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C# 线程池 Threadpool例子

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  • 开发语言:C#
  • 实例大小:0.14M
  • 下载次数:176
  • 浏览次数:2058
  • 发布时间:2016-03-15
  • 实例类别:C#语言基础
  • 发 布 人:tzhaiqi
  • 文件格式:.rar
  • 所需积分:2
 相关标签: thread threadpool

实例介绍

【实例简介】

【实例截图】

【核心代码】


using System;
using System.Threading;
using System.Timers;

/*
 * An interesting discussion is on: http://www.dotnet247.com/247reference/msgs/5/25020.aspx
 * ThreadPool is designed to work with IO Completion Ports, it seems
 * 
 * A slideshow on threads: http://research.microsoft.com/collaboration/university/europe/rotor/wshop-cambridge2threads.ppt
 * 
 * Referenced rotor source: sscli\clr\src\vm\win32threadpool.cpp
*/

/*
 * 测试代码改编自Marc Clifton  http://www.codeproject.com/KB/threads/threadtests.aspx
*/

namespace ThreadTests
{
    using Amib.Threading;//for use SmartThreadPool

    class ThreadTest
    {
        static bool done = false;
        static decimal count2 = 0;
        static int threadDone = 0;//标志启用线程数?
        static System.Timers.Timer timer = new System.Timers.Timer(1000);

        static decimal[] threadPoolCounters = new decimal[10];
        static Thread[] threads = new Thread[10];
        static System.Timers.Timer[] threadTimers = new System.Timers.Timer[10];

        static void Main(string[] args)
        {
            timer.Stop();
            /*当 AutoReset 设置为 false 时,Timer 只在第一个 Interval 过后引发一次 Elapsed 事件。
             若要保持以 Interval 时间间隔引发 Elapsed 事件,请将 AutoReset 设置为 true。*/
            timer.AutoReset = false;
            timer.Elapsed  = new ElapsedEventHandler(OnTimerEvent);//当timer.Start()时,触发事件
            decimal total = 0;

            // raw test
            decimal count1 = SingleThreadTest();//单一线程,一跑到底
            Console.WriteLine("Single thread count = "   count1.ToString());

            // create one thread, increment counter, destroy thread, repeat
            Console.WriteLine();
            CreateAndDestroyTest();//创建一个线程,运算,然后销毁该线程 重复前面的动作
            Console.WriteLine("Create and destroy per count = "   count2.ToString());

            // Create 10 threads and run them simultaneously
            //一次性创建10个线程,然后遍历使线程执行运算
            Console.WriteLine();
            InitThreadPoolCounters();
            InitThreads();
            StartThreads();
            while (threadDone != 10) { };
            Console.WriteLine("10 simultaneous threads:");
            for (int i = 0; i < 10; i  )
            {
                Console.WriteLine("T"   i.ToString()   " = "   threadPoolCounters[i].ToString()   "   ");
                total  = threadPoolCounters[i];
            }
            Console.WriteLine("Total = "   total.ToString());
            Console.WriteLine();

            Console.WriteLine("///////////////////////////////////////////////////");

            // using ThreadPool
            //直接通过线程池的QueueUserWorkItem方法,按队列执行10个任务
            Console.WriteLine();
            Console.WriteLine("ThreadPool:");
            InitThreadPoolCounters();
            QueueThreadPoolThreads();
            while (threadDone != 10) { };
            Console.WriteLine("ThreadPool: 10 simultaneous threads:");
            total = 0;
            for (int i = 0; i < 10; i  )
            {
                //				threadTimers[i].Stop();
                //				threadTimers[i].Dispose();
                Console.WriteLine("T"   i.ToString()   " = "   threadPoolCounters[i].ToString()   "   ");
                total  = threadPoolCounters[i];
            }
            Console.WriteLine("Total = "   total.ToString());

            // using SmartThreadPool
            //通过Amir Bar的SmartThreadPool线程池,利用QueueUserWorkItem方法,按队列执行10个任务
            Console.WriteLine();
            Console.WriteLine("SmartThreadPool:");
            InitThreadPoolCounters();
            QueueSmartThreadPoolThreads();
            while (threadDone != 10) { };
            Console.WriteLine("SmartThreadPool: 10 simultaneous threads:");
            total = 0;
            for (int i = 0; i < 10; i  )
            {
                Console.WriteLine("T"   i.ToString()   " = "   threadPoolCounters[i].ToString()   "   ");
                total  = threadPoolCounters[i];
            }
            Console.WriteLine("Total = "   total.ToString());

            // using ManagedThreadPool
            //通过Stephen Toub改进后的线程池,利用QueueUserWorkItem方法,按队列执行10个任务
            Console.WriteLine();
            Console.WriteLine("ManagedThreadPool:");
            InitThreadPoolCounters();
            QueueManagedThreadPoolThreads();
            while (threadDone != 10) { };
            Console.WriteLine("ManagedThreadPool: 10 simultaneous threads:");
            total = 0;
            for (int i = 0; i < 10; i  )
            {
                Console.WriteLine("T"   i.ToString()   " = "   threadPoolCounters[i].ToString()   "   ");
                total  = threadPoolCounters[i];
            }
            Console.WriteLine("Total = "   total.ToString());

            // using C#4.0 Parallel
            //通过Tasks.Parallel.For进行并行运算
            Console.WriteLine();
            Console.WriteLine("Parallel:");
            InitThreadPoolCounters();
            UseParallelTasks();
            while (threadDone != 10) { };
            Console.WriteLine("Parallel: 10 simultaneous threads:");
            total = 0;
            for (int i = 0; i < 10; i  )
            {
                Console.WriteLine("T"   i.ToString()   " = "   threadPoolCounters[i].ToString()   "   ");
                total  = threadPoolCounters[i];
            }
            Console.WriteLine("Total = "   total.ToString());
        }

        /// <summary>
        /// 单一线程,一跑到底
        /// </summary>
        /// <returns></returns>
        static decimal SingleThreadTest()
        {
            done = false;
            decimal counter = 0;
            timer.Start();
            while (!done)
            {
                  counter;
            }
            return counter;
        }

        /// <summary>
        /// 创建一个线程,运算,然后销毁该线程 重复前面的动作
        /// </summary>
        static void CreateAndDestroyTest()
        {
            done = false;
            timer.Start();
            while (!done)
            {
                Thread counterThread = new Thread(new ThreadStart(Count1Thread));
                counterThread.IsBackground = true;//后台线程
                counterThread.Start();
                while (counterThread.IsAlive) { };
            }
        }

        static void Count1Thread()
        {
              count2;
        }

        static void Count2Thread()
        {
            int n = Convert.ToInt32(Thread.CurrentThread.Name);//取数组索引
            while (!done)
            {
                  threadPoolCounters[n];
            }
            Interlocked.Increment(ref threadDone);//以原子操作的形式保证threadDone递增
        }

        static void Count3Thread(object state)
        {
            int n = (int)state;
            while (!done)
            {
                  threadPoolCounters[n];
            }
            Interlocked.Increment(ref threadDone);
        }

        static object Count4Thread(object state)
        {
            int n = (int)state;
            while (!done)
            {
                  threadPoolCounters[n];
            }
            Interlocked.Increment(ref threadDone);
            return null;
        }

        static void Count5Thread(object state)
        {
            int n = (int)state;
            while (!done)
            {
                  threadPoolCounters[n];
            }
            Interlocked.Increment(ref threadDone);
        }

        static void Count6Thread(object state)
        {
            int n = (int)state;
            while (!done)
            {
                  threadPoolCounters[n];
            }
            Interlocked.Increment(ref threadDone);
        }

        /*BEGIN
         * TimerThread0~TimerThread9是没有使用的测试方法,作者写此10个方法的时候可能没有考虑好合适的传参方法
         */
        //static void TimerThread0(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[0];
        //}
        //static void TimerThread1(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[1];
        //}
        //static void TimerThread2(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[2];
        //}
        //static void TimerThread3(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[3];
        //}
        //static void TimerThread4(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[4];
        //}
        //static void TimerThread5(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[5];
        //}
        //static void TimerThread6(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[6];
        //}
        //static void TimerThread7(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[7];
        //}
        //static void TimerThread8(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[8];
        //}
        //static void TimerThread9(object src, ElapsedEventArgs e)
        //{
        //      threadPoolCounters[9];
        //}
        /*END*/

        /// <summary>
        /// 将数组和线程数标志threadDone回到初始状态
        /// </summary>
        static void InitThreadPoolCounters()
        {
            threadDone = 0;
            for (int i = 0; i < 10; i  )
            {
                threadPoolCounters[i] = 0;
            }
        }

        /// <summary>
        /// 初始化10个线程
        /// </summary>
        static void InitThreads()
        {
            for (int i = 0; i < 10; i  )
            {
                threads[i] = new Thread(new ThreadStart(Count2Thread));
                threads[i].IsBackground = true;
                threads[i].Name = i.ToString();//将当前线程的Name赋值为数组索引,在Count2Thread方法中获取对应数组
            }
        }

        /// <summary>
        /// 开始多线程运算
        /// </summary>
        static void StartThreads()
        {
            done = false;
            timer.Start();
            for (int i = 0; i < 10; i  )
            {
                threads[i].Start();
            }
        }

        /// <summary>
        /// ThreadPool测试
        /// </summary>
        static void QueueThreadPoolThreads()
        {
            done = false;
            for (int i = 0; i < 10; i  )
            {
                //				System.Timers.Timer t=new System.Timers.Timer(1);
                //				threadTimers[i]=t;
                //				t.AutoReset=true;
                //ThreadPool.QueueUserWorkItem(new WaitCallback(Count3Thread), i);

                WaitCallback wcb = new WaitCallback(Count3Thread);
                int workerThreads, availabeThreads;
                ThreadPool.GetAvailableThreads(out workerThreads, out availabeThreads);
                if (workerThreads > 0)//可用线程数>0
                {
                    ThreadPool.QueueUserWorkItem(wcb, i);
                }
                else
                {
                    //to do 可以采取一种策略,让这个任务合理地分配给线程
                }
            }
            /*
                        threadTimers[0].Elapsed =new ElapsedEventHandler(TimerThread0);
                        threadTimers[1].Elapsed =new ElapsedEventHandler(TimerThread1);
                        threadTimers[2].Elapsed =new ElapsedEventHandler(TimerThread2);
                        threadTimers[3].Elapsed =new ElapsedEventHandler(TimerThread3);
                        threadTimers[4].Elapsed =new ElapsedEventHandler(TimerThread4);
                        threadTimers[5].Elapsed =new ElapsedEventHandler(TimerThread5);
                        threadTimers[6].Elapsed =new ElapsedEventHandler(TimerThread6);
                        threadTimers[7].Elapsed =new ElapsedEventHandler(TimerThread7);
                        threadTimers[8].Elapsed =new ElapsedEventHandler(TimerThread8);
                        threadTimers[9].Elapsed =new ElapsedEventHandler(TimerThread9);

                        for (int i=0; i<10; i  )
                        {
                            threadTimers[i].Start();
                        }
            */
            timer.Start();
        }

        /// <summary>
        /// SmartThreadPool测试
        /// </summary>
        static void QueueSmartThreadPoolThreads()
        {
            SmartThreadPool smartThreadPool = new SmartThreadPool();
            // Create a work items group that processes 
            // one work item at a time
            IWorkItemsGroup wig = smartThreadPool.CreateWorkItemsGroup(1);

            done = false;
            timer.Start();
            for (int i = 0; i < 10; i  )
            {
                wig.QueueWorkItem(new WorkItemCallback(Count4Thread), i);
            }
            // Wait for the completion of all work items in the work items group
            wig.WaitForIdle();
            smartThreadPool.Shutdown();
        }

        /// <summary>
        /// ManagedThreadPool测试
        /// </summary>
        static void QueueManagedThreadPoolThreads()
        {
            done = false;
            timer.Start();
            for (int i = 0; i < 10; i  )
            {
                Toub.Threading.ManagedThreadPool.QueueUserWorkItem(new WaitCallback(Count5Thread), i);
            }
        }

        /// <summary>
        /// 并行运算测试
        /// </summary>
        static void UseParallelTasks()
        {
            done = false;
            timer.Start();
            // System.Threading.Tasks.Parallel.For - for 循环的并行运算
            System.Threading.Tasks.Parallel.For(0, 10, (i) => { Count6Thread(i); });
        }

        static void OnTimerEvent(object src, ElapsedEventArgs e)
        {
            done = true;
        }

    }
}


标签: thread threadpool

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