实例介绍
【实例简介】
C#写的一个简单连连看游戏
【实例截图】
【核心代码】
/// <summary>
///画框线 首先指定绘图对象 分实线虚线///传入坐标就行
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="c"></param>
/// <param name="LineType"></param>
private void DrawFrame(int x,int y,Color c,string LineType)
{
Pen p=new Pen(c,3);
Graphics g = this.pictureBox1.CreateGraphics();
// Graphics g = Palette();
if(LineType.Equals("虚线"))
{
p.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;//定义虚线的样式为点
}
Rectangle r = new Rectangle(x*iLenth-1 iLenth,y*iLenth-1 iLenth,iLenth-2,iLenth-2);
g.DrawRectangle(p,r);
}
/// <summary>
/// Y直连
/// </summary>
/// <param name="y1"></param>
/// <param name="y2"></param>
/// <param name="x"></param>
/// <returns></returns>
private bool YConnect(int y1, int y2, int x)
{
if (y1 > y2)
{
int a = y1;
y1 = y2;
y2 = a;
}
for (int i = y1 1; i < y2; i )
{
if (Map[i * 8 x] != haveFreed)
{
return false;
}
}
return true;
}
/// <summary>
/// X 直连
/// </summary>
/// <param name="x1"></param>
/// <param name="x2"></param>
/// <param name="y"></param>
/// <returns></returns>
private bool XConnect(int x1, int x2, int y)
{
if (x1 > x2)
{
int n = x1;
x1 = x2;
x2 = n;
}
for (int i = x1 1; i < x2; i )
{
if (Map[y * 8 i] != haveFreed)
{
return false;
}
}
return true;
}
/// <summary>
/// 一折连
/// </summary>
/// <param name="x1"></param>
/// <param name="y1"></param>
/// <param name="x2"></param>
/// <param name="y2"></param>
/// <returns></returns>
private bool XYConnect(int x1, int y1, int x2, int y2)//折弯
{
if (y1 < y2)
{
if (Map[y1 * row x2] == haveFreed)//右上 ↗
{
if (XConnect(x1, x2, y1))
{
if (YConnect(y1, y2, x2))
{
z1.X = x2;
z1.Y = y1;
return true;
}
}
}
if (Map[y2 * row x1] == haveFreed)//左下↙
{
if (XConnect(x1, x2, y2))
{
if (YConnect(y1, y2, x1))
{
z1.X = x1;
z1.Y = y2;
return true;
}
}
}
}
else
{
if (Map[y2 * row x1] == haveFreed)//左上↖
{
if (XConnect(x1, x2, y2))
{
if (YConnect(y1, y2, x1))
{
z1.X = x1;
z1.Y = y2;
return true;
}
}
}
if (Map[y1 * row x2] == haveFreed)//右下↘
{
if (XConnect(x1, x2, y1))
{
if (YConnect(y1, y2, x2))
{
z1.X = x2;
z1.Y = y1;
return true;
}
}
}
}
return false;
}
/// <summary>
/// 二折连 开始 右边
/// </summary>
/// <param name="x1"></param>
/// <param name="y1"></param>
/// <param name="x2"></param>
/// <param name="y2"></param>
/// <returns></returns>
private bool RightConnect(int x1, int y1, int x2, int y2)//右边 →
{
for (int x = x1 1; x <= row; x )
{
if (XConnect(x1, x, y1) == true &&
Map[y1 * iSize x] == haveFreed &&
XYConnect(x, y1, x2, y2) == true)
{
z1.X = x;
z1.Y = y1;
z2.X = x;
z2.Y = y2;
return true;
}
}
if (XConnect(x2, row, y2))
{
if (XConnect(x1, row, y1))
{
z1.X = row;
z1.Y = y1;
z2.X = row;
z2.Y = y2;
return true;
}
}
return false;
}
/// <summary>
/// 左边
/// </summary>
/// <param name="x1"></param>
/// <param name="y1"></param>
/// <param name="x2"></param>
/// <param name="y2"></param>
/// <returns></returns>
private bool LeftConnect(int x1, int y1, int x2, int y2)
{
for (int x = 0; x < x1; x )
{
if (XConnect(x1, x, y1) == true &&
Map[y1 * iSize x] == haveFreed &&
XYConnect(x, y1, x2, y2) == true)
{
z1.X = x;
z1.Y = y1;
z2.X = x;
z2.Y = y2;
return true;
}
}
if (XConnect(x1, -1, y1))
{
if (XConnect(x2, -1, y2))
{
z1.X = -1;
z1.Y = y1;
z2.X = -1;
z2.Y = y2;
return true;
}
}
return false;
}
/// <summary>
/// 上面
/// </summary>
/// <param name="x1"></param>
/// <param name="y1"></param>
/// <param name="x2"></param>
/// <param name="y2"></param>
/// <returns></returns>
private bool AboveConnect(int x1, int y1, int x2, int y2)//上面
{
for (int y = 0; y < y1; y )
{
if (YConnect(y, y1, x1) == true &&
XYConnect(x1, y, x2, y2) == true &&
Map[y * iSize x1] == haveFreed)
{
z1.X = x1;
z1.Y = y;
z2.X = x2;
z2.Y = y;
return true;
}
}
if (YConnect(y1, -1, x1))
{
if (YConnect(y2, -1, x2))
{
z1.X = x1;
z1.Y = -1;
z2.X = x2;
z2.Y = -1;
return true;
}
}
return false;
}
/// <summary>
/// 下面
/// </summary>
/// <param name="x1"></param>
/// <param name="y1"></param>
/// <param name="x2"></param>
/// <param name="y2"></param>
/// <returns></returns>
private bool BelowConnect(int x1, int y1, int x2, int y2)
{
for (int y = y1 1; y <=column; y )
{
if (YConnect(y, y1, x1) == true &&
XYConnect(x1, y, x2, y2) == true &&
Map[y * iSize x1] == haveFreed)
{
z1.X = x1;
z1.Y = y;
z2.X = x2;
z2.Y = y;
return true;
}
}
if (YConnect(y1, column, x1))
{
if (YConnect(y2, column, x2))
{
z1.X = x1;
z1.Y = column;
z2.X = x2;
z2.Y = column;
return true;
}
}
return false;
}//下面
/// <summary>
/// 二折连方式判断
/// </summary>
/// <param name="x1"></param>
/// <param name="y1"></param>
/// <param name="x2"></param>
/// <param name="y2"></param>
/// <returns></returns>
private bool XYXYConnect(int x1, int y1, int x2, int y2)
{
try
{
if (RightConnect(x1, y1, x2, y2) == true)
{
return true;
}
if (AboveConnect(x1, y1, x2, y2) == true)
{
return true;
}
if (LeftConnect(x1, y1, x2, y2) == true)
{
return true;
}
if (BelowConnect(x1, y1, x2, y2) == true)
{
return true;
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "小米提示你:",
MessageBoxButtons.OK, MessageBoxIcon.Information);
//return false;
}
return false;
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