实例介绍
【实例简介】一对一语单聊天 需要安装DirectX Runtime Jun 2010
【实例截图】
【核心代码】
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using Microsoft.DirectX; using Microsoft.DirectX.DirectPlay; using Lobby = Microsoft.DirectX.DirectPlay.Lobby; using Voice = Microsoft.DirectX.DirectPlay.Voice; namespace VoiceConnect { /// <summary> /// This is the main VoiceConnect /// </summary> public class VoiceConnect : System.Windows.Forms.Form { #region Windows Forms Variables private System.Windows.Forms.Button buttonSetup; private System.Windows.Forms.Button buttonExit; private System.Windows.Forms.Label label1; private System.Windows.Forms.ListView listViewPlayers; private System.Windows.Forms.ColumnHeader columnHeaderName; private System.Windows.Forms.ColumnHeader columnHeaderTalking; private System.Windows.Forms.Label labelNumPlayers; #endregion /// <summary> /// App specific variables /// </summary> private Peer peerObject; // DirectPlay Peer object private ConnectWizard playWizard; // ConnectionWizard helper private VoiceWizard voiceSettings; // VoiceWizard helper private Voice.Client client; // DirectPlay Voice Client object private Voice.Server server; // DirectPlay Voice Server object private ArrayList playerList; // List of connected players private int localPlayerId; // Local player's DirectPlay ID private bool isLocalPlayerQuitting = false; /// <summary> /// This delegate is used to invoke a shutdown of the peer outside of a message handler, /// or to update the player list /// </summary> private delegate void BeginInvokeDelegate(); // This GUID allows DirectPlay to find other instances of the same game on // the network. So it must be unique for every game, and the same for // every instance of that game. // However, we are using the same guid the C and VB.NET version of the // samples use so they can all communicate together. public Guid g_guidApp = new Guid(0x2b395ca8, 0x2610, 0x45ac, 0xa4, 0x4d, 0x8, 0xdc, 0xd1, 0x66, 0x9a, 0xad); private const int DefaultPort = 2512; /// <summary> /// Constructor /// </summary> public VoiceConnect() { InitializeComponent(); try { //set up state members playerList = new ArrayList(); //create the peer peerObject = new Peer(); //create the voice client and attach message handlers client = new Voice.Client(peerObject); client.HostMigrated = new Voice.VoiceHostMigratedEventHandler(VoiceHostMigrated); client.PlayerCreated = new Voice.VoicePlayerCreatedEventHandler(VoicePlayerCreated); client.PlayerDeleted = new Voice.VoicePlayerDeletedEventHandler(VoicePlayerDeleted); client.SessionLost = new Voice.SessionLostEventHandler(VoiceSessionLost); client.PlayerStarted = new Voice.PlayerStartedEventHandler(PlayerStarted); client.PlayerStopped = new Voice.PlayerStoppedEventHandler(PlayerStopped); client.RecordStarted = new Voice.RecordStartedEventHandler(RecordStarted); client.RecordStopped = new Voice.RecordStoppedEventHandler(RecordStopped); //session was not lobby launched -- using connection wizard playWizard = new ConnectWizard(peerObject, g_guidApp, "VoiceConnect"); playWizard.DefaultPort = DefaultPort; //create the voice wizard voiceSettings = new VoiceWizard(); if (playWizard.StartWizard()) { if (playWizard.IsHost) { this.Text = " (HOST)"; //create the voice server server = new Voice.Server(peerObject); //init the voice server voiceSettings.InitVoiceHost(peerObject, server, client, this); } else { //connection to another host was successful voiceSettings.InitVoiceClient(peerObject, client, this); } } else { this.Dispose(); } } catch(Exception e) { Console.WriteLine(e.ToString()); //allow exception to fall though and exit. this.Close(); } } /// <summary> /// Holds information needed to track a player /// </summary> public class VoicePlayer { public VoicePlayer(int id, string n) { PlayerId = id; Name = n; Talking = false; } public int PlayerId; // Player's DirectPlay ID public string Name; // Display name public bool Talking; // Currently talking } /// <summary> /// Session shutdown /// </summary> public void PeerClose() { if (!isLocalPlayerQuitting) { // Well, this session is being terminated, let the user know MessageBox.Show("The session has been lost. This sample will now exit.", "Exiting", MessageBoxButtons.OK, MessageBoxIcon.Information); } // The session was terminated, go ahead and shut down this.Close(); } /// <summary> /// Refresh the user interface /// </summary> private void UpdatePlayerList() { lock(playerList) { listViewPlayers.Items.Clear(); foreach (VoicePlayer player in playerList) { ListViewItem newItem = listViewPlayers.Items.Add(player.Name); newItem.SubItems.Add(player.Talking.ToString()); } } // Update our number of players and our button labelNumPlayers.Text = listViewPlayers.Items.Count.ToString(); } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose(bool disposing) { this.Hide(); try { //Cleanup Voice if (client != null) client.Disconnect(Voice.VoiceFlags.Sync); if (server != null) server.StopSession(); // Cleanup DPlay if (peerObject != null) peerObject.Dispose(); } catch { } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.buttonSetup = new System.Windows.Forms.Button(); this.buttonExit = new System.Windows.Forms.Button(); this.label1 = new System.Windows.Forms.Label(); this.labelNumPlayers = new System.Windows.Forms.Label(); this.listViewPlayers = new System.Windows.Forms.ListView(); this.columnHeaderName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader())); this.columnHeaderTalking = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader())); this.SuspendLayout(); // // buttonSetup // this.buttonSetup.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); this.buttonSetup.Location = new System.Drawing.Point(298, 9); this.buttonSetup.Name = "buttonSetup"; this.buttonSetup.Size = new System.Drawing.Size(90, 24); this.buttonSetup.TabIndex = 1; this.buttonSetup.Text = "Setup"; this.buttonSetup.Click = new System.EventHandler(this.buttonSetup_Click); // // buttonExit // this.buttonExit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); this.buttonExit.Location = new System.Drawing.Point(394, 9); this.buttonExit.Name = "buttonExit"; this.buttonExit.Size = new System.Drawing.Size(90, 24); this.buttonExit.TabIndex = 2; this.buttonExit.Text = "Exit"; this.buttonExit.Click = new System.EventHandler(this.buttonExit_Click); // // label1 // this.label1.Location = new System.Drawing.Point(19, 12); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(211, 17); this.label1.TabIndex = 3; this.label1.Text = "Number of people in conversation"; // // labelNumPlayers // this.labelNumPlayers.Location = new System.Drawing.Point(250, 12); this.labelNumPlayers.Name = "labelNumPlayers"; this.labelNumPlayers.Size = new System.Drawing.Size(38, 17); this.labelNumPlayers.TabIndex = 4; this.labelNumPlayers.Text = "0"; // // listViewPlayers // this.listViewPlayers.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.listViewPlayers.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] { this.columnHeaderName, this.columnHeaderTalking}); this.listViewPlayers.Location = new System.Drawing.Point(10, 43); this.listViewPlayers.Name = "listViewPlayers"; this.listViewPlayers.Size = new System.Drawing.Size(480, 235); this.listViewPlayers.TabIndex = 5; this.listViewPlayers.UseCompatibleStateImageBehavior = false; this.listViewPlayers.View = System.Windows.Forms.View.Details; // // columnHeaderName // this.columnHeaderName.Text = "Name"; this.columnHeaderName.Width = 336; // // columnHeaderTalking // this.columnHeaderTalking.Text = "Talking"; this.columnHeaderTalking.Width = 68; // // VoiceConnect // this.AutoScaleBaseSize = new System.Drawing.Size(6, 14); this.ClientSize = new System.Drawing.Size(500, 285); this.Controls.Add(this.listViewPlayers); this.Controls.Add(this.labelNumPlayers); this.Controls.Add(this.label1); this.Controls.Add(this.buttonExit); this.Controls.Add(this.buttonSetup); this.MinimumSize = new System.Drawing.Size(516, 323); this.Name = "VoiceConnect"; this.Text = "Voice Connect"; this.ResumeLayout(false); } #endregion /// <summary> /// The main entry point for the application. /// </summary> static void Main() { using(VoiceConnect vc = new VoiceConnect()) { try { Application.Run(vc); } catch{} } } #region DirectPlay Voice message handlers private void VoiceHostMigrated(object sender, Voice.HostMigratedEventArgs dpMessage) { if (localPlayerId == dpMessage.Message.NewHostID) { // I'm the new host, update my UI this.Text = " (HOST)"; //add reference to new voice server server = dpMessage.Message.ServerObject; //notify the voice wizard of the change voiceSettings.HostMigrate(server); } } private void VoicePlayerCreated(object sender, Voice.VoicePlayerCreatedEventArgs e) { // Get the PlayerInformation and store it PlayerInformation dpPeer = peerObject.GetPeerInformation(e.Message.PlayerID); VoicePlayer oPlayer = new VoicePlayer(e.Message.PlayerID, dpPeer.Name); // We lock the data here since it is shared across multiple threads. lock (playerList) { playerList.Add(oPlayer); } // Update our number of players and our button labelNumPlayers.Text = playerList.Count.ToString(); // Save this player id if it's ourselves if (dpPeer.Local) localPlayerId = e.Message.PlayerID; this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList)); } private void VoicePlayerDeleted(object sender, Voice.VoicePlayerDeletedEventArgs e) { // Remove this player from our list // We lock the data here since it is shared across multiple threads. lock (playerList) { foreach (VoicePlayer player in playerList) { if (e.Message.PlayerID == player.PlayerId) { playerList.Remove(player); break; } } } //Update our player list this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList)); } private void VoiceSessionLost(object sender, Voice.SessionLostEventArgs dpMessage) { // This will post a message on the main thread to shut down our form this.BeginInvoke(new BeginInvokeDelegate(this.PeerClose)); } private void PlayerStarted(object sender, Voice.PlayerStartedEventArgs dpMessage) { lock(playerList) { for (int i=0; i<playerList.Count; i ) { if (((VoicePlayer) playerList[i]).PlayerId == dpMessage.Message.SourcePlayerID) { VoicePlayer oPlayer = (VoicePlayer) playerList[i]; oPlayer.Talking = true; playerList[i] = oPlayer; break; } } } this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList)); } private void PlayerStopped(object sender, Voice.PlayerStoppedEventArgs dpMessage) { lock(playerList) { for (int i=0; i<playerList.Count; i ) { if (((VoicePlayer) playerList[i]).PlayerId == dpMessage.Message.SourcePlayerID) { VoicePlayer oPlayer = (VoicePlayer) playerList[i]; oPlayer.Talking = false; playerList[i] = oPlayer; break; } } } this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList)); } private void RecordStarted(object sender, Voice.RecordStartedEventArgs dpMessage) { lock(playerList) { for (int i=0; i<playerList.Count; i ) { if (((VoicePlayer) playerList[i]).PlayerId == localPlayerId) { VoicePlayer oPlayer = (VoicePlayer) playerList[i]; oPlayer.Talking = true; playerList[i] = oPlayer; break; } } } this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList)); } private void RecordStopped(object sender, Voice.RecordStoppedEventArgs dpMessage) { lock(playerList) { for (int i=0; i<playerList.Count; i ) { if (((VoicePlayer) playerList[i]).PlayerId == localPlayerId) { VoicePlayer oPlayer = (VoicePlayer) playerList[i]; oPlayer.Talking = false; playerList[i] = oPlayer; break; } } } this.BeginInvoke(new BeginInvokeDelegate(this.UpdatePlayerList)); } #endregion // DirectPlay Voice message handlers #region Form message handlers private void buttonSetup_Click(object sender, System.EventArgs e) { //Open up the setup dialog through the voice wizard voiceSettings.ShowClientSetupDialog(this.Handle); } private void buttonExit_Click(object sender, System.EventArgs e) { isLocalPlayerQuitting = true; // This will post a message on the main thread to shut down our form this.BeginInvoke(new BeginInvokeDelegate(this.PeerClose)); } #endregion // Form message handlers } }
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