实例介绍
【实例简介】
【实例截图】
【核心代码】
package com.example.game.gamehit; import android.annotation.SuppressLint; import android.app.Activity; import android.app.AlertDialog.Builder; import android.content.Context; import android.content.DialogInterface; import android.media.AudioManager; import android.media.MediaPlayer; import android.media.SoundPool; import android.os.Bundle; import android.view.Gravity; import android.view.KeyEvent; import android.view.Window; import android.view.WindowManager; import android.widget.ImageView; import android.widget.TextView; import com.example.game.gamehit.common.Const; import com.example.game.gamehit.util.MUtils; @SuppressLint("ResourceAsColor") public class MainActivity extends Activity { private MediaPlayer mBgMediaPlayer; private boolean isMusic = true; private Context mContext; private static SoundPool mSoundPool = new SoundPool(1, AudioManager.STREAM_MUSIC, 0); /**0:打;1:打中;2死机*/ private int[] soundIds = {-1,-1,-1,-1,-1}; public boolean isPause; public GameView gameView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // setContentView(R.layout.activity_main); requestWindowFeature(Window.FEATURE_NO_TITLE);//无标题 getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);//全屏 getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); //应用运行时,保持屏幕高亮,不锁屏 init(); gameView = new GameView(MainActivity.this); setContentView(gameView); // playBackgroundVoide(); } /** * */ private void init() { mContext = MainActivity.this; initGameMode(); mBgMediaPlayer = MediaPlayer.create(mContext, Const.voiceBackground); mBgMediaPlayer.setLooping(true);//循环 soundIds[Const.voiceShoot] = mSoundPool.load(mContext, R.raw.shoot, 1); soundIds[Const.voiceHit] = mSoundPool.load(mContext, R.raw.hit, 1); soundIds[Const.voiceNo] = mSoundPool.load(mContext, R.raw.no, 1); soundIds[Const.voiceNextlevel] = mSoundPool.load(mContext, R.raw.nextlevel, 1); soundIds[Const.voiceGameover] = mSoundPool.load(mContext, R.raw.gameover, 1); adMethod(); } /** * */ private void adMethod() { MUtils.getInstance(mContext); MUtils.showRight(); MUtils.getInstance(mContext); MUtils.showBtoom(); } /* (non-Javadoc) * @see android.app.Activity#onKeyDown(int, android.view.KeyEvent) */ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (event.getKeyCode()) { case KeyEvent.KEYCODE_BACK: finish(); return true; } //super.onKeyDown(keyCode, event) return false; } /** * @return */ private boolean isGotomenu() { isPause = true; boolean flag = false; Builder gotoMenu = new Builder(mContext); TextView textView = new TextView(mContext); textView.setText("要返回菜单吗?"); textView.setTextSize(24); textView.setTextColor(getResources().getColor(R.color.fontColor)); textView.setGravity(Gravity.CENTER); textView.setBackgroundColor(getResources().getColor(android.R.color.darker_gray)); gotoMenu.setView(textView); gotoMenu.setPositiveButton("是", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { finish(); } }); gotoMenu.setNegativeButton("否", null); gotoMenu.show(); return flag; } public void nextLevel(){ playVoice(Const.voiceNextlevel); TextView textView = new TextView(mContext); textView.setText("成功过关!你真棒!"); textView.setTextSize(24); textView.setTextColor(getResources().getColor(R.color.fontColor)); textView.setGravity(Gravity.CENTER); textView.setBackgroundColor(getResources().getColor(android.R.color.darker_gray)); Builder nextLevel = new Builder(mContext); nextLevel.setView(textView); nextLevel.setPositiveButton("下一关", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { gameView.startGame(); } }); nextLevel.setNegativeButton("返回菜单", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { finish(); } }); nextLevel.setCancelable(false); nextLevel.show(); } public void gameOver(){ playVoice(Const.voiceGameover); ImageView imgView = new ImageView(mContext); imgView.setBackgroundColor(getResources().getColor(android.R.color.darker_gray)); imgView.setBackgroundResource(R.drawable.gameover); Builder gameOver = new Builder(mContext); gameOver.setView(imgView); gameOver.setPositiveButton("重新挑战", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { gameView.initGameInfo(); } }); gameOver.setNegativeButton("返回菜单", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { finish(); } }); gameOver.setCancelable(false); gameOver.show(); } @SuppressLint("ResourceAsColor") public void showTimerGrade(int grade, int killnum){ playVoice(Const.voiceNextlevel); Builder timerGrade = new Builder(mContext); TextView textView = new TextView(mContext); textView.setText("本次" Const.timeNum "秒计时\r\n击中:" killnum "个\r\n得分:" grade "分"); textView.setTextColor(getResources().getColor(R.color.fontColor)); textView.setTextSize(24); textView.setGravity(Gravity.CENTER); textView.setBackgroundColor(getResources().getColor(android.R.color.darker_gray)); timerGrade.setView(textView); timerGrade.setPositiveButton("重新挑战", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { gameView.initGameInfo(); } }); timerGrade.setNegativeButton("返回菜单", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { finish(); } }); timerGrade.setCancelable(false); timerGrade.show(); } public void initGameMode(){ switch (Const.gameMode) { case Const.gameMode_Level://闯关模式 // Const.backgroundImgResid = R.drawable.maplevel48_001; Const.backgroundImgResid = R.drawable.mapds48_001; Const.gameArrayStrResid = R.string.didong_level; Const.voiceBackground = R.raw.level; break; case Const.gameMode_Random://随机模式 Const.backgroundImgResid = R.drawable.mapds48_001; Const.gameArrayStrResid = R.string.didong_001; Const.voiceBackground = R.raw.random; break; case Const.gameMode_Timer://计时模式 Const.voiceBackground = R.raw.time; Const.backgroundImgResid = R.drawable.mapds48_001; Const.gameArrayStrResid = R.string.didong_level; break; case Const.gameMode_Super://无尽模式 Const.voiceBackground = R.raw.supers; Const.backgroundImgResid = R.drawable.mapds48_001; Const.gameArrayStrResid = R.string.didong_001; break; } } /**播放背景音乐*/ public void playBackgroundMusic(){ if(Const.backgroundMusicOn && mBgMediaPlayer!=null){ mBgMediaPlayer.start(); }else{ if(mBgMediaPlayer.isPlaying()){ mBgMediaPlayer.pause(); } } } // /**播放无效攻击音效*/ // public void playHitVoice(){ // if(Const.voiceMusicOn && soundIds[0]!=-1){ // mSoundPool.play(soundIds[0], 1.0f, 1.0f, 1, 0, 1.0f); // } // } // // /**播放击中音效*/ // public void playDishuDeadVoice(){ // if(Const.voiceMusicOn && soundIds[1]!=-1){ // mSoundPool.play(soundIds[1], 1.0f, 1.0f, 1, 0, 1.0f); // } // } /**播放指定音效*/ public void playVoice(int idx){ if(Const.voiceMusicOn && soundIds[idx]!=-1){ mSoundPool.play(soundIds[idx], 1.0f, 1.0f, 1, 0, 1.0f); } } /* (non-Javadoc) * @see android.app.Activity#onDestroy() */ @Override protected void onDestroy() { if (this.mBgMediaPlayer != null) { if (this.isMusic){ this.mBgMediaPlayer.stop(); this.mBgMediaPlayer.release(); this.mBgMediaPlayer = null; } } super.onDestroy(); } }
好例子网口号:伸出你的我的手 — 分享!
小贴士
感谢您为本站写下的评论,您的评论对其它用户来说具有重要的参考价值,所以请认真填写。
- 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
- 相信您也不想看到一排文字/表情墙,所以请不要反馈意义不大的重复字符,也请尽量不要纯表情的回复。
- 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
- 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。
关于好例子网
本站旨在为广大IT学习爱好者提供一个非营利性互相学习交流分享平台。本站所有资源都可以被免费获取学习研究。本站资源来自网友分享,对搜索内容的合法性不具有预见性、识别性、控制性,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,平台无法对用户传输的作品、信息、内容的权属或合法性、安全性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论平台是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二与二十三条之规定,若资源存在侵权或相关问题请联系本站客服人员,点此联系我们。关于更多版权及免责申明参见 版权及免责申明
网友评论
我要评论