实例介绍
【实例简介】一对一语单聊天 需要安装DirectX Runtime Jun 2010
【实例截图】
【核心代码】
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using Microsoft.DirectX;
using Microsoft.DirectX.DirectPlay;
using Lobby = Microsoft.DirectX.DirectPlay.Lobby;
using Voice = Microsoft.DirectX.DirectPlay.Voice;
namespace VoiceConnect
{
/// <summary>
/// This is the main VoiceConnect
/// </summary>
public class VoiceConnect : System.Windows.Forms.Form
{
#region Windows Forms Variables
private System.Windows.Forms.Button buttonSetup;
private System.Windows.Forms.Button buttonExit;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ListView listViewPlayers;
private System.Windows.Forms.ColumnHeader columnHeaderName;
private System.Windows.Forms.ColumnHeader columnHeaderTalking;
private System.Windows.Forms.Label labelNumPlayers;
#endregion
/// <summary>
/// App specific variables
/// </summary>
private Peer peerObject; // DirectPlay Peer object
private ConnectWizard playWizard; // ConnectionWizard helper
private VoiceWizard voiceSettings; // VoiceWizard helper
private Voice.Client client; // DirectPlay Voice Client object
private Voice.Server server; // DirectPlay Voice Server object
private ArrayList playerList; // List of connected players
private int localPlayerId; // Local player's DirectPlay ID
private bool isLocalPlayerQuitting = false;
/// <summary>
/// This delegate is used to invoke a shutdown of the peer outside of a message handler,
/// or to update the player list
/// </summary>
private delegate void BeginInvokeDelegate();
// This GUID allows DirectPlay to find other instances of the same game on
// the network. So it must be unique for every game, and the same for
// every instance of that game.
// However, we are using the same guid the C and VB.NET version of the
// samples use so they can all communicate together.
public Guid g_guidApp = new Guid(0x2b395ca8, 0x2610, 0x45ac, 0xa4, 0x4d, 0x8, 0xdc, 0xd1, 0x66, 0x9a, 0xad);
private const int DefaultPort = 2512;
/// <summary>
/// Constructor
/// </summary>
public VoiceConnect()
{
InitializeComponent();
try
{
//set up state members
playerList = new ArrayList();
//create the peer
peerObject = new Peer();
//create the voice client and attach message handlers
client = new Voice.Client(peerObject);
client.HostMigrated = new Voice.VoiceHostMigratedEventHandler(VoiceHostMigrated);
client.PlayerCreated = new Voice.VoicePlayerCreatedEventHandler(VoicePlayerCreated);
client.PlayerDeleted = new Voice.VoicePlayerDeletedEventHandler(VoicePlayerDeleted);
client.SessionLost = new Voice.SessionLostEventHandler(VoiceSessionLost);
client.PlayerStarted = new Voice.PlayerStartedEventHandler(PlayerStarted);
client.PlayerStopped = new Voice.PlayerStoppedEventHandler(PlayerStopped);
client.RecordStarted = new Voice.RecordStartedEventHandler(RecordStarted);
client.RecordStopped = new Voice.RecordStoppedEventHandler(RecordStopped);
//session was not lobby launched -- using connection wizard
playWizard = new ConnectWizard(peerObject, g_guidApp, "VoiceConnect");
playWizard.DefaultPort = DefaultPort;
//create the voice wizard
voiceSettings = new VoiceWizard();
if (playWizard.StartWizard())
{
if (playWizard.IsHost)
{
this.Text = " (HOST)";
//create the voice server
server = new Voice.Server(peerObject);
//init the voice server
voiceSettings.InitVoiceHost(peerObject, server, client, this);
}
else
{
//connection to another host was successful
voiceSettings.InitVoiceClient(peerObject, client, this);
}
}
else
{
this.Dispose();
}
}
catch(Exception e)
{
Console.WriteLine(e.ToString());
//allow exception to fall though and exit.
this.Close();
}
}
/// <summary>
/// Holds information needed to track a player
/// </summary>
public class VoicePlayer
{
public VoicePlayer(int id, string n)
{
PlayerId = id;
Name = n;
Talking = false;
}
public int PlayerId; // Player's DirectPlay ID
public string Name; // Display name
public bool Talking; // Currently talking
}
/// <summary>
/// Session shutdown
/// </summary>
public void PeerClose()
{
if (!isLocalPlayerQuitting)
{
// Well, this session is being terminated, let the user know
MessageBox.Show("The session has been lost. This sample will now exit.", "Exiting", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
// The session was terminated, go ahead and shut down
this.Close();
}
/// <summary>
/// Refresh the user interface
/// </summary>
private void UpdatePlayerList()
{
lock(playerList)
{
listViewPlayers.Items.Clear();
foreach (VoicePlayer player in playerList)
{
ListViewItem newItem = listViewPlayers.Items.Add(player.Name);
newItem.SubItems.Add(player.Talking.ToString());
}
}
// Update our number of players and our button
labelNumPlayers.Text = listViewPlayers.Items.Count.ToString();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose(bool disposing)
{
this.Hide();
try
{
//Cleanup Voice
if (client != null)
client.Disconnect(Voice.VoiceFlags.Sync);
if (server != null)
server.StopSession();
// Cleanup DPlay
if (peerObject != null)
peerObject.Dispose();
}
catch { }
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.buttonSetup = new System.Windows.Forms.Button();
this.buttonExit = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.labelNumPlayers = new System.Windows.Forms.Label();
this.listViewPlayers = new System.Windows.Forms.ListView();
this.columnHeaderName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.columnHeaderTalking = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.SuspendLayout();
//
// buttonSetup
//
this.buttonSetup.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.buttonSetup.Location = new System.Drawing.Point(298, 9);
this.buttonSetup.Name = "buttonSetup";
this.buttonSetup.Size = new System.Drawing.Size(90, 24);
this.buttonSetup.TabIndex = 1;
this.buttonSetup.Text = "Setup";
this.buttonSetup.Click = new System.EventHandler(this.buttonSetup_Click);
//
// buttonExit
//
this.buttonExit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.buttonExit.Location = new System.Drawing.Point(394, 9);
this.buttonExit.Name = "buttonExit";
this.buttonExit.Size = new System.Drawing.Size(90, 24);
this.buttonExit.TabIndex = 2;
this.buttonExit.Text = "Exit";
this.buttonExit.Click = new System.EventHandler(this.buttonExit_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(19, 12);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(211, 17);
this.label1.TabIndex = 3;
this.label1.Text = "Number of people in conversation";
//
// labelNumPlayers
//
this.labelNumPlayers.Location = new System.Drawing.Point(250, 12);
this.labelNumPlayers.Name = "labelNumPlayers";
this.labelNumPlayers.Size = new System.Drawing.Size(38, 17);
this.labelNumPlayers.TabIndex = 4;
this.labelNumPlayers.Text = "0";
//
// listViewPlayers
//
this.listViewPlayers.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.listViewPlayers.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.columnHeaderName,
this.columnHeaderTalking});
this.listViewPlayers.Location = new System.Drawing.Point(10, 43);
this.listViewPlayers.Name = "listViewPlayers";
this.listViewPlayers.Size = new System.Drawing.Size(480, 235);
this.listViewPlayers.TabIndex = 5;
this.listViewPlayers.UseCompatibleStateImageBehavior = false;
this.listViewPlayers.View = System.Windows.Forms.View.Details;
//
// columnHeaderName
//
this.columnHeaderName.Text = "Name";
this.columnHeaderName.Width = 336;
//
// columnHeaderTalking
//
this.columnHeaderTalking.Text = "Talking";
this.columnHeaderTalking.Width = 68;
//
// VoiceConnect
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(500, 285);
this.Controls.Add(this.listViewPlayers);
this.Controls.Add(this.labelNumPlayers);
this.Controls.Add(this.label1);
this.Controls.Add(this.buttonExit);
this.Controls.Add(this.buttonSetup);
this.MinimumSize = new System.Drawing.Size(516, 323);
this.Name = "VoiceConnect";
this.Text = "Voice Connect";
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main()
{
using(VoiceConnect vc = new VoiceConnect())
{
try
{
Application.Run(vc);
}
catch{}
}
}
#region DirectPlay Voice message handlers
private void VoiceHostMigrated(object sender, Voice.HostMigratedEventArgs dpMessage)
{
if (localPlayerId == dpMessage.Message.NewHostID)
{
// I'm the new host, update my UI
this.Text = " (HOST)";
//add reference to new voice server
server = dpMessage.Message.ServerObject;
//notify the voice wizard of the change
voiceSettings.HostMigrate(server);
}
}
private void VoicePlayerCreated(object sender, Voice.VoicePlayerCreatedEventArgs e)
{
// Get the PlayerInformation and store it
PlayerInformation dpPeer = peerObject.GetPeerInformation(e.Message.PlayerID);
VoicePlayer oPlayer = new VoicePlayer(e.Message.PlayerID, dpPeer.Name);
// We lock the data here since it is shared across multiple threads.
lock (playerList)
{
playerList.Add(oPlayer);
}
// Update our number of players and our button
labelNumPlayers.Text = playerList.Count.ToString();
// Save this player id if it's ourselves
if (dpPeer.Local)
localPlayerId = e.Message.PlayerID;
this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
}
private void VoicePlayerDeleted(object sender, Voice.VoicePlayerDeletedEventArgs e)
{
// Remove this player from our list
// We lock the data here since it is shared across multiple threads.
lock (playerList)
{
foreach (VoicePlayer player in playerList)
{
if (e.Message.PlayerID == player.PlayerId)
{
playerList.Remove(player);
break;
}
}
}
//Update our player list
this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
}
private void VoiceSessionLost(object sender, Voice.SessionLostEventArgs dpMessage)
{
// This will post a message on the main thread to shut down our form
this.BeginInvoke(new BeginInvokeDelegate(this.PeerClose));
}
private void PlayerStarted(object sender, Voice.PlayerStartedEventArgs dpMessage)
{
lock(playerList)
{
for (int i=0; i<playerList.Count; i )
{
if (((VoicePlayer) playerList[i]).PlayerId == dpMessage.Message.SourcePlayerID)
{
VoicePlayer oPlayer = (VoicePlayer) playerList[i];
oPlayer.Talking = true;
playerList[i] = oPlayer;
break;
}
}
}
this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
}
private void PlayerStopped(object sender, Voice.PlayerStoppedEventArgs dpMessage)
{
lock(playerList)
{
for (int i=0; i<playerList.Count; i )
{
if (((VoicePlayer) playerList[i]).PlayerId == dpMessage.Message.SourcePlayerID)
{
VoicePlayer oPlayer = (VoicePlayer) playerList[i];
oPlayer.Talking = false;
playerList[i] = oPlayer;
break;
}
}
}
this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
}
private void RecordStarted(object sender, Voice.RecordStartedEventArgs dpMessage)
{
lock(playerList)
{
for (int i=0; i<playerList.Count; i )
{
if (((VoicePlayer) playerList[i]).PlayerId == localPlayerId)
{
VoicePlayer oPlayer = (VoicePlayer) playerList[i];
oPlayer.Talking = true;
playerList[i] = oPlayer;
break;
}
}
}
this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
}
private void RecordStopped(object sender, Voice.RecordStoppedEventArgs dpMessage)
{
lock(playerList)
{
for (int i=0; i<playerList.Count; i )
{
if (((VoicePlayer) playerList[i]).PlayerId == localPlayerId)
{
VoicePlayer oPlayer = (VoicePlayer) playerList[i];
oPlayer.Talking = false;
playerList[i] = oPlayer;
break;
}
}
}
this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList));
}
#endregion // DirectPlay Voice message handlers
#region Form message handlers
private void buttonSetup_Click(object sender, System.EventArgs e)
{
//Open up the setup dialog through the voice wizard
voiceSettings.ShowClientSetupDialog(this.Handle);
}
private void buttonExit_Click(object sender, System.EventArgs e)
{
isLocalPlayerQuitting = true;
// This will post a message on the main thread to shut down our form
this.BeginInvoke(new BeginInvokeDelegate(this.PeerClose));
}
#endregion // Form message handlers
}
}
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