实例介绍
【实例简介】旋转的原型菜单,可用于转盘抽奖
【实例截图】
【核心代码】
package com.zhy.view; import android.content.Context; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.util.Log; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.VelocityTracker; import android.view.View; import android.view.ViewConfiguration; import android.view.ViewGroup; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.zhy.ccbCricleMenu.R; public class CircleMenuLayout extends ViewGroup { /** * layout的半径 */ private int mRadius; private float mMaxChildDimesionRadio = 1 / 4f; private float mCenterItemDimesionRadio = 1 / 3f; private LayoutInflater mInflater; private double mStartAngle = 0; private String[] mItemTexts = new String[] { "HTML", "CSS", "JS", "JQuery", "DOM", "TEMPLETE" }; private int[] mItemImgs = new int[] { R.drawable.home_mbank_1_normal, R.drawable.home_mbank_2_normal, R.drawable.home_mbank_3_normal, R.drawable.home_mbank_4_normal, R.drawable.home_mbank_5_normal, R.drawable.home_mbank_6_normal }; private int mTouchSlop; /** * 加速度检测 */ private float mDownAngle; private float mTmpAngle; private long mDownTime; private boolean isFling; public CircleMenuLayout(Context context, AttributeSet attrs) { super(context, attrs); //动态加载一个布局文件...将我们的布局文件封装成一个View对象... mInflater = LayoutInflater.from(context); for (int i = 0; i < mItemImgs.length; i ) { final int j = i; View view = mInflater.inflate(R.layout.turnpalte_inner_view, this, false);//动态加载布局文件...并封装... ImageView iv = (ImageView) view .findViewById(R.id.id_circle_menu_item_image); TextView tv = (TextView) view .findViewById(R.id.id_circle_menu_item_text); iv.setImageResource(mItemImgs[i]); tv.setText(mItemTexts[i]); //设置监听... view.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Toast.makeText(getContext(), mItemTexts[j], Toast.LENGTH_SHORT).show(); } }); addView(view);//放入到一个View集合当中... } mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop(); } //测量过程... @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { /* * 调用这个方法的目的是为View设置大小... * 直接设置成系统根据父容器算出的一个推荐的最小值... * */ setMeasuredDimension(getSuggestedMinimumWidth(), getSuggestedMinimumHeight()); System.out.println(getSuggestedMinimumWidth() " " getSuggestedMinimumHeight()); // 获得半径 mRadius = Math.max(getWidth(), getHeight()); System.out.println(getWidth() " " getHeight()); //获取menu 的数量... final int count = getChildCount(); // Log.e("TAG", count ""); //子View的大小... int childSize = (int) (mRadius * mMaxChildDimesionRadio); //设置测量模式设置为精确... int childMode = MeasureSpec.EXACTLY; for (int i = 0; i < count; i ) { //对所有的子View进行迭代测量... final View child = getChildAt(i); //子控件不可显示,直接跳过.. if (child.getVisibility() == GONE) { continue; } int makeMeasureSpec = -1; //子控件为中心图标的时候,设置其半径大小为1/3父容器半径的大小... //如果子控件是其他,也就表示为周围空间的时候,设置为父容器半径的1/4大小... if (child.getId() == R.id.id_circle_menu_item_center){ //此步骤是对数据和模式的一个封装...最后measure()方法会根据封装的模式,对我们设置的参数进行设置... makeMeasureSpec = MeasureSpec.makeMeasureSpec( (int) (mRadius * mCenterItemDimesionRadio), childMode); }else{ makeMeasureSpec = MeasureSpec.makeMeasureSpec(childSize, childMode); } //由于是圆形menu,因此传递的值是相同的... child.measure(makeMeasureSpec, makeMeasureSpec); } } //完成了测量之后,正式根据参数进行布局... @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { int layoutWidth = r - l; int layoutHeight = b - t; //对父容器进行布局... int layoutRadius = Math.max(layoutWidth, layoutHeight); // Laying out the child views final int childCount = getChildCount(); int left, top; int radius = (int) (layoutRadius * mMaxChildDimesionRadio); //根据子元素的个数,设置角度... float angleDelay = 360 / (getChildCount() - 1); for (int i = 0; i < childCount; i ) { final View child = getChildAt(i); if (child.getId() == R.id.id_circle_menu_item_center) continue; if (child.getVisibility() == GONE){ continue; } //取角度值.. mStartAngle %= 360; float tmp = layoutRadius * 1f / 3 - 1 / 22f * layoutRadius; left = layoutRadius / 2 (int) Math.round(tmp * Math.cos(Math.toRadians(mStartAngle)) - 1 / 2f * radius); top = layoutRadius / 2 (int) Math.round(tmp * Math.sin(Math.toRadians(mStartAngle)) - 1 / 2f * radius); // Log.e("TAG", "left = " left " , top = " top); //由于前面还有1/8长度用来放置那个文本框...因此需要求出整体父容器的定位点... child.layout(left, top, left radius, top radius); mStartAngle = angleDelay; } View cView = findViewById(R.id.id_circle_menu_item_center); cView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Toast.makeText(getContext(), "you can do something just like ccb ", Toast.LENGTH_SHORT).show(); } }); // Log.e("TAG", // cView.getMeasuredWidth() " , " cView.getMeasuredWidth()); System.out.println(cView.getMeasuredWidth() " " cView.getMeasuredWidth()); //设置中心... int cl = layoutRadius / 2 - cView.getMeasuredWidth() / 2; int cr = cl cView.getMeasuredWidth(); cView.layout(cl, cl, cr, cr); } private float mLastX; private float mLastY; private FlingRunnable mFlingRunnable; // @Override // public boolean onTouchEvent(MotionEvent event) // { // } @Override public boolean dispatchTouchEvent(MotionEvent event) { //随手指滑动特效... float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mLastX = x; mLastY = y; mDownAngle = getAngle(x, y);//获取角度... mDownTime = System.currentTimeMillis(); //系统的当前时间... mTmpAngle = 0; //如果当前在进行快速滚动,那么移除对快速移动的回调... if (isFling) { removeCallbacks(mFlingRunnable); isFling = false; return true ; } break; case MotionEvent.ACTION_MOVE: //获取开始和结束后的角度... float start = getAngle(mLastX, mLastY); float end = getAngle(x, y); // Log.e("TAG", "start = " start " , end =" end); //判断x,y的值是否在1,4象限... if (getQuadrant(x, y) == 1 || getQuadrant(x, y) == 4){ //在一四象限角度为正... mStartAngle = end - start; mTmpAngle = end - start; } else { mStartAngle = start - end; mTmpAngle = start - end; } // rotateButtons((float) (mStartAngle - currentAngle)); //重新对布局进行设置... requestLayout(); //将初始值设置为旋转后的值... mLastX = x; mLastY = y; break; case MotionEvent.ACTION_UP: //计算每秒钟移动的角度... float anglePrMillionSecond = mTmpAngle * 1000 / (System.currentTimeMillis() - mDownTime); //如果数值大于这个指定的数值,那么就会认为是加速滚动... if (Math.abs(anglePrMillionSecond) > 230 && !isFling) { //开启一个新的线程,让其进行自由滚动... post(mFlingRunnable = new FlingRunnable(anglePrMillionSecond)); } if(Math.abs(anglePrMillionSecond) >230 || isFling) { return true ; } break; } return super.dispatchTouchEvent(event); } private float getAngle(float xTouch, float yTouch) { double x = xTouch - (mRadius / 2d); double y = yTouch - (mRadius / 2d); return (float) (Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI); } private int getQuadrant(float x, float y) { int tmpX = (int) (x - mRadius / 2); int tmpY = (int) (y - mRadius / 2); if (tmpX >= 0) { return tmpY >= 0 ? 4 : 1; } else { return tmpY >= 0 ? 3 : 2; } } private class FlingRunnable implements Runnable { private float velocity; public FlingRunnable(float velocity) { this.velocity = velocity; } public void run() { if ((int) Math.abs(velocity) < 20) { isFling = false; return; } isFling = true; // rotateButtons(velocity / 75); mStartAngle = (velocity / 30); velocity /= 1.0666F; postDelayed(this, 30); requestLayout(); Log.e("TAG", velocity ""); } } }
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