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HTML5 WebSocket 构建实时 Web 应用 实例源码

C#网络编程

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  • 开发语言:C#
  • 实例大小:0.09M
  • 下载次数:56
  • 浏览次数:650
  • 发布时间:2016-12-31
  • 实例类别:C#网络编程
  • 发 布 人:crazycode
  • 文件格式:.zip
  • 所需积分:2
 相关标签: HTML5 Socket

实例介绍

【实例简介】

【实例截图】

【核心代码】

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using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Collections;
 
namespace WebSocketServer
{
    public class Logger
    {
        public bool LogEvents { get; set; }
 
        public Logger()
        {
            LogEvents = true;
        }
 
        public void Log(string Text)
        {
            if (LogEvents) Console.WriteLine(Text);
        }
    }
 
    public enum ServerStatusLevel { Off, WaitingConnection, ConnectionEstablished };
 
    public delegate void NewConnectionEventHandler(string loginName,EventArgs e);
    public delegate void DataReceivedEventHandler(Object sender, string message, EventArgs e);
    public delegate void DisconnectedEventHandler(Object sender,EventArgs e);
    public delegate void BroadcastEventHandler(string message, EventArgs e);
 
    public class WebSocketServer : IDisposable
    {
        private bool AlreadyDisposed;
        private Socket Listener;
        private int ConnectionsQueueLength;
        private int MaxBufferSize;
        private string Handshake;
        private StreamReader ConnectionReader;
        private StreamWriter ConnectionWriter;
        private Logger logger;
        private byte[] FirstByte;
        private byte[] LastByte;
        private byte[] ServerKey1;
        private byte[] ServerKey2;
 
        List<SocketConnection> connectionSocketList = new List<SocketConnection>();
 
        public ServerStatusLevel Status { get; private set; }
        public int ServerPort { get; set; }
        public string ServerLocation { get; set; }
        public string ConnectionOrigin { get; set; }
        public bool LogEvents {
            get { return logger.LogEvents; }
            set { logger.LogEvents = value; }
        }
 
        public event NewConnectionEventHandler NewConnection;
        public event DataReceivedEventHandler DataReceived;
        public event DisconnectedEventHandler Disconnected;
 
        private void Initialize()
        {
            AlreadyDisposed = false;
            logger = new Logger();
 
            Status = ServerStatusLevel.Off;
            ConnectionsQueueLength = 500;
            MaxBufferSize = 1024 * 100;
            FirstByte = new byte[MaxBufferSize];
            LastByte = new byte[MaxBufferSize];
            FirstByte[0] = 0x00;
            LastByte[0] = 0xFF;
            logger.LogEvents = true;
        }
 
        public WebSocketServer()
        {
            ServerPort = 4141;
            ServerLocation = string.Format("ws://{0}:4141/chat", getLocalmachineIPAddress());
            Initialize();
        }
 
        public WebSocketServer(int serverPort, string serverLocation, string connectionOrigin)
        {
            ServerPort = serverPort;
            ConnectionOrigin = connectionOrigin;
            ServerLocation = serverLocation;
            Initialize();
        }
 
 
        ~WebSocketServer()
        {
            Close();
        }
 
 
        public void Dispose()
        {
            Close();
        }
 
        private void Close()
        {
            if (!AlreadyDisposed)
            {
                AlreadyDisposed = true;
                if (Listener != null) Listener.Close();
                foreach (SocketConnection item in connectionSocketList)
                {
                    item.ConnectionSocket.Close();
                }
                connectionSocketList.Clear();
                GC.SuppressFinalize(this);
            }
        }
 
        public static  IPAddress getLocalmachineIPAddress()
        {
            string strHostName = Dns.GetHostName();
            IPHostEntry ipEntry = Dns.GetHostEntry(strHostName);
 
            foreach (IPAddress ip in ipEntry.AddressList)
            {
                //IPV4
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                    return ip;
            }
 
            return ipEntry.AddressList[0];
        }
 
        public void StartServer()
        {
            Char char1 = Convert.ToChar(65533);
 
            Listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP); 
            Listener.Bind(new IPEndPoint(getLocalmachineIPAddress(), ServerPort)); 
             
            Listener.Listen(ConnectionsQueueLength); 
 
            logger.Log(string.Format("聊天服务器启动。监听地址:{0}, 端口:{1}",getLocalmachineIPAddress(),ServerPort));
            logger.Log(string.Format("WebSocket服务器地址: ws://{0}:{1}/chat", getLocalmachineIPAddress(), ServerPort));
 
            while (true)
            {
                Socket sc = Listener.Accept();
 
                if (sc != null)
                {
                    System.Threading.Thread.Sleep(100);
                    SocketConnection socketConn = new SocketConnection();
                    socketConn.ConnectionSocket = sc;
                    socketConn.NewConnection  = new NewConnectionEventHandler(socketConn_NewConnection);
                    socketConn.DataReceived  = new DataReceivedEventHandler(socketConn_BroadcastMessage);
                    socketConn.Disconnected  = new DisconnectedEventHandler(socketConn_Disconnected);
 
                    socketConn.ConnectionSocket.BeginReceive(socketConn.receivedDataBuffer,
                                                             0, socketConn.receivedDataBuffer.Length,
                                                             0, new AsyncCallback(socketConn.ManageHandshake),
                                                             socketConn.ConnectionSocket.Available);
                    connectionSocketList.Add(socketConn);
                }
            }
        }
 
        void socketConn_Disconnected(Object sender, EventArgs e)
        {
            SocketConnection sConn = sender as SocketConnection;
            if (sConn != null)
            {
                Send(string.Format("【{0}】离开了聊天室!", sConn.Name));
                sConn.ConnectionSocket.Close();
                connectionSocketList.Remove(sConn);
            }
        }
 
        void socketConn_BroadcastMessage(Object sender, string message, EventArgs e)
        {
            if (message.IndexOf("login:") != -1)
            {
                SocketConnection sConn = sender as SocketConnection;
                sConn.Name = message.Substring(message.IndexOf("login:")   "login:".Length);
                message = string.Format("欢迎【{0}】来到聊天室!",message.Substring(message.IndexOf("login:")   "login:".Length));
            }
            Send(message);
        }
 
        void socketConn_NewConnection(string name, EventArgs e)
        {
            if (NewConnection != null)
                NewConnection(name,EventArgs.Empty);
        }
 
        public void Send(string message)
        {
            foreach (SocketConnection item in connectionSocketList)
            {
                if (!item.ConnectionSocket.Connected) return;
                try
                {
                    if (item.IsDataMasked)
                    {
                        DataFrame dr = new DataFrame(message);
                        item.ConnectionSocket.Send(dr.GetBytes());
                    }
                    else
                    {
                        item.ConnectionSocket.Send(FirstByte);
                        item.ConnectionSocket.Send(Encoding.UTF8.GetBytes(message));
                        item.ConnectionSocket.Send(LastByte);
                    }
                }
                catch(Exception ex)
                {
                    logger.Log(ex.Message);
                }
            }
        }
    }
}

标签: HTML5 Socket

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HTML5 WebSocket 构建实时 Web 应用 实例源码

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