实例介绍
MAK 公司 VR-Forces 4.0.4 用户指南
VR-Forces 「「L「「「「1「L LLL「 Users guide 令"多 VT MAK Copyright C 2012 VT MAK All rights reserved Printed in the United States Under copyright laws, no part of this document may be copied or reproduced in any form without prior written consent ofVT MAK VR-ExchangeTM, VR-The World TM, and VR-Vantage TM are trademarks ofVT MAK MAK TechnologieS(B, VR-ForceS(B, RTISpy(, B-HAVER, and VR-Link( are regis tered trademarks oft maK TerrainProfilesarebasedinpartontheworkoftheQwtproject(http://gwt.source forge. net) All other trademarks are owned by their respective companies For third-party license information, please see Third Party Licenses, on page xx VT MAK 8 Me Cambridge, MA 02138 USA Voice:617-876-8085 Fax:617-876-9208 mak. com www.mak.com Revision vrf-4.0.4-1-120612 Contents Preface How This manual is organized ⅤR- Forces documentation.…,…,xy MAK Products How to Contact us∴……..….…………,xw Document conventions Mouse button naming conventions.......... Third party licenses ..·.·······.·.····4···· Boost license XX libⅩ ML and liblconv∴ P Libra EHS,PCRE, and pme… Freefont Open Type Font Set..............XXi Chapter 1 Introduction to VR-Forces 1.1. Overview…….................................1-3 1.1.1. Realistic Display of Vehicles and Terrain(3D VIew) 1. 1. 2. Create Complex Scenarios 1. 1.3. Entity Types Supported 1. 1.4. Mission Planning 垂非请垂音4·非垂面垂 垂·4垂非 1-7 1.1.5. Entity Tasks… 垂;垂 1-8 1.1.. Tactical graphics…… …1-8 1. 1.7. Terrain agility and composability 垂;音垂;;;;垂音垂垂垂 1.8. Flexible, Intuitive Graphical User Interface ...........1-10 1. 1.9. Tactical Graphics Overlays 1-10 1. 1.10. Behaviors ,1-10 1. 1. 11. Multiple Attach Modes 1-11 1.1.12. Special Effects and Entity Information Visualization....1-11 1.1.13. Accurate Vehicle Positioning…………1-11 VR-Forces users guide Contents 1. 1.14. Batch Mode Ope eration 1-11 1.1. 15 Remote Control .1-12 1. 2. The VR-Forces Toolkit 1-12 1.2. 1. Plug-in Architecture 1-12 1.3. The B-HAVE Module for VR-Forces 1-13 1.4. Support for External Communications Servers 1-13 1.5. Helpful Utilities …1-14 1.6. Third-Party Software and Content 1-14 1. 1. SilverLil 1-15 1.6.2. GL Studio 1-15 1.6.3.DI-Guy…… T peed iree 1-16 1.6.5. 3D Models, Terrain, and graphical Content.......1-17 1.6.6. Open Scene graph 1-17 1.6.7. osgEarth 1-18 1.7. Distributed Simulation Standards Supported 1-18 Chapter 2 Installing vr-forces 2.1. Installing VR-Forces 2-2 2.1.1. Installing VR-Forces on Windows .··4 ·垂 2-2 2. 1.2. Installing vr-Forces on a Linux System 2. 1.3. Uninstalling VR-Forces on Windows 2-3 2.2. The VR-Forces Directory structure 23. Installing and Setting Up the maK license manager…………2-5 2.3. 1. Specifying the License server 2.4 Installing an RTi g 2-8 2.4.1. Installing the Mak rti 2-8 2.5. Localizing the graphical User Interfa 29 2.5. 1. Translating Other Interface Files.............. 2-12 2.5.2. Applying the Language Files 2-12 2.5.3. Merging Translation Files 2-12 Chapter 3 VR-Forces Simulation Concepts 3. 1. The VR-Forces program 3-3 3.2. Front-end and back< end Concepts……… 3-3 3. 2.1. How Front-ends and Back-ends Work Together 3-4 3.2.2. How VR-Forces Back-ends are Identified 3.2.3. VR-Forces sessions 3-5 3.24. Coordinating Multiple Front-ends…………….3-7 3. 2.5. Working with Multiple Back-ends 3-8 3.3. Scenarios….. 3-9 3.4. Objects.....….…..….……………3-9 3.4.1. The Object Parameter Database 3-10 3.4.2. Local Objects and Remote objects 3-10 3.5.En 11 VTMAK Contents 3.5.1. How Entities are Identified. .............................................3-11 3.52. How Entities are Organized……… 3-13 3.5.3. How Entities Communicate · 垂垂·。垂垂 3-14 3.5.4. VR-Forces Uses a Component Architecture ........ 3-15 3.5.5. Entity Behaviors and Tasks………13-17 3.6. Aggregate Entities 3-18 3.6. 1 How Aggregates Are organized ·。音音,垂 3-19 3.6.2. How Aggregates Move 3-20 3.6.3. How Aggregates Carry Out Tasks……….,22 3. 7. Tactical Graphics 3-23 3.7.1. Points .3-24 3.7. 2. Phase Lines 3-24 3.7.3. Routes… 3-25 3.7.4.A 3-25 3.7.5. Obstacles 3-25 3.8 Tasks ····· 3-25 3.. plans 垂垂垂 3-26 3.10. Set Data Requests 3-27 3. 11. Terrain Datab 3-27 3.11.1. Composing Terrains(and Creating MTF Files) 3-28 3. 11.2. Coordinate Systems................3-29 3.11.3. MTD Fil .3-30 3.1.14. Loading Supported Databases…………………3-31 3. 11.5. USing Large Terrain Databases 3-31 3.12. Intervisibility( Line-of- Sight)………3-33 3.13. Representing and managing Time inⅤR- Forces………………3-34 3.13. 1 Simulation Time 3-34 3. 13.2. Time of day 3-34 3. 13.3. Exercise Clock Modes .3-35 3. 13.4. Using HLA Time Management ..3-37 3.14,. Interactions… .……3-37 Chapter 4 vR-Forces visualization Concepts 11. The display engine……… 4-2 41.1. Window Types… 4-2 4. 2. The Observer 4. 1. Observer Modes 4.3. Introduction to XR Mode 4.4. Introduction to VR-Forces Object Modeling 4 4.4.1. Entity, Object, and Effects Model Formats 4-7 4.4.2. Model sets…4-8 4.4.3. Mapping Models to Entities and Obj 48 VR-Forces users guide Contents Chapter a Starting VR-Forces 5.1.S leting vr-Fo g 5.1.1. Starting vR-Forces from the VR-Forces Launcher ................5-3 5.1.2. Starting Independent vR-Forces Executables 5-8 5.1.3. Specifying a Session ID 5-8 5.1.4.VR-Forces Startup Tutorial ...... 5.2. The VR-Forces Window 5.2.1. Switching Between the 2D and 3D View 5-13 522. Opening New Windows………………..15-13 5.3. Managing a Front-end' s Session connection……………15-14 53.1. Joining a Session………………… 5.3. 2. Resigning from a S ession 5.3.3. Configuring Session Messages and Join at Startup 5-16 5.4. Configuring Time Management for HLA Exercises 垂垂垂 5-17 541. RTI Requirements for Time Management……………….217 54.2. Enabling Time Management for the back-end………….5-18 5.5. Opening a Terrain Database…… 5-19 5.5.1. Loading a Terrain Database at Startup……………….15-20 552. Saving a Terrain Database in GDB Format…………5-20 5.5.3. Closing a terrain..........…5-20 5.6. Managing VR-Forces Settings 21 5.6.1. Synchronizing Settings Among VR-Forces Installations .....5-23 5.6.2. Global Settings and Observer-Specific Settings 5-23 5.7. Exiting vr-Forces 5-23 5.8. Configuring Simulation Connections…………524 5.8.1. Opening the Simulation Connections Configuration Dialog box 5-24 5.8.2. Adding a Simulation Connection………..15-25 5.8.3. Editing a Simulation Connection 5-26 5.8.4. Simulation Connection Parameters 5-26 5.8.5. Deleting a Simulation Connection 5-26 5.8:.6. Configuring Auto Connect…………...….….….….….5-27 58.7. Displaying Connection Information…… 5-28 5.9. Managing Plug-ins……...,...15-28 5.9.1. Loading Plug-ins -29 592. Adding a plug-in……… 31 5.9.3. Specifying the dlls for a Plug-in 5-32 5.94. Adding a Plug-in Configuration…………533 5.9.5. Deleting a plug-in Configuration 5-33 5.9.6. Deleting a Plug-in..... 5-34 5.9.7. Viewing a list of loaded plug-ins 34 5.10. The vr- Forces Log files………………………1-35 VTMAK Contents Chapter 6 Managing Objects 6. 1. The Objects list Panel 6-2 6.2. Selecting Entities, Tactical graphics, and props 6.2.1.S obje the window 622. Selecting Objects in the Objects List Panel………6-6 6. 2.3. Unselecting Objects 6.3.T raphIcs 6-7 6.3.1. Showing and Hiding Tactical Graphics.........6-9 632. Showing and Hiding Vertex labels…………………….6-10 6.3.3. Displaying Height-Above- Terrain(HAT) Lines for Vertices(3 D Only)…….….…..6-10 6. 4. Displaying Information About an Object..............6-11 6.5. Viewing Object Counts…… 6-13 Chapter 7 viewing entities and entity Information 7. 1. Displaying entity labels .······· 7.11. Displaying Text Labels for3 D Models…… 7. 2. Turning Entity Labels On and Off 7.13. Pinning3 D Text labels to the window…… 7. 1. 4. Displaying entity Labels for 2D Icons -7 7.1.5. Configuring the Background Color for 2D Labels 7.2. Entity Icons 7-10 7. 2. 1. Changing the Size of 2D Icons ................7-11 7.3. Model Sets 7-12 7.3. 1 Changing the Model Set ………17-12 7. 4. Exaggerating the Scale of 3D Entity Models 7-12 7.5. Changing Force Colors...............7-16 7.6. Displaying HAT Lines for Entities(3D Only) 7-16 7. 7. Displaying Entity Range(Threat) Rings 7-18 7.7.1. Enabling and Disabling the Display of Range Rings .7-19 7.72. Displaying Range Rings for an Entity…………… 垂音垂 7-19 7.73. Configuring the Display of Range Rings…… 7-20 7.8 Displaying entity resources 7-22 7.8.1. Viewing Numerical Resource Data .17-22 7.9. Displaying BoundingⅤ olumes…………… 7-23 7.9.1. Showing bounding volumes Only for Selected entities 7 7.10. Configuring Entity Console messages…… 音44垂垂 7-24 7.10.1. Setting the Notification Level for Console Messages .....7-24 7. 10.2. Logging Console Messages to a Filo .7-25 7. 10.3. Displaying an Object Console Warning Icon .7-25 7.10.4. Clearing the Object Console ........7-25 VR-Forces users guide Contents Chapter 8 Managing Entity Effects 8.1. Using ground Clampin……………………… 8-2 8.1.1. Configuring ground clamping 8.2. Trajectory Smoothing……… 8-4 821. Configuring Trajectory Smoothing…………….85 8.3. Inset Views 8-6 8.4. Displaying Trailing and Decal Effects(3D Only 8-7 8.4.1. Specifying Models for Trailing Effects and Decal Effects ...8-8 8.5. Displaying frack Histories ...........................................................8-9 8.5. 1 Configuring Track Histories . 8-10 8.52. Displaying a Terrain Profile for a Track History…………8-11 8.6. Viewing Fire and Detonation Graphics 8-12 8.. Displaying Sensor Volumes…………… 8-13 8.8. Displaying radio Communications Lines 8.8.1. Enabling Radio Communications graph 8-15 Radio Comm lines lifetime and 8.8.2. Configuring Radio C 8.8.3. Configuring the Color of Radio Communications Lines..8-1G 8.9. Displaying Cockpit Displays(3D Only) 8-18 8. 10. Displaying Shadows (3D Only) 8-19 8.10.1. Configuring Shadows .8-20 8.11. Disabling Lighting and 8-20 Chapter 9 Aggregate Entities 9. 1. Selecting Aggregates 9-2 92. Expanding and Collapsing Aggregates.……… 9-2 9.2. 1. Expanding and Collapsing Aggregates in the Echelon View ....9-4 9.2.2. Expanding and Collapsing the Echelon View by Level of as gregation 9.3. Displaying Ghosted Icons 9.4. Displaying Aggregate Icons and Bounding Volumes 9.4.1. Specifying the Color Scheme for Aggregate Bounding VO olumes Chapter 10 The Observer and Observer Modes 10.1. Changing the Observer Mode…………………,10-2 10.2. Creating and Editing Observer Modes………… 10-2 10.2. 1 Creating an Observer Mode..............10-2 10.2.2. Deleting an Observer mode 10 10.23. Editing an Observer Mode…………………….,104 0. 4. Renaming an Observer Mode........ 0-4 10.3. Adding an Observer 10-5 10.3.1. Adding an Observer on the Observer Settings Page………10-5 v VTMAK 【实例截图】
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