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基于Three.js的3D全景实现

高级JavaScript组件

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  • 开发语言:js
  • 实例大小:0.36M
  • 下载次数:76
  • 浏览次数:1864
  • 发布时间:2017-07-01
  • 实例类别:高级JavaScript组件
  • 发 布 人:arvir
  • 文件格式:.rar
  • 所需积分:5
 相关标签: HTML js three 全景

实例介绍

【实例简介】基于Three.js的3D全景实现

【实例截图】

【核心代码】

<!DOCTYPE html>
<!-- saved from url=(0072)http://mrdoob.github.com/three.js/examples/canvas_geometry_panorama.html -->
<html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
		<title>three.js canvas - panorama demo</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				background-color: rgb(200,200,200);
				margin: 0px;
				overflow: hidden;
			}

			#info {
				position: absolute;
				top: 0px; width: 100%;
				color: #ffffff;
				padding: 5px;
				font-family:Monospace;
				font-size:13px;
				font-weight: bold;
				text-align:center;
			}

			a {
				color: #ffffff;
			}
		</style>
	</head>
	<body>

		<div id="container"><canvas width="1024" height="34"></canvas></div>
		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>.</div>

		<script src="./images/js/Three.js"></script>

		<script>

			var camera, scene, renderer;

			var texture_placeholder,
			isUserInteracting = false,
			onMouseDownMouseX = 0, onMouseDownMouseY = 0,
			lon = 90, onMouseDownLon = 0,
			lat = 0, onMouseDownLat = 0,
			phi = 0, theta = 0,
			target = new THREE.Vector3();

			init();

			function init() {

				var container, mesh;

				container = document.getElementById( 'container' );

				camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );

				scene = new THREE.Scene();

				scene.add( camera );

				texture_placeholder = document.createElement( 'canvas' );
				texture_placeholder.width = 128;
				texture_placeholder.height = 128;

				var context = texture_placeholder.getContext( '2d' );
				context.fillStyle = 'rgb( 200, 200, 200 )';
				context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );

				var materials = [

					loadTexture( 'images/textures/cube/skybox/px.jpg' ), // right
					loadTexture( 'images/textures/cube/skybox/nx.jpg' ), // left
					loadTexture( 'images/textures/cube/skybox/py.jpg' ), // top
					loadTexture( 'images/textures/cube/skybox/ny.jpg' ), // bottom
					loadTexture( 'images/textures/cube/skybox/pz.jpg' ), // back
					loadTexture( 'images/textures/cube/skybox/nz.jpg' )  // front

				];

				mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() );
				mesh.scale.x = - 1;
				scene.add( mesh );

				renderer = new THREE.CanvasRenderer();
				renderer.setSize( window.innerWidth, window.innerHeight );

				container.appendChild( renderer.domElement );

				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
				document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );

				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
				document.addEventListener( 'touchmove', onDocumentTouchMove, false );

			}

			function loadTexture( path ) {

				var texture = new THREE.Texture( texture_placeholder );
				var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );

				var image = new Image();
				image.onload = function () {

					texture.needsUpdate = true;
					material.map.image = this;

					render();

				};
				image.src = path;

				return material;

			}

			function onDocumentMouseDown( event ) {

				event.preventDefault();

				isUserInteracting = true;

				onPointerDownPointerX = event.clientX;
				onPointerDownPointerY = event.clientY;

				onPointerDownLon = lon;
				onPointerDownLat = lat;

			}

			function onDocumentMouseMove( event ) {

				if ( isUserInteracting ) {

					lon = ( onPointerDownPointerX - event.clientX ) * 0.1   onPointerDownLon;
					lat = ( event.clientY - onPointerDownPointerY ) * 0.1   onPointerDownLat;
					render();

				}
			}

			function onDocumentMouseUp( event ) {

				isUserInteracting = false;
				render();

			}

			function onDocumentMouseWheel( event ) {

				camera.fov -= event.wheelDeltaY * 0.05;
				camera.updateProjectionMatrix();

				render();

			}


			function onDocumentTouchStart( event ) {

				if ( event.touches.length == 1 ) {

					event.preventDefault();

					onPointerDownPointerX = event.touches[ 0 ].pageX;
					onPointerDownPointerY = event.touches[ 0 ].pageY;

					onPointerDownLon = lon;
					onPointerDownLat = lat;

				}

			}

			function onDocumentTouchMove( event ) {

				if ( event.touches.length == 1 ) {

					event.preventDefault();

					lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1   onPointerDownLon;
					lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1   onPointerDownLat;

					render();

				}

			}

			function render() {

				lat = Math.max( - 85, Math.min( 85, lat ) );
				phi = ( 90 - lat ) * Math.PI / 180;
				theta = lon * Math.PI / 180;

				target.x = 500 * Math.sin( phi ) * Math.cos( theta );
				target.y = 500 * Math.cos( phi );
				target.z = 500 * Math.sin( phi ) * Math.sin( theta );

				camera.lookAt( target );

				renderer.render( scene, camera );

			}

		</script>
	

</body></html>

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基于Three.js的3D全景实现

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