实例介绍
【实例简介】socket代码
【实例截图】
【核心代码】
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using cn.com.simpleness.NetSocket; using cn.com.simpleness.NetSocket.clnt; using cn.com.simpleness.SocketDataStruct; using cn.com.simpleness.Util; using System.Collections.Specialized; namespace cn.com.simpleness.SocketClientDemo { public partial class ClientWinMain : Form { private ClntSocket _clntSocket = null; public ClientWinMain() { InitializeComponent(); } private void btn_conn_server_Click(object sender, EventArgs e) { string ip = this.txt_ip.Text.Trim(); this._clntSocket = new ClntSocket(ip, 8989); this._clntSocket.Connected = new NetEventHandler(_clntSocket_Connected); this._clntSocket.ConntentFailed = new NetEventHandler(_clntSocket_ConntentFailed); this._clntSocket.LoginSuccessed = new NetEventHandler(_clntSocket_LoginSuccessed); this._clntSocket.LoginFailed = new NetEventHandler(_clntSocket_LoginFailed); this._clntSocket.RecvUserList = new NetEventHandler(_clntSocket_RecvUserList); this._clntSocket.RecvMessage = new NetEventHandler(_clntSocket_RecvMessage); this._clntSocket.ServerClosed = new NetEventHandler(_clntSocket_ServerClosed); this._clntSocket.UserLogout = new NetEventHandler(_clntSocket_UserLogout); this._clntSocket.StartConn(); } void _clntSocket_UserLogout(object sender, NetEventArgs e) { //用户注销 this.txt_username.Enabled = true; this.txt_pwd.Enabled = true; this.btn_login.Enabled = true; this.btn_logout.Enabled = false; this.gb_msg.Enabled = false; } /// <summary> /// 接收到信息 /// </summary> /// <param name="sender">this._clntSocket对象</param> /// <param name="e">MsgData对象</param> void _clntSocket_RecvMessage(object sender, NetEventArgs e) { MsgData msgData = (MsgData)e.EventArg; if (msgData.IsBroadcast) { if (this._clntSocket.UserData.UserName == msgData.Sender) this.txt_msg_list.AppendText("[我]对[所有人]说:" msgData.Msg "\r\n"); else this.txt_msg_list.AppendText("[" msgData.Sender "]对[所有人]说:" msgData.Msg "\r\n"); } else this.txt_msg_list.AppendText("[" msgData.Sender "]对[你]说:" msgData.Msg "\r\n"); } /// <summary> /// 取得用户列表 /// </summary> /// <param name="sender">this._clntSocket对象</param> /// <param name="e">用户列表e.EventArg 是 StringCollection</param> void _clntSocket_RecvUserList(object sender, NetEventArgs e) { StringCollection userList = (StringCollection)e.EventArg; this.cbb_user_list.Items.Clear(); foreach (string tmp in userList) { if(this._clntSocket.UserData.UserName != tmp)//不把自己的名字加入列表 cbb_user_list.Items.Add(tmp); } if (this.cbb_user_list.Items.Count > 0) this.cbb_user_list.SelectedIndex = 0; else this.cbb_user_list.Update(); } void _clntSocket_LoginFailed(object sender, NetEventArgs e) { MessageBox.Show(e.EventArg.ToString());//简单显示一下信息 } void _clntSocket_ServerClosed(object sender, NetEventArgs e) { //服务器关闭回调 MessageBox.Show(e.EventArg.ToString()); } void _clntSocket_LoginSuccessed(object sender, NetEventArgs e) { //登录成功 this.txt_username.Enabled = false; this.txt_pwd.Enabled = false; this.btn_login.Enabled = false; this.btn_logout.Enabled = true; this.gb_msg.Enabled = true; } void _clntSocket_ConntentFailed(object sender, NetEventArgs e) { MessageBox.Show("链接失败!"); } void _clntSocket_Connected(object sender, NetEventArgs e) { //连接成功对一系列的空间进行设置 this.btn_conn_server.Enabled = false; this.btn_dis_conn.Enabled = true; this.gb_login.Enabled = true; } private void btn_dis_conn_Click(object sender, EventArgs e) { if (_clntSocket != null) _clntSocket.Stop(); this.btn_conn_server.Enabled = true; this.btn_dis_conn.Enabled = false; this.gb_login.Enabled = false; this.gb_msg.Enabled = false; this.txt_username.Enabled = true; this.txt_pwd.Enabled = true; this.btn_login.Enabled = true; this.btn_logout.Enabled = false; } private void btn_login_Click(object sender, EventArgs e) { if (this._clntSocket != null) { PacketHeaderStruct phs = new PacketHeaderStruct(); phs.type = StructConfig.GetHeaderIndexByType(HeaderType.UserLogin); UserData ud = new UserData(); ud.UserName = this.txt_username.Text.Trim(); ud.UserPwd = this.txt_pwd.Text;//密码可能有空格,所以不做缩空处理 byte[] data = SerializeTools.ObjSerialize(ud); phs.length = data.Length; this._clntSocket.Send(phs); this._clntSocket.Send(data); //保存用户 this._clntSocket.UserData = ud; } else { MessageBox.Show("clntSocket 空"); } } private void btn_logout_Click(object sender, EventArgs e) { //构造信息头 PacketHeaderStruct phs = new PacketHeaderStruct(); phs.type = StructConfig.GetHeaderIndexByType(HeaderType.UserLogout); phs.length = 0; this._clntSocket.Send(phs); } private void rbtn_one_Click(object sender, EventArgs e) { this.rbtn_all.Checked = false; this.rbtn_one.Checked = true; this.cbb_user_list.Enabled = true; } private void rbtn_all_Click(object sender, EventArgs e) { this.rbtn_all.Checked = true; this.rbtn_one.Checked = false; this.cbb_user_list.Enabled = false; } private void btn_send_Click(object sender, EventArgs e) { if (this._clntSocket != null && this._clntSocket.IsConnected) { //构造信息体 MsgData msgData = new MsgData(); msgData.Msg = this.txt_send.Text.Trim(); if (this.rbtn_all.Checked) { msgData.IsBroadcast = true; } else { msgData.IsBroadcast = false; msgData.Target = this.cbb_user_list.SelectedItem.ToString(); } byte[] msgBin = SerializeTools.ObjSerialize(msgData); //构造信息头 PacketHeaderStruct phs = new PacketHeaderStruct(); phs.type = StructConfig.GetHeaderIndexByType(HeaderType.SendMessage); phs.length = msgBin.Length; //发送 this._clntSocket.Send(phs); this._clntSocket.Send(msgBin); //加入一条信息到文本框 if (this.rbtn_one.Checked) { this.txt_msg_list.AppendText("[我]对[" this.cbb_user_list.Text "]说:" msgData.Msg "\r\n"); } this.txt_send.Text = ""; } } private void btn_test_Click(object sender, EventArgs e) { MessageBox.Show(this.cbb_user_list.Text); } private void ClientWinMain_FormClosed(object sender, FormClosedEventArgs e) { if (this._clntSocket.IsConnected) { this._clntSocket.Stop(); } } private void txt_send_KeyPress(object sender, KeyPressEventArgs e) { TextBox inputBox = sender as TextBox; if(e.KeyChar=='\r') { e.Handled = true;//表示已经处理过按键,目的:取消“滴”的声音 this.btn_send_Click(sender, e); } } } }
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