);
Vector3 UpVector;
static void Main()
{
using (Game frm = new Game())
{
frm.Show();
Application.Run(frm);
}
}
public Game()
{
this.Size = new Size(800,600);
this.StartPosition = FormStartPosition.CenterScreen;
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);
this.InitializeInput();
this.InitializeGraphics();
}
private void InitializeInput()
{
dinput.CooperativeLevelFlags coopFlags;
coopFlags = dinput.CooperativeLevelFlags.NonExclusive;
coopFlags |= dinput.CooperativeLevelFlags.Background;
input = new dinput.Device(dinput.SystemGuid.Keyboard);
input.SetCooperativeLevel(this,coopFlags);
input.Acquire();
Escape = new EventKey(dinput.Key.Escape,input);
Escape.KeyUp = new EventHandler(Escape_KeyUp);
Return = new EventKey(dinput.Key.Return,input);
Return.KeyUp = new EventHandler(Return_KeyUp);
}
private void GetInput()
{
dinput.KeyboardState kstate = null;
kstate = input.GetCurrentKeyboardState();
Escape.Process();
Return.Process();
for ( int i = 0; i < players.Length; i )
players[i].CheckKeys(kstate);
}
protected void InitializeGraphics()
{
Cursor.Hide();
PresentParameters pres = new PresentParameters();
pres.Windowed = ! FullScreen;
pres.SwapEffect = SwapEffect.Discard;
pres.EnableAutoDepthStencil = true ;
pres.AutoDepthStencilFormat = DepthFormat.D16;
if ( FullScreen)
{
pres.BackBufferCount = 1;
pres.BackBufferFormat = Format.X8R8G8B8;
pres.BackBufferWidth = 1280;
pres.BackBufferHeight = 1024;
}
int b,Q = 0;
if ( AntiAlias)
{
for ( int i = 0; i < (int) MultiSampleType.SixteenSamples; i )
{
if ( Manager.CheckDeviceMultiSampleType(0,DeviceType.Hardware,Manager.Adapters[0].CurrentDisplayMode.Format,! FullScreen,(MultiSampleType) i,out b,out Q) )
pres.MultiSample = (MultiSampleType) i;
}
pres.MultiSampleQuality = Q-1;
}
device = new Device(0, DeviceType.Hardware, this , CreateFlags.HardwareVertexProcessing | CreateFlags.PureDevice ,
pres);
device.RenderState.CullMode = Cull.None;
font12 = new Microsoft.DirectX.Direct3D.Font(device,new System.Drawing.Font("Arial",12));
font24 = new Microsoft.DirectX.Direct3D.Font(device,new System.Drawing.Font("Arial",24));
font36 = new Microsoft.DirectX.Direct3D.Font(device,new System.Drawing.Font("Arial",36,FontStyle.Bold));
device.Transform.Projection = Matrix.PerspectiveFovLH( (float) Math.PI /2f,(float)this.Width/(float) this.Height ,1f,200f);
level = new Level( (Levels) rnd.Next(Level.numLevels) );
players[0] = new Player(device,dinput.Key.W,dinput.Key.S,
dinput.Key.A,dinput.Key.D,TextureLoader.FromFile(device,@"..\..\tex3.bmp"),level,"玩家 1",0);
players[1] = new Player(device,dinput.Key.UpArrow,dinput.Key.DownArrow,
dinput.Key.LeftArrow,dinput.Key.RightArrow,TextureLoader.FromFile(device,@"..\..\tex1.bmp"),level,"玩家 2",1);
for ( int i = 0; i < players.Length; i )
players[i].onLost = new lost(Playerlost);
device.SamplerState[0].MagFilter = TextureFilter.Anisotropic;
device.SamplerState[0].MinFilter = TextureFilter.Anisotropic;
intro = new Intro(device,"双人贪吃蛇 3D");
intro.Start(DXUtil.Timer(DirectXTimer.GetAbsoluteTime) );
intro.Ready = new Finished(IntroFinished);
arena = new Arena(device,TextureLoader.FromFile(device,@"..\..\tex4.bmp"),level);
}
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