实例介绍
【实例简介】
基于VS15 的 C# .NET Framework 4.5 ,简易拼图小游戏
【实例截图】
【核心代码】
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PuzzleGame
{
public class Puzzle
{
//游戏难度设置
public enum Diff
{
simple,//简单
ordinary,//一般
difficulty//困难
}
private struct Node //单元格结构体
{
public Image Img;
public int Num;
}
private Image _img; //拼图图片
public int Width; //拼图边长
private Diff _gameDif; //游戏难度
private Node[,] node; //单元格数组
public int N; //单元格数组行列数
/// <summary>
/// 构造函数
/// </summary>
/// <param name="Img">拼图大图</param>
/// <param name="GameDif">游戏难度,该类下结构体Diff</param>
public Puzzle(Image Img,int Width, Diff GameDif)
{
this._gameDif = GameDif;
this._img = Img;
this.Width = Width;
switch(this._gameDif)
{
case Diff.simple:
this.N = 3;
node=new Node[3,3];//简单关卡 3*3 的九宫格
break;
case Diff.ordinary:
this.N = 4;
node = new Node[4, 4];//一般难度的则为 4*4
break;
case Diff.difficulty:
this.N = 9;
node = new Node[9, 9];//困难的则为 9*9
break;
}
//分割图片形成各单元保存在数组中
int Count = 0;
for (int x = 0; x < this.N; x )
{
for (int y = 0; y < this.N; y )
{
node[x, y].Img = CaptureImage(this._img, this.Width / this.N, this.Width / this.N, x * (this.Width / this.N), y * (this.Width / this.N));
node[x, y].Num = Count;
Count ;
}
}
for (int x = 0; x < this.N; x )
{
for (int y = 0; y < this.N; y )
{
Graphics newGra = Graphics.FromImage(node[x, y].Img);
newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(0, this.Width / this.N));
newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(this.Width / this.N, 0));
newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(this.Width / this.N, 0));
newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(0,this.Width / this.N));
}
}
//(最后一项为空单独处理)
node[N - 1, N - 1].Img = Image.FromFile(" D:\\images\\end.png"); //图片路径: D:\\images\\puzzle.jpg
Graphics newGra2 = Graphics.FromImage(node[N - 1, N - 1].Img);
newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(1, this.Width / this.N - 1));
newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(this.Width / this.N - 1, 1));
newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point(this.Width / this.N - 1, 1));
newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point( 1,this.Width / this.N - 1));
//打乱拼图
this.Upset();
}
/// <summary>
/// 由图片fromImage中截图并返回
/// </summary>
/// <param name="fromImage">原图片</param>
/// <param name="width">宽</param>
/// <param name="height">高</param>
/// <param name="spaceX">起始X坐标</param>
/// <param name="spaceY">起始Y坐标</param>
/// <returns></returns>
public Image CaptureImage(Image fromImage, int width, int height, int spaceX, int spaceY)
{
int x = 0;
int y = 0;
int sX = fromImage.Width - width;
int sY = fromImage.Height - height;
if (sX > 0)
{
x = sX > spaceX ? spaceX : sX;
}
else
{
width = fromImage.Width;
}
if (sY > 0)
{
y = sY > spaceY ? spaceY : sY;
}
else
{
height = fromImage.Height;
}
//创建新图位图
Bitmap bitmap = new Bitmap(width, height);
//创建作图区域
Graphics graphic = Graphics.FromImage(bitmap);
//截取原图相应区域写入作图区
graphic.DrawImage(fromImage, 0, 0, new Rectangle(x, y, width, height), GraphicsUnit.Pixel);
//从作图区生成新图
Image saveImage = Image.FromHbitmap(bitmap.GetHbitmap());
return saveImage;
}
/// <summary>
/// 移动坐标(x,y)拼图单元
/// </summary>
/// <param name="x">拼图单元x坐标</param>
/// <param name="y">拼图单元y坐标</param>
public bool Move(int x,int y)
{
if (x 1 != N && node[x 1, y].Num == N * N - 1)
{
Swap(new Point(x 1, y), new Point(x, y));
return true;
}
if (y 1 != N && node[x, y 1].Num == N * N - 1)
{
Swap(new Point(x, y 1), new Point(x, y));
return true;
}
if (x - 1 != -1 && node[x - 1, y].Num == N * N - 1)
{
Swap(new Point(x - 1, y), new Point(x, y));
return true;
}
if (y - 1 != -1 && node[x, y - 1].Num == N * N - 1)
{
Swap(new Point(x, y - 1), new Point(x, y));
return true;
}
return false;
}
//交换图片
private void Swap(Point a, Point b)
{
Node temp = new Node();
temp = this.node[a.X, a.Y];
this.node[a.X, a.Y] = this.node[b.X, b.Y];
this.node[b.X, b.Y] = temp;
}
public bool Judge()
{
int count=0;
for (int x = 0; x < this.N; x )
{
for (int y = 0; y < this.N; y )
{
if (this.node[x, y].Num != count)
return false;
count ;
}
}
return true;
}
public Image Display()
{
Bitmap bitmap = new Bitmap(this.Width, this.Width);
//创建作图区域
Graphics newGra = Graphics.FromImage(bitmap);
for (int x = 0; x < this.N; x )
for (int y = 0; y < this.N; y )
newGra.DrawImage(node[x, y].Img, new Point(x * this.Width / this.N, y * this.Width / this.N));
return bitmap;
}
/// <summary>
/// 打乱图片
/// </summary>
public void Upset()
{
int sum = 100000;
if (this._gameDif == Diff.simple) sum = 10000;
Random ran = new Random();
for (int i = 0, x = N - 1, y = N - 1; i < sum; i )
{
long tick = DateTime.Now.Ticks;
ran = new Random((int)(tick & 0xffffffffL) | (int)(tick >> 32)|ran.Next());
switch (ran.Next(0, 4))
{
case 0:
if (x 1 != N)
{
Move(x 1, y);
x = x 1;
}
break;
case 1:
if (y 1 != N)
{
Move(x, y 1);
y = y 1;
}
break;
case 2:
if (x - 1 != -1)
{
Move(x - 1, y);
x = x - 1;
}
break;
case 3:
if (y - 1 != -1)
{
Move(x, y - 1);
y = y - 1;
}
break;
}
}
}
}
}
小贴士
感谢您为本站写下的评论,您的评论对其它用户来说具有重要的参考价值,所以请认真填写。
- 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
- 相信您也不想看到一排文字/表情墙,所以请不要反馈意义不大的重复字符,也请尽量不要纯表情的回复。
- 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
- 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。
关于好例子网
本站旨在为广大IT学习爱好者提供一个非营利性互相学习交流分享平台。本站所有资源都可以被免费获取学习研究。本站资源来自网友分享,对搜索内容的合法性不具有预见性、识别性、控制性,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,平台无法对用户传输的作品、信息、内容的权属或合法性、安全性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论平台是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二与二十三条之规定,若资源存在侵权或相关问题请联系本站客服人员,点此联系我们。关于更多版权及免责申明参见 版权及免责申明
网友评论
我要评论